It seems the COVID crisis slowed them, but they still expect the EA to be this year.
"First New York Times interview was not exactly about what I would've imagined, but it does bring some good news: While we're slowed down, development on BG3 keeps on progressing and we still expect EA this year"https://twitter.com/LarAtLarian/status/1252568020649750530
"During the early days of self-quarantine at Larian Studios, the independent video game developer founded in Ghent, Belgium, morale remained high. Designers and engineers, many of whom worked remotely (the company has 300 employees across five countries), were able to continue to do so, building levels and writing code from their homes.
“The very first week, it went really well,” said Swen Vincke, the chief executive at Larian, which makes popular role-playing games like Divinity: Original Sin and the upcoming Baldur’s Gate 3. “Everyone had all the information they needed to just smoothly go work from home.”
But as the company entered the second and third weeks of social isolation amid the coronavirus pandemic, problems began to emerge. Parents have to work while caring for young children. Some employees have found themselves working limited or unusual hours, which has led to reduced productivity and communication struggles. And with Larian’s external partners closing or transitioning to remote work, everything has slowed down.
“We started seeing more stress on the leads in terms of communication,” Mr. Vincke said. “We’d spend all of our days just communicating — trying to solve problems, organize things, give direction.”Full Interview