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Posted By: Edvin Black Companions and Approval/Disapproval - 31/07/23 12:33 PM
In EA, it was common for you to get Approval and Disapproval from companions who weren't even in your active group.
Has it been confirmed/denied somewhere that it will stay that way, or are you only getting these things from active companions now?
I don't remember it seeing mentioned anywhere but I would assume that it will be the same in the final game...word gets around and all that stuff so if you do something a companion would really hate they'll probably still hear of it even if you left them back at camp. But also important to remember you can shift the alignment of party of some, if not all, party members...so you could behave in ways they really hate now but that behavior might open an opportunity to bring them to your way of seeing things later and after that they'll like it when you do those types of actions.

For example Shadowheart who is a Cleric of Shar starts out as a fairly good hearted person and will hate acts of evil but that may open up the ability for you to discuss with her how Shar is all about that stuff and really when she thinks about it, that behavior would make her a better servant of Shar(all actually 100% true as Shar is one of the most evil deities in D&D, her goal is to literally destroy all that exists). And that may be enough to help bring her on a path with a lot more stabbing and more aligned with Shar, her goddess.
Posted By: Edvin Black Re: Companions and Approval/Disapproval - 31/07/23 12:47 PM
Originally Posted by Darth_Trethon
I don't remember it seeing mentioned anywhere but I would assume that it will be the same in the final game...word gets around and all that stuff so if you do something a companion would really hate they'll probably still hear of it even if you left them back at camp.

I've heard this argument before, and while it makes sense in some cases (it's hard to hide from the rest of the party that you slaughtered a druid sanctuary) it doesn't make sense in others.
It's rather silly to assume that active companions will interpret every sentence you uttered to the rest of the party while they were in camp.
Originally Posted by Edvin Black
Originally Posted by Darth_Trethon
I don't remember it seeing mentioned anywhere but I would assume that it will be the same in the final game...word gets around and all that stuff so if you do something a companion would really hate they'll probably still hear of it even if you left them back at camp.

I've heard this argument before, and while it makes sense in some cases (it's hard to hide from the rest of the party that you slaughtered a druid sanctuary) it doesn't make sense in others.
It's rather silly to assume that active companions will interpret every sentence you uttered to the rest of the party while they were in camp.
Bloody gossipers, tattle-tellers the lot of them, you know how it is. shadowheartdisapprove

But not sure how it will be in the final game...maybe toned down, or maybe not.
Posted By: rodeolifant Re: Companions and Approval/Disapproval - 31/07/23 12:54 PM
Truth be told, I don't want to spoil everyone's story right away, so those I don't actively want in my party will most likely be not recruited/killed/sent on their merry way to begin with.
Posted By: Edvin Black Re: Companions and Approval/Disapproval - 31/07/23 12:59 PM
Well, there are certain moderators among us who have already played something close to the full game and might know the answer...
Sorry, I didn’t notice anything that would be helpful here. In fact, I’m not sure that I actually had any approval events after getting my fourth party member. In my short time with the game I recruited SH, Gale and Lae’zel and had them in my party, then one of the last things I did was recruit Wyll who went to camp, but I didn’t do anything he’d have approved or disapproved of afterwards.
Originally Posted by rodeolifant
Truth be told, I don't want to spoil everyone's story right away, so those I don't actively want in my party will most likely be not recruited/killed/sent on their merry way to begin with.
To me it's not about spoilers but sometimes your companions want to talk to you immediately after something happened...and this is obviously not doable if someone is back at camp. So you may be on to something...it might be for the best to only take three companions per playthrough to get the most out of their quests.
Posted By: rodeolifant Re: Companions and Approval/Disapproval - 31/07/23 01:10 PM
Well, on the other hand.. Say if you want to get on Shadowheart's good side, you want to piss off Laezel as much as you can. So, you know, there is that factor, too.
Posted By: Edvin Black Re: Companions and Approval/Disapproval - 31/07/23 01:18 PM
Originally Posted by Darth_Trethon
To me it's not about spoilers but sometimes your companions want to talk to you immediately after something happened...and this is obviously not doable if someone is back at camp.

Yes, I noticed that too.
Sometimes, when you do something that your companions really love/hate, they have an exclamation point above their head that allows you to have a short dialogue where you can often gain/lose additional Approval.
I guess that's at least something.
Posted By: JandK Re: Companions and Approval/Disapproval - 31/07/23 01:29 PM
In patch nine, there's not much approval or disapproval from a companion that's not in your party, meaning the ones you left in camp. I believe Gale still shows up a couple of times in the approvals even if he's left back at camp, but other than that, most of that stuff is already cleared up. It used to be different in much earlier patches, of course.

