DOS EE PS4 Patch 1.04 is live! - 21/01/16 07:15 PM
Hello everyone!
We are happy to announce that our PS4 patch went live today. (Xbox One patch is coming) Please see below for details:
This patch contains the following changes:
- Added a feature that allows equipping items from other party members' inventories.
- Added a party gold sharing feature. This allows for a shared gold pool between all controlled party members.
- Added several tutorials and tooltips.
- Improved the default audio levels and fixed audio issues with dialogs.
- Improvements to balancing and usability.
- Several minor bug fixes to the interface.
- Fixed several story related issues. These fixes are available via new game only.
- Fixed a possible crash in Luculla Forest.
- Fixed a possible crash related to pickpocketing.
Please let us know what do you think and how the game performs for you.
If you like to know all the details - please see below (warning this list is long...)
FULL CHANGELOG
Bugfixes
Fixed an issue where the “Flee Failed†message appeared twice when it occurred.
Fixed an issue with TriggerSetAtmosphere not working without moving the camera.
Fixed an issue where identifying via the Context Menu worked yet identifying via clicking & using did not work.
Fixed active search getting stuck when activating it twice.
Fixed an issue where it was difficult for the player to close any drop-down list in the game options.
Fixed camera problems with endgame level shroud.
Fixed an issue with camera focus when Astarte announces the Void Dragon.
Fixed camera issues while assigning in combat.
Fixed player assignment issues when one or more of the main characters are encumbered.
Fixed an issue with splitscreen where both players could move the camera for a while.
Fixed an issue with multiplayer relating to hardcoded strings.
Fixed item names flickering when lots of items dropped on the same spot.
Fixed an issue where Player 2 disconnected on Xbox One One during a co-op game and the message 'has left the game' appeared twice.
Fixed an issue with the Join Menu where "Show Profile" was present even when there was no profile to display.
Fixed the controller messagebox text overflowing when not scrolling yet.
Fixed so that players can enter input during closing down of the “Assign Characters†UI.
Fixed an issue with Honour Mode where a black screen appeared because the player opened the Load Menu while a character was dying in the background.
Added range to grenade tooltips.
Fixed an issue with co-op dialogs where if the game was saved\loaded while P1 was in dialog and P2 was listening, the server would start dialog for P2 while they were still in listening mode.
Fixed a combat issue where if the player fled combat with a character whose turn was before a summoned creature, it was impossible for the player to select the summoned creature and continue combat.
Fixed an issue where players inadvertently cancelled sneaking when cancelling selection in the radial menu while sneaking.
Fixed items that P1 sold not having any actions for P2.
Fixed an issue where if the character tried to pick up items they were standing on top of, the cursor changed icon but the character did not pick up the items.
Fixed an issue where the UI did not close down when the player adjusted their hotkeys and pressed “Save†in the Control Menu.
Fixed an issue with the Skill List where the “Special†skills could be clicked but did nothing.
Fixed an issue where if the character lacked the requirements to cast a skill but tried to use it anyway, there was no feedback to the player.
Fixed an issue with disappearing statuses in combat.
Fixed an issue with several special skills displaying “Not trained yet†when pressed in the Skill List.
Fixed an issue with stats and level-up buttons.
Fixed an issue where camera slid to the side during combat.
Fixed a missing dialog within the Bairdotr and Jareth storyline.
Fixed an issue with the game hanging when a player joined the lobby twice.
Fixed RPS point tooltips.
Updated the tooltip of identified items in active search.
Fixed crafting with ingredients in containers.
Fixed an issue with tab tooltip alignment in Skill Menu.
Fixed an issue where a player clicking on their own character’s portrait within a dialog caused the dialog to disappear and the character to become uncontrollable.
Fixed an issue where Disarm Toolkit was destroyed even when the disarm process was cancelled.
Fixed the camera centering when performing the play at the fair in Cyseal.
Fixed a dialog issue with characters where they disagreed even when Loyal.
Fixed a vendor issue where vendors lost compendiums when a character levelled up.
Fixed an issue where skillbook requirements were ignored if the character already had this skill from a wand.
Fixed an issue where a black screen appeared when the player switched active character right before region swap.
Changed the Leadership color (no longer red).
Updated to allow comparison with offhand weapon in inventory and trade.
Fixed an issue with Skills where right-clicking “Unlearn†did not work.
Fixed a co-op issue where one character could not listen to conversations.
Fixed an issue with the Context Menu where illegal actions were disappeared after selecting them.
Fixed a dialog blocker.
Fixed an issue where the player was told ‘Not Enough Strength' when trying to take one item from a heavy stack on ground.
Fixed an issue with showing equipped items in the Equipment UI.
Fixed a container issue as if the container is already in the player's possession, the UI should not offer “Loot all†functionality.
Updated the AI grid to be unsurface-able.
Fixed an issue with floating armour when resuming a teleport status.
Fixed an issue where the combat music stopped if a controller was disconnected.
Fixed the Shambling Mound wand recipe.
    
