Necromancy -> Animate dead. How will work? - 12/09/20 05:40 AM
I asked a lot during the last stream, on reddit AmA some months ago but really wanna know.
The third is a "strategy" that many DM's uses to handle necromancers with undead armies on P&P. Instead of rolling 666 dices, if they have 50% chance of hitting the enemy, assume that half of the mob will hit and each one will deal half of damage. However, computers can handle huge armies in a instant. So IDK what is the point of one summon limit that so many games has.
Necromancy is my second favorite type of magic on RPG's, losing only to water/cold based magic but really few games did a good job with that type of magic. Only Gothic 3(the most criticized of trilogy) and Might & Magic VI made being a water mage amazing. Necromancy in other hands, is great is so many games. Mainly old school games. Arcanum, BG2, Might & Magic, Ultima Online... Not so much on modern games which often has a lot of boring mechanics like cooldowns, single summon limit and stat sticky itemization. But I expect that I will be able to make a necromancer in BG3.
The single summon limit kinda kills all the point of being a necromancer specialized wizard. Spell fixes, the most popular mod for NWN2 removes the one summon limitation. Warlock reworked too and there are TONS of skyrim mods focused on making necromancy good and aligned with TES lore. People enjoy necromancy but there are so few games with decent necromancy.
If you check the pre alpha results from Pathfinder Wrath of the Righteous, the mythic path of the Lich is the SECOND most popular. And we don't have a good lichdoom in a game since might & magic 8 - day of the destoryer(2000)
source https://www.reddit.com/r/Pathfinder...er_update_per_alpha_ad_astra_alpha_test/
I an not suggesting Lich PC's on a low level campaign(BG3). Just saying that necromancy is popular and underrepresented. On Gothic 2 - RETURNING 2.0, the most popular class is necromancer. If you put in youtube "gothic 2 retuyrning 2.0", the first result is a walktrough of Sinitar, as a necromancer. And all modern mainstream RPG's are doing AWFUL necromancy. ESO? Awful. DA:I? Awful.
5e already heavily nerfed necromancy by removing wail of the banshee, making finger of death infinitely weaker and limiting the hit dice of created creatures. My sixty circle necromancer on ret 2.0 can raise a demoniac army and slay an orc army easily.
Screenshots on spoiler
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And one last thing. I rather NOT having necromancy specialization and not having spells like animate dead instead of having a awful thing like single summon limit or DA:I style of necromancy.
- Will have a single summon limit?
- Necromancy is among the weakest wiz specialization on 5e. Any changes to improve necromancy and make more like 2e or 3.5e?
- Option to "concurrent turns" so having 666 undeads will not slow down the combat?
The third is a "strategy" that many DM's uses to handle necromancers with undead armies on P&P. Instead of rolling 666 dices, if they have 50% chance of hitting the enemy, assume that half of the mob will hit and each one will deal half of damage. However, computers can handle huge armies in a instant. So IDK what is the point of one summon limit that so many games has.
Necromancy is my second favorite type of magic on RPG's, losing only to water/cold based magic but really few games did a good job with that type of magic. Only Gothic 3(the most criticized of trilogy) and Might & Magic VI made being a water mage amazing. Necromancy in other hands, is great is so many games. Mainly old school games. Arcanum, BG2, Might & Magic, Ultima Online... Not so much on modern games which often has a lot of boring mechanics like cooldowns, single summon limit and stat sticky itemization. But I expect that I will be able to make a necromancer in BG3.
The single summon limit kinda kills all the point of being a necromancer specialized wizard. Spell fixes, the most popular mod for NWN2 removes the one summon limitation. Warlock reworked too and there are TONS of skyrim mods focused on making necromancy good and aligned with TES lore. People enjoy necromancy but there are so few games with decent necromancy.
If you check the pre alpha results from Pathfinder Wrath of the Righteous, the mythic path of the Lich is the SECOND most popular. And we don't have a good lichdoom in a game since might & magic 8 - day of the destoryer(2000)
source https://www.reddit.com/r/Pathfinder...
I an not suggesting Lich PC's on a low level campaign(BG3). Just saying that necromancy is popular and underrepresented. On Gothic 2 - RETURNING 2.0, the most popular class is necromancer. If you put in youtube "gothic 2 retuyrning 2.0", the first result is a walktrough of Sinitar, as a necromancer. And all modern mainstream RPG's are doing AWFUL necromancy. ESO? Awful. DA:I? Awful.
5e already heavily nerfed necromancy by removing wail of the banshee, making finger of death infinitely weaker and limiting the hit dice of created creatures. My sixty circle necromancer on ret 2.0 can raise a demoniac army and slay an orc army easily.
Screenshots on spoiler
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
And one last thing. I rather NOT having necromancy specialization and not having spells like animate dead instead of having a awful thing like single summon limit or DA:I style of necromancy.