Larian Studios
Posted By: Merlex Wish List - 26/04/20 10:22 PM
What are your wish list addons for: full release (unlikely); DLC (already discounted, but who knows if enough people want it? I'd definitely pay for some of these); an expansion BG3:_____/ sequel BG4; or modded in?

My Top 5:

1. Death Domain from the DMG. Since this is from the basic rules set, they may put it in the full release.
2. Hexblade from XGtE. This is by far my favorite sub-class next to the Necromancer (or the concept of a Necromancer).
3. Gloomstalker from XGtE. Come on Larian, the Ranger class SUCKS! Except for maybe a 3 level dip. This sub-class makes it very playable.
4. Warmage from XGtE. I'm sensing a theme here, maybe just give us Xanathar's Guide to Everything in an expansion.
5. The Artificer base class and it's 3 2 sub-classes, from WGtE.

There's my top 5. How about yours? Hey a guy can dream, can't he? This is a fantasy game.
Posted By: Danielbda Re: Wish List - 27/04/20 02:36 AM
Gloom Stalker please!
Posted By: Merlex Re: Wish List - 27/04/20 10:31 AM
5 more:

6. Toll the Dead cantrip from XGtE.
7. Green-Flame Blade from SCA.
8. Divine Soul Sorcerer from XGtE.
9. Shadow Magic Sorcerer from XGtE.
10. Booming Blade from SCA.
Posted By: SorcererVictor Re: Wish List - 27/04/20 12:14 PM
1 - No class butchering (like nwn2 did to warlocks, they transformed the one of the strongest class into one of the weakest)
2 - cool necromancy
3 - Lurker of the deep warlock
4 - Any rule alteration optional
Posted By: _Vic_ Re: Wish List - 27/04/20 12:59 PM
1. Ritual casting
2. Ritual casting
3. Ritual casting
4. Ritual casting
5. ritual caster feat
Posted By: Danielbda Re: Wish List - 27/04/20 01:06 PM
All feats from expansions. There are not that many outside of PHB anyways, very easy to code into the game.

Why not? With the Githyanki they've already added stuff that is not in the PHB.
Posted By: Merlex Re: Wish List - 27/04/20 05:02 PM
Originally Posted by _Vic_
1. Ritual casting
2. Ritual casting
3. Ritual casting
4. Ritual casting
5. ritual caster feat


aargh Is it possible Ritual Casting won't be in there? Ritual Casting is a feature, that sets Wizards apart from other casters. Find Familiar and Tenser's Floating Disk are must have rituals, for most of my Wizard builds. And I don't want to use spell slots for them.
Posted By: Merlex Re: Wish List - 27/04/20 05:16 PM
Originally Posted by SorcererVictor
1 - No class butchering (like nwn2 did to warlocks, they transformed the one of the strongest class into one of the weakest)
2 - cool necromancy
3 - Lurker of the deep warlock
4 - Any rule alteration optional


They said they pretty much sticking to the rules, where possible. So I'm trusting that they won't butcher the classes. That said, it's not looking good for the Variant Human. A real shame, it's not really overpowered, when you add in all the extras demi-humans get.

I wouldn't count on Larian using anything from Unearthed Arcana. From everything I've heard, WotC has abandoned that in it's current form. What with Xanathar's Guide to Everything, and Wayfarer's Guide to Eberron replacing it. If the game becomes moddable, somebody will put it in.
Posted By: Merlex Re: Wish List - 27/04/20 05:21 PM
Originally Posted by Danielbda
All feats from expansions. There are not that many outside of PHB anyways, very easy to code into the game.

Why not? With the Githyanki they've already added stuff that is not in the PHB.


