Larian Studios
Posted By: Antartnord Character Planner - 09/07/14 09:43 PM
Is there a character calculator for D:OS?

Also I can plan by myself by knowing all the points that can be gained, where can I find that information?
Posted By: Havokk Re: Character Planner - 10/07/14 10:36 AM
Abilties

Assuming a maximum level of 20 (since Larian have said there is enough XP in the game to get to 20 or 21), you get 49 Ability points.

Raising each ability costs points equal to the new level. From 1 to 2 costs 2, from 2 to 3 costs 3.
So, the total points for each level is as follows.

Rank Points
1 1
2 3
3 6
4 10
5 15

Using this you can do a bit of matchs to plan points.

For example, 49 points is enough to get one ability at rank 5, one at rank 4, three at rank 3, one at rank 2, three at rank 1.
Posted By: Antartnord Re: Character Planner - 10/07/14 10:10 PM
Thank you! Also I noticed that if I don't know all skills, I can't plan anything, and the wiki is empty of content. Where can I find all available skills? BTW a small application for this would be great...
Posted By: Antartnord Re: Character Planner - 12/07/14 04:34 PM
Searching by wikis, steam and forums I've found these results:

Attributes (Strength, Dexterity, etc)
Level 1 .............5
Each even level ....1

Abilities (Willpower, Armor Specialist, etc)
Level 1 ..........5
Levels 2-5 .......1
Levels 6-10 ......2
Levels 11-20 ....3

Talents (Bully, Escapist, etc)
Level 1 .................2
At level 3 ..............1
And every 4 levels ....1

So at level 20 you obtain
15 Attribute points (16 with Bigger and Better talent)
49 Ability Points (68 with Lone Wolf talent)
7 Talent Points

Also this is the complete list of skills
http://divinity.gamepedia.com/Skills


The only thing that it seems essential to plan a character is the maximum points that can be spent:

For Attributes I think the maximum is 10 or 12 for each one.
For Abilities I think the maximum is 5 points for each one.
For Talents must be only 1 point each one.
And all of them can grow with boosts (gear, etc).

Please someone confirm.
Posted By: Songbird Re: Character Planner - 12/07/14 07:00 PM
The max for attributes that you can assign is 15, you can get it higher by equipment.

The max for abilities that you can assign is 5, you can get it higher by equipment. Some skills like crafting and blacksmithing do not benefit from being over 5, so you can rely on equipment getting you to max to save points.

There are other things important for planning but I don't know how much you care about spoilers. If you don't care, let me know and I'll tell you the rest.
Posted By: Antartnord Re: Character Planner - 12/07/14 07:36 PM
Thanks for the clarification. And I don't care spoilers regarding character planning; in fact I hate surprises in late game! hehe

And are there more skills useless above 5? Regarding crafting and blacksmithing, can I easy to obtain all 5 points only by gear? (These are the kind of surprises that I don't want).

I also want to know all about books of skills, quest rewards, etc...
Posted By: Songbird Re: Character Planner - 12/07/14 07:53 PM
You will need one character with Loremaster to 2 to identify everything in the game. You can get Loremaster from rings and amulets to get the remainder 3.

I highly recommend having one character with 7 Perception and/or Light Stepper, since most people don't like to pump Perception. This will save you a lot of headaches when finding hidden switches and traps.

If you are planning to get weapon abilities, do not get any from the start. Only pump Tenebrium (you get it mid to late game) as Tenebrium weapons are higher damage weapons. The Tenebrium skill is good for any weapons regardless of type (doesn't matter if it's bow, crossbow, 1 handed or 2 handed).

Don't get All Skilled Up or Bigger and Better unless you are planning to respec your character.

If you are getting Man-At-Arms, get Dust Devil.

If you are getting Scoundrel, get Walk in Shadows.

The skillbooks are really difficult/impossible to get later unless the RNG gods like you.

Beware of using up unique skillbooks like Barrage and Lightning Bolt if you are planning to respec.
Posted By: Tommy123 Re: Character Planner - 12/07/14 07:58 PM
i just copy and extend my post from the other thread:

Ability points are not as limited as it seems:
After collecting 5 stones (star stones and blood stones count) you unlock a vendor at homestead (Hall of Secrets), which sells a book which increases attribute points by 1 and a book which increases ability points by 3. You can rebuy these books every level-up. If you need every point, try to delay some side quests to reduce level-ups until you get all 5 stones in Cyseal.

Addition note on intelligence:
On one of the miners in silverglen i found a book, which adds 1 point to intelligence and removes 1 points from perception. Wait until you reach the limit of 15 points and then use it to have 16 base intelligence. If you really want to max this stat you can also take "Know-It-All" to push base intelligence to 17. This talent is seperatly calculated and can be taken any time (no need to wait).

