Is Combat Hectic? - 26/05/22 02:29 PM
I can't find many threads on this (though admittedly searching "combat" pulls up a LOT, so it's difficult to sift through).
Am I alone in thinking that combat feels a bit hectic and hard to follow?
The camera jumps around quickly, and often, as it leaps from combatant to combatant. Turning off Dynamic Camera helps a bit, but it's still difficult to see who is directing what at whom. My comparison would be turn-based combat in Pathfinder: Wrath of the Righteous. Granted, in that game I do turn up the Combat Animation Speed a bit (a great option to have), but there are still short "settle in" pauses built-in as the camera shifts around the battlefield. That game gives me a moment to take in which combatant is about to act before they do. In BGIII sometimes the camera jumps to the target who performs a quick action and then the camera jumps to the next target with essentially zero pause. I lose a lot of sense of situational awareness, and the combat log doesn't quite do enough to allow me to review (though I'd rather not have to read the log every time just to know what spell was cast and how much damage it did).
Just curious if I'm alone or if it's something that has come up much already. (Just pulled the trigger on Early Access the other day)
Am I alone in thinking that combat feels a bit hectic and hard to follow?
The camera jumps around quickly, and often, as it leaps from combatant to combatant. Turning off Dynamic Camera helps a bit, but it's still difficult to see who is directing what at whom. My comparison would be turn-based combat in Pathfinder: Wrath of the Righteous. Granted, in that game I do turn up the Combat Animation Speed a bit (a great option to have), but there are still short "settle in" pauses built-in as the camera shifts around the battlefield. That game gives me a moment to take in which combatant is about to act before they do. In BGIII sometimes the camera jumps to the target who performs a quick action and then the camera jumps to the next target with essentially zero pause. I lose a lot of sense of situational awareness, and the combat log doesn't quite do enough to allow me to review (though I'd rather not have to read the log every time just to know what spell was cast and how much damage it did).
Just curious if I'm alone or if it's something that has come up much already. (Just pulled the trigger on Early Access the other day)