And the Half-Drow from SCA. 11. Elven Accuracy- is a must have.
Posted By: SorcererVictor Re: Wish List - 27/04/20 07:48 PM
Originally Posted by Merlex
Originally Posted by SorcererVictor
1 - No class butchering (like nwn2 did to warlocks, they transformed the one of the strongest class into one of the weakest)
2 - cool necromancy
3 - Lurker of the deep warlock
4 - Any rule alteration optional


They said they pretty much sticking to the rules, where possible. So I'm trusting that they won't butcher the classes. That said, it's not looking good for the Variant Human. A real shame, it's not really overpowered, when you add in all the extras demi-humans get.

I wouldn't count on Larian using anything from Unearthed Arcana. From everything I've heard, WotC has abandoned that in it's current form. If the game becomes moddable, somebody will put it in. What with Xanathar's Guide to Everything, and Wayfarer's Guide to Eberron replacing it.


Larian never had a game good for necromancies and considering that they din't answered anyone that i saw on AMA asking if they will limit you to only one summon, and considering questions about short rests, i fear that they will ruin the warlock class too.

Don't forget that for vincke, spell slots, something used in a lot of games, including FF1 and Dark Souls, is something not intuitive and missing obvious not work...
Posted By: _Vic_ Re: Wish List - 28/04/20 01:53 AM
Originally Posted by Merlex
Originally Posted by _Vic_
1. Ritual casting
2. Ritual casting
3. Ritual casting
4. Ritual casting
5. ritual caster feat


aargh Is it possible Ritual Casting won't be in there? Ritual Casting is a feature, that sets Wizards apart from other casters. Find Familiar and Tenser's Floating Disk are must have rituals, for most of my Wizard builds. And I don't want to use spell slots for them.

Right now, there is no ritual casting in Bg3 and it won´t be in the EA at least.

https://www.reddit.com/r/IAmA/comments/fhk1u3/im_swen_vincke_creative_director_at_larian/fkc5vi6/

Posted By: Merlex Re: Wish List - 28/04/20 04:24 AM
Originally Posted by _Vic_
Originally Posted by Merlex
Originally Posted by _Vic_
1. Ritual casting
2. Ritual casting
3. Ritual casting
4. Ritual casting
5. ritual caster feat


aargh Is it possible Ritual Casting won't be in there? Ritual Casting is a feature, that sets Wizards apart from other casters. Find Familiar and Tenser's Floating Disk are must have rituals, for most of my Wizard builds. And I don't want to use spell slots for them.

Right now, there is no ritual casting in Bg3 and it won´t be in the EA at least.

https://www.reddit.com/r/IAmA/comments/fhk1u3/im_swen_vincke_creative_director_at_larian/fkc5vi6/


Ritual casting not for EA, but we have plans.

claphands I can definitely live with that.
Posted By: Merlex Re: Wish List - 28/04/20 04:37 AM
Originally Posted by SorcererVictor
Originally Posted by Merlex
Originally Posted by SorcererVictor
1 - No class butchering (like nwn2 did to warlocks, they transformed the one of the strongest class into one of the weakest)
2 - cool necromancy
3 - Lurker of the deep warlock
4 - Any rule alteration optional


They said they pretty much sticking to the rules, where possible. So I'm trusting that they won't butcher the classes. That said, it's not looking good for the Variant Human. A real shame, it's not really overpowered, when you add in all the extras demi-humans get.

I wouldn't count on Larian using anything from Unearthed Arcana. From everything I've heard, WotC has abandoned that in it's current form. If the game becomes moddable, somebody will put it in. What with Xanathar's Guide to Everything, and Wayfarer's Guide to Eberron replacing it.


Larian never had a game good for necromancies and considering that they din't answered anyone that i saw on AMA asking if they will limit you to only one summon, and considering questions about short rests, i fear that they will ruin the warlock class too.

Don't forget that for vincke, spell slots, something used in a lot of games, including FF1 and Dark Souls, is something not intuitive and missing obvious not work...


