Larian Studios
Posted By: A Clown Your Character and their story - 17/11/20 10:16 PM
I've seen a few threads in the suggested fourms about adding a PC backstory, I am unsure if this will ever happen in game (who knows) but judging by how open and vast the game is anyway it will be quite difficult.
.
Anyway for the main topic I thought since that why not just start a general thread where you all can describe your character and backstory (who they were before the abduction or even what were they doing right before being snatched away)

I just thought it would be a nice idea since making a character and backstory is one of my favourite things about DnD!

So yeah, feel free to just write whatever, even if you have multiple characters! smile

My first character (and likely one I will either alter or keep i love her already)

A half drow who calls herself Jimbo,
Shes lived a nomadic life in the desert but decided to make a change and head to Baldurs gate to become a painter.
During her time there she managed to fall for a bard. She eventually found the courage to ask to court her. (She said yes) but sadly that was all interrupted when there came the mind flayers!
Posted By: Sozz Re: Your Character and their story - 17/11/20 11:00 PM
Merelda, Halfling Wizard (illusion - eventually) Guild Artisan, Baldurian (provisionally).

She's a graduate of some college of magic whose guild artisan background I've chosen to interpret as an orthographic occupation. As a halfling and a Baldurian, she's not used to being alone, and probably still hasn't lived on her own or even had a room of her own, all the more reason to want to overlook some things in her travelling companions. Going to school was the first time she ever left her borough for any extended period of time, being abducted is likely the first time she's ever been more than a days travel from the city itself.

Consciously, she's very conflict averse, and being so[ out of her depth during this adventure, is apt to behave pretty pusillanimously, but overriding this is a deep curiosity that has the side-effect of putting her into such fraught situations (so she'll be terrified of the Book of the Dead, but she can't help but read it). Kind-Hearted and communitarian, she'll be happy to advocate for the abused and help the down-trodden but she'll never choose to use violence to solve problems in any situation, even against nasty goblins (can't quite square this with the game yet)

She's not looking to be a leader, she'll be hoping somebody else take initiative in the group, but in lieu of that she'll be more scared of the group disbanding, leaving her alone to deal with the tadpole, and is willing to massage a few ego's to keep that from happening.

So in otherwords: an earnest halfling about to go on a long journey, hopefully to make it there and back again.
Posted By: KillerRabbit Re: Your Character and their story - 17/11/20 11:41 PM
Hopefully people can come with something better / longer. This isn't anything as impressive as Corvella Greyrose. Instead I'm focusing on the bits of the game that allow me to make character in my head and which parts of the game seem to frustrate that. I always make high charisma / wisdom / int characters to open all dialogue options and to win those dice rolls. All min maxed Mary Sues and I don't care smile

First character was a version of a character I used in PoE. Wizard, scholar, emotionally distant, somewhat manipulative not above using her good looks to get advantage in conversations Good soul but always interested in necromancy but wanted to know if the dark arts could be put to good purposes. If you can create "false life" in a person can mages find a way heal like clerics do? Perhaps necromancy could be used to advance medicine. Lives in her mind much of the time. Destroyed that Thayan tome as soon as she saw it -- she knows that nothing good comes from the land of Szass Tam.

Half-drow but most people miss that because her skin is ivory white and never seems to take on color from the sun.

In the middle of her research she was captured. Happy to see so many people say "you are strange one" but wishes people would talk to her about books and magic theory. I mean don't you think it's a problem that we're all supposed to thank Mystra for the weave but the greatest of all mages comes from a plane of existence where Mystra doesn't exist? Does no one want to discuss the glaring bias in Eliminster's accounts? No? Okay fine, that's a bit much but can someone please notice that I look like I belong in a library? Gave Gale the boot when when he insulted her command of the weave. Seeing the underdark for the first time and wondering if she will run into the person her mother would never speak of.

Second, moon elven cleric of Mystra currently waiting for some bugs to be resolved. Reflexively polite but not cold or mannipulative in the way the previous character was. Life is something of mystery and the secret to living a happy life is make the most of its chaos. Personality has often been called magnetic -- people are drawn to her and can't quite say why. Happy to be in the presence of humans because elves are often suspicious of her veneration of a human deity. Noticed the symbols of Shar on that cleric near the run and politely told her to fend for herself. Thought she would enjoy Gale's company but is finding that he doesn't even seem to register that she also worships Mystra (in somewhat different form) but keeping him in the party because she suspects Shar is trying to steal his soul. Also has taken on Wyll as project. He's clearly a Warlock. What did he promise his patron? Is there a way to save him?

So many souls to save, a cleric's job is never done.

Third, Seldarine drow. First story was that she was raised in the high forest by worshipers of Elistraee since she seem to know the ways of surface dwellers so well. But I found that she had so many dialogues about the underdark that I changed my story to be: raised in a prominent house in the underdark that fell into disfavor when her mother was found to be a secret worshiper of Elistraee. The life of my PC went from silk sheets and salt wine to stolen bread and foraged mushrooms in the blink of an eye. Fled to the surface with her father who taught her magic. Never had a formal apprenticeship but has somehow managed to learn magic by stealing any book that isn't under lock and key. Good person but decided to read the Thayan tome because books are more precious than any jewel. Thinks she sees a kindred spirit in Shadowheart -- Shadowheart's deceptions don't bother her because her own mother taught her to lie at an early age. Indeed her mother might still be alive if she were a better liar. Wishes the people of Faerun would notice her noble bearing and that she could explain that the drow don't really have royalty but certain houses are more prominent than others. Sleeps with her spellbook clutched her chest for fear someone will take it in the night.

