Larian Studios

D:OS 2-Early Access-Bug & Issues [SPOILERS]

Posted By: norD

D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/09/16 07:44 PM

Post your Bugs and Issues here! That'll help us see where the problems are.

Thanks a lot peeps smile
Posted By: meme

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 08:00 PM

So early access seems to have started early as I am currently playing. One thing I cannot figure out is how to change starting skills. I can change stats, talents and such but I can't seem to change the initial chosen spells/skills. In my case I chose wizard but I can't change the 3 spells.
Posted By: Glinkis

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 08:03 PM

Game freezes for me as soon as I click the "create" button on the first screen after game loads..
Is there a logfile somewhere which I can attach to make bug reporting easier?
Posted By: Glinkis

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 08:21 PM

Never mind. I verified file integrity, and that seems to have fixed it.
Posted By: Neonivek

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 09:09 PM

GLITCH AND/OR OVERSIGHT

Alright early in the game secret Alcove

I spoke to the child and got an option [Mystic] that let me hug the child.

(Honestly it is weird that the mystic option is to hug the child as it is... As there is nothing really in being a mystic that explains why I'd be good at dealing with children... Unless Mystics can read minds... I think the writers MIGHT have mixed up character dialog and and the mystic tag dialog)

The Child then gave me a scroll basically signifying that I successfully comforted her.

I then spoke to Unnis who immediately told me to leave because I was scaring the child. I put up my hand and said I didn't mean any harm... Then she told me to leave and locked me out of future conversations.

Edit: I checked the reason the Mystic option was to hug the child... was because Lohse is a mystic.

Please PLEASE make the tags less attached to the characters they are based on. I am a mystic a practitioner of the mystic arts... I am not Lohse.

Edit Edit: Then again it can EASILY just be an oversight and the writer/programmer wrote in Mystic instead of Lohse.
Posted By: sidi

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 09:12 PM

I have same issue like meme.
I cannot change my starting skills.
Posted By: Draganta

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 09:16 PM

I have a very strange "issue". My graphics card has coil whine! When I alt tab or go to the menu, it stops. As soon as the game starts again, it is back. I tried to play Doom afterwards to test it, no coil whine in Doom... Is this even possible?
Posted By: Rocksvin

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 09:17 PM

Downloaded fine, but the screen is not playable. I can only see a corner about a quarter og the screen in the top right corner. When I click the mouse, the tiny character walks toward it, but it's not really playable. Have tried verifying files and changing every option I could think of. Nvidia GTX 970 Newest drivers. Windows 10.

Here is a screenshot from my OneDrive

[img:right]https://ndjurs-my.sharepoint.com/personal/uvprrjbk_ndjurs_dk/_layouts/15/guestaccess.aspx?guestaccesstoken=%2fDHA%2f4ANMmrCSK8fyFB9yd7MWXTmQEGTyCPS5UiHwTU%3d&docid=095a6203a5f214e448043d2d1a80c2758&rev=1[/img]

[url=https://ndjurs-my.sharepoint.com/personal/uvprrjbk_ndjurs_dk/_layouts/15/guestaccess.aspx?guestaccesstoken=%2fDHA%2f4ANMmrCSK8fyFB9yd7MWXTmQEGTyCPS5UiHwTU%3d&docid=095a6203a5f214e448043d2d1a80c2758&rev=1]Picture of my screen on OneDrive[/url]
Posted By: Exca_

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 09:19 PM

Your turn -indicator stays on screen after combat. This happened when combat ended on enemies burning to death on start of turn. Played on Version 2.0.164.992 with The Red Prince as wizard.
Posted By: norD

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 09:20 PM

"Your Turn" indicator is a known issue.

Also, you can't, for now, change skill while creating your character.
Posted By: mbcev

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 10:03 PM

It seems like "All Skilled Up" and "Bigger and Better" talents don't have any effect if selected in the character customization screen alongside the already addressed change-skills issue.
Posted By: Tuonela

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 10:47 PM

Overall good, minor niggles:

1) Lot of clothes flickering, especially on the female elf clothes around the waist during character creation.

2) The text chatbox during CAMPAIGN doesn't allow for deletion or editing of text. Global chat during menus or arena allows this.

3) In Arena main lobby (not game lobby), the global chat text box allows you to type in more characters than will show in the actual chat log.

4) minor spoiler - I helped an elf right when i entered the first town, got into a fight, won, she says 'follow me!' and runs off so fast I didn't have time to react. Where the hell did she go? Maybe make her a bit slower or wait for you, I didn't realize I had 1 second of reaction time.
Posted By: Xiaminou

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 10:53 PM

Hello, here is my bug list so far:

1) If you invite someone to Arena while they're in the Options menu and then launch Arena they see the Options menu and when they click any of the buttons their game will crash.

2) When in Arena the chat will break once after a while (possibly when there should be a scroll bar).

3) When in Arena, if you chose to go back to the Lobby in the middle of a round, the invite button (and possible joining the lobby) will no longer work.

And what might not be a bug but really looks like one:

When creating a character you cannot customize the skills you start with, even though you can change what abilities you have, I haven't tested it but I would think if you pick a class then change the abilities to something different you can start with skills for which you do not have the requirements.
EDIT: Just noticed NorD already reported this one, should have read before... But oh well I'll leave it in.
Posted By: randir14

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 10:56 PM

Not sure if this is a bug or if I'm missing something, but after finishing the Migo quest I was given a key and a map marker for a door into the fort. I went over to the marker area and the only door is on an unreachable second floor.
Posted By: norD

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 11:15 PM

Originally Posted by randir14
Not sure if this is a bug or if I'm missing something, but after finishing the Migo quest I was given a key and a map marker for a door into the fort. I went over to the marker area and the only door is on an unreachable second floor.

You need to find a way to get up there smile
Posted By: Ayvah

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 11:40 PM

Swen said that I was getting early Early Access, one day early.

I checked the clock. It says 15 September.

I think D:OS2 broke my clock. Please patch this.

(I'm in Australia.)
Posted By: kaizer0002

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 11:42 PM

Zombie + Necromancer = suicide.

Basically, necromancer heals you for damage dealt with spells in combat. Zombie makes you healed by poison, harmed by healing. I healed myself to death in the tutorial fight after trying to make a necromancy themed witch.
Posted By: Boumy

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 11:44 PM

Hello there,

I want to report a bug where my character is stunned (electrocuted) for indefinitely.

Details:
My class: inquisitor
Where: first fights against the two bugs on the beach. Sitting on the pool of blood.
Action: stand on the pool of blood while attacking an enemy. My attacks create electric shock. The enemy is stunned. The blood transmits the discharge to my character. My character is stunned. Next turn. Enemy recovers from stun effect. My character remains stun. Next turn. My character is still stunned. Etc.

[url=http://images.akamai.steamusercontent.com/ugc/478894703715264161/47346954A6FF9B99B23496FFC7A5EB63553FC108/]Screenshot here.[/url]
Did anyone else experienced that?
Posted By: MAsSIV

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 11:47 PM

When creating a character, I left out some skill points for later - so that I would be able to see what I need first and then assign those points... but they were gone when I started to play the game :(

When creating a character, I chose the talent Bigger and better which should give me 2 attribute points. I couldn't assign them at character creation, but they were also gone when the game started.

Would be great if you could fix it cause I was playing until level up - I thought maybe I will be able to assign them when lvl up, now I have to restart the game :(((
Posted By: OxTeR

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 11:49 PM

Found 2 small bugs! :D

First one, when I unchecked the button on lohse to not display the helmet when out of combat I get a bald lohse! :D
https://gyazo.com/ce4b212187c0ae8f16b360a67e3e362a

second, i'm on azerty, i have 2 keyboard settings which i sometimes shift between when there is a game that uses qwerty and has no rebindable keys. When I turn them on the azerty setting, it automatically changes it back to the qwerty. Not a big deal, but worth noticing :)

LOVING IT SO FAR WEW! :D
Posted By: MAsSIV

Re: D:OS 2 - Early Access - Bug & Issues - 14/09/16 11:59 PM

I don't know if this is intensional, but when holding left mouse button to move somewhere, it lags for a moment then starts moving. I think it would be much more natural if char moved as soon as left btn is clicked or holded instead of moving only when clicked.
Posted By: Sherbert

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 12:01 AM

Hey guys! First off, awesome game so far. Not very buggy at all from what I can tell! Also I'd like to add that I'm a 21:9 user with a resolution of 3440x1440 and want to say the game supports it pretty well so far! Only issue is the in-game UI and how it anchors to the left. Feel like it could be centered instead or maybe have the option to have it anchor either left, right, or center and put the chat box in the empty space instead of above the bottom UI panel. Also my lizard girl gets her head chopped off when zooming in fully and in the inventory screen.

[img:center]http://i.imgur.com/J2Yxqg9g.jpg[/img]

[img:center]http://i.imgur.com/8fV5O78.jpg[/img]
Posted By: meme

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 12:03 AM

space bar on container doesn't take all items; you have to click the little take all. controls indicate it shoudl as it did in dos:1.
Posted By: Orval Kenta

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 12:19 AM

/!\ Item Collecting Bug /!\

So yeah, hello everyone! And thanks Sabine for sending me the link to the forum ;)

The bug I encountered is a pretty big one! I did an elf ranger, and when I went to collect gold in chests and other containers, I got the animation at the Character Portrait where the GOLD is sent to her inventory. But it never showed up in the inventory! so I lost all the gold I could get in the beginning of the game to buy better items. It happened each time I used the ''take all'' option. I don't remember double-clicking the gold, so maybe it's only affecting the ''take all'' option.

So yeah, that's the bug, which is a big bug in my opinion in terms of gameplay for players!

Happy to report it to get the game even better! ;)

So far, hard to understand what's going on everywhere! Like the animals getting contaminated sometimes, the apparition of diseases, fire and ''black roots'' from the ground makes it really hard, but interesting!

Really enjoying it so far! Keep up the good work Larian Crew!
Posted By: OxTeR

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 12:19 AM

Found another small bug when i'm looting someone and I want to give it to one of my companions. I mostly drag the item to the character portrait, when I hover over all of them, the 'give icon' stays untill I hover over it again. Again really small bug but I guess anything helps right? :)
Posted By: Kutsuu Mugen

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 12:49 AM

Just recently Installed the game and wanted to play and I get an Error everytime I start the game, even if I ignore it and the game loads up when I try to create a Profile I get the same Error.

Error being, Failed to create dir: C:/Users/name/Documents/Larian Studios/Divinity Original Sin 2.

I'm running Windows 10 via an Upgrade from Windows 7, every other game I play runs fine and stores in either Documents or the Users/name section except Terraria and now DOS2.

Is there anyway to get this fixed cause I feel as though it's an issue with either the Game itself or Windows 10 or maby the upgrade of Windows 10.

This is getting so annoying and I've been waiting for this game for ages.
Posted By: Nivv

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 12:50 AM

Some minor things I noticed while playing so far:

1. Lizard female is so tall that the paperdoll has the head obscured by the helmet slot icon

2. Not entirely sure, but model quality video option seems as though it doesn't actually do anything.

3. Red Prince by default is set with facial feature 1, but it doesn't appear to do anything for their appearance and can't be used or changed if making a custom lizard.
Posted By: Pimpollo

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 01:34 AM

Hi guys. I've only run into one "issue"


-there doesn't seem to be a skill confirmation button when leveling up. I ticked one of the boxes to see how my stats would change without knowing it would be permanent

-walking speed could be sped up... smile
Posted By: Deadlock

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 02:14 AM

Good job on the game so far, it has a great atmosphere, and creeps in just the right places!

I have a few issues/bugs that I want to mention, in as much detail as is possible. All gameplay done in multiplayer in a two player game over steam, on the same network.

[u]Starting the game[/u]
Getting into the game was mostly painless. We had some issues getting into the same game, but that is most likely because my PC insists on running 'public network' security today. I created a game, my girlfriend joined the lobby. We created characters, pressed play game. I entered the game, while she 'crashed to desktop'. No errors, no nothing. Just a desktop with no DOS2 running. Trying to get her into the game only resulted in 'game is full' messages.

Fixed by letting her create the game, worked from the first time.

[u]Pathing[/u]
It seems a little difficult keeping a party together when pathing seems to still not be 100% in place. Controlling just two characters, one may be stuck in a minor obstacle for a while, then find the right path and rejoin the right course towards my main character. I hear also that cats do no pathing around hazards, and run into poison and stuff like that, though I haven't seen that. Currently my cat is gone and that makes me sad :(

[u]Migo the Gheist
[/u]
At this NPC dude, I clicked the nearest corpse to loot, where he started a conversation with that character. I did what he wanted, he was happy. All was good and fine, except one thing: the corpse I originally clicked was 'locked', as if my character had the loot window permanently open. I could not loot on that character (no error), other characters would get 'already in use' error. Didn't know how to fix.

[u]Magisters/Houndmaster fight[/u]
During the fight, I wanted to try crazy things like contaminating a room full of electrified water, then throw blood on it, planning to save before, and load after. So we saved, did the crazy things, and then loaded. But before the save, all characters except two was electrified, of which one was frozen, and the current turn was one of the two main characters (the one i controlled).

After the load, all lightning had dissipated from the water, it was no longer my turn, instead it was the houndmaster's turn. The frozen archer was no longer frozen and had his turn along with the houndmaster, while all player characters were now stunned. It was like I loaded something I didn't save, that the turn order and hazards/status effects were not saved correctly.

[u]Conversation with Delorus[/u]
Immediately following the fight with the Houndmaster, a conversation started with the guy on the ground, Delorus. Active participants were my main character, and the two extras. The other main character did not have a part in it, could only listen. After the conversation, the character that was not involved, was permanently stuck in 'listening mode' with no way of closing the ended conversation. Going up and down the ladder did not break the conversation. A save+load did fix it.

[u]Green man[/u]
In the same place, there was a very green man in one of the side rooms. I felt sorry for his pain and eaten brain, so healed him with a restoration spell. But that killed him, and I felt bad. Does that make him a zombie?

That's all for now. Honestly that's very positive for an alpha. You guys have done such a great job, I'm very psyched to see more features in the game :) Thank you!
Posted By: hutnugget

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 03:03 AM

Hi there folks. I've been enjoying the game everyone else here, but I've run into some bugs that I wanted to bring to your attention.

1) "Alt + Tab" severely messes up the game. At times I can alt+tab out to change the music I have playing in the background, but the picture gets really distorted. The color scheme flips to super saturated blue, pink, and grey. Some times it freezes completely. Not even Ctrl+Alt+Del will get me out of it. I've run into this problem consistently.

2) I ran into the freezing problem in another way. I changed video settings mid-game ( I changed the v-sync), and it completely locked me out of the game and froze my computer. The game music was still playing, but I couldn't see the game, just my desktop. No amount of hot keys or ctrl+alt+del could get me back into the game or to even close the game.

3) A problem similar to the two previous ones: I run my game on a laptop. Whenever I adjust the volume, a system box shows up with my volume and the value it's currently at. While in-game and adjusting the volume, I cannot see that box pop up.

I plan on submitting all the bugs I find, so as to help you make this game great. I've been a big fan of the series and D:OS1 is one of my favorite games. I've been super anticipating this release and this is actually of the best alphas that I've been a part of.
Posted By: Neonivek

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 03:05 AM

Small oversight!

A Small Basket weighs 5 pounds
Posted By: norD

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 03:52 AM

@Deadlock, the Greenman, it's normal that he's dead after that smile
Posted By: norlin

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 03:59 AM

Should it be available for macOS?
I have successfully added the game into my Steam library, but can't download since "is not available on your current platform"... :-(
Posted By: Neonivek

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 04:18 AM

Oversight 2

You can talk to a Fireslug guard and find out EXACTLY what Princess Fireslug wants and exactly what to tell her from her guard.

HOWEVER! In spite of the fact that he tells you to go tell her this... You cannot... actually... go tell her this.

(Also this is just my personal opinion: But I would have liked the ability to try to help her, even if it is impossible to do so)
Posted By: Neonivek

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 04:41 AM

Bug:

Contaminate poisons people regardless if they are your enemies or not. It is an easy way to draw aggro from people cowering during fights.

Suggestion:

For Contaminate, show the AoE for its "Poison nearby enemies" in addition to what you currently do. So there is less confusion and more accuracy.
Posted By: Arsene Lupin

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 04:56 AM

Where should we go for general feedback on the alpha?

Anyway, here are some bugs I encountered:

1. Lots of pathfinding bugs when moving up and down sloped terrain--the game will sometimes identify sloped surfaces as impassable.

2. There's a scripted encounter early on where two thugs are accosting an elf for protection money; after saving her, she tells you to come with her and teleports away. Presumably the player character is meant to teleport with her.

3. The first big dialog encounter (with the Bishop) has a number of unique Origin-related dialog options... but all of the ones I tried resulted in the exact same response. Same with the much smaller dialog encounter preceding it (where you tell the two guards about the shipwreck). Given how much Larian has been touting the Origin-specific dialog, I can only assume this is either the result of a bug or a poor design choice.

4. Speaking of "Larian," the actual word "Larian" is banned by the global chat auto-filter. That's pretty messed up.
Posted By: domyalex

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 05:03 AM

First things first: great job! Game installed and ran without any glitches for the ~1.5 hours that I put on it today. The graphics are very familiar for somebody coming from DOS, but everything seems a bit neater and more polished. I can appreciate that a lot of thought was put on improving the interface and experimenting with new ideas, well done!

Now to constructive criticism ;)

- If a container has only one item I don't get the icon to get all items and close the container at once

- (this comes from DOS as well), could we pleeease heal automatically outside of combat? Pretty please? Maybe make it an option?

- If I open the inventory screen, then I need to close _2_ separate windows manually, this seems strange (I know I can just press "I" again)

- Allow to zoom out a bit more; I think somebody else has already mentioned this. It's making me a bit claustrophobic, especially when there's higher terrain up ahead.

- When crafting, it'd be nice to be able to access everybody's inventory at once

- When crafting, it'd be nice if the "in crafting" animation (bar filling up) were faster (or immediate)

- I crafted a toy crossbow, but I don't see it added to my recipes and now I don't know how to craft it again :(

- Map: just like in DOS, I can't jump to any given spot by double clicking on it. It'd be nice to be able to (for custom markers we could, say, right click)

Again, great work, looking forward to putting more hours and discover additional mechanics!
Posted By: Octorokkr

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 06:56 AM

Small issue, when zoomed in far enough and at the right angle, the character's head disappears. I feel like this is likely due to the proximity of the campfire to this bedroll. Rotating the camera at this spot, at certain points the head is both visible and not.

[img:left]http://i66.tinypic.com/14scubl.jpg[/img]
Posted By: armageden

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 08:13 AM

PVP only problems
Thanks again Larian for this great game, I love to see progress and all the hard work come into light. So I will do my best to explain any issues I have been having.

Some of these problems have been noted by devs already but I want to make sure they are online.

1. In a multiplayer lobby if someone is in slot below a vacant slot IE player1 is in slot 4 and player2 is in slot 3,when slot 1,2 are open the game will bug out when choosing a character. The selection of the characters will go to slots 1 and 2 and no one will be able to play. This was tested with a 3 player lobby with slot 1 being open and player 3 got to pick for slot 1 and did not play the game and just observed. [A Larian Dev was in the lobby when this occurred]

2. In the game mode Kill the King there is no indication of who is the king. Another player and myself tried to figure out who the king was and there was no indication.
-We tested to see if it was the first person you picked and it was not the case. We had no idea who the enemy king was nor our own. At least we should know who our own king is.

3. Anyone who goes to create a lobby is not notified if we are starting a public lobby for arena. We need any sort of indication or option to allow the lobby to be public.[Devs are aware of this and said they will bring it up with the team]

4. When I created a single player game my default settings went back to private without notice and tried to host a multiplayer PvP match. This caused my lobby to be private without me knowing. The only extra thing I did was go into my Menu-Settings and clicked ok, which may have reset the setting back to private.

Thanks!
Armageden
Posted By: JohnDamien

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 09:07 AM

I have a very big problem. The Game doesnt even start for me. As soon as i press play, i get the window where i can send the game files to larian studios. It crashes before i even get the chance to see the first loading screen. Verify the game cache and updating my graphic drivers didnt solve the problem.
Posted By: jmw

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 09:14 AM

I don't know if someone posted it or not, but when you choose female lizard, she is so high that in inventory view you can't see her head, the same goes to max zoom in the game.
Posted By: MinchinPew

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 10:09 AM

This is a very small thing really but if I click "hide helmet" button before putting on the helmet, my character's hair disappears. But if I first put on the helmet and then click the hide helmet button, the hair will be visible.


Btw, I am loving the game so far.
Posted By: Durak

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 11:56 AM

Bottled inferno makes no noise when it smashes on the ground. Also the fire makes no explosive noise when it appears as well. Not sure if this is intended. Small annoyance. So far been the only issue for me. I have just entered Joy.

Posted By: M3SS3NG3R

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 12:32 PM

Putting on a bucket as helmet on default Lohse results in her hair disappearing and the bucket appearing at her feet instead of on her head.

Putting on a bucket as helmet on default Red Prince does not have any visual effect on the character model.
Posted By: N3kk0

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 12:46 PM

As someone that managed to miss the kickstarter being a thing until it was too late, am I SOL on getting early access? I'm looking at steam but it is still locked saying it starts today.
Posted By: Stabbey

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 01:33 PM

Significant bug: I had 3 healing potions on my character, I tried to split the stack from the crafting screen, but it didn't work. I tried to split them in my regular inventory, it didn't work. I tried to split them by shift-dragging them to another portrait, and it still didn't work.

Then after I gave up and left the inventory screen, my character could not move. Clicking just placed destination waypoints everywhere, but she couldn't move. My companion, the Red Prince could move just fine and my other character followed, but I don't want to play as the Red Prince. Lucky that I have a previous save game just before that.
Posted By: meme

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 02:03 PM

I believe it will go on sale later today as EA.


Originally Posted by N3kk0
As someone that managed to miss the kickstarter being a thing until it was too late, am I SOL on getting early access? I'm looking at steam but it is still locked saying it starts today.
Posted By: Charikarp

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 02:05 PM

[quote=MinchinPew]This is a very small thing really but if I click "hide helmet" button before putting on the helmet, my character's hair disappears. But if I first put on the helmet and then click the hide helmet button, the hair will be visible.
[/quote]

I'm having the same bug for both my female character and Lohse. I'm using the "Simple Helmet" with 6 Armor on both of them, and I end up walking around with both of them bald half the time. Only way to fix it seems to be toggling the hide helmet option off and on, but you have to do that everytime it happens.
Posted By: combocookiebe

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 02:52 PM

I'm new to this game and this made me a little confused:

When there is a dialogue. Only the camera moves towards the speaker. But when you see 8 NPC's. You don't really know who from that group is talking and you need to guess who is doing the dialogue. So I got a bit confused at the beginning.

Some glow or a circle around the character, could let us know who is talking.

Thanks
Posted By: combocookiebe

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 03:01 PM

@4verse - Thought it was just me who had this problem.
Posted By: Morbo

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 03:08 PM

Graphical glitch: in prisson and got all my stuff back. The orange juice cup stays next to my portrait

also a bucket helmet feet problem
Posted By: paro

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 03:55 PM

Graphical glitch: When I first started the game in character creation, toggling the armor on and off will cause the textures on the armor to spasm greatly. Bug consisted with other races and classes too.
Posted By: Ylierch

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 03:55 PM

Okay first of all let me say the beginning of the game is amazing. Juste played 3 hours straight and the pacing is much better than i nthe first DOS, where you had so.many.dialogues early game before real fighting. In DOS2 it's much more balanced between fighting and talking, at least for the beginning.

Then, I encounterd my first bug : When trying to teleport elemental bulbs at some point of the game, the lightning effects are too much and make the game/computer freeze.

Keep up Larian !
Posted By: anonymousschris

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 04:07 PM

umm, im in the tseam store and its shows that its not yet available. wtf?
Posted By: rscsr

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 04:24 PM

The loading screen tips switch sometimes way to quick. I think this is because it switches whenever a new loading section starts, but loading from a SSD makes some tips switch after only 1s or so.
Posted By: rscsr

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 05:00 PM

The picture of Lohse shows that her armor needs repair, but actually both her wands need repair.
Posted By: Asgharm

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 05:25 PM

Originally Posted by rscsr
The picture of Lohse shows that her armor needs repair, but actually both her wands need repair.

That actually just means equipment needs repair, not anything specifically.

I did find some things that were strange:

1. Couldn't change skills in character creation (someone mentioned this is intended for now, but I'd like this option smile )

2. When picking up items off the ground, you have to wait for the animation to finish before clicking on anything else. I haven't played DOS 1 recently but I recall this wasn't the case. Maybe just a case of the pathfinding not being all there like someone else said.

3. More of a visual glitch, but as a lizardman, when climbing down vines or ladders, you sink into the ground slightly before performing the animation. Haven't noticed this on the other races, but can't be sure it doesn't also happen.

4. SLIGHT SPOILER: When you do the part of the quest after getting the gloves, the dude you teleport down seemingly just disappeared after saying something. Not sure if intended or not (there is a little bush that I assume is the dude sneaking, but you can't interact with it).

5. The tags affect dialogue options but this is not clearly explained anywhere, and there are no descriptors when you hover over tags to give you a sense of in which direction they lean. Like, for example, barbarian tends to savagery and approves of cold blooded killing. Mystic is like a real life psychic in most aspects, but sometimes has good insight. Could be intentionally done this way to have you grow into the tags, but it just seemed strange to me.

And that's all I saw that seemed strange. Overall this feels less like an alpha and more like a near release beta as far as mechanics. The engine is solid, all that seems to be missing is the story. Great job guys!
Posted By: Citillara

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 05:30 PM

Edit -wrong topic-
Posted By: Stabbey

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 05:33 PM

I don't know if this is a bug or a hidden successful persuasion check, but I ran into Gavin (or rather, he came up and initiated conversation first). He insisted on talking to me and me alone. Despite the fact that I was traveling with two other people at time,they were right there, our portraits were linked together, I told him "yes, I am all alone", and he believed me.

If that was a successful bluff, then I guess it's working as intended. But it rather seems like he should have gone "no really, I mean alone." and won't talk until your companions are some distance away.
Posted By: Razzmann

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 05:51 PM

Nothing game breaking, but the Hail Strike AoE indicator seems to be too small, maybe give a smaller circle for where the projectiles land and then a bigger one around that to show the complete AoE?

Posted By: Neonivek

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 06:18 PM

Mother's Worst Nightmare Quest

This isn't a bug... but Jeth outright throws a curveball that the Mother's daughter is dead and you can ENTIRELY skip over the dialog where he says he is a childhood friend making the next part even more odd.

Yet in either case in a "He said, She said" situation where she MIGHT have a good reason to believe what she believes... I'd kind of would ask how he knows what he knows. Did he SEE it? Did he hear of it?

This is especially important since you cannot do the, naturally logical thing, and ask other people about this... (I assume we are just supposed to 100% fully believe Jeth at his word.. even if we don't speak to him we somehow know)

This quest is just REALLY weird and oddly difficult to solve.

----

Here is a solution I tried to do for your humor

You know how there is a child at the beach?

I tried to convince him to pretend to be that mother's child and just give him/her the doll.

Edit: Maybe if I find a wig... I can dress him up as Erma. I mean its a win win! He got no parents and she gots no kids.
Posted By: vometia

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 06:30 PM

There seems to be a slight problem with Rhalic's dialogue in that all options loop back again and it's impossible to exit.
Posted By: TorusTaurus

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 06:41 PM

I can't capture this but the following happened a couple of times.
1. Click on a dead enemy to loot them with one character who has to move accross the screen.
2. switch characters while the first character is walking and click on the same corpse to loot.
3. a message indicating the corpse is in use appears
4. switch to the original character, no loot inventory popup is displayed no matter how many times I click on it and all other party members get the *in use* message.

This is in single player classic mode. First time this happened was with the hound master; then fire slugs. Haven't been able to reproduce above ground but am trying. :)

Also the character outfits, specifically the flowing pants/skirts are glitching a lot.
Visible but short delays on mouse clicks at times specifically while trying to move.

Minor or opinion based items:
The mouse movement cursor is very hard to see on some terrain. Having the cursor or the ground darken would be helpful.
Sneaking to see visible sight lines is nice, but can we get a command to just see the sight lines?
Having to hit esc once for each menu is not an expected behavior, I would assume this would close everything.
Being able to navigate on the map by clicking would be extremely helpful.
Is there supposed to be a model for the bucket helmet? I really hope so but it doesn't show up on my character models. Epic bucket helmets of doom are welcome.
Opening screen's font on the scroll is hard to read at times. Can we either get a more readable font or subtitles there.

So loving this game so far. All of the flavor and familiarity of the previous title. I'm liking the idea of the memory vs ability slots change but will have to see how later level builds pan out. The stats changes are also welcome and feel more oriented to tailored character development.


Posted By: Angeluss

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 07:07 PM

Sometimes, the animations of my character speed up for no actual reason. I noticed it for the first time after using the "Battering Ram" spell and sometimes while opening crates. It comes and returns to normal from time to time after doing actions like opening crates again.
Posted By: Neonivek

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 07:12 PM

Ohh just to add the primary way I am attempting to solve "A Mother's Worry"

Is I am trying to create Magic Powder

To Enchant the Doll... To hopefully channel the daughter's spirit (assuming she is dead)

I have yet to find the thing that lets me make it though.
Posted By: Varlamon

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 07:29 PM

A little bug with texture
http://radikal.ru/video/W9YBdikEaP3
Posted By: dinnma

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 07:41 PM

I cant launch original sin 2 keep getting the message Application could not launch corectly (0xc0000022) click ok to close application. disabling anti virus does not solve the problem
Posted By: sajm0n

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 07:44 PM

Pathfinding fails sometimes for enemies.
Once happened to me Pyromancer Guardian in "the jars room" kept going up and down the ladder for few minutes (his turn ended eventually). Similar random things happened few times to other enemies too.

Another thing im notsure is a bug or im overlooking something. Attack cost for 1H mace is suppose to be 1 (according to pop up text), but during battle normal attack actually costs 2 action points (with or without shield).
Posted By: Mjolnir

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/09/16 08:08 PM

I'm enjoying the game as expected. One thing that I noticed right away was the clothes clipping on character creation pretty sure it's already been mentioned.

One suggestion with bartering would be the ability to preview equipment on your character before you purchase. I wasn't able to figure out how so I'm assuming it may not be in the game yet.

Loving the game.
Posted By: Regok

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 08:29 PM

I haven't been able to get into the game yet.

First problem was AVG (anti virus program) deleting SupportTool.exe. Made an exception for it but now I get a disk read error from steam every time I redownload it.

Nothing wrong with my hard drive but this time I am going to put it on my SSD and see if that helps.
Posted By: spreadred

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/09/16 08:54 PM

By default, it appears that "SPACE" is set to "Take All" items inside containers. This does not work for me.
Posted By: GalGof

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/09/16 08:59 PM

[Linked Image]

seems like bottom panel a bit off center

*doesn't unequipable means you can't equip something? shouldn't collar say Ununequipable think , something you can't unequip...

Originally Posted by Orval Kenta
/!\ Item Collecting Bug /!\

So yeah, hello everyone! And thanks Sabine for sending me the link to the forum wink

The bug I encountered is a pretty big one! I did an elf ranger, and when I went to collect gold in chests and other containers, I got the animation at the Character Portrait where the GOLD is sent to her inventory. But it never showed up in the inventory! so I lost all the gold I could get in the beginning of the game to buy better items. It happened each time I used the ''take all'' option. I don't remember double-clicking the gold, so maybe it's only affecting the ''take all'' option.

check bag inside inventory - gold stacks, and if you have some gold in bag inside inventory - gold goes into bag. similar problem were in original sin 1, when you have 20k gold and after some time trader sayz you have none.. because traders can't see gold inside bags..
Posted By: randir14

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 09:33 PM

Originally Posted by vometia
There seems to be a slight problem with Rhalic's dialogue in that all options loop back again and it's impossible to exit.


This just happened to me as well.
Posted By: Barbie

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 09:51 PM

I was doing the battle to become The One, and even though I rezzed my first character after they died, upon the death of my second character, the match ended, with my first living. I was about to win, too :(
Posted By: Draffutt

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/09/16 10:12 PM

First 15 Mins of play:

[Bugs]
1) When highlighting the Race ability under the Properties it states ‘Not trained yet’; if you change the class the ‘Not trained yet’ goes away

[Linked Image]

2) Some menus/text entries have | ….| where there shouldn’t be. Here is an example:
|Metamorph| when it should be just Metamorph
|Breathe flames in a cone…|

example 1:
[Linked Image]

example 2:
[Linked Image]

3) Is it really intended for the Female battlemage to have floating axes?

4) During Character creation: (the human cleric and fighter) shield is missing the arm straps

[Linked Image]

5) All versions of the lizard tail sweeps through/under the floor instead of over the floor

6) During conversation why do all my conversation choices start and end with a *

7) If you place your mouse just in front of your character and hold down your mouse button you can get your character to slide around the map without playing the walking animation

8) Nitpicking: it appears when using different text formats causing extra lines. I.E. not standard formatting

[Linked Image]

9) Some text is bunched up together and should be on a new line

[Linked Image]

10) Pathing issue, foreground objects, and the mouse

Green line: is my intended path of travel if I click and hold my mouse button this is the path I would expect to take
Red line is what actual happens. Once my character reaches the flag it will not cross it. Instead my toon will turn around and walk the other direction before stopping because it can’t go any further. It is like once my toon approaches the flag there is a conflict and it is overriding my mouse command to move forward and instead turns around and walks the other direction.
[Linked Image]

11) Nitpicking: Possible for tags center themselves if there is long text so it doesn’t look tacky?

[Linked Image]
Posted By: helaene

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/09/16 11:43 PM

So excited we can finally play! This game will be amazing...

Some quick notes from character creation:

Bad:
* Confusing where to click to open look customization options in character creation
* Light hair colors do not look good on dark skintones
* No makeup customization options
* Too few face options, half old/unattractive
* Scrolling Ability list overlaps with header text
* No random name generator
* No random appearance generator
* No body weight/shape options
* Dwarven females have HUGE boobs.
* Only facial features for male dwarves? (assuming alpha)
* Can't customize skills at start? (assuming alpha)

Good:
* Costumes are amazing
* Poses by class are great
* Some hairstyles are really great
* Battlemages look bad-ass
* Live updating avatars to match character look

Not sure yet:
* skincolors, faces, haircolors, heads all unique to race (extra things to create for custom content)
Posted By: Seikusa

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/09/16 11:46 PM

In 4 Player Network Coop, the Host wasnt part of the Party. And we had to close the session and reload to get the Host as part of the Party. this happend quite often after loading.
Posted By: Benesmash

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 11:50 PM

It seems like the lizard's class skill is damaging party members whenever I use it. In the description it says it only harms non-party members. I'm assuming this is a bug.
Posted By: Seathros

Re: D:OS 2 - Early Access - Bug & Issues - 15/09/16 11:55 PM

Found a possible bug.. Playing a Dwarf with a friend and he was lit on fire, with no health remaining. I decided to run up to him and petrify him with the Dwarf racial ability, while he's still inside the flames, and he dies the next turn.. Has this happened to anyone else? If it helps, we were fighting the Ancient Tainted Turtles.
Posted By: mbcev

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 12:35 AM

Two things regarding the cave area where Elodi takes you.

[Linked Image]

I'm not sure if either are technically "bugs" but they certainly seem odd.

The first is that Elodi set herself on fire trying to help me and once the battle ended because she was still burning which started ticking negative attitude toward the party as she was taking damage ultimately leading her to initiate combat with us.

The second is that the entire combat trigger is entirely ignored if the player uses sneak and wanders into the area. If that is intentional then I kind of like it; if it's not then I guess it's a bug? I was able to loot all of the barrels/etc and gain the exp from the dock and get out without triggering the frogs.


-EDIT-

NEVERMIND THE "BUG" BELOW! Someone just informed me that the skill requires Source Points to cast which was my mistake for not noticing. That being said; perhaps a nice quality of life feature would be some way to tell that the ability was a Source ability in the UI without hovering over the skill? Perhaps by the color of the ability name? I DID notice after the fact that when I scroll over the ability it says it require 1 source point to cast so the requirement technically is there and I'm just a dufus for missing it!

-END EDIT-

Here's a bummer haha; the Hydrosophist ability "Steam Lance" doesn't seem to work?

I was able to acquire a staff which grants "Steam Lance" however I can't seem to actually USE the ability. I even have two points in hydrosophist already because I was playing a Necro-Cleric.

Clicking the ability simply does nothing. I can't select a target; there's no animation; it's simply a dead button. Nothing happens.
Posted By: Axlamba

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 01:36 AM

I had a problem getting the teleport glove as the crocodile corpse despawned
Posted By: tntedesco

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 01:43 AM

MAJOR BUG in the dialogue with Rhalic. I am stuck in the dialogue. He repeats these three options over and over again, no matter what I choose. I can't progress in the game.

http://imgur.com/QfksxUJ

Posted By: Tiaan

Re: D:OS 2 - Early Access - Bug & Issues - 16/09/16 03:00 AM

I praise Larian Games for how they handle female armour as a whole and love how their humour reminds me of Terry Prachett, but I was disappointed to see them using the infamous Comic Book Heroin pose. I would ask they fix the pose for one befitting an Inquisitor. Otherwise, I really love how the game is progressing.

Posted By: evilfrenchguy

Re: D:OS 2 - Early Access - Bug & Issues - 16/09/16 03:24 AM

I am 3 hours in and enjoying myself, but there are few glaring issues putting me off.

-- Bugs --
- As a level one character I was able to equip a level two weapon with no penalty.
- When the camera is following the character, it gets "stuck" on rocks and thinks I want to go on it. A few times I had to revert to a save because the rock in the foreground took up the entire frame and I couldn't move. Sometimes zooming in helps by getting the rock out of the foreground.
- In general rocks and ruins don't respect the camera. Normal pieces of the environment will create that transparent window when you're behind them. Rocks, boulders, ruins and similar things will not create a window when you move behind them which results in the previous bug I mentioned.
- When you end a conversation with an NPC--with the Zoomed In Conversation setting enabled--the camera does not automatically rest. You have to zoom out again manually.

-- Suggestions --
- The main interface is quite awkward and inconvenient, especially when playing sans keyboard. Moving the Inventory, Log, Map, etc. buttons to the center, just above the AP display would be far more convenient. Being tucked well into the bottom-left corner makes me squint and also tends to repeatedly pan my camera all over the place accidentally. Really, anywhere else is better.
- I would also like to request a clickable button to bring up the menu. As I said, I have to play sans keyboard due to my disability. Adding this feature would be a life-saver!

Ithink that's it for now. I really am enjoying it! I'll be back again with more reports I'm sure.
Posted By: Windemere

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 03:48 AM

Maybe I'm just getting old but I find the world map resolution a bit low resolution when zoomed in fully. Kind of tough to correlate it with what I'm looking at in game.

Lots of things to like about this though, great job Larian. smile
Posted By: Windemere

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 04:15 AM

My main character died and when I used a resurrection scroll on her, she came back with no hairstyle (bald). Toggling the hide helmet option restored it.
Posted By: skyejem

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 05:12 AM

Playing co-op with a friend, friend occasionally freezes when a teleportation spell is used ( be it us, or a monster ) and requires a restart.

It happens randomly, as teleportation otherwise works fine!
Posted By: Nyanko

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 06:28 AM

I am 2 hours in and I am loving the game so far.

I encountered two minor glitches, both in the hidden camp's tent. The first one is when a character is lying down sleeping. If you zoom out a bit, her head disappears. The second is with the carpets on the floor. They overlap strangely and it creates some bad clipping on the textures, like some flickering effect.

Oh, and there are some typos as well. I will post the screenshots later tonight.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 07:23 AM

Immersion Oversight:
Magister Yarrow and Migo attacked me after resolving their quest and going on to fight the divine order, which didn’t really make sense because Yarrow was sickened by the sight what purging actually does, and encouraged me to find ways to escape.

Minor Typo (I think):
Think there is a typo in the Slane the Dragon conversations.
“You see a glimmer of hope across Slane’s eyes as he notices your approach. It’s quickly doused with the practiced scowl oft disappointment” Is it supposed to be "of disappointment"?

Armor bugs:
The symbol for broken armor stays even after everything is repaired. Hiding helmets causes your characters to go bald at random. Also really hope there will be more hair styles in the full game. I was disappointed that there weren't longer hair styles for males, or some that cover our eyes or c lose to it (would love it if human female hair 2 was available to human males as well). I was also disappointed male elves only have 2 hair styles. Will there be more character creation options be added throughout early access to release?

Conversation Bug and Paintings:
Attempting to speak to certain characters multiple times like Trompdroy (the first time you encounter him), and the women who knows who Ifan, is doesn’t work. The paintings in Trompdrov’s dungeon can’t be interacted with at all. It’d be cool if another odd prank occurred if you attempted to take them. There is also no way to advance Rhalic’s dialogue as far as I can see. All options loop back to the same screen.

Summoning Bug:
Summon Flaming Totem doesn’t do anything. It can't attack, and it doesn't have any skills. It also costs three memory slots, which I feel might be a bit much for anything that isn't a source skill (as far as I've seen).

Love the game so far, and can't wait to play more of it. I do wish the tags were constant potential answers for dialogue though (like using the tags for the tone of how a character decides to end a conversation).
Posted By: Bob ArdKor

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 08:00 AM

After a hard fight against the toads in the cave, The Red Prince was lying dead on the ground, as I had no more rez scrolls in my inventory ...yet when I tried to identify an unknown object I looted, the game told me "[The object] has been identified by the Red Prince". How can he identify stuff when he's dead?
Posted By: Hitchens

Re: D:OS 2 - Early Access - Bug & Issues - 16/09/16 08:34 AM

Some Bugs that I found:

1. Cat disappeared , now that I have petpal I cant find it
2. Characters keep going bold if they have helmet hidden
Posted By: Lyn

Re: D:OS 2 - Early Access - Bug & Issues - 16/09/16 09:55 AM

Here what i got with my lizard

[url=http://www.noelshack.com/2016-37-1474019645-vif.png][img]http://image.noelshack.com/minis/2016/37/1474019645-vif.png[/img][/url]

And i think there is a problem with the animation with an arc :(

https://youtu.be/py2fcX7ZhcM
Posted By: HolmstN

Re: D:OS 2 - Early Access - Bug & Issues - 16/09/16 11:06 AM

Just kidding, I was wrong.
Posted By: Ariex

Re: D:OS 2 - Early Access - Bug & Issues - 16/09/16 11:07 AM

Fantastic game so far first off. My friends and I are absolutely in love with it. We ran into a few bugs though, mainly once we reached the Marsh.

1. When we fought the large Voidwoken beast and defeated it (coop), everything was fine. Though when I did this in single player with my NPC companions it seems as if the pathing bugs out and I have to control every individual separately to get them to re-follow me correctly once more.

2. When I rez a teammate (coop) during battle it seems as if their character will automatically run back to the spot where they died (no matter where I teleport them after I rez them). This of course leads to them dying very quickly all over again.

3. When I meet the God of all Humans after staring into the statue's eyes (I forgot his name. Starts with an R I remember) it seems as if it is an endless loop of dialogue with him. I can't progress or leave the conversation thus leading me to having to reload a previous save and skip over it for now.

There are other little ones I'm sure you are already aware of such as hiding helm makes your character bald and a few typos here and there, but so far minus the bugs (which is to be expected) the game is a blast! I and my friends love it!
Posted By: tntedesco

Re: D:OS 2 - Early Access - Bug & Issues - 16/09/16 11:18 AM

warriors need a buff imo
Posted By: Lewleit

Re: D:OS 2 - Early Access - Bug & Issues - 16/09/16 12:41 PM

Level design bug?

*Spoilers*

Inside the prison dungeon on the side of the god statue, during the fight with the guys that have the key to the cells. One archer was using that skill Tactical retreat I believe, and we just went outside of the map but I was still able to see and hit him with some spells. Then he used it again and went even further away inside blackness. After using one more time he just got so far away the combat reset with him on his initial spawning point. That was really weird and funny
Posted By: Ashandarei90

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 01:02 PM

Ok, first I have to say that I am loving this game.

One bug that I noticed wasn't listed is that when you use a single dagger (I'm playing a spellblade), the popup says that a normal attack will cost 1 AP, but anything after the first normal attack costs 2 AP. And since they are attacks against the same opponent, and neither of us have moved, it is not a move/attack issue.

I would also like to second that Hail Strike? (Starting skill for Lohse) hits outside of the displayed targeting circle. I ended up freezing an ally who wasn't in the targeting circle.

SPOILER
Also during the hound master fight, one of the archers teleported/jumped into one of the cells, but when I sent someone up there to telephoto them back, they were out of sight. I'm not sure if this is intended or not.
Posted By: jollyballs6

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 01:23 PM

Hello!

I loved the first Divinity: Original Sins game and I was super pumped to be able to try out the early access (I unfortunately didn't see the kickstarter until it was done). However, every time I make it past the original loading screen, the one directly after the larian studios logo, my game crashes immediately. I've done everything in the technical issues and solutions thread. I've updated my drivers, updated my VC redist package (both x64 and x86), downloaded the .NET Framework 4 Client Profile, downloaded the windows update that fixes issues with api-ms-win-crt-runtime-l1-1-0.dll, reinstalled the game, verified the integrity of my game cache TWICE (both times fixed a single file), and downloaded any windows updates my computer had. Throughout this process I rebooted my computer at least five times so any updates would take effect. I have over an hour of game time simply from the loading screen. If anyone has any suggestions I would love to hear them.

Thank you!
Posted By: NeStLe08

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 02:08 PM


Hello everyone,
First of great work on the game.

I had some bug , most already mentioned.
The bigger because of what I had to load , during a fight the enemy was just up and down a ladder. After 50 times I gave up.


I regret the disappearance of options to store inventory which were convenient.

Cordially.
Posted By: Nyanko

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 04:27 PM

Bug with Stingtail. I can't manage to talk to him with the Red Prince. Each time I try, I get the sound and the little bubble above his head but no opening dialogue. I can talk to him with my other party members (Sebille and Lohse) just fine.
Posted By: Theokoles

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 05:06 PM

Forgive if these have already been brought up:

Bug:

Buckets, when worn, don't display on top of the head but underneath the character.

Suggestion:

A way to see which dialogue option is being selected by the person listening to a LIVE conversation during Co-op.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 05:27 PM

Trompdroy's Dungeon:

The dialogue option to take the jars with you doesn't work for about half the soul jars in the dungeon. You have to right click and select pick up to take them. Also when you put them down the option to reread the soul is gone.

Maze Bugs:

When you bless the historian he immediately goes back to being on fire. In the dungeon at the end of the maze there is a coffin that all characters with low strength will comment on, but a character with high strength won't open it, and won't say anything.
Posted By: Doamino

Skill Bar Auto-Add Items ? - 16/09/16 05:56 PM

So, I have been playing around for about an hour in the game, and for the life of me, there is one thing I just cannot find out how to disable and it is annoying.

Every time I loot an item that is "usable," like an arrow or bomb, it automatically adds that item to my skill bar. That wouldn't be so bad, except it will not let me remove it. Yes, I have the skill bar unlocked and can move the items around, but I cannot 'remove' the item from the bar. If I drag off of the bar, into the world, it drops the item on the ground.

Please help!?
Posted By: Baldur52

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 05:57 PM

I'm really enjoying the game so far, but i have one issue that i would like to mention here.

There is lots of conversations and banter going outside of dialogs and sometimes i'm not able to catch everything what NPC (or your characters) says in the world... problem is that some informations are unique and appear only once.. for example when Sebille eats a corpse and you get some info...

I thought this text should be rolling in Combat Log (see. screenshot), but it is not there and i don't see any option to enable it.
[img]https://s15.postimg.org/ce892macb/text_log.png[/img]

Am I missing something or is it a bug? Because i think it should certainly be there..

P.S. sorry for my english :)
Posted By: Cleminemi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 06:30 PM

Love it so far! If not already mentioned: first line of text by 'the vast one' is apparently spoken by the narrator.
Posted By: kamjan60

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 06:54 PM

Em, im not sure if it's bug, but if i put some points into necromancery, and after i pick "Zombie" perk it will inflict dmg on me, after I deal Vitality dmg, to any enemy..
Posted By: Xiaminou

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 07:43 PM

[img]http://imgur.com/oE139u1.jpg[/img]
Posted By: FadeToBlack

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 08:05 PM

The dialogues of characters don't appear in the log. Especially for flesh eating and other one time conversations it would be useful.

Posted By: Windemere

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 08:07 PM

Originally Posted by FadeToBlack
The dialogues of characters don't appear in the log. Especially for flesh eating and other one time conversations it would be useful.


Yup, was coming here to mention this.
Posted By: wwk890

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 08:15 PM

Anyone else have the bug where Rain causes your turn to freeze? Your character can move but AP doesn't deplete, damage can't be taken, and casting spells or abilities only plays the animation. Also my party members keep losing their hair while running around.
Posted By: SamuraiJack

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 08:17 PM

Awesome so far.

I too am getting the flickering/flashing of the elf clothing during character creation. AMD R9 380

When climbing the ladder in the hidden area to get to the mom and the daughter, the camera stays at the bottom of the hill when i climb up. i couldn't zoom out any further and it took a lot of camera rotation and some movement before it re-centered on my characters again.

The elf's head looks too small for their body style.. they are stretched out and thin, but the head seems small and round.

I was getting a lot of 'immune to slowed' with SLOWED over top of it at the same time while fighting the turtles.
Posted By: randomwalker

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 08:18 PM

(since i dont want spoilers, i skipped thread and this may been already covered)

EXPLOIT: using dialog to lock npcs out of fights. (Same as in D:OS1)

Description: i just fought Migo and Yarrow separately by following method: Lohse attacked migo, which prompted a 'npc starts combat' dialog. instead of clicking ok, i selected main character (different group) who emerged from tunnel, making yarrow attack the party. However since Lohse and Migo were stuck in dialog Migo did not enter the fight (and stayed immune to AoE damage) allowing me to kill Yarrow, heal up and reposition before starting the Migo fight.

another version of the exploit (not tested in dos2 yet but certainly doable in dos1) is using the 'dialog freeze time' to move a different group behind enemy lines to position barrels etc (without attacking anyone). That might in some cases be great for roleplay and enrich the game, but is certainly an exploit when taken to the extreme.

ps: thanks for a great game, waiting for it to be even better soon
Posted By: Alfonsuky

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 08:54 PM

EXPLOIT: Double atributes points on creating character on Multiplayer.

During the creation of a character on multiplayer if you are invited and create the character, finishing, then leaving and joining again won't reset the first atributes you had, I mean that you can have the double points of atributes and traits. If you do this, when the game starts you won't be on the rest players party making you able to be playing as 5 (4 on the first group + one alone (Didn't try to get more npc)).

Other bug I saw is that when you are suffering CC the CD the skills won't refresh till you get out of the CC (if you got 3 turn CD and got feared 2 turns, when the fear ends you don't have CD but meanwhile is showed that you got 3 turns CD).
Posted By: Restingsound

Re: D:OS 2 - Early Access - Bug & Issues - 16/09/16 09:13 PM

Bug: Master Volume Resets
On first run in the main menu I set the master volume to about 20%. I hosted a multiplayer game and when the intro video played after character creation the volume reset to 100%. I had to go into the menu in game to change it again.

Bug: 360 Spin Attack Graphics Glitch
I was hosting a multiplayer game with a friend controlling the red prince. The Red Prince has a 360 spin melee attack. Every time the red prince did this attack I would see him spin 180 degrees and swing away from the enemy. But my friend would see the correct animation on his screen.

Request: 4 Character Creation
I plan to play through the entire game in two player co-op. It would be rad if we could each design two of the characters rather than just 1.

Bug: Recipe Duplication
Recipe list is a little wonky, it sometimes lists recipes learned twice.

Confusing: When am I Stealing?
Lots of items can be taken and its not stealing. Some items are marked red and I know not to take them. The confusing part is some items aren't marked red and still are listed as "Stolen" in my inventory. This happened in several places but most often with items that were marked red, then I killed the nearby NPC's and then the items were no longer marked red but would show as stolen in inventory.

Confusing: Why can't I control that character?
You need to go into the ESCAPE menu to change which player is controlling a character in multiplayer. There should be some error message when you try to drag and drop a character that isn't assigned to you. Similar to the "This Character is Too Far Away to Assign" message.

Request: Pathing through danger indicator
Some way of knowing I am about to walk through fire in combat. So many times the dotted line looks like its just outside the range of fire on the ground only to find out it was just inside and my character burns to death.

Confusing: Endured Death, Died Anyway
The ability that lets you survive death with one HP almost always ends with you instantly dieng due to whatever status effect killed you. It makes this skill point a waste a noob trap. It should clear status effects at least for one round otherwise it is worthless.

Confusing: Conversation Scrolling
When listening in to a co-op players conversation every time they choose an option the text box scrolls to the bottom. Requiring you to scroll back up to try and find where you left off reading only for it to happen again moments later.

Overall an amazing game, played for 6 hours last night and can't wait to play more. Great work Larian!
Posted By: Skallewag

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 09:33 PM

Im really impressed with the alpha, so far I have only encountered two very minor issues.
The first one was the "end turn" button remaining on screen after combat ended, but a reload fixed that.

The second minor issue is with looting. Whenever I loot a container there is a biref period where I haveto wait a bit before I can interact with or loot another one.
Im not even sure if this is a bug or if its simply related to the updated animation for crates opening, but when you find lots of containers together in a corner its kinda annoying to have this "loot delay".
Posted By: sajm0n

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 09:45 PM

Disease caused by spell 'Infect' reduces Vitality, but at the same time heals target to full health.
When Disease ends, target is healed back to full health for the second time.
Posted By: Mjolnir

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 10:42 PM

I noticed a bug today when I logged in I have a helm equipped but turned invisible. After loading my character did not have hair was bald. I had to unhide the helm and rehide it to make my hair show up. If it makes a difference I am playing a female dwarf and I had Cowl equipped when it happened.

This is already my favorite game and it's not even finished. =)
Posted By: kingcrowley

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 11:28 PM

posted my own post related to this but the Attribute cap per level is broken... see my other post for more detail. http://larian.com/forums/ubbthreads.php?ubb=showflat&Main=69964&Number=585752#Post585752
Posted By: Zolee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 11:32 PM

Using a bucket as a helmet will add it under the character at their feet, and makes characters go bald.

Female lizard is too tall, when zoomed in fully, their head is out of the screen.

In the inventory screen female lizard's head is out of the screen.

Lizard tail isn't animated during dialogue.
Posted By: Philomorph

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/16 11:50 PM

Thanks for the game guys! Looking forward to it.

Just a couple notes right off:

In the Options screens, the first three sections allow you to click "Accept" even if you haven't made changes, but the Controls section doesn't. It should be consistent... either all allow you to hit Accept without making any changes, or none of them do.

Also, what is "fake fullscreen" really? I see it doesn't stop my mouse from going off screen, but it doesn't keep the game on top when I click on another program, so it seems useless.

Normally "Fullscreen window" mode is what I use, because it allow me to play fullscreen, but also click on browsers and chat windows on my second monitor without interrupting or hiding the game screen.
Posted By: Risks

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 12:38 AM

When using Lohse to interact with Elodi in the starting village, choosing dialog options that tell Elodi's attackers that I will engage if they pursue.

Leads to combat as expected.

Started on "Neutral Turn" for Elodi and just hung until I used mouse wheel to zoom in close, at which point Elodi took her turn. On my PC turns, my guys had no animations when doing anything like casting spells, but again if I scrolled in with my mouse wheel to zoom, I would then see all the animations execute and burn my action points as expected. Was able to basically do combat entirely normally as long as I was zoomed in


Also potential bug or else I'm dumb but I use the Tab key to toggle combat mode i.e. brandish weapons or stow them. When I have them stowed in the starting town the guards and people think otherwise and warn me to put my weapons away. My animations on the characters also confirm that their weapons are put away.

Doctor Lehste in starting town provides mushroom and potion bottle to get me going on alchemy and the "New Recipe" popup banner shows no text telling me what the new recipe is
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 12:48 AM

All the necro fire pigs disappear spontaneous, and don't really thank you for going through the effort of freeing them. One of them had something to say, but he disappeared into nothing before I could read it.
Posted By: mesmerizedish

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 12:57 AM

After completing the illusionist dungeon and returning to the Seeker camp with the intact soul jars, Gratiana won't speak to me. Clicking on her causes the dialogue box to appear on screen for a fraction of a second, but it immediately disappears.
Posted By: civb

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 01:03 AM

Just a small Origin dialogue option fault.
http://imgur.com/a/qXf5d
Posted By: philkav

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 01:09 AM

The Blood Rose Elixir gives a character +1 to all stats permanently. There seems to be a problem with that buff when you load a game however, because it then gets reapplied, stacking with itself. My character currently has a +6 boost to all stats after a few reloads, which is a bit silly.
Posted By: initalics

Re: D:OS 2 - Early Access - Bug & Issues - 17/09/16 01:56 AM

Found an interesting bug with multiplayer:

During character creation, you need to create your character and hit accept. While everybody else is creating their character, quit out of the session and join back in. The ability points and attributes that you had entered the first time will still be there and you will have more points to spend on top of that.

You are essentially duping ability and attribute points by quitting and rejoining a multiplayer session while people are still creating their characters.
Posted By: Fuzzio

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 01:56 AM

Bug: Max AP on next turn when AP regen is 0.

Created by:
- Rogue in arena
- Use adrenaline skill and spend all AP on movement (end turn with 0 AP)
- Hit by opponent with Fossil Strike (causing slow)
- Adrenaline + Slow means -3 AP regen; arena characters have AP regen of 3
- Next turn my Rogue started their turn with 6 AP
Posted By: nskajn

Re: D:OS 2 - Early Access - Bug & Issues - 17/09/16 02:21 AM

It seems that every time I level up the negative damage modifier on skills increases so that my skills, in this case marksmen/finesse, do less damage unless I use my points to increase my finesse to which they go back normal damage. I guess I didn't notice cause on the rest of my party because I kept getting better weapons, but I've been using the same crossbow for a while.
Posted By: mesmerizedish

Re: D:OS 2 - Early Access - Bug & Issues - 17/09/16 02:37 AM

Originally Posted by nskajn
It seems that every time I level up the negative damage modifier on skills increases so that my skills, in this case marksmen/finesse, do less damage unless I use my points to increase my finesse to which they go back normal damage. I guess I didn't notice cause on the rest of my party because I kept getting better weapons, but I've been using the same crossbow for a while.


You can find information about that here.
Posted By: spreadred

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 02:48 AM

[quote=spreadred]By default, it appears that "SPACE" is set to "Take All" items inside containers. This does not work for me. [/quote]

Changing the "Take All UI" key to something else works, but switching it back to SPACE, it still does not work properly.
Posted By: kingcrowley

Re: D:OS 2 - Early Access - Bug & Issues - 17/09/16 02:49 AM

Glad to see this being spread around by others.
Posted By: SomethingEpic

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 03:00 AM

Character Creation Bug:

Didn't notice this bug posted so here goes,

If you have a buddy host a game and he doesn't finalize their character, you can join in on their game and create a character. After setting up your stats and points you finalize your character then leave their game. Rejoin, do the same thing over again, then leave. All of your spent points stay and you can then start the game with max stats in everything. Abilities stick but they don't seem to be giving the bonuses of having additional points in them. Talents don't seem to stack but attributes stack and stay.
Posted By: spreadred

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 03:09 AM

When on the skill screen, "Skill Deck Manage" does not properly fit @ 1920x1200.

[img]https://s14.postimg.org/rwmzwbevl/skill_desk_manage.png[/img]
Posted By: Kibbles

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 03:13 AM

Typing in chat seems to trigger the hotkeys! This has messed us up quit a bit, but it's such a fantastic game so far that we don't mind at all!
Posted By: Kembriel

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 03:54 AM

We appreciate all of Larian's hard work and have been having a good time with the game. Thanks for allowing us to try things out so early on. Now, I'm going to roll out my list of issues. :P

1) Per my husband, ranger feels very underpowered. He is at 92% hit chance with a bow, yet he seems to miss 7/10 shots. I know it's possible to get bad rolls, but it seems completely out of proportion: We've played 10+ hrs now and almost always, he misses (and yes, it's a real miss, not just hitting physical shield).

On the other hand, I never miss with my inquisitor (dual wands) and my accuracy is 94% - only 2% higher! He feels like he doesn't contribute anything to fights, considering his one arrow shot does maybe 40 damage, where mine do 40... a piece. And I can hit multiple times, doing 100+ dmg per round.

We thought maybe he should be hitting from stealth, and yes, he does a lot of damage then (100+), however I can run in the middle of enemies, buff myself, soak up blood, do tons of damage (elemental at that), all at once. Why on earth wouldn't we just play two inquisitors and destroy everything in sight? It feels pathetic in comparison.

He also has trouble getting his bow to properly aim at enemies across railings - it will hit a ledge even when it shows as straight. But then, when he's standing literally *underneath* a ledge, he magically shoots through the wall and it hits the enemy. There seems to be a collision issue.

He played EE multiple times with ranger, and the same thing happened. He ended up doing a respec from a ranger to a wizard after struggling the whole game, and then he was able to just blow through things with ease. We really don't see anything ranger brings to the fight or makes it worthwhile/fun, which is a shame because it's typically his favorite class in RPGs.

And yes, we understand the concept of elemental arrows - use different types to add unique stuff to fights. But why do that when, again, he could just play mage and add elements to his attacks for free every turn, while doing more damage?

The enemy rangers seem a lot stronger than him, and our gear is of an equivalent level. So... don't really understand this.