After spending your points on your wanted skills, don't waste the rest on less used skills, because:
After collecting 7 stones (star stones and blood stones count) you unlock a npc at homestead (Hall of Darkness), where you can convert ability points into attribute points (ratio is 5:1). Also you can convert talent points into ability points (ratio 1:10).

Don't waste your points on "All Skilled Up" or "Bigger and Better" :
Don't waste your points on "All Skilled Up" (adds 2 ability points) or "Bigger and Better" (adds 1 attribute point), if you have planned this, because you can can convert them into 10 ability points or 2 attribute points (Hall of Darkness).

Some more info on talents:
The bonus from traits counts as base stat. This enables you to take talents without spending points on the last level. For example with 4 base willpower and trait "Independent" you can buy "Comeback Kid", which normally needs 5 willpower.
Posted By: Songbird Re: Character Planner - 12/07/14 08:02 PM
I was going to post a separate chapter about the art of respec-ing and secrets vendor at your homestead but I think Tommy covered it
Posted By: Antartnord Re: Character Planner - 12/07/14 10:35 PM
Thanks for those clues; you really saved me many future headaches! Saving points in weapon specializations, priceless, and that 'trick' of buy skill books every level up... is part of the game or a bug that could be corrected in future expansions?

I've also noticed that many abilities could be completely useless:

Amost all from Personality
-Bartering (saving gold seems to not be important in this game).
-Charisma (is really neccesary to unlock dialogue options?)
-Lucky Charm (the loot is random so by quicksave/reload before each big chest I managed to obtain legendary items)
One from Craftsmanship
-Telekinesis (is really necessary?)
And about Nasty Deeds, how many points in each are really needed?
-Lockpicking (...)
-Pickpocketing (...)
-Sneaking (...)
Posted By: Steerpike Re: Character Planner - 12/07/14 10:59 PM
I may have missed this but doesn't Leadership give your characters an advantage in combat as long as the leader is in sight? I also thought that Charisma boosted your number of points in the Scissors-Rock-Paper game (except for that bl**dy woman by the second pyramid in Cyseal), so there was a reason to boost that, if you want to avoid the reload until you win. In fact, that goes for many of those skills - yes, you can reload until you win, but you might want to roleplay or get through things a bit quicker.
Posted By: Antartnord Re: Character Planner - 12/07/14 11:26 PM
My mistake with Leadership, edited. And could be boring reload all times, but at the big chests seems mandatory to me (I've achieved many legendries by this way).

So Bartering and Lucky Charm seems really useless at all.

And telekinesis is really necessary?

Also it would be nice to know how many 'hard' points we need in all Nasty Deeds skills.
Posted By: Tommy123 Re: Character Planner - 13/07/14 02:38 AM
Originally Posted by Antartnord
Thanks for those clues; you really saved me many future headaches! Saving points in weapon specializations, priceless, and that 'trick' of buy skill books every level up... is part of the game or a bug that could be corrected in future expansions?

All inventories reset after level-up for all npcs, but they keep sold items. Don't think this is a bug.

Originally Posted by Antartnord
Amost all from Personality
-Bartering (saving gold seems to not be important in this game).
-Charisma (is really neccesary to unlock dialogue options?)
-Lucky Charm (the loot is random so by quicksave/reload before each big chest I managed to obtain legendary items)

For Bartering keep amulet and boots with +1 barter and give one of your characters the "Egoistical" trait. Thats 3 Barter and all you need ... at Level 15 i'm sitting on 750k Gold and don't know what to do with it. Charisma is not really needed, you can always load a savegame and retry the minigame. Also these dialog choices are mostly used to avoid fights - by doing this you normally get less XP. So its not really worth it. Lucky Charm also doesn't need skill points ... early on you can find often boots, shields and weapons with +1 Lucky Charm, you can also craft amulets and belts with +1 Lucky Charm und giving your character the "Romantic" trait adds also +1 Lucky Charm. So you can reach +5 (max) really easily.

Originally Posted by Antartnord
One from Craftsmanship
-Telekinesis (is really necessary?)

Not really. Sometimes it's useful to get unreachable items. But you can find it often on items (rings, bracers). It can also be replaced with teleport / feather drop from air magic school.

Originally Posted by Antartnord
And about Nasty Deeds, how many points in each are really needed?
-Lockpicking (...)
-Pickpocketing (...)
-Sneaking (...)

