Larian Studios
Posted By: 4verse 360ï½° camera rotation - How to - 12/04/14 03:42 PM
Dear Larian, dear all,

I guess this will be "fixed" by Larian soonish after i post it here. None the less, it made playing DOS so much more fun for me and it HELPed a TON in many situation (e.g. see this thread: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=489086 )


So, on to 360 camera rotation (on Win7):

1) Go to your DOS Users folder (on my PC: C:\Users\XXXXX\Documents\Larian Studios\Divinity Original Sin\PlayerProfiles\<ProfileName> where XXXXX stands for the User you are logged in)

2) There you will find the file "config.lsx". Open it.
[EDIT: if you do not change any options the game will not create a config file]

3) In the file find

<node id="ConfigEntry">
<attribute id="MapKey" value="GameCameraRotation" type="22" />
<attribute id="Type" value="2" type="5" />
<attribute id="Value" value="30" type="6" />

and replace 30 with 360.

4) Save the file and start DOS.

Voila, you can now rotate the camera 360.


Dear Larian, I did not find a single instance where i was put off by the models/graphics b/c of the 360 rotation. So, I do not understand why ristricting (or "fixing" the above) the camera rotation at all. hehe ;-)
Posted By: Elwyn Re: 360° camera rotation - How to - 12/04/14 03:59 PM
I can confirm that this fix works for me. Thank you!
Posted By: eRe4s3r Re: 360° camera rotation - How to - 12/04/14 04:24 PM
You just win my lifelong (ie, 30minutes) appreciation. This works, and it is awesome. Still leaves some occlusion problems, but at least you can now properly look at things and scenes. It gives you a FAR better grasp of an environment, and you can click on NPC's easier to boot.

can't believe I didn't see that. I looked at the config file before... hah
Posted By: Mikus Re: 360° camera rotation - How to - 12/04/14 04:32 PM
Awesome! You still need to constantly rotate the camera to see things blocked by walls - so it'd still be helpful if Larian could make the mouse pointer "cut through" obstacles to allow interaction with nearby objects in the same room - but this is huge. Thanks!
Posted By: Gyson Re: 360° camera rotation - How to - 12/04/14 04:37 PM
Originally Posted by 4verse

Dear Larian, I did not find a single instance where i was put off by the models/graphics b/c of the 360° rotation. So, I do not understand why ristricting (or "fixing" the above) the camera rotation at all. hehe ;-)

I always assumed it was to cut down on the amount of work for the level designers, particularly with interiors. The two walls closest to the player (bottom of the screen) are usually lacking the detail compared to the top two (which will usually be riddled with things to interact with).

When screenshots of their game pop up, I'm sure they want people to see this:

[Linked Image]

instead of what's on the opposite side of that room:

[Linked Image]

..as the latter has the potential to hurt sales.
Posted By: Dr Koin Re: 360° camera rotation - How to - 12/04/14 04:39 PM
I have to say it would be a good thing to add permanently, especially if it never breaks the scene, ie missing textures, models optimized to be seen from one perspective only, etc.

Could make the player enjoy the various landscapes even more, as well as get a better understanding of some crowded situations.
I remember that back in the days of NWN, the camera was something that was clearly modded and it looked plain good...

edit:
Ah, yeah, those screens prove that not everything was designed with the possibility to turn the camera 360° in mind. Still I believe that... Maybe 90° would be good ? kind of, like, a left/right view.
Posted By: eRe4s3r Re: 360° camera rotation - How to - 12/04/14 04:46 PM
Originally Posted by Gyson

..as the latter has the potential to hurt sales.


Usability beats perfect visuals for me ;P I can see why they restrict it, as you put it.. but for every area where there is problems I could link an outdoor shot where it looks superb. Maybe even more importantly, with this being enabled, modders could design scenes with that in mind for their own projects....