So far #3 is the story best supported by the game.
Posted By: A Clown Re: Your Character and their story - 18/11/20 12:39 AM
Ahhh I love all of these cry smile
super amazing creative characters!!! Keep it up I love this!
Posted By: Tarlonniel Re: Your Character and their story - 18/11/20 02:07 AM
I've made about a dozen characters by this point, but I'll talk about the two who've escaped from my game into the terrifying world of my fanfic. They are:

A cleric of Ilmater currently known around Baldur's Gate as Sister Fae (also as "that weird drow the Ilmatari took in"). If you recall Phaere and Solaufein from BG2, her story will sound a little familiar. As she puts it: "It was the usual thing - a young, foolish female falls in love with a male who secretly worships Eilistraee, and they decide to escape to the surface. It went pretty well for us at first. We settled in a nice, dark place not far from Baldur's Gate, kept to ourselves, had children. And then some less-than-understanding travelers stumbled across my husband and children one evening. And killed them."

That didn't end well for the travelers. It also sent her into a spiral of self-destruction which only ended when a very brave cleric of Ilmater stepped up to try and save her, and succeeded. Since then she's developed a healthy sense of humor to help deal with her past and the hostile reactions she gets from those who don't know her. While working in the temple, she helped to raise an orphan who was taken in there some years ago - my second character, a tiefling named Magenta, who's currently a ranger in the service of Mielikki.

Magenta is an innocent, socially awkward type, who spends most of her time out in the wilds, traveling up and down the Sword Coast. She's ashamed of her infernal heritage and has always done her best to hide it, though that's tricky when you've got horns and a tail and so on. Her life thus far has been pretty uneventful; she doesn't remember much of her years as a child on the streets of Baldur's Gate, or any family she may've had before being taken in by the clerics. The events of this game will be her first real adventure, and it'll be made even more complicated by the presence of a certain handsome, flirtatious, "totally-not-evil-you-can-trust-me" vampire spawn. grin
Posted By: Abits Re: Your Character and their story - 18/11/20 05:32 AM
My character is Tav McBlenderson a noble ranger. I used the little things the game give us to create something nice-
So my boy Tav is a Baldurian merchant who is self proclaimed ranger of the woods. Even though he grew up in a wealthy family in Baldur's Gate, he was raised hearing tales of heroes and legends, and was not very into his family business. His love of nature and exploration made him presue sword training but he never strayed far from the city due to his duties. Fighting evil was a life dream of his but the real life of a merchant kept him from making any real progress. His parents were not too kin about his foolish desires and considered them to be childish and a waste of time, which created a lot of tension at his home. Even though he was skilled with the sword and knew the wild areas around Baldur's Gate well, his lack of actual experience in the wild made him naive and sometimes childish in his notions of justice and chivalry. In actuality, he never explored much of the woods, fought any real evil, or left home for more than a day or two. All that was charged when the mind flayer ship kidnapped him.

He will be a cheotic good character, I feel like this is exactly the type of character for cheotic good based on my experience with similar characters.
Posted By: SaurianDruid Re: Your Character and their story - 18/11/20 11:25 AM
The character I've played the most so far is Gehk the Githyanki ranger.

[Linked Image]

As you can see he's quite handsome.

Gehk was born in a creche on some world in the Prime Material Plane like most of his kind. He endured the same brutal upbringing other Githyanki do. Rigorous daily training. Occasional duels to the death against his own peers. Tests of endurance against torture, burning, acid baths, etc. etc. And of course he was raised to all but worship Vlaakith and despise the mind flayers above all else. Despite the Hell training he managed to make strong bonds with a few of his fellow students and they made plans to find a job on the same astral skiff so they could continue benefiting from each other's strength (and company, not like they l-liked each other or anything, baka). Gehk's creche was located near a rocky shore along a river and he'd often spend time walking the beaches or swimming in the river to hone his physical ability (and to enjoy the sunshine and a good swim, not that he'd ever admit it).

He also picked up an incredible fondness for frogs and often spent time watching them when nobody was looking. He now insists frogs are the only good thing about the Prime Material Plane and will go out of his way to aid frogs and only frogs. All other living things but frogs and Githyanki may as well not even exist.

When the time came for his rite of passage his creche raided an Illithid stronghold and things took a turn for the worse. The stronghold had better defenses than was expected and a good chunk of the creche died, including Gehk's comrades. Gehk managed to secure a stealth kill on an already wounded mind flayer and took its head before him and the rest of the survivors were forced to flee.

Watching the few people in this world (or any other) that Gehk considered a friend get their minds devoured by mind flayers left him with an especially burning hatred for their kind even by the standards of most Githyanki.

Still, he was able to present the mind flayer's head to Vlaakith and become acknowledged as an adult. Carrying on the dreams of himself and his companions he got a job working on an astral skiff. It was a small crew of a dozen or so and they mostly sailed the Astral Sea hunting astral whales to bring food back to support the larger raiding vessels. A not-so-glorious but worthwhile life that allowed him to do good for the Githyanki all the same. Occasionally his Sarth would join up with other small skiffs to enter into the Prime Material Plane and conduct small scale raids for goods to bolster their income when hunting was poor which gave Gehk ample experience as a slave hunter and looter of goods.

(Mechanically I took the Sailor background. Seems fitting enough)

Eventually there was word of a much larger raid being organized and all the local skiffs and ships were being called in for it. His Sarth signed up for this glorious undertaking and Gehk would finally have his first real taste of glory!

