Larian Studios
Posted By: smokey Save Game: the most OP spell in the game - 02/10/16 10:15 PM
It's the most powerful spell in the game, but you won't find it in the skill tree - it's called 'save game'. You know where I'm coming from - you're in the middle of one of the most challenging battles, and you've one character left standing: the remaining enemy's health is as low as yours. It's either you or him, but the ball's in your court. The tension is building - all your hard work, all the careful strategy, and now's the time to roll the dice.

What if you miss?

Well, fear not: save game is here to save the day. You open the menu screen, and you hit save. If your luck runs out, you hit 'load game', and you can start again at the same point in time. Crisis averted. You can even do it as many times as you want.

There needs to be some rule around saving games during battle, in other words. To be honest, battles in D:OS are brief enough that making it impossible to save games during a fight wouldn't be a bad idea, IMO. But failing that, I think there should be a cooldown on being allowed to save during battle. Like every 3 rounds, it lets you save.

Some will no doubt say it's up to you to simply not save. But that's not the point. Tension is entertainment. And you can't create tension if you know the save & reload feature is always there to save your ass. It's about the psychology behind it: it's about outright denying you this cheap tactic. You can never give in to temptation, because you're never tempted in the first place.

I think it should be removed completely during combat, and you'd feel far more rewarded for having finished a particularly tough battle, knowing you didn't have the biggest superpower cheat in the game to fall back on.
Posted By: aj0413 Re: Save Game: the most OP spell in the game - 02/10/16 10:21 PM
......You do know this is entirely moot with the honour mode? It's simply not in yet.

I sure as heck wouldn't encourage honour mode aspects in every mode.

At most, I'd say some basic options to decide these types of things at the beginning of each playthrough would be okay. Would make "honour mode" just the mode where all options were selected for the current playthrough.
Posted By: Stabbey Re: Save Game: the most OP spell in the game - 02/10/16 10:21 PM
Or

and I know this is just a totally wild, off the wall concept here

you could just exercise some self-control and choose to not save in combat. Like I do.
Posted By: Ludvig Re: Save Game: the most OP spell in the game - 02/10/16 10:32 PM
I understand your point but will respectfully disagree, you lose some tension being able to save whenever you want sure, but it also negates the times you accidently get things ruined, such as a AoE hits a guard so all friendlies turns against you, you dont want to reload then if you just a moment ago managed to beat the actuall boss and just needed to kill off the remaining low health mobs.

That said, i rarely save in battle, but i can see it to be a desired function for many who is stuck on a certain boss.
Posted By: smokey Re: Save Game: the most OP spell in the game - 02/10/16 10:34 PM
I love it when I anticipate a particularly mind-numbingly blinkered comment before it's even uttered, and someone goes ahead and makes it anyway. Reread the post. The reaction to your post (Stabbey) starts about here:

'Some will no doubt say it's up to you to simply not save. But that's not the point.'

Aka, what you've mentioned is not the point. At all. Hopefully I don't have to go into detail here, but do please ask if you need further assistance.
Posted By: smokey Re: Save Game: the most OP spell in the game - 02/10/16 10:43 PM
@Ludvig - unfortunately, the scenario you describe doesn't convince me. Because you're basically saying - I was clumsy and now I have to pay for my mistake. I'd rather not do that, and reload instead.

It's a good thing that events can go pear-shaped, as you described. It adds friction to the experience. It's a perfectly natural response to give in to temptation to circumvent that. But do you feel good about yourself after doing that? You'd feel far better, I think, if you won fairly, and you overcame your mistakes through persistence.

Think of it like chess. You don't get to save and reload in a strategy game like that, so why should you get to save and reload in a strategy game like this?

As a compromise, maybe it should be an option you select at the start of the game. A checkbox. Save games during battle - yes or no? The problem is, I'm only human (we all are), and we give in to temptation when it's available to us.

Posted By: Testad Re: Save Game: the most OP spell in the game - 02/10/16 10:49 PM
Originally Posted by smokey
I love it when I anticipate a particularly mind-numbingly blinkered comment before it's even uttered, and someone goes ahead and makes it anyway. Reread the post. The reaction to your post (Stabbey) starts about here:

'Some will no doubt say it's up to you to simply not save. But that's not the point.'

