Larian Studios
I am starting this thread as a place for those who prefer RTwP combat in BG3 to make their voices heard. This is NOT yet another TB v. RTwP debating thread. This is ONLY about promoting to Larian a request to include us RTwP fans into the game by creating an OPTIONAL RTwP combat mode in the game, with a full understanding that the game won't be expected to be balanced for both modes and will of course be balanced only for the existing TB combat system.

Please also keep from posting comments that this will never happen or that Larian has already said they won't do this. Things change. Plans change. For Larian it's not a matter of money or personnel or technical capabilities because Larian has plenty of all of that. This is just about whether you, the individual gamer, supports this idea of Larian being inclusive and bringing in RTwP fans, so very many of whom are diehard fans of the BG franchise, by incorporating an optional RTwP mode in the game. Yes or no?
I personally wouldn't need it (like I didn't need Turn Based mode for Deadfire) but if it's possible I would totally vote for it. I mean why not? Doesn't hurt to have more options and the more players the better. No idea if it's doable with the very specific game engine Larian uses - but maybe this could come as a patch or DLC? Or would that be off-putting?
Originally Posted by kanisatha
I am starting this thread as a place for those who prefer RTwP combat in BG3 to make their voices heard. This is NOT yet another TB v. RTwP debating thread. This is ONLY about promoting to Larian a request to include us RTwP fans into the game by creating an OPTIONAL RTwP combat mode in the game, with a full understanding that the game won't be expected to be balanced for both modes and will of course be balanced only for the existing TB combat system.

Please also keep from posting comments that this will never happen or that Larian has already said they won't do this. Things change. Plans change. For Larian it's not a matter of money or personnel or technical capabilities because Larian has plenty of all of that. This is just about whether you, the individual gamer, supports this idea of Larian being inclusive and bringing in RTwP fans, so very many of whom are diehard fans of the BG franchise, by incorporating an optional RTwP mode in the game. Yes or no?


I mean, I'd love it to happen, but don't think it will. So sign me up for all it's worth
Perhaps starting a petition on change.org or wherever you might find appropriate would give us a better idea of how many people want RTwP.
i eman, sure.
having it as an opiton would be great.

but sven already said the combat system is set ins tone
I am in the turned based camp myself as it is how I like to play, but it would be nice to have both. The more people that buy into the game the better it will be in the long run IMO. However I fear it is easier to start with a RTwP engine and add a turned base mode than it would be to go the other way.
Grief and Loss Stage 3 - Bargaining
Move on to Pathfinder or Black Geyser, @OP. Baldur's Gate as we knew it is deader than dead and it isn't coming back.

Originally Posted by Nickolaidas
Grief and Loss Stage 3 - Bargaining

It is done and done. We all need to move on to the acceptance stage.
Originally Posted by dlux
Move on to Pathfinder or Black Geyser, @OP. Baldur's Gate as we knew it is deader than dead and it isn't coming back.

Originally Posted by Nickolaidas
Grief and Loss Stage 3 - Bargaining

It is done and done. We all need to move on to the acceptance stage.


Accept it? Dude, I was DANCING when I learned the game would have authentic D&D turn-based gameplay!
Originally Posted by Nickolaidas
Accept it? Dude, I was DANCING when I learned the game would have authentic D&D turn-based gameplay!

Nice passive aggressive flaming.

Anyway, good for you, boomer. Enjoy your slow combat.
Originally Posted by dlux
Originally Posted by Nickolaidas
Accept it? Dude, I was DANCING when I learned the game would have authentic D&D turn-based gameplay!

Nice passive aggressive flaming.

Anyway, good for you, boomer. Enjoy your slow combat.


Thanks! Enjoy your nostalgia goggles!
Originally Posted by Nickolaidas
Originally Posted by dlux
Originally Posted by Nickolaidas
Accept it? Dude, I was DANCING when I learned the game would have authentic D&D turn-based gameplay!

Nice passive aggressive flaming.

Anyway, good for you, boomer. Enjoy your slow combat.


Thanks! Enjoy your nostalgia goggles!

Right back at you, with your turn-based CRPG nostalgia from the early 1970s.
Originally Posted by dlux
Originally Posted by Nickolaidas
Originally Posted by dlux
Originally Posted by Nickolaidas
Accept it? Dude, I was DANCING when I learned the game would have authentic D&D turn-based gameplay!