.... And then he got a tadpole stuck in his head.
Posted By: Argyle Re: Your Character and their story - 18/11/20 12:57 PM
Frogs?

Maybe Larian will have Slaad in the full release. I don't think any other game has done that yet. I've always wanted to see Sssendam in the flesh.
Posted By: A Clown Re: Your Character and their story - 18/11/20 01:10 PM
Yesss a picture too!!!
Frogs are superior, I think they are the ones who can bring happiness!
We need to worship them and mushroons!

I'm loving all these stories they're so in depth!!! <333

(Its making me want to rethink mine, I need more than just lesbian elf who lost her shoes and will now spend the entire campaign looking for some hot boots)
Posted By: Drath Malorn Re: Your Character and their story - 18/11/20 01:22 PM
Great thread. I made up a number characters with class and backstories before EA, but decided to play none of them : they will be kept for full release.

@Abits : I have a druid with about the same backstory. A human from a merchant family, with a family business that's been running for 3 generations. He went on a first travel, as part of an effort from the family to expand their business to other cities, and fell in love with the nature. Eventually, he became a druid. He's an educated, perceptive and diplomat person. Don't ask any physicality out of him.

As I was playing EA and trying stuff, I came up with one more character, that I'll play full game with. But one that intrigues me, and might be a future full-playthrough character in formation is the following.

She's a Githyanki who failed to become the shining knight she'd always thought she'd be. It wasn't out of lack of strength (with a very good 16), but maybe the rolls were not going her way on that crucial day of The Test. Fact is, she was then considered a failure by her society and left with finding something else to do with her life. She turned punk, alternative and anti-conformist. Also, mage. She's got shaved sides and a dreadlocks pony tail. She also probably spent much time out of the Astral Plane, so her hair is now grey-white and she has a couple of wrinkles. But don't mistake that old-looking lady for a weakling. She'll topple you in the blink of eye and blast you out of her way like you're bread crumbs. She favours Force and Thunder type of damage spells (fire and ice are too subtle). She may have just as bad and blunt a personality as an old Toph Beifong.

My main issue with her is that I didn't find any options to tell young Lae'zel to drop it with her "we must do this and go there and do that". I know the protocol as much as you kiddo.
Posted By: alice_ashpool Re: Your Character and their story - 18/11/20 01:42 PM
Highly charismatic halfling wizard (Enchantment specialization eventually, self taught) with an insatiable lust for power and control. Neutral evil, lawful leaning. presents a calm and caring neutral good facade and hates when others see what she is really like. Does everything she can to manipulate those around her into liking her, lies constantly, reacts explosively to being made fun of. Manipulative in the extreme, says whatever she thinks other people want to hear. Gets other useful idiots to do her fighting for her, binds everyone to her cause, promises great rewards to those who help her.
Posted By: Verte Re: Your Character and their story - 18/11/20 02:12 PM
I usually name my first characters in games as Micolash (it suits BG3 theme even, khe khe), he will be charismatic rogue thief with some points in wis, folk hero tempts me with animal handling but in final game it will be probably sailor or criminal for roleplaying.

Born as son of the local prostitute and unknown drow-father. Mother named him Micklaus. The street raised him, there he found new family in local kids gang. Fast hands and silver tongue let him earn recognition among the criminal element of the city. After few years of hard work of depriving others of their valuables, he has finally joined the respected guild of thieves.
As his criminal fame rose, he made enemies among the Flaming Fist and his rivals. The noose slowly tightening around his neck made him leave Baldur’s Gate. Micolash, as he changed his name, signed up for the ship, hoping to leave troubles behind. How wrong he was.
Posted By: Argyle Re: Your Character and their story - 18/11/20 02:30 PM
Argyle lives in a quiet section of the Northwest city region of Baldur's Gate. His mother is a washwoman of solid standing within the community, with a quick hand and little tolerance for insolence. His paternity is unknown, although many have commented on his uncanny likeness to some of the family portraits hanging in the Grand Hall of the nearby Silvershield estate. He enjoys song and laughter, and is widely known among the tavern-folk for having a remarkably limited vocal range. Argyle is always willing to help a friend in need and will not shirk when hard work is required, but his passion is the pursuit of scraps of ancient lore, and long forgotten magic secrets scribed in parchment and stone.
Posted By: spacehamster95 Re: Your Character and their story - 18/11/20 02:45 PM
I really wanna build my Half-Elf Wild Mage i never get to play since 3,5 edition so here he goes:

He is called Fifin, a Chaotic Neutral urchin from Baldur's Gate (I think that fit well with the custom hero background story as a Balduran, who knows the city and familiar with the famous citizens and local rumours).

His Backstory (very simplistic, sorry for that):

Born in the slums of the great city of Baldur’s Gate, Fifin had a rather interesting childhood. His mom was a tavern wench who had an inkling for elven adventurers and a kind of simple rowdy beauty that the pointy eared bastards found refreshing after a long day of dungeon-dwelling. She died young, some jumping fever that took many in those days, leaving her half-breed bastard to fend for himself. And that is exactly what Fifin did. Stealing, lying, cheating, the boy made a living for himself on the streets of the Lower City. He was a quick lad, both in body and mind, who had a touch of wild magic about him that manifested very early, causing all sorts of miraculous accidents around him. These wild surges of power saved his arse just as often as they put him in peril and earned him a dangerous reputation as a relentless troublemaker.