Aka, what you've mentioned is not the point. At all. Hopefully I don't have to go into detail here, but do please ask if you need further assistance.


I love this kind of useless threads.

Honour mode!

You are rude!

And not that clever!

Bet u didn't anticipate this.
I never save during battle, last time I checked I was human.
Posted By: smokey Re: Save Game: the most OP spell in the game - 02/10/16 11:03 PM
'I love this kind of useless threads', says someone who's apparently accusing me of being 'rude'. Do you do irony as well as 'u' do spelling/grammar, chief?

I can tell I've hit a nerve with this topic. That's a good thing, IMO. It's the essence of productive debate. But no one has yet provided a case for keeping saves during combat. What I've said - for those in want of a synopsis - is that it's the temptation that's the problem. Saying you never save during combat is not the point. We're all individual, so your sense of restraint is not the same as someone else's.

If you want your saves during combat, cool. I, however, don't want them. And I think the option to disable them is the best compromise to the issue. Yes/no checkbox at the start of the game, and we're done.
Posted By: aj0413 Re: Save Game: the most OP spell in the game - 02/10/16 11:07 PM
The problem with "you're only human" retort is that it places responsibility on the developer to make these decisions for a player and remove player control and options. At most, people might agree if those elements were important to gameplay or if the game was specifically intended for such (ie Dark Souls and difficulty) but thats not the case here.

A check box option at the start of each game is about the best compromise you're gonna get :P
I think you working on your psychological issues could also be a solution :P.

But sure I am ok with larian adding it since (i guess) it wouldn't be difficult to do and it wouldn't detract from the game to have the option. (a not saving during combat option like you suggested).

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=588691&page=1

^ Why Save Scumming is not bad
Originally Posted by CharityDiary


I am pretty sure the TC's argument is he is ruining the game for himself and he can't help it, its not a case of being good or bad.
Posted By: smokey Re: Save Game: the most OP spell in the game - 02/10/16 11:15 PM
When someone makes a smartass remark to something I say (case with Stabbey and Testad), they get a smartass response. You get what you give in this world. It's pretty easy to spot someone who's being reasonable from someone who's being antagonistic. If you disagree, simply say so and move on. That's what I do.

Either way, we're all adults, right? And I assume no one here's so thin-skinned that they can't take what they give.

Posted By: Testad Re: Save Game: the most OP spell in the game - 02/10/16 11:16 PM
Originally Posted by smokey


If you want your saves during combat, cool. I, however, don't want them. And I think the option to disable them is the best compromise to the issue. Yes/no checkbox at the start of the game, and we're done.


Now you are my man! Simple, short, to the point!

Originally Posted by smokey
When someone makes a smartass remark to something I say (case with Stabbey and Testad), they get a smartass response. You get what you give in this world. It's pretty easy to spot someone who's being reasonable from someone who's being antagonistic. If you disagree, simply say so and move on. That's what I do.

Either way, we're all adults, right? And I assume no one here's so thin-skinned that they can't take what they give.



..nope, not my man.



Posted By: Ludvig Re: Save Game: the most OP spell in the game - 02/10/16 11:32 PM
Originally Posted by smokey
@Ludvig - unfortunately, the scenario you describe doesn't convince me. Because you're basically saying - I was clumsy and now I have to pay for my mistake. I'd rather not do that, and reload instead.



I think i phrased my argument poorly as what i meant is the opposite to how i believe you have interpret it.

I meant that sometimes people do a missclick that ruins all the progress you made in the battle, and rather then being frustrated over it so do some people prefer to just reload that moment and avoid starting the whole battle over again.

If it is a small encounter a missclick dont matter much, but if it is a fight you been struggling with and finally manage to take down the boss so can it be a real turn off if suddenly such a accident happens when you are just working on taking down the last trash mobs.

Also i am not really trying to convince you, just stating my own opinion on the matter, as i also said, i personally do not save in battles but i feel the option should be avaible for people.

