Larian Studios
Posted By: Tzelanit Deaf Ears - 15/11/20 03:32 AM
Add another critical post and mindless rant to the pile.

I'm honestly convinced that essentially all of the criticism, suggestions, and requests that the people playing through Early Access are making are of no consequence to anyone in an official capacity to do something about it. There are hundreds of posts and thousands of comments either praising, or criticizing, or suggesting things, and there's zero indication through the hotfixes and patches that we've gotten as an acknowledgement of the plethora of issues in this game.

I can't imagine any company would specifically put someone on payroll to go through these comments with a fine-toothed comb, compile a report of even the most common issues, and then sit down with anyone of importance in the company and discuss these things. I run a fairly large company as well, and we certainly wouldn't budget someone to take down notes and bore all of us with the minutiae. The members of these forums sure are trying their absolute best to get senpai to notice them, with all of the pretty formatting and compilations of the most common issues and complaints that span for pages and pages with their peers patting them on the back for their diligence, but even a well-ordered composition with valid points isn't on anyone's radar who could actually deliver any of the results that people are looking for.

If you think that they're listening, take a peek at what the hotfixes and patches have been thus far. Even this early in the process, it's a joke.
"Fixed a bug that less than 1% of users on a largely dead platform (Stadia) are experiencing where talking to a specific NPC with a specific item in your bag while selling a certain scroll will cause the game to crash."
"Fixed a variety of multiplayer issues, when solo players are struggling to even get things to launch or run at 15 fps despite being above minimum spec requirements."
"Included a cutscene to placate the 'This is just DOS3' naysayers."

As opposed to making a solid effort in correcting performance issues, which you'd think would be a priority because the more people that can play as far into the game as possible, the better data they'd be able to pull from all of the hours that we're putting in, these minor, seemingly inconsequential niche fixes are being prioritized instead.

Of course, I don't expect full transparency from any company about their business practices or development processes, but with all of these compiled issues, most of which are extremely common, there's not been any official word or even a nod that any of the concerns have been acknowledged, and the community here takes their silence on the matter as either "They're busy working on it" or "They know what they're doing." At this point, I'm not so sure that either of those things is the case.

I spent the entirety (and a few hours more) of the Steam refund period trying to get the game to run properly because it's a mess on anything other than systems that are well-above the recommended specs. I'd say that of the many hours that I've put in, at least 10% of it was just dedicated to trying to get my capable computer to come to terms with the fact that the current "recommended specs" are actually closer to the "minimum requirements." I'd damn near sell my soul for a refund at this point, just on principle alone. Admittedly, I was one of those "It's Early Access, relax guys!" people in a lot of posts here where people had complaints, but without any meaningful progress through EA and no indication via official word that addresses even a single complaint or request, I'm officially on the other side of the fence now as someone who doesn't want to be a part of this process anymore.

I've supported Larian Studios for the better part of two decades and have rah-rah'd for them as an unofficial cheerleader to the point of embarrassing myself over the years, but being a part of this EA process has really kinda shit in my morning cereal and has tarnished my view of the company. I won't be a lunatic and harangue whoever their social media managers are every time that they make a post from their pages, but I just wanted to vomit out some of the negative energy that's been thrust upon me by the silence and blatant disregard from a company that I used to love so much.

But I know, I know, relax. It's just Early Access, no one cares, the game is fine, and you're really looking forward to the final result and I'm going to feel silly when it releases because it'll be game of the year for 2021.
Posted By: Baraz Re: Deaf Ears - 15/11/20 05:05 AM
You expected an international company like Larian to decide, implement, test AND publish their update in a few weeks ?

The first updates were mostly bug fixing and stuff they already had in the pipes.

- compiling the statistics
- compiling player feedback (they did specify in an interview that they focus on A) feedback sent via the official forms (via launcher) and B) official forums, as the other venues are tough to follow)
- making important decisions on changes to rules and systems
- implies also consulting teams in many countries
- implementing an alpha version of the changes
- internal testing of these changes
- debugging the builds
- quality checks for the build that is planned for Early Access release.

Although I have a lot of respect for the makers of Solasta, a smaller team has the advantage of decisional speed and a simpler design to manage.

Larian will need probably 1 to 3 months before releasing an update with important changes to the design.

Does this mean you are wrong ? It means I do not know and you do not know yet.
Posted By: RumRunner151 Re: Deaf Ears - 15/11/20 06:23 AM
Originally Posted by Tzelanit
I can't imagine any company would specifically put someone on payroll to go through these comments with a fine-toothed comb, compile a report of even the most common issues, and then sit down with anyone of importance in the company and discuss these things.

Except that many non-indie video game developers do exactly that.



Originally Posted by Tzelanit

If you think that they're listening, take a peek at what the hotfixes and patches have been thus far. Even this early in the process, it's a joke.
"Fixed a bug that less than 1% of users on a largely dead platform (Stadia) are experiencing where talking to a specific NPC with a specific item in your bag while selling a certain scroll will cause the game to crash."
"Fixed a variety of multiplayer issues, when solo players are struggling to even get things to launch or run at 15 fps despite being above minimum spec requirements."

They had to cut EA somewhere and release it. Many of the bug fixes were not from user feedback. They were known issues that they couldn't get fixed prior to launch and some of the coding was already done. Thats why they were able to fix so much so fast. In addition to that the fixed some critical errors that were affecting lots of people. Now we are in a lull where some of their team is working on content past EA and others are working on fixing bugs. But all the fixes have to be combined into a releace candidate which has to go through their QC. There is nothing out of the order here and there is nothing to indicate that they are not listening and don't care. In fact, their posts have shown just the opposite. They looked at lots of metrics and released some fun ones to us. Also look at the recent interview where they are talking about the player feedback and specific issues.

So in total, there is no evidence to support your rant and plenty to contradict it.
Posted By: Tuv Re: Deaf Ears - 15/11/20 06:54 AM
You paid for BG3 and will get it a little later, right now it is early access but it aint open/cooperative game development. Feedback is always valuable although I suppose right now it's more about seeing how the game works and if it works at all.

Bugs will probably fixed as soon as they are found and if those are the "unimportant" ones, then taking those out of the equation won't have them become "important" later.

Don't spend hundreds of hours if it wasn't asked for, together we can cover all bugs and features with "only" dozens of hours

However, there has been little to no direct interaction on the forums. Forums are usually the smallest, most vocal part of the target demographic. With reddit close second
Posted By: fallenj Re: Deaf Ears - 15/11/20 08:50 AM
there was a common complaint if i remember, it was tied to skills overlapping and/ confusion on skills

last patch updated the character creation so skills are more visible to where you get them from

besides that im pretty sure there has been multi posts on interviews where Sven talked about hot topics or hinted about hot topics people been talking about
Posted By: Sordak Re: Deaf Ears - 15/11/20 04:16 PM
so youre having a fiti now because they arent implementing RTWP combat because you and 3 other people from RPG codex complained about it yesterday?
Posted By: Baraz Re: Deaf Ears - 15/11/20 04:41 PM
In my previous post, I only responded to the theory that Larian is not listening and will not improve the game in consequence.