Then someday, after a long night of drinking, he mixed with the wrong crowd and woke up aboard a mindflayer ship... :PPP
Posted By: Sozz Re: Your Character and their story - 18/11/20 03:50 PM
Originally Posted by A Clown
Yesss a picture too!!!
Frogs are superior, I think they are the ones who can bring happiness!
We need to worship them and mushroons!

I'm loving all these stories they're so in depth!!! <333

(Its making me want to rethink mine, I need more than just lesbian elf who lost her shoes and will now spend the entire campaign looking for some hot boots)

I have the her gourd, No! I have her shoe! I am her chosen, follow me!

seriously though give us your character!
Originally Posted by Tarlonniel
I've made about a dozen characters by this point, but I'll talk about the two who've escaped from my game into the terrifying world of my fanfic. ...


You're not going to drop that fanfic bomb and just leave it hanging are you?
Posted By: A Clown Re: Your Character and their story - 18/11/20 04:38 PM

Originally Posted by Sozz
Originally Posted by A Clown
Yesss a picture too!!!
Frogs are superior, I think they are the ones who can bring happiness!
We need to worship them and mushroons!

I'm loving all these stories they're so in depth!!! <333

(Its making me want to rethink mine, I need more than just lesbian elf who lost her shoes and will now spend the entire campaign looking for some hot boots)

I have the her gourd, No! I have her shoe! I am her chosen, follow me!

seriously though give us your character!
Originally Posted by Tarlonniel
I've made about a dozen characters by this point, but I'll talk about the two who've escaped from my game into the terrifying world of my fanfic. ...


You're not going to drop that fanfic bomb and just leave it hanging are you?



:o I must follow thoust who possesses thy shoe! Venture forth friend!!!

I think I wrote her at the start of the post! If not I forgot smile

Shes just a half drow called Jimbo who originally was a desert nomad hunter, but moved to baldurs gate in the hope of becoming an established artist! After a while she fell for a bard and some time later painted up some courage to ask the mistress bard to go for a coffee or the tavern or something! She did say yes but that's when the mind flayers popped in and were like "hah no you cant sorry, I'll abduct you now"
And for some reason she lost her shoes during the Nautloid (I think that's you spell it) crash.

And thus the venture began!


Also I agree! tell us more of your terrifying worldly fanfic wise one!!!
Posted By: zeel Re: Your Character and their story - 18/11/20 05:53 PM
I haven't really developed any of my characters for the EA yet, but I'm planning on recreating my gnome rogue I played in an Avernus game, once gnomes are playable. I never got to finish that campaign and I'm still really fond of her.

Her name is Tippy. She's a forest gnome little shit of an urchin with only rats as her only friends. She's got no manners, has no respect for authority, and loves making fun of any uppity noble types. Despite this, she's not really one to steal, and generally keeps her hands to herself. As a mercenary, she's had some experience fighting cultists and running into weird arcane stuff, and has picked up some magic tricks of her own. She mainly picked up adventuring to earn enough money to one day leave Baldur's Gate, and maybe find her family, if they're still out in the world.
It's doubtful she'd know what to do once she's kidnapped by some weird, tentacle-faced monsters and infected with some slimy tadpole though... but at least she'd be out of Baldur's Gate!
Posted By: A Clown Re: Your Character and their story - 18/11/20 06:30 PM
Originally Posted by zeel
Her name is Tippy. She's a forest gnome little shit of an urchin with only rats as her only friends. She's got no manners, has no respect for authority, and loves making fun of any uppity noble types.


All hail urchin rat queen!!!
Posted By: Tarlonniel Re: Your Character and their story - 19/11/20 01:14 AM
Originally Posted by Sozz
You're not going to drop that fanfic bomb and just leave it hanging are you?

Originally Posted by A Clown
Also I agree! tell us more of your terrifying worldly fanfic wise one!!!


Did I say terrifying? No, no, my fanfics are full of sunshine and rainbows! And mind flayers! crazy

But if you insist, here's a link for ya. (Some restrictions apply, fanfic promotion is online only, all stories are priced as marked).
Posted By: Svalr Re: Your Character and their story - 19/11/20 01:34 AM
Vaeltrass a Human Ranger ( will hopefully be Monk later ).
She is part of the super secret Lae'Zel fanclub in Baldur's Gate, in fact she is the founder and leader of it.
That's how she ended up on the Nautiloid, she was stalking Lae'Zel ( yes she's a creep ) trying to find the courage to deliver the lover letter she spent weeks on and was snatched up by the Mind flayers.
Now she finds herself fighting for survival alongside Lae'Zel, she gets off on being scolded by her.


She doesn't like Gale much.




[Linked Image]
Posted By: SaurianDruid Re: Your Character and their story - 19/11/20 03:54 AM
Originally Posted by Argyle
Frogs?

Maybe Larian will have Slaad in the full release. I don't think any other game has done that yet. I've always wanted to see Sssendam in the flesh.


I'd be cool if we had a one shot questline that took us to Limbo. I imagine Gehk would be outraged at the Slaad for using the shape of a frog while being so freakish.

Originally Posted by A Clown
Yesss a picture too!!!
Frogs are superior, I think they are the ones who can bring happiness!
We need to worship them and mushroons!


I took the Beast Tamer trait as a ranger and summon a frog as his animal companion. Fell in love with the little guy so I felt compelled to include him in Gehk's history.
Posted By: A Clown Re: Your Character and their story - 19/11/20 08:50 AM
Originally Posted by Svalr
Vaeltrass a Human Ranger ( will hopefully be Monk later ).
She is part of the super secret Lae'Zel fanclub in Baldur's Gate, in fact she is the founder and leader of it.


