My feedback after seeing gameplay trailers - - 31/08/20 01:17 PM
Hi folks - & Devs .
Here is my feedback so far about stuff i think should be looked at :
- looks like there should be some weapon restriction for weapons ( clerics with bow not fun)
- mages ( and most classes ) look to be so agile on the battlefield - all can jump , dash , etc . ... it really should have some class restrictions ..... ( ninja wizards)
- on one play video a goblin in melle range decide to move away from the warrior and gets AoO hit ( this is common in Larian games , the AI is dumb )
- one issue with chesee on Dos2 was to split party and go with one in combat and others chars could in and out of it to recharge skills - endless aoe ( should be fixed if not) - this was most easy on different elevations where some chars from top mountain could drop fireballs on bellow and not engage ( guess was some distance bug) .
- not a fan of dialog options as they since they are not cursive you get the "stare" of the partner when checking options - should be a toggle and left like in Dos1-2 . Arial view
- cant see any ammo on bow ( hope there is ) . Also could not see armor spell restrictions ( should be )
- i get that DnD5 make most classes good in everything but i feel that 4 party members is quite low . Maybe this was something that should of been looked at dev phase . Really wanted to see a 6 ppl squad .
- not a fan of the infinite inventory and swaping items between chars with no distance restrictions ...
- really hope the AI can handle at least decent the different levels of elevations , from play videos i've seen one goblin sitting on a roof top while the party spent 3 - 4 endturns to get to him ( he wasant even shooting the knock out char)
- perma deaths should he a thing - smash in pieces of died frozen
Thanks for reading
Eng not my first language , sorry for grammar
Cheers
Here is my feedback so far about stuff i think should be looked at :
- looks like there should be some weapon restriction for weapons ( clerics with bow not fun)
- mages ( and most classes ) look to be so agile on the battlefield - all can jump , dash , etc . ... it really should have some class restrictions ..... ( ninja wizards)
- on one play video a goblin in melle range decide to move away from the warrior and gets AoO hit ( this is common in Larian games , the AI is dumb )
- one issue with chesee on Dos2 was to split party and go with one in combat and others chars could in and out of it to recharge skills - endless aoe ( should be fixed if not) - this was most easy on different elevations where some chars from top mountain could drop fireballs on bellow and not engage ( guess was some distance bug) .
- not a fan of dialog options as they since they are not cursive you get the "stare" of the partner when checking options - should be a toggle and left like in Dos1-2 . Arial view
- cant see any ammo on bow ( hope there is ) . Also could not see armor spell restrictions ( should be )
- i get that DnD5 make most classes good in everything but i feel that 4 party members is quite low . Maybe this was something that should of been looked at dev phase . Really wanted to see a 6 ppl squad .
- not a fan of the infinite inventory and swaping items between chars with no distance restrictions ...
- really hope the AI can handle at least decent the different levels of elevations , from play videos i've seen one goblin sitting on a roof top while the party spent 3 - 4 endturns to get to him ( he wasant even shooting the knock out char)
- perma deaths should he a thing - smash in pieces of died frozen
Thanks for reading
Eng not my first language , sorry for grammar
Cheers