Originally Posted by smokey
As a compromise, maybe it should be an option you select at the start of the game. A checkbox. Save games during battle - yes or no? The problem is, I'm only human (we all are), and we give in to temptation when it's available to us.



That am i never against, the more options the better.
Posted By: smokey Re: Save Game: the most OP spell in the game - 02/10/16 11:44 PM
I'm distraught to discover that I'm seemingly not your man, Testad. That's sad to hear, but peace all the same.

@Ludvig - I hear what you're saying, but still remain unconvinced (this is just my opinion too, and for the record, I wasn't expecting you to convince me of anything). I can't think of many battle scenarios where there are neutral characters that could be agro'd by a mistake by the user (usually, the battles are self-contained affairs, and everyone's an enemy), but if there were innocents around and you were careless, I still think you should be punished for that, and should be challenged to clean up accordingly.

This is just my preference. I don't expect it to be everyone else's preference, and that's why I'm advocating options to toggle various aspects of the game on and off. I'm all for a democratic approach to building out the game experience. I would never suggest forcing one rule or another on players, but would definitely like the option of forcing them on myself for the fun of it.

Posted By: Ludvig Re: Save Game: the most OP spell in the game - 02/10/16 11:51 PM
Then i think we both are in a agreement smokey, you want a way to toggle off saves in combat, and i am all for more options how to play the game, so i will not object, my objection at start was because i got the impression you wanted the save option removed abroad when in combat.
Posted By: aj0413 Re: Save Game: the most OP spell in the game - 02/10/16 11:54 PM
I did find you're description of the most OP Skill in the game hilarious ;P
Posted By: Stabbey Re: Save Game: the most OP spell in the game - 03/10/16 12:25 AM
Originally Posted by smokey
I love it when I anticipate a particularly mind-numbingly blinkered comment before it's even uttered, and someone goes ahead and makes it anyway. Reread the post. The reaction to your post (Stabbey) starts about here:

'Some will no doubt say it's up to you to simply not save. But that's not the point.'

Aka, what you've mentioned is not the point. At all. Hopefully I don't have to go into detail here, but do please ask if you need further assistance.



you're dumb

hope that clears things up

let me know if you need more help
Posted By: smokey Re: Save Game: the most OP spell in the game - 03/10/16 12:34 AM
Your above response (I'm referring to the aptly named Stabbey) clears up everything I suspected about you: thanks for that. It's not like I had my doubts, but it's sometimes nice to have such concrete validation.

@aj0413 - I aim to amuse, if nothing else...
Three options:

No saving in battle. No hand holding.
Autosaves before battles / dungeon entrances but not saving in battle
Save anytime

Honestly I have maybe saved/reloaded 3 times in all of D:OS and EE in a battle and I play Co-op with a non gamer. I've had to reload from 20-30 minute before a battle.....
Because for some the option is there and they dont use it, and others the option is there and they use it all the time, and for me the option is there but I'm too busy chatting/adventuring/immersing to remember to save.

So I'd like the game to autosave more, but could care less about saving in battle.
Can we get an autosave everytime combat is entered option too please?
I would endorse changing it so that you cannot save the game while in combat.

This could also help prevent some inescapable save game states (where you get into a state where you cannot win or progress and thus screw your whole game).
No saving in combat in classic mode. I actually never tried cause I thought you couldn't.
Originally Posted by Fyrestorme
I would endorse changing it so that you cannot save the game while in combat.


Honestly, who gives a fluff? If someone wants to save, let them fluffing save. It's not affecting your game. No need to ruin the experience for others.
The case is as people have pointed out that honor mode will be in the game. Play honor mode. I know I will, its a fun way to beat the game.