Still, when it happens, I tend to look at it as a tadpole issue, mingling minds. So while the character expressing approval or disapproval isn't actually there, I imagine they're connected enough via the tadpole to have feelings about whatever's going on.
Posted By: Edvin Black Re: Companions and Approval/Disapproval - 31/07/23 01:41 PM
Well, people have already started making memes about this topic smirk

[Linked Image from i.ibb.co]
Posted By: benbaxter Re: Companions and Approval/Disapproval - 31/07/23 01:51 PM
Yeah, I don't remember seeing anything pop-up in patch 9 like that. Big things like grove resolution or how you handle some of the possible 'healing' options to get brought up. But I haven't seen "Gale Approves" type messages if he isn't in the party.
Posted By: benbaxter Re: Companions and Approval/Disapproval - 31/07/23 01:53 PM
Originally Posted by Edvin Black
Well, people have already started making memes about this topic smirk

[Linked Image from i.ibb.co]

Anything that happens at camp/night is considered to be 'in front of' every companion you have.
Posted By: Sharet Re: Companions and Approval/Disapproval - 31/07/23 01:55 PM
Originally Posted by Edvin Black
Well, people have already started making memes about this topic smirk

[Linked Image from i.ibb.co]

This made me chuckle laugh
Posted By: Vitani Re: Companions and Approval/Disapproval - 31/07/23 02:14 PM
Originally Posted by benbaxter
Anything that happens at camp/night is considered to be 'in front of' every companion you have.
I can still feel the second hand embarrassment from going through Gale's Weave scene with Shadowheart furiously trying to open that damn artifact in the background shadowheartdisapprove
Posted By: rodeolifant Re: Companions and Approval/Disapproval - 31/07/23 02:16 PM
I get such Rubix cube vibes from Sh and her little box.
Posted By: RagnarokCzD Re: Companions and Approval/Disapproval - 31/07/23 02:25 PM
Originally Posted by benbaxter
But I haven't seen "Gale Approves" type messages if he isn't in the party.
Wich is really weird, if that is true. :-/
Posted By: JandK Re: Companions and Approval/Disapproval - 31/07/23 02:34 PM
Originally Posted by RagnarokCzD
Originally Posted by benbaxter
But I haven't seen "Gale Approves" type messages if he isn't in the party.
Wich is really weird, if that is true. :-/

I believe you can make it happen in your initial conversation with Zevlor. And I also believe it still happens (as of patch 9) when you stand in front of Arka's crossbow.

But it's obviously just a lingering issue from earlier patches. Back in the day, like circa patch 4, the companions would weigh in their approval/disapproval everywhere you went, whether they were in camp or not. It was discussed here on the forum a bit, and folks often pointed to the tadpole as the reason why, suggesting that even though they weren't there, they were picking up on what was happening via a tadpole mental link. Which was also how you knew they approved or didn't approve.
Posted By: rodeolifant Re: Companions and Approval/Disapproval - 31/07/23 02:53 PM
Actually, this makes me wonder; could you turn those notifications off? I don't really want to know what goes on in everyone's head, really.
Posted By: Edvin Black Re: Companions and Approval/Disapproval - 31/07/23 02:55 PM
Originally Posted by JandK
It was discussed here on the forum a bit, and folks often pointed to the tadpole as the reason why, suggesting that even though they weren't there, they were picking up on what was happening via a tadpole mental link. Which was also how you knew they approved or didn't approve.

So when my character goes to pee, he can get "Shadowheart approve" ?
shadowheartgiggle
Posted By: Buba68 Re: Companions and Approval/Disapproval - 31/07/23 02:57 PM
Originally Posted by rodeolifant
Actually, this makes me wonder; could you turn those notifications off? I don't really want to know what goes on in everyone's head, really.
The Companions lack a brain-to-mouth filter and keep you updated on whatever they think about you.
Originally Posted by rodeolifant
Actually, this makes me wonder; could you turn those notifications off? I don't really want to know what goes on in everyone's head, really.
No idea but I mean...it could lead to weird stuff like a companion out of the blue tries to kill you in your sleep and you don't even know why, that kind of stuff. Or you think you're chill with someone but they are totally not chill with you, etc. I generally think of those notifications as social signs you might see irl but couldn't reasonably see in game like someone having a grim look on their face or scowling or smiling, etc...those types of social cues you could pick up on without being explicitly told by someone how they feel about something you just did.
Posted By: rodeolifant Re: Companions and Approval/Disapproval - 31/07/23 02:59 PM
Seems I would make for an excellent companion,

Originally Posted by Darth_Trethon
No idea but I mean...it could lead to weird stuff like a companion out of the blue tries to kill you in your sleep and you don't even know why, that kind of stuff. .