But there is one point with which I can sympathize with the OP : when you have the minimal specs but a game is nonetheless unplayable and Steam's refund policy is an insult / bad joke.

I remember ARK Survival in Early Access (2015) was too laggy to play for me even on the lowest settings, but I tried troubleshooting it... I past the 4 hours that was allowed back then. Never touched that game ever again. Now I know about Steam's not-really-a-refund policy and remember bitterly (never again!). I "study" a game a lot before buying it.

Steam now only allows 2 hours to troubleshoot and test. In practice, one must consider that Steam does NOT really have a refund policy. That said, I would have trusted the minimal specs stated by Larian, so you can ask Larian for a refund no matter Steam's shitty policy.

( When games use launchers on Steam... the download and install time is counted in the 2 hours !!! I will stop my rant, but I hate that aspect of Steam )

EDIT - ADDENDUM : if, though, you did not try switching to DX11 instead of Vulkan, than I have no sympathy for you at all.
Posted By: Soul-Scar Re: Deaf Ears - 15/11/20 05:14 PM
I think the issue is a very small one of a courtesy. Nobody expects "yeah we are just going to fix all the forum shit overnight" while they are in active development. If ONE official acknowledgement of the existence of a very large number of player concerns is too much to ask in a month of playtesting, why did they bother with EA?

People will get pissed off leaving feedback if Larian don't acknowledge they are reading it. Even if the response is "we don't give a shit we have your money" at least gives the player some perspective. "We are busy doing other shit please be patient", "We took a months vacation because be broke sales records", "We all come down with HEP C after going on a crystal meth binge and freebasing crack". Whatever, any response is better than silence.
Posted By: Divine Star Re: Deaf Ears - 15/11/20 05:23 PM
Originally Posted by Soul-Scar
I think the issue is a very small one of a courtesy. Nobody expects "yeah we are just going to fix all the forum shit overnight" while they are in active development. If ONE official acknowledgement of the existence of a very large number of player concerns is too much to ask in a month of playtesting, why did they bother with EA?

People will get pissed off leaving feedback if Larian don't acknowledge they are reading it. Even if the response is "we don't give a shit we have your money" at least gives the player some perspective. "We are busy doing other shit please be patient", "We took a months vacation because be broke sales records", "We all come down with HEP C after going on a crystal meth binge and freebasing crack". Whatever, any response is better than silence.


This. This is exactly where the fuss and unrest mostly comes from. There's hardly any acknowledgement or feedback on the forums to say 'Hey we're listening. We're doing this this and this and we're focusing on this'.
Posted By: Tzelanit Re: Deaf Ears - 15/11/20 06:41 PM
Originally Posted by Soul-Scar
I think the issue is a very small one of a courtesy. Nobody expects "yeah we are just going to fix all the forum shit overnight" while they are in active development. If ONE official acknowledgement of the existence of a very large number of player concerns is too much to ask in a month of playtesting, why did they bother with EA?

People will get pissed off leaving feedback if Larian don't acknowledge they are reading it. Even if the response is "we don't give a shit we have your money" at least gives the player some perspective. "We are busy doing other shit please be patient", "We took a months vacation because be broke sales records", "We all come down with HEP C after going on a crystal meth binge and freebasing crack". Whatever, any response is better than silence.


This. I'd legitimately be more content with a flat out "Fuck you, thanks for the cash" or some bullshit diplomatic corporate response about appreciating our patience than I am with the current dead air.
This isn't my first EA rodeo for a game, but it certainly is the first one where the content was quite this broken, quite this poorly-optimized, and there was quite this much silence about all of the feedback.
This would be far easier to deal with if I hadn't been a fan of the company for so long because this isn't just blind troll rage, this is legitimate frustration with people that I've loved for decades.
I don't want to see Larian go the way of the other big name RPG companies that are now soulless husks pandering to their fanbase by doing the bare minimum. They're supposed to be better than this.
Posted By: Vhaldez Re: Deaf Ears - 15/11/20 06:46 PM
Let it depend on what's in patch3. Keep in mind that the majority of the team is working on the full game and only a small amount is doing EA duty.
Posted By: mg666 Re: Deaf Ears - 15/11/20 10:04 PM
I haven't read the whole discussion, but I agree enemies should be able to hear you when you try to sneak and backstab them while in medium or heavy armor. Deaf Ears is a very bad design choice.

Err... I mean Larian probably had a very long list of bugs and whatnot in backlog when they released EA. They also likely struggle with Covid situation. Give them at least a few months before they can parse all the feedback.
Posted By: Maldurin Re: Deaf Ears - 15/11/20 10:07 PM
Originally Posted by Soul-Scar
Nobody expects "yeah we are just going to fix all the forum shit overnight" while they are in active development. If ONE official acknowledgement of the existence of a very large number of player concerns is too much to ask in a month of playtesting, why did they bother with EA?

People will get pissed off leaving feedback if Larian don't acknowledge they are reading it. Even if the response is "we don't give a shit we have your money" at least gives the player some perspective. "We are busy doing other shit please be patient", "We took a months vacation because be broke sales records", "We all come down with HEP C after going on a crystal meth binge and freebasing crack". Whatever, any response is better than silence.


I dont think so, my overall experience i the internet is, that there are indeed a lot of people who expecting exactly this "yeah, we re just going to fix ll the forum shit overnight".
I trust Larian and im confident they are listening but i can understand that some people doubt that. However you have to agree that any official acknowledgement in terms like "we are listening" would be misinterpretated as "yes, we fix everything you want in one week" by a lot of people and lead to even higher expectations like everyone wants his cherrypicked issues. Its just the way how the internet works, even if we are all full adults, an anonym online forum turns us into childish brats- well at least a lot of people.

Larian proved that they deliver more than they promised, and that they care about the fans (remember the free gift bags for DOS II?) and they are more transparent than any other company of that size known to me, just be patient.
EA has just been around for like a month which is literally nothing.
Posted By: Tzelanit Re: Deaf Ears - 16/11/20 01:03 AM
Originally Posted by Maldurin
Originally Posted by Soul-Scar
Nobody expects "yeah we are just going to fix all the forum shit overnight" while they are in active development. If ONE official acknowledgement of the existence of a very large number of player concerns is too much to ask in a month of playtesting, why did they bother with EA?

People will get pissed off leaving feedback if Larian don't acknowledge they are reading it. Even if the response is "we don't give a shit we have your money" at least gives the player some perspective. "We are busy doing other shit please be patient", "We took a months vacation because be broke sales records", "We all come down with HEP C after going on a crystal meth binge and freebasing crack". Whatever, any response is better than silence.


