Misc things currently annoying me - 30/07/14 06:34 AM
On my 2nd playthrough now so ~90 hours in the game. Many of these have probably been logged as bugs already but...
Bugs:
- inventory window doesn't save its position and resets to left side of the screen covering up portraits
- when my guy is picking up an item (especially with telekinesis) or placing it, clicking on the inventory enters a movement order instead of the inventory action. So let's say I throw my teleporter pyramid across a lava room or trap or something. While it's in the air I double click the other pyramid in my inventory. Instead of attempting to activate the pyramid in my inventory (maybe giving an error, or queueing the action), it just clicks through my inventory window and immediately runs my party in the fire.
- if you enter an item pick up command while knocked down (slipped on ice), then the character is stuck upon standing up - can't give new orders, pick up the item, etc. until I open the inventory window. Then it gets unstuck and he picks up the item.
- somehow, my combat log keeps getting scrolled up, and I have to scroll down to the bottom to get it stuck again. I am definitely not scrolling up and forgetting or anything like that.
- phoenix dive sets me on fire before I jump, probably shouldn't, that's silly
- king boreas's death animation plays every time I re enter the area (or is it the ice elemental he summoned?)
- a lot of super low level loot in the winter area
Bad gameplay/UX:
- slipping on ice when out of combat is pure user punishment and should be removed. My dudes automatically path around fire etc., and should either "walk carefully" on ice, or path around it, not slip multiple times. (I don't want to hear anything about 'equip the snow boots' - I didn't have them yet and this out of combat mechanic is just poor).
- if I queue up 4 attack commands on a mob and then it dies after the 2nd attack, I'll swing at air 2 more times. Those attacks should be cancelled so I can do something different.
- oh my god the moving enemy hitboxes while I'm trying to click on it to attack. If this isn't fixed, we at least need an undo option for when my guy decides to run circles around the enemy
- hitting F1-F4 while in inventory screen should select that character's inventory, not just change selection of the character I'm controlling
- if I have a 20% chance to apply burning with a weapon, it shouldn't say "burning failed" every time it merely doesn't proc. There should be no message normally, and then "burning failed" or "burning resisted" if it tried to proc and didn't work.
- mouse over a ring should compare both equipped rings
- need to be able to click the next spell's icon and prepare to cast it, while the current spell is still animating. Currently I am locked into a spell casting cursor for the duration and can't issue move orders on other characters in the mean time (though strangely I can switch to another character and cast another spell)
- similarly, need to be able to click a second time on a guy during the attack animation to attack him again.
- I'm playing a "no magic" playthrough (no magic schools/witchcraft/scrolls) and clearing fields after battle is really annoying. Can fire fields dissipate quicker? It seems to take entire minutes where I just have sit and wait, or throw my teleporter prism across (which sometimes makes my guy run into the fire to get in minimum range)
- do the fields in Boreas's throne room ever clear? This is kind of obnoxious after the fight...
Requests:
- let me ID items while in the vendor menu using my own ID skill rather than paying (in case I missed an un-id'd item)
- let me move all things from a filtered view (i.e. all ingredients) to another character. My guy who picks everything up is not my crafter, leading to a life of living hell
- need some kind of crafting mode that shows all items that can be used for crafting or crafted on. If I want to drag a moonstone onto my sword, I have to either equip the sword, or filter for All Items and then do a horrible drag. Maybe it's possible to put the sword on the ground first but that sucks.
- in the vendor window, the compare function should compare with the equipped item of the currently selected character, not the character that engaged in dialog
- let me see the effects on AP that adding a point to speed or perception does. It only increases the number on the character sheet if it increases my AP per round, and the mouse over reflects old values (bug)
- let me see the stats on a to-be-crafted item so I don't have to save/reload to check
- need a way to delay my turn by 1 slot permanently for the fight. If I have initiative, I can choose to act right after my buddy. Don't make me micromanage initiative items to control the order of my party. Having initiative means you can do what you want: you should always strive for high initiative, not feel the need to try to game it to get your party order.
- let me chop wood with a 2h axe
- need to be able to filter the fast travel list by region, or collapse regions or something. By the end of the game I'm constantly scrolling down it.