2) We have the issue where hiding a helmet makes your character bald. The bucket (helmet) shows up between your legs when you try to hide it.

3) The issue mentioned above (http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=585752) where you lose dmg based on a new "baseline" stat when you level seems wrong.

4) Stacking seems bugged. We've had several items (same type and fill level in the case of potions, same cost, heal bonus, etc) in inventory and it doesn't let us stack them. This was an issue in EE as well.

5) Is an autosort for inventory not going to be in this game? I really liked that feature in the previous installment and without it, it takes a long time to sort things.

6) Another "problem" that was also in EE - if we choose to kill a bunch of people to solve a problem, we get lots of exp for it. If we choose to talk our way out of it, we get no exp. I love roleplaying but what's the point if we're going to be weak and underpowered? Might as well just kill everything. Please make talking more viable.
Posted By: paro

Re: D:OS 2 - Early Access - Bug & Issues - 17/09/16 04:00 AM

Quick note: Something that needs to be made incompatible is necromancer and zombie. Using the two together makes it impossible to do anything and not kill yourself in combat.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 04:02 AM

Armor Dodge Calculation Bug:

I noticed that the game doesn't add dodge percentage from armor to character score properly. Ifan at 21 percent fineness has 7% dodge. When He gets the leadership bonus from Lohshe his dodge goes to 12%. I have Ifan put on pants that are supposed to add 3%+ to the dodge score, but it is still 12%. I have Ifan put on a pair of boots that are supposed to add 5%+ to the dodge score, but it is still 12%. I have Ifan put on a leather chest plate that is also supposed to add 3%+ to the dodge score, but it is still 12%. Then I make Ifan wear a helmet that is supposed to add +3% dodge, and its still at 12% I then Have Ifan put on a pair gloves that add 2 fineness and 3%+ dodge, and the dodge percent changes to 13%. I then take off all of Ifan's cloths except the gloves, but the dodge score stays 13%, which means the + dodge percentage on clothes doesn't work at all.
Posted By: CrunchyCoffee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 04:23 AM

After the patch today, the repair hammer disappears after one use.
Posted By: Themilkman01

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 04:30 AM

Not sure if they have been mentioned before but i found a couple of glitches firstly after a revive sometimes the models will not reset and you will be a sliding corpse also when playing with friends you can steal things out of their inventory by swapping it with another item. Finally when getting revived in combat your character will attempt to move to its old positioning on the battlefield(really annoying when we were doing the one fight as we would res behind a pillar and they would just run out get 1 shot by the mage) hope this helps.
Posted By: Azirahael

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 04:54 AM

Lots of story bugs.

Still stuck in camp.
Found who stole the missing fruit/drugs, but no option to tell anyone.
Cannot free the elf.

Cannot find any way out, short of fighting the 4 guards and their dog.
And they kill me. A lot.
Posted By: Two Flyers

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 05:43 AM

Hello Larian studios,

I've got 2 possible glitches/bugs I would like to tell you about:

1. Sometimes when toggling the helmet on my character in the campaign it removes the hair of the character (becomes bald) until I toggle it again.

2. Not sure if it supposed to work like this or not but in the arena I cant seem to use the local chat to talk to anyone I am versing.

Thank you.

ps. the rouges sneak source power might be a bit strong to kill anyone in one shot (in the arena).
Posted By: Cleminemi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 06:47 AM

Is it just me, or is inventory sorting not possible yet?
Posted By: Neonivek

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 06:50 AM

Glitch

I spoke to the cat with Petpal as a Lizard. I forget the exact conversation path I took...

But I took no tags that game. So the Cat had a conversation topic that was completely blank.
Posted By: ualac

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 07:01 AM

As mentioned by others there are a couple of alignment issues related to ultra widescreen (3440x1440) other than that it seems to play rather nicely at this resolution and aspect.

I posted a couple of issues (with screenshots) to this album http://imgur.com/a/i8sIO

1) tutorial panels are positioned incorrectly for targets that are off-centre.
2) chat icon in lower left has alignment issues when chat is hidden, and when dialog is being displayed.

One other request would be for a volume adjustment slider for the interface widgets. Some widgets (patricularly in the settings) have rollover noises that are rather annoying and can only be adjusted by lowering the master volume. would be nice to have better control over these so they are not as invasive to the game experience.
Posted By: Akalalis

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 08:49 AM

Created a group of three folks - and strangely, the game set one of us solo (myself) and the other two in the same party together. I am hoping that this is a bug that may be eliminated or may not come up again.

Aside from that, most things seem solid, even if there are a few glitches.

We're about to start a four player run tomorrow/tonight. See if the party setup does the same thing.

Two folks were playing elves, and one of us was playing a lizard.

Overall, the changes to the mechanics - especially the update to how armor works - is nice, and reminds me of my days playing Runequest in the early 80's.
Posted By: nommier

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 08:58 AM

*************SPOILER!!!************


Bug with Radeka, the witch:

You can avoid combat with her by simply shooting her with a crossbow instead of talking to her. This way you avoid her spawnings to spawn. Dunno if it's intended, I think it isn't
Posted By: Cleminemi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 09:12 AM

On the map I can only have one of two location markers - entrance to the underground and door into the fort. I can't have both?
Posted By: Krag

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 09:36 AM

There's bug with the cape hanging behind the Simple Shirt armor on my human female character.

http://imgur.com/a/hQe0c
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 09:53 AM

I have the feeling that my attacks with normal weapons (no elemental damage) or skills that cause only physical damage cause elemental or status effects anyway.
When fighting the frogs in the cave at the beach, one of them got stunned when I used an attack with a normal weapon.
Sometimes I saw the message "status effect x failed" even though I used an attack that does not cause this status effect.

When using first aid, sometimes it did not heal me. It did heal me outside of combat when not poisoned and it did heal me during combat when I was not poisoned. It did not heal me when I was poisoned in combat. (not sure if it did cure poison, my char died shortly after anyway). I did not test it when I was poisoned outside of combat.
Posted By: mfr

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 10:29 AM

This seems to be a "feature" which has not caused a problem so far but is confusing.

After killing the group on the upper floor of the fort, all of the goods turn gold colour, so taking them did not count as thieving. However, in the inventory they are shown as stolen. I haven't been lifted by the fuzz yet, so it seems that they were indeed nickable without consequence.
Posted By: Lohikaarme

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 10:34 AM

So far...

Features I would like:
* Character creation could mouse wheel control camera zoom.
* Option to mute or half music volume at character creation so that you can listening
* For E Q keys feels more natural place for camera rotation

Bugs
I reference this video for bugs https://www.youtube.com/watch?v=_qQk6twIYYw

* By rotation camera fog of war sometimes gets clear. Example at 59:20
* Dallis doesn't know how hammers work at 1:06:46
* Jeth's head is popping out of existence and back at 1:27:08
* Half of a stool is in the wall near coordinates (246,144) at 1:39:00

PS:
@NorD: Is there known bug list?
@Helaene: What is problem with huge boobs? suspicion
Posted By: dijou

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 11:38 AM

Hi,

Just encountered a really bothering bug.. I'm fighting the high judge Orivand, he has 0 life left but he still lives..
No matter how much I try to attack him he won't fall dead so i'm stuck in this unending fight :/
Posted By: Xenarath

Re: D:OS 2 - Early Access - Bug & Issues - 17/09/16 12:21 PM

We had a random person join our party, and he left, but we're stuck with his character and we can't find a way to kick him. When trying to talk with him by left clicking on his character, it just does nothing. He can, however, talk to other characters, which yields a "character dialogue coming soon" message or whatever.

This is quite frustrating as we don't really want a random person's character in our party.
Posted By: Zolee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 12:44 PM

Teleporting noxious blue bulb during animation makes it bug out with the effect getting stuck, the framerate dropping, and it bugs the game, so that when you try to load a save it gets stuck on a black screen, having to close the game through task manager.

Female lizard's head doesn't fit on the journal page.
Posted By: OgNimaeb

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 02:38 PM

Hello,

The game just won't start for me. I have updated my video drivers and checked that both .net and C++ are installed. I haven't had any alerts from my antivirus (Windows 360), so I don't believe that is the problem either, and I'm using Windows 10.

When trying to launch the game after downloading, it immediately complained that the executable file is missing. I verified the file, and Steam prompted me me to download a 738.5 kB file. However, whenever I try to download it, Steam gives me a "disk write error". My disk is definitely not full (I also checked it for errors).

I deleted the game and downloaded it again, but it made no difference: the issue recurred, in the same way.

Any ideas? :-/
Posted By: Cleminemi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 02:58 PM

I can't seem to switch between explorer and classic mode anymore, stuck in classic mode (I started with, but wanted it somewhat easier :p )
Posted By: Vomi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 03:06 PM

Hi, here are some game breaking bugs I found:

* I can't change the spells I have available in my deck and "Reset All" does not work. This only affect my main character.

* I have just leveled up and I can't assign to my main character any attribute points. This only affect my main character. This was somehow fixed by loading a save game just few seconds before I leveled up.

Steam id is: vomii. Thanks and good job with DOS2!
Posted By: OgLuk

Re: D:OS 2 - Early Access - Bug & Issues - 17/09/16 03:30 PM

I started being able to see other online games. I created one for my friend and I to play in. We got disconnected and had to reload the game. Now when I open the game, I can see people talking in Global Chat but I cannot see any games in the lobby.
If I start a game now, my friend cannot see it in the lobby. I cannot join anyone elses game because the lobby is empty. Yet I can chat with people.
If I open the Connection Options in the menu, it says I am not connected to the online server community.

Is anyone else having this issue? Any idea how to fix it? I've tried uninstalling the game, deleting profiles, restarting computer....
Posted By: Hodgesaargh

Re: D:OS 2 - Early Access - Bug & Issues - 17/09/16 03:55 PM

There is a nice "bug" that allows you to travel to the entrance of the Blood Rose cave through the vault above it. The pathfinding finds a path through the ground inside the vault.

I like to pretend it's a secret portal in the floor ;)
Posted By: GalGof

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 04:15 PM

http://steamcommunity.com/sharedfiles/filedetails/?id=765202787

tried to teleport flowers together, clearing path out of hill - game become unplayable. can't cast, can't save, can't load..

http://steamcommunity.com/sharedfiles/filedetails/?id=765206914
if u teleport jars onto stairs, broke them here - u can't go anywhere from here, jar's shards blocking all way out

http://steamcommunity.com/sharedfiles/filedetails/?id=765208196
some thing wrong here.
after freeing amyro - just found him dead at the entrance. and npc near it waiting for him, and i can't tell her his corpse 5m away?

http://steamcommunity.com/sharedfiles/filedetails/?id=765209942
seems u need magic water to instinguish magic fire.. rolleyes

http://steamcommunity.com/profiles/76561198029586502/screenshot/266099654985674699
sooo, is it permament dead or is he can be resurrected?
*why can't i chop his head off and eat it? rolleyes
Posted By: GalGof

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 04:19 PM

Originally Posted by OgNimaeb
Hello,

The game just won't start for me. I have updated my video drivers and checked that both .net and C++ are installed. I haven't had any alerts from my antivirus (Windows 360), so I don't believe that is the problem either, and I'm using Windows 10.

When trying to launch the game after downloading, it immediately complained that the executable file is missing. I verified the file, and Steam prompted me me to download a 738.5 kB file. However, whenever I try to download it, Steam gives me a "disk write error". My disk is definitely not full (I also checked it for errors).

I deleted the game and downloaded it again, but it made no difference: the issue recurred, in the same way.

Any ideas? :-/

https://technet.microsoft.com/en-us/sysinternals/processmonitor.aspx

u can try this tool to see what process try to access when it get's "disk write error"
Posted By: OgNimaeb

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 05:12 PM

Thank you! That is a very useful tool to have!

I didn't find the culprit with it, but when I turned off the antivirus to keep it from spamming the process list, Steam was suddenly able to install the file correctly, and I could start the game. It's weird, as the antivirus always tells me when it's blocking a file!

Well, at least I can launch the game now. :)
Posted By: BlasiuS

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 05:15 PM

Bug: a lot of NPCs will tell me to stow weapons even when my weapons are already stowed.

Bug: entering into trade with an NPC will stack all items. Ex: I split a stack of 6 shells into 2 stacks of 3. When I go to trade, the shells are back in a stack of 6
Posted By: Irons

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 05:32 PM

Till now the only bug I saw was that Armor sometimes is invisible and also removes hair.
The bug is not based on a specific armor sometimes it showes it and after you open the inventory again it's invisible.
Posted By: GalGof

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 06:06 PM

https://youtu.be/CBlasladP6Q

don't know what to say:
on the one hand - suicides seems like bug
on the other hand - it's just hillarious moment hahaha
Posted By: Shimitry

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 06:58 PM

Bug: Just after the update today, I was on game changing some video configuration, so I applied the changes and began to play. Then, a couple of seconds later, the game crashed. Now, whenever I try to start the game, it stays on a black screen, with the mouse cursor loading, for the eternity. For record, I checked my video card updates and also the integrity of the game archives. Steam found that 1 archive was missing, but it was repaired and the bug persist. Hope that someone can help me.
Posted By: Beyond

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 07:54 PM

Posted a ton of feedback and issues over here, hope it all makes sense:
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=586220
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 07:58 PM

The "ground smash skillbook" give me the "battle stomp" skill.
I think that a skill book should have the same name as the skill it teaches.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 08:11 PM

There is something strange when you trade items.
When you start trading, the "all" button is selected. When you click on an item in your inventory, it will disappear in your inventory and show up in the central part on your side (sorry, not sure how it is called)

If you click on the "junk" button, absolutely all items are shown. If you click on an item that can not be seen in the "all" button (like keys or books) they can be seen in your inventory and in the central part. You can sell these things without problems.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 08:36 PM

If you sell items to somebody and this person dies later, you can get the items you sold him from his corpse. This was also the case in D:OS1 and it can be exploited to get lots of money.

I found this out when dealing with Gawin. I sold him something, then I did his quest with teleport. Then I found his body in the dungeon in the room with the flesh golems.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 08:45 PM

When crafting a doll, the thread is consumed but the cloth scraps are not consumed.
Not sure if this is intended, but it feels strange.
Posted By: LowfatEnvelope

Re: D:OS 2 - Early Access - Bug & Issues - 17/09/16 08:48 PM

In Fort Joy, when you steal something off of the card players' table and get caught, and then fail a persuasion option, if you talk to the person that runs to get help then he acts like he thinks you're someone you aren't and has never seen you before, and if you use the "play along" option then he'll stop running for help and there's no consequences.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 09:16 PM

- There is a way to loose all of your equipment:
I entered the prison via the teleport quest with my whole group. In the prison, I took everything I could take. This included all chests end vases (Just to be sure, After I took what is inside the chest, I took the chest itself in my inventory and sold it).
Then I did the quest where the smith removes my collar and I was imprisoned. I am naked and my inventory is gone.
suggestion: If my items should be in a chest, replace the chest with a cupboard or any other kind of container that you cannot take away.

- In the upper part of the prison, I took some paintings. The paintings of a relic wight 1 wight unit while the paintimg of alexandar wight 150 wight units. I am not sure if this is intended.

- I can stack all scrolls of resurrection in my inventory except one. When I pull this single scoll to the stack, they just switch places.
Posted By: Kerael

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 09:23 PM

Also had an enemy going up and down the ladder indefinitely, there was another enemy at the top of the ladder.

Are the portraits of alexander meant to boost your income by that much? The amount is just bizarre.
Posted By: techmind

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 09:26 PM

Shriekers + tp = insta win vs bishop(lvl 10 fight, i was lvl 5-6), (need tp skill<-( tp to shriekers area) or gloves of tp, + hail storm<- ranged aggro) - no damage done, by heroes[except tp damage])

http://imgur.com/a/Z5S8W
Posted By: GalGof

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 10:00 PM

1. Kerban rapier dialogs seems a bit broken

2. u can't learn new skill from book if u have item with that skill

3. sneaking in combat makes enemies stick to one point and makes it too easy - better them go to last known position to check or something..

Posted By: Trynvae

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 10:24 PM

Found an issue where female elves who have helmets equipped and hidden appear bald.

Also the Lord Whithermoore quest has a bug where I was able to claim both rewards by absorbing his soul and then taking the urn back to his body and destroying it. The quest didn't get marked as completed though.

So far the game's great! I just wish it had voice acting at least on the level of the non-enhanced version of the first game (Player barks and other non-dialogue text). But I imagine you'll be doing that anyway later in the alpha or beta.
Posted By: Kerael

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/16 11:07 PM

In multiplayer need to fix the dialogues that are clearly visible to all players and reveal the position of invisible targets.

Also need to fix Cloak and Dagger skill for rogue that does the same thing while the user is invisible.
Posted By: iSpam

Re: D:OS 2 - Early Access - Bug & Issues - 17/09/16 11:22 PM

2 Bugs for ya:

First I found was if you have the soul jar for Gratiana, and you tell her you'll consider what she says and come back later (while she is at the staging point before they attack the harbor and I haven't talked to her before), when you talk to her again she gives you a message about liking you and no other conversation options.

Also, I already had the purging wand before finding Gareth, so when we got back to his seeker camp, I gave it to him before he walked back to camp. After trying to find him at the staging point, he was not there. I found him stuck on the platform at the original camp, and could not talk to him, though I could attack, and he responded to me having my weapon out.

Absolutely love the game, put 24 hours into a "12" hour adventure.
Posted By: LowfatEnvelope

Re: D:OS 2 - Early Access - Bug & Issues - 17/09/16 11:55 PM

Don't know if this is intentional or not, but:

When you hold shift to look for cones of vision, you can see the vision of people/creatures that are off-screen.
Posted By: Plinkett

bugs - 17/09/16 11:57 PM

Hello there, I just encountered 3 bugs so far, here they are;

-Vision cones around NPC's like I'm in sneak mode when I'm not and them telling me to stow my weapons when they're stowed (spoilers: This happened after the croc fight in the hidden area with the elf and her daughter right near the start). Reloading a save didn't solve this, but rebooting the game did.

-Disappearing heads when characters sit down (NPC's and player characters alike).

-Disappearing hair when ticking the 'hide helmet visual' box, unticking it and reticking it solves this at the moment.

That's all I've found at this moment. Now, these may have been posted before but I guess it was worth mentioning.
Posted By: Flailinggnome

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 02:09 AM

Some minor mesh warping on the female lizard when wearing work shoes, mage shoes, and similar boots that share the model.

[img:center]http://imageshack.com/a/img922/4593/GNIauJ.jpg[/img]

Posted By: Kembriel

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 02:16 AM

1) Update on ranger... doesn't seem as bad having reached the end of the area. Husband pumped finesse up and got a slight weapon upgrade and now he's more consistent about hits (accuracy is actually over 100% buffed), damage not as bad. Still seems odd that his big skills can miss where mine can't (unless enemy still has magic resist up)? But especially from stealth, he can get really massive hits off. Woo! Takes longer to ramp up, though.

2) Gratiana - after we got the soul jars for her and gave her soul back, she said thank you, then every time we saw her afterwards we got another chance to "give her the soul jar back" even though we'd already done so. She also kept telling us to go get Bracchus' weapons even though we did that too.

3) In Bracchus' lair with the soul jars, I wasn't able to pick up some of them - I could select the option to pick them up, but they stayed in place and didn't go into my inventory.

4) Gareth - Didn't recognize us as the people who saved him when we first went to the Seeker camp. Then when we said we'd meet him at his rally point, he wasn't there. He was just standing back at the camp, bugged, and wouldn't talk to us.

5) Also, back at the rally point - every one of the Seekers who went there talked to us then just sort of... wandered away? It was literally empty before we went on to the Bishop fight; I thought the idea was that we go into the battle together? And of course with Gareth gone it was just our party.
Posted By: dam23

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 03:34 AM

'kay brace yourselves, no less than 19 bugs and dialogue errors incoming.


1/
Pickpocketing Daggers from Fort Courtyard (where the captain+paladin are) magisters' inventories doesn't yield said daggers.
They simply do not appear in PC's inventory.


2/
Soul Jar room under the Keep.
Shatter the Cold-Hearted jar, room gets blanketed in ice.
Shatter the yellow-bellied jar, mobs spawn, a Pyromancer Guardian keeps going down a ladder then back up as he realizes the ground is frozen.


3/
When acquiring items, they are shown in the game screen, floating from the right to the left towards the character's portrait.
If acquiring *many* at the same time (ie, sold lots of junk to Zaleskar, killed it, retrieved all items), they stay stuck in a static state and don't go through the animation, remaining displayed on-screen next to the portrait.


4/
After the fight with the Voidwoken Deep-Dweller, with undead necros casting rain of blood, some characters' health bars remained purple although no debuffs lingered.
I believe those were the characters exposed to rain of blood.


5/
When trying to ID a loremaster1 item, with a loremaster1 character and WITHOUT an identifying glass, the game says "loremaster too low" instead of "you kinda need an ID glass because of reasons".


6/
After the PC teleports Gawin away to escape the Fort, Gawin escapes into a cave, 2 things happen :
1/ Gawin's text line when he escapes is displayed then removed much too fast, it is impossible to read.
2/ the quest does not complete, even after following him in the cave (and getting a surprise).


7/
It is possible to pickpocket NPCs then immediately engage dialogue, to prevent a search phase (tested on Stingtail, Zaleskar).


8/
When one pickpockets Zaleskar after the Fort's drawbridge, triggers the search phase then fails the check, the NPC doesn't turn hostile (although he still goes "must be somewhere" or "I was robbed").


9/
While Jugs can be picked up, they show a question mark icon in the inventory.


10/
Drag-drop'ping bladed weapons on the Anvils in the Fort's Harbour actually destroys said weapons.


11/
Mortal Blow is not usable outside of combat (as in: as an opener).
IDK if intended for balance or bug.


12/
Chest with Blue Noxious Bulbs, Severed Head dialogue.
When asking about the secrets of the maze, "'y lihs are sealed" instead of "lips".


13/
Void Salamander, can be pickpocketed, but the game says "there are no pockets to pick" (real ?).


14/
Mysterious Room, Icy Soul Jar.
Dialogue: "Your vision swims. You're older" gets displayed twice, likely in place of the actual follow-up text.


15/
Mysterious Room, Antiquated Soul Jar.
Dialogue: "but a woman takes you by the hand a leads you to a tower" instead of "and".


16/
Shrine-induced vision/dream, Tir-Cendelius
Dialogue: "As it slowly starts to push you down, you know cannot resist"; missing a "you" in there.


17/
Ruins with source weapons' courtyard (before the encounter with Gareth), encounter with magisters, pass persuasion test then ask what's going on.
Dialogue: "We caught him the rat scurrying about"


18/
Lohse has TP gloves + a staff, both giving a skill.
When opening the Skills pane and hovering over the Staff of Magus icon, it actually shows the tooltip for TP.


19/
I got a "Boost" bonus to every stat on my PC (possibly from the Rose Elixir which gives +1 all ?).
Every time I save/load, said boost goes up by 1.
I'm currently sitting at 34/47/34/32/36/36 stats (+22 all).
At least I need not worry about Memory slots...



== Bonus defects unrelated to the game ==

1/
Your forum software sends one's chosen password in *cleartext* along with the registration confirmation email.


2/
Following 1/, means that passwords are possibly stored in cleartext in the database.
Seeing how people often reuse the same password for multiple accounts, this makes your database a choice target.


3/
Forums display their name (UBB.Threads) and version number (7.5.8)


4/
Apache (whoever still runs apache as their frontend ?) displays its version number and OS (2.2.22 / Debian)


You may get in touch if you wish to discuss this further.
My mail's in the database along with the (possibly cleartext) passwords ^^'

Posted By: Fuzzio

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 03:59 AM

Bug in quest: Withermoor's Soul Jar

Our party removed the spear from Withermoor. The boy Mody says "Here, take this. I'll show you how to find my secret fort - and my treasure chest. So here's your last quest!"

However, no item is received, no quest is added to the log, and the boy does not change his idle walking behavior.
Posted By: Poince

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 04:21 AM

Hi team!
I am not sure if this is intentional but i think i found a bug, When you pick zombie trait and attempt to rest your party it will instant kill your character. I imagine its due to the health gained (set to max) being turned to damage (set to 0). Also there seems to be a lack of sound when interacting with box's and barrels that i remember in the first game, the sound of dragged lids and such. Love the game guys, great work, cant wait to see it in its completed glory.

- lots of love
-Poince
Posted By: green00knight

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 06:29 AM

General Bugs:
* While in the user menu screen, selecting confirm/ ok, in between menu option requires the user to back out of the menu, then enter again to apply the setting.
* Path finding for player characters often ends up having the character go to locations surely not intended.
* Path finding for player character after resurrection to chained/ unchained player characters that exceed 1, while in combat, will initiate auto walking as if out of combat for the additional party member resurrected. The pathing for this bug is also broken as well.
* The game keeps sending the user to the desktop in full screen mode intermittently on windows 10.
* Purging wands against the "shriekers" was ineffective.
* Unable to stack like items, such as shells, berries, mushrooms, potions, etc... often no greater than stacks of 2-6.
* While in combat and not the current player's turn, if a hotkey is pressed, it is delayed and executed on the start of the that player character's turn.
* The warfare ability "shockwave" and "ground slam" are the same ability, different name and should be merged. Most likely an artifact from conflicting branches in development when published.

UI Bugs:
* Party inventory sometimes does not allow the user to r-click on an item to return an action selection menu and requires the user to back out with "escape key" or select another player character.
* Character attribute screen does not reflect the character's experience in the presumed experience bar where the character's name and level is displayed.
* When tool tips pop up in a user's screen, the user forfeits the ability to interact with other UI sprites or menu options.
* When drag-dropping a skill into the place of a memorized skill's slot, an error returns "Not enough memory slots..." vice replacing the destination skill with the desired skill.
* Near the end of Act 1, the full screen map loses icons, player markers, and other key notes for game space reference.
* If a player character dies, the top combat initiative combat order queue disappears until another player character is selected.
* The tilde key "~" to toggle on/off character outlines resets at combat start/ end and needs to be reenabled.
* Deleting items out of the quick slot bar by unlocking and drag/ dropping he button into the game space results in dropping the actual item from the player character's inventory, vice deleting only the quick slot button's icon.
* If movement or an ability is selected and the user places their cursor over the portrait or any panel in the normal user interface screen without sub-menus, that selected primed ability is executed, most often in an unintended manor or location.

Quest Bugs:

* Quest with Ghost Withermoore does not trigger the next phase of the quest through breaking the proper urn to release his spirit and remains uncompleted.
* Final battle:
** Reinforcements never arrived
** Voidworm spawn after final hostile NPC death does not trigger Garret or reinforcements.
** Garret spawns invisible until after worm's death, where remaining environmental damage easily triggers a defensive NPC response to engage Garret in battle.
* Dungeon of Fort Joy, Han's escape boat cog wheel interactive when activated does not return a result and resets the player character to its destination location in front of the boat.

Exploits:

* Inventory items between player characters, regardless of control, while in the party inventory menu, can "steal" or "force take" items by drag/ dropping items from the controllable character to the desired target character's inventory. This exploits the item swap ability, but breaks the restrictions to inventory management based on distance, player health/ life status (dead or alive), and allows players to steal or swap inventory items that normally would not be able to be exchanged between player character inventories.
* When a user equips an item with a special ability, they may memorize the ability permanently then discard the item while retaining the skill or ability.

Undefined issues:
* Items remain in the game with "luck" traits, though luck is not in a player character's attribute screen. This could potentially be an artifact of previous versions of the game, or is as intended--currently unverifiable.

General Feedback from Act 1, Alpha w/ Recommended UX improvements:
* Navigation would be made easier if the user could direct the characters from the mini map or full map screen.
* Better Side screen scrolling bounding box/ sensitivity and speed should be two distinct game options. Scroll speed being the rate at which the screen pans, while side screen scrolling sensitivity is the delay an d threshold to where the user's cursor must extend beyond the windowed game space before initiating a side screen scroll command. This would reduce the game from scrolling every time the user cursors to the skill/ ability bar, or to select a menu option on the lower left hand corner of the main tool bar.
* Greater detailed player character attribute descriptions and/ or formulate with calculations. Currently players are unable to determine how to increase the starting, overall, or surge AP/ Soul Point pool, if at all possible. If not, outline in the mouse-over description that it cannot be modified.
* During multiplayer combat, while multiple players managed multiple characters, it became difficult to determine whose current turn it was. Previous games had a splash screen stating the current player & character turn.
* Environmental and special effects becomes very intense, even for high end terminals. Please reduce particle clutter and complexity to improve graphic performance.
* When a trap is detected, should automatically cause the character to halt immediately, requiring a new path to be established after the trap was detected to confirm the path selected was intended.
* Character pathing seems broken. Frequently the path a slave player character takes is irrational, long, or dangerous while trudging through hazardous terrain and obstacles.
* Having to hold or press the L-Alt button to see loot is impractical and often leads to players having to "wedge and prop" the L-Alt key down while adventuring. This proves problematic when needing to select option buttons, but most importantly could be solved by a toggle on/off keys.
* Continue to optimize the inventory management screen by: auto-organize, sort, stack, auto equip, equip best, equip best by attribute/ type/ bonus/ trait, and repair all button(s).
* Place how many charges are remaining on an items with expendable charges.
* If an item is cursed and has a negative attribute or trait, when cured, remove the negative attribute or trait.
* When trading or interfacing with an NPC, a mouse over their perception/ relationship status reflects the degree of bonus or hindrance, vice only a perceived arbitrary number/ value.
* In an ability or attribute description, note the cap or maximum value before no longer receiving a bonus, such as leadership.
* Place a minus, confirm, commit button to the attribute and ability changes permitted once level is gained. Also, include temporary adjustments to descriptions with the projected changes in parenthesis.
Posted By: Cleminemi

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 06:39 AM

(1) I had bugged fights in the the dark cavern and the mysterious room; the mad guy didn't fight and did not appear. One time couldn't do anything - his portrait was shown at the top, but not visible and no fight. Had to reload.

edit: (2) something I see with trompdoy now and before with other enemies: casting of tactical retreat seems a bit off a lot of the time. He retreats and starts walking back the distance he retreated...

(3) journal extries keep flickering, although I have read them and nothing is new

(4) pathfinding with height differences and small platforms is difficult for the party - one or two stay behind and when clicking again, the first one (that already 'reached destination' party of 3) stars climbing back to stay with the others...
Posted By: Interficiam

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 08:02 AM

I encountered a small bug: I was in combat and it was the turn for one of my characters, but no action worked. I couldn't attack and couldn't end the turn. I also couldn't run away. However, I could walk indefinitely. Since I wasn't able to win or loose the fight, I had to load my last save game to fix the issue.
Posted By: DarkSpiral

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 08:09 AM

Hello. I managed to break the Purged Dragon quest by using teleport on Radeka. The dialogue never triggered, and she stood there and let me whallop on her until she was dead. Apparently the quest doesn't progress if you never actually enter battle?
Posted By: Divine Wind

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 08:52 AM

Hi. I'm bugged on quest and unable to continue. Problem now i have is that i cannot speak to Gratiana(on all my characters). This happened after i speak to her the first time(to get soul jar quest) and now i cannot complete the quests. Currently still in Seeker camp, have not continued the story on Gareth's side after retrieving purging wand.

Some times, the waypoint location that is marked by quest(yellow pin) disappears randomly on my map and reappears again. I dont think that is normal right?
Posted By: Dark_Ansem

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 09:45 AM

Ever since the last patch, load times have increased a lot. Is that normal?
Posted By: Lynoa

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 10:17 AM

*inventory:
some Items do not stack. For me its: lemon, pepper, water melon, leather scraps.

*Pop up info on items:
some info does not update. If I eat a bloodies leg (I thought I would get some memory out of it...) and pick up another one, the info sais: SPECIAL; Effect unnown.

*black cat
when you talk to the black cat the first time and your first answer is number 3. Then the next *page* has numbers 1 and 2 but only on 2 there is something written

*Quest: Stone statue withermoor
If you find the way without the kid and take the quest and then play with the kid and follow him to withermoor, u can´t talk to tha kid anymore and u do not get the *treasure* from him.

Posted By: Bhazor

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 12:22 PM

Was looking at my skills and a recently learned skill from eating a corpse replaced my elf self sacrifice skill and that was now below the list of memorised skills. When I clicked to re add it vanished and now seems to have vanished from the skills book altogether.

Never mind it seems to have reappeared.
Posted By: Kaze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 12:24 PM

Hello

I had the same problem, when i started the game i got a blackscreen after the logo of larian.

Here is the solution that worked for me with NVIDIA.

-go to :
NVIDIA Control panel > Manage 3D settings > Program Settings
In "Select a program to customize:" choose DOS2 and "Add" then make sure that in the option "Select the preferred graphics processor for this game:" is set to "high-preformance NVIDIA processor"

-Now open your file explorer and go to :
" \Program Files (x86)\Steam\steamapps\common\Divinity Original Sin 2\bin"
and open "EoCApp" as Administrator
(Rightclick "run as administrator")

This worked for me, i hope it helps
Posted By: GalGof

Re: bugs - 18/09/16 01:07 PM

dialog with Feder pig dissapearing right after appearing wher he inside hideout

u can't place item skills on skillbar (like staff of magus) and later in game it a bit of a problem when there is no empty cells for autoplacing from staff and u cant remove scrolls or grenades from skillbar without droping them out of inventory so u have to remove several skills from skillbar, unequp staff, equipstaff, place other skill's back...
Posted By: Khiel

Re: bugs - 18/09/16 01:13 PM

On a Tomb (where is a "dry" well) after passing the force field you have one of the tombstone that can be activate. All characters are saying they can't move it but my dwarf don't trigger this sentence.

So 2 choices my stength is enough but it's bug or the sentence is bug for a dwarf (custom char). By the way if someone has a hint or the answer it will be great.

In this tomb I have found a secret area with a switch but it did nothing it seem.
Posted By: Valid

Re: bugs - 18/09/16 01:36 PM

TELEPORTER QUEST IN FIRST CITY

Having acquired the gloves of teleportation and speaking to the npc, he marked the location of the cove on my map. I then reloaded the game and the markers have dissapeared
Posted By: Farmer Bob

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 02:49 PM

Playing co-op. Friend is battlemage with dual wield and Opportunist. Enemies never trigger an attack of opportunity. We are around 7 hours in and have never seen it trigger. Not sure if bugged or misunderstood mechanic.

Lohse's frost rain spell splashes far outside the ring displayed for targeting, causing friendly fire. Would like it to more accurately display the radius of damage.

Used the boat at the bottom of the jail to escape the prison. One character was apparently too far from the boat and got left behind. Should have a warning message to gather closely, or some way to avoid this.
Posted By: Dysent

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 03:17 PM

killed the crocs before acquiring the gloves quest - didn't get gloves when killing them, and after acquiring the quest the gloves weren't on the corpse when I went back to it.

Also, quest didn't actually mark the cave on the map.
Posted By: Kuritzo

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 03:31 PM

If you have your source collar removed in the hideout outside Fort Joy, and then return to the fort, do the arena of the One and talk to the lady in fort Joy, she acts as if you are still wearing it, and will "remove" your collar for you, complete with all the dialogue, despite it already being removed.
Posted By: Bhazor

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 03:45 PM

Talked to Magister Loke and triggered the skeleton fight. When I finished the fight I could not interact with Loke and he had the "in conversation" bubble over his head. Futhermore one of my character (Loshe) has the attack cursor when I mouse over Loke.
Posted By: CrazyFireFerret

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 03:48 PM

I'm not able to talk to Stingtail after getting the orange from him (and killing Griff.) The dialogue box will come up then disappears, and he will just go back to sleep.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 04:07 PM

- The quest "The teleporter" is still in my questlog, even though I entered the prison that way and I found his body there.

- The item "jug" has a ? as symbol when it is in the inventory.

- You can find lots of empty books in the game. You find a book, you want to read it and you see empty pages.
Posted By: worri3db3ar

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 04:12 PM

not sure if anyone mentioned this before but I would like to suggest a way to increase the font/UI size as the writing is hard to read after a while on a laptop I find.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 04:28 PM

I entered the fortress of the magisters from the prison. Then I left it via the main entrance and killed the 4 guards and the dog at the gate. so far, so good.
Then I went up the stairs (when you look from the gate to the front door, I went up on the left side) and there I was fighting a single magister.
This is not really a bug, but encounter design is so good in this game, that it feels somehow strange when you fight a single soldier while you attack a fortress.
The magister could join the battle at the gate, or when we go up he runs away and calls lots other guards for help. We have just broken through the front gate after all.
Posted By: techmind

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/16 04:37 PM

pixie dust + needle & thread = unknown item
Posted By: Vanir

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 05:25 PM

I haven't been able to load my game up yet. I got my key, entered it on Steam, and downloaded the game fine on Friday, but it won't launch. I get the same error every time I try to load it up. "The procedure entry point TryAcquireSRWLockShared could not be located in the dynamic link library KERNEL32.dll." I have tried unistalling and reinstalling, verifying the game files on Steam, and searching through the troubleshoot for anything, yet still getting the same results. I have sent all of my crash reports to Larian, but if I type any words in the crash report then it won't send. Any ideas?
Posted By: Auzy911

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 05:41 PM

I'm not sure if this will help but try verifying game files, restarting your pc, then before launching the game, disable your antivirus and firewall. That way you can make sure there is nothing interfering on that side. Because for me AVG antivirus will instantly crash on startup although it does not give a Kernel error. Good luck
Posted By: BARON OF HECK

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 05:42 PM

Using a skillbook is unresponsive if that character currently has that skill via equipment. I had Teleportation from the gloves from that crocodile quest and found the skillbook for it later, but using it did nothing, no feedback that "You already know this skill" or anything. After unequipping the gloves it worked fine though.
Posted By: Tiaan

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 05:59 PM

Fight with Gareth as an ally he decided to go in a loop of going up and down the vines... It's still going on... I assume this is a bug.
Posted By: mesmerizedish

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 06:01 PM

Originally Posted by Tiaan
Fight with Gareth as an ally he decided to go in a loop of going up and down the vines... It's still going on... I assume this is a bug.


Are you sure he doesn't just like to stay active? :p
Posted By: titos2k

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 06:01 PM

- Gareth stuck in sanctuary, doesn't make it to rally point and game glitches from now on (after getting through gate, dragon appears and flies off like a douche freezing my team :D people running somewhere, no info what's going on and my team is too weak to beat the bishop without help)
- Rain spell sound loops forever (once per several minutes) save/load/restart/reboot doesnt help, my soundcard is Soundblaster X-Fi, glitched appeared after location which gives you bless spell. I'm guessing its something with the combat happening below.
- teleport spell should be disabled in gargoyle maze IMO
- my elf male witch character sometimes appear as a bald guy when i enable hiding helmet feature.
Posted By: Lynoa

Re: bugs - 18/09/16 06:05 PM

Originally Posted by Valid
TELEPORTER QUEST IN FIRST CITY

Having acquired the gloves of teleportation and speaking to the npc, he marked the location of the cove on my map. I then reloaded the game and the markers have dissapeared

I do have the gloves, but no npc to talk to. who/ where is it? also just picking up the gloves does not give you a quest
Posted By: Southstream

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 06:49 PM

Hello i haven't found any bugs that i noticed as i played the game but i did notice some simple spelling mistakes. If needed i took photos of it mail me for them then. it's nothing major but something that could be fixed hopefully

Speaking with: Fara worrying about her child that's already dead, she says "I'm sick with worry. Completely sick. and 'NOW' one else in this damn camp will lift a finger to help me find her."

Speaking with: Duggan in the 'seeker camp' he says "Someone to replace Lucian and push back them Voidwoken. Someone to restore order and protect the Source. I'd 'SPAEAK' to Exter if yeh want to know more."

1st Answer of the above comment of Duggan: 1. *Wonder how they'd recognise know a Godwoken.*
Not sure if that's a spelling error or not

First meeting with Garreth i think his name was, the Seeker leader. Anyway the Narrator says:
*His eyes dart to and 'FRO', as if searching the shadows for intruders.*

Hopefully this is more helpful than hateful thanks for two great games in Divinity: Original Sins!
Posted By: killerboy153

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 07:01 PM

Hey i have encountered a bug that makes it impossible for me to interact/move unless i right-click and choose the action and this applies to all my character.

This happened after i ate an unknown body part and the reloaded right after.
Posted By: Madscientist

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 07:11 PM

items with +X% dodge do not change the dodge rating in your character screen.
Posted By: lucasiscalling

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 07:58 PM

- random thunder sound playing anywhere outdoors

- there's a place with a cursed lever (and a rat telling you that). Cast an icy shards spell and it disappeared! The base was still there, the info bullet too (with a health bar of 12910 points or the like) but no more lever

Posted By: titos2k

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 08:10 PM

- [Bug] NPC's often react like you have your weapon drawn, (have to press tab twice to calm them down)
- [UI] Couldn't find character's class info in character menu
- [UI] Opening inventory covers whole screen by default - makes difficult to put stuff from inventory on ground in the right place.
- [Bug] Sometimes there's no music during battle.
- [UX] Journal is not useful enough - same as in the first game. Needs to be more meaningful (contain TODO's, more frequent updates, summaries at the end of the quest)
- [UX] Finished the game - 21h of gameplay - didn't find a single shovel.
Posted By: aj0413

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 08:13 PM

[quote=Madscientist]items with +X% dodge do not change the dodge rating in your character screen. [/quote]

Yes, this :( I'm running a solo rogue at the moment and the lack of my dodge bonuses from items working (I assume they aren't given the dodge chance not updating) causes me to have issues justifying the use of leather armor over mage armor given CC is more a magic armor issue for defense
Posted By: ChapsDungaroo

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 08:19 PM

I made my way into the swamp and happened upon a lovely field of noxious bulbs blocking my way. I decided to teleport them away so I could make my way through but that seems to have had...adverse effects. Now there are a number of graphics artifacts and crazy slowdown. Two party members decided to just run off into walls when I tried to open a chest and the others just stand around doing nothing. I thought exiting and coming back in might fix it but it looks the save retained all of the awful madness I created.

It's worth noting that trying to recreate this with a previous save was unsuccessful. All worked as expected.

If Larian is taking saves to troubleshoot issues, I'd be happy to send the problem save along.
Posted By: mesmerizedish

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 08:22 PM

Originally Posted by lucasiscalling
- random thunder sound playing anywhere outdoors


Yeah, the constant thunderstorm is annoying >.>
Posted By: GearShift

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 08:55 PM

I'm getting extremely poor framerate in the game. I'll often get below 30fps, and never higher than 45, even with the framerate cap turned to max. I have 32GB of memory, an overclocked i7 3770k, an overclocked 980ti, and I'm on NVIDIA driver version 372.70 on Windows 7 Pro SP1.
Posted By: Tiaan

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 09:13 PM

Not sure if this is a bug or not, but twice while playing this my computer turned off. No other game does this, so I am very much puzzled.
Posted By: Madscientist

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 09:46 PM

In the fortress of the magisters are some wheelbarrows.
If you press alt you see the name of the item and when you put your mouse cursor over the text it says "wheelbarrow description".
Posted By: Madscientist

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 09:57 PM

When you are at the back entrance of the fortress of the magisters (where the paladin joins the fight) there is a ladder on the left next to a water barrel. You cannot click on it, but you can click on the upper platform to walk up. The ladder on the right side works normal.
Posted By: JJ_Judge

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 10:30 PM

The things i've discovered so far:
1. If saving and reloading a game while the chatbox is active, or if the chatbox was active and the arena match was finished, and then a new one started, left clicks are not recognized by the game (e.g. you cannot move, you can select and target with skills but cannot cast them), up until you activate and deactivate the chatbox.

2. The one-handed AP attack cost is beyond my understanding. In the one-handed axe description it says 1 AP, when targeting a closeup enemy it says 1 AP, then when you attack it takes 2 AP, and always does that.

3. Sometimes, including campaign and pvp-arena, character begins his turn with 6 AP, with no apparent reason - no AP was saved the previous turn nor it was skipped etc. Sometimes this happens after adrenaline (although it should be quite the opposite).

4. If using adrenaline with 6 AP, you get only +1 AP, for a total of 7, instead of 8.

5. Enraged and fortified on the same character gives flickering black-red rubbish all over that character. I guess cloth flickering and jumping all around, especially on elves, goes here too.

6. The ladder animations are obviously not finished, especially for elves and lizards.

7. The movement AP if walking through oil is not calculated right, but I think it was the same in D:OS1. However, pathfinding is much worse now, in the first game characters tried to maximally avoid hazardous clouds and surfaces.

8. When using cloak and dagger while being invisible, in the pvp arena, the opponent can see the place you jumped from and the place you landed to. Not sure if it's intended this way, but IMO if the skill doesn't create smokescreens or something like that, the animation shouldn't be visible.

9. Once a teammate in a campaign could hit an enemy standing on highground from lowground with his two-hander. Looked weird and funny.

Guess that's all for now, will add if find something else.
Posted By: Tiaan

Re: D:OS 2 - Early Access - Bug & Issues - 18/09/16 10:35 PM

Third time the computer turned off. Both times it happened as I clicked to talk to someone...
Posted By: titos2k

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 12:02 AM

[UX] sound on hover at items or buttons in inventory is very annoying after some time. Should be more subtle.
Posted By: elvishpie

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 12:55 AM

1. When speaking with the well and offering payment, if you select the option to pay a significant amount of money it will take money from other characters. This will happen to characters that the active play is not in control of. This can lead to a frustrating situation where gold is being stolen between players.

2. When clicking on the skull shaped entry in the Hallow Marshes, the characters automatically pathed into the room where the door requires a source to open. The characters then glitched in that treasure room and appeared in the area that would be the entry point just past the skull entry.
Posted By: Afterthis101

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 01:03 AM

I discovered a bug this afternoon that doesn't seem to be on the forum, yet. It appears to be tied to the camera.

There are additional lines (diagonal) being drawn, which are particularly visible on the sand. I can rotate the camera and the lines move with it. On the left side of the attached image, the rendering can be seen. There is a clear separation between the additional rendering and the sand itself.

Perhaps it is related: I am using a Raedon 390x and an AMD FX 6300 CPU with 16GB Raedon RAM.
My drivers are up-to-date: Crimson 16.9.1
My resolution is 2560 x 1080 (21:9)

http://steamcommunity.com/id/Afterthis101/screenshot/257092455852158890

Unrelated: I cannot wait until the voice-overs arrive. Reading "Narrator: ..." really destroys my immersion.

Posted By: Nivv

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 01:06 AM

Encountered an odd issue, where certain objects such as cloaks, banners, flags, and such were flickering non-stop. Can't seem to reliably reproduce it, it just happened at random for no apparent reason upon a fresh reload. Reloading again cleared it.
Posted By: IronNerd

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 02:00 AM

I found what I think is an animation/rigging bug on the character creation screen.
http://steamcommunity.com/sharedfiles/filedetails/?id=766303324
Posted By: Boumy

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 02:06 AM

Reporting a few bugs:

MAY CONTAIN SPOILERS

1. It is possible in the prison to teleport outside of the map:

[Linked Image]

2. Some traps cast fireball. They do not pause while in combat. That means you just have to position an enemy in the path of the fireball and wait. The enemy will take damage for each fireball and surely die.
On the other hand, if you happen to have a character on the fireball path when the fight starts, you better play fast or your hero will die!

[Linked Image]

3. Overpower seems bugged. I used it an not only killed the enemy by my own ally. This ally was way away from the area of effect of the skill. The skill do not mention damaging ally (only enemy).

[Linked Image]

[Linked Image]

Posted By: CrazyFireFerret

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 02:20 AM

I wasn't able to cast abilities, interact with anything, use action points (Unlimited movement), or end turn after casting rain. I was using Lohse when this happened.
Posted By: Flailinggnome

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 02:20 AM

On dismissing Ifan, and speaking to him again by the kitchen, his dialogue resets to his initial meeting dialogue.

(example:1. Greet the man, one prisoner to another
2.Take a step back and ask the man if he's sick...
3. etc...)

Not sure if its a bug or just missing content.
Posted By: Cookieb

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 03:14 AM

1) I killed the witch in the skullcave ( holding the staff to free the dragon ) from distance with arrows. She didn't react at all I think that's not intended.

2) blessing the historian ( gargoyle maze ) results in him re-igniting ( this might not be a bug at all )

3) The journal didn't update the fact that I had my collar removed. Stuck at "search companions of ... who can remove the collar"

4) My companions collar won't be removed by the smith woman, no updated dialog for companions after the fight for "the one" after attending as party ( maybe not a bug but I found it strange )
Posted By: smuckleberry

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 03:17 AM

It's been mentioned before but worth repeating:

1. Consume Blood Rose Elixir potion
2. Save game
3. Reload
4. Repeat step 2

Result: Adds another +1 to all stats each reload (+2, +3, ...)
Intended Result: Doesn't keep adding +1 to all stats

Anyone know a workaround for this? Game stopping for me...
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 03:20 AM

In the Hollow Swamps area, the fort blocked by the Shrieker, I snuck in a side way. I moved my party all in sneak mode until the Red Prince entered a sight cone. He won the first persuasion and convinced the magisteres that he was undercover. I pumped them for information, but failed the second persuasion to try to get them to withdraw.

The bug happened next - I was able to move the rest of the team, still in Sneak mode, directly through red sight cones, but the enemy didn't detect me at all. I also had to use force-attack to hit them, they were not considered hostile despite that the Red Prince was engaging in combat.
Posted By: flimmo

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 04:26 AM

1. Something i noticed - There's no waypointing available for movement like in DOS:ED. Holding shift and clicking ground targets should set me up to navigate through each point in turn, which i used a LOT in DOS:ED to navigate areas.

DOS2 allows only 1 location to move to, holding shift and clicking simply overwrites my previous move command.

Is this by design?

**updated by author** turns out in the controls that waypoint queueing is on right shift only and not left shift like DOS1. Added left shift and all is good.

2. Visual bugs - I'm playing Lohse with helmets turned off. every now and then she's bald. turning helmet view on and off corrects her baldness
Posted By: SourceHunter

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 04:35 AM

Toggling Helmet doesn't really work. It works momentarily but as soon as you do anything, like initiate combat your character becomes bald.
Posted By: vilePossum

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 05:42 AM

only 2 obvious bugs:
- camera centered on the player (and moving along with them) sometimes unlocks for no obvious reason (didn't pan around or zoom). has to be reset using the home button most frequently happens when entering and leaving the inventory, however also sometimes happens after interactions with NPCs.
- waypoint/mapmarkers for quests disappear after interactions/loading. sometimes it is just entering a new area and then heading back to the quest area, sometimes after loading a game. can't find a way to set them active again. usually they reappear after reloading the game.

is there a way to force movement? like to position your character behind an enemy for a backstab? it is sometimes quite painful to do with the "smart" movement on.
Posted By: JJ_Judge

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 06:15 AM

Oh, another one:

1. Daggers drawn (in the pvp arena) description says it delivers 5 stabs with 300-350 damage _each_, however it is actually only ONE stab with that damage.

2. Not actually a bug, but. No bald haircut for dwarves. And there actually is a bald dwarf on the loading screen (and on this forum's background) in the lower left corner...
Posted By: Neonivek

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 06:28 AM

There is a Bedroll you can just pick up on the starting beach that you can just take. There is no stealing symbol and absolutely no one is there. The one on the broken part of a bridge, or wall (hard to tell)

However if you check the item it is stolen.

In spite having no real owner or indication of having an owner.
Posted By: Madscientist

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 07:20 AM

In an area near the cursed burning pigs there is a ruin where you are ambushed by by these void... whatever bugs and when you kill them, more of them spawn.
First time I had to reload, because the area was so covered with cursed poison that I could not walk anymore.
Second try I started combat, moved my party away from there and killed them elswhere. When the new ones spawned, every party member fled from combat. Then I send my archer there. While sneaking she one hitted every one of them with the sniper skill without starting combat. I could continue it for all of them.
Is it intended that you do not start combat when you kill an enemy with one hit while there are other enemies of the same group nearby and you are out of sight of other enemies when you kill them?

- I did some more testing. "First Aid" skill does heal you when you do not suffer any status effect. If you suffer under any status effect the skill is supposed to remove (like poison), the skill does not have any effect. You are not healed, no stat buff and the status effect is not removed.
Posted By: randomwalker

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 08:29 AM

to post above: i have used first aid to remove poison and burning during combat, so it is not a simple case of 'this always fails'.

BUG: some dialogs won't start. Dialog window flashes briefly and closes again.
Example: cannot talk to Gratiana after returning from the illusion cave with her soul.
Posted By: Skezatchi

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 09:04 AM

A few bugs I found:

Removing helmet graphics with the checkbox causes the character to become hairless.

Moving on stolen items while in a trade window with an NPC can remove the "stolen" tag on items.

Teleporting 2 elemental plants (those spore pods that shoots out elemental effects) on top of each other can cause the game to crash.

Possible to enter a state in combat where attacks show animation (even spells) but don't deal any damage and don't cost any action points. Also the skip turn button stops working (quick load necessary to fix the issue again).

Ill report more issues if I find them.
Posted By: Rominiust

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 09:22 AM

So a couple bugs I've encountered so far;

Enemies are able to battering ram/melee up terrain. So if you're on a bridge above them, they can attack you even if they're way below (2+ levels) you.

Enemies will get an attack of opportunity without it saying they will. It won't have the indicator for the attack when attempting to move. They can also do it when you're stealthed next to them. This happened to me when I was stealthed, and it stopped me from moving with the popup "attack of opportunity" even though the enemy didn't attack.

Looting an enemy with a non-created character (Lohse in this case) and switching to another character before the loot window opens doesn't let you loot the enemy at all. It just pops up with "Already in use", no matter what you do (loot someone else with that character, etc).
Posted By: ShyCryptid

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 09:43 AM

Not sure if these are posted already, but...

If you choose not to take a side with Kana, Burrow, and Elodi they will engage each other in combat as expected. However, while I was watching, one of my party members got hit by an AoE ability and it pulled me into the fight. Immediately after joining the fight, the combat ended before any actions could be taken and both parties acted as if they had won. Kana and Burrow remained there and gloated while Elodi thanked me for saving her before running off her usual spot in the caves.

It doesn't seem like the talent "Opportunist" works at all right now. Enemies are able to gain opportunity attacks just fine against me, however.

There is a typo when talking to the blind elf seer in the caves. I can't remember what it was exactly, but it was after I had chosen one of The Red Prince's dialogue tag options. I think the word in question was a misspelling of "Please".

If you try to flee combat while beside the teleportation point you flee to, it causes some weird behavior. I'm not sure if this can be exploited or not since the thought didn't cross my mind.

If you press any of the hotbar hotkeys (1 - +) while typing in the chat bar (such as shift+1 for !), your character will activate that spell (casting for spells that require a target/confirmation, or just immediately consume other things like potions).

Occasionally the Backspace key will not register or allow you to delete typed messages in chat. I'm not sure what causes this.

When confronting the Witch in the Blood Roses cavern, the dialogue choice to mention the dragon knight she imprisoned appears even if you have not met him prior to the encounter.
Posted By: Themilkman01

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 10:51 AM

Can somone do a known bugs post to get rid of some of the repeats the show helm one has come up so many times
Posted By: Tiaan

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 12:39 PM

Two minor bugs well one I am not sure is a bug. But first is.

The ladder to the Haven your characters don't automatically go up it when your team leader does.

The second thing the pirate's treasure does not go off the map after you have found it.
Posted By: lucasiscalling

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 01:18 PM

[quote=Tiaan]The ladder to the Haven your characters don't automatically go up it when your team leader does.[/quote]
There are more ladders like this. Unfortunately I've not taken the time to make a list.
Posted By: Tiaan

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 01:30 PM

I think I have encountered a third bug I can't talk to Gratiana after doing the quest involving Soul Jars.
Posted By: foofoog

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 02:02 PM

AI issue(spoiler):
* I killed all hounds in the houndmaster's room with Hail Strike and they just stay where they are without any reaction.

* In the last battle, I teleport my team up to castle wall. Enemy will not engage as long as the boss Alexander didn't see me. I positioned my "Teleporter" at the edge of castle wall then started the fight. When enemy came close, I just teleport them to the coast out of the castle, then they were stuck, they can use buff skill on each other but they didn't move and they didn't attack me.

Bug(spoiler):
* If enemy died near the coast. Their body will be covered with water and can not be looted. For example, I killed the act boss Alexander, but I can't loot him. If there is key item on him then the game progress will be broken.

* performance issue -- If "lightshadow" was checked in the video options then camera will became very choppy in underground scenes. (i7-4790/GTX960)

* Teammates will be stuck when climb some ladders.
Posted By: Pyrofox

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 02:02 PM

Certain spells can strike outside of their targeting reticule, Hail Strike is the biggest offender I've noticed.

There's a Ground Smash skill book that can't be learned if you have Battle Stomp. They seem like the same spell but Ground Smash does slightly more damage, I would guess it's an outdated version that was left in the game.

If you teleport a certain character in Fort Joy and teleport him back to you before he runs off, there's no indication that anything untoward happened and the character just ask you to use teleport again.

High Judge Orivand didn't die despite having 0 hp. Reloading before the fight started fixed it for the next fight.

You can't learn a skill while you have an item equipped that grants you the skill, bug or possible quality of life improvement.

No reaction from Fort Joy prisoners to killing all the Magisters aka liberating them.
Posted By: LordCrash

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 02:17 PM

The game regularly freezes my whole system on startup. It always happens between clicking on the game's icon on the desktop and the Larian logo. When that happens, keyboard and mouse won't react anymore and I have to manually restart the system. That way it's sadly also impossible to send a bug report.

My system:
Xeon E3-1230v3
nvidia Geforce GTX 970 (newest drivers)
16GB DDR3 RAM
Win10 Anniversary
Posted By: Jackorwahh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 02:18 PM

I've Just encountered a bug where after you beat the Fighting Arena in campaign to become the 'One' and you get your collar off, one of the guards will see you with your collar off they will give you two dialog options of going quietly or try to resist. I chose to resist and it started a battle (which i lost) then i reloaded a save before i encountered the guard(for the first time) but when he saw me again he just immediately started a fight, so i reloaded a save before that one and again immediate fighting. PS. i did try other guards and they all just seem to aggro onto me without any question.

Another bug I've found is: If you have a stolen item in your inventory and start a trade, when you put the stolen item in a give / your offered items for trade spot and then just take it out and back into your inventory it removes the 'stolen' tag from it
Posted By: jmgilbert

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 03:05 PM

[quote=Vanir]I haven't been able to load my game up yet. I got my key, entered it on Steam, and downloaded the game fine on Friday, but it won't launch. I get the same error every time I try to load it up. "The procedure entry point TryAcquireSRWLockShared could not be located in the dynamic link library KERNEL32.dll." I have tried unistalling and reinstalling, verifying the game files on Steam, and searching through the troubleshoot for anything, yet still getting the same results. I have sent all of my crash reports to Larian, but if I type any words in the crash report then it won't send. Any ideas? [/quote]

I don't know if you got an answer yet but I thought I should ask about your OS version. TryAcquireSRWLockShared is an API that should be available on Windows 7 onward. 99% sure that it's available in the release-to-market version but, otherwise, it's definitely available in Windows 7 SP1.

Yours truly,
Jean-Michel Gilbert
Posted By: Hodgesaargh

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 03:26 PM

There is a glitch where your stat bonus increases when loading after a quicksave.
It may have started after consuming a Blood Rose potion or two.
Posted By: Windemere

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 03:29 PM

While this may be minor, it is a little annoying:

When playing with dual monitors and fake fullscreen, the game gets minimized automatically whenever you click on a window on the other monitor. I'm pretty sure this was the case in DOS as well. Most modern games can handle this configuration without the confusion.
Posted By: Madscientist

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 04:35 PM

- Armor piercing grenades have as description: 100% chance to set POTION for 3 turn(s)
So the grenade turns the enemy into a potion???

- Terror Grenade: 100 % chance to set for 2 turn(s)
The word "fear" is missing
Posted By: JJ_Judge

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 05:37 PM

Local shat becomes unusable whenever a player leaves the game - at least in the arena mode.
Posted By: LordCrash

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 06:20 PM

Bug 1 (Gameplay):
Frost arrows indicate "Muted failed." when the magical effects cannot be applied on a target. I'm not sure whether frost arrows do the wrong thing in general or whether it only shows the wrong text.


Bug 2 (Quest):
At the beginning of the quest "The Gargoyle's Mace" the gargoyle accepts the PC as its master and teleports the party to the tower even if Braccus' ring is only in the inventory and not equipped (and therefore cursed) although the dialogue clearly indicates that you should wear it:

-> ..."heavy on your finger."

[Linked Image]


Bug 3 (Graphics/Animation):
Wizards skirts/coats can turn upside down, like a permanent Marilyn Monroe wind effect. wink
It can only be fixed by re-equipping the skirt/coat.

[Linked Image]
[Linked Image]


Bug 4 (Navigation):
Sometimes ladders etc. cause problems because only the group leader will use it. The rest of the party refuses to automatically follow the group leader. In that case you have to give the same navigation order to each character individually.
Posted By: DiddilyDoodle

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/16 06:30 PM

Bugs I've Come Across and Ideas for Game Improvement:

-Disappearing hair
-Flickering clothes
-Helmet tends to disappear too along with the hair
-Equal distribution of loot from battles during multiplayer
-Occasionally cannot see where I'm going because of environmental decor. Scrolling in fixes it, but then I can't see very far.
-I miss the dual dialogue and I have been apart of a few conversations with it, but not every player can participate, and kinda takes away from the experience and origin story immersion.
-Climbing ladders can be a bit buggy for me. When I click on a ladder, my character will backtrack for a second, then suddenly be halfway up the ladder.
Posted By: Madscientist

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 07:16 PM

A "painting of a Knight", found in trail room where they purge a sorcerer, has a ? as icon in the inventory.
Posted By: AnELITEPlayer

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 08:22 PM

Out of map bug. I don't know if anybody has posted this yet but here ye go. [video:youtube]https://www.youtube.com/watch?v=n2xeZFqWNsk[/video]

Screenshot for fluff.