Either way, for me this adds so much to the game that I am now officially 50% more happy than before ;P (AI personalities are the other 50%)

Ps.: Also as someone who still enjoys NWN1 modules, to me an empty room is not a bad thing. Not every rooms needs to be filled with stuff. As long as it is lit well. (which sadly, a lot of the rooms are not, but that is probably a taste thing)
Posted By: Stabbey Re: 360° camera rotation - How to - 12/04/14 05:05 PM
Nice tip. For me the angle was 30. The new angles look rather bland because you're not intended to see them, but it could be very useful in many situations, especially combat.
Posted By: Hassat Hunter Re: 360° camera rotation - How to - 12/04/14 05:08 PM
First time I hear NWN and looks good in the same sentance.

NWN was really ugly. A hard thing to watch after the beauty of Baldur's Gate II.
Posted By: 4verse Re: 360° camera rotation - How to - 12/04/14 06:37 PM
Originally Posted by Gyson

I always assumed it was to cut down on the amount of work for the level designers, particularly with interiors. The two walls closest to the player (bottom of the screen) are usually lacking the detail compared to the top two (which will usually be riddled with things to interact with).

When screenshots of their game pop up, I'm sure they want people to see this:

img1

instead of what's on the opposite side of that room:

img2

..as the latter has the potential to hurt sales.


I see you point. But my argument was actually purly my own opinion. I don't mind the "not so perfectness" of image 2. But again, I see your (and therefore Larian's) point.
Posted By: Dr Koin Re: 360° camera rotation - How to - 12/04/14 08:13 PM
Originally Posted by Hassat Hunter
First time I hear NWN and looks good in the same sentance.

NWN was really ugly. A hard thing to watch after the beauty of Baldur's Gate II.


After some people modded in free camera view and a sky, it got better... But yeah, it was very disappointing after a BG game. Still I don't think it was the worst of real-time 3D.
That's actually the story of videogame progression : the first real-time 3D games were plain horrible, and they came just when 2D visuals were getting good. Nowdays, we have very few 2D games, but they look great... And I don't mean pixel-art games, but real hand-painted games, mostly point-and-clicks, like the Dark Eye adventure games, machinarium, Deponia...
Posted By: vometia Re: 360° camera rotation - How to - 12/04/14 10:43 PM
Thanks so much for posting that, it makes a big difference.

Actually the comparatively bland views aren't as bad as I feared: some video games simply omit things completely that you aren't meant to see so you'd find gaps where there should be walls and stuff.
Posted By: eRe4s3r Re: 360° camera rotation - How to - 13/04/14 07:12 AM
I still think Larian should put these kind of options in an "expert users only" menu because mods and user campaigns will surely want to play around with free camera view, and give us an option to change the angle and zoom distances, as well as the field of view, too ;P

Originally Posted by Hassat Hunter
First time I hear NWN and looks good in the same sentance.

NWN was really ugly. A hard thing to watch after the beauty of Baldur's Gate II.


Probably because nobody said that in this topic wink If you refer to me, I simply meant that I played NWN1 a lot more than BG2 and can live with barren rooms and odd low detail graphics as long as the story/writing is good, simply because good graphics do not make something a good RPG, ever.

And no, I do not mean NWN 1 or any of it's expansions were good RPG's. What made NWN good were the modules users created ;p Many of which are miles and miles ahead of any native/vanilla content. No doubt something D:OS can achieve as well, if the editor is powerful enough.
Posted By: 4verse Re: 360° camera rotation - How to - 13/04/14 06:09 PM
yeah, some kind of option with a big capital marker popping up saying something like:

"DO NOT USE 360° CAMERA ROTATION UNLESS YOU ARE CERTAIN THAT YOU 100% DO UNDERSTAND THAT THE GAME'S GRAPHICS ARE NOT MADE FOR 360° CAMERA ROTATION. SOME DETAILS MAYBE MISSING. WE WARNED YOU! USE ON YOUR OWN RISK ONLY"
Posted By: Hassat Hunter Re: 360° camera rotation - How to - 13/04/14 06:12 PM
People wont read it.
I mean, HOW MANY TIMES does the game state it's Beta?

