Larian Studios
Posted By: DeuxGzuis Summoning is limited - 18/09/17 12:08 AM
Okay, a class specialized in Summoning but is limited to only 1 summon.

I was trying a Summon + Necromancer build, but my buffed incarnate instantly disappeared the moment i summoned the Bloated Corpse.

If you're gonna limit the summons number, at least make that you can only summon 1 from EACH SKILL LINE(Like Necromancer, Summon, even Geo can summon) and not Limit the entire game to 1 summon at a time .

Ex: If you have skills in Necromancer/Summon
You should be able to at least summon 1 Bloated Corpse and a Incarnate.

At least make it so when you reach lvl 10 in Summoning you can summon 2 creatures at the same time instead of only 1.

The skill line is called NECROMANCER, but i still didn't find a skill to Revive a Dead enemy to fight for me.
Posted By: Undesirable Re: Summoning is limited - 18/09/17 02:38 AM
Really? One summoned creature even when you have gone to the trouble of leveling up other skill lines? That's pretty bad. You can spam elemental totems, though. I think they should nerf elemental totems to 2 max per character and allow you to summon one creature per school of magic as you said. Problem is, at the moment you can rush summoning with Lone wolf (Summoning 10 on two characters at level 5?) and offset the lack of characters with multitudes of totems, plus give your characters tons of CON and WIT instead so they're also meat shields that run away to let their totems do the work.
Posted By: Neonivek Re: Summoning is limited - 18/09/17 02:46 AM
Having multiple summons as a summoner allows you to get new summons in the middle of battle or other juicy combos.

It was the same way in the first game, then again summons were a lot more immediately powerful in that.
Posted By: FadeToBlack Re: Summoning is limited - 18/09/17 05:29 AM
Problem is, you have a high cool down on the one incarnate. It is dumb if you have summoning + necro that you can't have both. I tried to summon the bloated corpse and my incarnate disappeared. Also why can't you infuse other summons. Half of the skills are bound to the incarnate but if it is killed soon you can't do anything, only spam totems. And the totems are instakilled with one attack.

Other thing what is dumb, skill crafting only works if you combine one elemental with another. WHY. So everybody has to give one or two points into a skill line he doesn't want? I only have one character that had warfare and earth magic. Necro+Summoning would have get a really cool skill for sure.
Posted By: Neonivek Re: Summoning is limited - 18/09/17 05:31 AM
I think the biggest flaw is that in order to add this new Summoner tree they had to weaken all the other summons.

So if you want a great summon you need to go into the summoner tree... but if you hit the summoner tree then eventually your incarnate will be flat out better than any summon (as it already is)
Posted By: TsunAmik Re: Summoning is limited - 18/09/17 08:05 AM
Yeah, I liked summons variety from DOS1, picking the right summon at right time, and having multiple of them from different schools...

here its problem that you have specifically spec into summoning for it to be really good and waste your memory slots with buffs (without buffs its pretty useless). This makes summoning bit of all or nothing school, because it is really, really strong as main spec, and not really that strong when sidelaning it - its just not worth 3-5 AP just to create+buff your mediocre incarnate unless you have really high summoning skill.

Also not able to pick targets for your totems is absolutely bullshit
Posted By: Adrianna Re: Summoning is limited - 18/09/17 09:33 AM
yeah but a maxed out incarnate is a fking monster..

i have a summoner/necro/poly build with max rank summoning and my summon has more health and armor than my entire party... and can handle its own in a fight.. its like adding an additional character to the fight... i assume thats why they dont let you have more than one at once.. because of how powerful the incarnate is when you reach level 10 summoning and it becomes the champion incarnate.

to put it into perspective.. me and my summon managed to completely wipe my own team during the arena fight even with the 3 of them teaming up on me my summon tore their armor off in a single strike then knocked them all down with battering ram.. giving me a huge headstart in the fight.

they were all at half hp-ish before they even got their first turn (cus i invested heavily in wits to always go first to get my incarnate out)
Posted By: geala Re: Summoning is limited - 18/09/17 10:05 AM
I don't see any problem in the design that you have to invest points into Summoner to be an effective ... summoner.