[img]https://cdn.discordapp.com/attachments/136359405271646208/227523915524734989/20160917172011_1.jpg[/img]
Posted By: Madscientist

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 08:25 PM

- I explored the entire fortress of the magisters. I do not know what exactly is the trigger, but now all migisters on the island are hostile to me. In the area with the dogs and the flesh golems are silent monks. They are considered hostile now, but when I push the button they have no field of view and they do not attack me when I walked around. In the "purging trail", the newly created silent monk attacked me together with the magistes.

- The is an area with 3 void salamanders and some dead seekers. I killed the salamanders and a message "quest update" appeared, but nothing is written in my quest log. I did not talk to the seekers before I killed the beasts.
Posted By: Madscientist

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 09:56 PM

In the camp of the seekers, first I talked to Simone, then another party member of my group healed the wounded. When my main char (Sebille) wants to talk to Simone, a I hear a sound but no dialogue box is shown. All other chars can talk to her normally.
Posted By: Damashi

Re: D:OS 2 - Early Access - Bug & Issues - 19/09/16 11:34 PM

Blood rain doesn't seem to apply wet all the time. Also it seems odd that the regular rain skill has a 6 turn cool down while blood rain has 5.
Posted By: Damashi

Re: D:OS 2 - Early Access - Bug & Issues - 20/09/16 02:49 AM

I keep getting this bug where Lohse, despite not being stunned or encumbered in anyway, has her turn skipped. Also randomly she will do the animation for the basic two wand attack, but nothing will happen (and sometimes action points will be spent despite the attack never actually going off). Also when she casts Restoration, the animation will play, but no one gets healed (sometimes when this happens it will spend action points wasting a round).
Posted By: Kurzak

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 03:59 AM

Two bugs found:
1) Defeated the Hound Master under the castle and he dropped a key. Saved my game and shut the game down. Loaded game up and the key is gone.

2) Markers on my map from quest npcs for awhile. At some point though I saved my game and quit the game. When I came back all my waypoints from NPCs (yellow ones) were gone.

This is a multiplayer game that I am currently playing solo.
Posted By: Elwyn

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 07:45 AM

I had the "Your turn" message stick to the screen even after the fight was completed. This has happened after two fights: one against the card players in the Ghetto and one where you can step up for Elodie.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 08:00 AM

- When talking to statues, you often see a ? as icon for the person who talks. This feels like a bug. It would be better to have an image of the statue or just a black silouette.

- I found a bow that does A-B physical damage, + C-E piercing damage.
Is this a relic from D:OS1? All other items or skills I found so far did only say physical damage.
PS: Bows cause piercing damage anyway.
Posted By: ValentineP.

Re: D:OS 2 - Early Access - Bug & Issues - 20/09/16 08:28 AM

Major bug!

"Blood Rose" elixir gives a permanent boost to all stats. !BUT! this infinitely-effect is added again and again, making the character infinitely strong. Suffice it to reconnect game and effect is again added to the previous...

At the moment I gain to all stats for 10 points ... :ouch:
Posted By: hellajeff(steam)

Re: D:OS 2 - Early Access - Bug & Issues - 20/09/16 08:42 AM

Leech is completely underwhelming, it also removes blood tiles (and if this is intended) it also removes blood tiles from a massive range.

One blood rain gives 4-12 health back and you lose all the blood from blood rain.
Posted By: ShyCryptid

Re: D:OS 2 - Early Access - Bug & Issues - 20/09/16 08:50 AM

The Dragon Knight you can talk to has a typo in his dialogue. He mentions something about "changing ships", when it should most likely be "changing shapes".

Additionally, the female Lizard player model is too large for the inventory/equipment screen. Her head extends up into the helmet equipment slot.
Posted By: Kuv

Re: D:OS 2 - Early Access - Bug & Issues - 20/09/16 08:58 AM

Honestly dunno if it has been posted already. But 14 pages are too much for me to read.
I found a very annoying and gamebreaking bug. During fight sometimes the game doesn't aquire ur commands like the server was lagging. So u are stuck with infinite ap, u can move around, u can cast spell and attack but dmg won't go off neither cc effect and u can't end turn too. Apparently alt tabbing and waiting up to 5 min solve this problem.
Posted By: LizardEyes

Re: D:OS 2 - Early Access - Bug & Issues - 20/09/16 09:32 AM

Some bugs I found which have not been reported yet (I think):

- When picking up the broken Inert Purging Wand that can be found near Loke the blind Magister, the Char that picks up the wand shall comment on the fact that it's broken. Instead, a placeholder massage is diplayed: | PC: comments picked up broken/inert purging wand |

- If you zoom the camera on female lizards that have certain status effects (at least Diseased, maybe other effects, too), their head disappears. Noticed that after being infected with a Disease after talking to Mona.

- Teleporting objects onto inclined scaffoldings may cause them to be placed under those scaffoldings, rendering them inaccessible.

- In the Magister's fortress, inside the entrance hall in the right corner behind the staircase that leads into the dungeon, three paintings lean to the wall (one big painting and two smaller Paintings of a Relic). Picking up one of those paintings may cause one painting of a relic to fly straight up into the air, rendering it inaccessible.

- You can apply status effects like Bleeding or Stunned to candles.

- On the beach at position x:496 y:86 the ground clutter texture is cut off.

- After healing the wounded lizard in the Seeker hideout you cannot talk to him anymore as the dialogue screen closes instantly.

- After healing Jules, talking to him will cause him to stand up from his bed as he is talking and instantly lie back down when his talking animation has finished. After you chose an answer, he will get up again, do said animation and lies down again (and again and again). As he's the only NPC that constantly switches between standing up and lying down while talking (the dwarven Seeker next to him does not stand up if you talk to him), I assume this to be a bug.

- Due to pathing issues, some NPCs will constantly use ladders. Waltz for example might spend several minutes just climbing up and down the ladder near Griff's kitchen.

- Several NPCs get into the "default editor pose" when the player is talking to them. For example, when Slane reverts to his dragon form, the dragon isn't animated for a brief amount of time.

- If the selected character climbs up ladders/roots, their party might not follow. However, your party will climb UP the ladder occasionally if you order the selected character to get back DOWN (even if you click on the ground, not on the ladder).

- Sometimes the UI doesn't respond if you are clicking inventory items, skills, grenades etc. In this case you need to double-click. This also may occur during combat when using hotkeys in order to select skills. Due to this bug one might accidently use a normal attack indstead of a skill or special arrow.

- When repairing items, the bar that indicates the repair progress sometimes doesn't show up.

- When fighting the three immortal undeads in the dungeon at the end of the maze, after they have been killed they will rez after some time due to the curse Braccus applied on them. Sometimes they will not rez at the position where they fell, but in nearby rooms. Since their resurrection triggers combat even if they are out of sight, you will have to spend numerous turns just to get to them.

- Characters cannot carry more then one Soul Jar at the same time. This might be intentional, but it's rather annoying, especially because no message indicates that you can only carry one jar per character. Also, afair there are more then four jars, so taking whem with you will force your party to return to take the remaining jar(s) if you intend to keep them for some reason.


Edited again because I forgot several things.
Posted By: Gled

Re: D:OS 2 - Early Access - Bug & Issues - 20/09/16 11:57 AM

- Attacks of opportunity are not always displayed/visible
- Some NPC have an AOO when they should not: when you are just walking straight to them (they have no lunge as far as I know..)
- If your movement takes all your remaining AP on your turn and triggers an AOO at it start, your turn will end immediately after this attack, consuming your AP while you haven't move.
- Automatically ending your turn when you have no AP left works badly with Adrenaline (0AP cost) as you will never be able to cast it.
- Floor in a double doors entrance doesn't have ground effect on it unless you have destroyed the doors themselves.
Posted By: JJ_Judge

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 12:43 PM

Originally Posted by Madscientist
- I found a bow that does A-B physical damage, + C-E piercing damage.
Is this a relic from D:OS1? All other items or skills I found so far did only say physical damage.
PS: Bows cause piercing damage anyway.

It's not a bug, piercing damage is damage directly to vitality ignoring physical armor. E.g. you deal 10 physical and 10 piercing damage to a target with 100 armor and 100 health. The target ends up with 90 armor and 90 health left.
Posted By: Tiaan

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 01:25 PM

I may have found an exploit or bug you may wanna patch. You can flee from the final fight come back and do the fight again this time with no sudden worm invasion as it is dead. I had killed the mage already so there was no huge issue this time. It's not a bug so much as an actual exploit perhaps. But I know in first game you could not run away from major fights.
Posted By: Xiaminou

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 02:32 PM

Summon Flaming Totem:
The Fire Ward does no damage when attacking, and does not have a fire spell as stated in the description. The book is also wrongly named.

[Linked Image]



Dialogue Bug:
You can get stuck in dialogues, or be completely unable to talk to characters if you talk to a Character when you killed another character that was supposed to take place in the same conversation, for example with the 3 necromancers in Braccus' Rex dungeon.
This can also happen in combats, if you killed an NPC that was supposed to appear in a later combat you will get stuck in combat and have to reload.

More Visual Bugs
When wearing a helmet with "helmet visuals" off, the characters have no "hair".
You can also notice my Elf has no hair while wearing a helmet, and the upside-down skirt on the left side of the Lizard Character.

[Linked Image]
[Linked Image]

Defeated Enemies and Spells
When killing an enemy that casted a spell that applies over multiple turns (Blood Rain from the Witch) this spell will apply as if it was casted out of combat (every 1 or 2 seconds) instead of continuing normally.

Cannot use 15th Memory Slot
I have 14 spells that cost 1 Memory Slot and cannot put any spells in my 15th memory slot.
[Linked Image]

Blood Rose Elixir
Consuming a Blood Rose Elixir will give you a +1 bonus to all attributes permanantly, however when you reload a game it will re-apply said bonus again.
Posted By: ryojin

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 03:50 PM

High Judge Orivand, You get him to 0 health but after a good 20 turns he still isnt dead you prolly have hitted over 1000 health off him at this point. I hope this will be fixxed i am now reinstalling my game to see if this worked out
Posted By: Lohikaarme

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 03:53 PM

More bugs with video https://www.youtube.com/watch?v=Hrn4FWA-g10:
* Mona seem to get up when talking 3:50
* There is something wrong with that head 22:49
* I don't think pathfinding is correct here 40:24
* Story bug where if you dismiss Red Prince you have tell him your fierce female again 1:10:11
Posted By: Wittmannen

Re: D:OS 2 - Early Access - Bug & Issues - 20/09/16 03:55 PM

Bug under character creation.

I tried to join a multiplayer game. As I joined the screen looked weird with icons and textures missing as if the character creation screen wasn't loaded properly. When I changed character all of the textures and icons loaded. There was, however, next to my character a man (human) with the starting gear. He walked around a bit and at one point I tried to right-click on him. This resulted in a pop-up where I could inspect and also attack. Clicking attack made the human (which was apparently controlled by me) attack the character I was creating (The Red Prince, in this instance).

Leaving the lobby and reentering seemed to fix the issue.
Posted By: Kresky

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 03:56 PM

Currently all schools only require 1 point to learn any or all skills of that school. If you happen to find an item that gives you +1 Hyro/Pyro/Warfare etc. You can equip it, use a skill book then remove the item and still have complete functionality of the skill. I think scoundrel is the only exception because I could not find a piece of gear that gave +1.

Posted By: titos2k

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 04:55 PM

[UX] Distributing points after gaining a level has no undo or acceptance option. Can be clicked by mistake.
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 07:09 PM

- Opening Illusory Chests triggers fire AoE damage. Being affected by these fire effects initiates combat for a second. Since the other illusory chests and crates in Braccus' secret cave do not initiate combat when freezing the character, I assume this to be a bug.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 07:22 PM

In a valley near the burning pigs is an ambush of a demon and some skelletons.
If you press the button, you can see the field of view of the hidden enemies. I casted an ice spell on the position where the enemy will show up. There was no damage and combat did not start, but a message cold or wet was apllied or failed to apply could be seen (sorry, not sure what exactly).
You can go up the highest platform at the beginning of the valley and move to the end without starting combat. From there I could start combat by teleporting the demon to me.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 07:34 PM

In a ruin behind the demon/skelleton ambush, there is a yard with fire on the ground and a statue in the middle. There are some magisters. I thought they are hostile, so I sneaked and attacked them with a sniper attack. Instead of starting combat, they talked to me and I could convince them to leave.
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 08:23 PM

- When talking to the three Necromancers, they sometimes stand up from their chairs to play their talking animation, only to instantly sit down again after the animation is finished (same as Jules). If Necromancer Tasmyn stands up to talk, her robe and skirt remain in the shape they had when she was sitting.

- When asking Trompdoy why Braccus cursed him he answers: "I don't rightly now." - typo: "know" instead of "now".
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 08:34 PM

There is something strange with chaining party members together. (By chaining I mean that they follw you when you tell a char to move)

Unchain one party member, so that you have a single char and 3 chars who are chained. If you pull the portrait of the single char to the group, the game tells you that your char is too far away, no matter how close they are. In order to have one group again, you have to pull one group member after the other to the single char.

Edit: now it works again. When it did not work, the portrait of the single char was alone on top of the screen and the group of 3 was below him. I tried to pull the portrait of the single char down to the others and it did not work.
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/16 08:59 PM

Not sure if this is intended:

- When male lizard characters wear a Scale Helmet, the helmet's face protection covers most of their face. If said type of helmet is worn by a female lizard however, the face protection of the helmet is worn on top of the head like some cap or hat while the face remains entirely uncovered. Due to the limited camera angle it's very hard to tell if the female version of the helmet is placed correctly on the head or not.

- In the Seeker camp you can get a weapon named Hallorn's Dagger. Although it's item card points out that it is a dagger, it uses the model of a sword (a rapier).
Posted By: Flailinggnome

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 12:01 AM

In the vault with Gratiana's soul jar:

Upon slipping a soul jar into your backpack (NOT Gratiana's), attempting to slip a different (INCLUDING Gratiana's) jar into your backpack will close the dialogue window and no action will be taken.

I did not try talking to Gratiana with the wrong jar.

Additionally:

After curing the burning pigs and sending Feder to the hideout...
Attempting to initiate dialogue with Feder using a character with Pet Pal opens and then immediately closes the dialogue window.
Posted By: Yakura

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 03:32 AM

Wanted to notify of a small bug in the Fort, in the prison area where you fight a Houndmaster, a swordsman and two archers as they are about to kill one of their own.

He conjures a hound and it kinda just appears but then walks away and dies in the first turn after. Literally just falls over. Bit of a sloppy summon, I suppose. :P

This happened four times in a row as we reloaded the game (we failed a couple times to keep the guy alive that they were trying to kill)

Me and a friend experienced it but others have been reporting the bug as well.
Posted By: Cleminemi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 06:47 AM

-Whisperwood gets no 'special: +46 magic armour' after being consumed.
-idem for the resulting magic armour potion no indication how much armour it gives you.
-Maol said he gave me a rope, but he seems not to have done it.
Posted By: Nyanko

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 07:52 AM

A few bugs I noticed last night:

-when opening a trapped chest, the group is flagged into combat and then the combat ends right away but the red banner stating 'Enemy turn' remains on the screen and doesn't leave unless I enter a proper combat or I reload the game.
-the sound of bow and crossbow abilities doesn't fire sometimes.
-don't know if it's intended but the quest markers disappear from the map after some time even though the locations haven't been visited yet.

I should add this game is highly addictive and has a very negative impact on my working life laugh
Posted By: Elwyn

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 08:36 AM

When you try to search a dead corpse with a companion and then quickly switch to the main character and order him to search the same dead corpse again (before the companion could open the corpse), then the "already in use" message pops up. Switching back to the companion does not show that the corpse is open and selecting the main character again still yields the "already in use" message. Even after walking away and coming back you can no longer interract with the corpse.
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 09:29 AM

- After breaking all Soul Jars except the one I handed to Gratiana, I still have a Soul Jar in my inventory. This might be the one given to Gratiana. In this case the item was not removed from the inventory. Needs some further testing.
Posted By: Cleminemi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 09:57 AM

After destroying Lord Withermoores soul jar and freeing him, he is lying dead on the floor. Or is this as intended and am I missing something?

edit: mmh, probably intended, you have to do something with the other soul jars as well I guess...?
Posted By: torcher999

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 01:38 PM

I played a bit with elf/zombie/necromancy/leech combo and noticed some odd interactions.

1. Healing out of combat with blood surfaces is near impossible as they disappear once you walk over them. Unlike blood, poison surfaces seem to disappear after a set amount of time, regardless of you travelling over them to heal.

2. Dealing vitality damage while having points in necromancy hurts the caster if they're a zombie. This also creates a pool of blood which can be used for leech-healing.

3. Cannibalizing a corpse as a zombie elf hurts the consumer and is potentially deadly if not treated with excessive dosages of poison walking.

Non-related bonus: With Far Out Man you can damage enemies outside their detection range. They will not engage in combat immediately but you will be suspected for assault.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 04:01 PM

I found a purging wand and I rescued Gerreth (not sure about the name, I mean the leader of the seekers). I went back to the seeker camp and they went off to the fortress with the shriekers. Then the only remaining seeker in the camp removed the collars for all chars.
This came next:

- I used the purging ward to kill the single shrieker near the fortress with the cursed switch. After that the message "your turn" remained on screen.

- I went to the fortress with the many shriekers. The char who had the purging ward equipped sneaked down the stairs to get the shriekers in range. Suddenly all shriekers died and the seekers ran down to the beach to a boat and the the boat disappears. I have not talked to the seekers and I could not interact with the boat.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 04:22 PM

After the event described above I moved forward to the fortress. When I press the button, no field of view of other people can be seen. One magister walked around without caring about me. I was at the front gate and attacked the wandering magister. Combat started, but I fougt only 2 magisters and bishop alexandar. Other enemys were also shown in the attack order (the portraits on top of the screen) but they did not do anything. After I killed the bishop and the 2 magisters, combat ended and other magisters are still in the fortress.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 04:27 PM

Killing alexandar gave me a belt that gives 50 armor, +4 strengh, +8 memory and +1 lucky charm.
I am lv 7 and he was level 10 and this is completely overpowered. At high levels, do you intend to give us items that give +20 to all stats? We are still very early in the game.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 04:44 PM

Repair hammers are consumed when repairing items but tongs are not consumed when used to repair items. Repair hammer stack but tongs do not stack.
Posted By: Cervarian

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 04:53 PM

My character's hair disappeared after walking through poison, leaving me bald.

- I entered the hidden alcove near the beginning (Playing as Sibelle) and walked straight through the poison around the vines and ascended them. Once I reached the top, I noticed she was bald in the game. I don't know if it may have an effect or not, but note that I did not have her default hair, but Hairstyle 5 instead. Her hair appeared on her in the inventory screen, and while I did have a helmet equipped, it was not displayed. After enabling the helmet to appear and then disabling it again, the hair did return however.
Posted By: Cleminemi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 04:58 PM

--I smashed a locked chest in the chamber of the judge and a resulting wand was hidden beneath the debris - couldn't get it.
--During some fights I had attack animations without an attack. No ap taken, no damage done. After clicking 1/2/3 times it worked again.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 07:32 PM

I have finished the game. But the end was very strange. This is what happened tro me:

- find a purging wand
- rescue Garreth
- go to seeker camp, when I talk to Gerreth, all but one seekers leave the camp. This one seeker removes the source collars from all of my chars.
- Use the purging wand to kill the single shrieker near the place where you rescued Gerreth
- Talk to the woman who is hiding in the bushes nearby, convince her that you are not a magister and she leaves.
- I did not talk to the seekers after that.
- The char who has the purging wand equipped sneakes down the big stairs. As he gets closer, all shriekers suddenly die and all seekers run to the beach and disappear with a boat.
- A magister walk around in the fortress, but he ignores me (non of them have a field of view when you press the button). I attack him outside of the yard and combat against bishop Alexandar and his magisters starts without a dialogue. Only 2 magisters and the bishop fight, other enemies do not act at all because they are too far away.
- I kill them and then I am still in combat. All of my chars escape and I walk back to this point and loot the bishop.
- I sneak in the fortress from the side and start combat by teleporting the archer to me. Another melee magister joins the fight. I kill them, the mage does not act at all because he is too far away.
- If I was still in combat after killing them (not sure) I escaped again and returned.
- I teleported my party on the platform with the mage from outside the fortress. They were behind a wall so the mage did not see me.
- I started combat by sneaking to the mage and hit him with a knockdown arrow. His initial firestorm attack is so strong that it kills everything. Only by starting combat with a CC you have a chance. This is not possible if combat starts with a conversation, so I am not sure how you can win this battle in a fair way.
- When the mage died the void worm appered at the position where the mage died. (On the long platform on top of the fortress wall)
- I killed the worm. Gerreth appears on the stairs. We talk and at the end of the conversation he says that he is going to the boat, but he just stands there and says the same things again when I talk to him.
- I did all of the fighting alone. Not sure if somebody should fight with me. I saved the dragon, for example.

advice: Make sure that the magisters who fight with the bishop do not walk around before combat starts, especially not outside of the walls that surround the yard with the bishop. This way you have to enter the inner part of the fortress and the dialogue will always be shown.
Posted By: Cleminemi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/16 07:55 PM

When going back to Fort joy, hound Emmie (and the other hounds) became hostile (before they were happy) and I cannot talk to Verdas anymore, only kill him.
Posted By: MarieAnne

Re: D:OS 2 - Early Access - Bug & Issues - 21/09/16 09:09 PM

Is it correct, that i can not yet leave the island?

Game does not continue when clicking on the biat.

Thx fir answer
Posted By: Altros

Re: D:OS 2 - Early Access - Bug & Issues - 21/09/16 09:13 PM

Bug: Skill: First Aid

According to the description, First Aid cures certain status effects and heals for 30% of vitality. If you use First Aid to cure a status effect then the healing will not be applied.
Posted By: rithemking

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/09/16 06:20 AM

here are screenshots of the typos/grammar issues I've run into so far
https://photos.google.com/album/AF1QipNfTKgpeXKXv643n72_tdEkr5jJt076ZoPYEII
1. First trick my dad thought me (taught?).
2. More than one ship has met its Send on the rocks (End).
3. I don't rightly now (Know).
4. but for the very air they breath (breathe).

Posted By: Cleminemi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/09/16 07:23 AM

Bug: when returning to Stingtail after telling Griff, Silence walks over and says something to him 'from Griff' - Stingtail wakes up and goes back to sleep, Silence is still standing - in complete silence...
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/09/16 08:37 AM

- Wands don't have sound effects. In DOS EE they had this "zzzapp"-noise, now they haven't a casting nor a hit sound.
Posted By: Sibarian_Aries

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/09/16 09:39 AM

-Weird Visual "Stripes" across the mini-map and field.
http://i.imgur.com/Y065BTL.jpg
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/09/16 03:53 PM

In the center of the gargoyle maze:
- When I want to use the sacophargus on the right side, 3 of my chars say it is too heavy. The red prince has 26 strengh (the others have less) and when he wants to use it, nothing happens (no text shown).

- The well feels buggy. When I read his words, I tried to drink water from the well, but I failed. For example there was an empty bucket near the well. I thougt this was a hint and I tried to combine the bucket with the well. The only result was, that I trew the bucket on top of the well so I could not reach it anymore. After reading in the forum, I cast a rain spell on the well and this helped.
Maybe the well should say "fill me". When I read the word drink, I assume that a person drinks water from a well, not the other way around.

- When you have the option to give money to the well, please tell us the exact value, not just a little, medium or much money. I have no idea how much money I have given. I think in your previous game you gave us the numbers of how much money we spend (D2 and D:OS1)
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/09/16 06:19 PM

- Casting a Blessing on the burning pig on the scaffolding (there is only one pig up there) might cause it to disappear.

- Attacking the single Shrieker sometimes can get very weird. Sometimes it doesn't react to nearby characters and attacking it with the Purging Wand makes it get off it's cross. It then stands next to the cross, ignoring the characters while being invincible. Attacking it again may trigger combat, but the combat instantly ends with the the Shrieker showing no reaction.
Posted By: Kembriel

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/09/16 06:19 PM

Was fighting the crocolisks or whatever they are on the beach - 2 of my companions were standing on a ridge and I was on the sand, but still decently far from them. I throw a smoke grenade and they all get blinded, then we're immediately taken out of combat as the crocolisks wander off (still blinded) but start regenerating their health.

I know reptiles don't have the best memories, but surely they should still realize we were trying to kill them...
Posted By: Cleminemi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/09/16 06:20 PM

-a shield requires strength - but not atm I think
-aerotheurge increases damage to magic armour, but only by spells or also when using weapons that deal magical damage? If the last, then it is not reflected in the damage statistics.
-wits doesn't seem to affect magic armour (or it's me)
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/09/16 07:00 PM

- After completing the quest regarding Gratiana's soul jar by handing it to her and going through the dialogue, she still offers the dialogue option about giving her the soul jar. When doing so, you repeatedly can go through her dialogue.

- When approching the two shriekers near the final boss area while carrying a purging wand and after the dragon is freed, the shriekers seem to die for no apparent reason. In fact, they are killed by the dragon, which doesn't spawn occasionly. So the shriekers die because of the script that kills them as the result of the dragon attack, but the dragon itself might not be there, leading to the weird result that the shriekers just seem to drop dead.
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/09/16 08:30 PM

- When being killed by the Voidwoken Worm boss using it's ranged poison attack, characters will end up standing in a weird pose while partly clipping into the ground. This might be caused by a missing death animation that shall turn the dying char into goo or something like this.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/09/16 10:04 PM

I equipped the ring of braccus rex and got cursed. Then I cast bless on myself and I am not cursed anymore. Then I removed the ring but the quest log says that removing the ring did not remove the curse, even though I am not cursed anymore.

- I saved the burning pigs with the bless spell, which is OK.
Later I met the burning historien in the gargoyle maze. In order to heal him you have to cast first blood rain and then bless. Normal rain does not work.
He has necrofire so it is clear that bless is needed. But who had the idea that blood rain is also nessary? Without the forum I had no idea what to do there and it looks like many players had the same problem.
Posted By: SmashAdams

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 23/09/16 07:30 AM

- equipping items (boots, gloves, etc) with dodge % modifiers does not appear to affect character's dodge attribute.
- boots of braccus rex apply a -100% movement speed boost. this makes the movement of any character that equips it, very low (near 0).
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 23/09/16 03:17 PM

- Hitting ESC to skip the intro occasionly crashes the game. Did three tests, game crashed twice.
Posted By: eenangel

Re: D:OS 2 - Early Access - Bug & Issues - 23/09/16 03:27 PM

Hi,

I hope the file you upload contained the issue because if not I don't know how really show it to you but anyway I was fighting in some kind of castle near a beach and boat's wrecks.
My main character had infinite action point (which could be great :D) but couldn't attack (not so great). Each time I did an action I gained by my action points but I couldn't end the turn, attack... Just move in fact.
I had to quit the game and it crashed doing that.

My 1st bug so far and I love your game, even more than D: OS EE (yes it is possible)
Posted By: deadsanta

Re: D:OS 2 - Early Access - Bug & Issues - 23/09/16 03:37 PM

I "escaped" the fort by teleporting past the guards at the docks, but I came back in to finish up a few missions and found that anytime a patrolman walked by the whole of Fort Joy became hostile to me. I have no hostility meter up on my character (where is that thing anyway, can't find it anymore) and everyone still has a collar, so I'm guessing that I'm flagged an escapee. It kinda sucks because I didn't realize I was "escaping" at the time, just got a big xp bonus for a new area and never saw the other notice, if there was one.
Posted By: Stabbey

Re: D:OS 2 - Early Access - Bug & Issues - 23/09/16 04:06 PM

Bugs:

  • [AUDIO] At some point, sound effects of thunder and rain began playing at regular intervals. I don't know when that started, I'd have to load a bunch of saved games until I find one before it started.
  • [SURFACE INTERACTION] I cast Bless on cursed, frozen blood and it didn't do anything. It should have blessed it.
  • [WRONG FLAG] When meeting Slane, his dialogue refers to the Source collars around our necks, even if we no longer have them on anymore.
  • [TYPO] Slane: "Shifting between two ships is our greatest gift." I think that should be shapes.
  • Rain of Blood seems to sometimes apply multiple hits during one turn of a character before you end that turn. Sebille's turn came up, and blood rain proceed and hit everyone at the start, and while I was still trying to choose my target, Blood Rain's duration ended, the rain stopped, but everyone was hit again, even though it was the middle of Sebille's turn - it hadn't ended yet.



Originally Posted by Madscientist
I equipped the ring of braccus rex and got cursed. Then I cast bless on myself and I am not cursed anymore. Then I removed the ring but the quest log says that removing the ring did not remove the curse, even though I am not cursed anymore.


Even better, you can put the ring back on and you remain curse-free!

Quote
- I saved the burning pigs with the bless spell, which is OK.


Really? I tried and it doesn't seem to work on them.

Quote
Later I met the burning historien in the gargoyle maze. In order to heal him you have to cast first blood rain and then bless. Normal rain does not work.
He has necrofire so it is clear that bless is needed. But who had the idea that blood rain is also nessary? Without the forum I had no idea what to do there and it looks like many players had the same problem.


I agree, without people telling me Blood Rain was the solution I wouldn't have known.
Posted By: LizardEyes

Re: D:OS 2 - Early Access - Bug & Issues - 23/09/16 04:13 PM

- At x:116 y:231 the ground texture is cut off.

- Zooming on characters that are sitting on benches/stools/chairs makes their heads disappear.
Posted By: Nyanko

Re: D:OS 2 - Early Access - Bug & Issues - 23/09/16 04:15 PM

Some graphical glitches tonight:

I came back to the fort after removing every collars in my party but when I entered through the tunnel to the big room with Kniles, my characters looked like they had the collars on their neck even though they could use the source normally.
[img]http://steamcommunity.com/sharedfiles/filedetails/?id=768497059[/img]

When you are choosing a custom elf and you take off her armor in the character creation window, the junction between the forearm and the upper part of the arm (around the elbow) doesn't fit properly.
[img]http://steamcommunity.com/sharedfiles/filedetails/?id=768498685[/img]
Posted By: Seikusa

Re: D:OS 2 - Early Access - Bug & Issues - 23/09/16 08:58 PM

in our 3 person game, only 3 can enter the "shrine to the seven". so only the first three can enter, the last one will get the option but wont be teleported. so only 3 will get the bless spell.
Posted By: Alokin

Re: D:OS 2 - Early Access - Bug & Issues - 24/09/16 09:12 AM

I encountered two things in the place where you need skulls to open doors:
- I could enter the trap door through the bars
- I could enter the portal with the blue stairs without the stairs being there
Posted By: Zxizar

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/09/16 09:24 AM

I'm not sure if this counts, or if it's the right place to list the issue.

I played through the first D:OS using the Zombie trait (Poison heals you while "Normal healing" does damage), especially after being killed drinking my first potion. It was too funny.

The Necromancer skill line passive effect (Heal for a portion of Vitality damage done to targets) seems to CAUSE damage to those with the Zombie talent?

Is this intended? It seems kind of odd for a zombie character to be harmed by a skill line that usually goes hand in hand with being undead/vampiric.

-Z-
Posted By: Aerlynn

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/09/16 05:26 PM

We had a lobby with 3 players. It said one player left, but he actually didn't, we could still talk in local chat. Another person (4th) joined, and we started the game. This resulted in 4 characters at the start, but we could only see 3 portraits and inventories. As soon as we talked to the Red Prince, the game corrected itself and we could see the 4th portrait and inventory.

Image for proof / further explanation: http://imgur.com/06Hj6bd
Posted By: jilbi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/09/16 05:54 PM


  • cannot talked to magister Loke after the undead ambush : screen This is the blind magister near the castle where you met Gareth the first time, that tried to arrest you

  • Issue with Lohse during the fight in Fort Joy courtyard ( with the paladin cork as allied) : after some roundswithout issues, I cannot do anything, no even skip the turn. After a while, it is Cork 's turn and only then I can control the next character screen

  • crafting recipe: nails + hammer only works with repair hammer
Posted By: Omrictu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/09/16 09:19 PM

1. After i get on boat at end my game immediately crashes.

2. On the male elf occasionally the hair glitches out to everywhere to where it's eventually upside down on my character. Looks hilarious! But should probably be fixed! ^_^
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/09/16 11:34 PM

I accidentally screwed up with the Necromancers in the tower by breaking or absorbing one of the source jars from Braccus's vault.

So when I did get into the Necromancer Tower, the Lizard necromancer was dead on the ground. Because one was dead, the conversation did not progress far, and after a couple lines, talking to them produced [Met, has not given permission] as the dialogue text.

I eventually realized that I could just kill these guys manually, and surely enough, one had a key on them. But after I killed both of them, they all resurrected a second later - including the Lizard necromancer who had died when I broke their soul jar! That's a pretty clear error.

***

Nearby, if you teleport someone into the source puddle, it triggers a trap and when they get teleported back, it releases an angry zombie. So angry in fact, that it walks through apparently solid bars to get to you.
Posted By: Fastel

Re: D:OS 2 - Early Access - Bug & Issues - 25/09/16 03:03 AM

Mody is bugged he doesn't hand any of the characters I make an item (I am guessing it is supposed to be some kind of map) after pulling the spear out of the ghost in his underground hiding spot.
Posted By: Nyanko

Re: D:OS 2 - Early Access - Bug & Issues - 25/09/16 10:59 AM

The final fight was bugged for me. I attacked from the right side and as a result the archer and the mage didn't participate until I came closer to them. So I was able to take down each combatant almost one by one which made it super easy. Then as I didn't use much of my potions and resurrection scrolls on this fight, the worm was a peace of cake.

The pathfinding of enemies needs to be looked into in those large area fights for more consistency and difficulty.

Despite this fight and the few glitches I encountered throughout my playthrough, I loved this first act very much and I am looking forward to try all the other goodies Larian is gonna add as the alpha goes on.

I do hope the editor is going to be first class for those of us willing to make our own stories. This is the next stage I would like to try out extensively.
Posted By: jilbi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/09/16 12:23 PM


empty flask appears on magical tab, instead of ingredients

identification: despite 0 points in loremaster, Losh is always the one identifiyng items, instead of the red prince ( who have 1 point, the others 0) She has, however, the highest craftmanshifp value , due to 2 in telekinesis

"The pawn" talent that gives a free 1AP of mouvement at the begining of the turn. Idon't know if it is intended, but if I start the turn by any other action than move, I still have that free move that I can use (even as last action)

Sound of thunder coming from nowhere

sometimes when left clicking on the toolbar, that removes the skill from it

the toolbar lock/unlock button resets to "lock", same as the "show party inventory" button that resets to it default value


Gratania and her soul jar. I am pretty sure I absorb the soul (I cleared Braccus vault). I have on jar in my inventory, that may be hers (I don't recall) . But, before talking to her, if I absorb the soul, making sure that her soul is lost to her forever, the dialog doesn't acknowledge that fact, and I am still able to give it back to her

the list action on this forum that does not work :p

Posted By: Coyote Ghost

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/09/16 05:31 PM

Found a small typo:

http://images.akamai.steamuserconte...E08C81198CF838C7822E0F1831DD2F8E3241686/
Posted By: FadeToBlack

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/09/16 05:51 PM

If you heal the young boy in the seekers camp he will sit down on a chair. If you teleport the chair (I wanted him to move away so I could rob the lizard next to him) the boy is gone ^^
Posted By: FadeToBlack

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/09/16 05:53 PM

Originally Posted by Cleminemi
After destroying Lord Withermoores soul jar and freeing him, he is lying dead on the floor. Or is this as intended and am I missing something?

edit: mmh, probably intended, you have to do something with the other soul jars as well I guess...?


Same here, he lies on the floor and the boy cries but the quest is not finished.
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/09/16 07:53 PM

- Sometimes after using a Blood Rose Potion, the image that indicates a status effect's duration next to the character image will appaer and stay there forever. In addition, the character will get a bonus to their health because of the Constitution bonus of the potion, but the health bar will indicate that the character has lost some points of health which cannot be healed.
Posted By: CaptainSiberia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/09/16 08:54 PM

First I would like to preface by saying the game is great so far, and their aren't really any design choices that I'm unhappy with. That said, this is about finding/fixing bugs so here's what I found

Bugs:

[list]
[*] - The female elf skirt will occasionally start glitching out in the character creator.
[*] - When helmet visual is turned off, the character will often be left with no hair (aka "bald"). Toggling the Helmet Visual on & off seems to fix the problem, at least until the next character animation.
[*] - During combat, couldn't target a Silent Monk without using the Left Control key. (happened only once)
[*] - Blue Mushroom seems to have no effect when consumed.
[*] - If the party gets too far separated during combat it can break the combat chain.
[*] - Some context for this one: I changed my keyboard controls for swiveling the camera to "Q" & "E". I don't generally use the middle mouse button and this made it easier to navigate. To subsidize this, I cleared the quick key ("E" originally) for the equipment panel because it toggled together with the inventory anyway. Now the glitch: After restarting the game, I found that "E" had been reassigned to the Equipment Panel. Now every time I rotated the camera it also activated/deactivated the panel.
[*] - There are some areas where my npc companions will not follow me up a climbing vine or ladder. I have to tell them each to go up individually.
[*] - Sometimes, after a battle, the "Enemy's Turn" indicator will stay locked on. Usually, fighting another battle will fix this.
[/list]


Speech Typos:
[list]
[*] - Kerban - "It was his first. It was also [color:#CC0000]it[/color] last." (should be "his last")
[*] - Option while talking to Duggan - "Wonder how they'd [color:#CC0000]recognize know[/color] a Godwoken." (either "recognize" or "know", not both)
[*] - Gratiana - "More than one ship has met its [color:#CC0000]send[/color] on those rocks." (should be "met its end")
[/list]

And that's all I've got for now. If I find more, I'll post them.
Posted By: jilbi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/09/16 09:29 PM

in braccus rex tower near the gargoyle maze, seems a bug in the loot inside the urn

screen

So, I took it because 1K gold was way more insteresting than a blind radiance skillbook laugh And it work, I really had 1K gold more. But I cant help to think that was not intended :p
Posted By: Swiftwynd

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/09/16 10:34 PM

Blood Rose Potion, crafted by combinging the Blood Rose with the Potion Bottle, gives the permanent +1 to all primary attributes.


The bug I'm finding with my save file is that each time I save and reload, it keeps adding an additional +1 to all attributes EACH TIME.

As of now, my main character is current +10 to all primary attributes due to this bug, but the save before I used it is too far back, so I'm just playing through with super steroid archer for the time being :(
Posted By: flimmo

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/09/16 05:27 AM

A UI thing that I just discovered.

To check the numbered health of a party member, I hover over their portrait (i look for actual values to help me choose which healing / armour buffs to apply).
A bar appears in the top centre of the screen with info which is good.

However it doesn't appear for the ACTIVE party member. Hovering over their portrait does nothing because they're active. So to get the same selection i click onto someone else then over over their portrait.

The portrait hover action would be awesome if it applied to every party member whether actively selected or not?
Posted By: flimmo

Re: D:OS 2 - Early Access - Bug & Issues - 26/09/16 05:44 AM

Originally Posted by meme
space bar on container doesn't take all items; you have to click the little take all. controls indicate it shoudl as it did in dos:1.


I agree with this - a biggie for me, huge timesaver when looting every cabinet and box you can find
Posted By: ALPHAandOMEGA

Re: D:OS 2 - Early Access - Bug & Issues - 26/09/16 04:10 PM

A few suggestions:

Grenades: This is a snap to grid programming, makes it very difficult for precise placement. This may be intended, but is annoying.

Water in river(Fire slug cave) : If I want to attack these slugs, the water in the river/creek doesn't get you wet. It probably should.

Contamination: The entire screen(4K) and off the screen is bamboozled with contamination. Crazy radius, are you sure this is as intended?
Posted By: Stabbey

Re: D:OS 2 - Early Access - Bug & Issues - 26/09/16 04:49 PM

- I can't interact with Gareth after telling him about the wand.
- If you have a player waiting in the same spot as Magister Ames suddenlyappears, you can't interact with him at all.
- If you helped Slane, even if you have already killed the shriekers guarding the way, he still flies over and chills all the already-dead bodies. I hope that doesn't count as our "favor"
Posted By: ButtKraken

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/09/16 04:50 PM

Bugs:
- When using a bucket as a helmet and checking the display box, the character becomes bald and the bucket floats on the ground at their feet.

- When trying to access your inventory during combat, I assume you only want us to be able to access the inventory of the person whose turn it is but:
1) Sometimes the inventory is completely disabled
2) Sometimes you can access only one character's inventory which is not the character whose turn it is currently
Posted By: Vehilion

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/09/16 07:00 PM

* POSSIBLE SPOILER *

I think i have a Bug. I play together with 4 friends. We are currently in the Dungeon with the md illusionist with the illusion. My friends talked with the statue "Shrine to the seven" , which is broken (missing head, and so on) after that they were ported away and i stand still in front of the statue.

When i now try to talk with the statue i have the initial text, but only "Take your leave." option.

My friends are now Godwoken? had the Blessing Skill, but im not. This is a little frustrating ... a party of for "Half-Gods or something" and you are the only normal guy. ^^ I hope this is a bug and will be fixed.

I don't know if this issue is now a gamebreaker for the next steps of the session.
Posted By: jilbi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/09/16 09:46 PM

Bug concerning attack of opportunity and "teleport/dash attacks" (like thunder jump or the warfare equivalent)
So, let's take this screen of a combat situation : the red prince stated at the START position, uses the teleport attack from warfare (blitz strike ? ) and arrived at END position, attacking 2 targets.

[Linked Image]

The first target (circled in red) had an attack of opportunity, that activated at the end of attack animation of the red prince (when he arrived at the END position)
- is skill considered by the game a "movement" and not a teleport ?
- should attack of opportunity applies to that sort of skill ( if so, shouldn't the attack be interrupted when the AoO activates ? )
Posted By: Pyrosaber

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 27/09/16 03:39 AM

Not sure if anyone else has found this but

If your in multiplayer you can confirm your character leave character creation and come back, but this time you get to keep all the starting bonuses from the last character. This also stacks so if you want to start out as a god among men have a friend host for you and repeat, confirm character leave, confirm character leave, i only stacked it up three times if anyone wants to push the boundaries and see how broken you can become go ahead
Posted By: Fastel

Re: D:OS 2 - Early Access - Bug & Issues - 27/09/16 08:27 AM

Originally Posted by Fastel
Mody is bugged he doesn't hand any of the characters I make an item (I am guessing it is supposed to be some kind of map) after pulling the spear out of the ghost in his underground hiding spot.


Later on I found the spot he talks about but doesn't hand your character anything to find. So the location is there just not any kind of a hint to where it actually is and it took me forever to find it because I had to scroll all over the map looking for high spots and trying to teleport onto anything that was high.
Posted By: fabipm

Re: D:OS 2 - Early Access - Bug & Issues - 27/09/16 11:44 AM

Disclaimer: I play in online co-op with a friend.

1) sometimes at the beginning of battles, his character starts rushing in the middle of enemies, triggering opportunities attacks from them.
The issue there is that he does not click on anything at the beginning of his turn.
Erratic behaviour was observed three times so far in our game.

2) I created a very tall character just to try.
The issue here is that his head is not displayed in character sheet as it is hidden by the case where I can assign an helmet. Pretty annoying.

3) Elf robe in character creation is blinking sometimes.

4) Having to kill any guard in Fort Joy after escape (I did not see anyone giving the alert) when I decided to go back in to buy skillbooks and sell other things.

5) I never manager to join my friend's lobby. "Connecting" forever.
So we play the other way, he joins in few seconds.
Don't know why.
Posted By: GreatTheGregory

Re: D:OS 2 - Early Access - Bug & Issues - 27/09/16 02:59 PM

Hi all.
I've encountered High Judge Orivand on the first island. I bring his health down to 0, except he's not dying. Am I missing something?
This is game breaking because this person is most likely going to affect my quest log in a major way.
I've tried reloading from before the fight and fought my entire way back just to see the bug again. Any tips?
Posted By: Kharel

Re: D:OS 2 - Early Access - Bug & Issues - 27/09/16 04:55 PM

Playing with a coop partner, he controlled his own character and Lohse, while I controlled my character and the Red Prince.

On entering the room with Trompdroy's soul jar, we freed him and began working our way through the jars, absorbing or releasing the jars as we saw fit. My friend entered the "conversation" with the jar to the right of the door on the opposite end of the room from Trompdroy's jar with Lohse. While that conversation was in progress, he switched characters to his main Wayfarer character (custom), and interacted with another soul jar. When we all finished our conversations, Lohse was locked in the "conversation" with the soul jar, even though she had freed the soul trapped inside and the jar was no longer interactable.

Lohse is now permanently locked in conversation, cannot be used, and cannot leave the conversation. We teleported her bit by bit to the dungeon entrance and brought her out, but that didn't break the conversation. We tried to kill her, but she's invulnerable because she's in a conversation. We tried to quicksave and load, but she's still stuck.
Posted By: tajebimba

Re: D:OS 2 - Early Access - Bug & Issues - 27/09/16 06:54 PM

Interface suggestion: Please allow to navigate via map.
That is, double click on an area in the map screen would take your main view to that area. This should make navigating around much easier.


Minor game controls bug:
Reproduction:
1) Assign Backspace to "Home" action (this action brings game view to your main character);
2) Open map screen, click to create map marker, type in something;
3) Press Backspace;
Expected result: a character to the left of your cursor in the textbox is erased
Actual Result: "Home" action is triggered, character in the textbox is not erased
Posted By: Slewfoot

Re: D:OS 2 - Early Access - Bug & Issues - 27/09/16 07:04 PM

In Trompdoy's cave, at the room where the riddle is, I went into a side room with an illusory chest. When I clicked on the chest, it gives me the FIGHT thing and goes into combat mode, then I can't do anything. This only happened if I did it before talking to the riddle statue. When I reloaded, talked to the riddle statue first, then click on the chest, it does the same as the earlier chest - says FIGHT! then goes back to normal after the burning explosion.

Posted By: daygh0st

Re: D:OS 2 - Early Access - Bug & Issues - 27/09/16 09:13 PM

Seconding the Judge Orivand problem. Fighting the character down to 0 does not kill him.
Posted By: SlamPow

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 27/09/16 11:10 PM

Dunno if this has already been mentioned, but I don't have the time or willpower to read through 19+ pages of issues. Winter Blast has a 2 turn cooldown instead of the 3 turn listed, allowing you to stunlock with it.
Posted By: Aurah

Re: D:OS 2 - Early Access - Bug & Issues - 28/09/16 07:49 AM

I'm not sure if someone else has already commented on this, but I sometimes get inaccurate displays of how many AP it takes to move. For example, I can move my cursor a great distance and it says that distance will only cost 1 AP, but when I click to actually move there it says I don't have enough AP to get to that point. However, I can't figure out a pattern to this problem, it seems to appear randomly.

Also, it may just be my own incompetence, but I cannot find a auto-sort button for the inventory. Am I blind, or does it not exist? If it doesn't exist, I humbly suggest that it be added.

Lastly, I'm not sure if it's just due to the alpha being incomplete or if it's a genuine bug, but I've been playing only on multiplayer with one friend and we each play with one NPC companion linked to our custom PCs (his character is a male lizard and I am the host, if that information helps). My custom character, a female elf, is the One and she got her collar removed by the tinkerer. No one else's collar is removed yet. As I pass, NPCs comment in ambient speech about my collar being gone, but when I actually talk to them no one says anything about the collar at all. The patrolman will still confront me and his dog will still attack me on sight, however. The discrepancy between ambient speech and actual dialogue seems a bit incongruous.
Posted By: jilbi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/09/16 09:18 PM

Kalias (in the cave near the beach) - attitude set to -45 , so it is not possible to barter
screen
More information:
Loshe as main char, tried every choices, even with the red prince, reloading between each. Talking with Ifan, I get 0 attitude. In my first playthrough with Ifan, I managed to get a +10 using [SOLDIER] tag .
I get it, it'sa Lizard, it doesn"t like human meatbag, but -45 is just racism :o
Posted By: tractorfarm

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/09/16 12:49 AM

Bugs:
1. Hovering over an item in inventory, and then pressing escape to close inventory will sometimes lock the item description tooltip onto the screen.
2. Area north of seeker camp with trapped chest: After using teleport spell to move 5+ traps on top of each other, the game becomes unstable. After saving the game during unstable state, and then reloading, no actions or UI interactions are possible. Reloading to a previous save restored normal functionality.
3. Before final fight with magisters. The first time I went to the meeting point location, one of the dialog prompts with Garath was missed. Upon reloading from a save, the dialog prompt was triggered. (It is the dialog in which he explains the attack plan and you are able to request help from the seekers for final battle.)
4. After Final fight with magisters. Kerban died during the fight, and presented a non-hostile loot action on his body. However, when I attempted to loot his body, Garath became hostile.

EDIT - 4 more bugs I forgot about:
5. Playing as Lohse, If I uncheck the display helmet option, her hair is also sometimes hidden.
6. Playing as Lohse, some robe meshes are inverted at the bottom (like an inside out umbrella).
7. Sometimes, combat will not interrupt a move command that is in progress. Ex: Moving across a cave and combat is started while the move is completing. 3 characters stop, but one character continues to traverse the cave as combat starts.
8. It is not possible to start the final magister fight from a stealth position, since the NPC allies (if you asked for them) will break stealth.

EDIT 2 - I forgot another one
9. Sometimes if you rest using a bedroll soon after combat ends with a negative status effect active, a purple health bar will remain on the affected character even after the status effect clears.
10. When attempting to collect soul jars for the priestess in the seeker camp, you are unable to put more than one souljar into your inventory. If this was intended, it was not explained prior to picking it up (or after, for that matter).
11. After saving Gareth and then meeting him in the camp, he does not recognize you.

Some suggestions which may not technically be bugs:
-Ability to sort inventory would be helpful.
-When choosing between Explorer and Classic mode, it is not obvious what either choice means.
- When a character or companion discovers something hidden, it is often difficult to find where it is on the screen, even though the sound effect has played.
-Pathing for companions may need some improvements. During the final battle, I attempted to move one of my characters, and he began jittering between two obstacles (He just walked between the two instead of going around one of them in a seemingly obvious path). After cancelling the action, I was able to guide him around the obstacle myself.
-During the final battle with magisters, some of the helper NPCs have so little HP (less than 100) that any attack or damage from an enemy will kill them instantly. Since there are many AoEs during that fight, it is likely that none of them will survive long enough to take even a single action during the battle.

Missing or incomplete things (possibly just not added yet):
1. One of the paintings in the magister's chapel inside the fort does not have a valid inventory icon (it displays as a question mark).
Posted By: tractorfarm

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/09/16 01:16 AM

A couple more things that might not actually be bugs, but seem a bit "off":

-In 3 attempts, I was never able to successfully cast the soul shackles ability. I don't know if this is just bad luck or if the ability actually has a problem.
- Having even one moderately powerful ranged character with the (i forgot the name of the ability, but it refunds 2 Ap upon killing an enemy) talent completely trivializes many of the fights.
- Bedrolls cannot be activated by right-clicking in inventory. They can only be activated from the hotbar.
-When the resolution is increased to extreme-widescreen (using nvidia surround), the party list and hotbars are all the way on the far left side. It would be nice if at least the ability hotbar could either be moved or extended to cover more of the screen.
-Selecting "Fake fullscreen" and then selecting a resolution which is of a different aspect ratio than the current monitor resolution will stretch-to-fit instead of leaving the extra screen-space black.
-Upon game load, older map pins were no longer visible.
-The default set of spells for "Wizard" archetype includes a geomancer starting spell, but does not have any points in geomancer.
Posted By: Kapnikaris

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/09/16 02:51 PM

I have an issiue with NPC's follow up and down ladders.
They would just sit on one side and would act very weirdly sometimes if I just grab another character to move them over.

Also: I don't know where this belongs so I'll put it here.
Is the combat formation option anywhere already? And will we be able to customize it this time around?
Posted By: DragonDaemon

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/09/16 10:47 PM

http://images.akamai.steamuserconte...77F0ACE79FA152CE224D9756CC3DC9E54907D0B/

This weapon looks like a bow and the description says it is a bow but it is classed as a crossbow and has the animations of a crossbow.
Posted By: CheddarMcChillin

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/09/16 03:19 AM

In Gargoyle maze after saving the Historian a new portal will show up. Inside the portal in the first cave with the skull on the ground if you are playing a Dwarf female you are too short to reach the gargoyle to get out of the cave. When I try to interact with the gargoyle head or click the portal I get the message “can’t reach”. I was able to use the gargoyle on the other side of the cave to get to the next level with chest and back down. But not able to interact with the gargoyle to leave the cave.
Posted By: Lynoa

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/09/16 11:52 AM

Shackles of Pain do not funktion right. Or the description is wrong. Not all damage you recieve is biing transformed to the target. If you walk into fire for instance, you loose health. In the description of the skill it is written, that it transforms ALL damage to the target.

I thought: hey cool trick, i shackle someone and walk into a fire/poison that should damage the opponent... well I died so fast I coudn´t even do anything against it smile
Plz fix.
Posted By: Kirk

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/09/16 01:43 PM

1) Quest "a fate worse than death" bugged. I got 1 write a diary, but can't talk carefully with necromancer (she only told me get out).
2) Sometimes nps lose their helms sitting at chairs (only neck we can see).
3) Can't help historian and cursed guard at bracus armory.
4) Quest withermoore's soul jar doesn't ended (jar broken and he freed).
5) If you characters hide helmet, then after game load they had no hair (standard ball head).
6) You can't talk with sitting nps (or steal items from them) .
7) Bugged ladders climbing animation.
8) Bugged black cat mini quest (nothing happens, only he can dye from dogs and dog dialog reaction).
9) 1 fight at the arena (can't break muted neackancel from others).
10) Too weak vitality and armor talents (almost useless).
11) Too huge stats needed to intellect/strength/fiennes stats (even spend all into memory/1 statistic, you will get -5-10 to accuracy and dmg).
12) You can't choose what character will speak into some dialogs (like steal, and some special places, when guards will talk to closest character, so you main character SHOULD be good speaker all time, cos others can't do there good enough).
13) Strange fight beginning (your character sometimes move into strange directions, and don't stand at places, where are they was at the battle beginning).
14) Broken animation with buckеt helm.
15) Bugged animation, when you climbing in stealth the ladder.
16) You will get not all your items, if you will be imprisoned one more time.
17) You can't end Verdance (healing cursed elf at prison) miniquest, even you have his amulet (at the room with broken door).
18) If you put flowers close (elemental flowers near trapped chest after fort joy), you will break the game (over processing).
19) No dialog and dialog problems (can't send them) with healer at the seekers camp after healing all soldiers.
20) Too hard fight against void creatures by yours melee characters (curs dmg too huge and can killed easy).
Posted By: MultiKramz

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/10/16 11:41 AM

Originally Posted by jilbi

  • Issue with Lohse during the fight in Fort Joy courtyard ( with the paladin cork as allied) : after some roundswithout issues, I cannot do anything, no even skip the turn. After a while, it is Cork 's turn and only then I can control the next character screen


Same bug for me with Lohse in the exact same location. Also, I am unable to quit the game properly when this happens. The only way is to kill the process through task manager. I reloaded 4 or 5 times and this bug happened every time. She would cast properly a couple of times, but then any attempt at casting fails and I can't end the turn and have to force quit the game. I finally ended up leaving Lohse out of the fight to get around the bug.


  • Items aren't stacking properly. For instance, the 2 blood roses you get from the witch cave don't stack. The one from Fort Joy stacks with one of the blood roses from the witch cave. Medat's Blood Rose Notes state that if you crush petals from 3 blood roses, you'll get "the most intoxicating perfume". So I'm not sure if lack of proper stacking prevents crafting the said perfume in Alpha.
Posted By: Ballmeister

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/10/16 03:34 PM

Purple text.

After playing for some time, most text turn really purple. This is name of npc's, enemies and items. Upon reloading the text change back to normal.

At the final fight agains the magisters, if you helped shane the dragon, he just flies over the battleground (before you actually reach alexander) and chills everyone for 9 turns - i might be missing something but he is not in any way helping in this fight.

I dont know if this is missing or just not inteded to be added, but a "highlight all objects" key would be really neat, since i quite often miss that leaver og switch that is needed to progress somewhere (it might just be inteded this way)

I had a single encounter with Alexander at the final fight where he just did nothing in his turn, which meant i never got my turn. After a reload this was resolved.

At the arena under the camp kitchen, after i've defeated the foes, i thought i could go back down a grab that juicy cheast - but you cant ): (is it inteded that you loot that during battle?)

The ally npc's you cant rally during the last fight are really not up to speed balance wise. They do minimal damage and are an non factor in the fight.

Apart from this, i loved the game! wave

Posted By: EinTroll

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/10/16 03:40 AM

I dug up Buddy's key as the red prince and then talked to the dog, prompting him to dig up the key. I could then no longer talk to the dog, no talk icon would appear and no interaction with the dog was possible.

The priestess in the seeker camp would open up the conversation window and then quickly close it with nothing happening after a character was done discussing the main points with her and then trying to initiate conversation again.

Conversation with Needle: when asking about getting out of the fort, one dialogue option starts with "Say you there are".
Posted By: Nyrine

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/10/16 03:20 PM

Did a quick search and couldn't find anyone else mentioning it but if in the skills menu you click reset all, it seems to delete your innate/racial skill and i cant seem to find a way to get it back o.o
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/10/16 01:30 AM

If you attack the Dog "Birdie" while she is locked in the cage so will she teleport out of the cage and start a battle.
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/10/16 01:56 AM

If you teleport the knight of the Houndmaster group into the room with no door, he glitches back to the side of the houndmaster after the houndmaster ended his talk.
Posted By: Aurah

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/10/16 12:10 AM

If you are playing a custom character and have become Godwoken, you can cast the Bless skill as long as your collar is off and you've memorized the spell. Theoretically, this means you can end statuses like the Necrofire on the cursed pigs. In my file, I play in two-person multiplayer with two custom characters, Lohse, and Sebille in the party. Both custom characters (a female elf and a male lizard) have Bless. The issue is, if you successfully calm down the pigs so they're willing to accept your help, and later you Bless the pigs, then the Necrofire will turn to regular fire which will then vanish after a few seconds as normal. However, the pigs will still run away and give the same "stop doing that" dialogue that they would if you had not cured them (in short, they behave as if you did something like cast Restoration on them) even though they're no longer on fire. This happens even if you take the time to remove all the barrels and oil/poison/blood/ohgodsomanysurfaces from the area so that the pigs aren't hurt at all when they run. I suspect that this is simply an incomplete questline rather than a bug, but it's still worth noting.

Also, in multiplayer mode Gratiana's dialogue breaks after you make a persuasion check on her (I only had successful persuasions, so I don't know if it still breaks if you fail). It broke for me, which meant that a blank speech box briefly appeared and then disappeared whenever I clicked to talk to her with my custom character or Lohse. Upon transferring Lohse to my friend's control, she was still unable to talk to Gratiana even though both his custom character and Sebille could still speak with her. Later, when he made the persuasion check, both his custom character and Sebille (who he controls) had Gratiana break for them as well. We found this issue occurred both via internet connection and LAN connection.
Posted By: EinTroll

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/10/16 12:47 AM

Just noticed that the blood rose potion effect is seriously bugged.

It stacks the effect one more time when loading a save. I've gotten to +5 boost on one potion and I suspect it'll keep growing if I don't finish this run in one sitting.
Posted By: Lynoa

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/10/16 02:58 PM

Originally Posted by EinTroll
Just noticed that the blood rose potion effect is seriously bugged.

It stacks the effect one more time when loading a save. I've gotten to +5 boost on one potion and I suspect it'll keep growing if I don't finish this run in one sitting.


I had up to +23 smile
Posted By: Kimgy

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/10/16 05:59 AM

Dunno if it's been mentioned or not, too much stuff to read but, with that final boss Bishop guy, if you kill him before that giant worm comes, when the worm does come, the turns will play out until its time for the ghiest to move and then the ghiest stands still and it says its the next players turn but its turn at the same time then the hosts game crashes
Posted By: Torkel56

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/10/16 08:51 PM

I cant move, on all my save game that me and my friend have I simply cant press anything. The world still moves around me and everything seems to work.

But I can't do shit.

Have also tried to start a new game, didn't work still cant move.. Anyone got any ideas.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/10/16 05:06 AM


Did you try left clicking and holding to get the character to move in the direction of the cursor, as well as just left clicking to designate a specific place to more to?

Are you getting the move indicators shown when left clicking the ground? If so, multiple ones, like you are holding the right Shift button to queue move points, or a single one that moves if you click a different spot?

Can you switch to a different character to move, if available? Default hotkeys are [ and ] to cycle between party members or F1-F4 to select a specific character.

Try going into the Controls section of the options, clicking the Default button and then Accept the change.

In the Video section of the options, try switching to Windowed or Fake Fullsacreen mode, and see if that makes a difference.
Posted By: Torkel56

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/10/16 12:43 PM

I can't see any sign when I press the ground. But I can right click on something and then left click to do different things. Like I can right click on a chair and then press sit.

I can change character with f1-f4. I can open the inventory, but can't left click on anything.

I tried to change interact with Q, just to try. And that worked, so I can now move and see move indicators using another button. But can't use left click. I tried to press default in the control menu, and change between fullscreen and Fake fullscreen. Didn't change anything.