Not all people like to play that way, why should Larian force everyone to play the game this way when they can just have two different modes just like in the last game?
(modes that were going to be implemented in the game even if you had never started this thread.)
Posted By: Rokji Re: Save Game: the most OP spell in the game - 03/10/16 06:05 PM
I'm sorry, but I don't understand you @smokey. I'm trying to feel sympathy and some of the more toxic people in this thread have no ground to just flat out be rude. But I also don't support your suggestion at all. I'm open for what others have proposed with an additional option at the start of the game but even that is something I don't even see as being necessary... If you want to have a feeling of integrity and sticking to the flow of the battle then don't use the F5 key or even better, don't go out of your way to do several clicks to save during combat. We're currently in the best situation where it's possible to do so, but not necessary, it's not like they balance the fights with having a combat-save feature in mind. Just stick to your guns, have some integrity and play how you want to play it which is currently perfectly viable and possible, with a bit of discipline.
Posted By: vometia Re: Save Game: the most OP spell in the game - 03/10/16 07:35 PM
Originally Posted by Stabbey
Or

and I know this is just a totally wild, off the wall concept here

you could just exercise some self-control and choose to not save in combat. Like I do.

Pretty much. I'm always a bit perplexed when I see comments about forcibly removing certain features with the justification of "no hand-holding", though I guess I'm more curious about why anyone would concern themselves so much with others' style of gameplay. It's been a thing ever since I've been playing RPGs, though.

Personally, I'll F5 as much as I want because I suck at combat and I play for the adventure and overall experience. I get rather exasperated when it's taken away from me.
Originally Posted by CharityDiary
Originally Posted by Fyrestorme
I would endorse changing it so that you cannot save the game while in combat.


Honestly, who gives a fluff? If someone wants to save, let them fluffing save. It's not affecting your game. No need to ruin the experience for others.


Eventually, after release, someone is inevitably going to save during a fight they can't win (either intentionally or accidentally) and not be able to get out of that situation and they will have to start their playthrough over from the beginning in order to progress. At that point they will no doubt come to these forums to express their frustration and outrage, saying things like "DIDN'T ANYONE TEST THIS?! WTF??"

and you know what? I'm going to point them to your above quoted post. This, dear frustrated user, is why you have to throw away 10-12 hours of your game and do everything over from the beginning - because we didn't want to "ruin the experience for others"...
Posted By: vometia Re: Save Game: the most OP spell in the game - 03/10/16 08:11 PM
It keeps five quicksaves by default, plus autosaves plus permanent saves. I doubt many people will experience that particular scenario, and certainly fewer than would be inconvenienced by artificial restrictions on saving.
Posted By: Linio Re: Save Game: the most OP spell in the game - 03/10/16 08:14 PM
This thread is so good.
Do keep go on please...

/me grabs popcorn

Asking for devs to make something to control the way you play the game. I feel like being at work with inane requests from clients...

And yeah Dude, go all the way, Honour mode, either you're in or you're out, being in the middle ground here is just stupid. If you care enough to make a thread out of it, just grow a pair, and play the real game you want to.
Posted By: meme Re: Save Game: the most OP spell in the game - 03/10/16 08:17 PM
I hate posts like this one since there is nothing that forces you to save or load a save game during periods you feel it is inappropriate. This sort of thing dictates how others should play which is why i dislike them (same for chest farming and numerous other things). The fact that I do or do not do these things is not relevant; there is no reason why you (or I) should insist on changes for voluntary actions that do not impact us if we choose to not utilize them.
-
Now if you are suggesting that you do these things and spoil your own gaming experience because you have no self control then I suppose asking Larian to assist with your lack of control via some sort of option but I see nothing in the discussion that is addressing you personal in-ability to refrain from doing things that spoil your gaming experience.

Originally Posted by smokey
It's the most powerful spell in the game, but you won't find it in the skill tree - it's called 'save game'. You know where I'm coming from - you're in the middle of one of the most challenging battles, and you've one character left standing: the remaining enemy's health is as low as yours. It's either you or him, but the ball's in your court. The tension is building - all your hard work, all the careful strategy, and now's the time to roll the dice.

What if you miss?

Well, fear not: save game is here to save the day. You open the menu screen, and you hit save. If your luck runs out, you hit 'load game', and you can start again at the same point in time. Crisis averted. You can even do it as many times as you want.

