Why balance is BAD - 13/10/18 04:52 PM
Given the transition from divinity original sin to divinity original sin 2 to divinity original sin 2 definitive there has been changes made in character build (stats), combat mechanics and items.
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My understanding is the primary changes are in the name of 'balance'. However, I find combat BEST (as in most fun) in divinity original sin; followed by a distance second original sin 2 and worse is the new definitive edition.
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For the record I play all the games in tactical difficulty. I've not finished the definitive version of original sin 2 (headed to nameless isle waiting for the next patch) but so far I have found original sin 2 to be the easiest with regards to combat (much easier than original sin 2) AND items to be incredibly BORING.
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It isn't that 'balance' is bad or undesirable but in attempting to balance things they have become less dynamic and less exciting. This is sort of the same issue that other games (poe changes as patches are applied for example) have suffered. Things are tone down to make them more even and 'balance' and a by product is they become boring.
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REQUEST: Make the next game more dynamic and interesting with regards to combat and items even if it 'screws' balance.
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My understanding is the primary changes are in the name of 'balance'. However, I find combat BEST (as in most fun) in divinity original sin; followed by a distance second original sin 2 and worse is the new definitive edition.
-
For the record I play all the games in tactical difficulty. I've not finished the definitive version of original sin 2 (headed to nameless isle waiting for the next patch) but so far I have found original sin 2 to be the easiest with regards to combat (much easier than original sin 2) AND items to be incredibly BORING.
-
It isn't that 'balance' is bad or undesirable but in attempting to balance things they have become less dynamic and less exciting. This is sort of the same issue that other games (poe changes as patches are applied for example) have suffered. Things are tone down to make them more even and 'balance' and a by product is they become boring.
--
REQUEST: Make the next game more dynamic and interesting with regards to combat and items even if it 'screws' balance.