Idea for Combat Abilties - 23/09/16 12:27 AM
When I Level-Up and open the Combat Abilities tab I let out a sigh of discontent. Each category giving a small bland increase in its own respective school or specialty. I understand that those small increases add up and scale well as you progress further in the game, but it doesn't change the fact that it could be better -- more fun even!
I was sitting -- on the toilet actually, trying to think of a change that would reward players for specializing in Combat Abilities (and even Civic Abilites). What if each time you point a point into a skill it instead provided its own unique passive -- sort of like a Talent, but related to that school.
- 2-points into Warfare, you are immune to fear
- 4-points into Scoundrel, you start each combat invis for 1 turn
- 4-points into Hydrosophist, you emit a healing arua to allies each turn
- 5-points into Pyrokinetic, you may memorize one Pyrokinetic Source Skill without taking any slots
These are just some examples but I think you get the idea of where I'm coming from. This doesn't destroy the Talent system because Talents that exist accommodate general advantages.
I was sitting -- on the toilet actually, trying to think of a change that would reward players for specializing in Combat Abilities (and even Civic Abilites). What if each time you point a point into a skill it instead provided its own unique passive -- sort of like a Talent, but related to that school.
- 2-points into Warfare, you are immune to fear
- 4-points into Scoundrel, you start each combat invis for 1 turn
- 4-points into Hydrosophist, you emit a healing arua to allies each turn
- 5-points into Pyrokinetic, you may memorize one Pyrokinetic Source Skill without taking any slots
These are just some examples but I think you get the idea of where I'm coming from. This doesn't destroy the Talent system because Talents that exist accommodate general advantages.