There needs to be some rule around saving games during battle, in other words. To be honest, battles in D:OS are brief enough that making it impossible to save games during a fight wouldn't be a bad idea, IMO. But failing that, I think there should be a cooldown on being allowed to save during battle. Like every 3 rounds, it lets you save.

Some will no doubt say it's up to you to simply not save. But that's not the point. Tension is entertainment. And you can't create tension if you know the save & reload feature is always there to save your ass. It's about the psychology behind it: it's about outright denying you this cheap tactic. You can never give in to temptation, because you're never tempted in the first place.

I think it should be removed completely during combat, and you'd feel far more rewarded for having finished a particularly tough battle, knowing you didn't have the biggest superpower cheat in the game to fall back on.
Posted By: Ellary Re: Save Game: the most OP spell in the game - 03/10/16 08:17 PM
Originally Posted by Stabbey
Or

and I know this is just a totally wild, off the wall concept here

you could just exercise some self-control and choose to not save in combat. Like I do.


I can stand behind this, Larian did not make the game to punish players. They made it for the enjoyment of players. If someone wants to save before a battle or NPC interaction that is on them.. if you don't like it, don't do it ^_^

Maybe they can add in a check in options to disable saves for people who can't control themselves.
Posted By: Stabbey Re: Save Game: the most OP spell in the game - 03/10/16 08:26 PM
Originally Posted by Fyrestorme
and you know what? I'm going to point them to your above quoted post. This, dear frustrated user, is why you have to throw away 10-12 hours of your game and do everything over from the beginning - because we didn't want to "ruin the experience for others"...


Sometimes people come onto forums for games and go "OMG I saved at the wrong time! Can someone fix?!!" And it turns out that said people insist on using only one save and overwriting it, no matter how generous the save system is.

This game has autosaves which are usually placed before combat encounters, and five quicksaves.

(Also you can always sucessfully flee from a fight if you can get 3 meters away from an enemy.)

If people are going to insist on only using one save slot (or knowingly and willingly playing on Honor mode), they lose their right to complain when they make a mistake.

****

I never save in combat (unless I'm trying to test something), I wouldn't even be affected if people were not allowed to save in combat. If I get wiped out or just do terribly, I start over from scratch. But I do not care if others do want to save during combat.

The possibility to save does not remove the tension from an encounter if you can resist the urge to save. Being incapable of resisting is not my problem, nor do I find that argument convincing. Being unable to resist the temptation to save during fighting is not a flaw with the game, but with one's self-control.
well if the game continues to keep all those redundant saves post launch, then I guess I don't see an issue with it...

but I have seen this very thing happen in several other games, and for various reasons.. just sayin'
Originally Posted by vometia

Pretty much. I'm always a bit perplexed when I see comments about forcibly removing certain features with the justification of "no hand-holding", though I guess I'm more curious about why anyone would concern themselves so much with others' style of gameplay. It's been a thing ever since I've been playing RPGs, though.

Personally, I'll F5 as much as I want because I suck at combat and I play for the adventure and overall experience. I get rather exasperated when it's taken away from me.


There you go, displaying what others consider a weakness and proving it to be a strength. Your negato-norma-positivity has them so triggered right now and they are too swept up in the pure bright rage burning in the pointlessness of their own arguments to type anything.

Suffice to say, I think you nailed it.
Posted By: Lightzy Re: Save Game: the most OP spell in the game - 03/10/16 10:21 PM
This thread might be misplaced to begin with because the game itself doesn't give you any penalties for dying.
Either it's a partywipe and you lose, or you... just revive.
I mean sure you lose a couple of coins for scrolls possibly but seriously.

It's either death+loss or death+no consequence, so save is not an important "spell" at all, generally.


And if some loser wants to save/reload 50 times in a combat encounter in order for his alpha-strike to work, well, he's an loser. Why do you care. He's already lost :P
Posted By: Ellary Re: Save Game: the most OP spell in the game - 03/10/16 10:54 PM
Originally Posted by Lightzy
This thread might be misplaced to begin with because the game itself doesn't give you any penalties for dying.
Either it's a partywipe and you lose, or you... just revive.
I mean sure you lose a couple of coins for scrolls possibly but seriously.