Nice passive aggressive flaming.

Anyway, good for you, boomer. Enjoy your slow combat.


Thanks! Enjoy your nostalgia goggles!

Right back at you, with your turn-based CRPGs from the early 1970s.


The ones still used in the tabletop game BG3 is based on? You bet I will!
+1 for an option to RTwP battles gameplay.
Or still the removal of the 3 in the name smile
Originally Posted by Nickolaidas
Originally Posted by dlux
Originally Posted by Nickolaidas
Originally Posted by dlux

Nice passive aggressive flaming.

Anyway, good for you, boomer. Enjoy your slow combat.


Thanks! Enjoy your nostalgia goggles!

Right back at you, with your turn-based CRPGs from the early 1970s.


The ones still used in the tabletop game BG3 is based on? You bet I will!

Yep, the D&D tabletop RPG that simulates real time combat, but is used in turn-based CRPGs to simulate fantasy kabuki theater.

Some people just can't get enough of that super slow combat, that takes 10 to 20 times as long to finish.
Originally Posted by Boeroer
I personally wouldn't need it (like I didn't need Turn Based mode for Deadfire) but if it's possible I would totally vote for it. I mean why not? Doesn't hurt to have more options and the more players the better. No idea if it's doable with the very specific game engine Larian uses - but maybe this could come as a patch or DLC? Or would that be off-putting?


This. I don't see any reason to bet on horses, and less so when it might damage balance and quality. TB is fine. Coming from someone that loves RTwP.
Originally Posted by Boeroer
I personally wouldn't need it (like I didn't need Turn Based mode for Deadfire) but if it's possible I would totally vote for it. I mean why not? Doesn't hurt to have more options and the more players the better. No idea if it's doable with the very specific game engine Larian uses - but maybe this could come as a patch or DLC? Or would that be off-putting?


It won't salvage anything.

Fanboys will be fanboys.

If Larian changes the battle system, the toxic fanbase will cry about the UI.

If Larian fixes the UI, they will whine about the music.

If Larian changes the music, they will whine about the assets.

If Larian changes the assets, they will whine about the game's tone.

If I was Larian I wouldn't change a single one of those things. It would simply be a waste of time and resources. For changes, I would focus my energy on the gamers who talked about what works and what doesn't in the actual gameplay mechanics used NOW (i.e. shove being overpowered, percentages being misleading, etc.)
pretty much
But is the shove overpowered? or is that tadpole thingy using psionics to empower the shove? (magehand)?
Originally Posted by Nobody_Special
But is the shove overpowered? or is that tadpole thingy using psionics to empower the shove? (magehand)?


Don't get me started on Bonus Actions being Actions or the lack of Reactions - We have 2 separate threads for that smile
I wouldnt be against it but i really dont see how 5e translates to RTwP without massive changes to things that are already in the TB mode or making the game feel incredibly janky if its faithfully put in. It would suck if Both modes had different mechanics than just how the game handles turns but i really dont think there is a good way fit 30ft of movement, multiple attacks, bonus actions, action surge, another attack and another bonus action along with a reaction all in one 6 second turn. Its just not good imo to not have a quick way to translate and make it work and be somewhat balanced and not have to spend a huge amount of development time on it and remaking AI for it.

There is also the worry of when you put official support in you are adding a level of demand of polish and balance. sometimes you can get away by just saying hey its what we added basically offical support for a mod but i really dont see that being the case here with how strong people feel about it and the fight over how the game should be.
I wanted real time originally, but after playing divinity 2 I found out, how fun and complex turned based can be. I do not mind it and I like baldur s gate 3 very much in its current state as well.

The problem, for optional new combat style is, that at the end, it is impossible to balance both.... Real time there is no jump or other actions like dash, the whole battle system has to be redone.
For instance you can face way more enemy with real time combat, and it is less exiting to have only 5 oponnent at one time.
They need only one and it has to be good, they chose turned based, so it will be turned based.
They just need to make it as perfect as possible.
Real time all day.
I did clearly say this would be without doing anything to change the balance of encounters.