Lockpicking is not needed. For most doors/chests exists a key, which you only need to find. If you can not find a key, simple bash the door/chest into pieces. Also pickpocketing is useless - at max level you can steal stuff worth like 700 gold. Instead you can also buy the same items from npcs via the barter option. Also pickpocketing works only once on every npc. Sneak is only used to determine, how long you can move in plain sight of an enemy/npc. If an enemy/npc isn't looking in you direction no sneak skill is required. Sneak is only useful if you take the "Guerilla" talent, because it reduced the AP cost for entering sneak. At level 5 it costs only 1 AP and you can get +100% damage buff from "Guerilla" talent for your next attack. If you want to use "Guerilla", you need only one point to unlock it. But there is the "Timid" trait, which adds +1 Sneak ... it could be that you don't need any hard point at all (haven't tested it). Sneak is often found on equipment, additional you can use void essences to enchant equipment pieces with +1 Sneak. This way it is easy to hit +5 (max).
Posted By: Antartnord Re: Character Planner - 13/07/14 04:42 AM
Wow, if I don't need all these skills my characters will be much more solid, thanks! There is only one thing I noticed regarding this:

Originally Posted by Songbird
If you are planning to get weapon abilities, do not get any from the start. Only pump Tenebrium (you get it mid to late game) as Tenebrium weapons are higher damage weapons. The Tenebrium skill is good for any weapons regardless of type (doesn't matter if it's bow, crossbow, 1 handed or 2 handed


So I'll not spend a single point on weapons but do I need to preserve 15 points for max to 5 the new Tenebrium ability or is like a talent to be choosen only at once?
Posted By: Vesimas Re: Character Planner - 13/07/14 05:26 AM
Originally Posted by Antartnord

So I'll not spend a single point on weapons but do I need to preserve 15 points for max to 5 the new Tenebrium ability or is like a talent to be choosen only at once?


Found this topic on steam forum

Edit: btw thankx for all this info. I think i'll restart (create the character) the game for the fourth time laugh
Posted By: Tommy123 Re: Character Planner - 13/07/14 06:07 AM
Originally Posted by Tommy123
Addition note on intelligence:
On one of the miners in silverglen i found a book, which adds 1 point to intelligence and removes 1 points from perception. Wait until you reach the limit of 15 points and then use it to have 16 base intelligence. If you really want to max this stat you can also take "Know-It-All" to push base intelligence to 17. This talent is seperatly calculated and can be taken any time (no need to wait).

Some more progress on this: i found 2 additional copies of this book ... one from a vase in homestead and one from a crate in the mine-temple ... it seems to be a random drop. It would be interessting to know what happens if you find more than 5 of these, so your perception stat would theoretically drop below zero.
Posted By: Vesimas Re: Character Planner - 13/07/14 06:14 AM
If i take Lone Wolf at the creation of both character then i can't recruit the 2 companion right? If i take it with only one, then my party will be of three people? What about henchmen? TY laugh
Posted By: Antartnord Re: Character Planner - 13/07/14 10:53 AM
Yes but do I need to keep 15 points to progress the tenebrium skill too? (like two handed or bow), or only with the skill 'unblocked' will be enough?

(For example, other comments on Steam says that the Tenebrium skill will stock with weapons skills, i.e. if I have Two Handed 3 and Tenebrium 1, I will have +4 bonus)...

Originally Posted by Vesimas
If i take Lone Wolf at the creation of both character then i can't recruit the 2 companion right? If i take it with only one, then my party will be of three people? What about henchmen? TY laugh

1 lone wolf = 3 characters , and 2 lone wolf = 2 characters. That's count all possible recruits, you get a response like "you already have all help that you need".
Posted By: Tommy123 Re: Character Planner - 13/07/14 04:09 PM
Originally Posted by Antartnord
Yes but do I need to keep 15 points to progress the tenebrium skill too? (like two handed or bow), or only with the skill 'unblocked' will be enough?

Tenebrium is new ability ... after doing a quest it gets added to your character sheet and all characters receive a +1 bonus. This bonus is not a hard point, this means after investing 15 points you get +6 tenebrium resulting in +60% damage with tenebrium enchanted weapons.

Originally Posted by Antartnord
(For example, other comments on Steam says that the Tenebrium skill will stock with weapons skills, i.e. if I have Two Handed 3 and Tenebrium 1, I will have +4 bonus)...

Thats wrong - they don't stack ... for tenebrium enchanted weapons only the tenebrium skill is used. So if you have Two Handed 3 and Tenebrium 1, you will have only a +1 bonus.

some more tests:
Originally Posted by Tommy123
Ability points are not as limited as it seems:
After collecting 5 stones (star stones and blood stones count) you unlock a vendor at homestead (Hall of Secrets), which sells a book which increases attribute points by 1 and a book which increases ability points by 3. You can rebuy these books every level-up. If you need every point, try to delay some side quests to reduce level-ups until you get all 5 stones in Cyseal.

