Arena suggestions for finding matches - 27/09/16 10:08 PM
I've expressed concern that arena will be a dead feature that nobody plays (kind of like XCOM2). I really, really hope not, but I've got some ideas to avoid that.
1. Global chat from arena lobby. Some way to alert people that are playing divinity that an arena lobby is available would be really nice.
2. Integrate the existing arena of the chosen beneath the starting fort into the multiplayer arena. Have one of the NPCs down there link directly to online arena matches. "If you want to fight other chosen for glory and treasure, you have come to the right place". Having underground arenas in each major city/quest node that all link to online arena lobbies would be really cool.
3. Arena 'invite' lists. Sign up to queue for arenas. Once a match is ready (enough people have queued) you can get alerted while in singleplayer/game master mode and be prompted to join if you're ready. Your session will automatically save where you are and then drop you into the arena lobby.
4. Daily rewards for participating in an arena match. This is a simple, but effective technique that a lot of game deploy. Minor rewards are a great way to get people involved in modes they may never try or bother with otherwise.
5. A ladder / career profile. Some kind of progression system would help keep people interested. Earn special cosmetic gear or stuff like that.
Finally, in terms of arena balance at large, it feels like it's super imbalanced and characters die in 1-2 hits. A warrior who rages can actually one shot people. Also, you should not get vision of enemy players when they are out of line of sight or taking their own turns. Your camera should be fixed on only your own units during that time. Stealth is really bad currently because you can see the exact movements of the enemy due to camera panning, and can also see their dot on the mini-map.
1. Global chat from arena lobby. Some way to alert people that are playing divinity that an arena lobby is available would be really nice.
2. Integrate the existing arena of the chosen beneath the starting fort into the multiplayer arena. Have one of the NPCs down there link directly to online arena matches. "If you want to fight other chosen for glory and treasure, you have come to the right place". Having underground arenas in each major city/quest node that all link to online arena lobbies would be really cool.
3. Arena 'invite' lists. Sign up to queue for arenas. Once a match is ready (enough people have queued) you can get alerted while in singleplayer/game master mode and be prompted to join if you're ready. Your session will automatically save where you are and then drop you into the arena lobby.
4. Daily rewards for participating in an arena match. This is a simple, but effective technique that a lot of game deploy. Minor rewards are a great way to get people involved in modes they may never try or bother with otherwise.
5. A ladder / career profile. Some kind of progression system would help keep people interested. Earn special cosmetic gear or stuff like that.
Finally, in terms of arena balance at large, it feels like it's super imbalanced and characters die in 1-2 hits. A warrior who rages can actually one shot people. Also, you should not get vision of enemy players when they are out of line of sight or taking their own turns. Your camera should be fixed on only your own units during that time. Stealth is really bad currently because you can see the exact movements of the enemy due to camera panning, and can also see their dot on the mini-map.