Also, I saw an interview somewhere (I can't now find it) where a Larian person said that there is nothing inherent to 5e rules that makes it impossible to use RTwP even if some pieces may be complicated to handle, and it was the strong preference for TB among Larian devs that made Larian choose TB.
Guys:

  • Quit with the insults.
  • If you want to turn this into (another) RTwP/TB debate, please use the pinned topic.

Thank you.
I could not agree more.

Pls larian give us the option for RtWP and work hard on the music. Thank you
Originally Posted by kanisatha
I did clearly say this would be without doing anything to change the balance of encounters.

Also, I saw an interview somewhere (I can't now find it) where a Larian person said that there is nothing inherent to 5e rules that makes it impossible to use RTwP even if some pieces may be complicated to handle, and it was the strong preference for TB among Larian devs that made Larian choose TB.



If you can find the interview at some point i would love to read it. im trying to get as much content and interviews as i can.

I think its fine to not expect balance i just worry about the fandom. im worried about the same thing with PF2 since now its official support of a mod the fans are going to get upset at balance or even just polish. i know i saw RTwP fans getting upset at even the idea of an option because they were worried it would destroy their game even though they said they would only balance around RTwP not TB which struck me as odd. I dont think its impossible to translate it but i do think its harder to translate it and i think it might also require a change to how RTwP works like 10 seconds instead of 6 for a round or a form of action queing so you set up a turn for each person and let it execute in real time ( i would LOVE this even if its like a hybrid TB/RTwP) I have no problem with a RTwP system in addition to TB i just would hate if it wasnt easily translateable and using the same systems as the TB because that wouldnt be fair to the RTwP and would just stall development as they would have to make sure it works on both
Originally Posted by dmsephiroth
I could not agree more.

Pls larian give us the option for RtWP and work hard on the music. Thank you



Please no rtwp. TB is the right way for a dnd game.
Originally Posted by ChavaiotH
Please no rtwp. TB is the right way for a dnd game.

Originally Posted by vometia
If you want to turn this into (another) RTwP/TB debate, please use the pinned topic.

The pinned topic is here.
Originally Posted by vometia
Guys:

  • Quit with the insults.
  • If you want to turn this into (another) RTwP/TB debate, please use the pinned topic.

Thank you.

Thank you @vometia.
I want rtwp. Except if they make an initiative check for EACH CHARACTER at the beginning of a fight. If not this would be always sneaking to have advantage, sounds silly
Originally Posted by ChavaiotH
Originally Posted by dmsephiroth
I could not agree more.

Pls larian give us the option for RtWP and work hard on the music. Thank you



Please no rtwp. TB is the right way for a dnd game.


Every D&D games are not called "Baldur's Gate "insert a number""
You have to gave us at least an option for RTwP using this name.
Not gonna happen. Larian is a one-trick pony when it comes to gameplay.
Originally Posted by Nickolaidas
Originally Posted by Boeroer
I personally wouldn't need it (like I didn't need Turn Based mode for Deadfire) but if it's possible I would totally vote for it. I mean why not? Doesn't hurt to have more options and the more players the better. No idea if it's doable with the very specific game engine Larian uses - but maybe this could come as a patch or DLC? Or would that be off-putting?


It won't salvage anything.

Fanboys will be fanboys.

If Larian changes the battle system, the toxic fanbase will cry about the UI.

If Larian fixes the UI, they will whine about the music.

If Larian changes the music, they will whine about the assets.

If Larian changes the assets, they will whine about the game's tone.

If I was Larian I wouldn't change a single one of those things. It would simply be a waste of time and resources. For changes, I would focus my energy on the gamers who talked about what works and what doesn't in the actual gameplay mechanics used NOW (i.e. shove being overpowered, percentages being misleading, etc.)


biggest strawman here as far as i can see
Originally Posted by Maximuuus
Originally Posted by ChavaiotH
Originally Posted by dmsephiroth
I could not agree more.

Pls larian give us the option for RtWP and work hard on the music. Thank you



Please no rtwp. TB is the right way for a dnd game.


Every D&D games are not called "Baldur's Gate "insert a number""
You have to gave us at least an option for RTwP using this name.

No, they don't.

A sequel uses the same WORLD or CHARACTERS as the previous games/books/movies.

Sequels have nothing to do with game mechanics. Do I need to pull out the list of games that switched mechanics, or even GENRES, and were still sequels, again?