Now i tested this - with a 2-handed-warrior and a mage (both lone wolf/leech, normal difficulty). Collecting the first 3 stones is easy (clinic, crime scene, road to silverglen). After this you are Level 3. Then i sneaked into black cove fighting my way to the bloodstone (try to avoid the fight with the orcs outside ... use scoundrels invisibility skill). This was interesting - you are Level 3/4 and enemies are Level 6. After defeating the ghost pirate you should be Level 5. Now go after Evelyn this should bring you to Level 6. Now sneak around the church and defeat Braccus Rex and collect your fifth stone to unlock Hall of Secrets. If you avoided enough fights you should still be Level 6. On my first playthrough i was already Level 10 by that point - this means 4 more Level-Ups resulting in 4 additional attribute points and 12 additional ability points from books. Not bad, but this is a very tough fight because Braccus Rex is Level 9. Using "Melee Precision Stance" or "Bless" on your warrior is mandatory. If it's to tough take one more Level. At Level 7 you can learn some important skills like Whirlwind and you have enough ability points accumulated (if lone wolf) to max men-at-arms and you are able to take "Weather the Storm". That should make everything a bit easier.
Posted By: Antartnord Re: Character Planner - 13/07/14 06:43 PM
Thanks for the clarification. About your mini-guide to reach 5 stones in low level... I've just done with all quests in Cyseal at level 3, obtaining 2 stones from the crime scene and Evelyn. The next that I have to do in my log is go after Evelyn and that will lead me to the third stone, right? For the two other stones you mentioned, Silverglen and Black Cove, what quests will lead me in that direction? Where would I pick them? They will point those sites in the map or I will need to explore by myself?
Posted By: Songbird Re: Character Planner - 13/07/14 07:15 PM
There a couple of quests in Silverglen and Black Cove involving Star Stones that requires Pet Pal, but neither are mandatory. You can get the Star Stone regardless, you just don't the extra quest XP from talking to the animals. The cat in the Inn starts the Black Cove one and Alfie in Luculla Forest starts the other one.

As for the other posters' suggestion to avoid Charisma, it depends on what your end goal is. If you want to maximize XP gain, the best path is actually to successfully negotiate the charisma option to gain the full Charisma XP and then slaughter them all afterwards to get the combat XP.

Don't put Charisma or Pet Pal on henchies.

Barter IS nice, you should save all your +barter equipment and consider investing 1 point on your barter character (it's a small price). There are some end game vendors that sell very, very nice things for lots and lots of gold. I have over 100K on standby but a transaction can easily go over 60K for 2-3 nice pieces of equipment.

Do not sell back Tenebrium weapons to vendors who can't handle Tenebrium. They will get the rot and die, meaning you will no longer be able to trade with them.

You should know there is a way to do *huge* amounts of damage using Telekinesis. It's kind of an exploit right now, but the option is there if you want to go for it.
Posted By: jayws Re: Character Planner - 13/07/14 08:43 PM
Just a heads up, the Teller of Secrets or whatever she's called stocks the attribute and ability bonus books more frequently than every time you level up. I've been returning to the Homestead several times between levels and been able to purchase them. It feels a bit like cheating though, so I will actually stick to once per level from now on. I have no idea what triggers her restocking her inventory though.
Posted By: Tommy123 Re: Character Planner - 13/07/14 09:10 PM
Originally Posted by Antartnord
Thanks for the clarification. About your mini-guide to reach 5 stones in low level... I've just done with all quests in Cyseal at level 3, obtaining 2 stones from the crime scene and Evelyn. The next that I have to do in my log is go after Evelyn and that will lead me to the third stone, right? For the two other stones you mentioned, Silverglen and Black Cove, what quests will lead me in that direction? Where would I pick them? They will point those sites in the map or I will need to explore by myself?

The mentioned stones are all on Cyseal map ... one is just lying on the road near exit to lucella wood (where silverglen is located). You can grab it right from the start without fighting, if you use some kind of invisibility (for me it was the scoundrel start skill "Walk In Shadows" on my warrior). The blood stone in black cove is mentioned by some orcs camping in front of the entrance to black cove. But its best to use invisibility to sneak past them ... they give to much XP and could push you to far. There is no Quest that points you directly to go to the black cove, normally you get there by exploring. There you need to go to the lower level and kill a ghost pirate, which has a blood stone in a chest on his ship. The last stone needs you to complete most main quests on Cyseal map ... to get to evelyn you need to go through the cave where Fabulous Five / Arhus Experiment takes place. The cave entrance is guarded by enemies, but here you can also just use invisibility to get past them. Evelyn drops a amulet, which is needed to get access to Braccus Rex in the church. To get there, also use invisibility to get past the insane wizard and the undead on the cementary.