What is bad design is that you cannot summon the weaker entities from other schools if you have the incarnate from Summoner. I don't understand it.
Posted By: Adrianna Re: Summoning is limited - 18/09/17 10:41 AM
Because it would be too overpowered combined with a max level incarnate... that is why... the incarnate at max level is like having a 5th party member... if you could have other summons around in addition to that there wouldnt even be a need for the rest of your party youd just solo everything...

right now.. my summoner kills most enemies by itself with just its summon and totems... if you added the other summons to that it would be insane...

me and my summon killed more total enemies in most fights.. than a adrenaline/flesh sacrifice using rogue we have in our multiplayer party...

the 2 of us together is already stronger than anyone else on the team... and you want to add more pets to that? i understand why they dont allow that.
Posted By: NuttiKrust Re: Summoning is limited - 18/09/17 10:57 AM
Hi,

I found this out last night; and was a little miffed by it, truth be told.
However, my "work-around" is to use BC as a backup in case my Inc* dies. Has been working out well thus far.

I have to admit though; I'd like to have multiple summons.

~NuttiKrust



* What's the short-hand for Incarnate? I? Inc? ICNRT?
Posted By: geala Re: Summoning is limited - 18/09/17 11:01 AM
@ Adrianna: But then, what if you have it on different chars? As it is in my group. My main is necro and Lohse is summoner, and the funny little incarnate and the funny balloon blob from Necromancer crawl around at the same time.

They could have it easily solved by denying any Summoner stats increases to summons from other schools.
Posted By: Adrianna Re: Summoning is limited - 18/09/17 11:07 AM
Originally Posted by geala
@ Adrianna: But then, what if you have it on different chars? As it is in my group. My main is necro and Lohse is summoner, and the funny little incarnate and the funny balloon blob from Necromancer crawl around at the same time.

They could have it easily solved by denying any Summoner stats increases to summons from other schools.


if you havent already get your summoning to level 10 and come back to me... at level 9.. it was a piece of trash... at level 10 summoning it could solo the entire encounter by itself... and i would hardly call it a "funny little incarnate" after level 10 when its like 3x the size of your characters and taller than most ladders..
Posted By: Cyka Re: Summoning is limited - 18/09/17 11:08 AM
Originally Posted by Adrianna
Originally Posted by geala
@ Adrianna: But then, what if you have it on different chars? As it is in my group. My main is necro and Lohse is summoner, and the funny little incarnate and the funny balloon blob from Necromancer crawl around at the same time.

They could have it easily solved by denying any Summoner stats increases to summons from other schools.


if you havent already get your summoning to level 10 and come back to me... at level 9.. it was a piece of trash... at level 10 summoning it could solo the entire encounter by itself.


It falls off heavily by late game where your char is critting for 3k+ on one skill.
Posted By: geala Re: Summoning is limited - 18/09/17 11:14 AM
Originally Posted by Adrianna
Originally Posted by geala
@ Adrianna: But then, what if you have it on different chars? As it is in my group. My main is necro and Lohse is summoner, and the funny little incarnate and the funny balloon blob from Necromancer crawl around at the same time.

They could have it easily solved by denying any Summoner stats increases to summons from other schools.


if you havent already get your summoning to level 10 and come back to me... at level 9.. it was a piece of trash... at level 10 summoning it could solo the entire encounter by itself... and i would hardly call it a "funny little incarnate" after level 10 when its like 3x the size of your characters and taller than most ladders..


That was not the question. The problem is, you can have two or more summons in a group when your summoner is not the master of the other summons. Does not matter how strong the incarnate gets.

Then why shouldn't it be possible to have the summoner have the other pets too, if he put points into the corresponding school?
Posted By: LordGodSatan Re: Summoning is limited - 18/09/17 11:15 AM
Yeah, I found out the hard way that Ifan's Wolf counts towards that limit.

While I agree that having multiple summons would definitely bog down the game a bit, at the same time, does it really matter?

Then again, as it is, they are ridiculously powerful. I don't summon totems on my Summoner anymore, I pop out an incarnate, and then typically use a buff on them for the last two points, next turn I throw out a 3 cost fire spells, etc.

Incarnate is just about as strong when fully geared up as my primary character, potentially more powerful if fully imbued.

I just wish they had weakened the primary incarnate, and instead given us more summons.

Instead of totems we would have gotten animal or elemental summons, that act on their own (like the totems) but fit a bit more thematically.

Would essentially just be an allied AI, and for all purposes, no different, though they'd require more spellslots, and probably would have been a bit stronger to offset that.