How many?

And now the next question... how many people seem to MISS that?
Posted By: Dr Koin Re: 360° camera rotation - How to - 13/04/14 07:12 PM
Originally Posted by eRe4s3r
Probably because nobody said that in this topic wink


I'm the happy culprit !

Quote
I remember that back in the days of NWN, the camera was something that was clearly modded and it looked plain good...


laugh

Originally Posted by Hassat Hunter
People wont read it.
I mean, HOW MANY TIMES does the game state it's Beta?

How many?

And now the next question... how many people seem to MISS that?


Well, at some points, "beta" isn't an argument anymore, you know ! I hate those games ostensibly displaying "pre-alpha footage" on pseudo-gameplay video, essentially because it's just a way to generate more buzz. Truth is the visuals aren't going to improve anymore and might even get worse at release !
Point is, often, the visual aspect of a game is one of the first thing to be done and finished. I for one seriously doesn't expect the graphists to go back to *every* map and add various details so that people wanting to use a 360° free camera won't complain it looks bad. More so, I seriously hope they won't be wasting their time doing such a pointless thing. It's just like the sky in NWN : there wasn't any, but people could still override the camera to look at its glorious non-existence.

This is probably it, the way it is now, and while it MAY improve, I don't think it will. Beta or not Beta.
Posted By: ShadowTigerZC Re: 360° camera rotation - How to - 14/04/14 12:23 AM
I didn't even know it was possible to rotate the camera. What are the keyboard controls to do so, please?
Posted By: dopefisher Re: 360° camera rotation - How to - 14/04/14 01:29 AM
Reading forums pays off YEEEES!
Posted By: Gyson Re: 360° camera rotation - How to - 14/04/14 04:42 AM
Originally Posted by ShadowTigerZC
I didn't even know it was possible to rotate the camera. What are the keyboard controls to do so, please?


Normally the camera can be rotated by ~30 degrees. Holding down the middle mouse button and moving your mouse left and right will do it.
Posted By: ShadowTigerZC Re: 360° camera rotation - How to - 14/04/14 08:19 PM
Ah, so I need a middle mouse button. I do not have such a thing.

Any way to do it on the keyboard? Or at least to map a key to emulate the middle mouse button? D: I think AutoHotKey may be able to do this, but .. hm.
Posted By: eRe4s3r Re: 360° camera rotation - How to - 15/04/14 02:18 AM
But doesn't that mean you don't have am mouse wheel either? How the heavens are you browsing the internet and this forum without a mouse wheel? ;P

Either way, you can try your luck in

SteamApps\common\Divinity - Original Sin\Data\PlayerProfiles

and look whether changing the xml in EOC works or not. DEFAULT specifies keys, but only EOC somehow assigns them to game-actions.

Look for middlemousebutton and try to replace with a key that's not in use?

No idea if it works
Posted By: Hassat Hunter Re: 360° camera rotation - How to - 15/04/14 02:29 AM
How are you going to hold and (especially this!) *move around* a keyboard button?

Answer; You don't...
Posted By: eRe4s3r Re: 360° camera rotation - How to - 15/04/14 02:36 AM
Originally Posted by Hassat Hunter
How are you going to hold and (especially this!) *move around* a keyboard button?

Answer; You don't...


Of course you *could* ;p Hold key, but move mouse.

No mouse-wheel only means no zoom, you can rotate just fine whether it's a mouse button or a keyboard button.

I just don't know whether that works in this game or not, but in theory it does work just fine ;p
Posted By: thorpemark Re: 360° camera rotation - How to - 25/04/14 03:04 PM
The rotation hack in config.lsx doesn't seem to work after recent update. I did notice the new update did NOT create a config.lsx in the same place. And the new file it created, graphicSettings.lsx has no camerarotation entry.