With Necromancers and Warlocks being my 2 favorite classes, I understand your concerns. But I'm going to give Larian the benefit of doubt, and wait and see. As for short rests, they did say somewhere, that between combats would be short rests. If they screw up short rests, it would wreck not only Warlocks but Sorcerers as well. I'm more concerned with reactions, as in the Shield Spell. How's that going to work?
Posted By: Ser Varnell Re: Wish List - 28/04/20 08:39 AM
Just read the Reddit AMA they covered reactions, I dont recall the specifics but they are def in.
Posted By: Merlex Re: Wish List - 28/04/20 10:04 AM
Originally Posted by Ser Varnell
Just read the Reddit AMA they covered reactions, I dont recall the specifics but they are def in.


How are you planning to compensate for removing most reactions and short rests?

Reactions are not removed, they are available as actions, passives, or toggles. Short rest is not removed completely, you can still use the Hit Dice heal from the end of the short rest.
Posted By: Sordak Re: Wish List - 28/04/20 10:57 AM
short rests work like they do in almost any game ive ever played: short rest is when youre not in combat.
And thats probably what they were designed to do anyway
Posted By: SorcererVictor Re: Wish List - 28/04/20 02:14 PM
Originally Posted by Sordak
short rests work like they do in almost any game ive ever played: short rest is when youre not in combat.
And thats probably what they were designed to do anyway


On rules, you need to spend a hour to count as a short rest.

You who always complains about arcane casters being OP should know that warlocks gaining his spells on a short rest means that they would be extremely broken if all of his spells are per encounter. Imagine warlocks having Hold Monster per encounter while wizards needs a long rest to re cast Hold Monster... Great old Ones warlocks able to cast Evard's Black Tentacles every battle.
Posted By: Nobody_Special Re: Wish List - 28/04/20 02:17 PM
Originally Posted by Larian_NickP
For the short rest, we consider the peace time between combat encounters as taking a short rest.


https://www.reddit.com/r/IAmA/comme...q1?utm_source=share&utm_medium=web2x
Posted By: Stabbey Re: Wish List - 28/04/20 04:25 PM
Larian's other games used a different rule system, which would make unlimited summons unbalanced. You cannot use those different-rule-using games as evidence that necromancy is going to be bad in this game because they use different rule systems.


Originally Posted by Merlex
With Necromancers and Warlocks being my 2 favorite classes, I understand your concerns. But I'm going to give Larian the benefit of doubt, and wait and see. As for short rests, they did say somewhere, that between combats would be short rests. If they screw up short rests, it would wreck not only Warlocks but Sorcerers as well. I'm more concerned with reactions, as in the Shield Spell. How's that going to work?


Reactions are likely going to be something you set on your turn, probably a menu where you can select what reaction you'd like to hold, such as "Shield" or "Featherfall" or "Counterspell". On your turn, if the condition is met, the reaction happens automatically.
Posted By: SorcererVictor Re: Wish List - 28/04/20 07:01 PM
Originally Posted by Stabbey
Larian's other games used a different rule system, which would make unlimited summons unbalanced. You cannot use those different-rule-using games as evidence that necromancy is going to be bad in this game because they use different rule systems.



Is not only because dos2 necromancer is a awful necromancer. And single summon is only one of the aspects that makes necro on dos2 a chore. The single summon + cooldowns + 13m range + armor system + itemization... Idon't feel myself immersed while i (tried) to play dos2.

The reasons that i an concerned is >

1 - Necromancers and warlocks are the most nerfed "stuff" on D&D adaptations since the NWN1(2002). Pale masters get no +caster level, is limited to only one summon, necromancer specialized wizard lose Stop Time due opposite school. And warlocks on nwn2, is extremely nerfed. The game threats a necro as a half caster to bypass SR, chilling tentacles has a fix + 5 AB meaning that anyone with a decent armor is near immune to the tentacles(on P&P it uses your caster level + 8 as attack bonus). Dark Invocations like World of Changing that can permanently transform enemies into a 1 HD chicken/toad, on nwn2 only transform yourself into a useless demon. His EB at lv 20 will deal on average 31.5 damage. A warrior with lv 10 can dish far more damage with 2 attacks per round on average.