-Summon Spider, uses web snares to root enemies
-Summon Wolf, cripples and/or bleeds foes
-3 source point, bazillion action point, Summon Puff the Magic Dragon
Posted By: Adrianna Re: Summoning is limited - 18/09/17 11:20 AM
I kinda agree that summoner should be able to summon other pets at once.. if only for the reason that incarnate is not the only summon you can get from the summoning school.. the pet cat for one.. and in the GM mode i saw condor and a dragon summoner can summon.. so if there are multiple pets in the summoner tree it makes no sense that they are limited to only one.
Posted By: TsunAmik Re: Summoning is limited - 18/09/17 11:53 AM
I actually dont really care that much.. I remember that slugfest when there were 4 summons on my team in DOS1, it was not fun whatsoever really... Thinking about 8+ summons at a time is scary laugh

I also previously thought that incarnate should have lower CD, so I can switch his damage type when needed, but then I discovered Infuse skillbooks crafting... and I have to say, larian did good job on summonings, giving us great variety of summons from one spell - imagine that, you have basically 5+4 skills in 3 memory slots! (elemental damage of incarnate type+rush+ww+ranged+taunt). And MUCH more if you count source infusions...
Posted By: Adrianna Re: Summoning is limited - 18/09/17 02:55 PM
there are actually 2 infusions you missed tsun.. it has a stealth infusion (shadow infusion) that gives it chameleon cloak and some scoundrel skill forget which.. and it has a warp infusion which gives it tactical retreat and 15% dodge chance.
Posted By: Nivv Re: Summoning is limited - 18/09/17 05:47 PM
One summon per person limit basically cripples/makes the extra summons in the game like the black cat very weak or not useful, you naturally want all the summon abilities on the summoner with the best summon stat, but it's worthless because they can only have one out at a time.

It's very much a cardinal sin in regards to summoning classes, whose strength is thriving on being able to have an army at their disposal. Maybe these secondary summons ought to be changed to scale off a character's highest combat skill so they can be freely distributed. It's almost laughable that for example a necromancy school summon requires summoning stat to scale its usefulness. It'd be like if combat abilities did not switch between finesse and strength depending on which is higher for the character.

My biggest disappointment is not being able to have controllable void beings. I personally don't like the look of the incarnate much even at its highest form. It's versatility is nice, but the armor it has is too tacky, I wished for something more terrifying, monstrous, and bestial.
Posted By: Yegodz Re: Summoning is limited - 18/09/17 08:05 PM
It should not even be called a summoner class if all you can summon is one creature. The other trees can all summon one creature, so summoner is nothing special in that regard. Sure, you can buff up your summoned creature, but again that by itself is not a good reason to call it a summoner class. Also, for a class called summoning, there seems to be a lack of different types of creatures you can summon(just variations of incarnate based on what you summon it on). I can understand other hybrids only limited to one summoned creature, that is not their forte. However, the summoner class should increase the number of summons as you level it up so you can summon multiple creatures and not be bound to one.

On a side note, I also find the totems to be near useless. I do not even summon it anymore. Would rather replace it all together and have another summoned creature on the field.
Posted By: Neonivek Re: Summoning is limited - 19/09/17 12:12 AM
What is fascinating is originally the Summoner class was called the "Master Summoner" class.

It wasn't ABOUT summons at all, in fact there were no implications that it would even summon. What it WAS about, however, was manipulating summons and using them in new masterful ways. You could move your summons around, explode them for damage. An amazing assisting skill tree. There is SOME of that still in the game.

Heck even more so there was some implication that you could do things with ANY summon and create slight variations of summons.

The issue that mostly comes up is how monolithic summoning is. It is the only skill where you get far more than 10% effectiveness.

THAT and it in many ways kind of neutered the other magic trees because it begs the point use.

As silly as it sounds... I think the summoning tree would have been better off without a summon except maybe reworked totems and satellites... and instead have it assist OTHER summons.

Sure it wouldn't have been a solo skill tree... But I fell inlove with the "Master Summoner" concept and the game needs a coat of strategy.
Posted By: BitterHeals Re: Summoning is limited - 19/09/17 02:30 AM
[quote=FadeToBlack]Problem is, you have a high cool down on the one incarnate. It is dumb if you have summoning + necro that you can't have both. I tried to summon the bloated corpse and my incarnate disappeared. Also why can't you infuse other summons. Half of the skills are bound to the incarnate but if it is killed soon you can't do anything, only spam totems. And the totems are instakilled with one attack.