So I can play the game, but can't use the left mouse button to interact laugh

Also, when I use the left mouse button for inteact and press it or hold it down the courser glows, but it shows no move indicator.
Posted By: Torkel56

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/10/16 01:18 PM

25 min later, I have now changed Q to interact, and left click as the second interact button. And waited for like 10 min now I can use left mouse button again... strange things are going on here laugh

When I reload any save I cant use the left mouse button again.

after some testing, I found out that I can use the left mouse button after I trade with an npc laugh

So when I load a game I have to trade with an npc then it works again.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/10/16 08:43 PM


That is strange... at least there is a workaround. I don't know what could have changed to start causing this problem.
Posted By: Torkel56

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/10/16 09:04 PM

Me neither, but as you say atleast there is a work around laugh

Thanks for the suggestions though laugh
Posted By: Mercury

Re: D:OS 2 - Early Access - Bug & Issues - 11/10/16 04:55 PM

Hello there, i want just inform you about small bug, when characters losing their hairs after 4x4 arena battle below Fort Jou's Beach. So this was just fixed with helmet display changing, mb it will help you. And only characters with helmet was losing theit hairs.

A lot of thanks for you work!

Posted By: Melrian

Armor degrading during conversation - 12/10/16 06:36 PM

When a forced conversation starts while standing in fire Vitality does not degrade, as if time stood still.

So far so good, it would be annoying if you had to finish a quest-relevant conversation quickly in order not to burn to death.

What does degrade though is your armor - not a big deal since it can be repaired after the conversation is over, but I would consider it a bug.
Posted By: Disp

Re: Armor degrading during conversation - 14/10/16 12:35 PM

Overall gave looks gorgeous, here's a few minor issues that I encountered:
1) Framerate drop in a realm with lots of hexagonal pillars and at fort's arena entrance.
2) One time I got stuck in a battle at my hero's turn. He couldn't use items, couldn't attack and could move freely more that AP allowed(they just went back from 0 to 3 after he ran). It fixed itself after I tried to save the game(and had a big lag).
3) When using shovel to dig it is misplaced in animation - floating in the air at some distance from one hand.
4) After few hours of gameplay some items' labels(and some journal entries' text) became purple. Fixed after restarting.
5) Inventory window performance is slow - with lots of items it scrolls slowly and makes that clicking sound even if you do not hover over items and one time when I was selling to a vendor it stopped showing items' tooltips completely. Not only mine but vendor's too.
6) There's a huge lag with one particular bow skill(don't remember its name). When npc shoots you, the arrow flies to your hero, then hangs like half a second in the air in front of him and only then hits.
7) One time I got "Your turn" tooltip stuck on a screen even after the battle ended.
8) The permanent curse from Braccus Ring is overridden by a temporary curse from Cursed switch(in a tomb under the castle where Gareth is rescued). When temporary curse ends you don't have Braccus Ring's permanent curse anymore. Don't know if it's a bug.
9) Typo: when Gareth is rescued and speaks to you there's phrase like "Gareth is looking to and fro, as if....".
Posted By: Sifhel

Re: Armor degrading during conversation - 14/10/16 05:16 PM

hi

- My characters lose their hair after putting a helmet.
- I often have to reload a save because when I walk, the area stop scrolling and I cannot go ahead.
Posted By: Raze

Re: Armor degrading during conversation - 15/10/16 05:22 AM


Left clicking and holding to move your characters will recentre the camera on the lead character, as will the Home key or double clicking a character portrait.
You can manually move the screen focus using WASD or the arrow keys, or the mouse cursor, if you check 'Enable edge panning' in the Gameplay section of the options (near the bottom).
Posted By: NinjaSteave

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/10/16 05:55 PM

A small list of bugs I have found thus far.


Bug 1
[img]
http://images.akamai.steamuserconte...87F9094078DF2F46F60355522EE2202B5B7DDEEF
[/img]
Not sure if we should be able to teleport onto this ship, and if anything should happen if we do.



Bug 2
[img]
http://images.akamai.steamuserconte...3E5CCDBF19EC26B40AA84B7BB52C260A188DF8E/[/img]
Teleporting passed the battle in the godwoken area, made it off the map through a cave.





Bug 4
[img]
http://images.akamai.steamuserconte...78F2AA840F6A2652EBCF216B9C83342FB274700/
[/img]
Dialogue option remarking that you killed the witch, but I only stole the wand.





Bug 6
[img]
http://images.akamai.steamuserconte...5D9E23CA65BE2B063A5F5C867E52E1BC4B0E358/
[/img]
Game breaking bug, can not leave. Had to reload.



Posted By: Mercury

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/10/16 06:33 PM

Hello, guys. Some bugs there:

1. Default Speaking animation sometimes activating instead script animation. Like here:
http://pixs.ru/showimage/2016101212_6058152_23690145.jpg

2. Sometimes, giving icon just staying instead character portrait:
http://pixs.ru/showimage/2016101212_4904976_23690198.jpg

3. Sometimes vision radius dont hiding, after canceling sneaking:
http://pixs.ru/showimage/2016101300_3370282_23690230.jpg

4. Music during event with 3 waves of voidlings just not playing (after reloading too)

Hope my english not so bad and you can read this like it must be laugh
Thanks a lot for your games!
Posted By: rhr

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/10/16 11:00 PM

Really love this game, but I've found some issues with conversations that seem to be offering a quest but not showing up in the log book. The conversation log seems to be brief, and it's confusing to figure out who asked you to do what.

The map is also troublesome in that if there is a location of interest, it doesn't show up on the big map, but you have to both zoom in and be nearby. I felt like it took me ages to find various things when I was told exactly where they are by NPC's.

Shouldn't certain location be noted automatically on the maps once you find them? It's like there is a map but there is very little automapping (I personally like automapping, especially with various indoor areas that are hard to find again).
Posted By: Darkon

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/10/16 05:48 AM

Game automatically minimizes when it loses focus in fake fullscreen mode. This is a major annoyance when playing with two monitors, as it makes it more difficult to tab over to do things like write this bug report.
Posted By: Darxim

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/10/16 05:51 AM

I'll repost the bugs from my Omnibus thread.
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=592205#Post592205

You'll need to change to a different Style at the bottom of the page to see the list formatting. I recommend ubbthreads_divinity2.

  1. Controls
    1. When dragging an item in my inventory, if I release the mouse button over an item, it sometimes activates it. It’s possible that the program is registering the mouse button release as the first click of a double-click, although I don’t know where it’s getting the second click from unless I’m accidentally left-clicking without realizing. Double-click detection should be based on mouse button down, not mouse button up. If that’s not how it works, then I don’t know why it’s happening.
  2. Abilities & Skills
    1. Hail Storm’s AoE diameter is much larger than its reticle indicates. Either the reticle or the diameter of the effect should be changed to match the other.
    2. When trying to use Battering Ram, I’m frequently told that the target is blocked even when it isn’t, even when I’m standing right next to the target (close enough that the circles are touching). I can do anything else to the target, but not Battering Ram.
    3. Battering Ram doesn’t go in a straight path to the target, instead going off to the side. It’s hard to tell what I’m actually going to hit between my character and the target. An indicator of some sort would be good, but also make the path a straight, direct line to the center of the target target. My character can move off to the side afterward.
    4. Bartering adjusts prices by 4.5% per point, not 10% as described. Either the skill effect or its description needs to be adjusted.
    5. First Aid has two lines under Special, the second of which says “100% chance to set First Aid for 0 turn(s)”. That line can be removed.
    6. One-Handed skill does not improve wand damage. (reported by error3)
    7. The Pyrokinetics skill increases fire wand damage like it should, but it doesn’t show this change on the character sheet. (reported by error3)
    8. “Walk It Off” does not reduce the duration of allstatus effects. It does not reduce the duration of stun, for instance. “Stunned” usually lasts 1 turn, so Walk It Off would essentially make the character immune to stuns. I’m guessing this is by design, in which case the wording would need to be changed to reflect that. However, if it is meant to reduce 1-duration status effects to 0, then it’s currently not working. Either way, a change is needed.
  3. Items
    1. There’s an item called “Letter to Mother” which, considering it’s from someone’s mother, should be called “Letter fromMother”.
    2. Bedrolls do not have a “Use” option in their right-click menu. You can use them if you place them on your hotbar and then click them there, but you can’t use them for your inventory pane.
    3. After drinking a cup of something, you lose the cup. In DOS1, you’d just have an empty cup/mug after drinking from it.
    4. Every time you save and then load your game, for each Blood Rose Elixir effect on you, you gain +1 to each of your stats.
    5. Scoundrel skillbooks have subtext that says “Rogue skills are skills for rogues and thieves. High Dexterity improves these skills.” Here, “Rogue skills” should be replaced with “Scoundrel skills”. The second line should be changed to “Finesse improves the damage of these skills.” and should only be present on skillbooks that deal damage.
    6. Repairing an item by using a Repair Hammer consumes the Repair Hammer, and requires unequipping the gear you wish to repair if it’s equipped. Repairing an item by right-clicking the item and selecting Repair does not consume anything and does not require you to unequip the item. One of these must be not working as intended.
    7. Healing Elixir’s tooltip, under Special, says “100% chance to set Healing Elixir for 0 turn(s)”. That line can be removed.
    8. The description for the Lowered Armor status effect (from Armor-Piercing Grenade) is blank.
    9. Terror Grenade’s special says “100% chance to set for 2 turn(s)”. It properly sets “Terrified”, but that word is missing from its description.
    10. At about 247, 143, in that office/bedroom in Fort Joy (next to the ladder you can drop down), there’s a small Painting of Alexander on a table next to a bed. It’s much smaller than the other paintings, however it still weighs 150, like the large ones. That should be reduced significantly. It also has the same high value as the large ones, which probably also should be reduced.
    11. At about 305, 196, there are three Makeshift Axes that you can’t pick up. It says you can’t reach them. I can’t even see them. The mouse isn’t highlighting them as I pixel search for them. I think they may be in the wall or under the ground. They either need to be moved or removed.
  4. Panes
    1. On the Character Sheet, the dodge chance I gain from gear isn’t showing up, only the bonus from Finesse. I don’t know if that means gear isn’t actually giving me the dodge chance it claims, or it just isn’t being included in the displayed number.
    2. If I close my inventory while there’s a tooltip on-screen for an item my mouse was over, the tooltip stays on the screen until I mouse-over another object.
    3. If you have 7 memory slots and all of them are in use, then remove a piece of equipment that had +Memory on it, then look at your Memorized Spells, the seventh ability appears behind Innate Skills. Also, you can still use all the abilities even though you don’t have enough Memory slots for them.
  5. Buttons
    1. The button for Combat Log is about 20% off-screen. That makes it harder to notice.
  6. Script
    1. When my character arrives at the underground dock, he mentions the boat being there, even though it’s not (I escaped Fort Joy a different way, so Han had already taken the boat and gone to the Seeker camp). The bug here is that the scripted monologue about the boat still occurs even if the boat isn’t there anymore.
    2. If you tell Gareth that you need more time to prepare after choosing two companions, he won’t talk to you again, and you won’t get those companions. The speech bubbles appear, but then go away and no dialogue occurs. I think you only get the option in question if you don’t have a full party.
    3. After speaking with Migo and getting his ring, if I try to loot one of the corpses there, even if he’s not near it, it treats it as if I clicked on him and begins dialogue. Afterward, I am no longer able to loot that corpse. I can still loot the other one, though. There are two corpses there, and it doesn’t matter which one you try this with, you’ll have the same result.
  7. Dialogue
    1. When talking to Duna, he says “When a link the chain is weak, we replace it.” It’s missing the word “in” between “link” and “the”.
    2. When talking to Gratiana after giving her her soul jar, she has a line that reads “Yes, he drained them power of his enemies in battle.” It should be “the” not “them”.
  8. Chat
    1. Hotbar shortcut keys activate while typing in chat. They should not. It doesn’t matter what keyboard keys they’re assigned to, so this is particularly vexing for anyone who has assigned them to letters.
    2. When clicking on the chat input bar (where you type messages), it won’t activate unless you click the left half. It should activate regardless of which side you click.
  9. Combat
    1. When wielding a 2-handed weapon, if I mouse-over an enemy, it shows the attack costing 1 AP, when it really costs 2 AP. It actually does deduct 2 AP as it should. Only the displayed text is wrong.
    2. The description for the status effect Slowed says “Reduced movement speed and -1 AP per turn.” Under that, in red text, it says “Recovery AP: -2”. One of these is wrong. I don’t know which one is supposed to be correct, but -2 is what’s applied. If the Recovery AP penalty is variable, then the white text description shouldn’t give a number, as is the case for the movement rate penalty.
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/10/16 11:26 AM

ADD Abilities & Skills:
I crunched some numbers:
Bartering seems to offer 4% per point, sometimes bit more probably because of rounding. Persuasion offers 1% per points (or 1% per 5 points attitude).

https://gyazo.com/1ed126811b3cc85550fc5c92092fab36

Hail strike needs two circle: The inner circle shows, where the hails will go down to strike and the outer circle shows where could still be affected if a hail goes down at the border of the inner circle.

ADD Panes
I can't use the unmemorized skill, after I unequipped an item with +Memory. I need to reequip the item first.
Female lizards are so big, you can't see their head in your character sheets, because it is behind the 'headpiece'-slot.

ADD Combat
Impalement and Winterblast are not correctly showing where you will hit, if you have extended reach because of hight. The animation is stuck in the standard hit zone, only the outline of the targets shows, if you would hit them with the skill anyhow.
Posted By: Lynoa

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/10/16 04:45 PM

When you have the loading sceen, there are messages.
First of all some long messages are replaced too fast to read them in one try.
Second there is a minor mistake at the following text, I hope I get it right...

If you hover over an item and it turns orange, it belongs to someone else.

Is it just me or is it RED when an item belongs to someone else? This minor mistake always makes me wonder if my eyes are getting bad :P
Posted By: Redmerde

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/10/16 04:50 AM

Just thought I would report this audio bug i'm experiencing. SPOILERS btw. After handing Stingtail over to Griff's gang I returned to him and engaged in combat with Silence, Stingtail proceeded to walk through fire on the ground to attack Silence and was set on fire. Upon Silence's death Stingtail returned to his sleeping state however he continues to make the groans of a character on fire even after the effect has worn off, I have stood next to him for 10mins just to make sure. Also this happened as of patch 3.0.5.530.


Hope this helps :D
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/10/16 05:13 AM


Do you have a save at that point, or just before? It shouldn't be too hard to reproduce, but a save there, or after if he keeps grunting after reloading, could be handy.
If so, please email it (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a brief description or link to this post.

Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipper) Folder'.
Posted By: Redmerde

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/10/16 06:30 AM

Unfortunately I do not have a save before that point. I just returned to Stingtail and the bug seems to have sorted itself out. Probably due to entering a different zone or reloading a quick save I would assume.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/10/16 07:35 AM


Yes, most likely. The description should be enough to check it out, anyway.
Posted By: Lynoa

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/10/16 04:31 PM

I am not shure if this has already been postet. I have following problem:
When I have my party together (the paintings are all together so they should move together) and I select not the main character (myself i mean, no mather where I put him/her), all characters move exept my own. Thought it was because of a broken save but now I started 2 different games and it still like that. (it started sometime in the last patch)

Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/10/16 08:18 PM


Did you try un-linking and re-linking the characters (dragging the portraits)?
All non-lead character in a group should follow, unless the leader is sneaking.

I take it it doesn't matter which companion you switch to, or who you choose for the main character?

Try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.

Try creating a new profile, then starting a new game to check.
Posted By: ScaryMonster

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/10/16 08:36 PM

Awesome game so far, a few bug reports and pictures.

http://imgur.com/a/7Yjy6

As you can see, my character is stuck in barrel sneak mode even when sneak is not activated. The barrel persists even after re-sneaking, which is pretty amusing.

Also, the game seems to think tomato sauce is wine.

http://pastebin.com/a2FQ97Np Here's my dxdiag info, if it matters. Thanks!
Posted By: Lynoa

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/10/16 10:16 AM

Originally Posted by Raze

Did you try un-linking and re-linking the characters (dragging the portraits)?
All non-lead character in a group should follow, unless the leader is sneaking.

I take it it doesn't matter which companion you switch to, or who you choose for the main character?

Try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.

Try creating a new profile, then starting a new game to check.




It does not mather, where I have my character, or what party character I choose. Linking and de-Linking does not help eather. I will try to verify the local files and if that does not help I'll try to create a new Profile...

dumb question: can I use the same savegame with another profile? I know for the *bug* I'll first try a new one, to check if it has something to do with the save file itself.
Thx for the quick answer!

Edit 1: One file was *broken* (sry everything is in german for me so some translations are hard) and got changed. statred the game with my normal profile-> still the same bug.
off to try new profile after redoing the file thingie.

Edit2: Of cause with the new profile, everything works frown guess I gotta replay all again... maybe I'll just wait for next patch, or I'll play with the broken one.
Posted By: Rufyo

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/10/16 11:40 AM

Ive just install the new patch and want to start from scratch again hehe.
Started a new custom character and i select the talent: Big and better (2 extra attributes points) OR All set up (the one that gives you 2 skills points).

None of them are working :-S

To reproduce this just:
Select custom character, race dwarf, class fighter (or any other), and click on the customize skills and talents.
There select Big and better

Any idea when this will be fix? Or when will the game will be finally release?
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/10/16 12:06 PM

Perhaps you will get these points only after you started the game? Did you try that?
Posted By: Rufyo

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/10/16 12:58 PM

Yes it worked!! Very nice tip!

*This should be a hint to the dev team, we should have a warning or something like that that explain when the attributes points will be available.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/10/16 05:36 PM

Originally Posted by ScaryMonster
my character is stuck in barrel sneak mode even when sneak is not activated.

Did you try approaching NPCs?

Try sneaking on grass or sand, rather than wood.
Posted By: Shabutie

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/10/16 07:49 PM


This usually happens when I play for a few hours in the dungeon or something, but this was the first time it happened while in the over world. It makes the game unplayable. Usually I can move away from the affected area, but this time it encompassed all of the starting area.

http://tinypic.com/r/2d1n2ok/9
Posted By: TheMasterRat

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/10/16 11:22 PM

So far, awesome game!

I found a game breaking bug that cannot let me finish the chapter ( I guess it's finished after the Alexander Bishop fight).

Bug : Everyone is stuck in combat doing nothing ( When the last character of a Round uses all his action points, the round won't end and everyone looks at each other's beautiful gear forever). Tried fleeing. I'm guessing it's because Alexander Bishop should do or say something relative to me having my seeker friends to take over the big boat.

Steps I've done to arrive at this scenario

Location : In front of the boats at the ruined fortifications where Alexander Bishop is chilling.
Main quest progress : I was level 6 and Gareth wasn't saved but I have cleared Braccus rex's fort.
Maybe important fact : Only my main character has the slave neck choker thing off, the rest still has it, I haven't figured out yet how to remove it.

1. I walked towards the shriekers ( I had the Wand I guess as they died).

2. Started the fight with Alexander Bishop by attacking the wandering magister swordman ( Very far from the rest of the group, at the statue on the right clearing when facing the boats). I was thinking of picking him off before the rest of the magister would arrive.

3. Funny thing, only Alexander and the rogue will join the fight but not the mage, the ranger or the "wolverine" creature. Kill them all ( still far from the rest of the group)

4. I tried to pick off the mage after but he kept on blowing up my party/solo rogue with one spell and I was out of resurrection scrolls so I left them alone and went to finish the main quest ( Save Gareth ) and pick up some res scrolls.

5.Save Gareth, teleported to the camp ( Strangely the lady, Gara..., can't remember her name, the one who slept with Braccus, was dead when I teleported at the camp) then told Gareth I got the wand and we should go kick butts at the beach ( After looting all the sweet stuff from Gara girl's body).

6.I meet with the seekers at the beach, pick up two guys with me, initiated the combat and bam. stuck.

If you need screen shots or more info let me know.


Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/10/16 11:58 PM

Originally Posted by Shabutie
This usually happens when I play for a few hours in the dungeon or something

Did you try making a new named save, exiting and restarting?

What are you system specs, especially the GPU?


Originally Posted by TheMasterRat
Everyone is stuck in combat doing nothing ( When the last character of a Round uses all his action points, the round won't end and everyone looks at each other's beautiful gear forever).

Please email supportdos2@larian.com, with a save at that point, and one before starting the fight (or a Dropbox or Google drive link, etc).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipper) Folder'.
Posted By: Travilon

Re: D:OS 2 - Early Access - Bug & Issues - 23/10/16 01:41 PM

One bug concerning the Attar of the Blood Rose permanent stat boost. It seems that the +memory component does NOT actually allow you to memorize any additional abilities despite the in-game graphics suggesting I had an extra available slot.
Posted By: QuinnDP

Re: D:OS 2 - Early Access - Bug & Issues - 25/10/16 01:54 PM

Found a bug, listed on Steam and re-listing here, I haven't read the entire thread so sorry if this has already been reported:

vision cones/circles stuck on

2 party members, both in stealth. 1 was seen by a void-tainted turtle (wrong name i'm sure) on the beach. 2nd member never entered combat. I took control of the member in combat, ran around behind a rock and entered stealth. After a few ended turns to ensure they weren't chasing me, I hit leave combat to be teleported back to the shrine next to the crashed ship, and have the stealth vision cones visible for both friendly and enemy units, whether or not I am in stealth.

These cones still display correctly (i.e. when I enter stealth it turns to a cone, outside stealth it's a circle), but it displays on the mother and child atop the hill, as well as the child by the shrine next to the ship.

This covers my actions in full (to ensure the bug is reproducible), I assume it is something as simple as fleeing combat whilst in stealth. This information is simply to cover all the basis.
Posted By: vometia

Re: D:OS 2 - Early Access - Bug & Issues - 25/10/16 02:03 PM

It does get stuck occasionally: just press left-shift to cancel it if it's being annoying. I also got the highlight characters toggle for some reason (probably my clumsy fingers misbehaving) so if it's that, the grave accent key should get rid of it again.
Posted By: Jamesdoe

Re: D:OS 2 - Early Access - Bug & Issues - 26/10/16 11:56 AM

Just found a nice strategy, but probably a bug.

If you enter a combat with 1 character, while the others are too far and sneaking, then can thereafter move into the combat undetected (even in front of the enemy) and attack them by surprise.

Seems too nice to be normal, especially with the scoundrel talent which makes 500% damage)
Posted By: Kalrakh

Re: D:OS 2 - Early Access - Bug & Issues - 26/10/16 05:56 PM

I think this is quite a common tactic, but most just put the other heros into sneaking an place them ambush like in advance. It kind of make 'ambushs' pretty pointless or help to devastate half of the enemie team before the fight really started. It's kind of an abuse of the real-time outside and turn-based in fight stuff.

With sneaking, hight advantage(, guerilla) and snipe you probably can even kill them off without getting into fight, if you are far enough and manage to onehit the target.
Posted By: darkgryffon

Re: D:OS 2 - Early Access - Bug & Issues - 27/10/16 03:07 PM

So dunno if this is the play for this but i noticed 2 bugs that kinda bother me. The first being when you remove the helmets(with the tick box) and load a game sometimes the characters appear bald. Not that big of an issue. The bigger issue is a large glitch i found at the gate from the main part of the island to the restricted access part, spoilers.

So what happened is i placed a bunch of barrels around the guards, got my team sneaking except one. I then had the red prince use his fire breath on the dog, and the guard with a poison barrel and fire barrel between them. It glitches out allowing me to be in a combat stance but not be in actual combat, and just walk up and punch the guards to death. The camera also gets stuck sadly.
Posted By: Kelsier

Re: D:OS 2 - Early Access - Bug & Issues - 27/10/16 04:57 PM

After casting "Healing Ritual", my mage's (Lohse) wizard's robe turned inside out. The hem of her robe started levitating. Casting Teleport on her fixed the bug. Footage
Posted By: Choggner

Re: D:OS 2 - Early Access - Bug & Issues - 31/10/16 01:05 AM

I'm nearly certain that the special "Bless" power that I got is supposed to remove the curse from the level in the vault of Braccus Rex. When I use it on the lever, the status and visual effect are both gone. But the level still curses me when I try to use it and it won't open the door.
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 31/10/16 06:07 AM


Try blessing the blood around the lever, as well.
Posted By: leovic

Re: D:OS 2 - Early Access - Bug & Issues - 31/10/16 09:59 PM

I've noticed a couple of graphical issues with the GOG version. Some environmental items like the sails in the starting area and a couple of foliage flicker in and out erratically.

Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 31/10/16 11:15 PM


Flicker with some fabric textures is a known issue with Radeon cards. A couple people with integrated graphics have reported flickering with foliage, but the game has not been tested with, or optimized for, integrated graphics yet.
Posted By: cyrkon

Re: D:OS 2 - Early Access - Bug & Issues - 31/10/16 11:19 PM

Some bugs that i found: (idk if they were mentioned earlier)
1. I stole needle from Sebille before talking to her, but this didn't change her dialogue - in which she uses said needle.
2. Hitting sounds when sleeping.
3. Minor speed potion which you can craft gives +3 to memory instead of haste.
4. I stole purging wand from Redeka - after that when talking with Slade it was mentioned in dialogue that I killed her.
5. Duggan near Amalia shrine talks to you as if you were a party even if you approach him with only one character.
Posted By: Kazey

Re: D:OS 2 - Early Access - Bug & Issues - 02/11/16 06:46 AM

Hello !

Playing with an AZERTY keyboard doesn't work, I gotta push the equivalents (, for m/q for a/w for z) it's a bit annoying but I can also use the mouse so it's good.

When resurrecting a character, is it normal behavior for him to go back where he died ? (happenned a lot playing with 4 people online)

battering ram can make the character climb up if casted from down a cliff for example.

Is it normal for the Luth to disappear after being used ?
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 02/11/16 07:11 AM


Did you try remapping the hotkeys in the Controls section of the options?

That issue when resurrecting has been fixed, and will be in a future update.
Posted By: Witchthief

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/11/16 11:55 AM

Was playing on my Dwarf female today, and after I equipped the gloves shown in the picture, I had the issue shown in the picture - look, Mum! No arms!

[Linked Image]
Posted By: Darxim

Re: D:OS 2 - Early Access - Bug & Issues - 03/11/16 12:29 PM

In my current game, I can't get gold. I can loot it, and I can have NPCs trade it to me, but it doesn't go into my inventory, it just disappears. I'm actually unable to acquire gold. Reloading doesn't help, so you should be able to reproduce simply by loading up this save game. I'm in the Seeker camp, so you can just try to sell stuff to NPCs and see how you don't get any gold. Experiencing the inability to loot gold would be a bit more involved, but I imagine they're both being caused by the same thing, as I didn't have this problem last game, nor earlier in this game.

http://darkseam.com/QuickSave_0.zip
Posted By: PtahSeker

Re: D:OS 2 - Early Access - Bug & Issues - 03/11/16 09:58 PM

I invested in All Skilled Up in all characters accept the first one.

At level 6 I have noticed that only my first character got Civil Ability - he eavend up with the rest of the group (he should be one point less).

Then I noticed it was the same with Combat Ability points - the first character (without All Skilled Up talent) had the same ammount as the rest of the group.
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 04/11/16 12:45 AM


Darxim
Unnis' Pouch (purple bag, like pixie dust; row 4, column 3, from top left) contains 615 gold, which any new gold added to the inventory is stacking with.
Posted By: Darxim

Re: D:OS 2 - Early Access - Bug & Issues - 04/11/16 09:06 AM

Originally Posted by Raze
Darxim
Unnis' Pouch (purple bag, like pixie dust; row 4, column 3, from top left) contains 615 gold, which any new gold added to the inventory is stacking with.

Ah. Then I guess the bug is that it shows at the top that I have 0 gold and I also can't use any of it for trade without manually taking it out of the bag first.
Posted By: vometia

Re: D:OS 2 - Early Access - Bug & Issues - 04/11/16 10:02 AM

I wonder if it's a "feature", but it is infuriating and I've been bitten by the same thing. In my case ISTR it was being secreted in a chest that I'd carried away for lockpicking at my convenience. D:
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 04/11/16 10:43 PM


It is a feature (primarily so arrows, potions, grenades, crafting materials, etc go into the appropriate container if they are already sorted there). However, things should not be stacked into locked containers (so that's a bug), and if gold is not excluded, the UI and trade mechanism should be checking within containers (on the list of suggestions).
Posted By: rnarchlord

Re: D:OS 2 - Early Access - Bug & Issues - 05/11/16 04:48 AM

Can't use all memory slots on Prince and Lohse. Both have one empty memory slot and none of the memorized spells require two slots. The slot remains empty but the screen shows 5/6 slots for example and I would think it means I could add one more skill. Also noted that some of the skill descriptions for the level two skills do not state they require three slots when checking the books but others do.
Posted By: vometia

Re: D:OS 2 - Early Access - Bug & Issues - 05/11/16 05:34 AM

Originally Posted by Raze
It is a feature (primarily so arrows, potions, grenades, crafting materials, etc go into the appropriate container if they are already sorted there). However, things should not be stacked into locked containers (so that's a bug), and if gold is not excluded, the UI and trade mechanism should be checking within containers (on the list of suggestions).

I should mention that I can't absolutely be 100% sure it was the locked chest that ate my gold: my memory is generally not the most reliable thing, but I mentioned it as it definitely went into a container I'd collected early in the game that had a small amount of random gold and that's the only one I recall lugging about with me.
Posted By: Adrian Pedersen

Re: D:OS 2 - Early Access - Bug & Issues - 05/11/16 09:11 AM

A couple of issues:

1. My main character goes bald when I hide her helmet.
2. There seems to be no way of tidying up my inventory.
3. Items show up as question marks. (Ah, the memories)
4. No facial features during creation
5. During the teleportation quest I should get a map marker after consuming a body part on the beach (dead elf), but no such marker appears.
6. In the Houndmasters chambers i find about 8 blank books, which remain in my inventory after I've sold them, and are impossible to drop or move around.
7. The camera constantly stops scrolling the edges of an area, so I have to use the mouse pointer, left click, and then "drag" the screen in the wanted direction to keep moving.
8. The camera snaps back to (centers on) the chosen character after performing an action in combat. Really anoying with ranged fighting.

Personally, I would like to be able to zoom out more from the party.

Apart from that, this is gonna be a superb game!
Posted By: Darxim

Re: D:OS 2 - Early Access - Bug & Issues - 05/11/16 10:24 PM

Originally Posted by Adrian Pedersen
8. The camera snaps back to (centers on) the chosen character after performing an action in combat. Really anoying with ranged fighting.

While they do need to fix that, you can turn off dynamic camera in the options so that the camera doesn't move around on its own. You can't always see the action (particularly annoying in Arena after you die), but it's less irritating than having the camera snap back to your character.
Posted By: Darxim

Re: D:OS 2 - Early Access - Bug & Issues - 05/11/16 10:27 PM

Seems Winter Grasp was given a 2-turn cooldown in the last patch. I can only think this is a mistake, because Winter Grasp freezes enemies in an area for 2 turns. With a 2-turn cooldown, this makes Winter Grasp a stunlock ability by itself. That can't be the intention.
Posted By: Ygerna

Re: D:OS 2 - Early Access - Bug & Issues - 06/11/16 06:54 PM

Hello there, here my small contribution:
On intel i5 and ATI, gog version AE3.0.7.398 (on win7 64bits)
-name input bug, the cursor return to the beginning of the input field after 3 letters, you have to move the input cursor, same when you erase.
(-clothes texture bug)
-return to desktop and game closure after the intro, have to skip to launch the first loading.
(-helmet hiding feature bug, toon goes bald)
-cannot end a turn if not with the right character selected (is it a bug?)
(-no facial features during character creation)
-camera bug on high place (you have to recenter by double clicking on character to see him)
-character "warp" and polygons bugs sometimes when climbing ladder and using a teleportation spell (mostly phœnix dive), can also create artifact-like pixels at the original place.
-transition bug when the dragon knight shape-shift into its dragon form again : lag in the dragon spawning and appear inanimate until dialog end.
-some freezes during some loadings and savings.

I'd like to have all the dialogs in the battle box as you cannot see some : like when you eat flesh with an elf and don't close the inventory windows or you are elsewhere on the map.
Also 'hope to see the dual buns hairstyle makes its rightful comeback in D: OS2!

'going to try it on my old quad and ati 7970 to see if some of these bugs are there too.

'hope this help.
Posted By: vometia

Re: D:OS 2 - Early Access - Bug & Issues - 06/11/16 08:49 PM

A few of these are known bugs, such as the helmet hiding one (apparently it's connected to the wrong part of the armature) which will hopefully be fixed, and there's a few glitches with some of the clothing meshes where they flip up and get stuck there. With any luck they'll be fixed.

The facial feature one is a new one for me although I have seen something similar when panning around with the camera.

I've also experienced the problem with turns not ending as have a number of other people: it seems the main cause is a combination of elements, particularly rain and freezing if I recall correctly.

Hopefully these will be fixed quite soon.

The matter of Sebille's dialogue being obscured when eating things can apparently be worked around by placing the body part on the hotbar, closing the inventory and then eating it. Which I believe is Raze's idea, I'm not imaginative enough to think of that one!
Posted By: DeRobij

Re: D:OS 2 - Early Access - Bug & Issues - 17/11/16 06:10 PM

Here are some of the potential bugs that I've found:

- First of all, in the back of the cavern south of Fort Joy (the one with the elves and Saheila) you can attack the ranged frogs with melee if they're standing on the edge of the hills when you're standing on low ground.

- As I started a fight in Fort Joy with some of the magisters close to a wall and a ladder, my party went into a battle stance, like usual. However, as they were doing this, two of my guys started walking all the way around and going on the ladder to form a square formation with the rest of my party.

- After I escaped Fort Joy, I eventually encountered a couple of flaming pigs. As they were running from me and lighting pools of oil and poison on fire, the fire started damaging two of the ornate chests that are on higher ground. I didn't notice these at first, but eventually both of them got destroyed by fire damage, but the loot in them also got destroyed (not sure if this is intended).

- The human walk animation when wielding sword&shield during a fight looks very weird.

- Finally, the issue with clothing meshes only seems to appear when wielding anything robe-like (for me at least.)

UPDATE:

- During the final act 1 fight, the Red Prince started bugging out, all of his animations suddenly went twice as fast and his abilities were invisible. This happened more than once as I didn't beat the final boss the first couple of tries :).

- The Ricochet ability likes to bounce to targets that aren't aggressive (Silent Monks, The Historian,...).

- If you take Kerban (blacksmith from Seeker Camp) with you for the final act 1 fight, he drops all of the items he was selling apart from gold, including everything you sold to him, when he inevitably dies in the fight. This is easily abusable :D.

Hope this helps! :)
Posted By: Forged

Re: D:OS 2 - Early Access - Bug & Issues - 30/11/16 12:18 AM

So for some reason my Red Prince is constatly being slowed. Haste and Adrenhiline removes the slow but it comes back immediately if his magic armor is broken or removed. While walking around the message "slow blocked by magic armor" keeps cycling over Red Prince's head over and over constantly. Is there a way to fix this or am i just going to to need to restart my game (as it is happening in my past saves now too).
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 30/11/16 12:32 AM


Is he wearing any cursed equipment (Braccus set pieces)?
The repeated 'blocked' messages are a bug, fixed in the next update (don't know if the equipment descriptions were changed).
Posted By: Grompie

Re: D:OS 2 - Early Access - Bug & Issues - 01/12/16 09:35 PM

I had a weird bug with sneak mode being active and showing what directions mobs are looking when not even being in sneak mode. It might have happend after I started combat in sneak mode. But I haven't been able to reproduce it.
here is a screenshot of it: http://i.imgur.com/LPKUaRn.jpg

Also one thing that has bugged me during beta is the unability to move your camera during dialogs. Sometimes you just don't see anything. My first playthrough I had this on the lizard cut his tongue out dialog. Real shame I had to replay it to see it. Hope you fix this some way.
Here is a screenshot of how awfull it looks: http://i.imgur.com/SKj2FGB.jpg
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 01/12/16 10:08 PM

some bugs in version 3.0.15:
- [img]http://imgur.com/oMONml8[/img]
I found the hidden "treasure" in the starting area. I digged and a zombie came out. I defeated it. The black cat followed me and walked through the poison of the dead zombie. I healed the cat with the regeneration spell and those circles remained on the ground afterwards.

- Party members still walk stairs up and down for no reason.

- You can climb into town right of the main entrance. Then you can go to the main entrance from the inside. The scene with bishop Alexandar starts when you stand in the middle between the bishop and his friends. This feels wrong somehow.

- The villager with the teleport quest (Gawin?) still asks you if you are alone and you can still say yes even if other party members are nearby.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/12/16 01:43 AM


Grompie;
Try hitting the left Shift button if that happens again. Left Shift is the default hotkey for 'Show Sneak Cones', which will show the applicable areas when not in sneak mode.

The camera system is being redone, and that is a known issue with conversations possible having the view blocked.



Madscientist;
Do you have a save where the indicators are still shown on the ground?
If so, please email it (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a description.
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipper) Folder'.
Posted By: drfrogsplat

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/12/16 03:28 AM

I've not installed today's patch (3.0.15.252) yet, but didn't see these mentioned in the notes, so here's a few from the version immediately prior (I think this is 3.0.5.530).

Bugs

- A rogue behind an enemy on slightly raised/lowered ground (steps, rubble) cannot backstab, only a regular attack is possible. I *think* it only happens when there's a well defined 'step' rather than just a slope.
- The white 'backstab zone' lines are really hard to see on some light coloured surfaces (light grey rocks or tiles)
- The very first time I played with Sebille and ate that first lizard's leg (by double-clicking on it in my inventory), I didn't learn the fortify spell. It's only happened once, and have tested (this and the other one that gives you levitation) double-clicking and using the right-click menu to get the 'Consume' action a few times since and it's been OK, so perhaps an occasional issue (or maybe I screwed up somehow that one time)

UI issues (maybe bugs?)

- Dragging items around the inventory or rearranging the combat bar icons is often a tedious experience, because quite often the act of clicking and dragging the icon doesn't actually pick it up. I think it has something to do with how the mouse down/drag actions are captured, but if you don't click and then pause momentarily before you start dragging, you find you're dragging nothing. It's possibly frame-rate related (I believe many computer games are built around the frame-rate, so UI interactions like this often suffer if you're not getting 60+fps to capture the "mouse over with button up" to highlight it, then "mouse button down" to say you're interacting somehow, then "drag slightly but not outside the object" to decide you're moving rather than clicking on it... at lower frame-rates that might be 200ms or so. I like to think that there is a way of capturing those events between frames, at least on the UI elements like inventory, toolbars, menus, etc.
- The same bug as above happens a lot when I'm using special arrows with a ranger (happens a bit with other actions, but that's by far the worst offender, so maybe something to do with animations?)
- The camera re-centres on my character after every action in combat. I get the idea is to make sure I'm not losing my place, but it's a pain for using rangers; often I have to scroll sideways to target. Even when my character is still visible on screen, the camera re-centres and I have to re-scroll for every arrow.
- When a target is close to the top of the screen, just below the row of characters in combat (top centre), I cannot target them. There's a dead space below that 'combat row' of about the same height as the combat row itself, as if there's an invisible UI element below it that can't be clicked through.

Suggestions

- Eating flesh with Sebille is generally a bit of a disappointing experience because the inventory and character panels basically cover the whole screen, so there's a lot of fiddling with UI elements to actually see what she says, especially if you collect a few hunks of flesh and want to eat them in succession. I mostly end up not really getting to read what she has to say about the dead, or if I do it really breaks any immersion because I'm also managing the UI at the same time. I can't think of a particularly elegant solution that fits with the current UI, but have always thought some kind of automatic 'arrow bag' would make sense for rangers in combat, and maybe a 'body bag' concept would make sense for elves? Whether it's a literal bag or a kind of "minimalist inventory filter" that looks and operates a bit like a bag, I think it'd allow for a more engaging way of chowing down on cadavers.
- Eating flesh should make you smell (even if the smell status has no impact on gameplay mechanics). If there are mechanics behind the smell status, perhaps a stink-bomb could be a thing.
- I know you're still working on the inventory management, especially around crafting, but I'm rather hopeful that there'll be a way to avoid having to have all the crafting components held by one character. Right now you kind of have to have a "primary looter" character, who is the crafting character, or suffer much inventory tedium.
- I dislike the 'unique' or named item border colour, the kind of brownish-gold. It's not especially noticeable compared to regular items or junk. When you have really bright and vivid green>blue>purple>orange indicators of increasing quality... perhaps the gold(?) should stand out a bit more, or just be orange but their name tells you it's a unique artefact rather than a 'random' amazing item?
- For some reason it took me *ages* to discover/notice Ifran my first play-through. I don't really know why, but he was really not obvious, maybe he could stand out in some way a bit more compared to Griff's gang (he looks a lot like them IMO), e.g. by pacing around muttering about needing to get a fix, or shaking, huddled in the corner, rocking back and forth. I do vaguely recall there being a spoon (presumably that's the drug paraphernalia?) but still didn't notice him standing there for some reason.

All in all it's quite fun so far, and am looking forward to having another go on the new patch. I quite like the new approach to the whole armor/magic armor/bodybuilding/etc. I quite like the idea of combat vs social skills (though there doesn't seem to be much trading off in this, you basically pick one of the key values per character and max it).

Posted By: drfrogsplat

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/12/16 05:49 AM

One more...

- Accidentally attacking neutrals during combat, e.g. the fight with the hound-master in the basement of the fort, the magister being tortured by the hound-master is hard to avoid killing. things like ricochet or the piercing arrow will hit him (without saying so up-front), and likewise sweeping attacks like crippling blow that normally avoid friendly characters. I'm not sure this is a bad thing necessarily—if it's intended that combat can be a bit chaotic and we need to be super careful not to hit friendlies, then leave it as is, and I guess make sure we learn that lesson early on with only minor consequences?
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/12/16 02:32 PM

@Raze

The effect was gone when I reloaded the game. But the circles on the ground remained for some minutes after healing the cat. (It took some time to find out how to make a screenshot with steam and where to find the screenshots later. Before, I played Tyranny and there I just press print and insert the image to paint)
The circles also appeared when healing a party member after the turtle fight. Maybe there they went away by themselves after some time.
Just try to heal a char or NPC with this spell. Maybe it needs to be done outside of combat and maybe the target needs to be poisoned, I do not know.)
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/12/16 06:10 PM

3.0.15 bug: I convinced Stingtail to give me the orange via persuation. Then he fell asleep. When I am near him, I hear a sound like somebody is attacking something. Some people talk while they sleep, but it is strange that they repeat the same sound of attacking or being hit all the time.
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/12/16 07:14 PM

Originally Posted by Madscientist
3.0.15 bug: I convinced Stingtail to give me the orange via persuation. Then he fell asleep. When I am near him, I hear a sound like somebody is attacking something. Some people talk while they sleep, but it is strange that they repeat the same sound of attacking or being hit all the time.

I get this too, but only if I intercept Silence on her intervention. This pre-dates the current patch but it is quite annoying.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/12/16 09:07 PM

3.0.15 bug: even more circles remain
[img]http://imgur.com/SHyfTrR[/img]
I broke the door with AoE spells. The big white circle was the door and small one is a chair that got hit by the AoE. The blue circles are the place where my chars stood when they attacked the door.
It happens quite a lot that circles remain when I use abilities. In the last few combats, the only thing that did not cause remaining circles was when an attack hit an enemy.

PS: how can I make the image appear in this forum (not just the link)?
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/12/16 09:35 PM

3.0.15 bug: missing prone animation
[img]http://imgur.com/a/Euue2[/img]

I was fighting the crocs at the beach. The crocs were down and my chars stood up on the wood. One croc used a charge attack (battering ram). After that, the croc was still down at the beach. My char on the wood platform was hit and knocked down for one turn. But The char was standing there, not lying on the ground. So there is one of 2 bugs:
- somebody in a lower position hit someone on a higher position with a charge attack while staying down
- somebody was knocked down but she was still shown standing around

Sorry, I forgot to make the screenshot during combat.
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/12/16 09:37 PM

Originally Posted by Madscientist
PS: how can I make the image appear in this forum (not just the link)?

I think it'll only link to something with a recognised extension and/or media type; unfortunately a lot of image-sharing sites will only allow links to a complete page rather than an individual image.

Where the circles are concerned, it seems that they're cleared up when you leave the immediate area, though they are quite annoying.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/12/16 10:18 PM

3.0.15bug: to take or not to take the barrel
[img]http://imgur.com/a/nZZph[/img]

The image shows how the red prinze makes an animation to grab a barrel with fish. But the barrel stays there and does no go into my inventory. I can take normal barrels (without fish).
Either you can also take such a barrel, then it should disappear on the map and go into your inventory. Or you cannot take the barrel and then you should not have a grabbing animation.
Posted By: drfrogsplat

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/12/16 04:18 AM

Originally Posted by Madscientist
3.0.15 bug: I convinced Stingtail to give me the orange via persuation. Then he fell asleep. When I am near him, I hear a sound like somebody is attacking something. Some people talk while they sleep, but it is strange that they repeat the same sound of attacking or being hit all the time.


I get this with a lot of different characters and their sleeping pose/animation. Previous version and have just confirmed today it's still present in 3.0.15. Stingtail, the guy in the dungeon of the keep come to mind, even my own party sometimes. Not always though...
Posted By: drfrogsplat

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/12/16 04:35 AM

Now on 3.0.15 and a couple of new issues:

After a disagreement with Griff about how he should be treating people around the camp, we had a bit of a tussle and his gang eventually succumbed to my superior battle skills (on about the 5th attempt anyway, from a quicksave farily early in the battle), but from then on my party would miss 100% of the time for any melee attacks and several weapon-based skills. I was eventually able to fix this with a save + reload, but it definitely made the game harder for a while until I figured out what was happening.

- My ranger could still hit, no issues there
- My other 3 characters standard melee attacks (dual-wield dagger rogue, 2h spear warrior, 2h staff inquisitor) and a few of their special moves based on said melee attacks would miss essentially 100% of the time (throwing knife, flurry, staff of magus, battering ram)
- The default attack tooltip would say things like 94% chance to hit, the people i was fighting were level 2-4 (i was level 3) and there were no persistent spells or effects visible on my party
- My spear-wielding warrior did get one or two hits in after unequipping and re-equipping, not sure if that really had anything to do with it (miss rate still remained MUCh higher than the tooltip advised)
- I attempted 30+ attacks overall I'd say (had to get a bit creative with other spells knowing it wouldn't work), so it wasn't just a few bad dice rolls; my hit % was generally 80's and 90's so I should have been hitting most of those...

Second issue, I'm getting a HUGE fps drop when I cast Contamination and/or a lot of environmental effects go off, i think it's significantly worse than the previous version (i don't recall it dropping to <5 fps). Actually on this, it would be helpful if you could add a way of showing the FPS in-game, as I can't really tell specific numbers, but in this case the animations essentially freeze up, where i'm normally getting very smooth animations (I guess 30+ but don't know for sure)

From my previous post (yesterday), I can confirm the update around Sebille eating body parts is now much clearer, can't really miss the dialog (:
Posted By: drfrogsplat

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/12/16 04:40 AM

Not sure if this is a bug or not (still 3.0.15), but after I got my collar removed, I ran into a guard who put me in a cell in the basement. All my stuff was gone... until I broke out and found it in an empty chest just outside the cell. Cool.

Then it happened again! (you'd think I'd learn, right?) but this time there was only a few of my items in the chest, like they'd pilfered a bunch, including most of my armor and weapons (all but a pair of pants I think). Now perhaps this makes sense, that they would go through my stuff and take anything of value, but it seemed inconsistent since it was the same stuff as the first incident but they didn't seem to take anything the first time...
Posted By: drfrogsplat

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/12/16 04:47 AM

Bug in 3.0.15:

Major UI bug, mostly a problem in combat but it's happened out of combat too. Sometimes characters will move without me clicking. It seems sometimes to be that a click on some UI element is being interpreted as a click on the terrain for movement (effectively clicking *through* the UI somehow I guess?), or possibly that an extra click is being detected whne I haven't clicked.

It's happened a few times in combat, one of my characters will decide to walk across the battlefield fairly randomly at the start of their turn. It seems at first like it's the enemy's turn and I wonder why they're walking off... or whether they've charmed my character... because it happened straight away after my previous char's turn ended, but then I realise it's my turn, but my character has wandered somewhere unintentionally. I'm 100% sure I haven't clicked, and I'm not seeing any issues with random clicks outside of the game, so am pretty sure it's an issue with the game.

Only present since 3.0.15, never saw it in 3.0.5. Has happened maybe 4 times so far with a few hours of play, 3 times in combat and once out of combat (while rearranging inventory).
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/12/16 06:30 AM


Madscientist;
I'll check if the indicators are a known issue. If not, it doesn't sound like it will be hard to reproduce.

Battering Ram checks collision detection, so a level difference a little more than the caster's height is fine.

The missing prone animation is a known issue, particularly for human female models.



drfrogsplat;

When your characters were missing consistently, were they blinded before then? Someone else reported that after being blinded (Blinding Radiance), the chance to hit was shown as going back to normal when it wore off, but the character continued to miss.

Please email supportdos2@larian.com, with a save when you get this performance drop (or a Dropbox or Google drive link, etc), along with a dxdiag report (WinKey-R, type in dxdiag and hit enter, then when it finishes loading click on the 'Save All Information...' button and save the report somewhere handy).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipper) Folder'.

Do you have a save with, or just before, the second time being arrested? I don't think anything is suppose to be removed as part of the arrest mechanic.
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/12/16 07:57 AM

Originally Posted by Raze
Do you have a save with, or just before, the second time being arrested? I don't think anything is suppose to be removed as part of the arrest mechanic.

I also experienced this way back: I assumed it was a deliberate design choice and learnt not to get arrested twice! Sadly, the save is long gone (well, and incompatible anyway).
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/12/16 08:12 AM

Another couple of minor buglets to add to my list:

  • There's been a couple of times my currently selected character has become unresponsive and won't move. Switching to another character, moving, and switching back again seems to unstick her.
  • On one occasion, one of the my enemies (a void turtle, if it's important) continued to move after its turn had ended.


And the other stuff I've mentioned in the patch release topic, repeated here to attempt to corral them; new bugs:

  • Ground markers (position markers for both enemies and my team) often don't clear after combat or using weapons & spells out of combat (e.g. knocking down barriers). They eventually disappear after leaving the area but persist until then. Already mentioned by MadScientist, but just for completeness.
  • Big fps drops and lag during combat: these seem quite erratic and last maybe 5-10 seconds each but the slowdowns are noticeable and slightly disconcerting. Input can also become quite unreliable until they pass. Minescence mentioned use of poison during these slow-downs (in MP in their case, SP in mine) which is a possible cause.
  • When returning Griff's oranges and he asks for the identity of the culprit, the conciliatory option can get stuck and just repeats in the speech log, leaving combat as the only option.
  • Also during the Griff's oranges quest, Amyro's cage can flicker very badly.


And some old problems that are still outstanding:

  • Again during Griff's oranges quest, if Silence is intercepted the sounds of combat and a female voice continue afterwards until leaving the area.
  • Some items of clothing are still using the wrong models.
  • Physics-enabled clothing (particularly skirts) are still glitchy, flickering badly in CC and flipping upwards and getting stuck during gameplay.
Posted By: drfrogsplat

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/12/16 09:00 AM

Originally Posted by Raze

When your characters were missing consistently, were they blinded before then? Someone else reported that after being blinded (Blinding Radiance), the chance to hit was shown as going back to normal when it wore off, but the character continued to miss.


Yeah one of Griff's thugs definitely used blind a bunch in the fight, I can't remember exactly which characters, but that could definitely be it.

Saves for these issues are long gone, but will keep this in mind for future persistent issues.
Posted By: drfrogsplat

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/12/16 09:09 AM

Bug 3.0.15

Gawin's teleporter quest is not compatible with Pain Reflection. When he teleports me, I do 1 damage to him, and he takes offence. I can damage him considerably when teleporting him, but the single point of pain reflection damage is too big an insult it seems!

Also not sure if it's intentional, but if you teleport him all the way down in one go, his comments sort of suggest you've done the wrong thing (though he still runs off into the fort)
Posted By: Orval Kenta

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/12/16 12:28 PM

Hello Larian Studios!

Just tried out the new patch, and I'm really pleased with the new system for the stats! laugh

BUT, something horrible happened to my Dwarf Knight :'( I went and opened the chest on the beach next to the Alligators (where the teleportation gloves are), and the two-handed axe that got out of the chest after bashing it..... well it faded in the ground. And I couldn't retrieve it then....

So I hope it won't happen to anybody else! But yeah, objects that goes through the ground isn't fun, right? ^^'

So that's my bug I got today! Still happy for the patch laugh

Have a nice day!
Posted By: drfrogsplat

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/12/16 01:38 PM

Another few bugs (3.0.15):

- smokescreen arrow... tooltip says it does no damage, but it does physical damage. this was a fun surprise when I thought I could save the life of a party member by hiding them... RIP Inquisitor Lohse. I tested it out of combat without any other surfaces/effects around and I'm pretty sure it always does the physical damage (not some interaction effect)

- in the crystal world you get teleported to by the statue, i was able to use a self-teleporting skill (a tactical retreat scroll in my case) to exit the area the storyline clearly intended me to stay in... walking around i entered combat with the gods, they promptly killed me, but when I was auto-resurrected by the game (telling me "you're not finished yet!"), I had no visible body, in the character sheet UI my character was visible but naked despite having lots of gear on, and in the quest log all my quests were written in pink... i tried it again and had a body the next time, so perhaps a bit random that one.

- after playing a bit more I think the bug where my character randomly walks off during combat might be due to being assigned a movement and then entering combat. it doesn't always happen, but that seems to be the most likely trigger i've seen for it as far as I can tell. possibly related, sometimes when i enter combat while the party is walking, characters will keep moving around as normal during the first turn of combat. e.g. the voidwoken deep-dweller battle, my rogue teleported up to the ledge (from towards the caravan up the hill) before combat started, the enemies popped out and combat began, but the rest of my party walked all the way down the hill and climbed the vine ladder up to the voidwoken deep-dweller during the enemy's first turn... i got hit by attacks of opportunity, the characters were definitely in combat, but obviously there's something a bit wrong with being able to walk half-way across the battle-field like this!
Posted By: GalGof

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/12/16 11:23 AM

1. pain reflection shouldn't work on your party allies

2. waltz talking about looking for griff's supplies, event when griff's cold body lies nearby

http://steamcommunity.com/sharedfiles/filedetails/?id=812047823

3. strange pose for dead body
http://steamcommunity.com/sharedfiles/filedetails/?id=812047779

4. gawain has strange suicide behavour to run into magisters at port
also, his behavour seems a bit odd when u teleport him to port when u already here..

5. looks strange when magisters attack you in fort when they didn't saw u escaping and coming back..
Posted By: DragonVan

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/12/16 04:36 PM

If you're fighting with "neutral" npc's, pain reflection makes them agro on you. For example: if you turn in the lizard that stole Griff's oranges but feel bad about it and want to help him survive the thug Griff sends after him. Generally the fight goes fine unless you accidently clip him with something like ricochet or marksmen fang but if you have a character with pain reflection and he uses a spell like fireball then he will become hostile towards the party as a result of the damage being reflected
Posted By: DeathKaiser

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/12/16 01:45 AM

I am currently playing through a game via online with one friend. We both control 2 characters each. Here are a few bugs we have run into so far. (we have 80 hours into the game on multiple playthroughs so far)

1.Leadership does not carry over between hosts and clients.
I am running a warrior with leadership and even with all 4 characters within 5 meter range only the character
I am controlling gets the buff.(not the leader obviously) It will not carry over to other 2 online player controlled characters unless I give my friend control of the character with leadership then they receive the buff and leaves the one I control w/o the buff. This makes the skill literally un-usable if the tiny range didn't already. I really feel it needs to be tune a-little wider maybe to 8m or so. It really makes no sense I can't "lead" someone from more than an arm length away though I understand balance-wise why it's such a small range just figured I'd add my 2 cents.

2. Zombie + reflection hurts the caster even though it heals the zombie character (unsure if this is intended)

3. Teleportation quest given by Gawin only gives the character who physically turns in the gloves experience and rewards no one else in the party(unsure if this is intended) It used to not work this way.

4.Playing knight (I recently changed to a sword/board warrior due to this seemingly big bug) I constantly miss skills with 95-100% accuracy using 2 handers. I also miss stunned/knocked down targets as well A LOT worse than XCOM RNG. (not sure if intentionally it was "balanced" that down/stunned targets to somehow now be able to dodge...somehow as if they were not cc'ed at all?) Just seems 2 handers miss infinitely more now than before and at very least accuracy numbers need to be looked at to reflect real %.

5. Reflect causes damage to mages that drop AOE on the ground. If the AOE persists and I walk through it with reflect, it does damage to the caster. I feel like it really should only reflect on initial hit, not from the persistent effects on the battlefield itself. (again not sure if this was intentional)

I will add to this list if we encounter more bugs/things that seem to be bugged. So far having fun testing the changes either way. Thanks for making a great game better every day Larian.


Posted By: Qaozer

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/12/16 06:13 PM

I don't know if it has already been reported. Did a quick search, didn't find anything about it.

In the latest build (3.0.15.252) Braccus' Pants share the same icon and skin as Braccus' Boots. See for yourself : http://imgur.com/9lLpG8r

Also, ever since the patch, the game has been stuttering while and right after saving. Not game breaking, but kind of annoying. Didn't have any issues before.
Posted By: The Dude Abides

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/12/16 02:52 PM

Originally Posted by norD
Post your Bugs and Issues here! That'll help us see where the problems are.

Thanks a lot peeps smile



First of all, let me say I am already in love with your new title! I was ecstatic when I read the Alpha was available to play and that it pre-paid for the eventual release of the Enhanced Edition. An awesome deal, so thanks y'all!


On to the topic; I noticed earlier that The Red Prince is permanently Crippled. I've tried everything I can think of to cure it but no luck so far. Fortunately, Crippled doesn't affect him until he's out of Physical Armor. That gives me the ability to get around the field with him for a few turns unless he gets nuked.

After his Physical Armor is gone though, it's permanent. All he can do is sit in one spot till he dies, throwing whatever ranged stuff he's got. (glad I didn't make him entirely min-maxed or he'd be worthless after three rounds)

So anyways, that's the word on that. No solution so far. Just want to bring this to y'alls attention, though I'm sure y'all are already aware of the status effect permanence.


Thank's again for making an awesome new Divinity series!


Almost forgot!

The pop-up box for the Intelligence attribute has the word *intelligence* misspelled as "intellignece."

Figured that may be noteworthy.
Posted By: Qaozer

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/12/16 09:44 PM

Sometimes, blessing a flaming pig will not award exeprience. The pig status will go Burning > Blessed > Burning. It will then run away, just as expected and count toward the completion of the quest. However, if you manage to cast bless one more time on the now not so flaming pig, the experience will be awarded.

Oh and sometimes, namely against Kniles and Scapor, the ennemy will get a free hit against my characters while they're positioning. A bit unfair.

EDIT : Something else I came across regarding critical multiplier. At certain scoundrel levels, the multiplier would end with a 4 instead of a 5%. e.g. Scoundrel level 7 : +35%, but my effective multiplier would be 184%. At level 8 it would be 190%, as expected. It happened at an earlier level too, but I forgot to note which one.

Also, ennemies have a tendency to use battering ram on characters a level above them, fly to hit them and then get back to the ground (but only if there isn't enough room for them up there.)
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/12/16 03:33 PM

People allready reported issues with Pain Reflect but thought i would add mot detail to it, it seems the last person that interacted with the character that has pain reflect is "marked", so if you for example make Lohse heal Red Prince and Red Prince got pain reflect, then when he starts to walk in fire so will Lohse recieve damage as well.

There is also a issue at start of combat so will your character do whatever was commanded before combat, for example if i told Red Prince to open a chest, but when getting close to the chest so is combat triggered, then at Red Prince turn so will he automatically use action points to move to the chest and open it.
Posted By: Marzipanic

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/12/16 10:32 PM

Hello! Loving the game so far. Just thought I'd note a few inconsistencies:


DIALOG ISSUES
1) Nebora (in Fort Joy) does not offer to remove Source Collars from all party members, even after entire party defeats the champions at the Arena of the One. This happens because the game currently requires each party member to individually speak with her about removing the Source Collars prior to fighting the Champions. Any party member that fails to do this is unable to get their Source Collar removed by her.

__ Solution: please update Nebora's initial dialog about being able to remove Source Collars so that it will force an update to ALL party member quest logs.

2) Any character who A) has a quest log suggesting that Nebora can remove Source Collars and B) has defeated the champions at the Arena of the One... will be unable to get a dialog option to trade with Nebora. Currently, the only workaround is to use a character that is bugged (as above), since they will still have access to the "trade" dialog option.

__Solution: Please add the Nebora's "trade" dialog option back to her conversations with characters described.

3) Baradur Brothers (an interactive well in the Gargoyle's Maze) have a dialog option allowing characters to pay their "fare" into the afterlife; however, only characters with gold in their inventory are given this option, even if party members nearby have plenty of coin.

__Solution: Please consider adjusting this dialog to allow party members with gold to respond directly.


NPC MERCHANTS
1) If you sell items to an NPC, you can kill that NPC and loot any items you traded TO that NPC. However, you cannot loot the NPC's normal store goods off of their body. It creates a weird situation where a player can sell a bunch of paintings (for example) to an NPC for lots of gold, then kill that NPC to loot the paintings, sell them to another NPC, kill and loot that NPC, etc...To make LOTS of money.

