Larian Studios

My feedback after seeing gameplay trailers -

Posted By: Cristaldragon

My feedback after seeing gameplay trailers - - 31/08/20 01:17 PM

Hi folks - & Devs .
Here is my feedback so far about stuff i think should be looked at :

- looks like there should be some weapon restriction for weapons ( clerics with bow not fun)

- mages ( and most classes ) look to be so agile on the battlefield - all can jump , dash , etc . ... it really should have some class restrictions ..... ( ninja wizards)

- on one play video a goblin in melle range decide to move away from the warrior and gets AoO hit ( this is common in Larian games , the AI is dumb )

- one issue with chesee on Dos2 was to split party and go with one in combat and others chars could in and out of it to recharge skills - endless aoe ( should be fixed if not) - this was most easy on different elevations where some chars from top mountain could drop fireballs on bellow and not engage ( guess was some distance bug) .

- not a fan of dialog options as they since they are not cursive you get the "stare" of the partner when checking options - should be a toggle and left like in Dos1-2 . Arial view

- cant see any ammo on bow ( hope there is ) . Also could not see armor spell restrictions ( should be )

- i get that DnD5 make most classes good in everything but i feel that 4 party members is quite low . Maybe this was something that should of been looked at dev phase . Really wanted to see a 6 ppl squad .

- not a fan of the infinite inventory and swaping items between chars with no distance restrictions ...

- really hope the AI can handle at least decent the different levels of elevations , from play videos i've seen one goblin sitting on a roof top while the party spent 3 - 4 endturns to get to him ( he wasant even shooting the knock out char)

- perma deaths should he a thing - smash in pieces of died frozen

Thanks for reading

Eng not my first language , sorry for grammar

Cheers
Posted By: Warlocke

Re: My feedback after seeing gameplay trailers - - 31/08/20 02:23 PM

5th edition doesn’t have weapon restrictions for classes, just penalties for using weapons that your character isn’t trained with. Some of your objections are with the 5E rule set, not the game, but that isn’t changing.
Posted By: Cristaldragon

Re: My feedback after seeing gameplay trailers - - 31/08/20 04:02 PM

Looks like 5E screwd this game
Posted By: Stabbey

Re: My feedback after seeing gameplay trailers - - 31/08/20 04:03 PM

- In D&D 5e, classes have weapon proficiencies, weapons their class is good at using.
- Leaving combat to recharge skills is not applicable in this game because spells and special powers are resources which are consumed and do not auto-recharge if someone leaves combat no matter how long the stand around. And frankly speaking, worrying about someone cheesing the game that way is not worth worrying about, because that is only sabotaging their own fun.
- Permadeath is not even a thing in D&D. It's simply a matter of how much magic the party has access to. This is going to be a low level game, but Larian hasn't said how they'll handle death.

Originally Posted by Cristaldragon
Looks like 5E screwd this game


5e is the current system, Baldur's Gate 1 and 2 used D&D, Wizards own Baldur's Gate, therefore they wanted this new game to use the current system. If that's a deal-breaker, then don't buy the game, but it is not changing.
Posted By: Cristaldragon

Re: My feedback after seeing gameplay trailers - - 31/08/20 04:33 PM

I remember in Bg2 chars could perma die .

Also i do think now that 5E ia maybe grear for D&d but port it in games is just not fun .

Still have a beef with mages doing ninja moves like dashing , jumping on buildings ....
Posted By: _Vic_

Re: My feedback after seeing gameplay trailers - - 31/08/20 04:38 PM

Sounds like your beef is with the modern rules of D&D 5e, not with the game, because almost all your grievances are with the PNP rules.
Posted By: Warlocke

Re: My feedback after seeing gameplay trailers - - 31/08/20 05:01 PM

Mages could cast haste and invisibility in the older Baldur’s Gate games. They could be just as much “ninjas” then and they can now.
Posted By: Maximuuus

Re: My feedback after seeing gameplay trailers - - 31/08/20 05:16 PM

There are no ammo on range weapons exept special ammo.
Basic ammo comes from your Infinite pockets.
Posted By: Gt27mustang

Re: My feedback after seeing gameplay trailers - - 31/08/20 09:28 PM

Originally Posted by Cristaldragon


Also i do think now that 5E ia maybe grear for D&d but port it in games is just not fun .