Other thing what is dumb, skill crafting only works if you combine one elemental with another. WHY. So everybody has to give one or two points into a skill line he doesn't want? I only have one character that had warfare and earth magic. Necro+Summoning would have get a really cool skill for sure. [/quote]

Killed soon...? What? My incarnate has over 1k hp and I can buff him to insane armor amounts. It's practically a 5th party member. Don't think it's gotten killed in 9 or so levels.

Hydro/summon is a much better combination than necro/summon. You'll have ridiculously strong heals, even more buffs, and the incarnate will deal great damage. Tanks or undead characters fit the bill for necro more.
Posted By: johnny5111 Re: Summoning is limited - 19/09/17 02:34 AM
while there are less summons available the summoner class makes up for it in the variety of infused incarnate powers. Missing a water elemental? infuse the incarnate with water then. Missing fire? then infuse with fire. While its not a complete 1 to 1 it opens up many possibilities. Summoner appear to be powerful. You can do still do a marksman with a summon combo by investing point(s) in summoner instead of something like geomancer.
So while I was initially put off by the fact that some summons were pulled I was very pleased to see with what it was replaced with.
Posted By: TsunAmik Re: Summoning is limited - 19/09/17 05:33 AM
Originally Posted by Adrianna
there are actually 2 infusions you missed tsun.. it has a stealth infusion (shadow infusion) that gives it chameleon cloak and some scoundrel skill forget which.. and it has a warp infusion which gives it tactical retreat and 15% dodge chance.

nah, those two infusions dont actually increase damage or survability all that much, just give few quite useless skills in my opinion, so I consider them waste of memory and AP...
Shadow infusion can MAYBE useful for that corrosive dagger, but incarnate doesnt have enough AP to fully utilize all his skills.
Posted By: Rhymenoceros Re: Summoning is limited - 20/09/17 08:18 PM
So I have been extremely curious about this class, because I wanted to know if i was going to stack wits, whether or not my incarnate would have my crit chance, even if savage sortilege was needed. So i made a character with max wits to do some testing and stomped around fort joy and found that with 35% crit chance AND savage sortilege, my incarnate did not crit once, not ONCE. You'd think it'd have similar stats to the summoner but it appears that the incarnate cannot crit. It makes me sad, :( I wanted to have my pets rollin' around crittin' stuff like the pets in diablo do. I kinda wanna know if Larian intended this or if it was an oversight.
Posted By: DevanaTV Re: Summoning is limited - 20/09/17 10:18 PM
Im also against one summon at a time, since Incarnates have so long cooldown that its pretty.. dumb. Also i cant infuse totems that die to one AOE spell, even going from me myself.

I cant say that Incarnates are not powerful.. They are strong as hell, im playing with my GF where she build her 2 heroes in a wrong way and she deals almost no damage, die easily etc and just my 2 incarnates do the whole job all alone.
I've had to build my summoners to buff my party to keep her heroes alive but as far as i've seen it, totems after level 10 (in act 2) are useless as shit. I havent cast a single totem for 3 levels since they either die after one turn and its better for me to use 2 support spells for 1AP and render enemy attack useless than to get a totem just for one turn to.. do nothing. 73 damage (i have lvl 13 or 14summoning) against 1400physical armor and 1300health points is nothing.
What more i've seen, only physical Incarnates are actually viable since to use their Knock Down spell we have to take down the PA first and.. elemental incarnates cant do that.

On the other hand, Soul mate skill is some retarded top tier skill in this game, adding Dome of Protection you have a 3 turns of "you cant kill me". Living on the edge adds to that (necro).

I would rather want to have an Incarnate and Bone widow to do the job than to use totems. Totems were strong when we could spam Bless on grounds like Oil so they had some Physical armor buff.

Here's what i would do:
- Buff totems with bonus stats or make it have Cursed surfaces stats bonus after level 10 of summoning.
- Make it so we can have at least 2 summons at the cost of totems - 2 turns cd with a a bit more HP on them or invulnerability to AOE spells.
- Also change incarnates Charge Knock Down effect based on the element it attacks with.
Posted By: Acention Re: Summoning is limited - 21/09/17 12:07 AM
I would also throw my hat in the ring with those that feel summoner's should be able to summon more than one creature at a time. I created my character as a summoner/Necro with the intention of having an incarnate and bone spider out while playing with the bloated corpse when the timing is right.