I dont think so, my overall experience i the internet is, that there are indeed a lot of people who expecting exactly this "yeah, we re just going to fix ll the forum shit overnight".
I trust Larian and im confident they are listening but i can understand that some people doubt that. However you have to agree that any official acknowledgement in terms like "we are listening" would be misinterpretated as "yes, we fix everything you want in one week" by a lot of people and lead to even higher expectations like everyone wants his cherrypicked issues. Its just the way how the internet works, even if we are all full adults, an anonym online forum turns us into childish brats- well at least a lot of people.

Larian proved that they deliver more than they promised, and that they care about the fans (remember the free gift bags for DOS II?) and they are more transparent than any other company of that size known to me, just be patient.
EA has just been around for like a month which is literally nothing.


To be fair, nobody expected Square Enix to sell out as hard as they have lately. They also started off as a small company that put the expectations of the players first and crafted experiences that were meant to leave a lasting impression, but over time they grew to love the money more than their dedicated fans, and they didn't have to put out as great of a product because they had a fanatical, established fanbase.

I just really don't want that to be the case with Larian, and every day that goes by without some acknowledgement of the hundreds of issues that have been presented to them, they step an inch closer to being that soulless AAA company that puts out games that are "good enough" that will have the full backing of rabid, mindless, long-time consumers who will forgive them for anything.
Posted By: Argyle Re: Deaf Ears - 16/11/20 01:40 AM
Originally Posted by Tzelanit


I spent the entirety (and a few hours more) of the Steam refund period trying to get the game to run properly because it's a mess on anything other than systems that are well-above the recommended specs.
.



Oooh, this is not good. I have been avoiding the Early Access partly because I have a slightly sub-minimal machine: i5-2400, 16 GB RAM, Intel HD Graphics, but with a very cool solid-state drive which I love. I can live without seeing ripples on pools of water, moving shadows, etc., so I was hoping there would eventually be some minimal graphics setting that I might be able to choose. Does Larian have a system compatibility check .exe file that I can run? That would be useful.
Posted By: DanteYoda Re: Deaf Ears - 16/11/20 03:33 AM
I would have preferred more transparent info to their customers.. The silence imo does not help them out at all.
Posted By: Tzelanit Re: Deaf Ears - 16/11/20 04:29 AM
Originally Posted by Argyle
Originally Posted by Tzelanit


I spent the entirety (and a few hours more) of the Steam refund period trying to get the game to run properly because it's a mess on anything other than systems that are well-above the recommended specs.
.



Oooh, this is not good. I have been avoiding the Early Access partly because I have a slightly sub-minimal machine: i5-2400, 16 GB RAM, Intel HD Graphics, but with a very cool solid-state drive which I love. I can live without seeing ripples on pools of water, moving shadows, etc., so I was hoping there would eventually be some minimal graphics setting that I might be able to choose. Does Larian have a system compatibility check .exe file that I can run? That would be useful.


The minimal graphics settings essentially make the game look like a low-budget Playstation 1 game from an indie company. Running the game with no shadows makes the game scorchingly bright while running the game with low shadows makes the shadows have defined square edges and everything is blanketed in a blur, running low textures makes everything muddy and things barely resemble their intended appearance, and on low AA settings, the jagged edges are so pronounced that the entire landscape looks like a cubist painting.

I assumed, much like you did, that low or medium settings would just mean that everything looks relatively average, modern and at least somewhat clean, but nowhere near spectacular. The disparity between low and medium settings are the equivalent of the difference between the graphics of two full generations of consoles, and the disparity between medium and ultra settings is at least 3 generations. So essentially, the game on low is PS1, the game on medium is barely PS3, and the game on ultra would be somewhere between PS5 and PS6, as an example.

I can run the game on a combination of mostly low with some medium settings just so that it doesn't look vile, but even then, reaching 30FPS on a rig that's comparable to your specs is pushing it and only tends to happen in enclosed areas where the world isn't drawn infinitely, like caves or underground ruins. And I understand that it's a different engine and that the game is older at this point, but for comparison, I'm still able to play Divinity: Original Sin 2 at Ultra settings with everything maxed out without even the slightest hitch in the frame rate at any point (which I suspect is because the game intelligently uses a fog of war system that blacks out the scenery that's not been explored, so you don't pointlessly see the horizon for miles out like you do in BG3 when you zoom all the way in just for the sake of pretty screenshots.)

And as Larian's been woefully silent and for some reason there aren't a lot of discussions about performance because apparently everyone on these forums has a fantastic PC that's well-above recommended specs, I'm not entirely confident that any level of optimization is going to bring the game in line with its actual spec recommendations, and Larian's not going to correct it because complaints about performance are apparently rare and therefore won't get any visibility. And even if posts about performance were common, we'd never know they were being addressed because of the deafening silence.
Posted By: fallenj Re: Deaf Ears - 16/11/20 04:33 AM
Originally Posted by Tzelanit
Originally Posted by Argyle
Originally Posted by Tzelanit


I spent the entirety (and a few hours more) of the Steam refund period trying to get the game to run properly because it's a mess on anything other than systems that are well-above the recommended specs.
.



Oooh, this is not good. I have been avoiding the Early Access partly because I have a slightly sub-minimal machine: i5-2400, 16 GB RAM, Intel HD Graphics, but with a very cool solid-state drive which I love. I can live without seeing ripples on pools of water, moving shadows, etc., so I was hoping there would eventually be some minimal graphics setting that I might be able to choose. Does Larian have a system compatibility check .exe file that I can run? That would be useful.


The minimal graphics settings essentially make the game look like a low-budget Playstation 1 game from an indie company. Running the game with no shadows makes the game scorchingly bright while running the game with low shadows makes the shadows have defined square edges and everything is blanketed in a blur, running low textures makes everything muddy and things barely resemble their intended appearance, and on low AA settings, the jagged edges are so pronounced that the entire landscape looks like a cubist painting.

I assumed, much like you did, that low or medium settings would just mean that everything looks relatively average, modern and at least somewhat clean, but nowhere near spectacular. The disparity between low and medium settings are the equivalent of the difference between the graphics of two full generations of consoles, and the disparity between medium and ultra settings is at least 3 generations. So essentially, the game on low is PS1, the game on medium is barely PS3, and the game on ultra would be somewhere between PS5 and PS6, as an example.

I can run the game on a combination of mostly low with some medium settings just so that it doesn't look vile, but even then, reaching 30FPS on a rig that's comparable to your specs is pushing it and only tends to happen in enclosed areas where the world isn't drawn infinitely, like caves or underground ruins. And I understand that it's a different engine and that the game is older at this point, but for comparison, I'm still able to play Divinity: Original Sin 2 at Ultra settings with everything maxed out without even the slightest hitch in the frame rate at any point (which I suspect is because the game intelligently uses a fog of war system that blacks out the scenery that's not been explored, so you don't pointlessly see the horizon for miles out like you do in BG3 when you zoom all the way in just for the sake of pretty screenshots.)