By thinking about this, you don't exactly need the stone from Braccus Rex ... you can use any stone. It should by possible to slip into lucella forest, sneak your way to the goblin village, destroy their totem, grab the blood stone and then use the flee from combat option. This way you can avoid 1-2 Level-ups. Also i can't remember if the chest from the ghost pirate was locked / needs a key ... if not, you could also sneak past him and steal the stone. This way it could be possible to get all 5 stones at around Level 4.

Posted By: Vesimas Re: Character Planner - 14/07/14 06:07 AM
What do you think about this setup?

Knight (+3 Str/+2 Int)(Lone Wolf/Light Stepper)
Man at Arms
Armour Specialist
Hydrosophist
Aerothurge
Blacksmithing

Enchanter (+4 Int/+1 Speed)(Lone Wolf/Pet Pal)
Willpower
Pyrokinetic
Geomancer
Loremaster
Leadership

laugh
Posted By: Gnoster Re: Character Planner - 14/07/14 07:47 AM
A Knight + mage spells combined with a pure mage in a Lone Wolf run works perfectly (based on my experience from the beta at least).

A couple of thoughts:
- Consider giving the mage water spells instead of the Knight as a Knight has their warrior heal to full. That way both have a heal. Fire has some really nice melee spells, so that would work well with a melee character in my opinion
- I would invest in crafting as well. With crafting you can improve heavy armor and thus change the penalty to movement for the Knight to a bonus instead. It really helps with movement in combat
Posted By: Aramintai Re: Character Planner - 14/07/14 08:18 AM
For anyone who hasn't realized yet:
-you can visit the Teller of Secrets after each level up and she will sell more stats and abilities boosting books. You can get much more points to spend that way.
Posted By: Spirit Re: Character Planner - 14/07/14 08:31 AM
How much do those books cost though? Assuming you can kill the absolute minimum and get all 5 stones by level 4, will you even be able to afford a book?

I guess you can get a handsome amount of gold just by collecting paintings, golden plates and cups from Black Cove/Cyseal/other areas I haven't reached yet.

Oh by the way. A quick way to kill the ghost pirate is to get 1 or 2 points in telekinesis (depending on how many you need to be able to put barrels in your inventory), get scoundrel on both your characters, sneak one to the ghost. With the other one, sneak to all the oil barrels you can find and pass them from your inventory to your other character.

Then, congregate with your other character who should have a good 10+ oil barrels lying around him.

Now surround the pirate with these barrels using your telekinesis character.

The explosion should insta kill him. Then just sneak away to avoid fighting the skeletons. Don't forget the bloodstone in the chest!

Note: This method is not tested! When I did it I had used up quite a few barrels so I only had 3 more for that fight, which reduced him to about 50% health. I am just assuming that ~10 barrels would easily insta-kill.

EDIT: I just thought of something. Couldn't you get companions and have them do all this dirty work? If your other characters are far, do they still get xp? At least you could kill off ONE of your main characters so s/he doesn't get xp.
Posted By: Aramintai Re: Character Planner - 14/07/14 08:45 AM
Originally Posted by Spirit
How much do those books cost though? Assuming you can kill the absolute minimum and get all 5 stones by level 4, will you even be able to afford a book?

I could always afford them, but then again, I loot stuff like crazy. They cost around 20k total without any high bartering skills.
Posted By: Spirit Re: Character Planner - 14/07/14 09:02 AM
Originally Posted by Aramintai
Originally Posted by Spirit
How much do those books cost though? Assuming you can kill the absolute minimum and get all 5 stones by level 4, will you even be able to afford a book?

I could always afford them, but then again, I loot stuff like crazy. They cost around 20k total without any high bartering skills.


So... How to get 20k gold at level 4 without levelling up? xD

Get lucky with some pickpocketing gear and steal the world dry? That'd take quite a while though.
Posted By: Aramintai Re: Character Planner - 14/07/14 09:13 AM
Originally Posted by Spirit

So... How to get 20k gold at level 4 without levelling up? xD

I don't quite remember, but I think that those 5 stones that you can find on Cyceal map are not enough to open her room. So that means you'll be around 8-10th level when you complete the map anyway.
So just play the game normally, level up, loot everything and when you get to her hopefully you'll have enough for your first batch of books.
Posted By: john carmack Re: Character Planner - 14/07/14 09:33 AM
Only 20 Levels...?!
Really?
Posted By: Aramintai Re: Character Planner - 14/07/14 09:36 AM
Originally Posted by john carmack
Only 20 Levels...?!
Really?

