Day/night mod? Scheduling? - 15/07/14 06:48 PM
I know the game has only just been released, but has anyone given any thought to making a day/night cycle mod? Since it has been made clear to me that the devs are not going to be adding this on their own (despite implying it in their KS update) it would seem that is up to the modders to do this themselves.
I don't know if full NPC scheduling is really feasible, although it has been done in other games; the NPCs in Morrowind, for example, were all given full schedules (as well as the engine allowed) by a user-created mod, so it might work here as well. The devs did say that the technology is present in the game to do this, as they had pretty much finished coding these systems, and that they could possibly be modded in.
Before you ask me why I don't do it myself, I'll say that I have no time for such an endeavor (I barely have the time to play games, much less mod them). But I'd gladly put off playing D:OS if a mod of this type was going to be under development.
I don't know if full NPC scheduling is really feasible, although it has been done in other games; the NPCs in Morrowind, for example, were all given full schedules (as well as the engine allowed) by a user-created mod, so it might work here as well. The devs did say that the technology is present in the game to do this, as they had pretty much finished coding these systems, and that they could possibly be modded in.
Before you ask me why I don't do it myself, I'll say that I have no time for such an endeavor (I barely have the time to play games, much less mod them). But I'd gladly put off playing D:OS if a mod of this type was going to be under development.