EDIT: OKAY.. it works.. the config.lsx file has moved to your PlayerProfiles folder for your profile
Posted By: Sunjammer Re: 360° camera rotation - How to - 25/04/14 07:45 PM
Awesome: that fixes one of my pet hates about the game. Now if they will only give us WASD to control movement instead of the camera then I actually enjoy playing it!
Posted By: mfr Re: 360° camera rotation - How to - 26/04/14 02:47 PM
Thanks for finding and documenting this fix. It sorts out one of the few aspects of the UI which I have had problems with. I find a 90° setting gives me just the right amount of flexibility for most situations.
Posted By: dopefisher Re: 360° camera rotation - How to - 26/04/14 05:34 PM
There are lots of nice things you can do in that config file xD
Posted By: NinjaSteave Re: 360ï½° camera rotation - How to - 09/05/14 11:56 PM
it is a shame I don't seem to have the config file. only .lsx file is the language.lsx

Any ideas?
Posted By: dopefisher Re: 360ï½° camera rotation - How to - 10/05/14 12:21 AM
Most people probably open it with notepad, but I've always used a program called Scite editor to open these kinds of weird files, because it organizes the information nice and neat so you can easily find the few things you want. Scite Editor Download
Posted By: Raze Re: 360ï½° camera rotation - How to - 10/05/14 02:37 AM
Originally Posted by NinjaSteave
it is a shame I don't seem to have the config file.

With the addition of profiles the folder path changed to a lower level, but it is still there. I'll edit the OP...
Posted By: Tanist Re: 360ï½° camera rotation - How to - 10/05/14 01:59 PM
Didn't see it mentioned here, but I wonder how easy it would be to implement a 360 degree view only when combat is active. That way, it would provide the flexibility that most people desire in combat situations while keeping the primary view that was designed for most scenes.
Posted By: TheLotusNinja Re: 360ï½° camera rotation - How to - 10/05/14 02:11 PM
I've done this tweak and it's awesome! It makes it hard to understand why it was so limited to begin with. It would be nice to have this implemented in the final game and maybe have it auto turn to certain points of interest or important story elements. If not it will probably get modded in anyway.
Oh this will make life so much better in the game, especially with problems I've encountered in combat. Thanks for the tip!

I think by default we can have better camera rotation. I knew there was something I wanted to ask for and couldn't think of!

The reason why Larian has the restriction is due to the fact they want the game to have a retro feel to it like back when all games were stuck in a fixed isometric view. I'm sure once some of the minor glitching issues are resolved, this won't be a huge desire any more for a 360 degree view.
Posted By: Windemere Re: 360ï½° camera rotation - How to - 11/05/14 02:15 AM
Originally Posted by LightningLockey
The reason why Larian has the restriction is due to the fact they want the game to have a retro feel to it like back when all games were stuck in a fixed isometric view.


When did someone from Larian tell you that? I seem to remember them saying specifically that it was to minimize the art work necessary to render things in detail from all directions, making it easier for both them and modders to design areas.
Posted By: James 540 Re: 360ï½° camera rotation - How to - 11/05/14 05:06 AM
@4verse BRAVO BRAVO! thankyou

@Larian Team-Please please make it possible, because with this fix game becomes more dense and more beutiful!! Honestly it`s great pain to control camera in 30 limit and it seems for me if I tried asleep in a tiny metal box

Personally I`m ready to wait one more year,to give your time for polishing world in 360-ish,though I didn`t find any missing textures ,models or etc...It`s look good IMSHO

Suggestion:Adding of feature to browse our Heroes at 360 in customization screen ,likewise NWN 2
Originally Posted by Windemere
Originally Posted by LightningLockey
The reason why Larian has the restriction is due to the fact they want the game to have a retro feel to it like back when all games were stuck in a fixed isometric view.


When did someone from Larian tell you that? I seem to remember them saying specifically that it was to minimize the art work necessary to render things in detail from all directions, making it easier for both them and modders to design areas.