- filter by unidentified
- auto use highest barter guy to barter
- auto use highest Lucky guy to open boxes
- would really love to turn off ambient voices (NPCs chatting in the background about fish and stuff, annoying after a hearing it a thousand times since they loop... )
Bugs:
- inventory window doesn't save its position and resets to left side of the screen covering up portraits
- when my guy is picking up an item (especially with telekinesis) or placing it, clicking on the inventory enters a movement order instead of the inventory action. So let's say I throw my teleporter pyramid across a lava room or trap or something. While it's in the air I double click the other pyramid in my inventory. Instead of attempting to activate the pyramid in my inventory (maybe giving an error, or queueing the action), it just clicks through my inventory window and immediately runs my party in the fire.
- if you enter an item pick up command while knocked down (slipped on ice), then the character is stuck upon standing up - can't give new orders, pick up the item, etc. until I open the inventory window. Then it gets unstuck and he picks up the item.
- somehow, my combat log keeps getting scrolled up, and I have to scroll down to the bottom to get it stuck again. I am definitely not scrolling up and forgetting or anything like that.
- phoenix dive sets me on fire before I jump, probably shouldn't, that's silly
- king boreas's death animation plays every time I re enter the area (or is it the ice elemental he summoned?)
- a lot of super low level loot in the winter area
Bad gameplay/UX:
- slipping on ice when out of combat is pure user punishment and should be removed. My dudes automatically path around fire etc., and should either "walk carefully" on ice, or path around it, not slip multiple times. (I don't want to hear anything about 'equip the snow boots' - I didn't have them yet and this out of combat mechanic is just poor).
- if I queue up 4 attack commands on a mob and then it dies after the 2nd attack, I'll swing at air 2 more times. Those attacks should be cancelled so I can do something different.
- oh my god the moving enemy hitboxes while I'm trying to click on it to attack. If this isn't fixed, we at least need an undo option for when my guy decides to run circles around the enemy
- hitting F1-F4 while in inventory screen should select that character's inventory, not just change selection of the character I'm controlling
- if I have a 20% chance to apply burning with a weapon, it shouldn't say "burning failed" every time it merely doesn't proc. There should be no message normally, and then "burning failed" or "burning resisted" if it tried to proc and didn't work.
- mouse over a ring should compare both equipped rings
- need to be able to click the next spell's icon and prepare to cast it, while the current spell is still animating. Currently I am locked into a spell casting cursor for the duration and can't issue move orders on other characters in the mean time (though strangely I can switch to another character and cast another spell)
- similarly, need to be able to click a second time on a guy during the attack animation to attack him again.
- I'm playing a "no magic" playthrough (no magic schools/witchcraft/scrolls) and clearing fields after battle is really annoying. Can fire fields dissipate quicker? It seems to take entire minutes where I just have sit and wait, or throw my teleporter prism across (which sometimes makes my guy run into the fire to get in minimum range)
- do the fields in Boreas's throne room ever clear? This is kind of obnoxious after the fight...
Requests:
- let me ID items while in the vendor menu using my own ID skill rather than paying (in case I missed an un-id'd item)
- let me move all things from a filtered view (i.e. all ingredients) to another character. My guy who picks everything up is not my crafter, leading to a life of living hell
- need some kind of crafting mode that shows all items that can be used for crafting or crafted on. If I want to drag a moonstone onto my sword, I have to either equip the sword, or filter for All Items and then do a horrible drag. Maybe it's possible to put the sword on the ground first but that sucks.
- in the vendor window, the compare function should compare with the equipped item of the currently selected character, not the character that engaged in dialog
- let me see the effects on AP that adding a point to speed or perception does. It only increases the number on the character sheet if it increases my AP per round, and the mouse over reflects old values (bug)
- let me see the stats on a to-be-crafted item so I don't have to save/reload to check
- need a way to delay my turn by 1 slot permanently for the fight. If I have initiative, I can choose to act right after my buddy. Don't make me micromanage initiative items to control the order of my party. Having initiative means you can do what you want: you should always strive for high initiative, not feel the need to try to game it to get your party order.
- let me chop wood with a 2h axe
- need to be able to filter the fast travel list by region, or collapse regions or something. By the end of the game I'm constantly scrolling down it.
- filter by unidentified
- auto use highest barter guy to barter
- auto use highest Lucky guy to open boxes
- would really love to turn off ambient voices (NPCs chatting in the background about fish and stuff, annoying after a hearing it a thousand times since they loop... )