Why hybrid doesn't work - 27/05/17 03:51 AM
I get back to the game after the latest patch, and has been trying to build a physical/ magical hybrid. I have restarted the game for many times, and spent hours on the character creation screens. So far, all of my builds are good enough to work, but not great enough to be worthy of my main characters.
I LOVE playing hybrids in DOS1. And I got frustrated by not being able to make a great hybrid in DOS2. So, I begin to think why playing hybrids feel so bad in this game:
1. 5% damage scaling with primary attributes.
In DOS1, 1 point in your primary attribute (str/dex/int) raises damage of your skills by 5%, capping at 150%. (E.g. "Lacerate" stopped scaling after 18 Dex)
This is the same in DOS2, 5% damage increase for each point. I'm not sure if there's a cap for skill scaling.
However, instead of getting only 1 attribute point every 2 level. You now get 2 attribute point every level!!
This means skills are scaling much, much faster in DOS2. If you are a pure class, you can put so many points into your primary attributes that your skill damage will gain a massive boost. The boost is much greater than when you spread your points into different attributes for hybrid. This makes hybrids fall off extremely early.
2. Memory requirements
The main draw of playing a hybrid is that you can use many different skills from different schools.
In DOS1, you can put skill points into every single skill tress to gain more skill slots. And it's not even hard to get to level 3-4 in every skill tree to use the more powerful skills.
In DOS2, you now need to invest in memory in order to equip your skills. Hybrids already have a problem with limited attribute points. Memory requirement makes it even worse.
If you don't have enough memory to equip skills from different schools, why bother playing a hybrid?
These are my thoughts after playing for a while. Please note that I am still very early in the game, so I am not sure about whether hybrid equipment will make hybrids more viable. Any input or suggestion is welcome.
I LOVE playing hybrids in DOS1. And I got frustrated by not being able to make a great hybrid in DOS2. So, I begin to think why playing hybrids feel so bad in this game:
1. 5% damage scaling with primary attributes.
In DOS1, 1 point in your primary attribute (str/dex/int) raises damage of your skills by 5%, capping at 150%. (E.g. "Lacerate" stopped scaling after 18 Dex)
This is the same in DOS2, 5% damage increase for each point. I'm not sure if there's a cap for skill scaling.
However, instead of getting only 1 attribute point every 2 level. You now get 2 attribute point every level!!
This means skills are scaling much, much faster in DOS2. If you are a pure class, you can put so many points into your primary attributes that your skill damage will gain a massive boost. The boost is much greater than when you spread your points into different attributes for hybrid. This makes hybrids fall off extremely early.
2. Memory requirements
The main draw of playing a hybrid is that you can use many different skills from different schools.
In DOS1, you can put skill points into every single skill tress to gain more skill slots. And it's not even hard to get to level 3-4 in every skill tree to use the more powerful skills.
In DOS2, you now need to invest in memory in order to equip your skills. Hybrids already have a problem with limited attribute points. Memory requirement makes it even worse.
If you don't have enough memory to equip skills from different schools, why bother playing a hybrid?
These are my thoughts after playing for a while. Please note that I am still very early in the game, so I am not sure about whether hybrid equipment will make hybrids more viable. Any input or suggestion is welcome.