First, the game is not out, who knows if it's fun or not. Second, maybe someone can correct me: I don't think 5E has been done in a game before.
Posted By: _Vic_

Re: My feedback after seeing gameplay trailers - - 31/08/20 09:29 PM

There´s "Solasta" in the making too, but there`s not another "already" made game that uses D&D5e rules.
Posted By: Gt27mustang

Re: My feedback after seeing gameplay trailers - - 31/08/20 09:31 PM

Originally Posted by _Vic_
There´s "Solasta" in the making too, but there`s not another "already" made game that uses D&D5e rules.


True. And judging from the demo I played, it's pretty fun. My grievances with Solasta are more technicalities like camera work than the actual mechanics of 5E.
Posted By: Dulany67

Re: My feedback after seeing gameplay trailers - - 31/08/20 09:35 PM

There was one game whose name escapes me now. It wasn't implemented very well, and the game sucked.
Posted By: _Vic_

Re: My feedback after seeing gameplay trailers - - 31/08/20 09:37 PM

Originally Posted by Gt27mustang
Originally Posted by _Vic_
There´s "Solasta" in the making too, but there`s not another "already" made game that uses D&D5e rules.


True. And judging from the demo I played, it's pretty fun. My grievances with Solasta are more technicalities like camera work than the actual mechanics of 5E.


Yep, me too... I hope they polish the game a little because the combat and class implementation in the demo was very good. Well, now they have the funds and time...
Posted By: Wormerine

Re: My feedback after seeing gameplay trailers - - 31/08/20 11:25 PM

Originally Posted by _Vic_

Yep, me too... I hope they polish the game a little because the combat and class implementation in the demo was very good. Well, now they have the funds and time...

What do you mean? What funds? Not another Epic exclusive I hope? They just announced EA on steam...
Posted By: Gt27mustang

Re: My feedback after seeing gameplay trailers - - 01/09/20 12:12 AM

Originally Posted by _Vic_
Originally Posted by Gt27mustang
Originally Posted by _Vic_
There´s "Solasta" in the making too, but there`s not another "already" made game that uses D&D5e rules.


True. And judging from the demo I played, it's pretty fun. My grievances with Solasta are more technicalities like camera work than the actual mechanics of 5E.


Yep, me too... I hope they polish the game a little because the combat and class implementation in the demo was very good. Well, now they have the funds and time...


I wonder how far off in time this game is because honestly, it felt really far. It has a really strong foundation though.
Posted By: Omegaphallic

Re: My feedback after seeing gameplay trailers - - 01/09/20 12:43 AM

Originally Posted by Wormerine
Originally Posted by _Vic_

Yep, me too... I hope they polish the game a little because the combat and class implementation in the demo was very good. Well, now they have the funds and time...

What do you mean? What funds? Not another Epic exclusive I hope? They just announced EA on steam...


No its not epic exclusive. Its on steam at least or the demo is so far, undoubtedly so will the EA just as Baldur's Gate 3 will be.
Posted By: _Vic_

Re: My feedback after seeing gameplay trailers - - 01/09/20 08:36 AM

I meant the kickstarter funds, Not many news about the game since then. I assume they´re working on it and dealing with the COVID, as so many companies.
Posted By: Cristaldragon

Re: My feedback after seeing gameplay trailers - - 01/09/20 09:36 AM

Just checked the gameplays - tbh looks neat. I can see some camera issues but not a big thing

I mean i can lean into a new story and the combat has some xcom square in it so is ok .

Nevertheles i hope we stop with this over usage of flying stuff in Bg3 as i've seen 4 gamplays and in each there was at least one enemy flying from a cliff or tower .

smile
Posted By: Cristaldragon

Re: My feedback after seeing gameplay trailers - - 01/09/20 09:37 AM

And add arial view to dialogs ,

i hate blank stares and buged close ups

Posted By: _Vic_

Re: My feedback after seeing gameplay trailers - - 01/09/20 09:52 AM

I do not want to be the bearer of bad news, but the whole world in 3 dimensions seems to be the new trend for D&D games, Solasta also uses heights, jumps and falls.