It's either death+loss or death+no consequence, so save is not an important "spell" at all, generally.


And if some loser wants to save/reload 50 times in a combat encounter in order for his alpha-strike to work, well, he's an loser. Why do you care. He's already lost :P



that is actually kind of rude to post, I bought the game and so did my friend. So because we save before a battle or npc interaction.. if things go wrong and we reload. You are saying we are losers..Sometimes fights go bad and you have to redo it, revive scrolls are not cheap. We are playing on Classic mode and money and Xp are scares so we have been level 2 facing level 3-5s with us in rags.

sounds like egos are clouding game functionality. Self control should be used by those "eliteists" who wish to force their playstyle on others, because they are to tempted by save and load to control themselves.

*drops her two cents into the jar*
The game is being made for then just one small group of players. It should be welcoming to all types of players to maximize sales.. more sales = more game support and more games from Larian.
Posted By: Ellary Re: Save Game: the most OP spell in the game - 03/10/16 10:55 PM
Originally Posted by vometia
Originally Posted by Stabbey
Or

and I know this is just a totally wild, off the wall concept here

you could just exercise some self-control and choose to not save in combat. Like I do.

Pretty much. I'm always a bit perplexed when I see comments about forcibly removing certain features with the justification of "no hand-holding", though I guess I'm more curious about why anyone would concern themselves so much with others' style of gameplay. It's been a thing ever since I've been playing RPGs, though.

Personally, I'll F5 as much as I want because I suck at combat and I play for the adventure and overall experience. I get rather exasperated when it's taken away from me.


I wish these forums had a like function so I could like this post.
Posted By: aj0413 Re: Save Game: the most OP spell in the game - 04/10/16 01:11 AM
Mah, I'm save scumming scum ;P I also chest save scum and will save and experiment wit crafting and reload so I don't wast materials or save scum to make that unlock scroll or save scum to try out the different dialogue options cause of traits and xp.

I also like to do things like save and then fight all the level 6 orcs on the beach at level 2. And then I'll save at stages of combat as I navigate the hellish difficulty of that fight. I had to literally get every little action, grenade CC chance, and so on perfect to win over the course of 30min-hour+

Saving can make things easier, but that can simply be handled by ramping up difficulty honestly. A difficulty curve like the above example isn't made trivial by save scumming in combat....it's made possible.

Hell, if I can figure out how to get away with it I'd love to try initializing combat with all the high level characters around that one lizard thats killed when you first go into Fort Joy. I've tried a few times, but the initiative order is an issue.

Originally Posted by Fyrestorme
well if the game continues to keep all those redundant saves post launch, then I guess I don't see an issue with it...

but I have seen this very thing happen in several other games, and for various reasons.. just sayin'


At they'll definitely be their. They were in both versions of the past game as well. It's to keep incidents exactly like the one you brought up from happening. Allows players to always have fallbacks.

There's always options on how many back ups saves you allow and honour mode for those that really have issues with them being there though.

Actually, all those saves was part of the reason I was glad for the profile system. Lets you organize your saves and play throughs by profile. I normally name mine after which kind of character(s)/playthrough I plan to do.
Posted By: Kalrakh Re: Save Game: the most OP spell in the game - 04/10/16 01:29 AM
If you don't want to save scum, either play honour mode or just don't do it.

Me and my friend like to explore and test stuff. So we sometimes save just in case everything goes wrong. Sometimes we forget and just need to redo a bigger part of the game. Like the one time he sneak into the possible ambush, I followed and forgot to sneak, starting the ambush with him in the middle. But we would never save scum every chest and every attack, that is just stupid and a waste of time. If one attack can ruin everything, you need a better plan. The times were everything seems to go downhill and you real need to think about how to save, are the times we enjoy the most, thats why we hope tactical mode will give even more reason to save and reload a fight. :)
Posted By: smokey Re: Save Game: the most OP spell in the game - 05/10/16 10:16 PM
As I've said before on this thread, and will gladly say again: I like how this has touched a nerve, and generated some dialogue.

