If This Game Does As Well As I Hope.. - 22/03/20 10:23 PM
I wonder if Larian would think of making a 5E D&D MMO.
I bloody LOVED the Turbine 3.5 D&D MMO. The only problem was that Turbine tried to chop it into teeny, tiny chunks to sell piecemeal. 80% of the darn game is behind a paywall, as is every single class added after launch. And NONE went free to use over time.
Dragonmarks? Paid DLC.
50% of the city quests? Paid DLC.
Dragonborn? Paid DLC.
The game, itself, was a great use of the 3.5 ruleset; The Jump skill actually made your character jump higher, for one. Quests had multiple hidden areas that a Knowledge (Arcana) check or a high Spot or Search was needed to find. Or a STR check to open jammed doors. Some quests even had ways to make boss fights easier by turning on or off traps, if you had the right Skills to do so.
I would do anything for a new D&D MMO using the 5E ruleset that somewhat followed in Turbine's footsteps. (IE: Use all the Skills in some way. Bonus EXP for smashing barrels & finding secrets & disarming traps. Camp-sites in dungeons were where you could revive fallen teammates. AND NO AUTO-ATTACK!)
Most MMOs used auto-attack & had skills do all the damage. D&DOnline did NOT. You had to click to attack each time, because 3.5 did not have very many hotbar-type skills. This made it stand out in the sea of 'Press 1 though 10 to fight' MMOs.
I wish I had a line to Larian, or Wizards Of The Coast, to ask them to test the waters for a D&D 5E MMO. I've been wanting one for so long, without the cynical 'EVERYTHING IS PAID DLC!' cash grab that Turbine did..Or the really flat Neverwinter Nights MMO that was ALSO a cynical cash grab.
My dream D&D MMO also has a 'random quest' feature; this option, while light on story, generates a random dungeon for the party out of existing tile-sets. It could have tons of traps, or no traps. Tons of fake walls, or even treasure behind magic doors for the spellcaster-types. Or even 'jammed doors' or 'rusted grates/valves' that need a STR check to get the treasure. Basically, it rolls up a random dungeon for the group to run through, and the players never know what it will be, or what's needed to find everything.
I actually have a ton of ideas for a hypothetical D&D MMO but I don't want this to be too long, and I also have no way to make these ideas a reality. :P No game companies near me, and most don't listen to a random fan on the internet.
But if BG3 does well (and I hope it does! I'll be buying it day 1!), I could see Larian making a 3D MMO.
I bloody LOVED the Turbine 3.5 D&D MMO. The only problem was that Turbine tried to chop it into teeny, tiny chunks to sell piecemeal. 80% of the darn game is behind a paywall, as is every single class added after launch. And NONE went free to use over time.
Dragonmarks? Paid DLC.
50% of the city quests? Paid DLC.
Dragonborn? Paid DLC.
The game, itself, was a great use of the 3.5 ruleset; The Jump skill actually made your character jump higher, for one. Quests had multiple hidden areas that a Knowledge (Arcana) check or a high Spot or Search was needed to find. Or a STR check to open jammed doors. Some quests even had ways to make boss fights easier by turning on or off traps, if you had the right Skills to do so.
I would do anything for a new D&D MMO using the 5E ruleset that somewhat followed in Turbine's footsteps. (IE: Use all the Skills in some way. Bonus EXP for smashing barrels & finding secrets & disarming traps. Camp-sites in dungeons were where you could revive fallen teammates. AND NO AUTO-ATTACK!)
Most MMOs used auto-attack & had skills do all the damage. D&DOnline did NOT. You had to click to attack each time, because 3.5 did not have very many hotbar-type skills. This made it stand out in the sea of 'Press 1 though 10 to fight' MMOs.
I wish I had a line to Larian, or Wizards Of The Coast, to ask them to test the waters for a D&D 5E MMO. I've been wanting one for so long, without the cynical 'EVERYTHING IS PAID DLC!' cash grab that Turbine did..Or the really flat Neverwinter Nights MMO that was ALSO a cynical cash grab.
My dream D&D MMO also has a 'random quest' feature; this option, while light on story, generates a random dungeon for the party out of existing tile-sets. It could have tons of traps, or no traps. Tons of fake walls, or even treasure behind magic doors for the spellcaster-types. Or even 'jammed doors' or 'rusted grates/valves' that need a STR check to get the treasure. Basically, it rolls up a random dungeon for the group to run through, and the players never know what it will be, or what's needed to find everything.
I actually have a ton of ideas for a hypothetical D&D MMO but I don't want this to be too long, and I also have no way to make these ideas a reality. :P No game companies near me, and most don't listen to a random fan on the internet.
But if BG3 does well (and I hope it does! I'll be buying it day 1!), I could see Larian making a 3D MMO.