Interface    
Fixed the "Not enough strength" message when a player took everything from a container.
Decreased spam for Ralfie.
Inverted 2 lines in the Ultrabolt reaction for Sparkmaster to prevent the text going crazy.
Fixed targeting information formatting.
Implemented a major feature - multi-inventory views, players can equip items from other inventories under their control.
Updated containers so that 99999 stack is not the gold cut off.
Fixed the flag for ITEM_HAS_OPENED.
Added the Henchman class icon to presets.
Fixed an issue with the controller Henchman UI being hidden after creation.
Fixed the button hint position of containers when opening from active search of inventory.
Fixed tooltip popping left and right.
Fixed Russian book pages for missing lines and double lines.
Fixed RPS dialog layout, tooltip colour and size.
Updated recipes for all combinations.
Fixed level-up animations.
General fixes to character customisation.
Fixed an issue where buyback was reset if the player invoked “finish trade†to perform a barter.
Fixed an issue where the Context Menu executed an action from another character.
Fixed an issue where crafting ingredients were cleared when switching tab.
Fixed broken item gold value in trade.
Made changes to FPS independent-scrolling.
Fixed width of normal tooltips.
Fixed price changes when switching characters during trade.
Updated crafting UI by moving the "updated" indication on the tab buttons.
Updated to allow sharing gold in barter.
Fixed RPS orbs.
Fixed overlapping and missing RPS buttons and texts.
Fixed a combat log scrolling issue.
Changed to show newest quest entries on top.
Fixed an issue with culled text within the combat log.
Fixed hints for actions.
Added new tooltips for the Examine Menu in controller mode.
Fixed formatting for some extra-long strings in the Examine Menu.
Fixed an issue with items moving when crafting.
Added filters in crafting UI.
Added map and sneak tutorial.
Fixed trade attitude tutorial.
Fixed tutorial box positioning issue.
Fixed the waypoints UI to show current waypoint.
Fixed the positioning within the tutorial box and the button not working.
Fixed UIs showing on top of the loading screen when accepting invite.
Added reputation to trade UI.
Fixed an issue with fading after reading a dialog in the journal.
Changed to use red color for debuffed stats.
Fixed Sight and Hearing boost descriptions.
Fixed movement speed boost info.
Programming   
 
Fixed a crashing issue relating to missing UI for consoles.
Added additional information to Xbox One One multiplayer error messages.
Fixed a possible connection issue.
Added more feedback when server fails to properly create an online game.
Fixed wands sometimes failing to set skill icon on skillbar.
Improved camera shake and rumble.
Fixed an issue with crashing when using Pickpocket.
Fixed an issue where lucky find effect was no longer playing.
Made several minor Xbox One multiplayer fixes and improvements.
Updated so that Honour Mode saved games are deleted on game over.
Fixed an issue with tutorials in splitscreen mode.
Made tutorial box animations safer and disabled button replacing.
Fixed some cases in which players could join lobbies they didn’t have access to.
Fixed not being able to invite non-friends in 'friends-only' mode on Xbox One One.
Fixed possible threading issues in the Xbox One One multiplayer.
Fixed to remove the input from the second player’s controller from the common message box.
Improved server full handling.
Updated to correctly handle player disconnections on multiplayer UI.
Fix a thread-safety issue with difficulty change.
Fixed lobby status bar in lobby browser disappearing after refresh.
Fixed assignment issues in combat.
Fixed a join failing issue when invited in lobby browser menu with different active user.
Design 
  