It's a soft cap. My last party was nearing 22nd level at the end of the game. Depends on how thorough you are. Killing all optional mobs also helps a lot, because this game doesn't give you xp for alternatives like sneaking around them, which is an oversight, imho. Good killing grounds are - Troll King's cave (you even get an achievement for offing the king and later talking to Archibald), goblins up to the mines, Goblin camp (might as well, cuz there's a blood stone underneath the totem) and all those Immaculates camps in Hiberheim and the mines even if you rock-paper-scissored them to peace.
Posted By: Vesimas Re: Character Planner - 14/07/14 01:17 PM
Originally Posted by Gnoster

- Consider giving the mage water spells instead of the Knight as a Knight has their warrior heal to full. That way both have a heal. Fire has some really nice melee spells, so that would work well with a melee character in my opinion


Good to know, thank you laugh
Posted By: lordfiSh Re: Character Planner - 14/07/14 01:45 PM
at this time you played the game for about 80 hours....
Posted By: Antartnord Re: Character Planner - 14/07/14 03:50 PM
I've made a list of the most useful talents in my opinion, what do you think people?

For a warrior:
Lone Wolf
Opportunist
Thick Skin
Picture of Health
Comeback Kid
Sidewinder
Weather Storm (+10 magic res really worth 1 talent)

Avoided:
Stand y Ground (anti-knockdown really worth 1 talent? )
Leech (I don't know if it worth 1 talent, can I really heal enough over my own blood? )

For a rogue-mage:
Lone Wolf
Pet Pal
Glass Cannon
Far Out Man
Voluble Mage
Guerilla (I don't know if would be profitable it, to start all combats sneaking with a bow)
Swift Footed (I don't know if 20% movement bonus worth it)

Avoided:
Back-Stabber (I could not use it often enough to justify it)
Escapist (I don't know how to use this)
Stench (is good enough? )
Posted By: LeBurns Re: Character Planner - 14/07/14 04:03 PM
What about the one talent that lets you avoid FEAR? I got tired of having my team running away so I finally just picked it for all of them.
Posted By: Tommy123 Re: Character Planner - 14/07/14 06:49 PM
Originally Posted by LeBurns
What about the one talent that lets you avoid FEAR? I got tired of having my team running away so I finally just picked it for all of them.

You can get immunity to fear from the trait "Spiritual" ... no need to waste a talent point on this (for your main characters).

Originally Posted by Antartnord
Leech (I don't know if it worth 1 talent, can I really heal enough over my own blood? )

With enough armor the amount of healing is greater than the amount of damage you received. On other characters (with less armor, like a mage) the amount of damage reduction is also remarkable. Also you can easily heal back to full health in one round by casting "bloodletting" on your character (video). The skills "draw blood" and "lacerate" have also great synergies with the leech talent. In combination with "comeback kid" you also can not be killed by physical attacks. Because of "comeback kid" you are reduced to 1 HP and the next attack would kill you, but "leech" heals some HP so that on the next attack "comback kid" also applies (video).
Posted By: Vesimas Re: Character Planner - 15/07/14 11:37 PM
uhm :P

-The seller of secrets now only has 1 ability book and 1 stat book instead of regenerating those
Posted By: Vesimas Re: Character Planner - 16/07/14 11:55 AM
Simple question: if a monster give 100xp, i'll be 100 exp for everyone or 100xp divided equally the party members?
Posted By: Tommy123 Re: Character Planner - 16/07/14 12:24 PM
Originally Posted by Vesimas
-The seller of secrets now only has 1 ability book and 1 stat book instead of regenerating those

low-leveling to hit 5 star stones as fast as possible is now rather pointless

Originally Posted by Antartnord
Weather Storm (+10 magic res really worth 1 talent)

this got also patched, the talent now only give +5% per MaA-Skilllevel

but the overpowered leech "bugs" (see last post) are still in the game

Originally Posted by Vesimas
Simple question: if a monster give 100xp, i'll be 100 exp for everyone or 100xp divided equally the party members?

everyone gets 100 exp
Posted By: Antartnord Re: Character Planner - 16/07/14 01:09 PM
Leech seems the only important Talent that I've avoided, so this is my last build with few changes in Rogue too:

Warrior:
Lone Wolf
Leech
Opportunist
Thick Skin
Picture of Health
Comeback Kid
Sidewinder

Avoided:
Stand y Ground
Weather Storm

Rogue-Mage:
Lone Wolf
Pet Pal
Far Out Man
Speedcreeper
Guerilla
Swift Footed
Glass Cannon

Avoided:
Back-Stabber (with this I have doubts, seems to be useful but bows seems better than daggers for a glass cannon)
Escapist
Headstrong
Quickdraw

Originally Posted by Tommy123
Originally Posted by Vesimas
-The seller of secrets now only has 1 ability book and 1 stat book instead of regenerating those

low-leveling to hit 5 star stones as fast as possible is now rather pointless

It seems it was a bug after all but I'm happy because I prefer to play quiet step by step, enjoying each stage of the game without rush.