I´m ok with it, seems like a nice adition.
Posted By: Cristaldragon

Re: My feedback after seeing gameplay trailers - - 01/09/20 10:45 AM

Is true is a nice adition , better than a "liniar" game.

But i think Larian is overdoing it a bit more . The whole gamplay so far is about this now .
Posted By: Wormerine

Re: My feedback after seeing gameplay trailers - - 01/09/20 10:51 AM

Originally Posted by Cristaldragon

Nevertheles i hope we stop with this over usage of flying stuff in Bg3 as i've seen 4 gamplays and in each there was at least one enemy flying from a cliff or tower .
smile

D:OS1&2 appeal is moving status effects out of character sheet into the battlefield. While it won’t be quite the same for BG3 it seems they want to keep that part of intuitive interactivity - and they seem to latch to advantage that comes with higher ground. And they seem to provide quite a few tools to manipulate positions - push, jump, spells etc. Some of those do look rather silly.

I don’t see why wizard couldn’t jump. He should have better jumping capability then warrior in heavy armor with shield and sword. Still, I would hope for jump to be tied to skills - like acrobatics or athletics.
Posted By: Cristaldragon

Re: My feedback after seeing gameplay trailers - - 01/09/20 11:30 AM

Because wizards read books and don't hit the gym and warriors hit the gym and lean into brute strenght .

( Edwin never had the makings of a varsity athlete ) smile

Rule 101 of the rpg - smile smile


But - the enemy takes the high ground and you have all the tools in the first turn to negate his said advantage. Becomes pointles if an ambush on high ground is 100% a ticket down . AI is already dumb, having him take extra hits is not helping .

Maybe in higher dificulties you would take some caution on finding enemies .

( than again i refer to like 3 gameplay videos on YT where the enemies were there just to take the beatings - )


Some penality on str , mobility , agility and battlefield coverage should be given to different classes ....even there is non in 5E .

And 5E is just an number , so that means sometime in future there will be a 5F or a 6A ..... you can always improve on rules sets as done before too
Posted By: Wormerine

Re: My feedback after seeing gameplay trailers - - 01/09/20 12:09 PM

Originally Posted by Cristaldragon
Because wizards read books and don't hit the gym and warriors hit the gym and lean into brute strenght .

And likely most wizards will have low strenght and won’t invest in athletic skills. Sill, if one want to make a more interesting build with multiclassing, I see no reason to create artificial limits.

Rule 101 of an RPG - allow players to create a character they want to create. If it’s muscled wizard then it would be nice if game had a use and benefit for that.

Also I remember Swen mentioning that unusually powerful jumps and pushes are tied to tadpole in our head. So there is that - you wizard is being changed into Captain Amer.., Mindflayer.
Posted By: Cristaldragon

Re: My feedback after seeing gameplay trailers - - 01/09/20 12:37 PM

Tadpole actualy feed on brain power and you become weaker ( lore) . So thats out the window .

Posted By: Wormerine

Re: My feedback after seeing gameplay trailers - - 01/09/20 06:53 PM

Originally Posted by Cristaldragon
Tadpole actualy feed on brain power and you become weaker ( lore) . So thats out the window .

Tadpole in BG3 grants user special strenghts (like mind trick thing) and by succumbing to its power seems to have some form of consequence.

