Larian Studios
Posted By: owpk Wayland Gnome 40 crash when load save file - 29/06/21 04:37 AM
Most of the time it works perfect but sometimes when i try to load save file i get game crash, it happens too often and has become annoying. Crash happens only on gnome 40 (don't know about other versions) under wayland which is super strange.
uname -a:

Linux owpk 5.12.13-zen1-2-zen #1 ZEN SMP PREEMPT Fri, 25 Jun 2021 22:55:36 +0000 x86_64 GNU/Linux

OS: Arch linux
DE: Gnome 40.2
gpu driver: amdgpu

Crash log:

ERROR: ld.so: object '/home/owpk/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/owpk/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/owpk/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/owpk/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/owpk/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Setting breakpad minidump AppID = 373420
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198095068912 [API loaded no]
Thread "EoCApp" (3863222272)
received signal 11

Call stack:

(0) /usr/lib/libpthread.so.0 : +0x13870 [0x7f2ee6ab4870]
(1) ./EoCApp : ecl::UIKeyboardCombatLog::SetLogVisible(bool)+0x22 [0x9ea162]
(2) ./EoCApp : ecl::EocUIControl::OnResize(int, int)+0x5a [0x88976a]
(3) ./EoCApp : non-virtual thunk to App::OnWindowResize(rf::WindowResizeEvent const&)+0x24 [0x6daab4]
(4) ./libRenderFramework.so : rf::WindowEventManager::ExecuteWindowResizeEvent(int, int, void*)+0x71 [0x7f2ee70e7181]
(5) ./EoCApp : sdl::SDLWindowManager::Update(ls::GameTime const&)+0x8be [0x6d6bfe]
(6) ./libGameEngine.so : BaseApp::OnIdle()+0x44 [0x7f2ee722bc14]
(7) ./EoCApp : main+0x170 [0x6d5180]
(8) /usr/lib/libc.so.6 : __libc_start_main+0xd5 [0x7f2ee68fcb25]
(9) ./EoCApp : _start+0x29 [0x6d4ef9]
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