2 - Larian din't answered if they will limit to only one summon on AMA and i was not the unique guy who asked it.


If they have answered something like "multiple summons is the unique good thing from 5e, since 5e no longer has OHK spells. We can't take it away from necromancer fans" nobody would be fearing a necro butchering.

-------------------------

Anyway, i an not not that fearful about warlock. A lot of DMs din't allowed 3.5e warlocks and now, seems that DM's are encouraging to play as a Warlock over a Wizard.

A meme comparing two warlocks

[Linked Image]

The reason that i wanna Lurker warlock that much is because the point of being a warlock is to throw tentacles on succubus. There are no other reason to be a warlock (just kidding)
Posted By: _Vic_ Re: Wish List - 28/04/20 08:48 PM
Originally Posted by SorcererVictor
Originally Posted by Sordak
short rests work like they do in almost any game ive ever played: short rest is when youre not in combat.
And thats probably what they were designed to do anyway


On rules, you need to spend a hour to count as a short rest.

You who always complains about arcane casters being OP should know that warlocks gaining his spells on a short rest means that they would be extremely broken if all of his spells are per encounter. Imagine warlocks having Hold Monster per encounter while wizards needs a long rest to re cast Hold Monster... Great old Ones warlocks able to cast Evard's Black Tentacles every battle.


Wizards (And land druids) also regain some spells with a short rest in 5e, too =)

ED: Without short rests, ritual casting and outside-combat spells to RP, wizards will possibly lose some of their usual flair.
I read some posts asking for cooldowns between combat to replenish over time abilities that are recharged in short rests, like fighters´ second wind , wizard and land druid spells, warlocks incantations, etc But let´s imagine what is going to happen if Larian decides to use something that remotely seems akin to a cooldown. The backslash could be brutal.
Posted By: SorcererVictor Re: Wish List - 28/04/20 10:04 PM
Originally Posted by _Vic_
Originally Posted by SorcererVictor
Originally Posted by Sordak
short rests work like they do in almost any game ive ever played: short rest is when youre not in combat.
And thats probably what they were designed to do anyway


On rules, you need to spend a hour to count as a short rest.

You who always complains about arcane casters being OP should know that warlocks gaining his spells on a short rest means that they would be extremely broken if all of his spells are per encounter. Imagine warlocks having Hold Monster per encounter while wizards needs a long rest to re cast Hold Monster... Great old Ones warlocks able to cast Evard's Black Tentacles every battle.


Wizards (And land druids) also regain some spells with a short rest in 5e, too =)

ED: Without short rests, ritual casting and outside-combat spells to RP, wizards will possibly lose some of their usual flair.
I read some posts asking for cooldowns between combat to replenish over time abilities that are recharged in short rests, like fighters´ second wind , wizard and land druid spells, warlocks incantations, etc But let´s imagine what is going to happen if Larian decides to use something that remotely seems akin to a cooldown. The backslash could be brutal.


Cooldowns are one of the mechanics which i hate most BUT is not everything. I honestly prefer play DDO as a warlock than UNMODDED NWN2 as one. But i agree with you. They would receive a massive backlash and the game can fail as sword coast legends...

IMO, i would make that way >
Easy -> unlimited short rests
Normal -> 4 Short rests per long rest
Hard -> 2 Short rests per long rest

And will also allow the PCs to customize everything and for eg, playing everything on hard BUT with unlimited short rests. In that case, the unique requirement to short rest is to be outside of combat.
Posted By: Sordak Re: Wish List - 29/04/20 12:05 PM
i got no problem with regainins tuff between encounters.
especialy i am not against battlemasters having their maneuvers every combat.

which is sitll a massive nerf compared to tome of battle where they had essentialy infinite ones
Posted By: Nola Re: Wish List - 06/05/20 07:27 PM
The Githyanki will be able to ride or summon young red dragons into combat.
Be able to battle a beholder or a lich.
Posted By: SorcererVictor Re: Wish List - 07/05/20 02:00 AM
Originally Posted by Nola
The Githyanki will be able to ride or summon young red dragons into combat.
Be able to battle a beholder or a lich.