Fixed an issue with the boat fire in Cyseal.
Fixes to identifying, repairing and lockpicking.
Fixed an issue where action points were wasted when a player tried to equip unidentified items.
Fixes for localization.
Updated to display a tooltip tutorial after Ragequin's ghost dies.
Moved skill & ability point books from a trader’s inventory into the story.
Fixed unlock only working on doors and chests.
Fixed picked-up items ending up in backpack (ignoring locked containers).
Fixed Victoria's book “Forgotten Language of Faery†not generating correctly.
Fixed it so that tasks are only cancelled when allowed to when showing a tutorial.
Gave icons to combat dummies and tables.
Lawrence’s corpse is now called Lawrence.
Ragequin now drops 2 healing potions.
Fixed the henchman base stats being too high.
Fixed an issue where players could craft with a locked chest.
Changed behavior of picking up stacked items that are present in container in inventory.
Fixed pickpocket only working once when stealing nothing.
Fixed trait bonuses added to base stats.
Adjusted the terrain in endgame so the shroud works again.
Edited the starting combo of dough to be with a cup of water instead of a bucket of water.
Rebalanced crafted weapon damage to account for growing damage boosts.
Updated to allow crafting with character that pressed the button.
Fixed Zandalor’s Portal.
Made sure round grenade ingredients are sold at ingredient traders.
Fixed damage numbers in skillbook tooltips.
Moved grenade ingredients to the ingredient inventory tab.
Updated to show the name of the party member that actually does the identification\repair.
Changed tutorial strings relating to fleeing combat.
Created better behaviour for Attack Ground.
Added AP costs for utility items like Repair Hammer.
    