What I don't like is how pompous and acerbic some are becoming over what was largely tongue-in-cheek to begin with. Did the title not give it away??? Do we not do humour across the seas? Maybe it's an Irish thing - come visit us, and you'll realise 90% of the things we say are a p*** take.

I've said I don't want this feature enforced, regardless. And that if it was to be in the game, it should be a checkbox. I was also looking to see if we'd have a bit of fun with the more po-faced among us, who want everything easy and handed to them on a plate (chill, chill: this is again me just taking the p*** - be the bigger person, and don't rise to the bait!!).

To be honest, most here seemed to have got the joke, know that I was only half-serious and so on. A good sign!

However, I would like to propose that Larian maybe consider giving us a 'custom game experience' option that allows us to fine-tune aspects like saves etc (on/off), provided it's not too much development time and doesn't take from the more important aspects of the game.
Posted By: SlamPow Re: Save Game: the most OP spell in the game - 05/10/16 10:35 PM
Originally Posted by smokey
Maybe it's an Irish thing - come visit us


Hey, that sounds like a great idea!

What places of Ireland would you recommend a foreigner visit? Specifically, a Texan with a thick country drawl and knee-high cowboy boots?

I'm ethnically Irish, so much so that my grandmother's maiden name was Ireland, and thanksgiving is usually nothing but corned beef! (I know, I know, that's irish american.) I've always wanted to visit a whole nation full of people with curly brown hair and a sense of humor just like mine!
Posted By: Ellary Re: Save Game: the most OP spell in the game - 05/10/16 10:46 PM
Originally Posted by Kalrakh
If you don't want to save scum, either play honour mode or just don't do it.


Simple answer, simple fix ^_^ +1
Posted By: smokey Re: Save Game: the most OP spell in the game - 05/10/16 10:54 PM
Ha - there's few on the planet that have a sense of humour as provocative as the Irish smile But maybe the Texans come close... I worked on a big(ish) IT project with some Texans a few years back. A company called Tektronix Communications (google tells me they've now merged with someone else). I like the Texans, I have to say. No airs and graces, good craic all the way.

You won't be disappointed if you visit Ireland, anyway. It's like you can't go wrong, and you have my word on that. Irish nightlife is the best you can get - but I'd personally recommend Dublin or Galway if you want the best of that. Sure, there are pretty places like Kerry to visit, but you can see nice mountains and trees everywhere. Come for the pubs, I say!

Hang on: were we supposed to be making suggestions on a video game? Put an Irish pub in the first big town, Larian! Come on now - they're everywhere. Even the French have them. Every fantasy world should have an Irish pub too, don't you know...
Posted By: SlamPow Re: Save Game: the most OP spell in the game - 05/10/16 10:57 PM
Originally Posted by smokey

Hang on: were we supposed to be making suggestions on a video game? Put an Irish pub in the first big town, Larian! Come on now - they're everywhere. Even the French have them. Every fantasy world should have an Irish pub too, don't you know...


My suggestion? All lizards are British, elves are Irish and dwarves are straight outta Cockney!
Posted By: smokey Re: Save Game: the most OP spell in the game - 05/10/16 11:26 PM
'All lizards are British'. Now that's provocative wink We're good pals with the British these days (I wholly endorse their approach to soccer), though god knows we might as well be elves and they might as well be lizards thanks to 'them and us' Brexit...

Thanks for the online-land advice, BTW. I'll keep that in mind. Though I've enjoyed the comments from the forum characters so far, nasty and neutral and nagging and everything in between. It's all good! When next I've some free time, I look forward to logging on and reading the next scathing putdown for something I've suggested wherever and whenever.

On a more serious note, I do believe the comments here are mostly intelligent and relevant, otherwise I wouldn't bother. I really would like to see this game become the best strategy game made, and think it will anyway, even if they leave in that poxy durability thing...

Posted By: SlamPow Re: Save Game: the most OP spell in the game - 05/10/16 11:43 PM
Yeah, I agree! Glad I could help, and doubly glad you're enjoying yourself. smile
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