And as Larian's been woefully silent and for some reason there aren't a lot of discussions about performance because apparently everyone on these forums has a fantastic PC that's well-above recommended specs, I'm not entirely confident that any level of optimization is going to bring the game in line with its actual spec recommendations, and Larian's not going to correct it because complaints about performance are apparently rare and won't get any visibility.

What exactly did you want to talk about? On my old computer you can still run the game on all low and reduced res. the only major problem is the cinematic after intro ship. that will hang for 10-15 minutes, other than that it was workable.
Posted By: MatronPain Re: Deaf Ears - 16/11/20 10:44 AM
They will possibly start listening when the money they've made so far runs out and they need good reviews to sell more copies.

Or they'll abandon the project, pocket the cash and start another cash-quick enterprise making money out of an old title.

Either way, this is only speculation just like every other post on this forum, as without communication from Larry there can be no informed answers.

I've already uninstalled BG3 on the laptop as it takes too much room for something I'm already bored of. Debating whether or not to do the same on the PC.

Would another patch stop this? Not unless there was some new, real content or a few more levels to get some decent aoe spells, or dare I say it, a 6 man team. Bug fixes aren't going to rekindle my interest.

They wanted fast cash, they got it.

For some reason of all the ea games I've had (probably around 50) and all the AD&D games (probably all ever made for the pc) this one has managed to bore the pants off me. I'm not sure why, maybe its the lack of content, maybe I've moved on in gaming terms or maybe its the horrific price still playing on my mind.

I'd never heard of this company before I got this game. Can't wait to forget them.
Posted By: Abits Re: Deaf Ears - 16/11/20 01:19 PM
Originally Posted by MatronPain
They will possibly start listening when the money they've made so far runs out and they need good reviews to sell more copies.

Or they'll abandon the project, pocket the cash and start another cash-quick enterprise making money out of an old title.

Either way, this is only speculation just like every other post on this forum, as without communication from Larry there can be no informed answers.

I've already uninstalled BG3 on the laptop as it takes too much room for something I'm already bored of. Debating whether or not to do the same on the PC.

Would another patch stop this? Not unless there was some new, real content or a few more levels to get some decent aoe spells, or dare I say it, a 6 man team. Bug fixes aren't going to rekindle my interest.

They wanted fast cash, they got it.

For some reason of all the ea games I've had (probably around 50) and all the AD&D games (probably all ever made for the pc) this one has managed to bore the pants off me. I'm not sure why, maybe its the lack of content, maybe I've moved on in gaming terms or maybe its the horrific price still playing on my mind.

I'd never heard of this company before I got this game. Can't wait to forget them.

That's a lot of bullshit for such a small comment. Come on man. You talk as if this is something Larian does with all of their EAs.

Regarding the main topic - it all boils down to how patient you are. I am a little more patient than you, but I do agree that the longer Larian will keep since, the less confindenc we will have in their intentions. There is a limit to how much time we are gonna give them the benefit of the doubt. I'm still willing to wait and see, but I expect some form of response soon.

And I completely agree about your technical complaints. However, I just think it's important to mention that final version of dos2 is the best crpg I've ever played performance wise
Posted By: RumRunner151 Re: Deaf Ears - 16/11/20 02:59 PM
Originally Posted by MatronPain
They will possibly start listening when the money they've made so far runs out and they need good reviews to sell more copies.

Or they'll abandon the project, pocket the cash and start another cash-quick enterprise making money out of an old title.

Either way, this is only speculation just like every other post on this forum, as without communication from Larry there can be no informed answers.

I've already uninstalled BG3 on the laptop as it takes too much room for something I'm already bored of. Debating whether or not to do the same on the PC.

Would another patch stop this? Not unless there was some new, real content or a few more levels to get some decent aoe spells, or dare I say it, a 6 man team. Bug fixes aren't going to rekindle my interest.

They wanted fast cash, they got it.

For some reason of all the ea games I've had (probably around 50) and all the AD&D games (probably all ever made for the pc) this one has managed to bore the pants off me. I'm not sure why, maybe its the lack of content, maybe I've moved on in gaming terms or maybe its the horrific price still playing on my mind.

I'd never heard of this company before I got this game. Can't wait to forget them.

Cry me a river.
Posted By: Tzelanit Re: Deaf Ears - 16/11/20 03:03 PM
Originally Posted by MatronPain
They will possibly start listening when the money they've made so far runs out and they need good reviews to sell more copies.

Or they'll abandon the project, pocket the cash and start another cash-quick enterprise making money out of an old title.

They wanted fast cash, they got it.

For some reason of all the ea games I've had (probably around 50) and all the AD&D games (probably all ever made for the pc) this one has managed to bore the pants off me. I'm not sure why, maybe its the lack of content, maybe I've moved on in gaming terms or maybe its the horrific price still playing on my mind.

I'd never heard of this company before I got this game. Can't wait to forget them.


I don't believe that any of this is true, but I'm willing to give you the attention that you were craving by acknowledging how silly it is.


Originally Posted by Abits

That's a lot of bullshit for such a small comment. Come on man. You talk as if this is something Larian does with all of their EAs.

Regarding the main topic - it all boils down to how patient you are. I am a little more patient than you, but I do agree that the longer Larian will keep since, the less confindenc we will have in their intentions. There is a limit to how much time we are gonna give them the benefit of the doubt. I'm still willing to wait and see, but I expect some form of response soon.

And I completely agree about your technical complaints. However, I just think it's important to mention that final version of dos2 is the best crpg I've ever played performance wise


If this game were being made in the same engine as DOS1 and DOS2, I wouldn't have any concerns about the performance issues.
With this being a new engine in a new entry in a beloved old series and completely new territory for them on both fronts, they're having to work to find a fine line between focusing on making it true to Baldur's Gate and making it work properly. If these forums alone are any indication of what problems the game has, and if Larian were to actually check in and see what the common complaints are, they'd see hundreds of "This is DOS3 and not BG3" posts, but they'd have to dig deep to find posts about performance issues, so the chances of performance being prioritized over making the game unique enough to stave off the naysayers is pretty low.


Posted By: alice_ashpool Re: Deaf Ears - 16/11/20 04:42 PM
*looking wistfully across a pixelated landscape* gamers, gamers never change
Posted By: Tzelanit Re: Deaf Ears - 17/11/20 12:13 AM
Originally Posted by alice_ashpool
*looking wistfully across a pixelated landscape* gamers, gamers never change


Crazy that a long-time, faithful consumer would make a reasonable post venting their frustrations because they're disappointed about the weeks of dead air in regards to an unfinished product that they purchased.
Posted By: RumRunner151 Re: Deaf Ears - 17/11/20 12:21 AM
Originally Posted by Tzelanit
Originally Posted by alice_ashpool
*looking wistfully across a pixelated landscape* gamers, gamers never change


Crazy that a long-time, faithful consumer would make a reasonable post venting their frustrations because they're disappointed about the weeks of dead air in regards to an unfinished product that they purchased.



