Incarnates charge, totems, everything wrong.. - 20/09/17 10:28 PM
Everything wrong with Summoning tree.. here:
We cant bless surfaces like we could earlier. Thats bad rendering Totems useless on higher levels.
Incarnates Charge knock down is always physical - it should not be.
AOE spells - even from ally - destroy totems that are already weak as hell.
One summon at a time, no buffs for Totems nor No infusions for other skill tree summons.
Incredibly big cooldown on Incarnates. Cursed infusions require big amount of skills wasted + Source points - useless, chameleon cloak skill - useless.
- Buff totems with bonus stats or make it have Cursed surfaces (even on normal surfaces) stats bonus after level 10 of summoning. Acid attack, decaying touch etc.
- Make it so we can have at least 2 summons or one summon for every school at the cost of totems - 2 turns cd/4 turns lasting with a bit more HP/PA/MA on them or invulnerability to AOE spells.
- Also change Incarnates Charge Knock Down effect based on the element it attacks with so we dont have to summon Physical ones everytime.
- Get our Bless or Cursed Infusions to be cast without Source Points required. 2SP for one infusion. For real? Dome of protection is A LOT better spell for JUST 1SP. Not to mention Skills from items with Source Orbs in Rune Slots.
We cant bless surfaces like we could earlier. Thats bad rendering Totems useless on higher levels.
Incarnates Charge knock down is always physical - it should not be.
AOE spells - even from ally - destroy totems that are already weak as hell.
One summon at a time, no buffs for Totems nor No infusions for other skill tree summons.
Incredibly big cooldown on Incarnates. Cursed infusions require big amount of skills wasted + Source points - useless, chameleon cloak skill - useless.
- Buff totems with bonus stats or make it have Cursed surfaces (even on normal surfaces) stats bonus after level 10 of summoning. Acid attack, decaying touch etc.
- Make it so we can have at least 2 summons or one summon for every school at the cost of totems - 2 turns cd/4 turns lasting with a bit more HP/PA/MA on them or invulnerability to AOE spells.
- Also change Incarnates Charge Knock Down effect based on the element it attacks with so we dont have to summon Physical ones everytime.
- Get our Bless or Cursed Infusions to be cast without Source Points required. 2SP for one infusion. For real? Dome of protection is A LOT better spell for JUST 1SP. Not to mention Skills from items with Source Orbs in Rune Slots.