__ Solution: I suspect that the first part is an oversight; would suggest somehow adding these items to the NPC's store inventory instead of their corpse inventory (...however those game mechanics work out). That, or vice versa--adding the NPC's normal store loot to their lootable corpse drop, just to keep things consistent.

2) Because it is currently possible to trade items across party members regardless of their distance to one another, 1st party member can get overloaded with loot and be left behind, a 2nd party member can then engage an NPC Merchant elsewhere, and then the 1st member can easily move items into the 2nd member's inventory to make them available during the bartering process. If Larian studios intends to (potentially) make this game capable of sustaining player-made servers in the future, then this should be addressed to prevent player abuse.

__ Solution: only allow party members (regardless of whether they are in a party or not) to shift inventory between members that are within close proximity (5 to 10m?) of one another.


QUEST INTERACTIONS?
1) At the Gargoyle's Maze, Rattus Verus can be cured of the truth-curse, but awards no XP or additional, helpful information.

__Solution: offer at least some kind of reward, perhaps? A revealed secret, some XP, an item/gold, etc.? The interaction currently seems "incomplete."

2) At the Gargoyle's Maze, Rattus Perfidus is killed when the Huntsman I spell "First Aid" is cast on him/her. This seems inconsistent since First Aid is a healing spell and works to cure Rattus Verus. I should also mention that if you cast Rain of Blood (Necromancy I) and Bless on the ground, Rattus Perfidus will "glow" as if cured upon touching the area, but his/her dialog afterward does not indicate that a cure has happened. However, if you directly cast Bless on the Rattus Perfidus, it dies...

__ Solution: since these rats are cursed, consider making healing spells (like First Aid and Fortify) simply heal/fortify/etc.; only allow the rats' curses to be broken with the Bless spell? That, or something specific hinted at individually in their dialogue? (Or maybe you already do this, and I'm just bad at testing spell combos.)





Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/12/16 10:50 PM

A few thoughts... Although Nebora only removes the one collar, you'll find someone else a bit later on who'll remove the others, at least once a condition is met.

I'm not sure that the trading button is a bug: I've used it quite often when there's no dialogue option is given to to see if anyone has anything interesting for sale (or wants to take some crap off my hands!)

I still haven't figured out the solution to the Rattus Perfidus conundrum: I think source was mentioned at one point so it could possibly reference a spell that isn't currently available to us, perhaps.
Posted By: Marzipanic

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/12/16 01:00 AM

I am aware that there are multiple ways to get off the Source Collars, and have used them, but even so, this appears to be a bug in Nebora's dialog that should be addressed.

As to the trading, weight-based strategy puzzles (which have been common in RPGs like this) are trivial for players to overcome (this was especially true for me when dealing with the Gargoyle's Maze). I say it is a bug and not a "feature" because inventory swapping across maps makes item weights and inventory carrying capacities non-essential and somewhat pointless...yet, developers continue to build with weight in mind. So certainly, this must be an oversight. But, I do take advantage of this at times, if only for personal convenience in my single player game; for others who do the same and want to see this functionality kept, it may be possible for developers to simply make it a "togglable option" on any campaign.

On that note, I should add that having two party members with access to Teleportation (Aerotheurge I) makes overcoming almost any locked gate trivial as well. It might be worth having some kind of "Teleportation Dampening Field" feature enforced on certain puzzle areas (like the Gargoyle's Maze, again) so that a group is encouraged to at least attempt the challenge.
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/12/16 01:57 AM

The encumbrance thing is a point: as much as I swore about Tyranny lately (I actually enjoyed it, but was rather, erm, colourful in my critique of some aspects) I liked the way it mostly just used a single party inventory accessible to everyone with no upper limit that I found. It was mostly self-balancing as I needed to keep selling and bartering anyway.

I've felt a similar way about Braccus' maze and prefer not to do it using teleportation at all, but the latest version also seems to make it an essential skill as they've stuck a platform in front of one of the portals, though I may have simply overlooked an alternative means of climbing up there. I guess it kind of fits in with Larian's usual "multiple ways of doing things", though teleportation just seems like a clunky version of the pyramids that we usually end up getting (and which I recall didn't always work, in much the same way as you suggested).
Posted By: Marzipanic

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/12/16 09:50 PM

Found a visual bug (minor problem):

The "Pants of Braccus" item is functionally usable as a set of "leggings", but the icon for the item is of a pair of boots and the 3-D appearance of the item is also of a pair of dark, black-like boots, which will override the appearance of your character's ACTUALLY equipped boots...but also leave your character's legs skin-bare.
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/12/16 12:41 AM

Ah, here is the place to post these. Okay!


3.0.16.252 Bugs

- [Oversight] In the fort, the far crate at 187,192 can't be reached. It's not a case where Telekinesis seems useful either since it's just a random-almost-certainly-empty crate.

- [Display] If you fail in the arena, after you are returned to the prison, your health bar displays an incorrect number even though your health under the portrait is full. It was stuck at 11/32 even switching to characters with 30 or 34 max HP.

- [Lore Mistake] Taking to Magister X with the Scholar tag produces "[No Divine around] may be a first in Rivellon's history." That is not at all true, Zandalor said there hadn't been one in hundreds of years.

- [Audio] I fought Silence near Stingtail, and won, but after Stingtail went to sleep, I could still hear the sound of someone whacking something, as if combat was happening.

- [Corpse Handling] I killed the crocodiles, but after I walked to the far end of where they were, one of their bodies appeared out of nowhere over there.

- [Items] Sometimes if you drop items, they vanish and can't be seen even with alt. I think this might be if you are standing in a spot with other objects like brush when you drop them. I will test this more.

- [AI/Combat] I tried to sneak out of Fort Joy through the big huge gate. I sent Ifan to pull the wheel and everyone else to the bridge. He got the wheel turned and I sent my guys through, but it was too late for Ifan: the magister on patrol came back. He got spotted, combat started. So I did what seemed to be the most practical thing: I used Adrenaline and ran Ifan onto the bridge. The guards... just gave up. They stopped caring, didn't try to pursue. "Oh, a prisoner just strolled out the door. Not my problem."

- [Display] I think some of my party members died and levelled up at the same time, because they were definitely dead, but their portraits were normal, not greyed out.

- [AI] Gawin glitches out and starts teleporting you onto the stump ledge repeatedly if you are already on the stump ledge when you teleport him down. He might also do that if you are teleported onto the far side ledge before he is.

- [Oversight] Gawin does not acknowledge that he is on the far side if you talk to him when he is over there. He also does not acknowledge if you are also on the far side ledge with him. Come on, Larian, this is an obvious thing players will want to do to see what happens, you should acknowledge it in dialogue.

- [Major][Container] If you empty a container (so its name changes to "[Container] (Empty)"), then its state is saved as empty. This means if you place something into a container you have already emptied, then leave the cell (the local area where actors and containers states are actively monitored), and then return, that container which had your stuff in it will be empty.
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/12/16 12:45 AM

A number of people have reported that one, so hopefully it'll get fixed in the next update. In the meantime, there's a certain amount of entertainment running around yelling "you won't catch me with my trousers!" which partly makes up for the irritation of being cursed.
Posted By: Wandisimo

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/12/16 07:02 PM

Hey,

I ran into a couple issues while playing, one is with the battle of the one. I was playing with someone else and we each had control of two characters, while fighting the champions or whatever they are one of his characters died. After we won and got the option to fight amongst ourselves to find "the one" we did so, but the on character who had died was still dead (not surprising) but the problem was that even after I killed two other characters (I had on alive at this point) the quest didnt complete and I was stuck in the fighting pit thing. I finally figured out that I had to revive the person who was dead at the start and then kill them again to get it to finish.



Also when we got into a fight with the patrolling gaurd that goes by the area where the guy is making a coffin for his wife, that guy would start attcking us after a couple turns, and then a couple turns after Griff and his group would also start attacking the elf in our party, and once the elf was dead they would stop. I did have the elf character kill Griffs two guys near the front gate so not sure if that has something to do with it, but Griff and his goons werent usually aggressive to the elf character before that point.

Posted By: Xydek

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/12/16 09:02 AM

I have seen issues with quest completion. Both times I finished the ‘Teleporter’ quest, the ‘Every Mother’s Nightmare’ was marked as completed instead.
In one case it got even worse: the Teleporter quest completely disappeared from the quest list and also the archive button became permanently inactive. At some point later this was restored (archive enabled, teleporter re-appeared but still the wrong quest marked as completed).
Another problem was with the Purged Dragon quest. I did the same things in each run, but one time was marked as completed and the other not.
Posted By: Feim

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/12/16 09:06 AM

1. ENEMIES keep MOVING about the screen DURING PLAYER TURN in combat.
The enemies often keep/start randomly moving during player's turn. It gets pretty comical really...you try to hit multiple turtles, for instance, with an aoe spell and they just keep "drifting apart". Once an enemy drifted across the entire screen right to my ranger before I had time to complete the ranged attack.

2. ENEMIES MOVE THROUGH OBSTACLES/FLOAT OVER WALLS ETC.
AI often travels directly to target, ignoring the geographical features of the map altogether, be there walls, stones or anything else. I've had enemies float up the walls instead of using stairs etc.

3. NAME TYPING in CUSTOM CHARACTER CREATION
often results in letters typed out of order.

4. ARMOR CLIPPING ISSUES

Still abundant after the last patch. Seeing underwear through armor often (seems to get more apparent when zoomed all the way in).

5. POOR ICON/BUTTON RESPONSE (problem that carried over from D:OS).
Players often need to click attack icons twice or more before the button activates. Failed attack icon activation frequently results in characters traveling to cursor instead of performing attack, which is quite frustrating in battle.

Same can be said about hovering the cursor over icons. You often have to do it more than once before info decides to pop up.

Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/12/16 10:00 AM


1+2. Do you have a save in/before combat where these problems can consistently be reproduced?
If so, please email it (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a description (or link to this topic).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipper) Folder'.

Also include a dxdiag report (WinKey-R, type in dxdiag and hit enter, then when it finishes loading click on the 'Save All Information...' button and save the report somewhere handy).
Posted By: Rattlesnake

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/12/16 10:25 AM

Hey,
I'm new in this Forum, so if my post here is in the wrong section, pls don't be so hard to me.

I played a couple of hours today and I found two Bugs:

1. several times a Character or Enemy runs over a Surface and got knocked down, the message "whoops, etc." was there, but the model is running on the spot. In case of knocking down because of a skill it works perfectly.

2. In the hidden Cave, after the fight with those creatures there, the LOS cones of everyone are persistent, as if I would sneak, but i surely doesn't. (It may concern, that I sneaked before the Fight to get a good spot for everyone)

My Screenshots are screwed up and show only a black window, so I cant show you a Proof of it sadly.
But I hope this Infos will suffice.
And feel free to ask, whatever you need to know.

Greetz
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/12/16 11:25 AM


There is a known issue with human female characters not visibly being knocked down (problem with the animation).

Try hitting Left Shift when that happens; holding it enables 'Show Sneak Cones', so if they get stuck on (sneaking when combat starts can sometimes do that), hitting Left Shift can clear it.


If you switch to Windowed or Fake Fullscreen display mode, you can use Print Screen to take screenshots. In Fullscreen mode, you need to use a program designed for DirectX games, such as the function built into Steam, or fraps (though it is primarily for video capture).
Posted By: Feim

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/12/16 01:45 PM

Originally Posted by Raze

If so, please email it (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a description (or link to this topic).


Done. Created and sent a new save...perhaps not the most vivid of this bug's occurrence (fight with turtles), but should be illustrative enough.
Posted By: Rattlesnake

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/12/16 04:53 PM

Originally Posted by Raze

Try hitting Left Shift when that happens; holding it enables 'Show Sneak Cones', so if they get stuck on (sneaking when combat starts can sometimes do that), hitting Left Shift can clear it.

Thx, I will try that.

Originally Posted by Raze

If you switch to Windowed or Fake Fullscreen display mode, you can use Print Screen to take screenshots. In Fullscreen mode, you need to use a program designed for DirectX games, such as the function built into Steam, or fraps (though it is primarily for video capture).

I researched a little and ended up with the same result. I just installed fraps, it should also work fine with screenshots, but thank you for that advice anyway.

Have a nice christmas - I missed to wish it earlier :P
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/12/16 05:55 PM

Originally Posted by Raze

In Fullscreen mode, you need to use a program designed for DirectX games [...] fraps (though it is primarily for video capture).

Fraps is my thing of choice for doing screenies: it's nice and consistent and I don't need to remember any weird magical key combinations or random directories which are otherwise so variable and often unreliable. I use it in combination with a script and ImageMagick to move the files en masse and convert them into a more respectable format like png.

I forgot it even does videos.
Posted By: Xydek

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/12/16 12:01 PM

Some backpack problems:
An issue that stays from DOS1 is that sometimes the scrolling bar disappears. Then the backpack must be closed and reopened to get the bar back.
A new issue is that when crafting items inside a backpack, they are not visible when opening the backpack. I tried to make some potions and this happened. Then, when I re-entered the crafting screen, the potions were there. I had to re-order items in the crafting screen to make the potions visible when opening the backpack. I have the impression, but I am not sure, that this may happen if the crafted item is the last item in the crafting screen.
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/12/16 10:48 PM

- You can't grab those little axes at the workbenchs, they are out of reach, at least for humans, not tried with lizards so far, those are higher.
- Attacking with a water wand can chill an enemie, even if they have still magic armor.
- Enemies sometimes randomly run away, instead of trying to attack or something else.
- Combining Needle & Thread with Pixie Dust creates unknown item and makes them disappear.
- Hit chances are a total mess and missleading, it shows over 95% but you sometimes hit less than 50% of the time.
- Damage of 2-handed weapons and magic spells is so low, it's pretty ridiculous.
- Walking through a surface and getting damage, makes the game reflect damage to the creator of the surface, wich is pretty ridiculous.
- Is there any point for a memory potion? You can't use it out of combat, because it wears of before you added a skill and in fight you can't change them anyway.
- 5 m range for leadership is ridiculous low. Leadership should work on sight like in DOS1, otherwise it's just pointless. You team will never be such heavily grouped, if you play smart.
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 27/12/16 05:12 AM

Bug: The Human Racial skill Encourage can be cast on any ally within 15 meters. However, if you cast it on someone, the skill only affects allies around the caster, NOT the target. There are two simple fixes, though:

Either Encourage should cast in a 15 meter radius around the TARGET of the spell, or else Encourage should only be allowed to target the caster.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/12/16 10:23 PM

An issue that I recently encountered on my most recent playthrough is that neutral/allied characters become hostile if they are injured from pain reflect (from surfaces).Not sure if anyone has reported this already. Also killing Silence made everyone in the kitchen hostile until i ran away, and came back, but they had negative attitude when i returned. Also not sure how they knew I had killed Silence, because from my perspective 3 characters just teleported near the kitchen(needed to flee because pain reflect caused Stingtail to become hostile), and they were attacked on sight.
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/12/16 01:41 AM

That pain reflect gets triggered from surfaces is something I reportet. I think, it's something that should not be possible at all, not only because it could make the wrong people hostile, but because it makes so real sense. Also not sure, if pain reflect triggers, if you walk trough a fire that was created by your own mages. Can be pretty hard to track, wich surface got created by whom.

Not sure about your Silence issue. With our plays they didn't turn hostile, when we prevented assassination. But we did not need to flee from Stingtail.
Posted By: Destran

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/12/16 01:17 AM

Just a few things I noticed.

-In combat if I quicksaved on my turn then loaded back in I would sometimes load back with full armor/health. Yay :D

-In the gargoyle maze if you show the ring to the gargoyle and are teleported outside the temple(inside the maze), if you don't have a teleport skill in your party you will be stuck inside the maze with no way out as far as I can tell. I realize there's the skulls to open the doors, but I think reaching the exit requires 1 more skull than you can access (if you don't walk in the entrance that has the key). I avoided this by just teleporting/netherswapping my party through the doorways but it would be fairly inconvenient if it was possible to get trapped in the maze. Maybe that's the point of a maze though or I'm just terrible at mazes

-Crossbows are absolutely pointless, why would you choose one over a bow? The damage is roughly the same for 1 more AP.
- 5m for leadership makes it very impractical.

-Withermore's Bulwark seems to be stuck in the ground? x506 y197 about. http://postimg.org/image/4gwrkjba7/

Posted By: Kieron

3 encountered bugs (local multiplayer 2 players) - 30/12/16 05:17 AM

Finished the fight in the Temple of the One. The non host player won. After that if the non host left the room the host screen went black. If the host and non host became separated too far the hosts screen tried to follow the non hosts characters. Saving and reloading fixed this.

Players standing on platforms high over the non-players head were hit with the Whirlwind skill.

The Hail Strike skill gives three target circles, but seems to rotate randomly after confirmation, so they are still centered at the same point but the actual strikes happen in other spots.
Posted By: Axerax

Re: 3 encountered bugs (local multiplayer 2 players) - 30/12/16 06:50 AM

Pants of Braccus have no texture file on male or female humans, possibly other races. Have not tested.

Some of the locked doors by the historian when locked picked will teleport the player through to the otherside.

Playing 4 player campaign me and my friends have noticed that sometimes in combat their character will go into stealth, move randomly, or even strike the ground and it uses their AP to do so. Entering combat should end all prior movement events, but I feel like this is caused by prior engagements of movement before combat initiates.

Upon entering combat many NPCs move away from the player, they shouldn't move if you initiate, it defeats the purpose of getting a leg up on the enemy.
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/12/16 10:50 AM

Originally Posted by Destran
-In the gargoyle maze if you show the ring to the gargoyle and are teleported outside the temple(inside the maze), if you don't have a teleport skill in your party you will be stuck inside the maze with no way out as far as I can tell. I realize there's the skulls to open the doors, but I think reaching the exit requires 1 more skull than you can access (if you don't walk in the entrance that has the key). I avoided this by just teleporting/netherswapping my party through the doorways but it would be fairly inconvenient if it was possible to get trapped in the maze. Maybe that's the point of a maze though or I'm just terrible at mazes
-Crossbows are absolutely pointless, why would you choose one over a bow? The damage is roughly the same for 1 more AP.
-Withermore's Bulwark seems to be stuck in the ground? x506 y197 about. http://postimg.org/image/4gwrkjba7/


- You should be able to leave by passing the tower on the left side. So you can leave the maze itself, but afterwards I think you will be stucked at the bottom on an island. But on the other hand, by that point of game I guess you are expected to have at least those teleport-gloves.

- Higher damage from the crossbow means, that all skills will deal higher damage, because damage depends on weapon.

- Known issue, said to be solved with next patch.
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/12/16 02:12 PM

- Description of the money is pretty odd:
https://gyazo.com/69e0d0d72a2bdfc32d2ceca209ff1ef5
- Pain reflect also triggers with DoTs
- Every player seems to be able to pay farwell to the corpse well.
Posted By: Johnny_Devo

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/01/17 02:00 AM

Spotted a new one, can't replicate and I've only had it happen once, but I have a theory:

It appears that when you control a character that is last in initiative order for that turn and that character kills off the last enemy, AND the act of killing that enemy summons more enemies, then everyone remains in combat but environmental effects start to tick down as if you were in exploration mode. I don't remember if the action that killed those enemies was the last of my character's AP, but I just remember a whole bunch of stuff happening and then by the time I could catch my bearings, the necrofire suddenly turned into fire, then shortly after it died out, without me giving any commands for my first character in initiative order.

... so pretty much the only time I can think of this happening is the exploding voidwoken swarm.
Posted By: guyfromnowhere

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/01/17 07:00 PM

Hi Larian)) I've got an issue here. Not sure if it belongs to this topic, but....
I used to play in v 2.0.....Today i got an update to the latest version.
I started to have great troubles with my fps. The game is running drastically slow, while someone in fight is using magic\poison grenades\fire grenades etc, or just dying with some effects. Today i had a fps like 5 or 7 after killing a corpse. Its green smoke just killed my fps! ((
While In previous version (2.0...) the game had been running really fast. Even though i have a pretty good computer, i just can't play the way it was before.

Posted By: Johnny_Devo

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/01/17 07:23 PM

Discovered a bug (or oversight).

When you teleport gawin onto the beach instead of the middle ledge, he yells at you and then runs into the cave. You later find him dead in the torture chamber, presumably the latest victim of the flenser.

However, I decided to leave him waiting for me, went and cleared out the entirety of fort joy of any enemies, then I teleported him to the beach below. he yelled at me, ran into the cave, and then I found him dead in the torture chamber. Gawin... how did you die?
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/01/17 09:11 PM

Originally Posted by guyfromnowhere
Hi Larian)) I've got an issue here. Not sure if it belongs to this topic, but....
I used to play in v 2.0.....Today i got an update to the latest version.
I started to have great troubles with my fps. The game is running drastically slow, while someone in fight is using magic\poison grenades\fire grenades etc, or just dying with some effects. Today i had a fps like 5 or 7 after killing a corpse. Its green smoke just killed my fps! ((
While In previous version (2.0...) the game had been running really fast. Even though i have a pretty good computer, i just can't play the way it was before.

A bug appeared in the latest update that causes large fps drops when there's poison around. It's a fairly widely-reported "feature" and will hopefully be fixed in a future update.

Originally Posted by Johnny_Devo
Discovered a bug (or oversight).

When you teleport gawin onto the beach instead of the middle ledge, he yells at you and then runs into the cave. You later find him dead in the torture chamber, presumably the latest victim of the flenser.

However, I decided to leave him waiting for me, went and cleared out the entirety of fort joy of any enemies, then I teleported him to the beach below. he yelled at me, ran into the cave, and then I found him dead in the torture chamber. Gawin... how did you die?

I've found Gawin dead in various locations in different games: he seems to be attempting to make it to the port but invariably gets pwned by something along the way. I don't know if it's scripted or if it's just a random encounter; I suspect scripting (albeit random) since at least one place I found him was where no bad guys had spawned yet.
Posted By: guyfromnowhere

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/01/17 11:13 PM

I suppose, this "feature" is not only about poison. yesterday had large fps drops after one npc killed another with some fire spell. and after i threw a fire grenade in crocodiles. my computer had a fps shock for 10 seconds...also, sometimes fps may drop in combat after hits.
I wonder, am I the only one, who's having these issues after the last update? О_О
if not (i hope) - are these widely-reported?
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 13/01/17 03:20 PM

I found a significant bug. After giving Griff back his oranges, my party voted 3-1 in favour of not turning Stingtail over, then Griff threatened me, so I decided to choose the "on second thought I'll turn over the name" option. But when I clicked it, all that happened was that I got the same dialogue box again, each time I clicked "turn him over", so I had no choice except to NOT turn him over, which initiated combat.


Minor bug:
If there are bedrolls on the ground (unfurled, not in roll form), it is totally fine to use those in combat. The problem is not so much that as that you are also allowed to perform actions when lying on a bedroll.

When you do that, your character instantly pops to a standing position, casts the spell, fires the wand or bow, then pops back down to lying on the bedroll. It looks goofy.
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 13/01/17 05:13 PM

Originally Posted by Stabbey
I found a significant bug. After giving Griff back his oranges, my party voted 3-1 in favour of not turning Stingtail over, then Griff threatened me, so I decided to choose the "on second thought I'll turn over the name" option. But when I clicked it, all that happened was that I got the same dialogue box again, each time I clicked "turn him over", so I had no choice except to NOT turn him over, which initiated combat.

I've had that one too, just to confirm it's not a random one-off. Fortunately I'd saved not long beforehand and it worked second time round so it seems it's not one of those awful bugs that's triggered hours past, but it's still annoying.
Posted By: JxxV

Re: D:OS 2 - Early Access - Bug & Issues - 13/01/17 08:31 PM

Bug:
>Fought Griff and crew
>elf in cage died during battle
>open cage after battle
>quest log updated and completed as if I had freed him
Posted By: JxxV

Re: D:OS 2 - Early Access - Bug & Issues - 13/01/17 08:34 PM

Bug:
>put gold in giant orange
>try to move giant orange to party members inventory
>orange drops on ground
>player transfering orange gets frozen in place
>requires reload to fix
Posted By: JxxV

Re: D:OS 2 - Early Access - Bug & Issues - 13/01/17 08:36 PM

Bug:
>"cripple blocked by physical armor"
>not sure when or how it happened
>nothing undoes this
>message just keeps popping up over players head indefinitely
Posted By: JxxV

Re: D:OS 2 - Early Access - Bug & Issues - 13/01/17 08:40 PM

Bug:
>be dwarf character
>teleport by some gargoyle statues
>not by some others
>get stuck
Posted By: Johnny_Devo

Re: D:OS 2 - Early Access - Bug & Issues - 13/01/17 09:03 PM

Originally Posted by JxxV
Bug:
>"cripple blocked by physical armor"
>not sure when or how it happened
>nothing undoes this
>message just keeps popping up over players head indefinitely


You might have an "(item) of braccus" equipped. Unequip that item and see if the problem persists. I know it threw me off when the chestpiece was constantly trying to burn my guys.
Posted By: Kalrakh

Re: D:OS 2 - Early Access - Bug & Issues - 15/01/17 04:52 AM

Originally Posted by Johnny_Devo
Originally Posted by JxxV
Bug:
>"cripple blocked by physical armor"
>not sure when or how it happened
>nothing undoes this
>message just keeps popping up over players head indefinitely


You might have an "(item) of braccus" equipped. Unequip that item and see if the problem persists. I know it threw me off when the chestpiece was constantly trying to burn my guys.


Bracchus boots are cursed with permanent cripple. But because of armor says no, it will be denied every few seconds.
Posted By: guyfromnowhere

Re: D:OS 2 - Early Access - Bug & Issues - 16/01/17 03:53 AM

the knocked down animation seems to be missing since the last update. my characters are just standing.
there are a lot of ''twitching'' clothes, esp. the magic pants. also helmets, used by not-human races
Posted By: Kalrakh

Re: D:OS 2 - Early Access - Bug & Issues - 16/01/17 11:31 AM

The knockdown-bug is said to affect all human females, or all humans, not sure. Not tested myself.
Posted By: Damashi

Re: D:OS 2 - Early Access - Bug & Issues - 16/01/17 09:04 PM

Not sure if anyone else has reported this, but when you try to climb the ladder to go near the gargoyle maze (coming from Slane's side of the map) the red prince while get caught near a rock near the ladder, and you will have to physically move him. A similar issue happens with everyone near the ladders near the flaming pigs. You have to move each character individually up and down ladders there. Also I've blessed all the pigs in the area, but the demon is not appearing, if I am actually missing a pig its not showing up anywhere on the mini map no matter where I go.
Posted By: _MPX_

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/01/17 06:34 AM

Bug with 'The Teleporter' quest

As is reported here by another user: The Teleporter quest bug/problem (v3.0.15.252)

Quote
If a character with any points in the "Pain Reflection" skill is the character that accepts this quest, it becomes impossible to get full rewards. When Gawin teleports you, he takes damage from the skill, this counts as an attack, and he becomes immediately hostile.


I can certify this is happening to me also.
Posted By: lx07

Re: D:OS 2 - Early Access - Bug & Issues - 18/01/17 07:27 AM

Originally Posted by Kalrakh
Bracchus boots are cursed with permanent cripple. But because of armor says no, it will be denied every few seconds.
Unless you take Glass Cannon trait which stops armour protecting you from status effects. In that case you get the effects of the curse until you remove them (and then cure it).
Posted By: Kalrakh

Re: D:OS 2 - Early Access - Bug & Issues - 18/01/17 11:48 AM

Originally Posted by lx07
Originally Posted by Kalrakh
Bracchus boots are cursed with permanent cripple. But because of armor says no, it will be denied every few seconds.
Unless you take Glass Cannon trait which stops armour protecting you from status effects. In that case you get the effects of the curse until you remove them (and then cure it).


Yeah, but that is no bug, that is how it should happen? laugh
Posted By: Kaldric

Re: D:OS 2 - Early Access - Bug & Issues - 20/01/17 09:51 PM

I noticed a bug, sometimes when the character gets the burning status effect, the character, even if you use rain or other stuff the burning animation doesnt go away
Posted By: Stabbey

Re: D:OS 2 - Early Access - Bug & Issues - 21/01/17 03:53 PM

Two bugs related to pickpocketing with a party member in conversation with the mark.

- If you have a party member talking to someone, then a second party member picks the first guys pocket, the mark will spasm briefly shortly after you finish pickpocketing him. It's like he's trying to go into the "hey, I've just been robbed, I'd better look around" status, but he can't because he's still talking to your party member.

- I got caught trying to pickpocket by a second NPC, and they started combat. my Rogue tried to backstab the mark out of anger, but he couldn't, because the mark was still blithely in conversation with my other party member. I kept swinging and whiffing and no one noticed.


EDIT: Another bug.

Sometimes after you kill someone, their corpse moves elsewhere, like to where they were placed or their starting location. I killed Patrolman Kraus on an isolated section of beach, but his body is now underneath Gawyn's feet.

I've seen this with the crocodiles as well.
Posted By: Yorozuya

Re: D:OS 2 - Early Access - Bug & Issues - 21/01/17 04:15 PM

Glitch or bug, every time i quit the game it creates a new profile called Debug Client profile1 and im unable to access my characters or switch back to my original profile.
Posted By: lx07

Re: D:OS 2 - Early Access - Bug & Issues - 23/01/17 02:32 PM

Originally Posted by Stabbey
...he couldn't, because the mark was still blithely in conversation with my other party member. I kept swinging and whiffing and no one noticed.
That isn't a bug ffs.

What do you want - that you can engage someone in conversation, steal from them 3 times and then stab them in the back 3 times? Without them noticing anything at all?

You can engage others but come on - that would be too much cheating even for me.

In any case if you hit the RNG trigger your conversations will be interrupted and you'll ALL have to turn out your pockets if you are close.

It would make sense if an NPC could only be pickpocketed once though rather than once per party member. That is a bit over the top and an oversight that (usually) lets everyone in your party have whatever skillbooks they want for free.
Posted By: lx07

Re: D:OS 2 - Early Access - Bug & Issues - 23/01/17 02:49 PM

Originally Posted by Yorozuya
Glitch or bug, every time i quit the game it creates a new profile called Debug Client profile1 and im unable to access my characters or switch back to my original profile.
Sounds like you started it twice. Wait a bit rather than spamming it. DebugClient is the default if you start a second (or more) instance of the game.

You can copy save games from one profile to another if you want. Just copy the relevant directory. You get most things copied but there are some minor things that are profile based rather than game based so if you want to change, I don't know, Panning Speed, you'll have to update that.
Posted By: V&L Incorporated

Re: D:OS 2 - Early Access - Bug & Issues - 23/01/17 05:21 PM

Found a bug myself, and it has been verified and replicated. If a character gets "Blinded", the debuff goes up, the range is lowered, and the accuracy is reduced by 50%. Normal, right? Well, after the debuff goes away, and even way way after, you will have essentially an invisible blind debuff effect on that character that lasts forever, with no way to permanently remove it. You can temporarily remove it with things like "Clear-Mind" but after that wears off, it begins happening again. The reason I noticed this is because I was play a character, decided to kill everything and everyone. Well, got blinded once, and when the debuff ended I tried hitting things, I missed non-stop. Literally went 10 hits in a row without landing a single one. Range was fine, so that was back to normal, but my accuracy acted like it had not changed at all. I assumed it was the blind bugging out, so I decided to make a new character and try again, and same thing happened: After I got blinded, I would miss every hit from then on, even after it was long gone, and I was in different fights. Sadly, this has affected my gameplay a WHOLE lot because obviously with a permanent -50% accuracy, the game became a whole lot harder, if not impossible. Currently have it on my main character, who is level 7. Can't hit a single thing ever, and he's a melee necromancer, which means I rely on hitting and dealing damage to heal, and since I miss everytime, I can't do that, ruining easily 10+ hours of work and making me have to start from scratch. Please fix this, as this makes the game essentially unplayable. Not just my side either, happens to a mate of mine as well when we tried it together.
Posted By: Kalrakh

Re: D:OS 2 - Early Access - Bug & Issues - 23/01/17 07:32 PM

A reload should solve the problem with permanent blind. It's a known issue, hopefully solved next patch.
Posted By: V&L Incorporated

Re: D:OS 2 - Early Access - Bug & Issues - 24/01/17 04:38 AM

Reloading doesn't solve the issue unfortunately, but thanks anyways smile
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 24/01/17 07:52 AM


Please email supportdos2@larian.com, with a description (or link to your post here) and your latest save (or a Dropbox or Google drive link, etc).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipper) Folder'.
Posted By: lx07

Re: D:OS 2 - Early Access - Bug & Issues - 24/01/17 08:16 AM

Originally Posted by V&L Incorporated
Reloading doesn't solve the issue unfortunately, but thanks anyways smile
Perhaps try another weapon. That happened to me using a hand-crafted 2 handed axe. It went away (I think) when I swapped to a one hander. I'm not 100% sure though it is just a vague recollection.
Posted By: Yorozuya

Re: D:OS 2 - Early Access - Bug & Issues - 24/01/17 02:59 PM

I dont think i have other instances running, I launch it from steam and in the processes I only see the support process and the actual game running.
Posted By: TheRedLion

Re: D:OS 2 - Early Access - Bug & Issues - 24/01/17 08:50 PM

These bugs/quirks may have been suggested elsewhere... I've had time to read the second half of this massive thread and haven't seen them, but they could be in the first half. Apologies if so!

Trouble with cats!

Right near the start of the game there's a waypoint statue and near it some broken stairs leading up towards a "bridge" with crates on. After getting the teleport gloves its possible to access the crates by teleporting someone across the gap in the stairs. I've had a (repeatable) two-fold bug here:

(i) If I teleport someone across without unchaining them, then run the person on the bridge to the vine at the far end and climb down, the whole party magically appears together at the bottom (despite the rest of the party never having been on the bridge)! This isn't in any way game breaking... but is curious!

(ii) If the cat is following the party, it doesn't appear at the bottom of the vine! I have to go and find it again.

The second spot of cat-trouble I had is near the main entrance to the fort from the prison camp. With cat in tow, I went to talk to the guard on the left, and while we were talking he casually shot the cat while we chatted! I didn't get very far with the cat quest (it was following me and confused; having loaded from a pre-cat-death save, the cat followed me around for ages until somewhere getting lost/killed again, I didn't see where)... perhaps this is meant to happen, but it seemed a bit, well, disappointing if so as there was no warning. (The numerous cats and cat quests were one of my favourite parts of D:OS 1! Arhu is cool!).
Posted By: Uncanny Luck

Re: D:OS 2 - Early Access - Bug & Issues - 24/01/17 11:54 PM

The talent "Comeback Kid" currently doesn't work (or the description is very wrong).
Posted By: Kalrakh

Re: D:OS 2 - Early Access - Bug & Issues - 25/01/17 03:49 AM

How did you die?
Posted By: eumaies

water electricity/stunned bug - 25/01/17 04:05 PM

I just started a game, cast a rain spell (prior to initiating combat, though I'm not sure if that matters) to make some puddles.

In the battle, I electrified the water, and my cleric and the monsters were both standing in it. The water remained and we were repeatedly stunned in an infinite loop with no disappearance of the water (>15 full rounds of combat).

If I clicked a lot I could eventually break through the loop and take a tiny move action to escape the puddle.

This happened repeatedly when I tested it two more times.
Posted By: Kalrakh

Re: water electricity/stunned bug - 25/01/17 04:13 PM

I think it depends on how much water there is for the water to disappear. Casting rain makes hell a lot of water. Is there not timer for the water? Fire for example has timer.
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 25/01/17 11:19 PM


Comeback Kid should be fixed in the next update.
Posted By: Yorozuya

Re: D:OS 2 - Early Access - Bug & Issues - 26/01/17 03:09 PM

nothing works. I've tried uninstalling and reinstalling multiple times, running as admin. Everything. I don't see a second copy in task manager. Copying my savefiles doesnt even work.
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 27/01/17 05:47 AM


When you restart the game and click the Profiles button in the main menu, what happens when you click on the original profile and click the Select button (or hit the Enter key)?

If you just create a new profile and then exit, do you have the same problem when you restart?

Are you shutting down all non-essential programs (especially anti-virus) before starting the game? There are anti-virus programs that have interfered with D:OS and D:OS 2 creating or accessing folders in the My Documents folder.

Try exiting out of the Steam client, and starting the game directly from the '..\SteamApps\common\Divinity Original Sin 2\bin\EoCApp.exe' program file, by right clicking and running as administrator. Does that make a difference?
Posted By: eumaies

Re: D:OS 2 - Early Access - Bug & Issues - 27/01/17 05:02 PM

No, I thought so too at first the but the loop really can go on for unlimited rounds if you don't try to escape. the water never dries.
Posted By: eumaies

Irritating, can't target normal attacks on enemies - 27/01/17 05:44 PM

I think this happens most after some kind of status spell is cast, like rage or encourage.

But anyway, for all 4 of our party yesterday, we repeatedly could not click on an enemy to place a basic attack. special attacks still worked as normal. we had to resort to attacking the ground, and frequently missing the enemy if we didn't click exactly the right spot.

Posted By: Kalrakh

Re: Irritating, can't target normal attacks on enemies - 27/01/17 06:33 PM

Was it a specific enemie?
Posted By: Yorozuya

Re: D:OS 2 - Early Access - Bug & Issues - 28/01/17 05:09 AM

I feel really stupid now, the select button isnt working when i click it. But when i press enter is works fine. Maybe thats a glitch?
Posted By: WIZARDofODD

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/01/17 05:20 PM

Once the Start Screen comes up, I'm unable to launch the game (continue, load, etc.). In fact, I can't click on any options or quit either. The only thing I can do is CTRL+ALT+DEL to close the program in task manager. I'm wondering if this is related to a recent WIN10 update "KB 3216755 (OS Build 14393.726)" that auto-downloaded last night. I noticed there is a "Game Mode" now for WIN10 if you're on the fast ring of the WIN10 Insider Preview Group. Even after turning off Game Mode, the screen is non-responsive. I was able to play a few days ago, so I think this is a new bug or error from the WIN10 update. Any suggestions other than rolling back WIN10 to the previous version?
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/01/17 09:15 AM


Does the highlighted menu entry change if you use the up and down arrow keys, and can you select an option with Enter? If you hit Enter on Campaign, Arena or Options, Esc should let you return to the main menu.
Did you try Alt-F4 to close the game?

Are you shutting down all non-essential programs (especially anti-virus) before starting the game? Firewalls can cause conflicts, and the Windows update may have reset permissions (though that should cause a freeze or the being unresponsive).

Try exiting out of the Steam client, and starting the game directly from the '..\SteamApps\common\Divinity Original Sin 2\bin\EoCApp.exe' program file, by right clicking and running as administrator.

Try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin 2 in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.


Try browsing to the '..\Documents\Larian Studios' folder and rename the 'Divinity Original Sin 2' subfolder.
This folder contains the saved games, configuration files and a level cache folder. Deleting or renaming it will get the game to recreate it on startup; playing the game from a different Windows user account would effectively do the same thing.
Next, extract the replacement folder from the download below into your '..\Documents\Larian Studios' folder, and see if that will let you start the game and interact at the main menu.

https://www.dropbox.com/s/kjvq79igruaeu4h/DOS2_doc_20165341.zip?dl=0

The graphicSettings.lsx file is set to 1280x720 Windowed mode, Very Low quality preset, which you can change in the options (manually, or hit autodetect) if this helps.
If you still can not click any menu entries, you can delete the downloaded My Documents D:OS 2 folder and rename the original back again.
Posted By: Enoshen

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/01/17 08:09 PM

My problem is when I play after a few minutes of play my computer freezes up and I have to do a hard reset. My rig is AMD FX 9590 Eight Core, I have 32 gigs of RAM, GPU is Nvidia GTX 970. I never have had any problems with any game. I have followed most of the instructions from similar problems with other users. I have turned off all antivirus software, went into steam folder and ran the supporttool app in admin mode. I ran cupid and everything checks out fine temp wise. I would love to continue to play so if anyone has ideas I welcome them.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/01/17 09:17 PM


Have you tried lowering the graphics settings and resolution, or switching to Windowed or Fake Fullscreen display mode, to see if that would make a difference?
One person reported stability problems in D:OS if they had Ambient Occlusion enabled, for example, but the game was fine if they disabled it and enabled it in their graphics drivers. You could try disabling all the post processing in the graphics options, etc.
Another was getting random reboots, which they tracked down to the graphics options in any game being different than was set as default in their video drivers (for anti-aliasing, ambient occlusion, etc).

Do you have Vsync enabled, or the frame rate cap set in the options? Try enabling, lowering or disabling those options.

Try resetting your graphics driver's 3D settings to default (right click an open area of the desktop to start the nvidia Control Panel).

It couldn't hurt to try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.

Check for updated graphics drivers and Windows updates in general.
Posted By: Enoshen

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/01/17 12:27 AM

I tried all of the above the only thing I couldn't figure out was verifying the steam cache. I tried doing what was suggested but when I went to properties on the Divinity exe I couldn't find the Local Files tab to run verification.

Edit: Just verified the game.

Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/01/17 01:20 AM


No effect at all?

Have you tried other, similarly demanding games recently?

Try checking your system files (though if only D:OS 2 is freezing, it is less likely a system problem):
- click Start, type cmd into the search box, right click Command Prompt and select run as administrator.
- type the following command and hit Enter
sfc /scannow
When that is done, type exit and hit Enter, then reboot your computer.
For more details, see: https://support.microsoft.com/en-ca/kb/929833

Try doing a clean boot and then test the game. Click Start, or hit WinKey-R, type in msconfig and hit enter; in the General tab, click Selective Startup, uncheck Load startup items (if required) and leave Load system services and Use original boot configuration options checked. Next, Click on the Services tab, check the box to Hide all Microsoft services, then click the Disable All button, then click OK and reboot the computer.
Run msconfig again to switch back to the normal boot configuration.
Posted By: Enoshen

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/01/17 06:25 PM

I tried it. Everything checked out ok. As far as games are concerned I run everything just fine. Currently playing Dishonored 2 at near max graphics, and Far Cry Primal.

After I did what you said the game lasted longer than it ever did I played nearly an hour then it finally crashed. I am hopeful in the future releases that this will work itself out.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/02/17 08:50 AM


That's progress, anyway.
There will be an update very soon, so that may make a difference (though this isn't a known issue that there would be fixes specifically for).
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/02/17 07:36 PM

There is no rouge in the tags menu during character creation. Unless outlaw has replaced rouge. It seems to have very similar dialogue options, but i was almost certain outlaw was already a tag.
Posted By: Grompie

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/02/17 08:33 PM

Made screenshot of 2 bugs I encountered in the last build:

http://imgur.com/qf4qLUJ -> Red prince text: I am I still a prince, and I still have my honour.

http://imgur.com/Vy8LHAu -> dwarf needs some training how to hold a sword.
Posted By: norD

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/02/17 09:16 PM

Originally Posted by Damashi
There is no rouge in the tags menu during character creation. Unless outlaw has replaced rouge. It sees to have very similar dialogue options, but i was almost certain outlaw was already a tag.

Yes, Rogue has been replaced by Outlaw.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/02/17 09:23 PM

Originally Posted by norD
Originally Posted by Damashi
There is no rouge in the tags menu during character creation. Unless outlaw has replaced rouge. It sees to have very similar dialogue options, but i was almost certain outlaw was already a tag.

Yes, Rogue has been replaced by Outlaw.


Oh ok, thanks for the reply. I was extremely confused at first.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/02/17 09:48 PM

Got a really bad red flickering issue whenever someone attacked during the crocodile fight on near the high ground area.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/02/17 11:19 AM


Grompie;

The dialogue line had been fixed, and will be in a future update.

Many 2 handed swords have an unsharpened section of the blade above the hilt, possibly with a smaller hand guard (for great swords, anyway), for more control in close quarter fighting, etc.
The current walk animations for dwarves in the released version, with the unsheathed sword, are being updated to match the idle/running animations.



Damashi;

Try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin 2 in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.

What GPU do you have? It may be a driver or GPU issue with a particular effect.
Maybe check for updated graphics drivers.


If that doesn't help, please email supportdos2@larian.com, with a description and a save during the fight where this can be reproduced (or a Dropbox or Google drive link, etc).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipper) Folder'.

Also include a dxdiag report (WinKey-R, type in dxdiag and hit enter, then when it finishes loading click on the 'Save All Information...' button and save the report somewhere handy).
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/02/17 11:59 AM

Originally Posted by Raze
Many 2 handed swords have an unsharpened section of the blade above the hilt, possibly with a smaller hand guard (for great swords, anyway), for more control in close quarter fighting, etc.

Yeah, from Albion's description of their Tyrolean:

Quote
The sword was designed for broad, sweeping cutting blows (such as clearing a line of pikes) and then for thrusting by using a "half-swording" technique (gripping the hilt in one hand and the blade in the other) in close-quarter fighting.

Something I'm quite inexpert about myself. As much as I'd love to learn how to actually handle the various swords in my collection, it's probably best that I don't. I like having fingers.
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/02/17 03:20 PM

v3.0.31.292

Ifan sometimes stops following the party even if he's chained to them. He just stands there and as you move he eventually teleports closer to the party without moving.

This bug seems to happen after I unchain my main character and then rechain them. Ifan is a warrior and was in the second slot.
Posted By: Psyrus

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/02/17 03:56 PM

I've had a problem with one person in my party going inactive during a battle. They cant move and cast any skills but can be interacted with, even after the battle ends. This has happened to every companion at some point, the only way to fix it was to have them leave and come back. Though once back the next fight they would go inactive again.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/02/17 04:21 PM

Originally Posted by Raze

Grompie;

The dialogue line had been fixed, and will be in a future update.

Many 2 handed swords have an unsharpened section of the blade above the hilt, possibly with a smaller hand guard (for great swords, anyway), for more control in close quarter fighting, etc.
The current walk animations for dwarves in the released version, with the unsheathed sword, are being updated to match the idle/running animations.



Damashi;

Try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin 2 in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.

What GPU do you have? It may be a driver or GPU issue with a particular effect.
Maybe check for updated graphics drivers.


If that doesn't help, please email supportdos2@larian.com, with a description and a save during the fight where this can be reproduced (or a Dropbox or Google drive link, etc).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipper) Folder'.

Also include a dxdiag report (WinKey-R, type in dxdiag and hit enter, then when it finishes loading click on the 'Save All Information...' button and save the report somewhere handy).


Thx, going to try and get back to the croc fight to see if its fixed. I'm using a gtx670m. Running the game at about a consistent 30fps on low settings for everything. Was able to run DOS EE at 60 with almost everything on high.
Posted By: grysqrl

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/02/17 04:29 PM

Originally Posted by Stabbey
v3.0.31.292

Ifan sometimes stops following the party even if he's chained to them. He just stands there and as you move he eventually teleports closer to the party without moving.

This bug seems to happen after I unchain my main character and then rechain them. Ifan is a warrior and was in the second slot.


I'm seeing the same thing with Ifan (rogue in fourth slot).
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/02/17 04:49 PM

The red flickering seems to be fixed. Not quite sure what the issue was. I updated drivers and verified game integrity (it said one file failed verify, so that may have been the issue).
Posted By: TraceChaos

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/02/17 01:12 AM

I've had NPCs, notably IFan and The Red Prince, go completely unresponsive. As in,t hey suddenly stand PERFECTLY STILL, NO MATTER WHAT'S HAPPENING TO THEM and even if you switch to them you can't move them, make them attack, make them use skills, or even make them use items from what I foudn.

The first time this happened, immediately thereafter my game crashed when I tried to load but it was with The Red Prince in combat. The second time it was Ifan right after a combat going towards the boat at the undergroudn / inside of the Fort, and then shortly thereafter it happened again with Ifan again as he walked through a poison and electric bud thing, ending up lost forever inside the cloud and dying and being unretrievable.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/02/17 01:38 AM


For the inactive characters, please email supportdos2@larian.com, with a description and a save where this has happened, or before if there is something that can at least sometimes reproduce this (or a Dropbox or Google drive link, etc).

Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipper) Folder'.

Also include a dxdiag report (WinKey-R, type in dxdiag and hit enter, then when it finishes loading click on the 'Save All Information...' button and save the report somewhere handy).
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/02/17 08:44 PM

[img]http://imgur.com/a/P0FoB[/img]

If I tell my char to walk to another position, he does not follow the red arrow but takes a long way around. Somehow I cannot cross the black line. The path is blocked in both directions.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/02/17 08:55 PM

[img]http://imgur.com/a/uLMMJ[/img]

There is a minor problem with emty sacks.
My char has 10 strengh. If I right click the empty sack, the option to pick it up is grayed out. If I pull the sack to the portrait of my char there is the message that I do not have enough strengh. My char has no problem to pick up empty barrels, wood chests or wood crates. This feels strange because I guess that large wooden containers are heavier than an empty sack.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/02/17 09:27 PM

[img]http://imgur.com/a/IYdar[/img]

I recruit Lohse and tell her that I want a martial char. I want her to be a knight who fights with a huge 2h weapon and thats exactly what I get when I select this.
But the part in the red box confused me. When reading this I thought I get a char with melee AND magic skills, but I get somebody with only melee skill.
You should make it clear that the fighter used 1h+shield and the knight uses 2h, but none of them has magic.

PS: This issue and the 2 I have posted before are in version 3.0.31.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/02/17 09:54 PM

[img]http://imgur.com/a/Syv27[/img]

3.0.31: I want to put items from one the inventory of one char into the inventory of another char. If a char has lots of things in his inventory, his inventory fills a large part of the screen so I do not see the inventory of chars below. I thought I can move items fast if I pull them to the portrait of that char. This works fine with items that cannot be equipped. If the item is equipment, the char will equip this equipment. If I want to move the item to his inventory, I have to do lots of scrolling for each item. This can be annoying.
I want to move all items I want to sell to the char with the highest bartering skill.

My opinion is that you should put the item into the inventory of a char if you pull it to the portrait of a char. If I want to equip an item I select the char who wants to equip it, so I can see how the numbers change.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/02/17 10:11 PM

[img]http://imgur.com/a/iaxVX[/img]

3.0.31: Some items of the same type that can stack in principle cannot be combined to a single stack for reasons unknown. None of the items have been stolen. I think that any specific item items should either stack always or never. It should not happen that 2 stacks of the same type of item cannot be combined into a single stack. (Of course only if the item can be stacked at all and the maximum possible amount of items in one stack (assuming such a number exists) is not already reached.)
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/02/17 10:43 PM

[img]http://imgur.com/a/NNx8D[/img]

3.0.31: bad spelling, 2 spaces are missing in the description of the ability of the item. May also be the case for other items with similar abilities.
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/02/17 09:48 AM

A few bugs from this patch...


[*]If you close doors they reopen if you just walk near them rather than opening them. eg Hall of Penitence, Orinds chambers.

[*]Many new items have question mark as picture - Buckets that say "This bucket must have been used for transporting fish. Yeuch" found by Flensers Playground, Wooden Pitchfork, Sickle, Scythe, Source disruption wands etc

[*]Testing if Sneak/shoot/sneak with solo archer would be detected by new AI (nope) the Fire slugs ignored me and fought amongst each other as if they had decided the enemy must be another fire slug.

[*]"Dual Dialogues" option should be called "Multiple Dialogues" as you can have more than 2 characters (bit pedantic that, sorry)

[*]Fighting Dallis her health goes to zero but she never leaves with the dragon any more (at least on this playthrough) - she just keeps on fighting indefinitely. Had to flee combat and leave the fort to get rid of her.

[*]Environmental effects persisting forever. When I came back from Marshes hours later, Waltz slipped on ice that remained from previous fight with Dallis and everyone in the camp turns hostile which was unfortunate.


The game also forces reloads much more than previous version. I can't recreate these reliably yet, will upload save game etc if I can.

[*]Freeze when telepôrting - game jams on invalid target. Need to force end game (can't save and reload). This happened 3 times, 2x when sneaking, one not.

[*]Characters get stuck sometimes and will not move - need to F5/F8. Happened only once to me.

[*]Characters during combat sometimes have no usable skills - need to F5/F8. Happened many times.
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/02/17 10:09 AM

Originally Posted by Madscientist
[img]http://imgur.com/a/P0FoB[/img]

If I tell my char to walk to another position, he does not follow the red arrow but takes a long way around. Somehow I cannot cross the black line. The path is blocked in both directions.
I see that and it is also with the Red Prince. If you are outside the Castle where you save Gareth and elect to go to the Lucian Shrine everyone will turn right, go along the wall and down the ladder by the pigs.

Except for the Red Prince who turns left for some reason and wants to walk through the Voiddweller ambush site. Every time and always the Red Prince.

Happened in last patch also.
Posted By: eumaies

Re: Irritating, can't target normal attacks on enemies - 07/02/17 07:41 PM

Originally Posted by Kalrakh
Was it a specific enemie?


No it is all enemies in multiple encounters. The only way to target them is to hit the ground.
Posted By: TraceChaos

Re: Irritating, can't target normal attacks on enemies - 07/02/17 08:05 PM

Originally Posted by lx07
[*]Environmental effects persisting forever. When I came back from Marshes hours later, Waltz slipped on ice that remained from previous fight with Dallis and everyone in the camp turns hostile which was unfortunate.


That's not a bug, that's a feature. The bug is just neutrals going hostile from being stupid themselves rather than actually being attacked.

For example, in previous editions, where blessed fire turned into regular fire rather quickly, I had an NPC in the second seeker camp near the end walk into fire I'd blessed to heal myself and then they stood in it... and the fire turned regular and they went hostile, along with the entire rest of the camp.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/02/17 09:27 PM

[img]http://imgur.com/a/JuDan[/img]

I gave the healer something and got some exp. Then I healed the man with a spell and nothing happens (except he gets healed ;-) ) So far, so good.
It feels strange, that the text says he is sleeping, but I can still trade with him. I did not test if I can trade with him before the treatment. It is also strange that the icons at his health bar show that he is source muted and drunk, but not sleeping.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/02/17 09:35 PM

[img]http://imgur.com/a/wzlgd[/img]

3.0.31 bug: The items are sorted in the inventory but they are not sorted in the crafting screen.

You can move the inventory screen as you like, but you cannot move the crafting screen. More precisely, you cannot move any screen except inventory and status. I wish you could move everything.

EDIT: I wish you could switch between characters in the crafting screen.
You can switch between characters in the skill screen, which is very good.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/02/17 09:49 PM

3.0.31 bug:
When crafting, I combined an axe with a wood log. I guess I got a wood branch and wood chips, but there was no message that crafting was successful, the result of crafting shown or an entry in the receipe book.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/02/17 10:14 PM

[img]http://imgur.com/a/T1Gz7[/img]

3.0.31: The problem with the fish barrel remains. I try to drag it to my inventory and the icon looks like I can pick it up. But I cannot pick it up. I can only move it around.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/02/17 11:00 PM

3.0.31: The red prince is digging with his hands even though he has a shovel in his inventory. Other chars use the shovel.
Posted By: TraceChaos

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/02/17 08:26 AM

Originally Posted by Madscientist
3.0.31: The red prince is digging with his hands even though he has a shovel in his inventory. Other chars use the shovel.

That's because The Red Prince is a lizard, and lizards have a racial where they can dig with their hands. It procs his racial, because he doesn't NEED a shovel. There's no mechanical difference between Lizards digging with their claws, and anyone else digging with a shovel.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/02/17 07:40 PM

3.0.31bug: When Ifan (as rogue) stands behind an enemy to do a backstab attack, he moves a bit. Often he moves into a position where he cannot backstab anymore.

expected behaviour: Characters should not move, unless you tell them to move or the description of the action you take says that you move when performing that action.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/02/17 08:03 PM

3.0.31 bug: I found this strange minor healing potion in my inventory. Everything is like the other healing potions except that the description says it will poison you.

[img]http://imgur.com/a/nWGlr[/img]
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/02/17 08:16 PM

3.0.31 bug: You kill an enemy and his body stays on the ground so you can loot him. Sometimes when you put your mouse over it and you see the name, the box moves a bit. This does not happen every time, but when it happens it is a bit irritating. I think it happened also in earlier versions of the game.
It looks like the direction of movement is random.


[img]http://imgur.com/a/B7dNI[/img]
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/02/17 08:28 PM

3.0.31 bug: With a full party I went to the starting area and digged at the spot where you have to fight a zombie after digging. Lohse had a shovel and she was digging. All characters except Lohse were unable to do anything during combat (except selecting to end turn). Lohse killed the zombie alone. After combat all chars except Lohse are still unable to do anything.

I loaded the game and next time there was no problem with this battle.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/02/17 09:25 PM

3.0.31 BUG: When crafting, nails+repair hammer = lockpicks is not added to the receipe book.
The hammer is not consumed.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/02/17 09:52 PM

[img]http://imgur.com/a/rVQyO[/img]

I entered town via the ladder, avoiding the cut scene at the entrance. Then I came to the szene from inside town and my party was teleported and knocked down (It looks a bit strange that this happens when I stand in the middle of them but that something different.)

After the talking was over, Ifan and the red prince remained in a prone position and they moved around in that position when I told them to move. Saving and reloading solved the problem.
Posted By: TraceChaos

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/02/17 10:39 PM

Originally Posted by Madscientist
3.0.31 bug: I found this strange minor healing potion in my inventory. Everything is like the other healing potions except that the description says it will poison you.

[img]http://imgur.com/a/nWGlr[/img]


That's because it's a poison disguised as a healing potion, and you have to actually pay attention tot he description to make sure you don't use it while fucked up mid-battle to avoid dying.
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 02:19 AM

Another 3.0.33 bug I found:

Tam, the kid disappears if you lure the Voidlings over to his spot, next to the Braccus Rex statue. Was just having some fun, trying to see what they'd actually do... if I ran around.

I saved and then reloaded but he's still not there.

Also tried to replicate this issue with Migo and the Turtles, nothing happens: don't think anyone disappears. Only thing is Doctor Leste is shaking like a leaf... and her "sickly immobile patient" somehow was so scared he ran for his life.

Issue also doesn't happen with the Elohi battle.
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 07:36 AM

3.0.33 bug: sometimes you click to cast the spell but it doesn't work and your entire group is stuck on the spot: they can't walk, talk to anyone. You can't open inventory, open up skills, etc. Keyboard commands don't work and you can't access menu either and have to relaunch. Edit: only thing which works is Alt + F4.

Clarification: I was trying to start a battle with Bottle Top and gang. So I used Lohse to cast Hail on them, except the spell never did execute. Instead, the above happened.
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 10:41 AM

3.0.33 bug: Saheila's name appears as this:

[img]https://drive.google.com/file/d/0B8N0tx4-NJMMZlA4UzlEczJzakk/view?usp=sharing[/img]
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 03:23 PM

3.0.33 bug: Also I don't know why but my latest label onto the map has this rotating ring even though I already confirmed the addition.


https://drive.google.com/file/d/0B8N0tx4-NJMMTjNJbTdrNlhCcGc/view?usp=sharing

Edit: I'm really sorry for the poor quality Bandicam vids I supplied so far. However, I finally managed to get OBS to work(hopefully) and you will get to enjoy higher quality stuff from now on.

Also I was unable to replicate the issue mentioned here so no better quality vid, sorry! :P
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 03:23 PM

3.0.33 bug: Typo error for poison resistance:

https://drive.google.com/file/d/0B8N0tx4-NJMMY0dwdzZBaHFLNTQ/view?usp=sharing


There should be no "you", it should be "Lowers the damage from poison based attacks"
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 08:15 PM

3.0.33: I was fighting the arena battle under fort joy. My party killed all enemies except the dog. I kept one enemy alive, so I can open the chests in the arena. The dog was CCed when the other enemies were alive. When he was alone, I skipped my turns exept for the char who ran to the chests (I did not have abilities that CC without dealing damage). The dog ran away to the area where my own group started. Then it just skipped turns and did not attack at all.

I play in explorer mode.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 09:28 PM

[img]http://imgur.com/a/WGOMK[/img]

3.0.33: bad looking text position

The words "Cannot Be Unequipped" are in a bad position. You could read it better if it was not on the line that seperates the item name from the item description.

Maybe the word "+ Equipped +" could be moved a bit down because it looks like it touches the upper frame of the box.
Posted By: Karrok

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 09:37 PM

3.0.33: Characters other than main character can't perform any actions at all:
I took the red prince as a wizard (elemental option) and I can't let him do anything at all even with enough action points:
http://prnt.sc/e6pnz6

After saving and reloading on I do get the ability to perform actions again for red prince
Posted By: Karrok

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 09:42 PM

3.0.33: Hilde in first town in selling an item with an missing title string
http://prnt.sc/e6ptzm
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 09:45 PM

3.0.33 bug: missing icon

[img]http://imgur.com/a/5FDKe[/img]

This "bucket" has been collected from the ground of the area where the silent monks and the man with the golems are. They are not highlighted when you press the button, that would highlight things like normal buckets.
Posted By: Karrok

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 09:47 PM

3.0.33: Missing spaces in item special description: http://prnt.sc/e6px0o
spaces between 'of'-'melee' and 'damage'-'as'
Posted By: Karrok

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/02/17 10:18 PM

3.0.33: Missing string on item in chest on the broken bridge you can only reach with the teleport gloves:
http://prnt.sc/e6qawc
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 06:23 AM

Small bug:

Your cursor sometimes get stuck as a red cursor(for theft) during conversation until it's over. Not sure how it turns to be in that state, maybe it was moving over someone elses' item.

https://drive.google.com/file/d/0B8N0tx4-NJMMYlM5YTJuazVFVDA/view?usp=sharing
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 06:25 AM

Also maybe to prevent people from using the ladder to skip the Dallis/lizard cutscene, Larian could maybe station a magister and a dog there to prevent anyone from entering/leaving the area. (After all, it makes sense they'd put the entire area in lockdown until they dealt with her.)