With lv cap = 10? A Lich Challenge Ratting is 21. https://roll20.net/compendium/dnd5e/Lich#content

I rather not having liches ultra nerfed to fight than having then nerfed to be able to be defeated by a mid level party. Just like on BG1 you don't fight dragons. Only Wyverns. And even on BG2, takes a very long time until you fight true dragons.
Posted By: Grayson01ny Re: Wish List - 16/12/20 07:16 PM
Subclasses
All from PHB +

Warlock
Hexblade***
Wizard
Bladesinger***
Fighter
Arcane Archer*
Psi warrior
Rune Knight
Rogue
Swashbuckler
Soulknife
Scout
Sorcerer
Divine Soul
Shadow Magic*
Storm Sorcery
Barbarian
Zealot
Storm Herald
Beast*
Cleric
Forge
Twilight*
Druid
Wildfire
Monk
Kensei
Sun Soul
Paladin
Conquest
Glory
Bard
Whisper
Ranger
All Tasha’s alt class features
Gloom Stalker*
Horizon Walker*
Fey Wanderer*
Races/sub races
All Teiflings
Elf/Eldrin
Aasimar*
Protector
Scourge
Fallen
Goliath
Taxbi
Ganasi
Air
Water
Earth
Fire

Spells
Green Flame Blade***
Booming Blade***
Tasha’s Caustic Brew*
Mind Sliver
Blade of Disaster
Thunderclap
Holy weapon
Toll the dead
Gust
Primal Savagery
Frostbite
Absorb Elements
Tidal Wave
Zephyr Strike
Steel Wind Strike
Shadow Blade
Storm Sphere
Vitriolic Sphere
Far Step
Aganazzar’s Scorcher
Thunder Step
Spirit Shroud
Posted By: LTowey Re: Wish List - 19/12/20 09:49 AM
Divine Soul Sorcerer - Want to play through that divine hero fantasy :>
Posted By: Seraphael Re: Wish List - 15/02/21 09:43 PM
Hoping for the inclusion of some of the most popular non-PHB stuff as well. Gloom stalkers, Divine Soul Sorcerer, racial feats,
Originally Posted by Grayson01ny
Subclasses
All from PHB +

Warlock
Hexblade***
Wizard
Bladesinger***
Fighter
Arcane Archer*
Psi warrior
Rune Knight
Rogue
Swashbuckler
Soulknife
Scout
Sorcerer
Divine Soul
Shadow Magic*
Storm Sorcery
Barbarian
Zealot
Storm Herald
Beast*
Cleric
Forge
Twilight*
Druid
Wildfire
Monk
Kensei
Sun Soul
Paladin
Conquest
Glory
Bard
Whisper
Ranger
All Tasha’s alt class features
Gloom Stalker*
Horizon Walker*
Fey Wanderer*
Races/sub races
All Teiflings
Elf/Eldrin
Aasimar*
Protector
Scourge
Fallen
Goliath
Taxbi
Ganasi
Air
Water
Earth
Fire

Spells
Green Flame Blade***
Booming Blade***
Tasha’s Caustic Brew*
Mind Sliver
Blade of Disaster
Thunderclap
Holy weapon
Toll the dead
Gust
Primal Savagery
Frostbite
Absorb Elements
Tidal Wave
Zephyr Strike
Steel Wind Strike
Shadow Blade
Storm Sphere
Vitriolic Sphere
Far Step
Aganazzar’s Scorcher
Thunder Step
Spirit Shroud
Don't forget racial feats smile

I'd by psyched if only the most popular alternatives would be added though! Gloom Stalker, Divine Soul and Hexblade would be great. Green Flame Blade/Boomin Blade is almost a must imo.
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