Audio
    
Reduced sound levels while loading.
Added sound event for Lucky Find.
Added sound event for ending turn.
Added some missing sounds and tweaked levels.
Increased cutscene default volume.
Updated soundbanks and voice fixes.
We are happy to announce that our PS4 patch went live today. (Xbox One patch is coming) Please see below for details:
This patch contains the following changes:
- Added a feature that allows equipping items from other party members' inventories.
- Added a party gold sharing feature. This allows for a shared gold pool between all controlled party members.
- Added several tutorials and tooltips.
- Improved the default audio levels and fixed audio issues with dialogs.
- Improvements to balancing and usability.
- Several minor bug fixes to the interface.
- Fixed several story related issues. These fixes are available via new game only.
- Fixed a possible crash in Luculla Forest.
- Fixed a possible crash related to pickpocketing.
Please let us know what do you think and how the game performs for you.
If you like to know all the details - please see below (warning this list is long...)
FULL CHANGELOG
Bugfixes
Fixed an issue where the “Flee Failed†message appeared twice when it occurred.
Fixed an issue with TriggerSetAtmosphere not working without moving the camera.
Fixed an issue where identifying via the Context Menu worked yet identifying via clicking & using did not work.
Fixed active search getting stuck when activating it twice.
Fixed an issue where it was difficult for the player to close any drop-down list in the game options.
Fixed camera problems with endgame level shroud.
Fixed an issue with camera focus when Astarte announces the Void Dragon.
Fixed camera issues while assigning in combat.
Fixed player assignment issues when one or more of the main characters are encumbered.
Fixed an issue with splitscreen where both players could move the camera for a while.
Fixed an issue with multiplayer relating to hardcoded strings.
Fixed item names flickering when lots of items dropped on the same spot.
Fixed an issue where Player 2 disconnected on Xbox One One during a co-op game and the message 'has left the game' appeared twice.
Fixed an issue with the Join Menu where "Show Profile" was present even when there was no profile to display.
Fixed the controller messagebox text overflowing when not scrolling yet.
Fixed so that players can enter input during closing down of the “Assign Characters†UI.
Fixed an issue with Honour Mode where a black screen appeared because the player opened the Load Menu while a character was dying in the background.
Added range to grenade tooltips.
Fixed an issue with co-op dialogs where if the game was saved\loaded while P1 was in dialog and P2 was listening, the server would start dialog for P2 while they were still in listening mode.
Fixed a combat issue where if the player fled combat with a character whose turn was before a summoned creature, it was impossible for the player to select the summoned creature and continue combat.
Fixed an issue where players inadvertently cancelled sneaking when cancelling selection in the radial menu while sneaking.
Fixed items that P1 sold not having any actions for P2.
Fixed an issue where if the character tried to pick up items they were standing on top of, the cursor changed icon but the character did not pick up the items.
Fixed an issue where the UI did not close down when the player adjusted their hotkeys and pressed “Save†in the Control Menu.
Fixed an issue with the Skill List where the “Special†skills could be clicked but did nothing.
Fixed an issue where if the character lacked the requirements to cast a skill but tried to use it anyway, there was no feedback to the player.
Fixed an issue with disappearing statuses in combat.
Fixed an issue with several special skills displaying “Not trained yet†when pressed in the Skill List.
Fixed an issue with stats and level-up buttons.
Fixed an issue where camera slid to the side during combat.
Fixed a missing dialog within the Bairdotr and Jareth storyline.
Fixed an issue with the game hanging when a player joined the lobby twice.
Fixed RPS point tooltips.
Updated the tooltip of identified items in active search.
Fixed crafting with ingredients in containers.
Fixed an issue with tab tooltip alignment in Skill Menu.
Fixed an issue where a player clicking on their own character’s portrait within a dialog caused the dialog to disappear and the character to become uncontrollable.
Fixed an issue where Disarm Toolkit was destroyed even when the disarm process was cancelled.
Fixed the camera centering when performing the play at the fair in Cyseal.
Fixed a dialog issue with characters where they disagreed even when Loyal.
Fixed a vendor issue where vendors lost compendiums when a character levelled up.
Fixed an issue where skillbook requirements were ignored if the character already had this skill from a wand.
Fixed an issue where a black screen appeared when the player switched active character right before region swap.
Changed the Leadership color (no longer red).
Updated to allow comparison with offhand weapon in inventory and trade.
Fixed an issue with Skills where right-clicking “Unlearn†did not work.
Fixed a co-op issue where one character could not listen to conversations.
Fixed an issue with the Context Menu where illegal actions were disappeared after selecting them.
Fixed a dialog blocker.
Fixed an issue where the player was told ‘Not Enough Strength' when trying to take one item from a heavy stack on ground.
Fixed an issue with showing equipped items in the Equipment UI.
Fixed a container issue as if the container is already in the player's possession, the UI should not offer “Loot all†functionality.
Updated the AI grid to be unsurface-able.
Fixed an issue with floating armour when resuming a teleport status.
Fixed an issue where the combat music stopped if a controller was disconnected.
Fixed the Shambling Mound wand recipe.
    
Interface    
Fixed the "Not enough strength" message when a player took everything from a container.
Decreased spam for Ralfie.
Inverted 2 lines in the Ultrabolt reaction for Sparkmaster to prevent the text going crazy.
Fixed targeting information formatting.
Implemented a major feature - multi-inventory views, players can equip items from other inventories under their control.
Updated containers so that 99999 stack is not the gold cut off.
Fixed the flag for ITEM_HAS_OPENED.
Added the Henchman class icon to presets.
Fixed an issue with the controller Henchman UI being hidden after creation.
Fixed the button hint position of containers when opening from active search of inventory.
Fixed tooltip popping left and right.
Fixed Russian book pages for missing lines and double lines.
Fixed RPS dialog layout, tooltip colour and size.
Updated recipes for all combinations.
Fixed level-up animations.
General fixes to character customisation.
Fixed an issue where buyback was reset if the player invoked “finish trade†to perform a barter.
Fixed an issue where the Context Menu executed an action from another character.
Fixed an issue where crafting ingredients were cleared when switching tab.
Fixed broken item gold value in trade.
Made changes to FPS independent-scrolling.
Fixed width of normal tooltips.
Fixed price changes when switching characters during trade.
Updated crafting UI by moving the "updated" indication on the tab buttons.
Updated to allow sharing gold in barter.
Fixed RPS orbs.
Fixed overlapping and missing RPS buttons and texts.
Fixed a combat log scrolling issue.
Changed to show newest quest entries on top.
Fixed an issue with culled text within the combat log.
Fixed hints for actions.
Added new tooltips for the Examine Menu in controller mode.
Fixed formatting for some extra-long strings in the Examine Menu.
Fixed an issue with items moving when crafting.
Added filters in crafting UI.
Added map and sneak tutorial.
Fixed trade attitude tutorial.
Fixed tutorial box positioning issue.
Fixed the waypoints UI to show current waypoint.
Fixed the positioning within the tutorial box and the button not working.
Fixed UIs showing on top of the loading screen when accepting invite.
Added reputation to trade UI.
Fixed an issue with fading after reading a dialog in the journal.
Changed to use red color for debuffed stats.
Fixed Sight and Hearing boost descriptions.
Fixed movement speed boost info.
Programming   
 