So, to clarify, now, to add as 'extras' in our character planner sheet, there will be only 1 attribute point (like strength, dexterity, etc) and 3 ability points (like Scoundrel, Willpower, etc) from those books, and at least 1 intelligence point from random drops (but could be more than 1),right?

And 1 attribute, 3 ability points for each character? having 2 books of each type, or the merchant sell only 1 book of each type?
Posted By: PeteNewell Re: Character Planner - 16/07/14 01:16 PM
Even if the character is separated form the group, every active character gets the 100XP. Micromanaging your XP is almost completely absent from this game, which is fine by me.
Posted By: Elerian Re: Character Planner - 16/07/14 02:03 PM
Will i be able to use more than one spell with mage? I want to play with mage party and i do not know if have to put water and air to one mage or water to one and air to second. Because of possible combination. I can use only spell per turn now, so it is better to have water on one and air on second. Bud later if i will be able to use more. It is better to have it on one mage.

Intelligence do not increase AP by the description in game so i need to put some points to speed. But if spell use like 6AP i need to put a lot of points to speed... frown
Posted By: jayws Re: Character Planner - 16/07/14 03:28 PM
Originally Posted by Elerian
Will i be able to use more than one spell with mage? I want to play with mage party and i do not know if have to put water and air to one mage or water to one and air to second. Because of possible combination. I can use only spell per turn now, so it is better to have water on one and air on second. Bud later if i will be able to use more. It is better to have it on one mage.

Intelligence do not increase AP by the description in game so i need to put some points to speed. But if spell use like 6AP i need to put a lot of points to speed... frown


Any character can learn any number and combination of skills/spell schools. So yes, you can have both aero and hydro on the same mage.

As for AP, don't waste all your attribute points on Speed. Yes, it's definitely worth investing in, it's probably the most useful stat for most next to their primary stat depending on skills. But you will find a lot of gear that lets you increase the number of AP in one way or another, and the spell Wildfire will give you a good boost. The Glass Cannon talent is extremely useful on a caster and will let them cast several spells every turn. Also, don't be afraid to save AP from one turn to the next to be able to cast more expensive spells.
Posted By: Elerian Re: Character Planner - 16/07/14 03:48 PM
Thanks for info. So i hope that i will find some gear with + AP soon and i will be able to cast water spell and some shock in one turn.
Posted By: Codeandrew Re: Character Planner - 26/07/14 03:40 AM
Sorry for a bit of necro-bumping right here but I found this info really enlightening but I still am frozen at the character creation screen.

I am planning on making a Ranger and Wizard for my main heroes at the beginning but the ranger is probably the one that I am having the worst time with creation because it seems like I shouldn't put points into anything as far as abilities are concerned.

Like should I not have a point in Bow at the beginning? I was going to put a point into leadership because he is going to be my face character because I am taking Know-it-all with my wizard. Should I not put a point into charisma? I was going to put a point into pickpocket but reading that its useless has made me pause about that.

My starting build was going to be:

Bow 1
Marksman 1
Leadership 1

but I have two points leftover. Reading that you need to level Terebium (sp) instead of the class of weapon you actually start with also makes me want to get rid of the point in bow but then where do I put the 3 points.
Posted By: eidolon Re: Character Planner - 26/07/14 08:52 AM
Leadership is best on casters, because they don't get value out of the damage boost from Leadership, since it only affects attacks with your weapon (unless you really want to boost staff of magus).
Skip the weapon talents (bow, 1handed,...) altogether, because you can use Tenebrium weapons (either Tenebrium bows or any bow that your crafter has enchanted with Tenebrium) later, which check your Tenebrium skill and not your bow skill.
Charisma is something that you can just as well cover with your gear.
You can skip Pickpocket, because you will always have more than enough Gold. However if you like stealing stuff use 1 point in Scoundrel so that you are able to pick the skill "Walk in Shadows", which turns you invisible for a few turns.
So just put Marksman at level 2, 1 in Scoundrel and the last one to either boost your saving throws or Geo/Witchcraft if you plan on giving your Archer some buffs.
Posted By: Whysper Re: Character Planner - 26/07/14 03:11 PM
If you don't mind branching out a little, taking a point in scoundrel and picking the haste skill (currently ONLY available at character creation I believe) is an option.