May I join this fan club? I can provide music and many treats!


Originally Posted by SaurianDruid
I took the Beast Tamer trait as a ranger and summon a frog as his animal companion. Fell in love with the little guy so I felt compelled to include him in Gehk's history.


Tell us the name of the frog! Frog tamer!
Posted By: Sozz Re: Your Character and their story - 19/11/20 03:28 PM
may I humbly suggest.....Kermit
Posted By: A Clown Re: Your Character and their story - 19/11/20 06:12 PM
Originally Posted by Sozz
may I humbly suggest.....Kermit


Such wisdom how may I possess?
Posted By: Dez Re: Your Character and their story - 19/11/20 09:38 PM
I love this thread.

Please keep more stories coming, ladies n gents. It is absolutely mesmerizing to read (especially when you include pictures)! <3
Posted By: Plupp Re: Your Character and their story - 19/11/20 10:26 PM
So far I've explored the Sword Coast through three ladies, all with vastly different backgrounds. Pictures of all three can be found in this thread: https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=736520#Post736520

First up is my beloved Shield dwarf wizard Freyja Eldviðri of Mithril Hall. A young noble lady in the court of Queen Dagnabbet, she was an highly gifted and intelligent practitioner of the Arcane., excelling in class and out-performing her peers. A model student even, if not for the fact that she was getting into drunken tavern brawls with her fellow student every bloody chance she'd get, or take said fellow beaten up students back to her quarters to get "patched up with special treatment". When she can find the time between her courtly duties, her studies, owning people in barfights or sleeping with her bloodied victims, she has quite the affinity for surface literature. All of it, whatever she can get her hands on from the people up above. It's exhilarating! Enlightening! And on occasions, quite lewd. Also Drow wine. That shit is worth dying for.
At some occasion, Queen Dagnabbet asked Freyja to accompany her diplomatic envoy to Baldur's Gate, not so much for her diplomatic skills, she's still a child by dwarven standards, but as an opportunity to learn and study from non-dwarven mages. The variation would be good for her magical development. Alas, not a month had pasted since they arrived to Baldur's Gate before captain Squidward showed up and abducted her.

Second time around, allow me to introduce you to Lady Esmeray Mizzrym of Menzoberranzan! 4th daughter of Miz'ri Mizzrym, matron mother of House Mizzrym, Esmeray's life was mired in politics from the day she was born. Thankfully for her, she inherited both her mother's stellar intellect and otherworldly beauty, without picking up her abhorrent fashion sense. With her life path already laid out before her, she served with distinction as one of Lolth's priestesses and earning great prestige for her house. Soon she was even considered to undergo The Ritual, the one that might hopefully produce an Draegloth. Quite unusual for a priestess her age, but not unheard of. To be allowed such glory and honour, to be the one to give birth to a new Draegloth, Esmeray didn't even know which leg to stand on. All she needed to do now was to recover an artifact of Lolth stolen by Duergar, a mission of vital importance and upon completion would erase any doubt she had Lolth favour.
Unfortunately, the Duergar where ready for them. Esmeray's expedition was ambushed and her forces scattered, herself together with one other from the expedition escaped into unknown territory, unable to return to Menzoberranzan without going through the Duergar. Through Lolth's blessing, or maybe the lack thereof, they ended up on the surface, very close to Baldur's Gate. They were able to sneak into the city and find shelter for maybe a day before you-know-what happens. What became of Esmeray's companion after the abduction is unknown. Probably died in the crash.

Finally, the devil of the high seas! Protector of the Northern Pearl! A pirate's worst nightmare! Ladies and gentlemen, and variations thereupon, Nazmiyya!
Nazmiyya grew up in the Tiefling community in Baldur's Gate, her life marked with hardship and poverty but also with the joy of close family. The whole Tiefling community was one big extended family. They had no one else but themselves. Not that the Baldurian were particularly racist to Tiefling, quite the opposite. Most Tieflings who moved to Baldur's Gate found themselves treated much better than other places, but without money and without higher education, you were nothing in Baldur's Gate, and their community was dirt poor.
However, life had other things in store for Nazmiyya. One night, making her way home from her warehouse work at the docks, she came across a few of her people being verbally abused by two drunken Elturian sailor. Immediately jumping to her people's defence, she wiped the floor with the sailors. The very next morning, she was approached by a half-orc, dressed in the same sailor's attire as the drunks from last night. He'd seen the debacle and was impressed enough that he wanted to offer her a spot on the Waterdhavian vessel The Northern Pearl. Having never been given such an opportunity before, she accepted on the spot and set sail the moment she'd said her goodbyes.
Of course, the Cthulhu monsters just had to attack Baldur's Gate when her ship had returned and Nazmiyya was visiting family. Woops.

Hope you enjoyed reading this as much as I enjoyed writing it! Peace 😄
Posted By: A Clown Re: Your Character and their story - 19/11/20 10:56 PM
Originally Posted by Dez
I love this thread.

