Camp is completely unnecessary. You can just heal yourself easily with a level 1 healing spell. A camp/resting system makes only sense in a Vacinian spell system in which you can only cast a given number of spells until the next rest. D:OS is based on cooldowns. Your basic healing spell has cooldown of 10 seconds in real time mode (1 turn). No beds/camps/whatever needed.
That implies everyone should have a spell (or some very specific spells) in a game that is supposed to allow for a little more freedom than that. And, yes, I'm aware there's a Warrior skillbook for healing, but that doesn't mean you should be required to take it.
Obviously the developers felt resting was needed or they wouldn't have included it in the game. I'm not sure why they removed the functionality from chairs and restricted it only to beds. I do think it would be clever if a higher level of crafting allowed players to make bedrolls.
Well, healing is a level 1 water spell. In a party of four someone would at some point put one ability point in water magic, don't you think? I mean healing was always an important mechanic in CRPGs and you should have a healer in a well balanced party anyway. If not you have to live with the consequences.
If you pick up Jahan he already knows the healing spell at level 1.
But you can also use potions. I have dozens of potions in my inventory which I never use. The devs put in beds, yes, but that doesn't mean they are needed. It's just another option to use...;)
Yep, if you don't have healing spells, you have potions, you have beds you can use in various places, etc...
Personally, I would have liked to see a lot more difficulty in this area. Healing shouldn't be so easy to come by. In fact, I think healing is easier in this game than it was in games like Baldur's gate. In Baldur's gate, hitting rest would often result in an ambush that if you were too low on health ended in the death of your party.
Even if Divinity did allow for random encounters, save-scumming prevents random threats like that from being effective here. Interrupted sleep > reload and try again.
However, the desire for a more dangerous rest system is all well and good, but the fact is it's already easy to heal up outside of combat. So, the request is to just reduce the tedium and to increase the immersion. Crafting or purchasing a reusable bedroll, laying it out in the environment, and resting on it is (to at least some of us) a more immersing (and far less tedious) experience than..
Step 1) Rift-travel with part of injured party to waypoint with nearest bed.
Step 2) Use bed.
Step 3) Use teleport pyramid to return to waiting party members back at original site.
Step 4) Rift-travel with remaining injured party to waypoint with nearest bed.
Step 5) Use bed.
Step 6) Use teleport pyramid to return to waiting party members back at original site.
I mean, if that's what we have to do, then that's what we have to do. It would just be nice if the process were a lot more cleaner and a lot less dependent on quick-travel gimmicks (for those not investing in potions, spells, or food).
In other words, people are seeking a quality of life improvement that neither introduces an end-result that can't be achieved already nor forces itself on those who prefer alternate methods of healing. Pretty innocent request all around.