That or the ladder is pulled up.
Posted By: grysqrl

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 06:51 AM

Originally Posted by DrunkenTofu
Also maybe to prevent people from using the ladder to skip the Dallis/lizard cutscene, Larian could maybe station a magister and a dog there to prevent anyone from entering/leaving the area. (After all, it makes sense they'd put the entire area in lockdown until they dealt with her.)


Or just make it a rope ladder that drops from the top, like the vines at the sanctuary. This is assuming, of course, that the intention is that you shouldn't be able to skip the Dallis scene, which I don't think has been stated.
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 06:59 AM

Another one: the description of Migo doesn't fit his appearance.


drive.google.com/file/d/0B8N0tx4-NJMMeEdiSGdNSFd3UUE/view?usp=sharing


And if you've killed Migo, how does Yarrow know what they did to him? There's no evidence whatsoever.
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 07:53 AM

After a cutscene has ended and you try to talk a character, you can't until they walked to their destination. I guess this is intended?

But you can interrupt certain cutscenes, I think, to talk to them. Like: Stingtail/Irfan with Griff.

Not so sure with Dahlias and Alexander.
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 09:23 AM

Originally Posted by grysqrl
Originally Posted by DrunkenTofu
Also maybe to prevent people from using the ladder to skip the Dallis/lizard cutscene, Larian could maybe station a magister and a dog there to prevent anyone from entering/leaving the area. (After all, it makes sense they'd put the entire area in lockdown until they dealt with her.)


Or just make it a rope ladder that drops from the top, like the vines at the sanctuary. This is assuming, of course, that the intention is that you shouldn't be able to skip the Dallis scene, which I don't think has been stated.


Yeah, who knows, eh...

If you can skip the Dallis scene and also defeat them, then what needs to happen is: make sure you've a way to leave the island. A book or some sort of emergency protocol manual can be obtained after defeating them. Maybe it's not on the body but in their room(s).
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 10:20 AM

Also, Sneak mode:

sometimes pressing C to sneak doesn't show any "red cones covering your area"(an indication you can't sneak).

And sometimes when you can't sneak, you see the same thing as below. And then after a short while, no NPC has moved or entered this area but you can sneak again:

https://drive.google.com/file/d/0B8N0tx4-NJMMal9XU0wtUl9oSjA/view?usp=sharing
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 01:22 PM

It is obviously planned to be possible to avoid the Dallis scene and even defeat her in battle.
You still won't kill her and Alexander, they made sure.
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 03:25 PM

I need to ask:

Does anyone know how to direct link images from Google Drive or Dropbox? Tinypic doesn't work for me atm and is pretty spotty.

Then again, I guess https doesn't work here, right?
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 03:44 PM

AFAIK, the img tag is pretty basic and wants to see a recognised extension: which I imagine will be limited to .jpg, .png and .gif (maybe it'll do others, but I don't have a list handy) and doesn't have the logic to parse page links. Which is a bit inconvenient, but that's what we have to work with for the time being.

It will at least automatically link URLs, but the img tags don't work except in the above cases.
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 04:46 PM

@vometia:

Oh well, that works anyways.

Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 07:27 PM

Originally Posted by Kalrakh
It is obviously planned to be possible to avoid the Dallis scene and even defeat her in battle.
You still won't kill her and Alexander, they made sure.


Aha, I see... smile
Posted By: Kelsier

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/02/17 09:36 PM

Currently at the buried treasure bag in front of Hidden Alcove. Got an item called GM_ARM_Leather_UpperBody_Bandit, which is a Leather Vest.


Also in the Elodi fight, using Marksman's Fang on Kana will make the arrow bounce to Lohse and others, triggering them to attack you as well.
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/02/17 08:05 AM

At least some of my party members can't talk to Sebille but can talk to others in the party:


I haven't yet figured out how to trim the footage soo fast-forward to 40 sec mark, to see what I mean.


https://drive.google.com/file/d/0B8N0tx4-NJMMcTJLS2JIejBtTU0/view?usp=sharing
Posted By: DrunkenTofu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/02/17 04:35 PM

Shovel shows up in sack and inventory as question mark.


Sack:
https://drive.google.com/file/d/0B8N0tx4-NJMMTHhremNnbXFWeUE/view?usp=sharing

Inventory:
https://drive.google.com/file/d/0B8N0tx4-NJMMUUxldDJ2cXJIaGs/view?usp=sharing


I think I'm done looking for bugs! Let others find them instead.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/02/17 08:48 PM

[img]http://imgur.com/a/L8TOF[/img]

3.0.33 bug: wooden pitchfork is missing an icon
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/02/17 09:01 PM

[img]http://imgur.com/a/gXZ3z[/img]

3.0.33 issue: When stealing, the description of the item can block the view on the bars that show if you can steal this item. So it becomes unclear if your char has a chance to steal successfull or not.

The bars and the item description should not overlap. At the moment I have no idea how to enforce this.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/02/17 09:29 PM

[img]http://imgur.com/a/q0w56[/img]

3.0.33: wight issues
An emty sack (the type in the lower left image) wights 50 weight units, much more than for example a wooden box.

One type of empty barrels wights 10 units and the other one 60 units. This is OK because different types of the same category (emty barrels in this case) can have a different wight. It is nice that you have several types of the same item category that do the same but look different (barrels, buckets, sacks . . . )
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/02/17 09:41 PM

3.0.33 bug: I am in the area with the golem master and the silent monks. I attackes a silent monk. Combat started and ALL silent monk nearby were shown as enemy on the map (red dot). I killed 2 silent monks before they had their first turn. When I killed the 2 monks combat ended and the other silent monks nearby were shown as neutral again (yellow dot).

It makes no sense. When I attack somebody, either other chars are his allies and they become hostile and stay hostile until killed or they are not his allies and they do not become hostile if I attack him.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/02/17 11:17 PM

3.0.33 issue: Sometimes when I tried to take items out of a container or to put them into a container one after another, I could only take or give the first one but it did not work for the second. When I wanted to move more than one item, I had to close the windows and open the container again.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/02/17 11:24 PM



[img]http://imgur.com/a/UQEbQ[/img]

3.0.33 issue: I play in single player. My main char is the red prince. When I trade with other chars, only my main char has a reputation value (the number marked in the image, I do not know the official name) bigger than 0. It is 0 for all other chars. The value of my main char seem to go up slowly (maybe because of my level? I am lv 4)

In any case, it is very obscure how this value is determined and why different chars have different values.

PS: I did never give Items to others for free to increase the value. My comment above is referring to the base value.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/02/17 11:45 PM

[img]http://imgur.com/a/WMVr3[/img]

3.0.33 Bug: I select the resurrection scroll. The cursor asks me what I want to teleport. It should ask me what I want to resurrect.
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/02/17 05:01 PM

3.0.33 bugs:

If you talk to Stingtail as Sebille before using the tattoo needle you lose her quest conversation option. If you use the needle after and talk to him he just says "Not to worry I haven't slept..." and you lose the chance to confront him.

Roost's Rabbit Paw claims to give immunity to poisoned, bleeding and sleeping. It doesn't. It heals an elf (but not other races) and is not consumed when you eat it but stays for ever in your inventory to be reused.

Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/02/17 09:54 PM

[img]http://imgur.com/a/PuXYt[/img]

3.0.33: Paintings usually hang on walls or lean against a wall. If you move them, they stay in this position which looks strange when they stand in an open space. I tried to move some images to one place to show how this looks. It worked fine with the small paintings (red circle). When I tried to move the big painting, it got stuck between the pillar and the wall in the air. I cannot move it anymore.

PS: It was a good idea to make the large paintings really heavy. It will not prevent players from stealing them, but it gets harder to steal all of them at once. (I am not sure what was their wight in earlier version).
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 13/02/17 09:20 AM

Not sure if this counts as a bug or whether it is supported or not. I guess not.

You can play the game perfectly fine through RDP. If however you take the "Options" button on the main menu it crashes. All the other buttons work as does playing (albeit slowly).

While you would hardly want to do a playthough via remote desktop you might want to, I don't know, do a bit of crafting while you were on the train to work. That works OK. Except for the Options button.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 13/02/17 09:41 PM

3.0.33: when crafting,
empty potion bottle + wisperwood =small magic armor potion
empty potion bottle + intestines = small poison bottle
are not added to the receipe book

Is there a complete list of known receipes and if they are added to the receipe book or not?
The things I posted, I found them by trying to combine random things from the inventory.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 13/02/17 10:17 PM

[img]http://imgur.com/a/wFYLD[/img]

3.0.33: not so intelligent AI
During the combat at the gates, this magister moved from one platform to the other without using any attack or ability.
It looks like enemies consider hight advantage so importent that they walk across the whole map to get it.
Since the AI patch, it is the first time that an enemy (except the dog in the arena) used his turn without doing anything harmful to me, even thogh he had a chance to do so.

I play in explorer mode.

In any case, the AI is now much better than before the patch or in the first game. The summit of stupidity was an enemy in D:OS1. He walked around without using any skill and managed to get 3 attacks of opportunety from me in one turn, which killed him.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 13/02/17 10:24 PM

3.0.33 bug: Fire on the ground from phoenix dive does not disappear by itself, it stays there forever unless you remove it yourself.

Ground fire from fireball or searing daggers disappears after 2 rounds.
Did somebody test for all skills that produce ground effects, if they cause a permanent ground effect or not?
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 13/02/17 10:47 PM

[img]http://imgur.com/a/Jiscv[/img]

3.0.33: gravity is overrated
Sometimes, moving items around can lead to strange looking results, especially when the ground is not flat. This dressing panel is floating in the air, but you can still move it (unlike the big painting in a former post). You need to move it when you want to reach a hidden chest.
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/02/17 12:19 AM

Originally Posted by Madscientist
[img]http://imgur.com/a/Jiscv[/img]

3.0.33: gravity is overrated
Sometimes, moving items around can lead to strange looking results, especially when the ground is not flat. This dressing panel is floating in the air, but you can still move it (unlike the big painting in a former post). You need to move it when you want to reach a hidden chest.
Get a grip. There is nothing wrong there at all.

You moved the screen there. It is standing on its left corner and to be honest it looks like it is resting on the bush behind.

What do want to happen? You want it to fall over and tumble down the cliff or something?

If you were writing a game would you put all your effort into animating such things? And if so why?
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/02/17 02:11 AM

For immersion? Immersion is kind of one of the main purposes of a RPG?
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/02/17 07:07 AM

Well yes. I still think it looks like it is leaning on the bush though.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/02/17 09:19 AM

When I play a computer game (This one or any other, especially when it is an alpha or beta test) I will report everything where:
- I think something does not work as intended (I call this a bug) or
- I think that something could be done in a better way.

Its up to the devs to decide if:
- This is a bug that need to be fixed
- It works fine most of the time and we can accept that sometimes it can lead to strange (but not harmful) effects or
- It is working as intended.

regarding this specific example: I came to this room, threw this thing out of the way and then I thought WTF and looked at if for a minute from all angles. Yes, it is really floating in the air, I know it is hard to see in this image and it was quite immersion breaking for me.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/02/17 10:26 PM

[img]http://imgur.com/a/laRVl[/img]

3.0.33: missing icon and tooltip
This bench saw has no tooltip in the game world and it has no icon in the crafting screen.

But it is good to see that there are new items you can interact with.

Edit: The well has also no tooltip as an item in the world where you can do crafting with. In those 2 cases I do not mind because you can easyli see what it is.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/02/17 10:56 PM

[img]http://imgur.com/a/bqlqJ[/img]

You cannot interact with anvils, even though the mouse turns into a "use" symbol over them. I suppose they can be used for crafting, like in the first game.
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/02/17 01:38 AM

Crafting is barely implementented so many crafting stuff just does not work, many recipes are still not working either.
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/02/17 06:53 PM

If you pick up a companion after leveling up and do not chose their default role they do not get their skills/talents/traits etc.

For example I tried picking up both Ifan and Lohse when I was Sebille at level 6. If I took their default role they got 8 Attributes, 4 combat abilities and one each civil ability and trait. If I chose them to be a witch or any another class they both got nothing (they did level up to 5 but got no points).
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/02/17 05:27 PM

3.0.33 bug: missing icon, found when trading with windego at lv5.

[img]http://imgur.com/a/IwBGB[/img]

EDIT: In case you ask, the lower ? is a bucket I have posted before.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/02/17 09:25 PM

3.0.33: I have left fort joy and arrived in the swamp. When I returned to town, the magister who walks through town with a dog and the 2 magisters at the entrance of town were hostile and I killed them. I have already killed the guards at the entrance of the magister fortress when I came there from the inside.
The magisters Migo and Yarrow are not hostile, I can talk to them as before. I think they became hostile like the other magisters before the patch. Not sure if this is intended or not, but I post it just in case.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/02/17 09:57 PM

3.0.33: another amulet without icon sold by windego.
Looks like she sells those things quite often.

[img]http://imgur.com/a/tyHsi[/img]
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/02/17 10:41 PM

3.0.33: Its not really a bug, but I do not think things should be that easy.

There is an ambush of several waves of vicous voidlings near the swamp. A single char of my group (archer) went to the burning house in the middle of this area and looted the skelleton there in stealth mode. Then the voidlings appeared, but they did not see me because I was in stealth mode (this char did not have any points in stealth). I killed the first one with snipe, combat did not start. I went into stealth mode again and killed the second one, now combat started against 4 voidlings. My char acted first and I killed the nearest enemy. Combat ended even though I did not do anything to the other 3 voidlings. Now I can kill all remaining voidlings one after another via sniper without a fight starting.

I think it is wrong that nearby enemies do not start combat when you kill one of them with a single hit.

Side note: Such a thing was already present in gothic. When you injured one animal from a pack of wolfs, all of them attacked you. But if you could kill one of them from the distance with a single hit, the others did not care and you could kill one after another without problems.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/02/17 11:14 PM

3.0.33: crash

[img]http://imgur.com/a/Uvpzc[/img]

This is in the seeker camp. Since I could not reach the barrel on foot, I told Ifan to use teleport to move the barrel. First I selected the teleport spell, then I selected the barrel and when I tried to select an empty space nothing happened. The barrel did not move, the teleport icon was still glowing and the game did not react to any button. All I coud do was to scoll the sreen and make a screenshot. I had to end the game with the task manager.

When starting the game again, I tried the same thing again and I could teleport (and thus break) the barrel without problems.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/02/17 11:29 PM

3.0.33 bug: stat requirements

[img]http://imgur.com/a/ZfRLD[/img]

My char has a int of 11 (10 base + 1 from item).
When I look at an item, the stat requirement is shown in red. So it looks like I cannot equip this item. But I actually can equip this item without problems.

expected behaviour: When an item has stat requirements, those should be compared with your current value (or it shows base value and current value like:
int = 15, 10 base + 3 equipment + 2 buff X).

When I unequip the int+ item I also unequip the robe. I think this is good to avoid exploits.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/02/17 12:04 AM

3.0.33: I got the drudanae from Stingtail, gave it to Griff and said Stingtail took it. I freed the elf in the cage and then I saved Stingtail from the killer. Later I found 2 drudanae in the swamp and the red prince returned with them to Stingtail. I said I want to see his dream and he gave me a vision. According to the text he ate the herb, but after the conversation I still had the same amount of drudanae as before.
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/02/17 04:31 PM

Originally Posted by Madscientist
When I look at an item, the stat requirement is shown in red. So it looks like I cannot equip this item. But I actually can equip this item without problems.
I absolutely agree with you here - it is a crap system.

There are plenty of items you may find that have 11 or 12 required in FIN or CON or whatever to equip.

I have 13+ in everything (as I have +3 from the roses) but still I get red "requires finesse 11". In Red.

I'm a bit dumb but AFAIK 11 is less than 13.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/02/17 04:49 PM

[img]http://imgur.com/a/oKNRE[/img]

3.0.33 BUG: everlasting electrified water

When fighting the 3 copies of Tropdoy, 2 of them stood close to each other in the water. I cast a lightning spell on them. The water was electrified and they were not stunned (they had no magic armor, but maybe they are immun). After beating all 3 of them the water remains electrified forever, at least until I remove it with battle stomp.

After combat I cast the same spell on another pool of water. This time electricity disappears after 3 turns, as it should be.

PS: When Trompdoy appeared the first time at the entrance, I attacked him before doing enything with the environment (like touching those crates). His skin became blue and his armor recovered after the hit, but combat did not start and he did not do anything until I killed him and got 2450exp (not sure about the value, not sure if this is intended.)
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/02/17 10:27 PM

3.0.33: wrong item name

[img]http://imgur.com/a/lOi5w[/img]

This armor looks quite EMPTY.
This armor and the armor next to it (called "leather armor") have also the "leather armor description".

I have found several other amulets without icon.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/02/17 11:16 PM

3.0.33: source disruption skill has no icon

[img]http://imgur.com/a/EZvW6[/img]
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/02/17 08:55 PM

[img]http://imgur.com/a/wxBGm[/img]

3.0.33: minor graphic issue
I destroyed an ooze barrel in a position where several normal barrels are standing. The normal barrel takes no damage from the ooze, but every turn splinters fly away from the barrel as if it gets damaged.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/02/17 09:33 PM

3.0.33: Ladders and vines drive me insane

In areas with ladders and vines, party members have the habit to climb them up and down for no reason. In areas with lots of vines (like the area where you are ambushed by undead, near the burning pigs) trying to get the whole group in one place can drive you insane. They run around forever in most strange and vary long ways.
The only way to get characters move the way you want is to seperate them, select each ladder manually and never tell them to walk to a place with a different hight.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/02/17 09:37 PM

3.0.33: blessed surfaces last forever

When I bless surfaces, the effect lasts forever (unless I or an enemy use a skill to change it).
Not sure if this is intended, but I find it strange that now the whole world is full of blessed places.

Regarding an earlier post, it happened again that electrified water stayed forever. Sometimes it happens and sometimes not, not sure what what causes this.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/02/17 10:34 PM

3.0.33 bug: linking party members

[img]http://imgur.com/a/RBBKs[/img]

On the upper left side of the screen you can see the portraits of your party members. When the 3 lower ones are linked together and the one on top is alone and then you try to pull him down to the top position of the lower group, you get the message that he is too far away, no matter how close they are.

You can pull him to any position except the uppermost one of the lower group. In fact, you cannot pull any party member to the top position of a group if there is another group above them. But only in the group setup as shown in the image, this error message appears. In all other cases where you cannot move a char to the top of a group, no error message appears. (by group I mean party members that are linked together).
Posted By: tee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/02/17 04:24 AM

Everytime i relaunch the game , the "E - Equipment Button" get reset to default no matter how many times i remap it while other controls i changed are fine.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/02/17 06:13 AM


If you start the game, go into the Controls section of the options from the main menu, change the key for Toggle Equipment, Accept and quit the game, is it reset when you restart?

If you cleared the hotkey, rather than remapping it, try changing it to something else, that you wouldn't otherwise use, or hit accidentally (Ctrl-E, or something). Some 'missing' hotkeys for certain functions can be 'fixed' on startup if they are cleared.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/02/17 05:03 PM

[img]http://imgur.com/a/Ivrqt[/img]

3.0.33: The message, that magister Loke is permanently blinded, could look better.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/02/17 08:26 PM

3.0.33: game freezes

[img]http://imgur.com/a/FxXgb[/img]

I told my chars to go somewhere. Sebille splipped on the ice. Then I ordered Ifan to cast bless on the ice. I selected the spell, but when I selected the ground the game froze. It did not react to any button, I could only scroll and zoom the screen, make a screenshot and close the game via task manager.

This is the second time the game freezes when I select to cast a spell on the ground. Most of the time the spell works as it should.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/02/17 08:54 PM

3.0.33: I heal a decaying person

[img]http://imgur.com/a/6jpbW[/img]

First I casted bless on him, because I thought it would heal him. Nothing changed about him, but the blood under him became blessed. Since I could not cure him I tried to kill him with a restoration spell. He has still the status decaying (=175% damage from healing), but he was healed instead of damaged.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/02/17 10:29 PM

3.0.33: unreachable treasures

[img]http://imgur.com/a/EyI6b[/img]

In the cave of Radeka the witch, there are many bone piles that are very hard to select (means its hard to put your mouse into a position where you can select the bone pile). There are even some of them that I cannot reach, even though I stand right next to them. In the bones at my feet, below the one highlighted in the image, there is also a bone pile I cannot reach, but it is very hard to select it in the first place. I cannot reach the candle at my feet too.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/02/17 10:43 PM

3.0.33: minor dialogue issue

[img]http://imgur.com/a/M0guV[/img]

I have the ring of braccus in the inventory of another char. When I select the second option, the ring is moved to the inventory of the speaking char and I am teleported to the entrance of the dungeon. Nobody of my group did ever wear the ring.
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/02/17 12:03 PM

Magister Goa and his comrade are casting Restoration on my team all the time.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/02/17 05:03 PM

3.0.33 bug: I am in the tower in the middle of the gargoyle labyrinth, where the 3 skelletons sit around a table. Next to the skelletons are 2 crates and 3 vases. When I picked up the vase that is next to the crates, one of the other vases fell into the ground and disappeared.
I think I saw something similar in D:OS1.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/02/17 08:28 PM

3.0.33: When all 4 chars are together as one group and I click on the ground to tell them to go somewhere, sometimes only 3 of them go there and one stays where (s)he is. Sometimes (s)he moves to the correct place when I click on the right position several times.
If one char stands alone and I tell him to go where the others are standing, the other 3 chars walk towards him, they meet in the midle and then they walk to the position where the 3 were just standing.
Posted By: Madscientist

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/02/17 08:37 PM

3.0.33: In the cave with Trompdoy, there is the statue where you learn bless. When the statue teleported my main char (red prince) to the cave, a massage appeared saying "you learned bless" (not sure about the exact words). I looked to the spells of the red prince and he did not have it. I talked with the statue in the cave, got the message again and this time I really had the spell. When I looked at the spells of the other chars over 1h later, I saw that they have the bless spell too. I assume they learned it when I was teleported into the cave and the first message was for them.

If my assumption is true, all chars should learn the spell when you talk to the god inside the cave and when you are teleported back to your group, the others should mention that something has happened to them (= learned bless spell too).
Posted By: DeDywka

Re: D:OS 2 - Early Access - Bug & Issues - 23/02/17 10:09 AM

I find a bug with windows in the fort joy.
There are two windows inside, but when you out, you cant find any windows
https://pp.vk.me/c637831/v637831500/3b3da/sRXdll6alZI.jpg
https://pp.vk.me/c637831/v637831500/3b3e4/fmkjVJ840FE.jpg
Posted By: lx07

Re: D:OS 2 - Early Access - Bug & Issues - 23/02/17 10:48 AM

Originally Posted by Madscientist
If my assumption is true, all chars should learn the spell when you talk to the god inside the cave and when you are teleported back to your group, the others should mention that something has happened to them (= learned bless spell too).
You are right - when you talk to god all your party members learn the spell (they didn't used to).

The one that talks to god gets blessed (for 3 rounds or whatever it is) as well as learning the spell.

I can't remember in the dialogue if they are talking about learning bless or being blessed though. I'll check it next time.
Posted By: vometia

Re: D:OS 2 - Early Access - Bug & Issues - 23/02/17 03:20 PM

Originally Posted by DeDywka
I find a bug with windows in the fort joy.
There are two windows inside, but when you out, you cant find any windows
https://pp.vk.me/c637831/v637831500/3b3da/sRXdll6alZI.jpg
https://pp.vk.me/c637831/v637831500/3b3e4/fmkjVJ840FE.jpg

I think that might be argued as a "stylistic issue" rather than an actual bug per se, but I get your point: I see it a lot in games that have separate internal and external areas where they often match up poorly. It is quite frustrating to see.
Posted By: Madscientist

Re: D:OS 2 - Early Access - Bug & Issues - 23/02/17 06:10 PM

3.0.33: I have saved the dragon and the seekers wait in the camp next to the stairs for the attack.

- You have to go very close to the field of view of the shriekers until the dragon arrives. Then you are hit by the dragon and cold for many turns.

- When all shriekers are dead the seekers move on the stairs. At this point you stand below them because you had to go so low to make the dragon appear. If you go down 2 steps more, the seekers run to the ship and you miss the opportunity to ask them for help. Maybe instead of start running, they should speak to you and ask you if you are ready, that they will attack the ship and you can ask them for help.
Posted By: DocDracnis

Re: D:OS 2 - Early Access - Bug & Issues - 24/02/17 10:55 PM

I have some issues:

1. Individuals in the group do not always follow me, but go their own wan to the place I wish the group to go. Has started some battles I did not wish to have.

2. At different times, different members for my group freeze during battle. The only to fix this is to go to the Main Menu or restart the game.

3. I hope you give us a way of getting Source. Since the Purging Wand has been nerfed and the are no Source pools one can only source from the Soul Jars one in the game.
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 25/02/17 08:43 AM


For the characters freezing, did you try just saving and loading? (F5 -> F8) That should fix the problem.

Source points are intended to be fairly limited at the start of the game, but less so later (enough to be useful, but not so much the most powerful spells can be used without some consideration). That will probably need to be adjusted as development continues, along with other balancing changes to the skill system.
Posted By: PiJaei

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/02/17 02:52 PM

At the end of Gawin's teleporting quest, if you destroy and "use" the tree trunk the acting character reaches the cave. So far, so normal. But the attached party member (my main character, in case that makes any difference) standing at the top of the cliff is immediatelty moved to the same location as well, which does not make any sense to me.
This occured to me in a multiplayer co-op game.
Posted By: lucasiscalling

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/02/17 08:26 PM

3.0.33: some bugs I found:

- when using a shrine to go somewhere else, the black cat encountered on the beach and following the party since that time seem to disappear. It can't be found after that

- at the beginning of fights some party members seem to freeze. When it's their turn the only action available is to click on "End turn". They take damage but don't move or perform anything. Happened twice when encountering High Judge Orivand and another time in the underground castle where there's a lone zombie in a cage

- is there a loop involving Wet, Warm and Holy Fire when they're too close? Game slowed greatly but did not hang. Screenshot here

- had to kill the game process a few minutes ago. Lohse as a wizard was casting Searing Daggers on a Mirage Mine just at the entrance of the witch cave (the one linked to the frozen dragon story). I wanted to make anything go boom but nothing happened. Mouse cursor was still moving but showing permanently the same distance, keyboard was not responding, camera was working but clicks were doing nothing. first edit: was able to reproduce it just now on a Mirage Mine. second edit: actually it seems to bug on any surface and not only on Mirage Mines
Posted By: Spangle

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/03/17 03:27 AM

After killing the crocodilians that supposedly have teleportation gloves, there are no gloves. There are two crocodilian bodies clipped into one another (looks like an 8-legged, 2-headed croc). Neither one has the gloves. I assume the third body was supposed to have the gloves, but it's not there.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/03/17 10:43 AM


Did you hit Alt, to see if they would show up?

Please email supportdos2@larian.com, with a description and your save after the fight (or a Dropbox or Google drive link, etc), and one just before, if available.
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: PiJaei

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/03/17 08:10 PM

I encountered a graphics glitch during a fight agains the guards at the big iron gate of Fort Joy. One of the melee magisters used his phoenix dive to teleport next to the red prince on top of the wooden scaffold. His "physical" model appeared BELOW the scaffold (partly inside the wall) but that did not prevent him from attacking the lizard some meters above. He could not be targeted in this state. Finally, I moved the prince away (triggering an opportunity attack) and when the magister followed he was back on top of the structure.

I admit it is not easy to spot on the screenshot, but here it is:
Link to screenshot on Steam
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/03/17 06:12 AM


Did you happen to make a save them, before moving the Red Prince?

If so, please email supportdos2@larian.com, with a description and the save (or a Dropbox or Google drive link, etc).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: Rusty_TL

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/03/17 05:24 PM

Unfortunately I have no idea how to reproduce or even what events triggered it, but on my last playthrough, I headed out from the Seeker encampment and went to save Gareth.

I saved Gareth, went and finished off the Witch, sent pig Feder back to the camp and then headed back to Seeker camp myself. When I returned, the lizard Saada(?) was at the entrance telling me I don't trust Amadia etc...and that I should go talk to Gratiana(sp?).

So I head in, and when I get there, Gratiana is laying on the ground. When I go over, and click on her, she comes up as a corpse. I have no idea how she died, and what events triggered it, but she died somewhere between me leaving the camp, saving Gareth and then coming back. I was level 6, almost level 7. I had source, with two source points filled.

Has anyone else come upon this? It didn't ruin my game, but I couldn't finish her quest.

EDIT:SOLVED
Posted By: Spangle

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/03/17 01:00 AM

When on the drawbridge trying to fight magisters in the Fort Joy, the drawbridge (even though lowered) blocks line of sight.
Posted By: Spangle

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/03/17 01:01 AM

Originally Posted by Raze

Did you hit Alt, to see if they would show up?


Yes. I'll email support like you said.
Posted By: grysqrl

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/03/17 02:40 AM

Originally Posted by Rusty_TL

So I head in, and when I get there, Gratiana is laying on the ground. When I go over, and click on her, she comes up as a corpse. I have no idea how she died, and what events triggered it, but she died somewhere between me leaving the camp, saving Gareth and then coming back. I was level 6, almost level 7. I had source, with two source points filled.

Has anyone else come upon this? It didn't ruin my game, but I couldn't finish her quest.


Did you absorb her soul jar? If so, it kills her. The only weird part about this is that other characters don't seem to react to her being dead.
Posted By: PiJaei

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/03/17 08:07 PM

Originally Posted by Raze

Did you happen to make a save them, before moving the Red Prince?

[...]


Unfortunately not, no.
Posted By: Rusty_TL

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/03/17 10:57 PM


Quote
Did you absorb her soul jar? If so, it kills her. The only weird part about this is that other characters don't seem to react to her being dead.


Ohhhhhh. I totally forgot about that! Wow.Good catch. Then no bug, but they might want a warning somewhere in there. And definitely there should be a reaction. I had totally forgotten about the soul jar's I absorbed for source points.
Posted By: Gruul79

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/03/17 01:35 PM

So today i tried to Switch my profile to play one of my many characters and was not able to do so.No error Message or Notification. No matter what profile i try to switch to it just remains on the one i played yesterday. i tried making a new profile, restarting my client, and restarting my computer. The only thing i didn't try was to delete the profile it was stuck on because it is my Main profile.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/03/17 04:58 AM


When you click on a different profile (or use the up or down arrow keys to highlight different profiles), does the text colour for the name turn red?
Try hitting the Enter key, rather than clicking the Select button.

Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder.
Try moving all your saves from your current profile to the Savegames folder for the new profile, then delete/move the current main profile. Alternately, move your current main profile somewhere else, start the game, create a new profile with the same name, exit and move the saves to the that new profile.
Posted By: Looped

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/03/17 08:06 PM

Random complete freezes, no warning it seems at all but it prevents me from interacting with anything but the small menu at the bottom. ex. Hotkeys for ESC don't bring up the menu but pressing the button in the bottom will, however I cannot use skills or even move.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/03/17 08:12 PM


After bringing up the menu, does it help to save and reload? (assuming you can save)
Posted By: Spangle

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/03/17 10:43 PM

In the final battle with the voidwoken drillworm, my friend and I fled battle when only the worm and the elementalist were still alive. We came back and it looked like the worm had killed the elementalist (which is fine), but when we went to fight the worm it did not react to us. It just sat there for 8 turns or so as we pummeled it til it died.

Also, I don't know if this is a bug or intended, but the "permanent" blood rose potion effects have disappeared from two of our characters. It may have happened after they died and were resurrected--I'm not sure.
Posted By: ralively

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/03/17 08:33 PM

I have been playing the most recent version for about a week now, but in the last couple of days, whenever I try to load my character profile, the first (and default) option I see is Debug_Client_Profile_1 and beneath it is my character name, Ravynne. This first appeared 3 days ago after several days of normal loading. When I try to choose my profile, it fails to load it and remains locked on Debug_Client_Profile_1. If I keep exiting out, clicking around, trying to change it, eventually it loads Ravynne after several attempts. Sometimes, I have to keep trying for 10-15 minutes. I'm not sure why this happened or what I might do to fix it.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/03/17 09:59 PM


After selecting your original profile (clicking or using the up and down arrow keys) does the text turn red? If clicking the Select button doesn't work reliably to switch, does hitting Enter?

Can you delete the debug profile?

Are you shutting down all non-essential programs (especially anti-virus) before starting the game?

Try (optionally) exiting out of the Steam client (if applicable), and starting the game directly from the '..\SteamApps\common\Divinity Original Sin 2\bin\EoCApp.exe' program file, by right clicking and running as administrator. Does that avoid the problem? If so, you can right click again, select properties, switch to the Compatibility tab and check the option to always run as administrator.


If that doesn't help, try browsing to the '..\Documents\Larian Studios' folder and rename the 'Divinity Original Sin 2' subfolder. This folder contains the saved games, configuration files and a level cache folder.
Next, start the game and create a new profile, then exit and copy the saves from the renamed folder to the Savegames folder for the newly created profile (doesn't matter if the name matches or not).
Posted By: ralively

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/03/17 01:14 AM

Thank you for your prompt reply. The text does turn red when I click on it, but it does not load it regardless of whether I use a mouse-click or a keyboard enter and arrows.

The Debug profile can not be deleted.

I am not running it through Steam, it is directly from GOG. I tried running it as administrator and that does not resolve the issue either.

I tried renaming the folder, copying the saved games files, etc. but even then, the Debug profile was there and I was unable to change it, despite creating a new profile and everything. The Debug profile showed up in every case, was unable to be deleted, and I was unable to change it to my char profile. I also created a new profile with a diff name and tried switching to it, after a fresh launch and otherwise, and it still didn't fix it.

What a conundrum!
Posted By: ralively

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/03/17 01:31 AM

Follow up on the Debug: I was able to successfully open my char when I created more than one new char and copied the saved game files over to multiple new chars. Then, whichever one it will let me switch to, I can play. I also deleted the Debug profile. But when I relaunched the game the Debug profile was recreated.
Posted By: ralively

Sahelia PERMANENT_BLIND_DisplayName - 25/03/17 03:52 PM

Three minor issues:

[*]Hovering over Sahelia shows that she has PERMANENT_BLIND_DisplayName as a property.

[*]In a chest near Migo there is a GM_ARM_Leather_UpperBody_Bandit item

[*]I dropped a barrel onto a crate, and the barrel disappeared into the crate instead of landing on top. When opening the crate, the barrel wasn't part of the crate's inventory, but I could see the barrel inside when the top animated open. Moving the crate also moved the barrel that was "inside" it. Only by picking up the crate into inventory was the barrel exposed to interact with again.
Posted By: lx07

Patch v3.0.50.423 - 29/03/17 01:57 PM

A couple of retrograde changes in patch v3.0.50.423 - not sure if they are bugs or not...

Space bar now no longer closes empty containers (only if they contain something). Need to close them with mouse or move away. This makes looting multiple containers much slower.

You can no longer unpin the basic attack icon from position one in the toolbar. Quite apart from it being a pointless icon and wasting space, if you are spamming through dialogue you always end up selecting attack at the end. This is annoying. I much preferred replacing position one with bedroll (you can't go wrong with a rest) and dropping the basic attack from toolbar. Please let it be (re)moved again.
Posted By: EmperorCoconut

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/03/17 04:51 PM

I'd like to start with how much I love this game. When I most recently played, however, I noticed a few glitches and typos.

1. During the Red Prince's introduction speech, and I can't remember where exactly, there was a typo.

2. In the shrine at fort joy, one of the items is labelled as "f". It seems to be a container of some kind based on the description, but I can't totally tell which is which since there's a lot of items.

3. If you combine fire and void stuff to get the tentacle fire (forgot the name of it) then step in water out of battle, the game gives you the same message a lot of times.

4. Sometimes returning to corpses after the initial interaction where they die in a scripted event (Sebille killing the lizard, that cannibal on the beach, ect.) they will be standing up in the T pose, but still function as a corpse.

Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/03/17 07:10 PM

- When zooming on Lizard Chars, their heads still disappear (probably an known bug).

- When being worn by female Lizards, the Stainted Shirt dropped by the Freshly Burried Corpse at the grave near the Red Prince's location, has messed-up textures (probably known, too).

- Spawning an Incarnate into shallow water (i.e. at the beach), it will not gain any elemental status, although the characters standing in the water get 'wet'.
Posted By: EmperorCoconut

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/03/17 03:04 AM

More glitches! Because I love this game enough to care!

1. In Fort Joy, in the room where you fight Magister Orivand, one of the pews is labelled "PEW", suggesting blaster fire. I appreciate it, but I was worried I'd be attacked again after that giant fight.

2. I found the source of the corpse glitches. Basically, if too many people die in one room, some may disappear, and some assume a standing pose. The aforementioned Magister Orivand fight is a great example.

3. I had a character (Iffan, if that matters), who was on fire for like a lot of turns. We're talking upwards of 10. After the fight, he was still on fire until the game was reset. No damage, and water couldn't put him out. I tried freezing him, and that worked, so it was just the fire effect.

4. Sometimes, when transferring things to another party member's inventory, the hand icon stays on the portrait after you mouse off. It goes away when you mouse over it again.

5. Some dock surfaces (particularily the one outside of port Joy near the island with the basket) are physical for players but not for objects. If you teleport the basket on top of the wooden surface, it sinks to the bottom of the planet.

Again, I appreciate your efforts to make this game as awesome as possible, and I'm loving the new classes- especially the summoner. It's a standby for me now.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/03/17 08:01 AM


lx07;
Unlock the skillbar and you can drag the 'Basic Attack' icon off. Currently, there is no way to add it back on, for those who use that (rather than left clicking when holding Left Ctrl).



EmperorCoconut;

1. Do you recall the general approach you took, and with which character? I went through the Red Prince recruitment once, but didn't notice any typos.

2. The 'f' description is a known issue; the item is a bowl.

3. What is the message? Was the water connected or separate?

4. Bodies standing up is a known issue; the cause is being investigated.

+

1. Other item descriptions, like TORCH and PAINTING are in all caps, as well.

3. Do you have a save from when Ifan was on fire, after the fight (or during if this is reproducible)?

4. Is there anything in particular that seams to trigger this?



LizardEyes;

When and where is this? I don't have a problem in character creation or after getting into the game (unless moving the camera in far enough to start culling with the head and body).

I'm not sure if that is a known issue (didn't seem particularly messed up to me), but checking in the QA version, I got (on the second try) a Ripped Shirt, rather than Stained Shirt (the first, foul trousers), so it looks like there have been some update to the treasure tables.

The ocean isn't technically a surface.
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/03/17 03:33 PM

You mean the issue regarding invisible heads? Ok, I should have been more accurate about describing the issues.

If a female lizard sits on a bench/chair, zooming in to the max causes the head to disappear. The same could happen before when zooming on a female lizard that is under certain status effects, but I'm not sure if that's still the case.

The glitch regarding the shirt... it's just a generic texture glitch regarding the Stained Shirt, I think that it's not important where to get it from. Bad description again, my bad.

About the ocean... Yeah, I'm seeing the point. shame


Edit:

Regarding EmperorCoconut's report about the typo:

When talking to the Red Prince with Lohse, in one dialogue option a word is missing (afair a 'what'), though I can't recall what you had to say to get to that point.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/03/17 03:58 PM


Now that you mention it, I do recall the disappearing head issue with sitting lizards.
Posted By: LizardEyes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/03/17 06:12 PM

I think I was one of those reporting this issue before.

But anyways, I did some more testing. The issue with disappearing heads seemingly only affects female lizards in sitting positions. I tested this with male lizards and both male and female humans. Don't know about dwarfs. In addition, there are several Elf NPCs that sit down once in a while without any issues. When the game entered EA the bug also affected other races; this issue seems to be fixed.

The bug regarding disappearing heads when under status effects (like 'Diseased') seems to be fixed however.
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/03/17 10:19 PM

When fighting Dallis just inside the prison (around about where initial encounter with Elodi was), Elodi joins in (with green outline for ally). She is however hiding in her cave doesn't actually join in or do anything. The camera jumps to the cave when it is her turn (you see her cowering in fear) and then jumps back again.

During this fight it was not possible to use laslor's lute (the one he gives Lohse that gives your party 20 turns hastened). Perhaps you can only use it outside combat.

After defeating Dallis the contaminated necro saleswoman accused me of murder (perhaps because I teleported Alexander towards her to get him out of the way). She should be pleased I'd have thought and no-one else turned aggressive.

Entering the Gargoyle maze from the back (climb the cliff along the beach to the right after the void salamanders) results in the gargoyles telling you that you are doing the maze backwards (which is quite possible). Unfortunately every gargoyle goes through the same conversation with every single party member in every room. This can happen multiple times if you pass the same gargoyle more than once especially if you party is chained together.
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/03/17 06:26 AM

Originally Posted by Raze

lx07;
Unlock the skillbar and you can drag the 'Basic Attack' icon off. Currently, there is no way to add it back on, for those who use that (rather than left clicking when holding Left Ctrl).
So you can, thanks. I think my problem was due to it being much harder to move items on the skillbar in this version than previous ones.

As others have noticed, if you try to move icons around (or off) quite often it doesn't work or the characters start walking around instead.
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/03/17 07:52 AM

Killed Slane after refusing to give him purging wand. Only my playing character not companions got the XP even though it was a companion who killed him.

My companions are now XP5000 behind my character.
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/03/17 01:36 PM

Hotfix v3.0.52.425

- [SIGNIFICANT] Dwarven Racial Skill "Metamorph"
The Petrified status affects the target for 2 turns (as described), but the effect wears off after ONE turn. (As in, the status on the target goes from 2 Turns immediately to gone, not 2 turns to 1 turn to gone.) This happens in combat, but doesn't happen when testing it on party members outside of combat.


- [SKILL EFFECT RADIUS] Human Racial Skill "Encourage" can be cast on allies other than the caster
This seems like it should happen, HOWEVER the radius of the effect is centered on the caster, not the TARGET of the skill. This is very unintuitive.

This can result in casting Encourage on a party member who is 13 meters away, but it has no effect on party members who are 17 meters from the caster, but 4 meters from the target of Encourage.

There are two possible fixes: Either the radius of the effect of Encourage should be centered on the TARGET of Encourage, so it works like you would expect, or do not allow Encourage to be cast on anyone except the Caster, so you can see how many people will be affected in the skill preview.


- [TYPO] Red Prince introduction
There is the text "Ask him a Dreamer is exactly", missing the word "what".

Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/03/17 08:25 PM

Originally Posted by Stabbey
[SKILL EFFECT RADIUS] Human Racial Skill "Encourage" can be cast on allies other than the caster
This seems like it should happen, HOWEVER the radius of the effect is centered on the caster, not the TARGET of the skill. This is very unintuitive.
I think it is obvious that encourage is centered on the caster. YOU encourage people around YOU. You don't cast a spell to ask others to encourage people around them.

I don't even understand why you think it would work like that.
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/03/17 09:48 PM

Originally Posted by lx07
I don't even understand why you think it would work like that.


Because... you can cast it... on other people... besides... yourself.

There's a reason why I reported this as a bug. There's no reason to get snippy. I am totally fine with it only working in a radius around the caster. But in that case, it should only work on the caster, just like Flesh Sacrifice only works on the caster.
Posted By: EmperorCoconut

Re: D:OS 2 - Early Access - Bug & Issues - 01/04/17 07:27 AM

I FOUND THE DIALOGUE ERROR WHITH THE RED PRINCE

Instead of asking "Ask him what a dreamer is exactly" it says "Ask him a dreamer is exactly".

Also, and I don't know if this is just a latency issue or what, but I've found in a multiplayer game, some Polymorph skills- specifically the one where you turn to steel and the one where you grow wings, fail to work after casting. No change in appearance or anything. I mean, it definitely makes me vary my tactics a lot more, but still. It's a bit strange.

If it helps, I'm playing as a custom male lizard holding two handed weapons. I don't know if that's important information, but I hope it helps round it down a little bit. I'm also playing with just one other person, with a npc sidekick apiece.
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 01/04/17 09:41 AM


Thank you. I read right over that...

A few people have reported issues with the polymorph skills stopping working in single player (fixed by saving and reloading). One person reported rare issues in single player, but consistent when playing multiplayer, as the (only) client (Bull Horns would work only once after loading).
Were you hosting or the other person?
Posted By: Kalrakh

Re: D:OS 2 - Early Access - Bug & Issues - 01/04/17 11:19 AM

In my case I was hosting. In some fights it worked fine, it others it didn't work. Out of combat it worked countless time, except after it did not work in combat, then the bug stayed consistent.

My friend never tested in fight, only outside of it.
Posted By: WallPapers

Re: D:OS 2 - Early Access - Bug & Issues - 01/04/17 07:24 PM

I'm having issues not only with Polymorph buffs not working but most buffs in general. Adrenaline, fortify, Chameleon cloak, Spread your wings, Bull Horns, and Heart of Steel. All of these buffs seem to have a high rate of failure for me. I've only been playing single player and this occurs with multiple characters. Reloading generally fixes them temporarily.
Posted By: lx07

Re: D:OS 2 - Early Access - Bug & Issues - 02/04/17 07:26 PM

Originally Posted by WallPapers
I'm having issues not only with Polymorph buffs not working but most buffs in general. Adrenaline, fortify, Chameleon cloak, Spread your wings, Bull Horns, and Heart of Steel. All of these buffs seem to have a high rate of failure for me. I've only been playing single player and this occurs with multiple characters. Reloading generally fixes them temporarily.
It isn't just buffs. The freezing problem has been there the last couple of releases and happens with almost any skill or even sometimes if it is just your turn. It seems worse lately (I even get freeze on my summons turn) but I don't think it is related to specific skills.

Save restore until it is fixed.
Posted By: error3

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/04/17 11:29 PM

Had a number of bugs with the new patch:

As mentioned, Polymorph abilities often will consume the CD without granting the active ability. This only occurred for Polymorph abilities for my group.

Story bug - Couldn't properly complete caged elf quest:
When fetching the oranges for Griff we had a bug where the drugs were not inside. The characters even mentioned finding the drugs inside, but none were there. This led Griff to attack us when we turned in the empty orange. We could no longer free Amyro without violence. It took us a while to get around to the quest, so perhaps the lizard had already snorted the drugs, but the dialog didn't match this.


Power Infusion tooltip incorrectly states "0" for physical armor, (the armor is granted though).

Odd totem behavior. The description states that totems will target the closest enemy, but they often shoot enemies farther away.
Sometimes totems skip their turn and shoot no one when it seems they could hit a target. It is possible they didn't have LoS, or were CCd, but I don't think this was always the case. It would be nice if they hit the target they are most likely to kill instead, or if they were at least consistent with their description.

Enemies have consistently attacked us with opportunity attacks when we approach them. Is this a bug or should the ability function this way? We never get opportunity strikes on enemies approaching us (only leaving).

Enemies sometimes improperly detect projectile collision and have their attacks hit walls or their allies. 2 examples, the ranger in the arena blinded his dog when his attack hit the dog before hitting my character, and the Magister outside of the prison on several occasions had her projectile clip the side of the building instead of hitting my party on the walls above.

Not a bug, but why do totems bleed and suffer poison damage? It doesn't seem like they should, and it makes Contaminate pretty devastating to totems, it usually kills them all (if not from the direct damage, from the DoT tick at the start of their turn).

Another non-bug, but it confused me for a while. When using an incarnation to buff my summon during combat, it selects the summon afterwards. This prevents taking any action until I reselect my character. I didn't realize what was occurring at first and would always reload the game when this happened, as I couldn't take any actions without the character selected. One probably shouldn't be able to swap to the summon perspective in combat when it's not the Summon's turn, this would clear up the confusion for people.

I didn't play last patch, so just now getting to see the new AI, and I must say I am very impressed. It is a big improvement from before. The AI consistently targets my glass cannon characters over the tanks and does an excellent job of maximizing targets on their AoE. Well done.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/04/17 05:51 AM


The Power Infusion tooltip was fixed, but not soon enough to be included in the update.

Attacks of opportunity when approaching an opponent is a bug.

Posted By: ralively

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/04/17 03:54 PM

Bugs:

UI does not remember the visibility/hidden state of the combat log window

The following throwing knife bug may have been fixed in the latest patch because I haven't seen it again:

Throwing knife
Hit for 19 physical (absorbed 19)
Hit for 3 piercing (absorbed 19)
Should that be Hit for 3 piercing (absorbed 3)? Is it possible to absorb more than the total?
Throwing knife
Hit for 28 physical (absorbed 25)
Hit for 4 piercing (absorbed 25)
Throwing knife
Hit for 17 physical (absorbed 17)
Hit for 4 piercing (absorbed 17)

Also on a previous build:

After exporing the fire slug cavern and sneaking around the royal finding the vines to the hatch above, then going to the waterway, Goa and Carin and Han were all missing as well as the boat. Is this a bug or was it something I did to make them no longer available? Is this a known bug?

Suggestions:

Allow claw hammers to be used to combine with things in the same way that a repair hammer is used (lockpicks, etc)

Dinners and other consumables: Make it clear in the info popup (both before consuming and in the effects dialog) which effects are one-time and which ones are each turn. As it is, it isn't clear what is a one-time effect. It looks like it's +15 regen for 6 turns. Rewording example:

Dinner
+15 HP upon consumption
+1 Strength (6 turn duration)

In combat, show with a tooltip what the crossed daggers with no red outline vs with the red outline means.

When clicking a destination for a character and then switching to another character, don't cancel the movement, allow it to continue
Posted By: Meppy

Re: D:OS 2 - Early Access - Bug & Issues - 03/04/17 04:12 PM

Originally Posted by WallPapers
I'm having issues not only with Polymorph buffs not working but most buffs in general. Adrenaline, fortify, Chameleon cloak, Spread your wings, Bull Horns, and Heart of Steel. All of these buffs seem to have a high rate of failure for me. I've only been playing single player and this occurs with multiple characters. Reloading generally fixes them temporarily.


I have had this issue as well however it seems to be nearly exclusive or at the least MUCH worse for the lizard race. I have not had the issue on other races(at least, extremely infrequently) but while playing a lizard skills seem to fail roughly 50% of the time. It is almost unplayable.
(I play the game without companions so that might have something to do with me being able to pinpoint it)

Also this is not really game breaking bug but it is something I discovered. If you use chameleon to skip the forced cutscene as you enter the town at the start of the game (where the lizard gets vaporized) and you use pickpocket on one of the individuals there as chameleon is running out, combat will start for a split second when they see you and then it will start the cutscene but nothing will happen and the game will be frozen there.
Posted By: error3

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/04/17 09:55 PM

A few new bugs to report:

For the quest to heal Dain and receive the Sparkler card, having a water Incarnate heal Dain isn't properly recognized. Since the player caused him to heal to full, he should recognize that he has been saved and reward the player, the same as with other methods. Instead he does nothing until healed by other means, even if the Incarnate healing causes him to reach full health.


Numerous NPCs will not become hostile when attacked by the Incarnate. This mostly happens if the NPC would attempt to engage the attacking player in dialog and if the player is out of sight. For example, I had an Incarnate attack the Magister Houndmaster to death, entirely while out of combat (this took a large number of attacks). When attacked by the Incarnate, all NPCs should at least become hostile even if unable to see the player. Other NPCs are just very hesitant to become hostile from Incarnate attacks. For example, The Burnished One in the arena will take several hits from the Incarnate and must open dialog with the player before finally becoming hostile.

I just loaded a save file and had no UI elements and could take no actions. I could not even bring up the interface menu. After exiting the game I reloaded the same save and the issue did not reoccur. Of note, a corpse was standing in front of me, that was on the ground before the save. This is on the current, latest patch.

Numerous terrains created by players and NPCs still have infinite duration. I noticed created oil, blood, and fog terrains that remained indefinitely. Is this intentional? I saw that durations were re-added to other created terrains, but I'm not sure if these were intentionally left with unlimited duration.

Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/04/17 10:51 PM

Does are not damaging terrains and like oil preparation terrains, so I guess it is intentional that they remain.
Posted By: Jarquafelmu

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/04/17 07:25 PM

The peace highlights option in the gameplay settings menu is inverted. If the option is set to none, I get peace highlights. Whereas, if I set the option to highlights they are removed.
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/04/17 09:43 PM

Have 3 bugs to report:

1: Seems every npc atm is asking where my collar has gone, that will say those who are outside the fort as well.

2: Even when i had taken the quest from slane to get the radeka wand and bring it back so could i not complete it, i had the wand in my bag, tried to equip it and tried to speak with different party members to him, but he only said his default line while waiting for someone to bring it back, dont remember exactly how it goes, something similar to "at least i get to memorise with someone".

3: When speaking to Alexander at the end, if you choose the dialogue option "did you really think i came here to turn myself in?"(not a exact quote) so will he not respond, i am just presented with the same 3 options again until i pick one of the other 2.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/04/17 09:44 AM


Jarquafelmu;
Press the ~/` key (to the left of the '1' key. The ' grave key is the default hotkey to toggle the highlight option opposite the default and back.


Ludvig;
I'll create a bug report for the third issue.

For 2, do you have a save at this point?
If so, please email it (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a description (or link to this topic).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: Chivas

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/04/17 04:52 PM

Encourage seems to be failing to apply to my lizard party members. On several occasions it is ignoring the lizards and going to someone right next to them for example: I was a summoner who spawned an incarnate next to myself and he got the encourage buff while i did not.

Also another small thing which has probably already been posted but in the starting area where you meet Lohse and Ifan there is an item just labelled "f" I believe it is a bowl that has been wrongly named.

Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/04/17 10:24 PM

Originally Posted by Raze

For 2, do you have a save at this point?
If so, please email it (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a description (or link to this topic).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.


Thank you for the reply, i have mailed it now, it ocurred to me that the issue may be that it do not register when i pick up the wand as the journal should probebly say something along the line of "i got the wand, i should give it back to slane" or something of that kind but i do not have that update in the journal, tell me if you wish for a additional save file that takes place before i pick up the wand.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/04/17 12:50 AM


Chivas;
Buffs and some polymorph skills failing to apply is a known issue, which should be fixed in the next update.
The bowl is a known issue.


Ludvig;
Thank you; I replied to your email.
There isn't a separate journal entry for picking up the wand, just killing Radeka.
Posted By: error3

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/04/17 01:23 AM

A few more bugs to report:

Crafting Poison staves/wands from shells/skulls is broken. When mixing a wooden branch and a shell the items are consumed and no item is given ~1/4 of the time. Only fire/water/air elements are created, so I assume the bug occurs when Poison is randomly chosen. This worked in a previous patch.

The casting area of summoning totems reveals the location of invisible enemies by excluding the spot where they are standing. Either this information should only be given after attempting to summon directly on the invisible unit, or the totem should summon in the nearest spot. As-is, revealing the location of invisible units for free undercuts invisibility.
Also, the status text for turning invisible lingers and follows invisible units for a few seconds after disappearing, which often reveals exactly where they went.

Can't add Withermore's Belt / Migo's Ring to wares. Can't sell these items, even though they have sell values listed.

Vines at 488, 224 on the outdoor map are broken. Climbing causes the character to fall back down.

Tir-Cendelius incorrectly claims I am traveling with companions, and my only 2 dialog options confirm this, even when I have never recruited any companions.

The skeletons fought recovering Withermore's soul jar take damage from healing spells, while skeletons encountered later in the game are healed by healing spells. Skeleton vulnerability to healing should be consistent, or at least visible when it deviates, perhaps in the form of the Decaying Touch debuff.

The "level" tooltip for Summoning Bonus states that Summons "Start with" more armor and magic armor, but in fact it improves any increase to armor and magic armor. This makes Fortify and Frost Armor much more powerful on the Incarnate and Totems of a high level summoner. Either the behavior or the description should be altered (preferably the description). The white colored description excludes "start" and is vague enough to be correct either way, only the orange one is wrong.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/04/17 02:28 AM


Do you have a save handy before talking to Tir-Cendelius?
If so, please email it (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a description (or link to this post).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.


Crafting is still a work in progress. I'll check if the rest are known issues, and create bug reports if not.
Posted By: error3

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/04/17 02:42 AM

Originally Posted by Raze

Do you have a save handy before talking to Tir-Cendelius?
If so, please email it (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a description (or link to this post).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.


Crafting is still a work in progress. I'll check if the rest are known issues, and create bug reports if not.


Yes, I just emailed you the save.

Although, I'm surprised a save was necessary for this one. I assumed the devs just hadn't considered that people would neglect to recruit companions.
Posted By: GoldenPoundCake

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/04/17 04:11 AM

I am having issue with encourage not working properly. It is not effecting all of the party member, even in a close proximity. I will either have one or two that will not get the effect. I have quit and also reloading the game and still occasionally i will have one person not getting the effect of encourage.

When using shields up there is a chance that it will not recover physical and magical and play no sound to it.


I have notice that even when close to enemy and in attack range my character moves and expends more AP and occasionally cause attack of opportunity, when attempting to attack with melee weapon. This has occurred in multiplayer with my sister or father stating it happens to them.

In multiplayer my sister used adrenaline and it expended AP and did not receive effect. so far this occurred once and haven't happen since then.
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/04/17 12:45 PM

Not sure if this is a bug but it is odd.

The Shriekers can't spot invisible people (so you can walk straight past them with Chameleon Cloak and engage final battle at level 2 if you want). Similarly you can hide from the Void Salamanders, the Deep-dweller, the Source dogs and almost everyone else with this starting skill.

The only NPCs I can find who can see through Invisibility are the Trompdoy clones can see through your invisibility and snap you out of it to say "Wasn't I clear your not WELCOME here".

You can still go invisible and run away to bypass them if you have enough initiative for them not to kill you first though.

Another odd AI issue is Bishop Alexander and Radaka take an extremely long time to decide what to do compared to other NPCs. Like 5 times as long at least.

After thinking about it for ages if they can't see anyone to attack all they do (every time) is Encourage and then Circle Fence - destroying their own and allies magical Armor and then eventually stunning themselves. Alexander does this both when fighting Dallis and at the end battle. In both cases they'd be better off considering restoration so you can only win if your attack is better than their restoration.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/04/17 01:09 PM


error3;
In this case, it was in fact an oversight for solo characters. Other dialogue issue may be dependent on specific characters, tags and quest states, though, so it is better to add more information than needed than not have enough to reproduce the problem.


GoldenPoundCake;
There is a known issue where buffs and some polymorph skills can stop working (a save/load should help), which should hopefully be fixed in the next update (no ETA). One issue was found which could cause that, anyway, and if there are any other triggers, QA should catch it while continuing to test the game.
Posted By: Baardvark

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/04/17 08:00 PM

So I started a combat with Orovid where I didn't really get too far out on to the balcony beyond his room that you can teleport up to near Mona, and the two melee guards didn't do anything even though the transformed silent monk ran up to fight me. Don't remember having this issue a couple patches ago (though I might've fought a little farther in the big room which made them more aggressive.)
Posted By: Steamtank

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/04/17 10:36 PM

Love your games. Have been playing early access and have had random characters in my party random freeze and stop moveing, forcing me to load earlier saves and take different route, or change moves in a fight so I doesn't happen again.

Cheers
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/04/17 10:48 PM


When a character freezes, saving the game and reloading should unfreeze them.
The main cause of this was fixed in the last update, but a couple of other people have reported this still happening, in both cases when entering combat IIRC.

If this happens again (since it doesn't sound like you tried a save/load) please email the relevant saves (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a brief description of what you were doing before the character got stuck.
Even better would be a save before this happens, with a way to reproduce the problem, though at least so far nobody has reported a reliable method to trigger this. A save after it happens will at lease provide information about the state of everything at the time it was triggered, which will hopefully help in tracking down the cause.

Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: error3

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/04/17 12:55 AM

Had an odd bug in the fight against Bishop Alexander outside of Fort Joy.

During the fight, I split Bishop Alexander off away from the rest of the enemies and brought his health to 0 before killing the Hammer's Pets.

After reducing the Bishop's health low enough, he teleported off and combat ended. I then caught up to the still-alive Hammer's Pets and began another combat. For this combat, Bishop Alexander was STILL a part of it, but he was all the way across the world map where he is encountered to end the act. Every round it would pan the camera all the way across the map, (it was pitch black, I wouldn't see the area) and the Bishop would take several seconds and then use Encourage or summon a lightning cloud, even though he was way too far away from the fight to have any effect on it.

Ideally, he should not become part of combat again after teleporting away.

I do not have a save file I can upload for this one.
Posted By: SirHambonius

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/04/17 01:34 PM

Playing with three friends yesterday night and ran into a issue with the Necromancer skill Blood Sucker. Both my character and Ifan could not heal from Blood sucker when casted on blood pools. However my character would cast Blood Suckers and have absolutely nothing happen, but when Ifan casted the skill it would at least suck up the blood from the map just no healing. This wasn't happening until the latest hotfix, so I hope this helps you find the issue.

Thanks,

The Red Prince - Zlexan
Posted By: parad0xchild

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/04/17 07:34 PM

I think it's been reported before, but you can use incarnates to attack/kill people without engaging in combat.
Posted By: parad0xchild

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/04/17 07:35 PM

Not sure if it still occurs or not, but I often had issues with Red Prince not properly following my party when moving longer distances.
Posted By: error3

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/04/17 01:51 AM

Originally Posted by GoldenPoundCake

In multiplayer my sister used adrenaline and it expended AP and did not receive effect. so far this occurred once and haven't happen since then.


I started a new character and I have frequently seen Adrenaline consume the cooldown and grant no additional AP or buff. The same frequently occurs when using Flesh Sacrifice. I find this very odd, because I used these abilities numerous times on my previous character and never encountered this bug before, and I have had it occur several times already on the new character. Generally, reloading and using the ability again will cause them to work the 2nd time.

This was in a single-player game.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/04/17 09:17 AM

Originally Posted by SirHambonius
Both my character and Ifan could not heal from Blood sucker when casted on blood pools.

Do you (or whoever is hosting) have a save handy where this can be reproduced?