Please keep more stories coming, ladies n gents. It is absolutely mesmerizing to read (especially when you include pictures)! <3


Wholeheartedly agree! It's so interesting to read everyones stories and see their characters! It makes me <3333

Originally Posted by Plupp

Hope you enjoyed reading this as much as I enjoyed writing it! Peace 😄


I thoroughly enjoyed and thank you for pics I always love them!!!! Devils of the high sees Nazmiyya makes me want to punch a sailor and join a crew
Posted By: DistantStranger Re: Your Character and their story - 19/11/20 11:17 PM
So I don't have the time, or interest really, to commit to a table top game these days. I haven't written up a detailed character background in years. These days I satisfy that itch with video games and make my characters around broad concepts rather than specific background. . .But there was a time. I enjoyed some of the character bios here, and fondly remember when I shared the same sort of enthusiasm as their creators.

I can't offer any DnD related vignettes unfortunately, but on the off chance it may be of some value to anyone I will offer the last two character backgrounds I came up with. They were both for Star Wars unfortunately, so slightly out of season for these forums, but who knows someone might like them. My buddy was super stoked when Edge of the Empire was released so we all got together to go through the red box set he received day 1.

My character was a droid technician with synthetic skin able to generally pass as human (heavily influenced by my early early childhood favorites, Alien, BladeRunner and D.A.R.Y.L -since I wasn't really interested in Star Wars.). . .

A tall Chiss stood idly at the docking bay of Telmori Station, a satellite facility belonging to the Loronar Corporation primarily concerned with emergent bio-engineering, his red eyes stared blankly through the opened moon roof gazing implacably upon the stars above. Beside him a human paced anxiously, casting furtive glances at a readout display which tracked the progress of a ship en route to the station.
‘What if something goes wrong?’
Fallon waited for the panic which inevitably accompanied such a question, the naked fear which it had inspired every time he had asked it of himself over the past several hours after learning of the Empire’s interest in his little project. When it failed to appear he afforded himself a moment to bask in relief, only then realizing how tense he’d become as he forced himself to relax. Tearing his eyes from the impenetrable darkness he turned to face the man who’d spoke.
The question had occurred to his assistant too late, in less than an hour’s time the delegation would disembark and then talks would begin. An hour after that he and Sylas would both be dead and the question would be moot. An IPV-1 was already within orbit of Esseles and had but to land.
‘You don’t understand Sylas, things have gone wrong. The Empire doesn’t negotiate, they aren’t coming here to make an offer so we can entertain competing bids. They aren’t going to entice us with a commission or ask us to head up an R and D department. They are coming to claim our property and in all likelihood end our lives since our usefulness will be at an end and all we could possibly be is a liability in the future.’
‘So. . .Why are we agreeing to meet them?’
‘What other choice have we? We might run, but I doubt we would make it far. We could fight, but not particularly well and not for very long. No, there is no happy ending in this for us, no scenario which will not end in our deaths.’
Fallon smiled at his assistant then, feeling pity for the man but none for himself, and rested a consoling hand upon his shoulder: ‘It will all be over soon.’
‘But we can fight -their ship can only hold a dozen crewmen and may be handled by as few as four. There are dozens of technicians, scientists and engineers here, and more than enough weapons. Loronar has seen to that!’
The Chiss merely shook his head in silence. He knew defiance wouldn’t go unremarked or unremembered. The Empire would return and exact payment for such insolence by enslaving the government for harboring terrorists, a government which had until that point remained neutral in the galactic civil war but would not be able to claim so after. The surviving staff of Telmori Station would be hunted down and extinguished along with their family in addition to anyone whom granted them aide or succor, as well as anyone unfortunate enough to get in the Imperial’s way. For all his talk of fighting, Fallon knew Sylas was a coward whom would gladly trade a dozen lives for the chance at saving his own.
Before Fallon could say anything, the computer console behind him began chirping its proximity alarm indicating the IPV was on an approach vector. Calmly, Fallon acknowledge the computer and replied to it with orders of his own.
‘Initiate lockdown protocols and maintain functionality: mark red seven and purge.’
Fallon noted the evident confusion written upon Sylas’ features but chose to ignore him while striding towards the 1MC to make a station wide announcement as the moon roof above him disappeared behind a blaster shield. He eyed the ship’s calculated time of arrival and noted it: Three minutes. It must have been wishful thinking which lead him to believe he had another hour to live.
No matter now.
‘This is Commander Hannibal Fallon speaking. It has been my pleasure to oversee your efforts these past five years. I decided shortly after coming to Esseles that I would live out my remaining days on this planet. It’s people, it’s culture, it’s pleasures and struggles have all become my own. There is no pleasure in what I do today, however. I learned this morning that our ARC program has gained the interest of the Galactic Empire. Shortly after I finish speaking, we will be boarded by Imperial agents seeking to seize all records and associated technologies. These next few minutes will be our last, do not squander in futile endeavors or attempts to escape the facility –I have secured all laboratories, chambers and cells so that each of you will be able to meet your ends with dignity. Communication channels remain open, so I suggest you call your loved ones and seek what solace you can in their company. Fallon out.’
Swiveling about in his chair, Fallon turned to face Sylas, who stood in shock at the news. ‘We’re all going to die,’ he managed to croak almost inaudibly and then, with a very audible scream, threw himself down the hall in search of some overlooked exit. The echo of his frantic shouts were soon stifled by the sound of the IPV entering the docking bay, a electrified blue containment shield sealing it in as it landed.
Rising from his seat Fallon walked briskly forward to meet the contingent within. He did not have to wait long before a rear hatch opened and a sub-Lieutenant emerged at the head of three other junior officers and a full dozen Stormtroopers. The soldiers ran past him and immediately began breaching maneuvers to secure the facility as the officers surrounded him, addressing Fallon without looking at him.
‘Where is the Artificial Replicant Cybernetics system?’
‘Fuck you,’ Fallon growled.
A scowl played over the sub-Lieutenant’s mouth which opened as if to speak, but was immediately silenced by the sound of klaxons blaring from every corner of the compound. Under normal circumstances the sound was supposed to signal egress, today it served no purpose. It was already too late to escape. Anger replaced annoyance upon the young officer’s face as it became bathed in the saturating crimson glow which accompanied the alarm. One of the officers, a mid-Shipman ran toward the facility’s computer arrays, another to the helm of the ship which they had arrived on.
Neither made it.
Taking a deep breath, Fallon steadied himself –it would be his last. Trace amounts of the nerve toxin FEX-m3 had been released into the station’s atmospheric circulation system with the first siren even as the computer began an exhaustive information purge to delete all locally stored information, registries and associated files including the core kernel of the network. Fallon’s spine arched violently backwards, breaking his vertebra in seventeen different places. His head hit the ground with so much momentum that his skull was split on impact, emptying its contents in a Rorschach splatter across the docking bay floor. Agonizing death came for everyone aboard the ill-fated Telmori Station, the only mercy was that it came swiftly.
The computer faithfully finished its task of deleting all drives than finally even the programming which governed its functionality, joining the others in a silent repose it would never awaken from. Without it, the life support systems shut down one by one, the lights powered off and the compound became a mausoleum.

