Rain
+ Flare
= Burning Rain
School: Pyrokinetic
Effect: Sets warm or burning status in the area. Melts Ice. Evaporates water
Rain
+ Magical Poison Dart
= Caustic Rain
School: Geomancer
Effect: Sets poison status in the area.
Rain
+ Bitter cold
= Snow
School: Aerotheurge
Effect: Sets chilled status. Freezes water
Whirlwind
+ Lacerate
= Cleave
School: Man at Arms
Effect: Cone Aoe that causes bleeding
Summon Undead
+ Avatar of Fire
= Burning Undead
School: Pyrokinetic
Effect: heals from fire, deals fire+physical dmg (Slashing)
Summon Undead
+ Avatar of Poison
= Caustic Undead
School: Geomancer
Effect: heals from poison, deals poison+physical dmg (crushing)
Summon Undead
+ Avatar of Frost
= Frozen Undead
School: Hydrosophist
Effect: heals from water, deals water+physical dmg (crushing)
Summon Undead
+ Avatar of Storms
= Tempest Undead
School: Aerotheurge
Effect: heals from Air deals Air+physical dmg (piercing)
Summon Undead
+ Ricochet
= Undead Archer
School: Witchcraft
Effect: Skeleton archer
Rage
+ Avatar of Fire
= Volcanic Fury
School: Man at Arms
Effect: Set's player ablaze, adds burning AOE and dmg
Rage
+ Avatar of Poison
= Montain's Fury
School: Man at Arms
Effect: Poisons player, adds knockdown chance on hit
Rage
+ Avatar of Frost
= Frozen Fury
School: Man at Arms
Effect: creates ice surface around player, adds chill on hit
Rage
+ Avatar of Storms
= Storm's Fury
School: Man at Arms
Effect: increase mov speed, release elec aeo on hit (can stun self and allies)
Rage
+ Vampiric Touch
= Bloodlust
School: Man at Arms
Effect: increase damage, reduce hit chance, life gain on hit