Final Boss Form Change - 22/11/17 01:26 AM
Everyone knows the final boss battle has to go through at least two stages. I'm trying to trigger a change when a particular enemy's health gets below a certain amount. I'm trying to use CharacterVitalityChanged()--which is the only event I can see that references vitality--but the DisplayText() I have set up to fire to make sure it's working doesn't show up. I searched the wiki but couldn't find any documentation for this API. The helper text asks for a character and an integer, which is says is a percentage. Doesn't say what it's a percentage of, but my assumption is max vitality.
Quote
IF
CharacterVitalityChanged(CHARACTERGUID_Grand_Father_Dick_31f20125-f047-4a8a-8b86-b9b2b9a67264, 95)
THEN
DisplayText(CHARACTERGUID_Grand_Father_Dick_31f20125-f047-4a8a-8b86-b9b2b9a67264, "lost some health");
CharacterVitalityChanged(CHARACTERGUID_Grand_Father_Dick_31f20125-f047-4a8a-8b86-b9b2b9a67264, 95)
THEN
DisplayText(CHARACTERGUID_Grand_Father_Dick_31f20125-f047-4a8a-8b86-b9b2b9a67264, "lost some health");