Please email supportdos2@larian.com, with a brief description and a save (or a Dropbox or Google drive link, etc).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: Fimbul

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/04/17 10:57 AM

Bug of not applying Encurage and other buffs on main character and the Red Prince.

I don't know if it happend with the first Polymorph Char too (Custom) But with the second (Sebille) is it an annoying problem. Right after loading a save game all is fine. Bullhorns and Wings apply to Sebille and give the extra skill, also does Encurage apply on her and the Red Prince. But after some time playing i still can cast Bullhorns, but no visual change happens and no skill or buff appears. Same goes for Encurage, even standing next to Lohse or Iban either Sebille or the Red Prince get the Buff.
With the third Char I didn't play so much, but it seems similar and i had once the impression that Bloodsucker didn't work for the Red Prince then.

Oh... and please make that all the same Items stack! it's annoying to have 3 healing potions that not stack, scrolls and other stuff. a light healing potion got by early "quest" is not even combinable with a selfmade light healing potion. Seems that self made, bought, found and quest recived stuff sometimes can't be stacked.
Posted By: error3

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/04/17 04:32 AM

The tooltip for Battle Stomp doesn't always calculate the correct damage range.

In my game the tooltip is calculated at 46-55 physical damage, but when I use the ability only 39 damage is actually done.
This makes it much more difficult to know when the attack will break enemy armor and not waste the Knockdown.

The character in question is dual wielding the following weapons:
One-handed axe (mainhand); 11-12 physical and 2-3 earth
One-handed sword (offhand); 9-12 physical and 3-4 air
21 points in Str and 4 points in Dual Wielding.

Since the damage is converted to Physical, any resistances shouldn't reduce it. I think this discrepancy is a bug.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/04/17 04:46 AM


There is a known issue where buffs and some polymorph skills can stop working (a save/load should help), which should hopefully be fixed in the next update (no ETA). One issue was found which could cause that, anyway, and if there are any other triggers, QA should catch it while continuing to test the game.
Posted By: error3

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/04/17 12:06 AM

Got a fun one this time.

The ability "Sucker Punch" (Automatically granted to players with a 1H weapon and empty OH) will have its cooldown reset when the ability is lost and reacquired.

After using Sucker Punch, unequip the mainhand weapon and re-equip to reset the cooldown.

Since unequipping in combat costs 0 AP and re-equipping is 1 AP, this ultimately results in 1 AP to refresh the CD.
This technique can easily be used by any Dual-Wielder too. Simply unequip the OH, cast Sucker Punch, then re-equip. 2 AP for a reusable Stun any time.

Oddly enough, this bug doesn't seem to work for any of the similarly granted abilities, either from unique items or the ones granted by other weapon styles. It seems "Sucker Punch" slipped through the cracks.

Abuse of this technique leads to trivial stunlocking of enemies.

I think the ease of offhand weapon users unequipping for 0 to gain "Sucker Punch" anytime should also be considered an issue.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 10/04/17 09:50 AM


That's a known issue.
Posted By: Bantsmeister

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/04/17 11:31 PM

Hello there! So I experienced a small visual bug after having a conversation with Camp Boss Griff, here is what it looks like: http://imgur.com/a/EzFg3

Taking the pants off and putting them back on removed the bug but it's worth mentioning.

Also, whenever I attempt to print screen while in fullscreen, the image comes back black. I have to run the game in fake fullscreen.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 13/04/17 01:37 AM


Thank you.

In order to make screenshots of DirectX games when in full screen mode, you need to use a program designed for games (I think starting with DirectX 10, Microsoft made changes to the way video was handled). Steam has a built-in screenshot function, or you can use something like Fraps (though it is primarily for video capture).
Posted By: Zolee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/04/17 01:59 AM

Lizard female still has badly bound skin(vertices) on the right leg resulting in stretching textures during the walk animation. This issue has been there since the game entered early access, hopefully it'll be fixed by release.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/04/17 07:19 AM


Where exactly is the issue? I'm not really seeing a difference between the left and right legs in terms of textures (the 'heel' bone seems a little higher for the right leg).
Posted By: Zolee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/04/17 01:28 PM

Sorry, you are right, there is no issue with the leg itself, the problem is with shoes, when wearing them does the texture stretching happen on lizard females. And it only happens when moving, or rather i cant zoom in enough to see it during the idle animation, but it is quite glaring when running. Also, the armor looks like a hoops on the lizard female's leg if it helps. Although i don't remember because it was a long time ago since i last played this game but it may also happen with other boots as well. The stretching itself happens near the knee area.
Posted By: error3

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/04/17 07:10 PM

I killed a rat on the beach and was accused of murder. Are all NPCs members of PETA?

Windego (human) will accuse you of murdering a neutral rat walking around (named Grandal), if you kill him. I don't have Pet Pal, so I'm not sure if he has any special significance, but I think going so far as to accuse me of murder, of a rat, is a bit much.

Another out-of-place interaction I had was with Amyro. I killed Saheila, and he accepted a bribe to forget about it. There is no way he would accept a bribe to not look for her killer, he believes she's more important than his life, so I doubt a little gift from the killer would convince him to walk off. Mechanically it works fine, but from an in-character perspective it felt wrong.
Posted By: Norjoker

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/04/17 04:12 AM

Two bugs found:
1. Sebille will often become unplayable when entering combat, i.e. she cannot move and all here skills are greyed out. This persists until combat is done and I quicksave and quickload.

2. I tried to use restoration out of combat and got stuck. I could not select any characters to use it on and could not cancel it. No hotkeys worked either, but I could still move the camera.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/04/17 04:43 AM


You should be able to save/load in combat, as well (named or quick).

If you get stuck using a skill like that again, and can not quicksave or hit Esc to bring up the menu to save, try clicking on the menu button on the far left side of the skillbar; that may still work.


This is a known issue, the main cause of which was fixed in the last major update. A handful of people have still reported this in the most recent update, though.
If you still have any saves where this had occurred, please email supportdos2@larian.com, with it/them (or a Dropbox or Google drive link, etc) and a brief description about what was happening when this started (ie entering combat). Since you were quicksaving, they've probably been overwritten, but please keep this in mind if it happens again.
Even better would be a save before it occurs, with a way (at least semi-reliably) to reproduce it, but so far nobody had reported a way to trigger this problem.

The programmer looking into this was not able to reproduce it in the latest game version, so at least having save(s) with information about the state of everything when the bug occurred could help in tracking down the cause.

Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip a file or folder by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: EmperorCoconut

After you kill the pigs... Living undead? - 17/04/17 03:45 AM

So when you use bless and save all the explosive poison pigs, a lizard skeleton comes out to fight you. If you try to heal him because he's undead, however, it actually heals him. Kind of weird.
Posted By: phishmonger

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/04/17 07:31 PM

Found a typo when talking to the red prince to get him to join.
One of the responses (#2 of 3 for me) is "Ask him a Dreamer is exactly" figured it is meant to "Ask him what a dreamer is exactly"
His previous line was "Alas, it's the latter that is eluding me, despite the ministrations of meditation. There's nothing for it I suppose, but to try anew, or vacate this seaside spot and embark upon the search for a Dreamer." if that helps
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/04/17 11:28 PM


That typo will be fixed in the next update (no ETA).
Posted By: lx07

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/04/17 10:26 AM

If you go invisible and sneak past Trompdoy and all his clones and take his soul jar before fighting him he doesn't appear even if you go back and kill them all.

You can still get the XP for smashing his soul jar - just without his story.
Posted By: Like-Totally

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/04/17 03:50 AM

I've run into 2 significant things in my play through:

1. After saving Stingtail from the assassin I can only talk to him with Ifan. For everyone else he'll stand up and a dialogue box will appear for a quarter-second before it automatically closes and he lies back down.

2. I dismissed Lohse to play with Sebille for a while; now Lohse seems to have completely disappeared. She no longer appears where she was recruited in the Fort Joy. This was after escaping the Fort so I'm not sure if she was murdered by hostile guards on the way back, but I haven't found her body.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/04/17 04:47 AM


Please email supportdos2@larian.com, with a description and your latest save beside Stingtail (or a Dropbox or Google drive link, etc).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.

For Lohse, did you check by the Shelter Shrine waypoint in the Seeker hideout?
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/04/17 01:37 PM

v3.0.52.425

- Sebille failed a persuasion check after stealing Yarrow's key and sending it to Lhose. She agreed to go to jail, but once there, the overhead dialogue said "I'd better escape before someone comes to replace my collar", as if she had had it removed - but she hadn't, it was still on, and I hadn't even done the arena quest.

- From inside the cell, I can talk to Vasnaya, in the neighbouring cell, and she gets just as alarmed at me talking as she would as if I had come up from the tunnel, or in through the door.

- From inside the cell, I would like to be able to persuade her to pass me the lockpicks I can see in her cell right below the opening Never mind, I can actually reach them myself

- The "Fugitive" status wears off after 15 turns, it should be permanent.
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/04/17 07:27 PM

Oh, this is a good one.

The bug is that Elodi, in the grotto, is also participating in the fight which is happening at the fort's gate.


Here is all the relevant information which might help you figure it out.

Right, when I first entered the prison, I sided with Elohdi and Ifan and fought and killed the thugs. I did not recruit Ifan for my team. (I think?) I'm pretty sure I didn't. Elodi went to the grotto.


I decided to test out and see if the Stupid Psychic Guard thing was fixed, so I took my created character Bruno out side of the fort, then immediately teleported him back inside. Yep, the guards immediately attacked Bruno on sight. Ifan also aggroed for some reason, so the guards killed him as well as Bruno. I walked my other team up and resurrected Bruno slightly outside of range of the guards to see if it was a permanent aggro. It was. My whole team started fighting, but this time Elodi also joined the fight... while still standing in the grotto. Whenever her turn came up, the camera briefly cut to show her in the grotto before the AI saw no targets and so did not act, thus moving the turn along.


Screenshot:

http://steamcommunity.com/id/stabbey_the_clown/screenshot/823439759919740269
Posted By: Like-Totally

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/04/17 04:08 AM

Ahhh you were right about Lohse; I didn't reach the Seeker Hideout yet. Sorry about that.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/04/17 05:51 AM


The issue with Elodi joining the fight was reported before, and a fix was added which should prevent that from happening again. That'll be in the next update (no ETA).
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/04/17 04:50 AM

Vasyna the Lizard in the prison joins the fight against the party and on the side of the magisters if she gets wet from the Rain spell. I had not talked to her when I passed through her cell.

Rain is not even something which makes people go hostile normally.
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/04/17 07:06 AM

Originally Posted by Stabbey
Rain is not even something which makes people go hostile normally.

It can make me pretty hostile, especially if I'm already having a bad day.
Posted By: Kalrakh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/04/17 10:53 AM

No singing in the rain? :O
Posted By: Fearil

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 23/04/17 09:29 AM

There seems to be a problem with the AI (not sure if its only in my game). Ranged enemies seem to ignore the combat and stand still or flee (mages sometimes cast support spells). I'm playing multiplayer.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 23/04/17 06:31 PM


So there is no smoke or surfaces preventing ranged characters from getting a line of sight to attack?

Does the same thing happen if the host plays in single player?

Please email supportdos2@larian.com, with a description and a save or two before/during combat where this happens (or a Dropbox or Google drive link, etc).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: Fearil

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/04/17 09:50 AM

When I tried loading the save file in single player (restarted game multiple times), ranged enemies didn't engage in combat, they were just running around or standing still. Me and my coop friend decided to start new game and everything was working as intended. However, later when I wanted to test the glitched save file again, it somehow fixed itself and ranged enemies started attacking me.
Before, the 'friendly ranged enemies' bug appeared in multiple fights.
Posted By: Windemere

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/04/17 07:11 PM

This is what happens when you put 1 million points in telekinesis.

[Linked Image]

Seriously though, I've noticed that the telekinesis visual effect sometimes has problems letting go. I stayed visually connected to a crate back in the seeker camp all the way to the current position here. laugh
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/04/17 08:12 PM

Using Shocking Touch also sometimes sends a bolt off somewhere into the blue, well away from any combatants.
Posted By: Chuckytron

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/04/17 04:15 AM

Can't talk to Mody to start sidequest on some characters.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/04/17 08:52 AM


Please email supportdos2@larian.com, with a brief description and a save by Mody (or a Dropbox or Google drive link, etc).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/05/17 12:06 PM

Finally managed to get a save file where i can not drop items by right clicking it and choose "drop item", sended the save file to support mail.

Seems to fix itself after a reload, but not sure why it happens in the first place.
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/05/17 12:48 PM

Sended another save file where blood sucker ability dont seem to work, dont know if it has to do with my zombie talent, but i am neither getting healed or damaged, and the blood remains on the ground.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/05/17 03:05 AM


Blood Sucker works when the character is within the circular area of effect of the spell (highlighted in the casting preview. Stand in the middle of the blood and cast Blood Sucker on or near your character, and you should see a result.
In the latest QA version, the skill is self-cast (clicking elsewhere doesn't cast the spell) and the preview clearer.
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/05/17 10:24 AM

Originally Posted by Raze

Blood Sucker works when the character is within the circular area of effect of the spell (highlighted in the casting preview. Stand in the middle of the blood and cast Blood Sucker on or near your character, and you should see a result.
In the latest QA version, the skill is self-cast (clicking elsewhere doesn't cast the spell) and the preview clearer.


Pretty sure i tried that but i give it another shot
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/05/17 11:06 AM


If it works when you try it again, maybe it was a glitch fixed by reloading.
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/05/17 11:37 PM

Got blood sucker to work so i guess i was just doing it wrong.

I have noticed however that battle stomp dont give the health regen when you have points into necromancy, is that intentional or a bug?
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/05/17 12:27 AM

I have noticed in several battles that the AI is acting strange, some NPC:s just refuse to attack, they move around and heal sometimes but is not attacking, i sended a savefile with one of those encounters where the Rangers seems to ignore me.
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/05/17 12:29 AM

This one is not really helpful as i got no save, video or anything, but when i used "shield up" so did it not give me anything, but it was still set on cooldown, could not replicate it but if i somehow manage to capture it so will i update more.
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/05/17 12:38 AM

Found a text error with this Axe

http://i.imgur.com/gJwP6HZ.png
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/05/17 12:49 AM

Seems to be a bug with stockpiles when going to a merchent.

If i seperate my 3 identify glass into 1 & 2 and make "2" into wares, so will it be a stockpile of 3 without being wares when i talk to the merchant.

Oddly enough so did my 3 lockpicks work differently, they also stacked up into 3 again even though i had seperated 2 and made it into wares, but it made all 3 lockpicks into wares unlike the identifying glasses.

Sended a save file with this.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/05/17 03:14 AM


The axe name and problem with wares after splitting a stack are known issues. There is an issue with self-buffs and some polymorph skills going on cooldown but the effects not applied (saving and reloading should get them working again); that should be fixed in the next update (no ETA yet).

I'll create a bug report for the magister rangers skipping turns in that save (after using Battle Stomp).

Battle Stomp doesn't work with Necromancer's heal in the release version, but does in the latest QA version (and is compatible with the Zombie talent), so that should be in the next update.
Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/05/17 12:03 PM

Thanks for the replies Raze.

I sended another mail with some other issues i came across.

I captured this time around on video not being able to drop items, not sure how helpful that is but just wanted to highlight that it is something that happens sometimes.

As you can see in the save file so did i kite some skeletons up to Tarlene and for some reason the blessing on the ground event triggered, pretty sure that is not supposed to happen, i gave more details in the mail.

Also the music is not working this time around, that is rare but do happen sometimes, usually fixed by restarting the game.
Posted By: Goody

Re: D:OS 2 - Early Access - Bug & Issues - 10/05/17 11:24 PM

If you spin the character models around counter-clockwise really fast during character creation using the mouse, the cape will get stuck inside the character model. This happens on elves, as well as female humans... I was really bored wink
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 11/05/17 06:52 AM


Which preset? I couldn't reproduce this with the shadowblade or inquisitor preset for the female human, or wizard, witch or shadowblade presets for the female elf.
Posted By: PiJaei

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/05/17 02:55 PM

A couple of issues my coop-partner and me encountered today:

  • *After the (first) fight to become the Chosen One in the cellars around Fort Joy, next in the initiative queue was my summoned incarnate. After the dialog that starts the second fight, my main character was selected at the start of the incarnate's turn. It took me some time to figure out I had to click on the incarnate's picture at the top-left of the screen to act. It would have been really helpful if the incarnate would have been selected automatically right after the dialog.
  • *The item description of Hildur's Plate sais: Reflect 10% ofmelee damageas fire damage. Note the two missing spaces.
  • *In the cave leading to the dungeons of Fort Joy that is infested with fire slugs, there is a pond in the main area containing most of the slugs. While that pond looks like it is filled with water, the game does not fully recognize it as such. Moving a burning character into the water does not extinguish the fire.
  • *While we fought the slugs where the way down meets the "hall", one of the slugs glitched through the cave wall and appeared behind us on the upper level. I am going to send a save game for this bug.
  • *Lists are not working properly in the forums

Posted By: Ludvig

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/05/17 12:26 AM

Originally Posted by PiJaei
*In the cave leading to the dungeons of Fort Joy that is infested with fire slugs, there is a pond in the main area containing most of the slugs. While that pond looks like it is filled with water, the game does not fully recognize it as such. Moving a burning character into the water does not extinguish the fire.


This is something that has existed since previus game.

I think it has to do that lake, rivers, waterfall etc is part of the enviroment while the things you interact with like oil and self produced water is coded differently.

I agree they should try find a way to fix that, it is always jarring to have fire burning beneath a river, but i think it is a difficult task for them.
Posted By: Stabbey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/05/17 05:44 PM

v3.0.76.796

Bug: No tags for custom character.
I made a custom character, which did have tags, but then realized way too late that I had given them the wrong skills. I started a new character, but this time the "Tags" section was totally blank.


Bug: Zombie Talent still appears in character creation. The patch notes said it was supposed to have been removed.
Posted By: Twiztedterry

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/05/17 03:34 AM

When starting a character (Custom Human Female - Soldier and Barbarian Tags - Excecutioner Talent, 1 Point in Warfare and 1 point in Polymorph) attempting to start a game says "Please use all your skill points to continue - Skills - 253 remaining"

Removing skills from my bar fixes the issue, but then i have no skills to use frown
Posted By: Twiztedterry

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/05/17 03:52 AM

Originally Posted by Stabbey
v3.0.76.796

Bug: No tags for custom character.
I made a custom character, which did have tags, but then realized way too late that I had given them the wrong skills. I started a new character, but this time the "Tags" section was totally blank.


Bug: Zombie Talent still appears in character creation. The patch notes said it was supposed to have been removed.


Select an Origin Character, click next a bunch till you see tags, then go back and select a non-origin character, tags should return.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/05/17 05:44 AM


Stabbey;
The tags issue should be fixed in a hotfix next week. I'll check on the Zombie talent.


Twiztedterry;
Do you recall which preset you started with? Did you edit and back out of any other characters, etc? I tried reproducing this with a Metamorph preset (moving a skill point to Warfare) and got no error, and a Knight preset (moving a point to Polymorph), getting the correct message that there was an extra attribute point.
Posted By: 626th

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/05/17 06:21 AM

Found one more bug with new character creation tools. If you change point in skill tree and take new skill for that point, then you switch between origins, then this preset will change back the skill points, but skills will be the same as with new ones.
For me it was Knight -> changed 2H to Geomance, Criiple Blow and Enrage to Battle Stomp and Fortify-> changed origin -> still same skills but now I have Fortify w/o geomancy.
Was able to start a game and have that skill.
But it seems to work with any other class/skills
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/05/17 10:27 AM


Stabbey;
The Zombie talent is fine. That entry was a reference to a bookkeeping change in the talent, and should have been removed from the public patch notes.


626th;
Thanks, I've reopened the bug report for that. It occurred in an earlier version and was fixed, but apparently snuck back in with the change to character creation.
Posted By: xfan94

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/05/17 04:20 PM

A bug just occurred when I was trying to get the Bless skill:

So I went through the Braccus Rex vault and interacted with the shrine at the end. The character I have created was transported, leaving behind the other party members. Got the message popup saying I have acquired the Bless source skill but the main char did not get the skill. Instead everyone else learnt Bless. Also I was unable to trigger dialogue with the lizard god. Currently stuck please help

Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/05/17 07:21 AM


Rotate the camera at least 90 degrees in either direction, and you will be able to talk to the god. There is a known issue with camera occlusion that blocks interacting with the god at the default camera angle.

The notification for learning Bless is just being triggered early; the character will have it after the conversation.
Posted By: 626th

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/05/17 02:46 PM

As I understand "Fixed issue with stats not properly resetting when reconnecting to character creation" in hotfix means that bug I described got fixed, but it's actually not.
[Linked Image]

Or am I wrong?
Posted By: Ronjn

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/05/17 04:46 PM

Is Ben Broken now? he will not move or talk to my party members.
Posted By: Zolee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/05/17 06:51 PM

Lizard leg stretchy texture is still around, this time i've made screenshots so that you can see what i'm talking about. This happens with shoes on. The shoes i'm using is tattered shoes but it's possible that the same happens with other shoes as well, after all i'm at the beginning of the game. This bug has been around since the first early access version, plz fix.

[Linked Image]

[Linked Image]
Posted By: withpuppys

Re: D:OS 2 - Early Access - Bug & Issues - 27/05/17 12:17 AM

hey, i was playing i closed out, but when i came back in, i was forced onto profile called debug_profile_1 and i can't switch back. how do i fix it
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 27/05/17 01:04 AM


If you click on Profiles in the main menu, can you select the original profile (left click or the up/down arrow keys), so the text colour turns red, then switch by clicking the Select button or hitting Enter?
What about creating a new profile, and then try switching to the original?

If you exit out of the game, you can manually delete the 'Debug_Client_Profile_1' profile folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles' folder.

Posted By: Ravensky

Re: D:OS 2 - Early Access - Bug & Issues - 27/05/17 04:39 AM

I assume this is where bugs go. When fighting the blood rogue guy in the sewers with the meat puppets in cages he kinda bugged out when he got stuck in a cage and dropped out of the fight. This was after lohse was netherswaped with a meat puppet and then lohse teleport-ed the boss and he somehow ended up in the cage with lohse (the cage was still locked) this teleporting caused him to totally drop out of the fight even with lohse in the same cage as him. I was frankly surprised there was even space for two in there. It also looked like the teleport bugged cause i'm pretty sure the teleport wasn't aimed at the cage but this was in multiplayer so *shrug*.Dude also has like 100 dmg burst at lvl 4 which felt like a bit much.
Posted By: Raugos

Re: D:OS 2 - Early Access - Bug & Issues - 27/05/17 04:50 PM

Companion conversations are kind of iffy right now.

Started off by running 4 instances of the game to create 4 characters by myself. Got the Red Prince and Lohse, plus a custom lizard and custom dwarf. Once I made a save in the tutorial area, I closed the 3 other instances and played the game normally as single player.

Didn't try striking up any conversations with companions until reaching Fort Joy.

Whilst using the custom lizard to speak to the Red Prince, it still starts with the dialogue of him standing on the rock staring out to sea like in the previous early access version, with a few new references to the tutorial ship. This is odd, considering he's already been an active party member since the start of the game and we've gained enough XP to reach level 3. He even asks what class to become. Picking a class resets his stats (except health) and skills to level 1, but he remains a level 3 character. If I speak to him again, the conversation reverts to the beach all over again.

Same issue with Lohse, except that at the end of it, she says that the party is full and cannot join me. Even though she's already a party member.

Also, I cannot dismiss any party members. Lohse and Red Prince keep looping back to their first-ever dialogue choices, and custom characters aren't even clickable for conversation.
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 28/05/17 04:59 AM


Ravensky;
Do you have a save in that fight after that happened, or before if it is reproducible?


Raugos
Do you still have a save in Fort Joy before talking to the Red Prince? If not, your latest would be fine.
I'm not sure if it should be possible to dismiss player made origin characters, but they shouldn't have the companion dialogues or reset their skills.


Please email the save(s) (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a description (or link to your post).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: waterzxc

Re: D:OS 2 - Early Access - Bug & Issues - 28/05/17 11:08 AM

I just found a bug with the teleport gloves.

I didn't save the game, but it's a fairly simple chain of events that I can describe in words:

1. Receive Gawin's quest, and go to the crocodiles.
2. Defeat the crocodiles and get the teleport gloves.
3. Test the teleport skill on the dead crocodile body (coz I wanna see the new animation)
4. Test the teleport skill on party member, finding that it no longer damages ally (I believe this is intentional?)
5. The party member that got teleported no longer follows the party when moving, as if they are unchained
6. When I switch control from the teleported member to another ally, the teleported member "reset" his location at the teleport landing position.



2nd issue:
Getting into fort joy ghetto for the first time, and fight the thugs alongside NPC Ifan.
Ifan, being a default wayfarer, has the marksman fang skill, which shoots through the thugs and hit Loshe. Loshe got aggro on me.
Posted By: vometia

Re: D:OS 2 - Early Access - Bug & Issues - 28/05/17 02:48 PM

I have a feeling someone already mentioned it, but I can't find it...

Sebille has a bug with looping dialogue after you meet the deity du jour. It's quite a big problem as it appears to be impossible to leave the conversation without reloading.
Posted By: Maddyz

Re: D:OS 2 - Early Access - Bug & Issues - 28/05/17 08:25 PM

I'm currently stuck after the Alex fight, when Malady turns up and bites you, she's telling me to get my whole party together before we can leave, but no matter who talks to her, she continues to say the same thing, is this a bug, or am i just stupid and missing something?
Posted By: Anjinho

Re: D:OS 2 - Early Access - Bug & Issues - 29/05/17 08:34 AM

I found that sleeping in a bed during combat usually messes with the AI and they will just skip their turns.

I discovered this whilst playing in the tutorial ship against the 2 Magisters and the Source Hound.
Posted By: mmarriott13

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/05/17 06:32 PM

There seems to be a bug when using 3 monitors
My resolution is 5760x1080 and when holding left alt to show items on the ground, nothing happens
Switching to a single monitor fixes the problem
Posted By: CyberPunk

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/06/17 04:31 AM

Just left the island, and noticed that all loot from the two bad leaders is now showing as "stolen". Pretty sure they were dead when I took the stuff *grin*.
Posted By: JetNLoad

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/06/17 06:07 PM

Got several bugs in the first few hours of the game. Nothing major, but it would be good to report.

1) During prologue on the ship. I had a conversation with a magister who investigated the crime scene. At that moment the second player stole an item in magister's view and my conversation finished. After this whenever I've tried to speak with this magister again, the dialog box was closing itself right after the opening. Save & load or restarting the game didn't help. However, after the second player spoke with this magister, the bug was gone and I could speak with magister again.

2) Soon after the ship, in a secret passage on the fort Joy beach, where elf woman and little girl were hiding. I successfully stole few things in the elf woman's tent, then saved the game. Soon after the woman triggered a dialog to check my belongings. I've loaded the save. After this, the woman never triggered that dialog.

3) Not sure if this is a bug or just mechanics limitation, but just in case. In the fort Joy cave were a blind prophetess and other elves lives. Second player with Lohse origin spoke with her, failed the persuasion check and was forced to attack prophetess and other elves. I was prompted to either help elves or second player. I've chosen to help elves, but still they attacked me, not the second player.
Posted By: Kryptic_Acid

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/06/17 12:49 AM

http://steamcommunity.com/sharedfiles/filedetails/?id=940788966

http://steamcommunity.com/id/krypticacid769/screenshots/#scrollTop=0 ]Gratiana conversation

I believe the end of the conversation with Gratiana on line 1 should read trying to "live" a good life instead of "life" a good life. Could be wrong just thought i would point it out incase!! thankyou
Posted By: tee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/06/17 06:29 AM

[SPELL BUG]
Blinding Radiance doesnt work on enemies sometimes , the problem occured quite often for me so it should be easy to replicate the issue. Sometimes it hit all , sometimes it hit 2 out of 3 targets , othertimes it even hit none..
Posted By: TraceChaos

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/06/17 05:38 PM

Originally Posted by tee
[SPELL BUG]
Blinding Radiance doesnt work on enemies sometimes , the problem occured quite often for me so it should be easy to replicate the issue. Sometimes it hit all , sometimes it hit 2 out of 3 targets , othertimes it even hit none..

Blinding Radiance only hits enemies facing you, and only within a certain range.
Posted By: TraceChaos

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/06/17 11:21 PM

Occasionally while I'm playing, the game will crash. Notably, it seems to happen either when there is an explosion, when someone uses Encourage, or when a grenade is used (specifically when the grenade his the ground).
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/06/17 02:02 AM


Try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin 2 in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.

If you check the Event Viewer, does that give an error code or 'Faulting Module' file name that might help identify the cause of the crash?
- click Start (or WinKey-R), then type "event viewer" into the search box. in Windows 10, 'event' should bring up 'View event logs'.
- after starting the Event Viewer, expand 'Windows Logs' in the left column and select 'Application'
- in the center column, look for a recent error (maybe sort by Date and Time) for the game
- check the information under the 'General' tab below the list of events, starting with "Faulting application name..."

Are you shutting down all non-essential programs (especially anti-virus) before starting the game? Firewalls can cause conflicts (generally on startup or loading screens) and overlays from graphics tweaking/monitoring programs or chat programs can also caused issues.

Have you tried lowering the graphics settings and resolution, or switching to Windowed or Fake Fullscreen display mode, to see if that would make a difference?

Do you have Vsync enabled, or the frame rate cap set in the options? Try enabling, lowering or disabling those options.
Posted By: TraceChaos

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/06/17 04:51 AM

Verifying local files has shownt hat I was missing exactly one file, which was downloaded and hopefully installed, and so this should be fixed. I will keep the other suggestions in mind in case the problem persists ; thank you kindly for the response, Raze.
Posted By: Breadwinner

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 13/06/17 07:44 PM

I encountered a bug when I entered Orivand's(?) chambers. The character who I'd teleported up there was the only one to gain experience for entering the chambers. So they're now leading in xp compared to the other three characters.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/06/17 04:32 AM


Did the others not get experience when they entered?

Do you have a save just before teleporting the first character?
If so, please email it (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a description (or link to this discussion).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: Toastmold

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/06/17 06:40 AM

1) I too had the issues that waterzxc mentioned although I was just using the gloves on my party member, not doing things with croc corpses. She eventually kept resetting to the same location when i would try to move away. I eventuallygave up and just reloaded the latest save. (This was ages ago, I don't have a save that predates it)

2) I think this is a bug but I could be wrong. Basically I've explored the whole island and ended up rescuing Gareth last. (I assume you are intended to rescue him much earlier) So anyways i already gave Gratiana her soul urn back and done many other things. Anyways Gareth wants me to get the purging wands and says i should go talk to Gratiana but she only says 'My thanks, friend. I would say I owe you my life, but I owe you so, so much more." and my only talking option is to 1. *Take your leave." Every time I talk to Gareth he greets me as if I have just returned from rescuing him, "You come at last! etc etc" Looking through my journal of quests nothing really seems to point me to what I am supposed to do next.

3) Typo: In a dialogue with Gareth he says "The Lady Vengeance waits offshore, ready to sail for a righteous case. Find a Purging Wand. Alexandar... Alexandar's Shrieker's will rot." [Should be *Shriekers*]

4) I pick pocketed the purging wand from Radeka and when I gave it to the dragon I believe there was a dialogue option stating that I had killed her, (I had not).
Posted By: Metal_Fletch

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/06/17 07:50 PM

I've hit a dead end in the Necromancer's Tower:

1. I can't interact with the device next to the Source barrier. I was able to click it once, but no dialogue menu appeared. Now I can't click on it anymore.

2. Also, the Necromancers keep respawning even though their soul jars have been destroyed. Two of them were smashed by the masked priestess in the seeker camp, and I destroyed the third in the Tower. While the one I destroyed stays dead, the other two keep reviving.

3? I've seen some players encounter a pool of liquid Source in the lab, but there's nothing but blood and a corpse there for me. This may or may not be a bug.
Posted By: JetNLoad

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/06/17 09:28 PM

Played till the end of the Fort Joy for now, found new issues:

1) The second player plays as Lohse and mostly use bows. Most of the time during battles, her bow looks in the opposite direction from where she points it. So basically, bow shoot backward. This looks very weird, though is a purely visual bug.

2) Something wrong with Throwing Knife skill for Scoundrel. It deals tons of damage when used by player character - on level 6 for dual wielder it can do about 130 damage without backstabbing, and 300+ with backstab. When level 8 NPC uses the same skill, it's usually about 40-60 damage.

3) Arena in Fort Joy still doesn't work. They gave me a chance to fight with the second player again, but again after we got teleported to the arena, in a moment we were teleported back and all the dialogs show that we lost. For both of us.

4) I've found that I can cure pigs from Necrofire by using Blessing skill. But the NPC in a maze called something like Hystorian can't be cured from the same Necrofire curse.

5) After we've left Fort Joy and ended up on the ship, we've immediately seen that there is a big lag when you're trying to loot any container (including corpses). Like it takes some time for a character to open anything. It feels the same issue as I've encountered on Divinity: OS 1, after going to the 3rd location, and visiting the 2nd again, however that time lag was added for any click on the map. Now it's only for looting the containers.
Posted By: vometia

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/06/17 12:50 PM

Originally Posted by Metal_Fletch
I've hit a dead end in the Necromancer's Tower:

1. I can't interact with the device next to the Source barrier. I was able to click it once, but no dialogue menu appeared. Now I can't click on it anymore.

I'm guessing this is uncompleted or an oversight. For the time being, you can use teleport to throw someone through the barrier to collect any bits and pieces worth having.

Originally Posted by Metal_Fletch
3? I've seen some players encounter a pool of liquid Source in the lab, but there's nothing but blood and a corpse there for me. This may or may not be a bug.

All the source pools were removed a couple of releases back; which is why I think the source system is just not yet complete.
Posted By: baha

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/06/17 12:56 PM

During the fight with the card sharks my companion Sebille got stuck. After finishing the fight she still was. I had to kick her from party and picked her up again later on. All worked fine after.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/06/17 11:09 AM


Toastmold;

Did killing the Shriekers get Gareth's response to change?

I'll check if that typo has been fixed, and create a bug report for it if not.



Metal_Fletch

That is a known issue with the mysterious tech switch, if the character does not have a source point. If you freed him earlier, Whithermoore should show up to help if you don't have a source point, but a different issue will prevent that.

Source pools were removed from act 1 a few updates ago, but there are some in later acts. IIRC the number of charges that purging wands have was increased the last update.



JetNLoad

Does Loshe have a problem if you load a save in single player?

For the historian, create a blood pool (Blood Rain) and Cast Bless on that.

A couple people reported that lag on the Lady Vengeance. One said they reloaded a save after the fight with Alexander and headed to the ship again, and didn't have a problem the second time.



baha

Did you try saving and reloading? There is a fairly rare issue where a character can become stuck (usually entering combat) with a greyed out skillbar, which that will fix. In co-op, reassigning the character to a different player and back again can also help.

If this happens again, please email a save made when it first occurs (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a brief description of which character was stuck and what was happening when it started (entering combat, etc).
Even better would be a save before it occurs, with a way (at least semi-reliably) to reproduce it, but so far nobody has reported a way to deliberately trigger this problem.
Loading the saves fixes the problem, but at least having information about the state of everything when the bug occurred could help in tracking down the cause.

Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip a file or folder by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: Breadwinner

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/06/17 04:38 PM

Originally Posted by Raze

Did the others not get experience when they entered?

Do you have a save just before teleporting the first character?
If so, please email it (or a Dropbox or Google drive link, etc) to supportdos2@larian.com, with a description (or link to this discussion).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.


The other characters didn't get the experience once I moved them to the same location. Unfortunately I didn't have a save close to that and had autosaved over points before gaining the experience before I had realised they had not also received the experience.
Posted By: Kokabel

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/06/17 10:33 PM

I recently played through DOS 2 again. I think, that is if the current version ends on the lady of vengeance post-battle with Dallis. Nonetheless, I encountered an issue after the last battle that I fought. After completing the battle and holding off Dallas and his horde, Malady transported the ship to the ethereal god realm, and I couldn't figure out how to get out, until I noticed Malady and Gareth below deck carrying on fighting conversation, I was unable to initiate a conversation with either, and ended up looking around the ship for an hour, thinking I had missed something, however, thinking further about the dialog I finally realized they were in a loop, and the fight had never ended for them since we teleported to that realm. I was only able to resolve this by having my scoundrel hide and attack Gareth, and the rest of the team away. I then went and talked to Malady and she took us back and the game ended at what I assume is the conclusion of Act I

As to the bug of them continuing to fight, I did try to reload the game to an earlier save, and multiple other previous ones a few times, it never had an effect, blessing them and other positive spells never had an effect, only combat seemed to make them either enter combat with me or stop looping (if they did not see the offending player)
Posted By: Toastmold

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 22/06/17 04:19 AM

Originally Posted by Raze

Toastmold;

Did killing the Shriekers get Gareth's response to change?




I stopped playing that save at that point because I didn't know what to do. I had no way of killing the Shriekers as far as I know, without a 'Source Weapon' or whatever they are called.
Posted By: eathquake

Re: D:OS 2 - Early Access - Bug & Issues - 22/06/17 05:51 PM

I have found a bug where when I pull up the queue menu, it is blank. I cannot examine things or just move things around.
Posted By: Kokabel

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 23/06/17 12:02 PM

There are multiple source weapons, Gratiana can recharge an inert wand, the helm of Braccus is a source weapon, and there are 3 charged purging wands throughout the story.
Posted By: Roros

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/06/17 05:31 AM

Tossing in some minor stuff I ran into in my playthrough. I did not read the previous posts to see if any of these were already posted since 42 pages is a little much to go through. Apologies if these have already been mentioned.

In the Radeka boss room there is a skull pile which seems to be unreachable. Since it's immovable you can't telekinesis or teleport it. The skull piles in this area were generally very fussy and annoying to click.
http://i.imgur.com/9vC65IL.jpg

After completing Stingtail's quest he was asleep in his area and I was able to talk with thim, but this would cause him to stand up for a split second and open an empty dialogue before going back to sleep. I believe our route for this quest was that we took the drudane to Griff and ended up killing him after refusing to turn in Stingtail.
http://i.imgur.com/rDnFCyR.jpg

For the rat npcs that want us to shock them to cure their lying/sarcasm, we first tried electrocuting pools of water (using a non-petpal character) to minimize the damage they took but this didn't seem to trigger their requirement even after several tries. It worked fine if we had our pet pal use discharge scrolls directly on the rats.

I managed to get myself stuck in this spot. I could walk in just fine but I couldn't walk back out. Trying to click the open ground just to the right would cause the 'Can't reach' error. It eventually let me out after I moved some of the items lying around on the ground even though they didn't seem to affect my path any.
http://i.imgur.com/kgUgaKi.jpg

After Ifan got his bonus turn from someone giving him time warp, his first aid skill would not go on cooldown after using it but it did cost AP. You can tell I used it twice in a row in the combat log and it's still available on my shortcut bar. I didn't try to reproduce it to see if it went for other skills as well.
http://i.imgur.com/Iup5UK2.jpg

Probably the most severe bug we encountered: During the final part of the act where you are back on the Lady Vengeance after blessing the gods, Gareth and Malady were acting as if in combat but without actually fighting anything. Mousing over them didn't give us a chat cursor and they would pace back and forth doing battlecries. We fixed this by having a character attack Gareth, and after they killed our character Gareth and Malady would appear by Alexandar. We could then talk to them normally to end the act.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/06/17 05:53 PM

1. Whenever I dismiss a party member I can't re recruit them. If I dismiss Red Prince to get Sebile, and then dismiss her to get Red Prince back I can't talk to him. The screen shakes like a text box is about to pop up, but nothing happens.

2. Gareth, and M'Lady acted like they were still stick in combat after the battle with Dallis ends. In order to end the story I had to risk turning them hostile to move on with the story.

3. Totems will occasionally just sit there, and do nothing despite enemies very clearly being in line of sight.

4. Totems sometimes attempt to shoot through solid walls, which wastes their turn.

5. The grammar error where your character talks to Gratiana, after hearing her baack story, after giving her, her soul jar, is still there. it says "life a good life", but it should say "live a good life".

6. Blood Rose stat buffs still disappear on death, and also disappear when you enter the Hall of Echoes at the end of Act 1.
Posted By: 300Potatoes

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 27/06/17 07:37 PM

When a purging wand is equipped by itself without a shield or another weapon, sucker punch shares the same number of charges as the number of charges on the wand and using sucker punch will deduct from the amount of charges left on the wand. When there are no charges left, sucker punch is no longer usable. Source vamp will still have the same number of charges it started out with when the wand was equipped if sucker punch is used to deduct charges from the wand. The number of uses available for source vamp will refresh once the wand is re-equipped if the charges are deducted through sucker punch.
Posted By: Ameranth

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/07/17 08:59 AM

Unsure if this has been mentioned, but Throwing Knife deals both mainhand and offhand dagger damage on both daggers thrown when dual wielding. This causes the spell to have a net base damage of 200%, far more than any other similar spell (let alone that Throwing Knife is ranged, costs 1 AP, and has 1 turn CD).
Posted By: Ceratok

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/07/17 08:31 PM

One of my key rebinds is overriden whenever I restart the game.

I have bound camera rotate right to E (and camera left to Q) but the default is equipment panel on that key. When i restart the game E is bound to both camera-right and open equipment panel. So when I press it it both rotates the camera and opens the panel. Re-binding camera rotation again (choosing yes to override open panel binding) fixes the issue but I have to do it each time I start the game.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/07/17 01:03 AM

Not sure if its been mentioned before, but Lohse always says you abandoned her on the ship if you talk about it with her, even if you went back to save the other passengers. This seems to only be an issue with her though.

Not sure if this is a bug, but you lose attitude with her if you fight her in the elf cave while she is possessed, but she tells you latter in game that she wants to be put down if she gets possessed. Just seems a little inconsistent. If it is intentional maybe make it little less of a harsh attitude drop.

Also if you say you are going to save the world, but doing it for your own selfish reasons to your god the game won't let you continue, and the game will force you to pick a noble/good dialogue option.

Also The A.I can sometimes shoot arrows though open doors at angles that are clearly impossible. They can also sometimes shoot arrows through walls, like in the crime scene room on the ship.

Also a typo in the Red Prince dialogue where you talk about what happened on the ship : "Truly? How intriguing. Too hear a voice whilst drowning is a rather specific delusion to share, is it not?" It should be "To" not "Too".
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/07/17 01:41 AM


Ceratok;
Instead of clearing the equipment panel, change the key to something else (Ctrl-E or some other Ctrl/Shift/Alt combination you wouldn't otherwise use). The game detects 'missing' key binding on startup, and 'fixes' them.


Damashi;
I'm pretty sure the issue with Lohse was fixed (I'll double check), and there was an issue that could allow shooting through walls fixed
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/07/17 01:47 AM

I had +15 pre fight with Lohse, and after I had -45 attitude. Checked again, and the bug where she claims you left her to drown still happens at least in the current version of early access.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/07/17 03:18 AM

Electric Incarnates take magic damage when moving through electricity. Is this intentional? None of the other Incarnates have this issue.

Edit: I tried to experiment with the electric incarnate, and I can't figure out what cause them to take make damage in electric fields. Sometimes they take magic damage sometimes they are immune.

Sometimes non guard npcs, that you have not stolen from, will run up to you and ask to search your inventory. I stole from the two magisters out in front of the fort joy, and then every prisoner near by was asking to search my inventory.
Posted By: lucasiscalling

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/07/17 08:06 PM

Playing with 3.0.77.309 here are some bugs I found:

- in the cave where Lohse fights Saheila there are two children. They disappear as soon as the fight starts, as is doing another guy near the entrance. When the fight is over they don't reappear but their moving sentences are still appearing and disappearing as if they were here ("I'll stab you right in the eye" etc.)

- when meeting Gareth for the first time during his fight I had to reload twice. The first time he joined the party and we were moving to the second wave but we had to cross some electrified water on the ground. He immediately started a fight with me. The second time he died instantly with 666666 damage as he was Phoenix Diving (or maybe another spell which made him move very quickly). That was on the western lower side of the castle, maybe he was too close to a Shrieker?

- I'm part of the few players who are encountering a completely lagged Lady Vengeance. Will send my save games to help you guys smile
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/07/17 09:18 AM

Found another typo. This is from Lohse after you finish freeing all the gods from the void tree.

"Gods, schmods. They aren't interested in my, and I'm not interested in them."
my should be me.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/07/17 10:19 AM


That typo has been fixed.
Posted By: Ipomcea

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/07/17 01:14 PM

For some reason I cannot move Ifan at all even when I teleport him he is stuck in place, the only two ways around this I have found are saving then loading (Which is annoying) or killing him and resurrecting him which wastes a precious resurrection scroll. (Here is a video showing it https://youtu.be/bXm0joX_pk8) While not game-breaking it is still highly annoying.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/07/17 07:27 AM


This is a known (relatively rare) issue. IIRC removing and reequipping armour can also restore control to the character, but F5 -> F8 is just as fast, and doesn't use any AP in combat.
Posted By: Sotnik

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/07/17 04:46 PM

During the fight at the ship at the very beginning of the game some characters were killed.

Then I found them in Fort Joy, but was unable to speak with them.

Then I tried to hire the Red Prince (who survived the fight), and a dialogue window seemed to start but persisted just a few milliseconds, although everything was fine during the first encounter with him on the beach.

Well, I learned how to solo the act 1.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/07/17 09:33 PM

Source Hound Thulnir can only be talked to by a main character with pet pal after Ifan has talked to him first, and then left dialogue. If you try talking to him before this he will only howl.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 01/08/17 06:05 AM


Sotnik;
The companions being in Fort Joy is intended, but you should have been able to speak to them. Apparently there was a problem and they were flagged as already being in a conversation, or something like that.


Damashi;
This is not a problem in the latest development version.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 01/08/17 07:20 AM

Really happy to hear all the bugs i've encountered in the current build are fixed in final. Can't wait for the 14th!
Posted By: Oakleaf

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/08/17 06:27 AM

Originally Posted by Fuzzio
Bug in quest: Withermoor's Soul Jar

Our party removed the spear from Withermoor. The boy Mody says "Here, take this. I'll show you how to find my secret fort - and my treasure chest. So here's your last quest!"

However, no item is received, no quest is added to the log, and the boy does not change his idle walking behavior.


Encounter this bug as well, it hasn't been fixed in the last patch. Remove the spear and talk to the boy, an item or quest is missing.
Posted By: Scrye

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/08/17 07:37 AM

I suspect that this is a bug, but when starting my second playthrough, in the fight with the bullies, the elf, and Ifan in the entry way of Fort Joy, Ifan hit Loise with a Marksman Sting(?) attack by accident (it's the piercing attack). Once the main event concluded, a second fight started up with Loise this time. I tried to see if fleeing the battle would make the hot-headed npcs stop fighting, but when I got back, Ifan had very conclusively ended the fight. Loise was dead on the ground, and I could not resurrect her, nor could I somehow get her in party then resurrect her. I guess the fight was between the two of them all along.

At least there was another NPC I could pick up. . . .
Posted By: LastGrey

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/08/17 04:11 AM

Found an issue with Flesh Sacrifice and the extra turn source ability, being able to infinitely keep the turn going as I use Flesh Sacrifice with no cd and winning a fight one sidedly. The only way to be stopped is to run into some form of crown control. It's happened a couple of times and I'm still trying to find the exact requirements that need to be met for this to happen.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/08/17 05:32 AM


That bug with Time Warp and the cooldown of certain skills will be fixed in the full release.
Posted By: ultimasword

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 13/08/17 11:16 PM

After first meeting Gareth in the swamp, at the end of battle Gareth was standing in an electrified pool of water. He started his dialogue briefly but this closed immediately and he turned hostile. I escaped from battle and returned. He was no longer hostile, but his disposition had dropped as though I had attacked him. After giving him gold and items to increase his disposition above -40, I tried talking to him again but his dialogue box would only pop up for a split second before closing again. Talking to him with different party members didn't fix it. Loading a save to just before I bribed him and raising his disposition higher (I tried up to -20) didn't change things, either.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/08/17 02:05 AM


Please email supportdos2@larian.com, with a description and the save before bribing Gareth (or a Dropbox or Google drive link, etc), and maybe one before the battle ended, if available.
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.
Posted By: tee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 14/08/17 10:22 AM

[bug] Blood rose potion buff is gone after the battle with Dallis on Lady Vengeance
Posted By: BraccusaurusRex

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/08/17 02:46 AM

After leveling up leadership, I checked the stat screen for all of my party members and none of them recieved the bonus dodging or resistances attributed to them. This seems to be unintentional considering how leadership is described in the game.
Posted By: ExecutiveCivic

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/08/17 05:47 AM

Originally Posted by tee
[bug] Blood rose potion buff is gone after the battle with Dallis on Lady Vengeance


X2
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/08/17 12:08 PM

Matis and Kerban were dead when I got on the Lady Vengeance even though they were with me and alive when I finished the fight with Bishop Alexander the Innocent. Also I had the option to tell Lohse that she is a danger to the party, but my god, Rhalic, never mentioned her. Also there are some path finding issues over in the area on the Lady Vengeance where Sebille sits.
Posted By: tee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/08/17 10:42 AM

[maybe bug] While i'm playing Loshe as main and finish her little conflict with Saheila, everybody remains -45 attitude with my party.

Yet in another run sometimes ago when Loshe was my companion, everybody was cool after i stopped Loshe, now i have to spend around 400g , 200g for Saheila to get her quest and 200g for Kalias to buy his Warfare books.

Even if it's intended now, i'd pretty much prefer the latter, new people could easily mess up thier early game bad because of this.
Posted By: tee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/08/17 11:49 AM

[quest logic] Ifan personal quest won't progress when Borris is dead in the battle with Dallis in Fort Joy. Ifan and Zaleskar won't trigger thier special dialogue if Ifan failed to get a contract from Borris.

Seeing fighting Dallis is an optional thing which was actually intended so the requirement of talking to Borris for Ifan should be optional too. I don't want to ruin Ifan questline but i also don't want to miss the optional interactaction with Dallis either.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/08/17 12:09 AM


Borris should have a note on him which will progress the quest.
Posted By: Siljestam

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/08/17 02:57 AM

I played a game where I killed everyone in the very first area (the Hold on the Prison Ship) before confronting the Sourcerer Windego and thus being the one to kill all the magisters instead of her.

However, when I got out on the shore the Red Prince was there, as if I hadn't killed him! I know he's not there if you kill him after the Sourcerer Wendigo uses her Source Blast, but if you kill him before that the game doesn't register that he's dead.

I assume this applies to the other pre-made characters as well.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/08/17 03:19 AM


He should be on the beach regardless of the events of the tutorial, just like the player character (and the other origin characters, inside Fort Joy).
Posted By: Siljestam

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 25/08/17 03:07 PM

You're right. So I guess the best way to get extra XP is to kill everyone in the first area? Because there are no consequences? I think your choices should matter even from the beginning.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 26/08/17 11:43 AM


The companions' initial attitudes and dialogue do depend on the events in the tutorial level (though I don't think they distinguish between you deliberately killing them and leaving them to die; there were enough dialogue permutations based on whether you spoke to them, whether you went back to save them and whether they made it to the lifeboat or were killed).
Posted By: Carfanatic

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/08/17 07:30 AM

I just tried the game again after purposely not playing for a while now and couldn't....There is no character at character creation and then even if I muddle through that when the game starts there is big areas that are covered in black and can't be seen making it unplayable.

Will try to get some screenshots after I get out of work later today.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/08/17 11:01 AM


Are you shutting down all non-essential programs (especially anti-virus) before starting the game?

Try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin 2 in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.


If applicable, disable Steam cloud support either globally (in the client click on the Steam menu and select Settings, and then Cloud) or just for this game (in the library right click Divinity: Original Sin 2 and select Properties, then switch to the Updates tab and check the Steam Cloud section).
Alternately, exit out of the Steam client, or Galaxy for GOG, and just start the game directly from the executable when required.

Next, try browsing to the '..\Documents\Larian Studios' folder and rename the 'Divinity Original Sin 2' subfolder.
This folder contains the saved games, configuration files and a level cache folder. Deleting or renaming it will get the game to recreate it on startup; playing the game from a different Windows user account would effectively do the same thing. With Steam / Galaxy running and cloud support enabled, the client would just download the cloud copy of your existing profile.
After that, start D:OS 2, create a new profile when prompted and see if you have the same problem starting a new game.

If that doesn't make a difference, you can delete the new My Documents D:OS 2 folder and (if applicable) rename the original back again.
Posted By: Demiurgus

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/08/17 12:39 PM

Hi,

I encountered a bug where one party member would never trigger combat and i could kill everyone while they weren't in combat. To trigger this exploit i killed Sebille on the tutorial ship after the sourcerer escaped but before the voidvoken attacked. in other words i witness the sourcerer escape and went back to kill off Sebille. i continute rescuing the ship down stairs and later was suprised to find her alive stalking that lizard. i took her withme and she still was robbed of her belongings but would never encounter any battles.

Hope that helps fixing the problem.

Best regards!

Demiurgus
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/08/17 02:27 PM


This is a known issue which will be fixed in the release.
Posted By: Tami

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/08/17 07:00 PM

in one of the maps for arena mode there's a game mode option for "deathmatch with monsters". ( http://i.imgur.com/iTAeOpV.png ) it's no different then the normal deathmatch game mode for the same map, but at the end it doesn't register that combat is over. the surviving character(s) on the winning team are the only ones in the combat queue. ( http://i.imgur.com/RMYW5ai.jpg ) no matter how many turns you cycle through, be it by passing them or consuming your AP fully, combat never seems to end. it happens every time i launch this map in this game mode.
Posted By: eXander

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/08/17 11:48 PM

Almost every time we launch game, debug profile loads instead of relugar profile and cannot be switched to regular profile. We had to create secondary profiles and copy saves (and profile configurations) back and forth between those two profiles to be able to play.

Really annoying and it is happening almost every time.
Posted By: eXander

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/08/17 11:48 PM

A player order indicator bugs a lot. Sometimes it seems that it got stuck or showing wrong or past order. Even the current player is wrong.

Last time I played Divinity: Original Sin Enhanced Edition it had the very same bug. I really can't believe it was not yet fixed for the Divinity: Original Sin 2.
Posted By: eXander

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/08/17 11:49 PM

Companios left me on a ship and forgot they were my companions.
Posted By: Deadknight

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/08/17 11:51 PM

Originally Posted by eXander
Companios left me on a ship and forgot they were my companions.


You have to find them and talk to them so they join your party again.
Posted By: Carfanatic

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/08/17 11:55 PM

Originally Posted by Raze

Are you shutting down all non-essential programs (especially anti-virus) before starting the game?

Try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin 2 in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.


If applicable, disable Steam cloud support either globally (in the client click on the Steam menu and select Settings, and then Cloud) or just for this game (in the library right click Divinity: Original Sin 2 and select Properties, then switch to the Updates tab and check the Steam Cloud section).
Alternately, exit out of the Steam client, or Galaxy for GOG, and just start the game directly from the executable when required.

Next, try browsing to the '..\Documents\Larian Studios' folder and rename the 'Divinity Original Sin 2' subfolder.
This folder contains the saved games, configuration files and a level cache folder. Deleting or renaming it will get the game to recreate it on startup; playing the game from a different Windows user account would effectively do the same thing. With Steam / Galaxy running and cloud support enabled, the client would just download the cloud copy of your existing profile.
After that, start D:OS 2, create a new profile when prompted and see if you have the same problem starting a new game.

If that doesn't make a difference, you can delete the new My Documents D:OS 2 folder and (if applicable) rename the original back again.


I don't run antivirus while gaming so that's not a problem.

Tried the verify files on Steam first it said it found 1 file and would re-download it turned off the steam cloud backup features....same results after.

Re-named the documents/larian studio/D:O2 Folder tried running the game no steam client running; created a new profile when the game started...same results.

Uninstalled the game deleted all folders on my computer related to D:O2 Reinstalled game and then exited steam and ran the game from the exe....same results.

Tried downloading the game on a completely different computer and then closing steam afterwards disabling internet and then running with the exe...same results.

Will put together a new computer tomorrow with Intel CPU and put Windows 7 on it both computers thus far I have tried are Windows 10 with AMD CPUs tired of not getting it to work tonight.

Tried to get a screenshot but the shot only shows black for the game....which isn't much more than I can actually see when I go to play it. Menus come up and show fine but other than the mini map thing in the upper right and a little bit of ship I can see in the upper left not much else.
Posted By: Deadknight

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/08/17 12:11 AM

Originally Posted by Carfanatic

I don't run antivirus while gaming so that's not a problem.

Tried the verify files on Steam first it said it found 1 file and would re-download it turned off the steam cloud backup features....same results after.

Re-named the documents/larian studio/D:O2 Folder tried running the game no steam client running; created a new profile when the game started...same results.

Uninstalled the game deleted all folders on my computer related to D:O2 Reinstalled game and then exited steam and ran the game from the exe....same results.

Tried downloading the game on a completely different computer and then closing steam afterwards disabling internet and then running with the exe...same results.

Will put together a new computer tomorrow with Intel CPU and put Windows 7 on it both computers thus far I have tried are Windows 10 with AMD CPUs tired of not getting it to work tonight.

Tried to get a screenshot but the shot only shows black for the game....which isn't much more than I can actually see when I go to play it. Menus come up and show fine but other than the mini map thing in the upper right and a little bit of ship I can see in the upper left not much else.


Did you make sure you did not select a specific beta version in the steam options ?

I have an AMD on windows 10, no problem so far but only got the game with the latest alpha build, never had to dl a patch.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/08/17 02:50 AM

Originally Posted by Tami
in one of the maps for arena mode there's a game mode option for "deathmatch with monsters".

Someone else reported this a while ago, but I could not reproduce the problem on the same map and mode. In any case, I don't think the 'with monsters' mode will be included with the release.



Originally Posted by eXander
Almost every time we launch game, debug profile loads

Generally, the Debug_Client_Profile_1 profile is created if you start the game again when it is already running (to test something in co-op on a single computer, or create multiple custom party members).

Are you shutting down all non-essential programs (especially anti-virus) before starting the game? There are anti-virus programs that have interfered with D:OS and D:OS 2 creating or accessing folders in the My Documents folder.

If you click on Profiles in the main menu, can you select the original profile (left click or the up/down arrow keys), so the text colour turns red, then switch by clicking the Select button or hitting Enter?
What about creating a new profile, and then try switching to the original, rather than transfer saves?

If you exit out of the game, you can manually delete the 'Debug_Client_Profile_1' profile folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles' folder.

If the problem persists after that, try starting the game directly from the '..\SteamApps\common\Divinity Original Sin 2\bin\EoCApp.exe' program file, by right clicking and running as administrator. If that makes a difference, right click the executable, select properties, switch to the Compatibility tab and set it to always run as administrator.



Originally Posted by eXander
A player order indicator bugs a lot.

This should be fixed in the release.



Originally Posted by Carfanatic
Menus come up and show fine but other than the mini map thing in the upper right and a little bit of ship I can see in the upper left not much else.

Disable the 3D Stereoscopic option in your nvidia Control Panel (right click an open area of the desktop to start it).
A few people have had this issue in D:OS EE, as well, with the UI ok but the game screen shifted up and to the right (or just a black screen, depending on the game resolution), due to that option.


To use the Print Screen button, or standard screenshot programs, you need to switch the game to a windowed display mode. In fullscreen, you need a program specifically designed to handle games, such as the screenshot functions build into the Steam client, or Fraps (video capture software).
Posted By: Carfanatic

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/08/17 07:35 AM

[/quote]

Did you make sure you did not select a specific beta version in the steam options ?

I have an AMD on windows 10, no problem so far but only got the game with the latest alpha build, never had to dl a patch. [/quote]

Just verified opt out of all beta is selected for D:O2

Will try more stuff to try to get it to run if I don't have to work too long today.
Posted By: eXander

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/08/17 08:49 AM

Originally Posted by Raze
Originally Posted by eXander
Almost every time we launch game, debug profile loads

Generally, the Debug_Client_Profile_1 profile is created if you start the game again when it is already running (to test something in co-op on a single computer, or create multiple custom party members).

Are you shutting down all non-essential programs (especially anti-virus) before starting the game? There are anti-virus programs that have interfered with D:OS and D:OS 2 creating or accessing folders in the My Documents folder.

If you click on Profiles in the main menu, can you select the original profile (left click or the up/down arrow keys), so the text colour turns red, then switch by clicking the Select button or hitting Enter?
What about creating a new profile, and then try switching to the original, rather than transfer saves?

If you exit out of the game, you can manually delete the 'Debug_Client_Profile_1' profile folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles' folder.

If the problem persists after that, try starting the game directly from the '..\SteamApps\common\Divinity Original Sin 2\bin\EoCApp.exe' program file, by right clicking and running as administrator. If that makes a difference, right click the executable, select properties, switch to the Compatibility tab and set it to always run as administrator.


I basically tried everything you are suggesting, except for running it as admin. I also a have clean install of Windows 10 and my PC is exclusively used for gaming, so there isn't much software installed (basically Steam, Origin, GOG Galaxy).
Restarting game, creating other profiles and trying to switch, etc - nothing worked. Only solution I found is to create a new profile and transfer saves and when this profile stops working, copy saves back to the original and so on.

I suggest removing the check alltogether or add option to force open anyway. What is the reason for this anyway? Average user wound not be able to solve this problem at all and will loose his saves.

Originally Posted by Raze
Originally Posted by eXander
A player order indicator bugs a lot.

This should be fixed in the release.