Fixed a crashing issue relating to missing UI for consoles.
Added additional information to Xbox One One multiplayer error messages.
Fixed a possible connection issue.
Added more feedback when server fails to properly create an online game.
Fixed wands sometimes failing to set skill icon on skillbar.
Improved camera shake and rumble.
Fixed an issue with crashing when using Pickpocket.
Fixed an issue where lucky find effect was no longer playing.
Made several minor Xbox One multiplayer fixes and improvements.
Updated so that Honour Mode saved games are deleted on game over.
Fixed an issue with tutorials in splitscreen mode.
Made tutorial box animations safer and disabled button replacing.
Fixed some cases in which players could join lobbies they didn’t have access to.
Fixed not being able to invite non-friends in 'friends-only' mode on Xbox One One.
Fixed possible threading issues in the Xbox One One multiplayer.
Fixed to remove the input from the second player’s controller from the common message box.
Improved server full handling.
Updated to correctly handle player disconnections on multiplayer UI.
Fix a thread-safety issue with difficulty change.
Fixed lobby status bar in lobby browser disappearing after refresh.
Fixed assignment issues in combat.
Fixed a join failing issue when invited in lobby browser menu with different active user.
Design 
  
Fixed an issue with the boat fire in Cyseal.
Fixes to identifying, repairing and lockpicking.
Fixed an issue where action points were wasted when a player tried to equip unidentified items.
Fixes for localization.
Updated to display a tooltip tutorial after Ragequin's ghost dies.
Moved skill & ability point books from a trader’s inventory into the story.
Fixed unlock only working on doors and chests.
Fixed picked-up items ending up in backpack (ignoring locked containers).
Fixed Victoria's book “Forgotten Language of Faery†not generating correctly.
Fixed it so that tasks are only cancelled when allowed to when showing a tutorial.
Gave icons to combat dummies and tables.
Lawrence’s corpse is now called Lawrence.
Ragequin now drops 2 healing potions.
Fixed the henchman base stats being too high.
Fixed an issue where players could craft with a locked chest.
Changed behavior of picking up stacked items that are present in container in inventory.
Fixed pickpocket only working once when stealing nothing.
Fixed trait bonuses added to base stats.
Adjusted the terrain in endgame so the shroud works again.
Edited the starting combo of dough to be with a cup of water instead of a bucket of water.
Rebalanced crafted weapon damage to account for growing damage boosts.
Updated to allow crafting with character that pressed the button.
Fixed Zandalor’s Portal.
Made sure round grenade ingredients are sold at ingredient traders.
Fixed damage numbers in skillbook tooltips.
Moved grenade ingredients to the ingredient inventory tab.
Updated to show the name of the party member that actually does the identification\repair.
Changed tutorial strings relating to fleeing combat.
Created better behaviour for Attack Ground.
Added AP costs for utility items like Repair Hammer.
    
Audio
    
Reduced sound levels while loading.
Added sound event for Lucky Find.
Added sound event for ending turn.
Added some missing sounds and tweaked levels.
Increased cutscene default volume.
Updated soundbanks and voice fixes.