From out of the darkness, stillness, and silence, a single figure emerged. Confused, cold and uncoordinated, it crawled over the corpses of its creators and sought to escape the crypt it had been birthed in, leaving a trail of blood and wreckage in its wake. It would be a trail followed by bounty hunters, Loromar, even the Empire itself, and would only get bloodier the further it went.


. . .and my girlfriend at the time played a human colonist with a background in medicine. I did her mock up since it was her first time attempting a role playing game.

Veri Orion

Imperials.

The impact of the words left Veri stunned, totally incapable of thought or action, as the sound of it reverberated off the staccato walls of her mind. She stood up from the alabaster computer console in a daze, her eyes staring blankly ahead of her registering nothing her steps heavy, slow, and blunt. The air parted around her like water, she felt languid and weightless as she maneuvered about the small compartment. Veri knew she had to combat the terror which threatened to overwhelm her. Nothing in her past or her studies had prepared her for this. All of her previous experience was academic in nature. This station was her first real foray into the galaxy. She had only just graduated from the Carosi XII Academy of Medicine, and in fact, the internship had been a requirement for one of the scholarships which funded her education.

War had always seemed so far away, such a remote thing, and nothing to do with her.

Veri narrowed her eyes as her vision focused, her breathing calmed as she drew out her breaths. Before long her heart slowed its racing rhythms approximating something approaching calm, but she could not summon any useful insight which might assist her. Veri gripped the back of her chair with hands which were no longer shaking, but could not get a grip on the situation she found herself in. No ideas were forthcoming, no possibilities, only anxiety barely constrained. The lighting suddenly seemed to her too bright, the sharp scent of antibiotic disinfectants overwhelmingly acrid. She needed air. She needed out. She needed…

Escape!

Veri moved toward the exit and was not at all surprised to find it unresponsive. She took stock of her surroundings wondering if anything could be of use… But found little. That entire wing was dedicated to the medcenter staff so they could deal with any injury or incident which might arise without having to solicit aide elsewhere. Unfortunately, everything was compartmentalized according to specialization. There were lasers in the surgical bay which might have been capable of cutting through the doors with sufficient time and calibration, but there were none with her there. There were durasteel saws and ceramic scalpels across the hall where autopsies might be performed if ever a casualty occurred, but they may as well have been on the far side of the galactic rim for all their proximity afforded her. Flight denied and the ability to escape deprived, her options were shrinking alongside her time to…

Hide.

Veri couldn’t have chosen a worse place to become imprisoned, but then chance had had as much to do with the decision as she. If the Imperials had struck a few second sooner or a few second later she would have been caught in the hall. Instead she was in the Serology clinic, little more than a diagnostic closet decorated with an robust variety of spectrum analysis equipment and computer consoles. The center of the room was dominated by a large bacta fed rejuvenation tank. There was also a GH-7 medical droid hung in a charging station, deactivated. It had been sold to them for next to nothing she’d been told with some regret, only too late did they discover why: It had been responsible for the death of some minor royal personage during childbirth. None of them trusted it’s programming enough to activate it, nor did she consider doing so now.

The bacta tank was currently unoccupied, to her knowledge it had never actually been used, bacta being as rare as it was expensive but not for long. As hiding places went it was far from ideal. For one it was transparent, for another, once inside she was truly trapped, however, where she could not possibly go unnoticed she might at least be ignored.

After all, what possible concern could such an individual in that state be? It didn’t occur to Veri that was no real reason for the Empire to have an interest in Temori Station in the first place.

Quickly stripping out of her clothing, Veri did her best to hide them behind the droid as she prepared the tank to accept immersion. It required a bit of a scramble to get over the walls of the tank, but she managed to do so with just enough time to fix the respiratory mask over her face before it re-sealed. Faintly, through the viscous fluid and the sound distorting glass she thought she could hear the sounds of alarms. Sedatives were joined with her oxygen and she breathed them in greedily. The regenerative process was supposed to be incredibly painful, newly formed nerves and rapidly re-knitting tissue could be incredibly sensitive. As sleep washed over her she glimpsed just for a moment the Serology clinic being bathed in a crimson haze, and then darkness claimed her.

