Having a friendly turn hostile - 09/12/15 01:17 AM
I'm trying to implement the following behaviour:
Through dialog choices, the player antagonises a (friendly) NPC to the point of that NPC attacking them.
None of the other NPCs that are nearby get involved in the fight on either side.
Is there an elegant way to implement this?
Through dialog choices, the player antagonises a (friendly) NPC to the point of that NPC attacking them.
None of the other NPCs that are nearby get involved in the fight on either side.
Is there an elegant way to implement this?