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Posted By: BloodyWorth Dynamic Objects - 01/02/18 02:11 PM
Hello, i've been trying to create some new dynamic objects but they get reverted to static every time, anyone knows where is the information about the mesh dynamics stored? If i want to have an object be dynamic what would i have to do?
Posted By: LarIlya Re: Dynamic Objects - 01/02/18 02:32 PM
In order to be dynamic, and item needs to have stats, a behaviour script, and/or a use action. If it doesn't, it's automatically converted to a static object.
Posted By: BloodyWorth Re: Dynamic Objects - 01/02/18 03:53 PM
And this will make it's collision be set as dynamic as well or do i have to edit it in a 3d editor?

PS: Thank you btw laugh
Posted By: LarIlya Re: Dynamic Objects - 01/02/18 06:59 PM
Mostly, depending on what you mean, precisely.

Unlike a static object's, an dynamic object's occupied area on the AI grid is defined by its AI bounds. IF you're looking at projectiles being blocked, that happens through the vision grid and also dynamically updates for dynamic items.
Posted By: BloodyWorth Re: Dynamic Objects - 01/02/18 07:39 PM
Oh perfect, thank you ♥
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