Grow up entitled much? They could literally not release anything until the final product if they wanted. Be happy for whatever they give. It's been barely 2 weeks since the last hotfix. Patch 3 is obviously being diligently worked on. But please go ahead and defend the paranoid lunacy that OP dished up. SMH.
Posted By: IrenicusBG3 Re: Deaf Ears - 17/11/20 01:13 AM
People are really impatient and demanding. I don't really expect any significant changes before 6 months.

USD 60 for a game? It is quite cheap actually considering inflation. These games are product of huge investments. Square-Enix just had 60 million loss from Avengers which sold 4 million units.

If you followed the game since reveal, you know what you would get at EA. And, honestly, I think they overdelivered.
Posted By: fallenj Re: Deaf Ears - 17/11/20 01:20 AM
Originally Posted by IrenicusBG3
People are really impatient and demanding. I don't really expect any significant changes before 6 months.

USD 60 for a game? It is quite cheap actually considering inflation. These games are product of huge investments. Square-Enix just had 60 million loss from Avengers which sold 4 million units.

If you followed the game since reveal, you know what you would get at EA. And, honestly, I think they overdelivered.


Compared to dos2 ea, it is a lot.
Posted By: IrenicusBG3 Re: Deaf Ears - 17/11/20 01:26 AM
Originally Posted by fallenj
Originally Posted by IrenicusBG3
People are really impatient and demanding. I don't really expect any significant changes before 6 months.

USD 60 for a game? It is quite cheap actually considering inflation. These games are product of huge investments. Square-Enix just had 60 million loss from Avengers which sold 4 million units.

If you followed the game since reveal, you know what you would get at EA. And, honestly, I think they overdelivered.


Compared to dos2 ea, it is a lot.


As Swen said, BG3 budget is multiple times DOS 1+2 combined.
Posted By: Nicottia Re: Deaf Ears - 17/11/20 01:27 AM
Just what type of PC you have OP? Mine is SLIGHTLY above recommended requirements and I can run the game on ultra with minimal problems. The game will crash once in a while and that is all.

Now my PC has: Intel i7 6700K (I didn't bother overclocking this, so it's sitting at it's default 4.0 GHz), 16GB RAM, Nvidia GTX 980Ti and obviously I have an SSD. Technically speaking, my processor is better than what they recommend (Intel i7 4770k), but my graphic card is on about the same level as the recommended one (Nvidia GTX 1060 - my husband actually has that one, but my 980Ti and his both have 6GB Vram, but I am pretty sure 1060 is capable of a few more things than my 980Ti), RAM is at the recommended. And no, I'm not flexing or anything, I am genuinelly curious dahell is in your PC and how old is it, I bought my PC 4,5 years ago, back then, it was more or less a beast, nowadays? Meh, it's doing fine.

Probably by the time BG3 is fully released I might have an entirely new rig. Depends on how long it takes to release and how badly Cyberpunk 2077 is going to fry my PC's insides.

As to your general complaint, I can see where you are coming from, but err, I don't want to beat a dead horse by saying... it's an EA. Obviously the game is not fully optimized, ridden with bugs and generally unfinished (we kinda signed up on that one the moment we purchased the game)... and the only thing that bothers me, personally, about Larian's communication is that they do communicate, but they do it via twitter... and I hate that cesspool of a website, I legit use it only like once or twice a week and even then, I consider it too much. I know, not very millennial of me. So no, you are kinda wrong, they do communicate, but Larian just assumes that majority of people sit on TWATTOR daily.
Posted By: DistantStranger Re: Deaf Ears - 17/11/20 02:59 AM
So I have only skimmed the comments, but I didn't scan anything that caused me to question my instincts on this.

If any of you have ever had to head up a project, nothing you have seen from Larian should surprise you. Feasibility is their primary concern, bugs, even small ones, need to be eradicated otherwise they will promulgate throughout and ultimately inhibit future efforts. It needs to work first before it can be improved upon. It's been what? Six weeks? We have gotten half a dozen to a dozen hot fixes and at least two major updates that I have noticed. That's not bad productivity for a company of only a hundred or so people, of which you can write off at least a third as directors, creatives, human resources, quality assurance and publicists/market research. They will put the things that interest them into their time table and work it in as opportunities avail themselves. Never lose sight of the fact that even before EA, they had their hours charted and set with benchmarks and goals they needed to hit just to make release. Our input will shape how those things are attained, but they aren't sitting there waiting on our collective genius to guide them through development or hovering in an animation loop waiting to pounce on our suggestions.

Patience motherfuckers.

Are they checking the forums? Sure, but they probably don't have personnel, or even a person, reading every post. Every industry has been altered by data aggregates. Most likely they have an algorithm tracking key words (things they are worried about) and popular phrases or references (things wihch the community may be worried about) which highlight specific subject matter skimmed by someone a couple times a week for maybe an hour or less for calibration meetings. Are they going to respond? If they are using their time and assets wisely they will respond by working things into the game and not with little videos and newsletters. Mileage may vary, but I prefer to see progress than hear about it and if we are lucky they are of a similar mind. I have noticed some suggestions being tested, I am sure you have too. My inventory stopped shuffling every time I spoke to a merchant. Day 1 I had to jump Us across the breach on the snail ship, now it jumps itself which I have a feeling will be leading to all party members eventually having their own pathfinding for that purpose -but as jump rates are dictated by strength and even some of the companions we have access to would have difficulty clearing a puddle, I imagine this is a lot more complicated than it looks and probably won't be obvious for some time yet.

So, contribute to the board or don't, but remember you aren't a shareholder and you aren't part of the project so accept we aren't at all entitled to any notifications. Beside which, just because they are willing to try and accommodate suggestions does not mean they can guarantee success or final implementation. They may be being silent simply because they simply don't want to disappoint anyone. Whatever their reasons, let them fucking work and get off their backs about it
Posted By: RumRunner151 Re: Deaf Ears - 17/11/20 03:18 AM
Originally Posted by DistantStranger
So I have only skimmed the comments, but I didn't scan anything that caused me to question my instincts on this.

If any of you have ever had to head up a project, nothing you have seen from Larian should surprise you. Feasibility is their primary concern, bugs, even small ones, need to be eradicated otherwise they will promulgate throughout and ultimately inhibit future efforts. It needs to work first before it can be improved upon. It's been what? Six weeks? We have gotten half a dozen to a dozen hot fixes and at least two major updates that I have noticed. That's not bad productivity for a company of only a hundred or so people, of which you can write off at least a third as directors, creatives, human resources, quality assurance and publicists/market research. They will put the things that interest them into their time table and work it in as opportunities avail themselves. Never lose sight of the fact that even before EA, they had their hours charted and set with benchmarks and goals they needed to hit just to make release. Our input will shape how those things are attained, but they aren't sitting there waiting on our collective genius to guide them through development or hovering in an animation loop waiting to pounce on our suggestions.

