My Feedback on the Beta - 19/07/13 05:30 AM
I haven't had too much time to play the beta, but the time I have spent with it has been a lot of fun. I'm really looking forward to the retail release. That said, I do have some suggestions and two fairly big problems with the game I'd like to discuss.
First, the problems.
1. In dragon mode, the targeting reticule doubles as the "heat" bar for dragon breath attacks. It's pretty basic functionally--a white bar fills up as you use breath attacks, and when it fills up all the way it turns red and you have to wait for it to go back to zero. Great. Problem is, while using breath attacks odds are that reticule is directly on top the center of an explosion... which is ALSO white, effectively making the reticule invisible. I would suggest either recoloring it to green, or giving it a slight black outline to make it more visible.
2. Second, the camera. The mouse wheel doesn't seem to function properly. It should ONLY zoom the camera in or out. When I played, however, after zooming in to a degree, the mouse wheel would start scrolling the camera up. This is makes zooming in to a specific location needlessly difficult and annoying.
Now, the suggestions.
1. Since the Beta is multiplayer only, this may or may not be incorporated into the single-player aspect already, but I would very much like/hope to see the ability to pause the game (and still move the camera) as well as an option to increase (fast-forward) the in-game time. I feel this is a bit of a necessity considering how slow the average movement speed is for units.
2. In Dragon Mode, it was cool that I had all those different abilities to play with... but I couldn't tell what any of them were. It would be nice if, while in Dragon Mode, we could still use our mouse cursors. The Witcher did something pretty neat where you could press shift to "shift" between mouse-movement and mouse-cursor (to access menus, different spells/styles, etc.) and I think something similar would benefit here. We could simply hold down shift to switch from controlling the dragon to controlling the cursor, and mouse-over the skill icons to see what they do. This would also benefit the RTS controls as it would give a more direct method of controlling the units than blunt keyboard shortcuts.
First, the problems.
1. In dragon mode, the targeting reticule doubles as the "heat" bar for dragon breath attacks. It's pretty basic functionally--a white bar fills up as you use breath attacks, and when it fills up all the way it turns red and you have to wait for it to go back to zero. Great. Problem is, while using breath attacks odds are that reticule is directly on top the center of an explosion... which is ALSO white, effectively making the reticule invisible. I would suggest either recoloring it to green, or giving it a slight black outline to make it more visible.
2. Second, the camera. The mouse wheel doesn't seem to function properly. It should ONLY zoom the camera in or out. When I played, however, after zooming in to a degree, the mouse wheel would start scrolling the camera up. This is makes zooming in to a specific location needlessly difficult and annoying.
Now, the suggestions.
1. Since the Beta is multiplayer only, this may or may not be incorporated into the single-player aspect already, but I would very much like/hope to see the ability to pause the game (and still move the camera) as well as an option to increase (fast-forward) the in-game time. I feel this is a bit of a necessity considering how slow the average movement speed is for units.
2. In Dragon Mode, it was cool that I had all those different abilities to play with... but I couldn't tell what any of them were. It would be nice if, while in Dragon Mode, we could still use our mouse cursors. The Witcher did something pretty neat where you could press shift to "shift" between mouse-movement and mouse-cursor (to access menus, different spells/styles, etc.) and I think something similar would benefit here. We could simply hold down shift to switch from controlling the dragon to controlling the cursor, and mouse-over the skill icons to see what they do. This would also benefit the RTS controls as it would give a more direct method of controlling the units than blunt keyboard shortcuts.