Features missing in the tutorial - 25/05/14 01:30 AM
1. Crafting
Tutorial is missing better and more specific explanations and actual examples of various crafting procedures.
The crafting in OS is not only different to what most players experienced with RPGs are accustomed to, but it is also very diverse within itself.
Some things you need to drag onto others, but some things you need to cook on the fireplace first - which you need to set up yourself.
Then again - you have to use a knife to create ingredients in one case, while in the other you need to use mortar and pestle - which you then need to combine with other things using different tools and ways.
What it all comes down to, is the fact that the players really, really need to read the recipes books.
Thats the core and the point of it all.
Therefore, the tutorial area should make sure to really drill this fact to the players. Which would be much better solution then any kind of literal, forced examples or even specific reveling dialogues or journal entries.
Better to do it with something inside the game then to break the fourth wall to do it - logic.
One area of the tutorial dungeon should be re-purposed for this specific purpose. There should be a fireplace, a knife, some empty bottles or other containers for potions, an empty scroll and whatever you need to make actual magic scrolls out of those, etc, etc.
And a few books.
Hunters can and should comment and talk about this in overhead blurbs, saying how they need to get accustomed to this new and strange way of crafting in Cysael.
You can even throw in some self deprecating humor to it, making the Hunters say how they never had to craft anything back home, where only the servants did it for them. Or things just appeared when they pressed a button.
They can complain about this new barbarous manner of crafting Cysaelans have, and moan and bitch about doing things with their own hands, etc,etc.
2. Combat
Apparently the special arrow wielding undead archers are too surprising for some players.
Make a small combat encounter inside the tutorial where several undead archers will just barrage dozens of all kinds of status effects on the Hunters, burning them, freezing them, poisoning them, electrocuting them, petrifying them, etc, etc.
Then make the cave collapse on to their heads and the game over screen starts.
Then have the game execute some terrible malware trojan that will reboot the computer and wipe all partitions. Or force encryption onto all partitions and loose the key.
And call the local police with prerecorded various insults and threats.
...
or,... something similar.
Tutorial is missing better and more specific explanations and actual examples of various crafting procedures.
The crafting in OS is not only different to what most players experienced with RPGs are accustomed to, but it is also very diverse within itself.
Some things you need to drag onto others, but some things you need to cook on the fireplace first - which you need to set up yourself.
Then again - you have to use a knife to create ingredients in one case, while in the other you need to use mortar and pestle - which you then need to combine with other things using different tools and ways.
What it all comes down to, is the fact that the players really, really need to read the recipes books.
Thats the core and the point of it all.
Therefore, the tutorial area should make sure to really drill this fact to the players. Which would be much better solution then any kind of literal, forced examples or even specific reveling dialogues or journal entries.
Better to do it with something inside the game then to break the fourth wall to do it - logic.
One area of the tutorial dungeon should be re-purposed for this specific purpose. There should be a fireplace, a knife, some empty bottles or other containers for potions, an empty scroll and whatever you need to make actual magic scrolls out of those, etc, etc.
And a few books.
Hunters can and should comment and talk about this in overhead blurbs, saying how they need to get accustomed to this new and strange way of crafting in Cysael.
You can even throw in some self deprecating humor to it, making the Hunters say how they never had to craft anything back home, where only the servants did it for them. Or things just appeared when they pressed a button.
They can complain about this new barbarous manner of crafting Cysaelans have, and moan and bitch about doing things with their own hands, etc,etc.
2. Combat
Apparently the special arrow wielding undead archers are too surprising for some players.
Make a small combat encounter inside the tutorial where several undead archers will just barrage dozens of all kinds of status effects on the Hunters, burning them, freezing them, poisoning them, electrocuting them, petrifying them, etc, etc.
Then make the cave collapse on to their heads and the game over screen starts.
Then have the game execute some terrible malware trojan that will reboot the computer and wipe all partitions. Or force encryption onto all partitions and loose the key.
And call the local police with prerecorded various insults and threats.
...
or,... something similar.