While I agree that the incarnate seems quite strong, I think the fun factor of a build is just as important as raw strength, obviously opinions will differ tremendously on this. I find it to be a bit tedious and uninteresting to summon my incarnate and then proceed to buff him after he has been summoned. Obviously you can't add all of his abilities to him and leave him as a 2 AP cost summon, but I honestly would find it more interesting to have the player have to make a choice on a couple abilities to give to their incarnate. I think this would do two things, offer players a decision instead of just having the incarnate be a catch all of abilities and jack of all trades, as well as nerfing him a bit. With this nerf I think that it should open up the ability for the summoner to have multiple summon's up at once since the incarnate wouldn't be such a monster.

I don't find the totems to be a good substitute for having multiple summons as they not only feel weak but have very little player interaction. I make one choice with a totem and then forget about it, as it will either die instantly to an enemy or friendly AOE or it randomly chooses someone to attack regardless of what I am doing.

So in summary I think the incarnate being as strong as it is limits the summoner class to being less fun and interesting as it could be. The ability for the incarnate to be buffed to do almost anything limits the class to just summoning the incarnate and then buffing it to do everything you could ever need it to do. By limiting the incarnate to less skills and having the player make a choice as to what skills their incarnate has it would bring the power of the incarnate down and allow for more power to be added else where in the class such as summoning other creatures which I believe would make the class more enjoyable to play.
Posted By: Cyka Re: Summoning is limited - 21/09/17 02:05 AM
You could use a 2ap source ability to keep more than 1 summon for X turns, sounds good?

Imagine it last 3 turns, it will let you set up the battle field nicely without spamming overpowered summons everywhere.
Posted By: Iceborg Re: Summoning is limited - 23/09/17 02:33 PM
lol i just noticed this tried to summon a oil blob and my incarnate goes away little bit silly if you ask me.
Posted By: shhfiftyfive Re: Summoning is limited - 28/09/17 12:40 AM
i know it seems disappointing. but the summons are extremely powerful. the design where you can learn more than one summon, but only have one up at a time... is ONLY there so that you have a backup when your primary summon skill is still on cooldown. period.

note that you can have 1 summon AND 3 totems active. that is very powerful.
Posted By: Z09 Re: Summoning is limited - 01/10/17 06:43 AM
well, think, being a summoner, if you have a powerful incarnate against a strong boss, would you throw it at them so that they can beat the shit out of it and you spend the next 5 turns flailing at them with your feeble attacks then get your face stomped? no. You use your secondary summon to wear down the enemy, wait for favorable elemental surface and position, and then drop your incarnate, so that at least before it dies it can use all of its abilities, this situation happens a lot when playing lone wolf
However I'm ok with adding summons from other branches, makes no difference to me tbh
Posted By: miaasma Re: Summoning is limited - 01/10/17 06:56 AM
i think summoning is meant to be coupled with another school like hydro/aero/pyro rather than necromancy or used by itself. it makes sense if you think about it, most skill trees allow you to set up surfaces you can cast totems and incarnates on, and let you manipulate the field so your summons can do more damage. even blood rain is a good skill to use since blood incarnates/totems are very strong and allow you to maximize physical output if you need to. i think it'd be way too strong if i were able to summon an incarnate champion and a bone widow at the same time, two very bulky summons that do a lot of damage and have opportunist/can potentially teleport. enemy mages will melt in one or two turns even on higher difficulties

i get that it can seem underwhelming but playing as a summoner is really fun and adds a lot of versatility to combat aside from buffing teammates and doing damage. placing totems on high ground areas is also a cool way to manipulate combat
Posted By: Gaidax Re: Summoning is limited - 01/10/17 02:03 PM
TBH Summoning is extremely powerful simply because it does not require main stat to function well, you can build a tanky buffer with tons of CON and 10 summoning and it will still be able to do quite a bit more damage than that setup could ever do otherwise and will be unkillable. Heck you will get rallying cry and dominate too as well, not too shabby.

Incarnate is pretty powerful, it's not a player character powerful, but it's a lot of damage for something like 4-5AP you spend in the beginning of the fight and it's unkillable too, pretty much.

IMO summoning is exactly where it should be, maybe it's even a bit too powerful simply because of that no-main stat binding caveat.

2 summons? That would be outright broken, unless Incarnate is severely nerfed, but that would be uncool imo, I like one uber summon.
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