Patience motherfuckers.

Are they checking the forums? Sure, but they probably don't have personnel, or even a person, reading every post. Every industry has been altered by data aggregates. Most likely they have an algorithm tracking key words (things they are worried about) and popular phrases or references (things wihch the community may be worried about) which highlight specific subject matter skimmed by someone a couple times a week for maybe an hour or less for calibration meetings. Are they going to respond? If they are using their time and assets wisely they will respond by working things into the game and not with little videos and newsletters. Mileage may vary, but I prefer to see progress than hear about it and if we are lucky they are of a similar mind. I have noticed some suggestions being tested, I am sure you have too. My inventory stopped shuffling every time I spoke to a merchant. Day 1 I had to jump Us across the breach on the snail ship, now it jumps itself which I have a feeling will be leading to all party members eventually having their own pathfinding for that purpose -but as jump rates are dictated by strength and even some of the companions we have access to would have difficulty clearing a puddle, I imagine this is a lot more complicated than it looks and probably won't be obvious for some time yet.

So, contribute to the board or don't, but remember you aren't a shareholder and you aren't part of the project so accept we aren't at all entitled to any notifications. Beside which, just because they are willing to try and accommodate suggestions does not mean they can guarantee success or final implementation. They may be being silent simply because they simply don't want to disappoint anyone. Whatever their reasons, let them fucking work and get off their backs about it


Wow...a well-written voice of reason with some attitude mixed in. Love It.
Posted By: SecondAchaius Re: Deaf Ears - 17/11/20 03:29 AM
I'm so flabbergasted over how people are reacting in regards to this. Spewing tantrums and accusations.

Folks, Larian warned you that EA was not for someone who wanted a finished product. By purchasing EA, you are paying access to the game early to help in creating the final product, to make the best of THEIR project, not dictate what their game should. That is Larian's decision to make, they are the developers, we aren't. We chose to consume this early, we chose to help out by finding bugs and such. Our purchase does not mean we get to twist their arm and tell them what to do. Our purchase does not make us the developer, we are not in charge. This is their product that we decided to consume early and now you're whining about it. Shouldn't have bought early access if you can't handle slow updates and lots of work. For all we know, they are very overwhelmed by several criticisms and are trying to come up with an attack plan. I'd rather not have an update until I have a full plan of action.

Anyone with game development experience knows that creating a set schedule, meeting those deadlines, and adding MORE on top of that, is difficult especially when each decision is worth thousands of dollars. Mass Effect 3's Citadel DLC had a scene where a toothbrush was rendered for a single moment. They admitted just to have that render took thousands of dollars. Curb your negativity and wait. The customer is not always right. That is why we have these forums to discuss the bugs and suggestions, not tell a successful game development company they are trash because "Senpai" didn't notice you.
Posted By: Argyle Re: Deaf Ears - 17/11/20 03:45 AM
BioWare used to participate in the Baldur's Gate forums quite a bit. I can recall many posts by David Gaider, Derek French, an occasional note from Greg Zeschuk, Mark Darrah, Ben Smedsted, and even crotchety but wonderful John Winski who hated online forums and posted only to complain about them, ha ha. I appreciated all of them for making the online community integral to the product development, even if only in small ways. I know many ideas discussed on the 'boards did end up as features (inventory management!), incidents, or even characters in the first BG games. Maybe that community spirit was an element of what made Baldur's Gate so special compared to the other excellent titles at that time?

I too would love to meet some of the Larian people here in the forums and hear what they think, but I understand that they probably would have to post on their own time, and who wants to talk about work on their own nickel, eh? Certainly not me. I think of the old Aesop fable, the North Wind and the Sun. The Wind was claiming he was more powerful than the Sun, so the Sun said, OK, see that man down there wearing the cloak? Let's have a contest, and whoever gets the man to remove his cloak wins. The Wind agreed and blew furiously and even knocked the man over, but the man just clutched his cloak even tighter. Eventually the Wind gave up. The Sun then softly shone warm light down upon the man, and kept shining for a length of time. Eventually the man relaxed, and started to feel a little too warm, and so he took off his cloak. Some say the moral of the story is "Gentleness and kind persuasion win where force and bluster fail." That's a pleasant and practical thought, but I sometimes wonder whether some might derive from this fable that the trick is to set up the game so that you can win.
Posted By: Bukke Re: Deaf Ears - 17/11/20 06:53 AM
Originally Posted by Argyle
BioWare used to participate in the Baldur's Gate forums quite a bit. I can recall many posts by David Gaider, Derek French, an occasional note from Greg Zeschuk, Mark Darrah, Ben Smedsted, and even crotchety but wonderful John Winski who hated online forums and posted only to complain about them, ha ha. I appreciated all of them for making the online community integral to the product development, even if only in small ways. I know many ideas discussed on the 'boards did end up as features (inventory management!), incidents, or even characters in the first BG games. Maybe that community spirit was an element of what made Baldur's Gate so special compared to the other excellent titles at that time?

I too would love to meet some of the Larian people here in the forums and hear what they think, but I understand that they probably would have to post on their own time, and who wants to talk about work on their own nickel, eh? Certainly not me. I think of the old Aesop fable, the North Wind and the Sun. The Wind was claiming he was more powerful than the Sun, so the Sun said, OK, see that man down there wearing the cloak? Let's have a contest, and whoever gets the man to remove his cloak wins. The Wind agreed and blew furiously and even knocked the man over, but the man just clutched his cloak even tighter. Eventually the Wind gave up. The Sun then softly shone warm light down upon the man, and kept shining for a length of time. Eventually the man relaxed, and started to feel a little too warm, and so he took off his cloak. Some say the moral of the story is "Gentleness and kind persuasion win where force and bluster fail." That's a pleasant and practical thought, but I sometimes wonder whether some might derive from this fable that the trick is to set up the game so that you can win.

Same, I miss the time where every game or hobby had its own dedicated forum where you could talk with other enthusiasts or read comments made by the developers to gain an insight in the game's background.
Even though the forums still exist many of them have become desolate wastelands overtime. It certainly doesn't help that the userbase also is spread all over the internet now instead of gathering on the same site. You have people who use these forums as their primary platform for discussion, but then you also have people who use the Steam forums, Reddit and other miscellaneous sites. The developers themselves either stick to themselves or use social media platforms like Twitter where you aren't guaranteed to get a response if you ask a question.
It is what it is
Posted By: Firesnakearies Re: Deaf Ears - 17/11/20 07:30 AM
Originally Posted by DistantStranger
So I have only skimmed the comments, but I didn't scan anything that caused me to question my instincts on this.