It was in Swen's blog probably about two years ago, maybe longer when the game was called Project E. It was before Dragon Commander had an actual name which was quite a few months before D:OS got its name.

Hacking the game like this will have some adverse effects. I set it to about 45 and it seems to be enough to help target enemies and yet not ruin the retro feel.
Posted By: NinjaSteave Re: 360ï½° camera rotation - How to - 11/05/14 06:41 PM
Originally Posted by Raze
Originally Posted by NinjaSteave
it is a shame I don't seem to have the config file.

With the addition of profiles the folder path changed to a lower level, but it is still there. I'll edit the OP...


I should have mentioned that I checked that location as well.

I have just realized that no new folder was created when I created my player profile. The only ones there are default and Eoc neither of which have the config.lsx
Posted By: Raze Re: 360ï½° camera rotation - How to - 11/05/14 08:16 PM

Did you save a game in your new profile, and change any options (graphics, max quicksave amount, etc)?
Posted By: NinjaSteave Re: 360ï½° camera rotation - How to - 11/05/14 11:55 PM
Yes I have half a dozen saves plus the quick saves that all seem to work. Likewise I have changed the sound options but no graphic options as of yet.

*Update* I found it in my documents for some reason.

C:\Users\{Windows profile}\Documents\Larian Studios\Divinity Original Sin\PlayerProfiles\{my player profile}


I think I must have done something strange with steam as there are a few other games (not many but enough) so I doubt it is directly related to D:OS


*Edit 1*


Ok so I found the real issue is I seem to have reading comprehension problems and checked my steam folder (the entry for D:OS) instead of actually reading the original post and checking the location it clearly states... Well that solves that.

Posted By: hdamm13 Re: 360ï½° camera rotation - How to - 09/06/14 12:44 PM
Hmm – now I studied all of my previous posters' edits, I modified also my config.lsx according to the very fist posting in this thread.
But: camera rotation doesn't seem to work on my computer?

And: I don't have a "middle mouse button", but I can press my scroll wheel. I do not have anything assigned to this "key" from within my Logitech mouse settings.

Any ideas what else I could try?
Posted By: Raze Re: 360ï½° camera rotation - How to - 09/06/14 08:57 PM

Try exiting out of the Logitech SetPoint software. Someone else reported a conflict with that and using the MMB (scroll wheel) to rotate in the game.
Posted By: VienxInq Re: 360ï½° camera rotation - How to - 09/06/14 09:55 PM
I was researching about camera angles and what not for D:OS and I saw this post:

(http://steamcommunity.com/app/230230/discussions/0/540732889192233237/ )

I don't know if that was a Dev replying or just a community manager on the Steam forums but that is what I was told.

I am REALLY glad someone had the know how to do this for him/her and the rest of us. Perhaps after release the maps will be updated to reflect this community change.
Posted By: hdamm13 Re: 360ï½° camera rotation - How to - 11/06/14 11:36 AM
Originally Posted by Raze

Try exiting out of the Logitech SetPoint software. Someone else reported a conflict with that and using the MMB (scroll wheel) to rotate in the game.

De-install the software before I play the game and re-install afterwards? Big NO.
Posted By: Raze Re: 360ï½° camera rotation - How to - 11/06/14 11:55 AM

Exit, not uninstall.
Posted By: hdamm13 Re: 360ï½° camera rotation - How to - 12/06/14 01:49 PM
Originally Posted by Raze

Exit, not uninstall.

Okay – I killed the Logitech process within ProcessManager: that works.
But that can't be a solution?

Edit: I just saw this hint:
use the v key or MiddleMouseButton to rotate...
That I call a solution!
(It seems this was built in during the last update 1.0.93)
Posted By: PeteNewell Re: 360ï½° camera rotation - How to - 13/06/14 12:29 AM
Originally Posted by hdamm13
Edit: I just saw this hint:
use the v key or MiddleMouseButton to rotate...
That I call a solution!
(It seems this was built in during the last update 1.0.93)


Sweet! I missed that!
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