Thanks god!
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/08/17 10:22 AM


If applicable, disable Steam cloud support either globally (in the client click on the Steam menu and select Settings, and then Cloud) or just for this game (in the library right click Divinity: Original Sin 2 and select Properties, then switch to the Updates tab and check the Steam Cloud section).
Alternately, exit out of the Steam client, or Galaxy for GOG, and just start the game directly from the executable when required.

Next, try browsing to the '..\Documents\Larian Studios' folder and rename the 'Divinity Original Sin 2' subfolder.
Deleting or renaming the folder will get the game to recreate it on startup; playing the game from a different Windows user account would effectively do the same thing. With Steam / Galaxy running and cloud support enabled, the client would just download the cloud copy of your existing profile.
After that, start D:OS 2, create a new profile, exit and copy the saves from the renamed folder to the newly created profile's savegames folder, then test if recreating folder structure and configuration files makes a difference.


Also, it wouldn't hurt to start the Task Manager (Ctrl-Shift-Esc) after exiting the game, and make sure it is gone from the Applications tab.
Posted By: eXander

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/08/17 08:39 PM

Originally Posted by Raze

If applicable, disable Steam cloud support either globally (in the client click on the Steam menu and select Settings, and then Cloud) or just for this game (in the library right click Divinity: Original Sin 2 and select Properties, then switch to the Updates tab and check the Steam Cloud section).
Alternately, exit out of the Steam client, or Galaxy for GOG, and just start the game directly from the executable when required.

Next, try browsing to the '..\Documents\Larian Studios' folder and rename the 'Divinity Original Sin 2' subfolder.
Deleting or renaming the folder will get the game to recreate it on startup; playing the game from a different Windows user account would effectively do the same thing. With Steam / Galaxy running and cloud support enabled, the client would just download the cloud copy of your existing profile.
After that, start D:OS 2, create a new profile, exit and copy the saves from the renamed folder to the newly created profile's savegames folder, then test if recreating folder structure and configuration files makes a difference.


Also, it wouldn't hurt to start the Task Manager (Ctrl-Shift-Esc) after exiting the game, and make sure it is gone from the Applications tab.


I disabled Steam cloud and deleted configuration (Documents/Larian Studios/Divinity Original Sin 2) folder. I launched the game and as soon as I created new profile it directly went into debug profile (exander). I had to create another profile (exander2). Than I turned off the game, launched the game again. I went to debug mode again and I was unable to load last used profile (exander2), but the first profile (exander) loaded fine. Then I turned off the game, launched the game again. I went to debug mode again and I was unable to load last used profile (exander), but the second profile (exander2) loaded fine and so on.

It means, I am never able to load profile I used the last. It behaves the same for other Windows users. Based on Steam and Task Manager Divinity is not running when it is turned off. Running it directly (outside Steam) does not change behaviour at all.

So this is completely bugged and I think profile is not correctly closed when turning off the game or something like that. Divinity: Original Sin Enhanced Edition does not have this problem.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/08/17 12:46 AM


It must be a problem getting the profile information when starting the game, that it thinks the default profile is in use...

If you rename or delete the '..Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\playerprofiles.lsb' file before starting the game, does it bring up a list of profiles on startup, allow you to select one to use and proceed normally after that (at least until you restart)?

Try doing a clean boot and then test the game. Click Start, or hit WinKey-R, type in msconfig and hit enter; in the General tab, click Selective Startup, uncheck Load startup items (if required) and leave Load system services and Use original boot configuration options checked. Next, click on the Services tab, check the box to Hide all Microsoft services, then click the Disable All button (maybe make a note of which are currently enabled/disabled), then click OK and reboot the computer.
Run msconfig again to switch back to the normal boot configuration.
Posted By: eXander

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 31/08/17 10:39 PM

Originally Posted by Raze

It must be a problem getting the profile information when starting the game, that it thinks the default profile is in use...

If you rename or delete the '..Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\playerprofiles.lsb' file before starting the game, does it bring up a list of profiles on startup, allow you to select one to use and proceed normally after that (at least until you restart)?

Try doing a clean boot and then test the game. Click Start, or hit WinKey-R, type in msconfig and hit enter; in the General tab, click Selective Startup, uncheck Load startup items (if required) and leave Load system services and Use original boot configuration options checked. Next, click on the Services tab, check the box to Hide all Microsoft services, then click the Disable All button (maybe make a note of which are currently enabled/disabled), then click OK and reboot the computer.
Run msconfig again to switch back to the normal boot configuration.


Deleting playerprofiles.lsb brings menu, but profile still can't be selected. Clean boot does not change the situation either.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 01/09/17 01:24 PM

Not sure if anyone has reported this, but if you dismiss a companion in the early game, and re-recruit them it causes their initial recruitment dialogue to happen. I reported on this already, but if you re-recruit someone in the late game game you can't because you can't talk to them (not sure if Raze confirmed this was fixed).
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/09/17 08:19 AM


It should be fixed.
Posted By: katyabakh22

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/09/17 05:19 PM

A bug I've noticed is that Mody won't talk to any of my characters in the elf cave. I'm not sure but I think it's because the other elves had to "beat" the demon out of Lohse. Due to this, I couldn't start the "Withermoore's Soul Jar" quest. I destroyed the soul jar and later found the cave through one of my characters getting more wits but the quest didn't update or anything either.
Posted By: ManicAeon

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/09/17 08:44 PM

something is wrong in character creation menu with human female face #6. Is it half paralysed (no animation on its right part, right eye is not blinking, asymmetrical face)? it's rather sad, cause its the most good-looking female face.

upd: same problems with human female face #7.
Posted By: doorframe

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/09/17 12:42 AM

Hi - kinda stumped. When I try to launch the game I can hear it start (music and credits stuff), but it's not visible onscreen and not listed in applications in task manager, though it is listed as a process.

I've tried a clean boot, disabled antivirus, toggling fullscreen, quality, and resolution settings in the graphicsSettings.lsx, as well as renaming it. Also reinstalled the game, verified integrity of files, updated gpu and display drivers, disabled steam cloud and overlay. Checked for a phantom monitor it could be displaying on but doesn't seem to be.

Any help/ideas would be great!
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/09/17 04:04 AM


ManicAeon;
That should be fixed in the release.


doorframe;
Did you try the replacement My Documents folder, or just manually editing the graphicsSettings.lsx file?
If the latter, try deleting the 'Divinity Original Sin 2' folder in '..\Documents\Larian Studios' and extract the download below there
https://www.dropbox.com/s/kjvq79igruaeu4h/DOS2_doc_20165341.zip?dl=1

Did you try running from the executable as administrator, or right clicking the EoCApp.exe file, selecting properties and trying a compatibility mode?


A handful of people with D:OS EE and D:OS 2 have had the game show up as a 120x1 pixel line (or one as a thin strip); in a couple cases starting the game in windowed mode would work, but the game would crash if the mouse cursor was in the window. This isn't quite the same problem (unless said line blends in with your background image and you didn't notice it), but the fixes for that may help in this case:

One person with the line, and crash in windows mode, fixed it by disabling the Steam client service in msconfig doing a clean boot. I'm not sure if they just tried exiting out of Steam and starting the game directly from the executable. Once they got the game to start once properly, it was fine after that.

If just exiting out of Steam doesn't help, try doing a clean boot and then test the game. Click Start, or hit WinKey-R, type in msconfig and hit enter; in the General tab, click Selective Startup, uncheck Load startup items (if required) and leave Load system services and Use original boot configuration options checked. Next, Click on the Services tab, check the box to Hide all Microsoft services, then click the Disable All button (maybe make a note of which are currently enabled/disabled), then click OK and reboot the computer.
Run msconfig again to switch back to the normal boot configuration.

Try a clean re-install of the graphics drivers. See here or here, for example. A couple people fixed the line/strip problem that way.
Before doing so, you may want to try resetting your graphics driver's 3D settings to default (right click an open area of the desktop to start the ATI Catalyst Control Center), to see if that helps.
Posted By: LordGodSatan

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/09/17 11:57 AM

The prison escape route through the prison, that is the boat escape route, with the two soldiers and child, appears to be bugged.

If you attack the soldiers (starting the fight) the child himself becomes registered as a combatant and an enemy, without him being hit by anything. This persists for the rest of the game. After I managed to beat the two guards to death that were stopping him, rather than him being marked as green/yellow, he stayed red. Whereas I left combat, and he did not attack me, he still showed up red on the map. When I highlighted over him, the action was automatically to attack, I had to right click to talk to him. After escaping I attempted to go talk to some of the people that are usually neutral/green, and rather than talking to me, they were all marked red, and attacked on sight.

I was unaware that the problem would persist past that point, and the autosave feature had not saved in about 2 hours for some reason, I would have gone from almost 5, to 3, and would have had to redo several difficult fights. (My quick saves apparently overwrote themselves after reaching a certain number, and I am therefore incapable of continuing.

I'd assume it was a tag issue, I jumpstarted the attack sequence because the guy in the prison cells (I tried to rescue him) got two shot at one point, from 10 armor full health to dead by the archers ( smirk ) was dead, I didn't have the persuasion option, and therefore I had no reprieve to talking them out of their attack on me.

Thanks!
Posted By: doorframe

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/09/17 01:05 AM

Thanks Raze,

The clean graphics driver reinstallation seems to have done the trick!
Posted By: Po1y

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/09/17 01:33 PM

Autosave has bugged out and no longer seems to be working at all.

I have just met Gareth, my last autosave is from the mysterious cave area.

Anyway to get the autosave working again?
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/09/17 11:21 AM


Auto saves are triggered at specific locations. There should be one just before entering the area with Gareth, though.

Double check the Gameplay section of the option, to make sure auto saves are still enabled, and maybe increase the maximum number of autosaves kept.

You can also create a new profile, start a new game and see if the first autosave triggers when you try to leave the starting room.
Posted By: Zealer

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/09/17 06:06 PM

I'm not sure this is a bug or I'm just interpreting it wrong. But with spread your wings it means you ignore surfaces while it is active right?

Because if you use it, and then use battering ram, you're still affected by the surface you cross.
Posted By: Uramnar

Re: D:OS 2 - Early Access - Bug & Issues [SPOILER] - 08/09/17 01:01 PM

SPOILER ALERT!
.
.
.
.
.
.
The Red Prince:
After i talked to him, and invited him to my pack i used his spell "contamination" game bugged, cant move, cant ESC cant quickload cant quicksave can do nothing only alt+f4 works
P.S.
i used Contamination, right after i ended talking with him ( red prince is standing on the rock where i've met him)

Sry for inproper english, still learning!

Have a nice day
Posted By: RavensDagger

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/09/17 01:08 PM

Originally Posted by Raze

in a couple cases starting the game in windowed mode would work, but the game would crash if the mouse cursor was in the window.


That's the issue I'm having. Any fixes for it?
Posted By: bhchrist

Re: D:OS 2 - Early Access - Bug & Issues - 09/09/17 06:34 PM

Custom Character selected, picked Dwarf male. The tags show both male and female.
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 10/09/17 10:04 AM


RavensDagger;
With cases not related to the resolution issue? There have only been a few, that I recall (vaguely), so unfortunately there has not been a lot of feedback on it. I think one person fixed this by reinstalling graphics drivers, but a couple other instances I could find they didn't report back if or how they fixed the problem.


bhchrist;
This has been fixed in the development version.

Posted By: Neytoz

Re: D:OS 2 - Early Access - Bug & Issues - 10/09/17 08:41 PM

Hey! I found a bug which allows to kill everyone on the ship without fighting with them. You need to take 60kg Water Barrel and throw it near person you want to kill. It kills everybody (even origin characters) without starting the fight. It seems that 1kg = 1damage, and nobody there has more than 60hp so it's deadly.
Posted By: Raze

Re: D:OS 2 - Early Access - Bug & Issues - 11/09/17 06:24 AM


This shouldn't be an issue in the full release.
Posted By: Jerry.T

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 11/09/17 04:08 PM

When playing multiplayer, u start upp the world etc then your buddy joins, he cant make his "followers" follow him they just say "sorry you arn't the guy that hierd me" but they can follow me instead for some odd reason so i have 3 ppl suddenly and he 1, but the problem is that i cant dispand her either she just says the same thing to me "sorry you arn't the guy that hierd me" so i'm stuck with her and cant do shit about it, i can strip her gear and such but not talk to her. to solve this i just loaded the save again with my buddy in the "session" and it fixed itself but i still think its not suposed to be like that.

(btw we are in a party, he has 2 dudes and i have 2 dudes. So 4 ppl.)
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/09/17 09:17 AM


As the host you can hit Esc to bring up the in-game menu, click Assign Characters and change who controls which characters.
Posted By: Pivvalo

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/09/17 11:09 AM

When using fake fullscreen and searching for items with alt + wasd (moving the camera) windows sound keeps ringing. After switching to fullscreen this issue disappeared.

I don´t know if this issue has already been addressed but it is really annoying when playing with multiple monitors.
Posted By: Raze

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/09/17 11:37 AM


This will be fixed in the full release.
Until then you can use the arrow keys, rather than WASD, to move the camera when Alt is held, remap the Show World Tooltips hotkey or disable the Windows 'Default Beep' (right click volume control in the taskbar and select Sounds).
Posted By: Koris Valka

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/09/17 05:45 PM

On my 2nd play through, I tried my hand at attacking Dallis and company at the fort gate. Started with my party on wall and teleported Dallis to the top to begin the battle. Took her out in a couple turns and she flew off. I'm not a great player so the battle was taking some time. The "pets" were getting stuck at the base of the wall and not attacking, just saying "Hngn" or something like that. Bishop Alexander disappeared completely for part of the battle. Later he appeared back in the turn sequence but when he took his turn the screen went black. I could see his statement "I'm coming to get you" but no effects or any actions and it seemed like he was timing out. I was taking my time to wipe out the remaining magisters and with one left plus the two pets suddenly the voidwoken drill worm appears on top of the wall to attack me. The dialogue for this was the same as at the end of act 1. I reloaded and made another attempt and the same thing happened. Maybe you intend for the worm to come if you take too long, but probably not for the Bishop to get lost in the void somewhere.
Posted By: Jerry.T

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/09/17 07:20 PM

About the Blood Rose Elexir, Are the "permanent" buff suposed to go away after death ? i just acidentaly walked near a shreiker and got killed and loost the buff...
Posted By: Concarne

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 12/09/17 07:55 PM

Originally Posted by Jerry.T
About the Blood Rose Elexir, Are the "permanent" buff suposed to go away after death ? i just acidentaly walked near a shreiker and got killed and loost the buff...


It is a potion buff, the effects last until you die.
Posted By: Genshuku

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 15/09/17 09:44 PM

I'm getting a CTD when I talk to Malady to go to the boat. I've beaten Alexander and the worm multiple times and I've done the bit with the Echoes.

I'm not sure what I've done wrong.
Posted By: PraiseBabyJesus

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/17 10:46 AM

Not sure if it's for every keybinding but the Camera Left/Right keybindings reset to default every time you boot up the game. It is a minor annoyance because I've bound my left and right keys to rotating the camera, so I have to change 'em every time I play.
Posted By: ztn

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/17 11:38 AM

Enrage not working at all for my characters. no crits for abilitys and autoattacks with enrage buff...
Posted By: Jebio

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/17 11:40 AM

Originally Posted by eXander
Originally Posted by Raze

It must be a problem getting the profile information when starting the game, that it thinks the default profile is in use...

If you rename or delete the '..Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\playerprofiles.lsb' file before starting the game, does it bring up a list of profiles on startup, allow you to select one to use and proceed normally after that (at least until you restart)?

Try doing a clean boot and then test the game. Click Start, or hit WinKey-R, type in msconfig and hit enter; in the General tab, click Selective Startup, uncheck Load startup items (if required) and leave Load system services and Use original boot configuration options checked. Next, click on the Services tab, check the box to Hide all Microsoft services, then click the Disable All button (maybe make a note of which are currently enabled/disabled), then click OK and reboot the computer.
Run msconfig again to switch back to the normal boot configuration.


Deleting playerprofiles.lsb brings menu, but profile still can't be selected. Clean boot does not change the situation either.


I found that,

1/creating an extra profile
2/deleting all the profiles subfolders in the said folder and profile.lsb
3/also deleted the level cache

allowed me to select the new profile at start up.
Posted By: BlackHole9000

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/17 03:49 PM

Lohse is my main and the only human in the party, but after the mysterious cave questline (Braccus Rex Vault) Lohse didn't get the Bless spell, instead when I went to see Ifan in the fort and recruited him, he had the spell instead.
Posted By: Pharaun159

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/17 04:33 PM

Alright, thanks guys for such an awesome game. Got some bugs for ya, and since im useing a metered connection the bug reports dont seem to ever send.

Im getting ctd if alt tabing out
I get ctd on internal load
I get what i suspect is a memory leak that causes save file corruption. (this one is particularly irksome. I see alot of people will get a freeze for a noticible amount of time that will give them an indication of something being wrong. Im running a pretty high end rig and all i get is a flicker which could be anything and then all my saves after are corrupted. I lost over 10 hours of play the other day. I started running msi afterburner to keep tabs on memory usage and what not to catch this issue in the future.
Pretty much anytime i go into the menu from ingame i risk a ctd for whatever reason.


Rig specs:
ryzen 7 1700x at 3.9ghz
asus x370 crosshair mobo
32gb trident rgb 3200mhz ddr4 at 3466
game drive is 2x pny 480gb ssd in raid 0
Gigabyte extreme 1080ti (no overclock. Dud of a card)
cpu is cooled by swiftech prestige aio.
windows 10 pro
Posted By: Zolee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/17 06:40 PM

Female lizard texture stretching bug is still not fixed, i've already made 2 posts of it in this thread even showing screenshots of it, the issue has been around since the first release, this time i've made a separate thread in the hopes that it gets fixed this time around(contains screenshots and better explanation):

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=612642#Post612642
Posted By: chefBoyardee

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/17 07:21 PM

I have a problem with my controller it wont rotate the screen
Posted By: Mew

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/17 11:15 PM

kinda spoilers
https://i.imgur.com/aLB5t1F.jpg
Posted By: Undesirable

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 16/09/17 11:26 PM

Originally Posted by Pharaun159
Alright, thanks guys for such an awesome game. Got some bugs for ya, and since im useing a metered connection the bug reports dont seem to ever send.

Im getting ctd if alt tabing out
I get ctd on internal load
I get what i suspect is a memory leak that causes save file corruption. (this one is particularly irksome. I see alot of people will get a freeze for a noticible amount of time that will give them an indication of something being wrong. Im running a pretty high end rig and all i get is a flicker which could be anything and then all my saves after are corrupted. I lost over 10 hours of play the other day. I started running msi afterburner to keep tabs on memory usage and what not to catch this issue in the future.
Pretty much anytime i go into the menu from ingame i risk a ctd for whatever reason.


One way to help avoid ALT + TAB CTDs (even though they shouldn't really be occuring in this day and age) is to use Borderless Window mode.

It really REALLY sounds like your RAM or some other component of your machine is unstable. First of all get your rig stable by decreasing clocks, increasing memory timings / voltage or setting the BIOS to Optimised Defaults; then reinstall, refresh or check your OS integrity with the Windows command "sfc /scannow". After you've done that, check the game files themselves for errors in STEAM or reinstall if using the GOG version. Finally, you may need to start a new game once you're certain that your computer is stable, because memory errors can produce unpredictable effects, notably the corruption you describe.

If you still get corruption and CTD after setting BIOS to default, then you may have a bad stick of RAM. Test them with Memtest86+ or Windows Memory Diagnostic by entering "mdsched" in a command box.
Posted By: Kufell

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/17 01:10 AM

Was playing a game on co-op with my fiancee and her friend, the friend had to leave so me and the fiancee continued without her.

After reaching the end of Fort Joy and speaking to Malady we discovered we hadn't taken the friend's character through the area to grant the Godwoken abilities and were unable to progress further. Trying to go back and do it via the statue or via Malady warping the character there results in the respective god for that character being non-interactable so we are stuck with no way to unlock those abilities and progress further.
Posted By: HybrideZalm

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/17 12:43 PM

Not sure if it's intended to or not.
I'm currently in the Reaper's Coast caverns(with the kidnapping and all) and when I open the weapons chest near Zanisima my character says 'The payload of the peacemaker is here. I can feel it's power'.
Only the chest is empty.
Posted By: Maeldun

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/17 04:45 PM

Hello, I have a problem with Sebille. I'm not sure if the problem is linked to the character, her perks, or something else because it seems to work fine on other characters.

Her critical strikes are actually dividing her damage by 2 instead of multiplying it. She has the +10% crit chance when full health perk, and the spell crit chance perk. She's a recruited character, changed as ecclesiactic when recruited.
Posted By: Shylight

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/17 07:15 PM

Have been playing with a friend, and yesterday we found what we can only assume is a bugged chest in the cavern with fire slimes — it contained a 100M gold. https://i.imgur.com/VKNTsgP.png

Now, that isn't that hard to ignore, but the real issue came up today. Every save made after opening said chest took a long time to load and, upon loading, suffered from severe memory leak and high CPU use, leading up to game crashing. That gold was the root of that, since gifting it to an NPC after suffering through crashes seemed to solve the issue.
Posted By: Redkinn

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 17/09/17 07:51 PM

I have a bug that crashes my game when I quickload a save with F8. Not every time, and it seems relatively new as I played two days absolutely with no issues.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/17 12:59 AM

If you talk to Nicholas in Driftwood after the dialogue ends you will no longer be able to speak to anyone after the conversation ends. Saving and reloading won't fix this bug. Also Im noticing really bad frame rate drops in alot of Difrtwood, and it doesn't seem anywhere near as optimized as Fort Joy. Also ever since I've got to Diftwood whenever I quick save the game hangs for a while.
Posted By: Remloh

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/17 05:15 AM

First, thanks for a great game!

I'm having an issue though. I'm playing couch co-op with xbox one controllers, which works great most of the time. However, sometimes the controller disconnects, and when I reestablish connection the game doesn't respond anymore. It doesn't freeze and the other player can still move around but I can't do anything. Doesn't even work to change to keyboard and mouse, the game still does not respond. To fix the issue I must restart the game. Would be great if this could be fixed somehow.

Cheers
Posted By: lily hosegood

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 18/09/17 12:12 PM

ran into a problem caused by an NPC called Nicholas. After talking to him characters are no longer able to enter dialog with anyone. The bug is game breaking and I've heard of other people with the issue too. hope it gets fixed soon and I wont have to load back to a much earlier save.
Posted By: Phaithos

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/17 07:15 AM

Waypoints don't show up on maps after arriving in driftwood. I can still teleport to them but they do not appear as icons on the map.
Posted By: Ashesborn

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/17 09:19 AM

After finishing the game, quest journal states that Fane was against my character's ascension and left. Meanwhile, Fane himself told to do it and that he's proud of me.
¯\_(ツ)_/¯
Posted By: Hoodless

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/17 02:54 PM

theres a bug with hiring henchmen: if you hire, spend talent points, dismiss the henchman and hire once again they regain the extra talent points while keeping the talents you have chosen for them. can easily be repeated for infinite talent points.
should you pick "bigger and better" or "all-skilled-up" talents upon rehiring, the henchman loses the bonus points instead of gaining them.
Posted By: Hoodless

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/17 03:02 PM

after using the respec mirror the blood rose potion bonus does not reapply until you save and reload. the blood rose potion bonus is not reflected in the attributes when using the respec mirror. attempting to equip items that you can use only due the extra points provided by the blood rose potion makes the equipment piece invisible on the character model.
Posted By: foofoog

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 19/09/17 03:40 PM

I'am not sure if this is a bug. Bahara just disappeared, I want to buy some huntsman skillbook but I can't find her in seeker's hideout. So I talked with Gareth let them go to the beach and hope Bahara can be reset there but no luck. She is nowhere and I can't buy any huntsman skillbook!
Posted By: Zalexard

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 20/09/17 12:06 AM

Not sure if posted already, but might as well post it also here besides my topic.

Playing as the Red Prince, I gave Griff the orange, and pointed Stingtail as the thief. I killed Silence and saved him after, but now he just won't accept the overpriced drudanae I get from Griff. I haven't gotten far enough into the story to find more drudanae, so I can't test this sadly.

I did notice that after giving the loaded orange to Griff, the orange still remained in my inventory. It could be opened as a container, and it was empty, when I tried putting some drudanae in it, it disappeared without a trace from my inventory. The drudanae remained as an item.

So, this is a bug. I'm not sure how serious though. Has anyone had this happen and did you try talking to Bahara and see if the quest still kept going? Did it work? Or am I SOL until Larian patches the quest?
Posted By: Debo2792

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/17 11:43 AM

Found BUG
While trading with any character, go to the barter window and put what you want from them. Then go to the donate tab and give them anything, I usually give them one coin. And they accept the trade and you get any items you had open in the barter window.
Please fix, I lack the self control not to abuse it.
Posted By: Etsilone

Re: D:OS 2 - Early Access - Bug & Issues - 21/09/17 02:14 PM

Hello

I canno't find any topic on my subject so I think to be the only one to have this bug:

When you go find gratiana to the searcher's camp (before fighting alexander)to charge your purge wand,
I tell her to charge my wand and she said it's done but the purge power stay unchange. Fortunally I've the helmet full charge but I know it have one annoyant feature when using it XD.

So if someone have any solution I need to erase the screamer's (I guess it's the name in english version).

Thx for the response and sorry for my english (I'm french /: )
Posted By: HollowSpirt

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 21/09/17 08:26 PM

Location: Arena in Fort Joy

Issue/Bug: I am playing as (Fane) and I finish the first fight and win, all while Fane is disguised with [i]'Fane's Mask of Shapeshifting'[/i]. However, once I complete the first round I reappear on the platform and Fane is no longer disguised and it automatically starts a fight with the NPC's that I am unable to avoid.

I don't feel this is intended to happen. This is the only instance in which this is happening. I reloaded and retried it several times all with the same outcome. Leaving me unable to complete this quest line.
Posted By: Chubbzilla

Re: D:OS 2 - Early Access - Bug & Issues - 21/09/17 09:18 PM

I think this is a bug but I found out that if you put stuff in the barter list and then go and donate an item you will receive everything in the barter list. Makes it really easy to cheese the game and thought it should be known.
Posted By: Boen

Re: D:OS 2 - Early Access - Bug & Issues - 21/09/17 09:55 PM

Bug with Gwydian and Hannag. I did not actually free Gwydian from the Gallow, but attacked the Magisters around instead. He ended up freeing himself and ended up at the home of the Crossley family. I can not speak to him. I try to speak to Hannag and I do not have dialogue saying anything about freeing Gwydian and the dialogue I have is saying I have yet to find him. I need my source!

(I ended up killing Gwydian and was able to proceed)
Posted By: Barrye8

Re: D:OS 2 - Early Access - Bug & Issues - 21/09/17 11:50 PM

I teleported a char to get a chest. The path was unpassable by foot. Got chest, teleported back now I get the can't reach error every time i try to move that character.

Tried going to a fast travel point but still get that error message.

Have no save, apart from an hour before.

Tried emptying inventory for the effected char but still didn't work.

*EDIT* Ignore this, my char was crippled. Boy do I feel silly :)
Posted By: Damashi

Re: D:OS 2 - Early Access - Bug & Issues - 22/09/17 02:26 PM

Had bug where I sent Han to go get pixie dust and he never came back. He did come return after I agreed to go to act 3, but until that point he had been missing for over 20 hours. Also had a bug where after I gave Tarquine what he wanted at the graveyard none of his voice dialogue on the Lady Vengence would work until I got to act 3 would play.
Posted By: Damashi

Re: D:OS 2 - Early Access - Bug & Issues - 22/09/17 06:30 PM

If you have become a source master before gaining source vamparism you can't get the last scene with your God and the Meister will then die after you leave the Hall of Echoes.
Posted By: bonedeath

Re: D:OS 2 - Early Access - Bug & Issues - 22/09/17 09:47 PM

Bug with Owin Anchoret quests and subsequent interactions after.

If you go up with Owin and fight, after you kill the initial magisters, the magisters to the east bug out and never take their turn. Even if Owin lives, he'll just go over there and they'll fight without you until Owin dies. Even if you let Owin die and you try and kill Magister Grimes, it bugs and none of the Magisters take their turn.

If you convince Owin to give you the sword, he still bugs out and spawns up top. Saying things like "I'll wait till they clear out." but he's sitting right infront of the magisters.
Posted By: Cube404

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 23/09/17 12:52 AM

Currently have a strange bug where conversation options are either hidden but the numbers are shown, or they're just generated when going back to a previous dialog tree with Meistr Siva. First convo after the gallows, picture included.

http://steamcommunity.com/sharedfiles/filedetails/?id=1142374984
Posted By: Starliege

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 23/09/17 04:22 AM

Another issue with Meistr Siva at the moment is as soon as you arrive in Driftwood and go to the gallows she is not hanging barely alive, she is dead right off the bat. Talking to the Magisters there gives you dialogue options as if shes still hanging barely alive. Issue has only appeared after the most recent patch.
Posted By: Moist

Re: D:OS 2 - Early Access - Bug & Issues - 23/09/17 08:01 AM

So two of my friends and I have been playing divinity 2 and we've been loving. But one of my friends joined late so he didn't get to create his own custom character and was given control of two of the npcs (Fane and Beast). However once we reached Act II and got to Driftwood, Fane was disconnected from the party and was placed onto the Lady Vengeance, where he does nothing except say, "I'm looking for a handsome, highly skilled, capable adventurer. Tell me when you find one." We're pretty sure this is a bug too; after asking our friend to leave the game we tried dismissing Beast and Beast just straight up disappeared after being dismissed. We also don't have any of the other npcs on board, just fane (granted we killed Lohse and Sebille). We were able to see the spirit of the Red Prince when we were on the ship, but since then we haven't see any other npcs. Does anyone know of any possible reason for this and can help resolve the issue?
Posted By: Yirarax

Re: D:OS 2 - Early Access - Bug & Issues - 23/09/17 10:49 AM

Ok, I think I found something buggy. First after having the collar removed, this happens at that place (Testet 2 times, same with the other one), then there is another one with melee attackers being able to attack you if they stand under you.
https://drive.google.com/file/d/0B11FPZ8lqEzbN2hMMXNIdUEyQ0U/view?usp=sharing
That should include both things. I hope it is visible.
Posted By: brainlag

Re: D:OS 2 - Early Access - Bug & Issues - 23/09/17 02:44 PM

Loving the game, apart from restrictive zoom out. Found a little story logic bug:

I got my collars removed at the camp to the south of the island - I think it was the G... lady one who wanted the jars - now I've been back to the city and Nebora has just has a conversation with me about being the one and offered to remove the already-gone collars... along with narration to describe it.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 23/09/17 06:42 PM

Banter and dialogue are not showing up in the combat log when you have them checked, it makes it a little hard to follow the voice barks.
Posted By: Defoxx

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 24/09/17 02:55 PM

I found bug in the game.

The battle log does not record replicas and dialogs. The corresponding filters are present there, but there are no dialogues and replicas there. I wanted it to be fixed, because sometimes you can skip some dialogs that are displayed above the heads of the characters.

UPD: Oh, sorry. Didn't read previous post. Anyway, i hope you fix that "battle log" bug in next patch.
Posted By: Big hat logan

Re: D:OS 2 - Early Access - Bug & Issues - 24/09/17 05:27 PM

Found a bug at reapers coast, drift wood.

if you help Higba The Tinkerer escape by letting him follow you and enter combat. the combat encounter will won't end after the enemy's are dead. this happened in every combat encounter when he was with the group.
I think the system might see him as a enemy as well as a ally.

After i killed him in like the 5th encounter this happend combat stopt and the problem was solved.
Posted By: svenmeys

Re: D:OS 2 - Early Access - Bug & Issues - 24/09/17 07:15 PM

Don't know if this can be considered a bug. Anyhow here goes:

In preparation of battle, you can use various objects to block pathways of your enemies, trapping them in an enclosed space.

This allows you to win most fights without a sweat.
Posted By: Defoxx

Re: D:OS 2 - Early Access - Bug & Issues - 24/09/17 09:14 PM

In the journal, in the history of dialogues, both pages are scrolled simultaneously with the mouse wheel. Each page should be scrolled separately, depending on which page the cursor is on.
Posted By: Defoxx

Re: D:OS 2 - Early Access - Bug & Issues - 25/09/17 09:57 AM

When the "Stone Armor" and "Petrification" effects are simultaneously applied to the same target, the creature's texture flickers, replacing it with the texture of the petrification, or the texture of the stone armor.

In my case, I noticed this bug on Crocodile, but probably this bug is observed on all creatures and characters.

Also a strange graphic bug in the effect of leafing through a book (a translucent rectangle)
https://i.imgur.com/xqLylYs.jpg

Wrong translation after all dialogues with Verdas on Russian language.
- Ohh i knew a man named Ollie,
In Russian his talking like female.
"Знавала" - wrong. "Знавал" - right.
Also "Дневник Пенки" is written from male gender, but his female character.

Misspelling russian translation in book: "Энциклопедия Хуберта, том 33: саламандры"
"по крайней мене" - wrong. "по крайней мере" - right.
Posted By: Damashi

Re: D:OS 2 - Early Access - Bug & Issues - 26/09/17 07:20 AM

The cutscene for the Dallis part of act 3 keeps bugging out where you reach the well at the end of the race. She just stares at me menacingly, and no dialogue happens. I can attack her, but she won't die, so there is nothing I can do to progress.

Edit: I believe I've figured out the issue. If you start the scene too far to the right the cutscene doesn't play correctly.
Posted By: Toffol

Re: D:OS 2 - Early Access - Bug & Issues - 26/09/17 04:06 PM

Gonna report a few quest bugs I found during my playthrough, my party was Beast, Red Prince, Sebille, Ifan.

Quest: [A Man and His Dog]

After you convince the dog to ditch the Hobbo and he goes to the graveyard, he tells you about a strange smell coming from the memorial in the center of the graveyard. Nothing happens when you click on all of the memorials.

Quest: [Finder's Fee]

If you kill Mummie's before getting the quest you can't loot the head. Reloading and talking to the spirit first solved this, but when turning in the head to the paladin, he won't take the head and complete the quest, although he does use his quest turn in dialogue.

Quest: [Love Has a Price]

If you accept the quest this quest with one companion and after that get the same quest with Red Prince, go up with the Red Prince, triggering his unique interaction with the Lizard prostitute and leave, you won't be able to complete the quest with the first companion. The prostitute will get stuck and won't talk to you.

Quest: [Speaking in Forked Tongues]

If you manage to open the chest before getting this quest, it won't be possible to complete it afterwards.

Quest: [The Reluctant Servants]

After you kill Ryker and talk to Gravekeeper Farimah, she'll thank you for killing him and freeing her, but the quest won't complete, it's stuck on "We informed Gravekeeper Farimah of Ryker's death. She reacted with happiness and relief."

Quest: [Treated like Cattle]

After giving the two cows the potion and restoring them to human form and you discover and loot the cow's treasure before getting the location from Geraldine, the quest won't complete. It'll get stuck on "We gave a potion to one of the cows, Geraldine. It turned back into a man. We forced him to tell us where his hidden treasure can be found - near a windmill the Meadows." Edit: I managed to kill the Witch Alice and the quest got update, still not able to close it out.

Quest: [The Three Altars - Beast]

If you manage to kill the Scarecrow before using the three altars, it's not possible to complete the quest when you finally manage to touch all the three altas.

Posted By: Damashi

Re: D:OS 2 - Early Access - Bug & Issues - 26/09/17 04:31 PM

If you use the respec mirror after getting the boosts from the academy you lose all the boosts. You also lose the blood rose elixir buff if you use the mirror at any point. You guys could easily fix this by making the blood rose elixir, and Godwoken academy boosts talent points just like spider's kiss.
Posted By: firkraag79

Re: D:OS 2 - Early Access - Bug & Issues - 26/09/17 07:41 PM

On multi-monitor setup with nvidia surround all item info texts (alt) and combat texts (damage texts etc) only appear on the very left monitor.
Posted By: ghegler

Re: D:OS 2 - Early Access - Bug & Issues - 26/09/17 10:52 PM

[Bug] - I dismissed Seville(Rogue) from party in act I. Later when I invited her back, several items in her inventory have the [Stolen] tag on them. One of these items was granted as a reward for completing a quest, so definitely not stolen (nor have I been stealing any items - waiting for level to get up).
Posted By: Thornecrovitar

Re: D:OS 2 - Early Access - Bug & Issues - 27/09/17 10:29 AM

Found a little bug/exploit which allows to get out of bounds of the map.

If 1 player goes to the mirror to respec other players can use the teleporationt pyramyds to get to that area.

For the most part it is harmless.

https://youtu.be/WX5lNibO0Y0
https://youtu.be/I1SVLHNE3ak

There is also a post on steam forum.
http://steamcommunity.com/app/435150/discussions/0/1495615865227986851/
Posted By: Defoxx

Re: D:OS 2 - Early Access - Bug & Issues - 27/09/17 10:50 AM

Water (in my case, a puddle) is displayed almost black through translucent effects like sunlight.

https://i.imgur.com/QUAkU0L.jpg


The effect of the illusion of the plate is not displayed under your feet. Perhaps because of the corpse Trickster.

https://i.imgur.com/tmWe16K.jpg


The cloak of the character is constantly strongly bent upwards and gets stuck when moving, I do not know if anything can be done with this, maybe some sort of edits of the physics of the raincoat are needed.

https://i.imgur.com/bdGtwkR.jpg


Playing for the Red Prince, Kalias chases me away, forbidding trade. But I found a circumvention of the ban, I can trade with him for the Red Prince, talking to other characters of the group, and then switching to him through the menu from the top.


I do not know how this is done or so it is conceived, but items can be taken from the inventory menu (and also put items in them) of the dead characters in the group (I think if the character is dead, then it's best to make only a search of his corpse), as well as the characters in the group who are very far away or at all in another location (there must be a distance limit at which items can be transmitted).
Posted By: ForeverFailing

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/09/17 01:38 AM

[img]https://cdn.discordapp.com/attachments/171080019865501703/362771536362340352/unknown.png[/img]

I ummm...... broke the game..... So basically, my friend just got it a few days ago, and we finally made time to play it. We get through the Merryweather, and wake up on the beach. All good. Then, being the xp-monger i am, we kill the Red Prince. Well, his internet broke or something, and his character started running off into the sunset... then through a rock.... then into the water, under the water, and then past where i could even look anymore. A little while later, he fully disconnected and i took over his character... And i see Brahmos The Wanderer chilling with some drudanae in a small instance in the middle of the desert (he was a level one). So, I have absolutely no idea how to get my friends character back to Fort Joy, and now we have to restart. Not really bitter or anything, just wanted to let the Devs know
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/09/17 05:12 AM

Can't talk to Paladin Deselby while she's in prison. Text box pops up for a brief second, but we can't talk to her at all. I also can't talk to Wendigo unless she's out of her cage (this bug also happened on Cohh's stream).
Posted By: Defoxx

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/09/17 08:47 AM

I think a fast travel from anywhere on the map (the icon of the blue anchor to the left of the minimap) kills the spirit of a few adventures and dangers. You can at any time make a teleport from a dangerous location or a trap. It is better to leave the movement only between the points of displacement, this is much more interesting.


Russian translation error on ship in diary "Промокший дневник"
"отправилась к своей"

Also it seems to me Sleeping bag too much simplifies the treatment of characters, it would be better to allow it to use only in safe places, for example, settlements, or healing up to 50% health. The portable weight of the characters is also very large, especially in the characters pumping strenght, perhaps it is worth to increase the weight of some equipment.

In the crafting menu, you can not see the description of the crafted item, it's somewhat inconvenient.

It is also strange that only some types of weapons have a margin of safety, and not all equipment. It would be more logical that all the equipment, except for costume jewelery, possessed a safety margin.

It seems to me that a complete change of any characteristics of the character with the help of a magic mirror on the ship at any time is bad. In fact, for one game you can try everything, it worsens the repeated passes and breaks the integrity of the game.
It is better to leave the mirror only the possibility to change the appearance. Either as a remake of the mirror, so that it requires a serious fee for changing the characteristics.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 28/09/17 09:27 AM

Malady's dialouge bugged out and I can't do Lohse quest normally. I have to sneak around Malady to stop her from auto talking to Lohse forever.
Posted By: Vaelik

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/09/17 12:32 AM

Bug - Gold no longer shows up in my inventory on any of my characters. However, when I go to a vendor, at the bottom it always shows 1797 gold and it never goes down, no matter how much I spend.

I'd rather my gold go down and earn everything and save up and make choices with my money.

I am also concerned that at higher level I won't be able to buy skills if the cost is over 1797.
Posted By: Defoxx

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 29/09/17 11:54 PM

I noticed that the characters in the game have a strange backlight effect (a small translucent white glow around the edges of the character. For example, it is very noticeable on the skin of the red prince). I think this effect is not needed and only spoils the look.
Posted By: Celesta

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/09/17 07:29 AM

When using the xbox controller and talking to a merchant, if you put items under "vendor's offer" in the barter tab, and then switch to the donate tab and donate (seemingly almost any item) the vendor will give you everything in the barter window regardless of price. Even if you put all the vendor's gold as their offer, they will still give it to you.

I've replicated it on many different merchants at fort joy using characters (custom elf and lizard) who have lucky charm and sometimes persuasion or bartering as skills.

I've had issues replicating it on the same merchant more than 2 or 3 times. It seems like an unintended bug rather than a feature. I would prefer if donating things could get you SOME stuff you're interested in more than a (ever so slight) discount (considering the very limited gold in that section of the game) but this seems broken.

//////

Also skills for the metamorph are very annoying to use in combat considering you get a new temporary skill every time you transform into a new form. (bull horns/medusa head/ wings)

That new skill goes into the first empty space in your hotbar it can find, instead of replacing the icon for the transformation skill itself. Makes it really hard to find the new skill every time its on different pages of the hotbar due to having other skills and items. Since the skill after the transformation is only temporary you cannot permanently set it to any space in your hotbar. The "You learned a new skill" popup should also be disabled for skills like that which are used multiple times per battle.
Posted By: Larianian

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/09/17 10:31 AM

"A danger to herself and others" quest with skull surgery. The knockdown doesnt trigger the stop of fight or start of the dialogue for me. Sometimes she gets killed (why not to make her unkillable and make health = 1 as a condition?). Once i killed her and monsters from her head didnt disappear.
Once all triggered as intended, but by a random knockdown chance on the weapon after i have performed a normal attack...
Posted By: Cleminemi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/09/17 12:53 PM

Minor thing: the text info of the witch potion that turns you into a cow (act 2) is still partly placeholdertext.
Posted By: Defoxx

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/09/17 01:25 PM

Why use of stairs in combat does not take extra action points? Characters overcome significant obstacles, climbing up or down, but do not spend on it action points, as if they just walked on a flat surface.
The use of stairs should take at least 1 action point.

Also, the effects located on the ground under the stairs, begin to act even before the character went down this ladder.

Hand Texture Bug
https://i.imgur.com/cUN4Mie.jpg

Water Change Color if i move camera
Here this more green https://i.imgur.com/BDgmBOz.jpg
But if i move camera to ocean side, water drastically changes color to more blue https://i.imgur.com/3r6HLeY.jpg
Probably so and it is conceived, then it would be nice to add a smoother transition, instead of a sharp color change.

I found gold in "Cave of Shipwreckers", that does not stack.
https://i.imgur.com/xkKj0a7.jpg

There may be a mistake in the Russian translation
written "как оч. физического урона" Perhaps it will be more correct to "как физический урон"
https://i.imgur.com/3cMKnDt.jpg

In the note "Letter from the Queen of Dwarfs" in the Russian translation, in the text before the paragraphs there are some symbols in the form of crosses on a black background.

Also I found a serious abuse of fast travel and moving objects between characters, which I described in detail in a separate topic here.
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=624161&#Post624161
Posted By: UFC

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 30/09/17 04:10 PM

I have a bug with my companion Fane.

I can't talk to him anymore with my main character.

Fane just has an yellow exclamation mark above his head and says that we should talk later.

Combat with him is possible and he can talk to the troll on the bridge (morg, i think it is his name - that is just an example).

This fix hint didn't work for me (http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=614713#Post614713).

Please solve this issue caus' it is game breaking and i don't have fun anymore. The save where i recognized it is 7 hours ago. I thought Fane shut his mouth caus' there would be something to do to make him speak again, especially cause he says "we can talk later". But i'am more and more convinced that it is a bug.

EDIT: I solved the problem in form of this fix - clearly this bug should be fixed although:

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=619293

I changed the effect of the mask to Fane's original form and i could talk to him; but after i casted him again as an elf for example, he again said, that he wants to talk later.
Posted By: N7A1ex

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 01/10/17 01:48 PM

Bug - Cannot ...romance Zharah twice.

After attempting to romance Zharah the second time after killing the mercenaries the screen going black and stays black forever.
Posted By: Draftdemond

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 01/10/17 04:56 PM

Hi

Me and my friends are having problems within the summoning school were the bloated corpse doesnt want to explode. its also very random since it does explode sometimes (maybe 10% of the time).

We tried two things, in combat and out of combat.

out of combat:
It seems to work better out of combat but it fails here too, we summon bloated corpse then buff him with different buffs (clear mind,supercharged, death wish, living on the edge etc) and we've done multiple tries with different buffs at different times. just overcharge, overcharge+clear mind, death wish+overcharge, etc.
but sometimes he just wont explode but the skill is on cooldown/greyed out and he is still alive. out of combat its fine because you can just do it again, but in combat it gets frustrating.

In combat:
so we summon the bloated corpse, then we try to make him explode with and without buffs just as before. The animation of him blowing up shows but he doesnt disappear(doesnt die) and you can move him around as a normal summon/character. The damage isnt dealt either.

we are playing it in multiplayer but ive also tried it alone as a host and it has the same effect.
I hope you can resolve the problem, thank you
Posted By: Defoxx

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/10/17 02:47 AM

After selecting the item to insert the runes, then switching to another character that does not have items with sockets and pressing the "equipment" button, the interface breaks, the text creeps on each other. Further switching between characters does not clear the message about missing objects with sockets and does not show inventory, even if items with sockets are there.
Its can be fixed if you switch the "runes" tab, or if you switch to another character, which has items with sockets and a click on the slot where the selected object for inserting the runes is located.
This bug somewhat annoying and complicates the process of inserting runes.
https://i.imgur.com/w3mx5KI.jpg

Also noticed a feature, in many places the character can activate objects / doors through obstacles or ignoring the floors (for example, quietly open the door on the 1st floor, when the character himself is on the 2nd floor).
  I do not know why this is due to a lack of engine or just an unsuccessful arrangement of objects, but it would be nice to add a check for obstacles and distances before the activation of items by the character.
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 02/10/17 11:06 AM

This has probably already been reported, but Malady acts like Lohse is still going to be possessed if you manage kill her demon without accepting her offer. Also the Han not returning bug is actually worse than I initially thought it was, because he is the only way to get pixie dust in the late game.
Posted By: Teamara

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/10/17 04:30 PM

Just noticed a text-bug
On the image included you can see the respons of Verdas. (in Fort joy dungeon)
However if you listen to the voice over on that moment he says a whole lot more.
Aswell as the answers given then (if only looked at the text) are rather confusing.

https://i.imgur.com/dvQiAzN.jpg
Posted By: kotgaf

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 03/10/17 07:34 PM

Hi.
We stucked in a very annoying bug. Black Pits.
After we killed all frustrating fire and oil slimes and Jonathan and his minions, there is one lvl 1 centipide left. And it can't be killed by anymeans. Man which was fighting along our side (dont remember his name) keep trying to kill this vermin with no effect.
Help, cant progress further. And this fight was veeeeeeeeeeeeeery long, 45+ minutes (cursed fire slows perfomance a lot), playing this fight again will be real painful
Posted By: AcheronX

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 04/10/17 08:19 PM

Couple of bugs on my playthrough:

Tarquin's scripts appear to have issues, particularly if you haven't finished an interaction/quest for him. After his long, original discussion in the Lady Vengeance hold, he introduces himself as if we'd never met at the beginning of Act 2. Then, after doing part but not all of his quest in Act 2, he introduces himself again at the beginning of Act 3 as if we hadn't met!

Beast's quest with the cursed ring from Act 1 doesn't want to close, even if the ring is long gone and the quest presumably impossible to finish.

The quest to kill Ryker stays open in later acts, even though it was turned in and the rewards pocketed.

The white magister (Jonathan?) holding Hannag's apprentice hostage transforms into the Hammer's Pet after he dies. I couldn't interact with the quivering figure, although I could drain unlimited amounts of source from him.

Note sure if it's a bug, but on Old is Gold, the character who originally got the quest to steal the three artifacts needs to interact with Cat to complete the quest, it won't let someone else trigger the option, or automatically take the items from another character's inventory.
Posted By: MyMojo

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/10/17 07:23 AM

An Malfin (Unique shield Found after uncovering Kremm's door by placing the painting) States that it "sets deflecting" and gives the buff near the portrait but actually doesnt reflect at all. Could be a bug mixed with having retribution. Also casting deflect while having the shield on will let you buff and have the status work as normal but the buff near the portrait goes away after the skill ends. Reequipping the shield reapplies the buff that isnt a buff again.
Posted By: Defoxx

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 05/10/17 10:31 AM

I noticed that characters during the attack ignore how high or low the character is from them. For example, a melee character on the ground floor can easily hit the character on the top floor if he is standing at the edge. It would be nice to fix it.
Posted By: Overthinker

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/10/17 11:25 AM

This is my first post to this forum, so I have not as yet figured out how to search threads. Apologies if this is an already known/worked on issue.

I'm having an issue where, with Ifan as my protagonist, Magister Carly's (Driftwood Square patrolling archer) combat draws in all of the merchants in the area...allied with the Magisters.

I've done this combat before (though I've only won it once, and I forgot to save after), and I don't recall this having happened. Pretty sure its a bug.
Posted By: Xael

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 06/10/17 09:08 PM

Patch: v3.0.146.559
=============
Gareth at Gareth Family Farm in Driftwood(I just stumbled upon him, and he is moping by the two graves) whenever any of my characters talk to him, that character freezes. Not the game, just the character. My other characters can move around, warp, use spells, even teleport the Lemon'd character(Who's stuck talking to Gareth.) but even distance doesn't stop the dialogue.

To further explain, upon talking with Gareth, NO dialogue box comes up, but the MSG icon on their Avatar(Top left) is showing, switching between characters and back doesn't bring it up either. The character stuck in this bugged dialogue can't walk, move, use a skill, do anything. They're trapped in a Dialogue'less Dialogue.

Here's 2 screenshots:
https://imgur.com/a/0nzXt
https://imgur.com/a/0CrFu

I'm not 100% sure if this was a bug pre-"v3.0.146.559" or if said patch caused it. I just know it's happening right now. I tried restarting the game, restarting pc, running in admin, etc.... Nothing seems to work.

Thanks for your time and consideration and I hope this can be fixed <3.
Posted By: Defoxx

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/10/17 04:24 AM

The corpses of the Oily and Fiery Frenzy fall to the ground.
https://i.imgur.com/Rlnir0V.jpg
Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/10/17 08:09 AM

Custom Undead can get drunk when talking to Ifan if you accept the drink you gave to Ifan (it should just fall right through). Sebille acts like my undead character has flesh while going on about her speach about how all flesh is weak.

Healing tears will hurt your undead party members and allies, all the electricity spells keep hurting and shocking the caster and their team mates even though they are nowhere near them. It makes using the air magic tree incredibly frustrating.
Posted By: Overthinker

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/10/17 08:43 AM

[quote=Damashi]Custom Undead can get drunk when talking to Ifan if you accept the drink you gave to Ifan (it should just fall right through). Sebille acts like my undead character has flesh while going on about her speach about how all flesh is weak.

Healing tears will hurt your undead party members and allies, all the electricity spells keep hurting and shocking the caster and their team mates even though they are nowhere near them. It makes using the air magic tree incredibly frustrating. [/quote]

Healing tears hurting Undead is almost certainly intentional. Undead party members (including the player) take damage from healing and healing from poison. This (unfortunately, IMO) includes healing from damage through Necromancy, of all things.

As for lightning, the problem is probably water or steam. Electricity instantly spreads throughout it, which can often backfire. This won't impart conditions unless you're out of magic armor, but it will sap that pretty quickly. The air school is a tough one, but if you keep your eye out for water, you can set a pretty large area of land as electricity AoE DoT. Some fights you can actually set up little ponds where you know enemies will be using Rain, and then you're primed when initiative rolls.
Posted By: Overthinker

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/10/17 11:50 AM

In the wrecker cave, there is a point where three dead ends are near enough to teleport between them. One is a small hallway, to the left of which is a possessed dwarf and to the right several Voidwoken in a dead end room. If one uses a move like Tactical Retreat over to this third option, even if they land somewhere totally out of an enemy sight line, it triggers the fight starting and teleports all party members to the bottom of the room surrounded by enemies on high ground.

It's a problem.

The teleport move itself does not trigger this.
Posted By: Neraagile

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/10/17 10:24 PM

I'm currently experiencing an issue whereby skills keep getting un-memorized, it might have something to do with the hotbar as the skills have been divided between hotbars and once I swap hotbars the skills are re-memorized (provided I do this before combat).

Posted By: Damashi

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 07/10/17 10:38 PM

Originally Posted by Overthinker
Originally Posted by Damashi
Custom Undead can get drunk when talking to Ifan if you accept the drink you gave to Ifan (it should just fall right through). Sebille acts like my undead character has flesh while going on about her speach about how all flesh is weak.

Healing tears will hurt your undead party members and allies, all the electricity spells keep hurting and shocking the caster and their team mates even though they are nowhere near them. It makes using the air magic tree incredibly frustrating.


Healing tears hurting Undead is almost certainly intentional. Undead party members (including the player) take damage from healing and healing from poison. This (unfortunately, IMO) includes healing from damage through Necromancy, of all things.

As for lightning, the problem is probably water or steam. Electricity instantly spreads throughout it, which can often backfire. This won't impart conditions unless you're out of magic armor, but it will sap that pretty quickly. The air school is a tough one, but if you keep your eye out for water, you can set a pretty large area of land as electricity AoE DoT. Some fights you can actually set up little ponds where you know enemies will be using Rain, and then you're primed when initiative rolls.


Healing from hydro is supposed to ignore your undead allies unless you actively target them with said healing.

Necromancy healing doesn't hurt undead anymore, or atleast isn't supposed to.

No, there is no water anywhere if they are just near the target, or they are even remotely close to the target they get shocked, and its really frustrating, because I've been playing a new game with a mod that allows lesser status debuffs ignore armor, and every time i've tried using super conductor, or electric discharge my allies get shocked (even though they say they only target enemies) .
Posted By: NzFox

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 08/10/17 05:01 AM

I am having an issue with the black tar fight (the one with all the oil then fire blobs). I have tried the fight 4 or 5 times and every time a random level one "vicious voidling" turns up, it is completely immune to all attacks and does not unaggro no matter how far I teleport it away
Posted By: inkerent

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/10/17 10:01 AM

The "Mystical" versions of the Giant Frost and Giant Thunder runes have their chestpiece and amulet effects swapped with each other.

AKA Mystical Thunder Rune gives water resist and movement bonus, when the normal version gives air resist and dodge percentage.

https://imgur.com/a/N1KDI a visual representation

Could technically be intentional, but no other Giant Rune changes its effects when adding a Mystical Rune Frame, so seems like a bug.
Posted By: Xarec

Re: D:OS 2-Early Access-Bug & Issues [SPOILERS] - 09/10/17 10:06 AM

If you use the pyramid to teleport to someone who is currently using the magic mirror, they seem to be teleported to the area which serves as the background for the creation screen. You can also see a bunch of other objects which are not meant to be visible during normal gameplay.

This happened on the latest version. We both use GOG.

https://i.imgur.com/xmprQIC.jpg

https://i.imgur.com/7kdi9Xs.jpg

https://i.imgur.com/quE5Q31.jpg
Posted By: yon

[Bug] Post-Ending Questlog Bug - 09/10/17 10:30 AM

Incorrectly displays several finished quests after the ending. Lohse's quest remains unfinished even thought I completed her questline.

For example "Sebille fought me for Divinity"(She didn't) and "Ifan couldn't be swayed to listen to Lucian and fought me and was killed" (I killed Lucian and he didn't die).
Posted By: Kallion

Re: [Bug] Post-Ending Questlog Bug - 09/10/17 12:21 PM

I encountered a bug in the vault with Possessed Godwoken on Bloodmoon Island.

After I take the Godwoken out while she was chained, Red Prince became bugged
The case with him now is that if I click his portrait in the inventory screen, the portrait of other characters in the party disappears, meaning I have to close his inventory tab if I want to switch to other character's inventory
and the same happens when I do trading except the companion portraits would still be there but nothing happens if you click them as Red, and also;
Makes the text that appears after I right click his gear like Manage Runes go red
Can't unchain him from others(the option disappeared)

But there's a temporal fix for this
Dismiss him and ask him to join you again
However, when you leave the game and re-launch it, the bug returns.
The cause seems to have something to do with him lvling up while in the vault because after I re-recruit him, he lvl up right away.

Edit: The bug re-occurs if you travel with waypoint to Bloodmoon
Posted By: Grondular

Re: D:OS 2 - Early Access - Bug & Issues - 09/10/17 05:32 PM

Quicksave will not save character use of The Pawn talent.

A player can use their 0 AP movement (from The Pawn talent), quicksave and then quickload to observe that character can then take advantage of that 0 AP move again.
Posted By: Damashi

Re: D:OS 2 - Early Access - Bug & Issues - 10/10/17 05:59 AM

Custom Undead Human is missing dialouge options, and at some points has options they shouldn't have. Like when talking to Lohse you have 1 dialouge option that refers to Rhalic and another option refering to Amadia, or when talking to Red Prince about the Gods Rhalic related dialouge options are there even though my god is Amadia.
Posted By: Defoxx

Re: D:OS 2 - Early Access - Bug & Issues - 10/10/17 09:42 PM

Battle log have filter to replicas and filter to dialogues but battle log dont record or dont show any replicas and dialogues (The recording of dialogs and replicas is really needed. sometimes you just fail to pay attention or you can not hear it out of the background of the sounds of the game)
Craftable items dont shows description
Rotation mouse stutter camera.
http://larian.com/forums/ubbthreads.php?ubb=showflat&Main=77183&Number=627543#Post627543

Gamepad vibration doesnt work.
http://larian.com/forums/ubbthreads.php?ubb=showflat&Main=77517&Number=629144#Post629144

Interface bug in gamepad mode. Sliders of the number of items in the interface of the trade do not coincide with each other.
https://i.imgur.com/CpEygCW.jpg
Posted By: UFC

Re: D:OS 2 - Early Access - Bug & Issues - 11/10/17 10:03 AM

Hi there, it's me again.

And i have a problem, again with Fane.

I transformed him into an elven. And after the bug happened where Fane doens't want to talk with one, there is now another bug. In the beginning of the adventure, as it was possible to turn him into an elven, it was possible to give him body parts to eat and mostly everytime he had something to say or think to it and sometimes an entry in a quest or new ability resulted of it.

Now since I a time for example 10 hours Fane eats body parts and nothing happens - just for example healing or so on. So i tested my main character to put the mask on and transformed him to an elven and gave him the body part to eat which Fane ate too. And this time it has effects and an entry in my quest resulted from this.

My my, how many body parts i ate since for example 10 hours and nothing happened. I was angry cause i thought that i missed so many things which could happen, if Fane eating body parts had its considered effects and not: nothing.

Please solve this bug. Could be game breaking. And please solve it in such an way that the effects take place in my saves - also afterwards.

P.S.: does Larian look into these bug reports and the forum to solve the bugs or is my effort to report my bugs unconsidered???

Edit: Ok, i found out that Larian is watching everything written here and tries to help. Very good :)
Posted By: Defoxx

Re: D:OS 2 - Early Access - Bug & Issues - 13/10/17 02:16 AM

Found a way to fix it camera rotation stutter. It is enough to reduce the frequency of updating the mouse to a minimum (in my case, from 500 Hz to 125 Hz) and the camera became much smoother.

It looks like the game does not know how to synchronize the mouse control and too many commands from the mouse, it simply does not have time to process and misses, and as a result there are sharp jumps when turning the camera.

I hope you fix that.
Posted By: Kallion

Re: [Bug] Post-Ending Questlog Bug - 13/10/17 03:20 PM

[quote=Kallion] I encountered a bug in the vault with Possessed Godwoken on Bloodmoon Island.

After I take the Godwoken out while she was chained, Red Prince became bugged
The case with him now is that if I click his portrait in the inventory screen, the portrait of other characters in the party disappears, meaning I have to close his inventory tab if I want to switch to other character's inventory
and the same happens when I do trading except the companion portraits would still be there but nothing happens if you click them as Red, and also;
Makes the text that appears after I right click his gear like Manage Runes go red
Can't unchain him from others(the option disappeared)

But there's a temporal fix for this
Dismiss him and ask him to join you again
However, when you leave the game and re-launch it, the bug returns.
The cause seems to have something to do with him lvling up while in the vault because after I re-recruit him, he lvl up right away.

Edit: The bug re-occurs if you travel with waypoint to Bloodmoon
[/quote]

I used the work arounds mentioned to get around the afore mentioned but now there's a new bug that exists inside it and I believe this needs fixing asap.

When you use the re-recruit to temporary removes the bug, there's a chance that his stat will be turned back to the starting ones(12,10,10 and so on) permanently until you put a point into them if you re-recruit him after leveling up(you can't put points into his stats right away if he's bugged)

Please, PLEASE fix this bug as soon as possible, I hate to be in a party with a squadmate who can randomly get starting stats upon lvling up.
Posted By: Mordrak666

Re: [Bug] Post-Ending Questlog Bug - 13/10/17 05:01 PM

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