If any of you have ever had to head up a project, nothing you have seen from Larian should surprise you. Feasibility is their primary concern, bugs, even small ones, need to be eradicated otherwise they will promulgate throughout and ultimately inhibit future efforts. It needs to work first before it can be improved upon. It's been what? Six weeks? We have gotten half a dozen to a dozen hot fixes and at least two major updates that I have noticed. That's not bad productivity for a company of only a hundred or so people, of which you can write off at least a third as directors, creatives, human resources, quality assurance and publicists/market research. They will put the things that interest them into their time table and work it in as opportunities avail themselves. Never lose sight of the fact that even before EA, they had their hours charted and set with benchmarks and goals they needed to hit just to make release. Our input will shape how those things are attained, but they aren't sitting there waiting on our collective genius to guide them through development or hovering in an animation loop waiting to pounce on our suggestions.

Patience motherfuckers.

Are they checking the forums? Sure, but they probably don't have personnel, or even a person, reading every post. Every industry has been altered by data aggregates. Most likely they have an algorithm tracking key words (things they are worried about) and popular phrases or references (things wihch the community may be worried about) which highlight specific subject matter skimmed by someone a couple times a week for maybe an hour or less for calibration meetings. Are they going to respond? If they are using their time and assets wisely they will respond by working things into the game and not with little videos and newsletters. Mileage may vary, but I prefer to see progress than hear about it and if we are lucky they are of a similar mind. I have noticed some suggestions being tested, I am sure you have too. My inventory stopped shuffling every time I spoke to a merchant. Day 1 I had to jump Us across the breach on the snail ship, now it jumps itself which I have a feeling will be leading to all party members eventually having their own pathfinding for that purpose -but as jump rates are dictated by strength and even some of the companions we have access to would have difficulty clearing a puddle, I imagine this is a lot more complicated than it looks and probably won't be obvious for some time yet.

So, contribute to the board or don't, but remember you aren't a shareholder and you aren't part of the project so accept we aren't at all entitled to any notifications. Beside which, just because they are willing to try and accommodate suggestions does not mean they can guarantee success or final implementation. They may be being silent simply because they simply don't want to disappoint anyone. Whatever their reasons, let them fucking work and get off their backs about it



All of this. Everything quoted above is correct.
Posted By: Soul-Scar Re: Deaf Ears - 17/11/20 09:04 AM
Originally Posted by DistantStranger
So I have only skimmed the comments........


Me too, don't you just hate those long winded condescending lectures from people who believe because they had a job once they know best? Phew! Glad there is at least some people willing to tell people "how it is". Otherwise we would never know, best everyone stop having an opinion now.

On the other hand maybe it is safe to assume that other people have managed projects and done stuff in their life too? Narr can't be true..... Maybe "the customer", you know the million or so people who just purchased their product, is worth 5 minutes a week from one of the 380 staff at Larian to say....hello? Or would the shareholders object? Seriously you must have project managed a series of successful AAA titles to warrent this level of condescending drivel.

At the end of the day it is Larians best interest to pay token lip service even if it is a simple acknowledgement of existence. A forum post like this one takes 3 minutes maybe. Hardly 400 man hours. It doesn't matter to me what feedback we get from Larian at this stage. BUT to say "I skimmed though all your garbage and got the gist now let me educate you peasants" and feel this is a respectful reponse to a plethora people asking for a little feedback? Lets face it, full price EA is a favor to the devs not the player.
Posted By: RumRunner151 Re: Deaf Ears - 17/11/20 09:06 AM
Originally Posted by Tzelanit
I'm honestly convinced that essentially all of the criticism, suggestions, and requests that the people playing through Early Access are making are of no consequence to anyone in an official capacity to do something about it. ... isn't on anyone's radar who could actually deliver any of the results that people are looking for...there's not been any official word or even a nod that any of the concerns have been acknowledged...by the silence and blatant disregard from a company that I used to love so much


As posted in another thread, the facts clearly dispute your premise:

Larian responding to a feedback thread: https://forums.larian.com/ubbthreads.php?ubb=showflat&Main=94360&Number=731263#Post731263
Larian commenting that they are working on fixing a problem: https://forums.larian.com/ubbthreads.php?ubb=showflat&Main=87598&Number=731133#Post731133
Larian thanking us for the feedback we have been providing and giving us a hotfix: https://forums.larian.com/ubbthreads.php?ubb=showflat&Main=93920&Number=723217#Post723217
Larian thanking us for our feedback and asking us to continue. https://forums.larian.com/ubbthreads.php?ubb=showflat&Main=87468&Number=677655#Post677655
And that's just here in these forums.

What about a quote from the man himself a week ago where he says they are listening to people's complaints and considering ways to address them: “We see the people that have really bad luck, and they are really, really angry over it. So, we're going to help them. We're going to add modes to the game that are going to go with things like a loaded die, and that's going to be a bit more manageable. We'll still keep the option of having full RNG in there. We'll experiment with that throughout early access, and see what we should make the default option. That's one of the things that will be driven by the analytics.” https://www.ign.com/articles/baldurs-gate-3-early-access-changes-player-data-feedback-larian

#endthisthread
Posted By: alice_ashpool Re: Deaf Ears - 17/11/20 09:27 AM
Boggles my mind that there are people out there so angry about video games. Fuming angry. Apoplectic with rage. Video games were a mistake imo.
Posted By: Firesnakearies Re: Deaf Ears - 17/11/20 09:30 AM
Down with video games! Free the pixels! Miniature American flags for everyone!
Posted By: Ari Re: Deaf Ears - 17/11/20 09:31 AM
Why doesn’t everyone just sit back and let Larian prove the other side wrong? You can gloat and fume to your hearts content after the fact.
Posted By: alice_ashpool Re: Deaf Ears - 17/11/20 09:59 AM
Originally Posted by Ari
Why doesn’t everyone just sit back and let Larian prove the other side wrong? You can gloat and fume to your hearts content after the fact.

Can't be done, the opposition now might have useful items on their corpses which will be needed for the troll wars of 2021
Posted By: Abits Re: Deaf Ears - 17/11/20 10:33 AM
Originally Posted by Argyle
BioWare used to participate in the Baldur's Gate forums quite a bit. I can recall many posts by David Gaider, Derek French, an occasional note from Greg Zeschuk, Mark Darrah, Ben Smedsted, and even crotchety but wonderful John Winski who hated online forums and posted only to complain about them, ha ha. I appreciated all of them for making the online community integral to the product development, even if only in small ways. I know many ideas discussed on the 'boards did end up as features (inventory management!), incidents, or even characters in the first BG games. Maybe that community spirit was an element of what made Baldur's Gate so special compared to the other excellent titles at that time?