Those are not usual tadpoles and they have been created for the needs of BG3. What it exactly encompasses remains to be discovered, those there are some interesting bits and pieces spread as across various interviews.
Posted By: deathidge

Re: My feedback after seeing gameplay trailers - - 01/09/20 07:33 PM

I think what would impress me the most is if they are secretly creating a full story line for those that give in to the tadpole and become some form of mind flayer. Now, I know this isn't the case...the work required would just be too much and cost wouldn't be justified. BUT...if you went down an evil path, always giving in to the tadpole and then you turn...and then a whole new storyline appears...how.epic. Whatever BG3's endgame goal is...like killing x monster before it destroys (city, world, etc), then your new goal would be to kill the heroes that are trying to stop that from happening. or something like that.
And by 'some form' of mindflayer I mean something that is part of the mind flayer community but not necessarily an illithid, for obvious reasons (they can fly and don't have individual thoughts/goal, that'd make it difficult).
Posted By: Warlocke

Re: My feedback after seeing gameplay trailers - - 01/09/20 08:11 PM

Originally Posted by Cristaldragon
Because wizards read books and don't hit the gym and warriors hit the gym and lean into brute strenght .

( Edwin never had the makings of a varsity athlete ) smile

Rule 101 of the rpg - smile smile


But - the enemy takes the high ground and you have all the tools in the first turn to negate his said advantage. Becomes pointles if an ambush on high ground is 100% a ticket down . AI is already dumb, having him take extra hits is not helping .

Maybe in higher dificulties you would take some caution on finding enemies .

( than again i refer to like 3 gameplay videos on YT where the enemies were there just to take the beatings - )


Some penality on str , mobility , agility and battlefield coverage should be given to different classes ....even there is non in 5E .

And 5E is just an number , so that means sometime in future there will be a 5F or a 6A ..... you can always improve on rules sets as done before too


There are wizard spells to make wizards faster, stronger, and jump further. Your physical attributes should depend on your physical attributes, not your class. Strength will be the dump stat for most wizards, but if you want to make a wizard with 18 Str then there should not be some arbitrary reason that you can’t.

Also, just an aside: 5E stands for D&D 5th Edition. After 5E comes 6E, 7E, etc...

Your ideas don’t seem to me to be an improvement on 5E. D&D has been moving more towards less restrictive, more customizable classes. You are just suggesting a bunch of pointless limitations.
Posted By: Stabbey

Re: My feedback after seeing gameplay trailers - - 04/09/20 01:37 PM

Originally Posted by Cristaldragon
I remember in Bg2 chars could perma die .


Iron Man mode with permadeath won't be in Early Access, but will be in the full release of the game.

https://youtu.be/S5__muccL1c?list=WL&t=3373
Posted By: Wormerine

Re: My feedback after seeing gameplay trailers - - 04/09/20 03:56 PM

Originally Posted by Stabbey
Originally Posted by Cristaldragon
I remember in Bg2 chars could perma die .

Iron Man mode with permadeath won't be in Early Access, but will be in the full release of the game.
https://youtu.be/S5__muccL1c?list=WL&t=3373

I don't think that's what he means. Some deaths would make it impossible to resurrect a companion - if the body wasn't intact (be it explosion or desintegration) or some death spells the characters would be dead - dead. I don't know if it's still in 5e. I am not terribly fond of those (failed save against this spell RELOAD) but I imagine it would be beneficial if we couldn't resurect our companions out of some situations - like vampire spawn sucking our companion dry.
Posted By: Stabbey

Re: My feedback after seeing gameplay trailers - - 04/09/20 05:24 PM

Originally Posted by Wormerine
I don't think that's what he means. Some deaths would make it impossible to resurrect a companion - if the body wasn't intact (be it explosion or desintegration) or some death spells the characters would be dead - dead. I don't know if it's still in 5e. I am not terribly fond of those (failed save against this spell RELOAD) but I imagine it would be beneficial if we couldn't resurect our companions out of some situations - like vampire spawn sucking our companion dry.


When I say permadeath isn't a thing in D&D, it has an asterisk, because depending on the magic and resources available, death can be permanent

Without a body or body parts, the only way to revive someone is through True Resurrection, which is a level 9 spell, so out of reach for all but the most high level characters, and it's super-expensive.

Resurrection is required for severe body damage or dead longer than like 10 days, or for those turned into undead (I think).

Raise Dead needs an pretty intact body dead less than 10 days.

Revivify only works for 1 minute after death.

Posted By: Sordak

Re: My feedback after seeing gameplay trailers - - 05/09/20 11:21 PM

>allowing resurrection in your campaign

Not in mine i dont...
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