Combat/Civil Skills on Gear is breaking the game - 20/09/16 06:57 PM
A majority of skill books require lvl 1 of a certain combat skill. So far in the game I haven't found any that require more than lvl 1.
I was surprised to learn that this requirement takes into account skills granted through gear. So if a skill book requires lvl 1 Hydrosophist, for instance, you can simply put on an item that increases Hydrosphist lvl by 1 and use any hydrosphist skill book.
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Secondly, on the subject of Civil skills. Civil skills on gear doesn't make sense to me. The whole point of adding points to characters is to specialize characters. Having civil skills on gear means you can get large amounts of a certain skill from gear without ever investing any character points on that skill.
Loremaster is especially troublesome. It's a skill that should be looked at again. It's apparently a one-point-wonder. One point allows you to identify gear. It's usefulness is lacklustre after that.
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My Suggestions:
1) No longer put combat/civil skills in gear. To compensate, maybe make Civil points more frequent from lvl ups.
2) Take a second look at loremaster. Maybe remove the skill entirely or give it other functionalities. If you make it so that you have to lvl up Loremaster to identify high lvl gear then having high Loremaster on one character becomes too much of a requirement.
I was surprised to learn that this requirement takes into account skills granted through gear. So if a skill book requires lvl 1 Hydrosophist, for instance, you can simply put on an item that increases Hydrosphist lvl by 1 and use any hydrosphist skill book.
--
Secondly, on the subject of Civil skills. Civil skills on gear doesn't make sense to me. The whole point of adding points to characters is to specialize characters. Having civil skills on gear means you can get large amounts of a certain skill from gear without ever investing any character points on that skill.
Loremaster is especially troublesome. It's a skill that should be looked at again. It's apparently a one-point-wonder. One point allows you to identify gear. It's usefulness is lacklustre after that.
---
My Suggestions:
1) No longer put combat/civil skills in gear. To compensate, maybe make Civil points more frequent from lvl ups.
2) Take a second look at loremaster. Maybe remove the skill entirely or give it other functionalities. If you make it so that you have to lvl up Loremaster to identify high lvl gear then having high Loremaster on one character becomes too much of a requirement.