That's excatly what I want.
Posted By: JandK Re: Companions and Approval/Disapproval - 31/07/23 03:07 PM
Originally Posted by Darth_Trethon
Originally Posted by rodeolifant
Actually, this makes me wonder; could you turn those notifications off? I don't really want to know what goes on in everyone's head, really.
No idea but I mean...it could lead to weird stuff like a companion out of the blue tries to kill you in your sleep and you don't even know why, that kind of stuff. Or you think you're chill with someone but they are totally not chill with you, etc. I generally think of those notifications as social signs you might see irl but couldn't reasonably see in game like someone having a grim look on their face or scowling or smiling, etc...those types of social cues you could pick up on without being explicitly told by someone how they feel about something you just did.

I pretty much agree with this. The approvals/disapprovals are, in my opinion, indicators of things you would probably notice.

Originally Posted by Edvin Black
Originally Posted by JandK
It was discussed here on the forum a bit, and folks often pointed to the tadpole as the reason why, suggesting that even though they weren't there, they were picking up on what was happening via a tadpole mental link. Which was also how you knew they approved or didn't approve.

So when my character goes to pee, he can get "Shadowheart approve" ?
shadowheartgiggle

Shadowheart says she's had enough tadpoles in her eye, thank you very much.
Posted By: Edvin Black Re: Companions and Approval/Disapproval - 31/07/23 03:15 PM
Originally Posted by JandK
Originally Posted by Edvin Black
Originally Posted by JandK
It was discussed here on the forum a bit, and folks often pointed to the tadpole as the reason why, suggesting that even though they weren't there, they were picking up on what was happening via a tadpole mental link. Which was also how you knew they approved or didn't approve.

So when my character goes to pee, he can get "Shadowheart approve" ?
shadowheartgiggle

Shadowheart says she's had enough tadpoles in her eye, thank you very much.

Character creation is very anti-transphobic.
Your genitals don't have to match your gender.
biggrin biggrin biggrin biggrin biggrin
Posted By: Boblawblah Re: Companions and Approval/Disapproval - 31/07/23 03:19 PM
Originally Posted by Edvin Black
Originally Posted by JandK
It was discussed here on the forum a bit, and folks often pointed to the tadpole as the reason why, suggesting that even though they weren't there, they were picking up on what was happening via a tadpole mental link. Which was also how you knew they approved or didn't approve.

So when my character goes to pee, he can get "Shadowheart approve" ?
shadowheartgiggle

You made it weird.
Posted By: benbaxter Re: Companions and Approval/Disapproval - 31/07/23 03:23 PM
So I was wrong, but only about Gale. I went through and grabbed SH, Wyll, Lae, and Gale then sent them all back to camp. Gale did in fact keep getting approval but none of the other characters did. I even tested just leaving SH a few screens away from the "Say Please" scene with Lae, and she didn't react.

It might just be Gale has a bug in 9, or he is more connected with us than the other characters? But probably the bug, not the worm bug, the code bug.
Posted By: Edvin Black Re: Companions and Approval/Disapproval - 31/07/23 03:28 PM
Originally Posted by benbaxter
So I was wrong, but only about Gale. I went through and grabbed SH, Wyll, Lae, and Gale then sent them all back to camp. Gale did in fact keep getting approval but none of the other characters did. I even tested just leaving SH a few screens away from the "Say Please" scene with Lae, and she didn't react.

It might just be Gale has a bug in 9, or he is more connected with us than the other characters? But probably the bug, not the worm bug, the code bug.

Maybe Gale is a creep who casts Scrying every time he's not in an active party.
galehappy

It would explain why he is the second least popular character of all...
Well, apart from the fact that he eats magic rocks.
Posted By: RagnarokCzD Re: Companions and Approval/Disapproval - 31/07/23 03:51 PM
Originally Posted by JandK
Back in the day, like circa patch 4, the companions would weigh in their approval/disapproval everywhere you went, whether they were in camp or not.
Yes ...
And i liked that.

Quite honestly i dont really care what headcannon will people create for that ... to me its just QoL mechanic, so you know what you did wrong imediately, rather than get several approval/disapproval messages once you get back to your camp.
People talk, and there is not much to talk here than what you did whole day.

Personaly i hate it in games, when companions have no idea what you did if they are not with you at the moment ... it doesnt make any sense. :-/
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