Though I guess my argument would be ignored, again, because it can't be refuted.
Im up for optional rtwp, not for a total overhaul so rtwp can be the main thing coz I see BG3 as most true D&D entry game & from what Im seeing Larian also wants BG3 to be a D&D game.
yeah... no - bg series were about one certain person and his/her destiny. from start to the end. that got concluded in bg;tob

other great series with STORY connecting them is mass effect - your choices from ME1 made difference all the way until the end in ME3

sequel with same WORLD would be fallout 1 & 2 - but you still had STORY in it tying it together

for now i don't see how bg3 is connected to previous games, which i guess is what ppl expect for no. 3 in the title.
The thing about an optional RTwP is the resources that would go into it. You would also need to rebalance the game for the RTwP mode. I would much rather those hours went into character development, side quest implementation, spell implementation.

The thing about BG2 was that it gave you everything but the kitchen sink. Nearly every magic item in the rule books, huge chunk of spells, so many side quests . . .

I think the RTwP fans should start lobbying WoTC to use the PoE engine for BG4.
I personally have gravitated to game mechanics that are used in games like, Dark Souls 3

Love me some Dark souls, I wish Software would make a dnd game with their engine as well.

I like the feeling of running up and smacking the %$#$ out of monsters, as well tactics, trust me if you have never played dark souls zerging will only get you killed. So you can definitely be tactical in a free flowing combat, real time combat game.

Sorry if this was off topic, love me dark souls 3

- Doom
Originally Posted by Doomlord
I personally have gravitated to game mechanics that are used in games like, Dark Souls 3

Love me some Dark souls, I wish Software would make a dnd game with their engine as well.

I like the feeling of running up and smacking the %$#$ out of monsters, as well tactics, trust me if you have never played dark souls zerging will only get you killed. So you can definitely be tactical in a free flowing combat, real time combat game.

Sorry if this was off topic, love me dark souls 3

- Doom

I'd want this with working multiplayer (None of the invasion BS of Dark Souls. I want to play with my friends, not be punished by minmaxers & cheaters for doing so).
That way I could have my own aparty with my friends; a warrior, a ranger, a sorcerer..
Originally Posted by Eguzky
Originally Posted by Doomlord
I personally have gravitated to game mechanics that are used in games like, Dark Souls 3

Love me some Dark souls, I wish Software would make a dnd game with their engine as well.

I like the feeling of running up and smacking the %$#$ out of monsters, as well tactics, trust me if you have never played dark souls zerging will only get you killed. So you can definitely be tactical in a free flowing combat, real time combat game.

Sorry if this was off topic, love me dark souls 3

- Doom

I'd want this with working multiplayer (None of the invasion BS of Dark Souls. I want to play with my friends, not be punished by minmaxers & cheaters for doing so).
That way I could have my own aparty with my friends; a warrior, a ranger, a sorcerer..


I agree Equzky, the invasions can be a drag, that can be turned off however, I was mostly talking about the way the game looks and feels while playing it.
Originally Posted by Nickolaidas
Originally Posted by Boeroer
I personally wouldn't need it (like I didn't need Turn Based mode for Deadfire) but if it's possible I would totally vote for it. I mean why not? Doesn't hurt to have more options and the more players the better. No idea if it's doable with the very specific game engine Larian uses - but maybe this could come as a patch or DLC? Or would that be off-putting?


It won't salvage anything.

Fanboys will be fanboys.

If Larian changes the battle system, the toxic fanbase will cry about the UI.

If Larian fixes the UI, they will whine about the music.

If Larian changes the music, they will whine about the assets.

If Larian changes the assets, they will whine about the game's tone.

If I was Larian I wouldn't change a single one of those things. It would simply be a waste of time and resources. For changes, I would focus my energy on the gamers who talked about what works and what doesn't in the actual gameplay mechanics used NOW (i.e. shove being overpowered, percentages being misleading, etc.)


I really hope you'll ever become fanboy for your all life of a game such as Baldur's Gate.
You'll probably never because such games doesn't exist anymore but I hope you'll live such an experience with video games (because you love video games I guess)

You'll probably understand a little bit More things.
(Don't forget we are talking a game that goes through 2 decades, not the last ubisoft or EA stuff)
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