I too would love to meet some of the Larian people here in the forums and hear what they think, but I understand that they probably would have to post on their own time, and who wants to talk about work on their own nickel, eh? Certainly not me. I think of the old Aesop fable, the North Wind and the Sun. The Wind was claiming he was more powerful than the Sun, so the Sun said, OK, see that man down there wearing the cloak? Let's have a contest, and whoever gets the man to remove his cloak wins. The Wind agreed and blew furiously and even knocked the man over, but the man just clutched his cloak even tighter. Eventually the Wind gave up. The Sun then softly shone warm light down upon the man, and kept shining for a length of time. Eventually the man relaxed, and started to feel a little too warm, and so he took off his cloak. Some say the moral of the story is "Gentleness and kind persuasion win where force and bluster fail." That's a pleasant and practical thought, but I sometimes wonder whether some might derive from this fable that the trick is to set up the game so that you can win.

This is not a fair criticism. Different times.
Posted By: Dulany67 Re: Deaf Ears - 17/11/20 12:47 PM
Originally Posted by Abits
Originally Posted by Argyle
BioWare used to participate in the Baldur's Gate forums quite a bit. I can recall many posts by David Gaider, Derek French, an occasional note from Greg Zeschuk, Mark Darrah, Ben Smedsted, and even crotchety but wonderful John Winski who hated online forums and posted only to complain about them, ha ha. I appreciated all of them for making the online community integral to the product development, even if only in small ways. I know many ideas discussed on the 'boards did end up as features (inventory management!), incidents, or even characters in the first BG games. Maybe that community spirit was an element of what made Baldur's Gate so special compared to the other excellent titles at that time?

I too would love to meet some of the Larian people here in the forums and hear what they think, but I understand that they probably would have to post on their own time, and who wants to talk about work on their own nickel, eh? Certainly not me. I think of the old Aesop fable, the North Wind and the Sun. The Wind was claiming he was more powerful than the Sun, so the Sun said, OK, see that man down there wearing the cloak? Let's have a contest, and whoever gets the man to remove his cloak wins. The Wind agreed and blew furiously and even knocked the man over, but the man just clutched his cloak even tighter. Eventually the Wind gave up. The Sun then softly shone warm light down upon the man, and kept shining for a length of time. Eventually the man relaxed, and started to feel a little too warm, and so he took off his cloak. Some say the moral of the story is "Gentleness and kind persuasion win where force and bluster fail." That's a pleasant and practical thought, but I sometimes wonder whether some might derive from this fable that the trick is to set up the game so that you can win.

This is not a fair criticism. Different times.

Not to mention, BW eventually went to war with their own players and blew up the forums.

Let's be honest, gamers suck. They are immature, rude, and not overly bright. Their understanding of anything technical or even the realities of business is depressingly small. How do you have a reasonable conversation with people like that?
Posted By: Argyle Re: Deaf Ears - 17/11/20 12:47 PM
I don't mean to criticize, they were different times. You know what got me into BG forums in the first place? A bug! I got stuck on something in BG I, can't remember what it was, and I was so frustrated that I was about to throw the CD's out. But somehow I found out about the online forums, and sure enough I got some help there so that I could use the console commands to fix the problem and continue the game. Thanks, Tiffin! I see the same community thing going strong here, it's just that Larian is more in the background, just as I would probably do.
Posted By: LoneSky Re: Deaf Ears - 17/11/20 02:08 PM
Just give them 6 months or 1 year and check back after to see changes. Some will take longer, years even. And most suggestions will just be ignored, otherwise they would have to start over and end up with a new game that would be just as much criticized and receive just as much suggestions on how to "fix it". It's no like we all agree on anything.

We can riot here every day, that won't improve the game and won't speed up it's release either. It's easy to backseat command when all the risks are carried by others.

Give a short and clear feedback and that's it. Relax. Life is more than just a single game. Do something else. Chill discussions and chit-chat are a way of life, but asking feedback to be implemented asap is just a sure way to make things worse.
Posted By: mrfuji3 Re: Deaf Ears - 17/11/20 05:39 PM
Originally Posted by LoneSky
Just give them 6 months or 1 year and check back after to see changes. Some will take longer, years even.

I can't tell if you're being sarcastic here...give them 6 months, 1 year, years? That could be the entire EA period. Presumably Larian will want feedback on any changes they make, so it wouldn't make sense for them to wait so long to implement changes.

Originally Posted by LoneSky
And most suggestions will just be ignored, otherwise they would have to start over and end up with a new game that would be just as much criticized and receive just as much suggestions on how to "fix it". It's no like we all agree on anything.

This is exactly why it's important to test changes earlier on in the EA process. If they decide to make changes after they've created most of/the entire game (6 months, 1 year, years into EA), they have to rewrite a lot!

And there's a difference between ignoring suggestions and not implementing them. A lot of us aren't asking for feedback to be implemented asap. We're asking for acknowledgement by Larian that non-bug-related feedback is being considered. If, in the next update, Larian doesn't mention working on any of the huge topics of discussion (party size, evil route, party controls, Advantage, environmental damage, unfun dialogue checks, prevalence of bonus actions making e.g, rogue less unique), that will be incredibly frustrating and disheartening.
Posted By: Tzelanit Re: Deaf Ears - 17/11/20 06:26 PM
Originally Posted by mrfuji3
Originally Posted by LoneSky
Just give them 6 months or 1 year and check back after to see changes. Some will take longer, years even.

I can't tell if you're being sarcastic here...give them 6 months, 1 year, years? That could be the entire EA period. Presumably Larian will want feedback on any changes they make, so it wouldn't make sense for them to wait so long to implement changes.

Originally Posted by LoneSky
And most suggestions will just be ignored, otherwise they would have to start over and end up with a new game that would be just as much criticized and receive just as much suggestions on how to "fix it". It's no like we all agree on anything.

This is exactly why it's important to test changes earlier on in the EA process. If they decide to make changes after they've created most of/the entire game (6 months, 1 year, years into EA), they have to rewrite a lot!

And there's a difference between ignoring suggestions and not implementing them. A lot of us aren't asking for feedback to be implemented asap. We're asking for acknowledgement by Larian that non-bug-related feedback is being considered. If, in the next update, Larian doesn't mention working on any of the huge topics of discussion (party size, evil route, party controls, Advantage, environmental damage, unfun dialogue checks, prevalence of bonus actions making e.g, rogue less unique), that will be incredibly frustrating and disheartening.


Nice to see someone using some logic and not willfully misinterpreting the post to make a bad argument to prove how stoic or edgy they are.
Again, my post wasn't meant to function as yet another mindless "tHiS gAmE sUcKs" post that we see daily.
I think it's valid to be frustrated at this point. I'm not losing my shit, nor am I out of options for other things to play.
To NOT voice these concerns would be problematic, whether or not they're being read by anyone who can do anything about them.
Posted By: LoneSky Re: Deaf Ears - 17/11/20 07:00 PM
At this point you are just hurting yourselves by being too involved in this one-sided relationship.

They just don't care enough to make a short list, acknowledging the major issues that need reworked or improved, based on player feedback and what is their opinion regarding these. It's very clear that there is no point expecting anything.
Not that they would be obliged to do so, but they asked for feedback.

We did our part. More can't be done.
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