I mean, if folks don't want to read the spoiler tag and talk around it anyway, I guess I'll just post it in the open, since this is where the topic seems to have evolved to...
(quotes in spoilers don't work right...)
“Im not sure if there is any reason explained in DnD lore, but i presume they took this from general folklore (or at least as inspiration)â€
“I presumed its just bcs that is the place where Vampire will certainly rest during the day ... so, while they rest ... and therefore are incapacitated ... and therefore cant fight back ... you dont find better opourtunity to easily destroy it than right then and right there.â€
“Astarion would most likely *never* (or at least not until the end of his story) return to his lair, wich would make him basicaly unstakeable.â€
“Most likely ... question is if the "piercing the organ" is source of the damage. […] We dont quite know how this even work ... Vampire heart dont even beat anymore, so why piercing it (no matter what you will use to do that) even have so destructive effect? Will it have same effect if you would make vampire explode? If you would burn the heart? If you would remove it from the body without piercing it?â€
Yes and no, regarding the origins of the realms lore – They did 'kind of' start out with traditional vampire folk lore... but they did it as americans in an american setting, which is to say, they started out not with the old slavic lore, but with the generic media vampire lore.
However, from that, in terms of the realms lore itself, it has evolved over time and different editions, and becomes something unique and specific to itself. There has always been an 'origin' point for it, and the general lore of how it works in the realms has been consistent, even if different editions modify the exact source of it.
It's a soul curse, and stems from an original transgressor (most commonly, that first vampire is Strahd von Zarovich himself, but the story has varied edition to edition, and sometimes he isn't); the vulnerabilities and special weaknesses of vampires are attributed specifically to the nature of that original soul curse, and all of the descended vampire progeny bear the same weaknesses as a result; functionally, “It works that way because soul magic says it doesâ€.
The vulnerabilities and weaknesses, however, are just boons to those who wish to destroy them; they aren't the be all and end all, or the only way. Vampires are not some special monstrous thing that is immune and immortal to all harm and death except by these means –
Realms vampires aren't like that. They can't “only†be killed in these ways, as in generic vampire lore –
Realms vampires aren't like that.
So, what happens if you explode one?
It dies, of course. What happens if you rip one's heart out entirely or cut off its head?
It dies, of course. It dies just as anything dies when you subject it to an effect that would kill it.
A vampire spawn (not a full vampire), is destroyed if it is staked while it is
incapacitated, and
in its resting place; these are important conditions that tie into the creature's background lore in the forgotten realms specifically (Ravnica vampires don't have this set of vampiric weaknesses because this is not part of
that world's lore for the origin of vampires), and serve as a way of instantly destroying an otherwise tough creature for lower level or less capable adventurers (or peasants). Higher powered characters and more capable adventurers wouldn't need to rely on such methods - it's just a shortcut, or particular vulnerability that this kind of undead has, due to the specific nature of their curse and its origins. A true vampire isn't even destroyed by this weakness - only paralysed until the stake is removed.
If a vampire or vampire spawn doesn't have a fixed resting place, then it must rest under a foot of earth instead, in order to recuperate properly. – So Astarion should be sneaking off each night to dig a little trench for himself to nap in, in which he would be incapacitated until he roused, and if staked when discovered in such a circumstance, would be instantly killed.
If you stab one in the chest with a stake while these conditions aren't met, it won't do the
special thing... but you did still just stab them in the chest and they're going to take the damage that being stabbed in the chest would reasonably do, just like anyone else would. You could even kill them that way, if you reduced their hit points to zero ^.^
That aside, yeah – generally the whole 'while at rest' clause remains there because that IS when they are the most vulnerable and weakest; invoking the weakness of their curse directly is not generally going to destroy a vampire who is active and fighty, but when they are vulnerable, and their guard is down, they are more susceptible too having that element of their curse invoked and turned against them.
These are all special and unique things that add flavour and style to realms vampires and make them their own unique creatures, apart from 'generic' vampires of universal media settings; Larian has removed one of them for the sake of a gag, or so it seems... and it's not the only time they've done this so far.
For me personally, I'm going to lose respect for a Dm (or anyone really) who would discard established in-universe lore for creatures out of hand or on a whim,
while still claiming it to be that creature, in that setting.So this:
“Person A: "I see ... maybe we can do something about it here, they are clearly threatened by him again, lets not repeat the same mistake."
Person B: "Well, they are laying next to the bonfire ... how about give them option to grab one branch, snap it to make it sharp, and stake him?"
Person A: "Wouldnt that kill him instantly?"
Person B: "Yup."
Person A: "Hells, why not i like it ... make it happen."
Is what I am absolutely NOT alright with in any way, and I will fight that kind of attitude tooth and nail at every step. It's a statement of people looking to have a laugh and turn a buck, who have no regard for the material they're working with, no respect for it, no drive to check their facts even briefly, and who do not care about portraying the material they're working with (which does not belong to them!) properly...
It's disgusting.How about this instead:
“Person A: "So the player is threatened by Astarion after they try to drink from them"
Person B: "Well ... how about give them option to grab one branch, snap it to make it sharp, and stake him?"
Person A: "Wouldn't that kill him instantly?"
Person B: "Yup."
Person A: "We should probably check that and make sure it works that way, just in case."
Person C: “Oh, actually, it turns out it wouldn't... this might be a really cool spot to show the players that Vampires work a little differently in the Forgotten Realms. It would give Astarion a chance for one last snarky line, too, before they kill him off properly?â€
Person B: “Huh, I didn't know that.â€
Person A: “Sure, that sounds cool, work on something like that.â€
Resulting scene:
Plays as normal, up to the point of the player attempting to stake Astarion
PLAYER: [Lunges/thrusts/surprises (depending on point in the dialogue or bite), and stabs Astarion successfully]
ASTARION: [Staggering back and away] “Oof! Why you little...†[He extracts the stake and we see the PC shocked that this didn't work.]
ASTARION: “Looks like you've been reading too many stories, darling...†[Now snarling and ready to fight] “I think you'll find that the real thing is
So much nastier than any fairy tale...â€
[Combat begins; other party members wake, but are surprised. They make hostile voice barks about the revelation of Astarion's vampire nature, and join in on the player's side.]
This would be an opportunity to reveal the interesting ways in which realms vampires are specific to this setting, still lets the player dispatch Astarion with relative ease, since they've decided to do so, and it also potentially removes that ridiculous instance of Astarion casually taking the weapon out of our hands as though our PC is some kind of shrinking violet. (As an added bonus, for those still craving some silly – Astarion should take a d8 of damage initially, from the stab, and if the player rested with him very low, this could potentially kill him anyway.) Show of hands from those watching, who would prefer this version, over the current played-for-laughs stake-stabbing scenes? I know I would, even though I'm not generally one for killing characters unnecessarily.
Honestly the fact that he dies when you stab him in the chest, that he meditates rather than sleeping under earth, that he can't spider-climb and that he doesn't burn in sunlight just makes me lean more strongly to the idea that he's really just an elf who sharpened his teeth because he thought it was edgy, but has drunk his own cool aid to the point that he really believes he's a vampire now, when in reality, he's just a guy.... I'd believe that more readily than I'd believe that the tadpole suddenly made him *more* vulnerable to being staked than he was before, while it was removing his other weaknesses.