If you don't want to cheese henchmen crafting, then crafting is a very good pick on a ranger.

Leadership is more efficient on a mage, but roleplay reasons are solid reasons if you want it on the ranger.

I have some points in Charisma, again some people will say it's inefficient, but I like it for convincing my second character not to kill everyone etc.

WP/BB maybe?
Posted By: Wolfen2 Re: Character Planner - 28/07/14 09:06 PM
Originally Posted by Antartnord
Where can I find all available skills?


I have been working on my own "Skill Guide". You can find the link here: http://steamcommunity.com/sharedfiles/filedetails/?id=291612941
Posted By: Narestel Re: Character Planner - 31/07/14 11:53 AM
Hi all,

I've just purchased the game and I've still haven't gone through the character creation since I don't have a lot of spare time to spend creating over and over again my characters before I create good builds on my team, so I find this thread so helpful and I thank you for sharing your knowledge!

However, in latest posts that I'm reading I understand that they fixed the game so you can't buy books that boost attributes nor skills more than once in a lifetime (instead of once per level as before)? Is it right, or is it just for one of the NPC that sell books while you can still get books per level elsewhere?

If there are no more books per level, since I'm planning to play the game co-op, I wonder if it would be better to not go Lone Wolf (example of lone wolf guide here) so I have 4 team members to cover most of the necessary skills in the game... Or doesn't it really matter if we play just with 2 characters despite we won't have a big boost in attributes/skills because of books?

Thanks in advance!
Posted By: kurausu Re: Character Planner - 31/07/14 04:32 PM
Originally Posted by Narestel
Hi all,

I've just purchased the game and I've still haven't gone through the character creation since I don't have a lot of spare time to spend creating over and over again my characters before I create good builds on my team, so I find this thread so helpful and I thank you for sharing your knowledge!

However, in latest posts that I'm reading I understand that they fixed the game so you can't buy books that boost attributes nor skills more than once in a lifetime (instead of once per level as before)? Is it right, or is it just for one of the NPC that sell books while you can still get books per level elsewhere?

If there are no more books per level, since I'm planning to play the game co-op, I wonder if it would be better to not go Lone Wolf (example of lone wolf guide here) so I have 4 team members to cover most of the necessary skills in the game... Or doesn't it really matter if we play just with 2 characters despite we won't have a big boost in attributes/skills because of books?

Thanks in advance!


This is false. I'm using the latest patch and i still am able to buy both books (+abilities and +1attribute) every time i level up.

Also, you don't NEED the books. Game is harder, but finishable without using the boosting books, it's harder, but by the time you get to the end, you will be used to the playstyle. This also applies if you're using Lone Wolf.
Posted By: Narestel Re: Character Planner - 31/07/14 08:59 PM
Thanks for the clarification, kurausu! wink
Posted By: Xotni Re: Character Planner - 10/09/14 03:47 PM
Originally Posted by kurausu
Originally Posted by Narestel
Hi all,

I've just purchased the game and I've still haven't gone through the character creation since I don't have a lot of spare time to spend creating over and over again my characters before I create good builds on my team, so I find this thread so helpful and I thank you for sharing your knowledge!

However, in latest posts that I'm reading I understand that they fixed the game so you can't buy books that boost attributes nor skills more than once in a lifetime (instead of once per level as before)? Is it right, or is it just for one of the NPC that sell books while you can still get books per level elsewhere?

If there are no more books per level, since I'm planning to play the game co-op, I wonder if it would be better to not go Lone Wolf (example of lone wolf guide here) so I have 4 team members to cover most of the necessary skills in the game... Or doesn't it really matter if we play just with 2 characters despite we won't have a big boost in attributes/skills because of books?

Thanks in advance!


This is false. I'm using the latest patch and i still am able to buy both books (+abilities and +1attribute) every time i level up.

Also, you don't NEED the books. Game is harder, but finishable without using the boosting books, it's harder, but by the time you get to the end, you will be used to the playstyle. This also applies if you're using Lone Wolf.


Hate to necro this thread, but is this still the case? ie: can the books be purchased after every level, or was that indeed a bug and was only intended to be used once each?

Asking because.. if it wasn't a bug, I'm going to low-level it and try to get access to them as soon as possible, haha.
Posted By: Rashar Re: Character Planner - 11/09/14 12:17 AM
The vendor known as teller of secrets will respawn her inventory when the character with the highest experience in the party gains a new level. This means that the tomes will respawn.

With kind regards,

Rashar.
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