Veri slept the sleep of the just, innocent and unafraid. Outside of the tank death stalked the halls of the facility. It claimed the living first, the artificial next and the facility itself last.

Telmori had been designed with failsafe protocols to ensure it could not be compromised to competitors. The Loronar Corporation, which had financed and overseen the construction of the station, operated under the assumption that due to the sensitive nature of the work which was scheduled to take place there, it would be more responsible to destroy everyone and all records within rather than risk them falling into hostile hands. It was meant to be a final solution, an option which only the station’s commander would be aware of or have control over.

So too would the girl in the bacta tank have followed the others into oblivion, but for the idle mischief of a single engineer charged with the facilities maintenance. His duties had been primarily concerned with preventative measures, but there was little in the way of real work to occupy his time. So he created some. Realizing the station’s electrical grid had no redundancy to accommodate the medical facilities in the event of a systems failure, he created a back-up battery relay which would ensure its operation in an emergency.

So the girl in the tank would live, but not as she had ever hoped or even suspected. The girl would climb out of the rejuvenation chamber, but a part of her would be left in there forever, such as her innocence and naïvete. It remained to be seen what would replace it.
Posted By: Drath Malorn Re: Your Character and their story - 19/11/20 11:53 PM
These characters are exactly one of the things a RPG should produce. There'll be an audience for the Origins characters, but I'm clearly more interested in making my own characters and reading those created by others.

I like Freyja Eldviðri's interesting and very unconventional way of finding mates ...
Posted By: SaurianDruid Re: Your Character and their story - 20/11/20 12:38 AM
Originally Posted by A Clown


Tell us the name of the frog! Frog tamer!


The frog's name is Frog.

Gehk is... He's not a creative man.
Posted By: A Clown Re: Your Character and their story - 20/11/20 11:37 AM
Originally Posted by DistantStranger
So I don't have the time, or interest really, to commit to a table top game these days. I haven't written up a detailed character background in years. These days I satisfy that itch with video games and make my characters around broad concepts rather than specific background. . .But there was a time. I enjoyed some of the character bios here, and fondly remember when I shared the same sort of enthusiasm as their creators.

I can't offer any DnD related vignettes unfortunately, but on the off chance it may be of some value to anyone I will offer the last two character backgrounds I came up with. They were both for Star Wars unfortunately, so slightly out of season for these forums, but who knows someone might like them. My buddy was super stoked when Edge of the Empire was released so we all got together to go through the red box set he received day 1.

My character was a droid technician with synthetic skin able to generally pass as human (heavily influenced by my early early childhood favorites, Alien, BladeRunner and D.A.R.Y.L -since I wasn't really interested in Star Wars.). . .

A tall Chiss stood idly at the docking bay of Telmori Station, a satellite facility belonging to the Loronar Corporation primarily concerned with emergent bio-engineering, his red eyes stared blankly through the opened moon roof gazing implacably upon the stars above. Beside him a human paced anxiously, casting furtive glances at a readout display which tracked the progress of a ship en route to the station.
‘What if something goes wrong?’
Fallon waited for the panic which inevitably accompanied such a question, the naked fear which it had inspired every time he had asked it of himself over the past several hours after learning of the Empire’s interest in his little project. When it failed to appear he afforded himself a moment to bask in relief, only then realizing how tense he’d become as he forced himself to relax. Tearing his eyes from the impenetrable darkness he turned to face the man who’d spoke.
The question had occurred to his assistant too late, in less than an hour’s time the delegation would disembark and then talks would begin. An hour after that he and Sylas would both be dead and the question would be moot. An IPV-1 was already within orbit of Esseles and had but to land.
‘You don’t understand Sylas, things have gone wrong. The Empire doesn’t negotiate, they aren’t coming here to make an offer so we can entertain competing bids. They aren’t going to entice us with a commission or ask us to head up an R and D department. They are coming to claim our property and in all likelihood end our lives since our usefulness will be at an end and all we could possibly be is a liability in the future.’
‘So. . .Why are we agreeing to meet them?’
‘What other choice have we? We might run, but I doubt we would make it far. We could fight, but not particularly well and not for very long. No, there is no happy ending in this for us, no scenario which will not end in our deaths.’
Fallon smiled at his assistant then, feeling pity for the man but none for himself, and rested a consoling hand upon his shoulder: ‘It will all be over soon.’
‘But we can fight -their ship can only hold a dozen crewmen and may be handled by as few as four. There are dozens of technicians, scientists and engineers here, and more than enough weapons. Loronar has seen to that!’
The Chiss merely shook his head in silence. He knew defiance wouldn’t go unremarked or unremembered. The Empire would return and exact payment for such insolence by enslaving the government for harboring terrorists, a government which had until that point remained neutral in the galactic civil war but would not be able to claim so after. The surviving staff of Telmori Station would be hunted down and extinguished along with their family in addition to anyone whom granted them aide or succor, as well as anyone unfortunate enough to get in the Imperial’s way. For all his talk of fighting, Fallon knew Sylas was a coward whom would gladly trade a dozen lives for the chance at saving his own.
Before Fallon could say anything, the computer console behind him began chirping its proximity alarm indicating the IPV was on an approach vector. Calmly, Fallon acknowledge the computer and replied to it with orders of his own.
‘Initiate lockdown protocols and maintain functionality: mark red seven and purge.’
Fallon noted the evident confusion written upon Sylas’ features but chose to ignore him while striding towards the 1MC to make a station wide announcement as the moon roof above him disappeared behind a blaster shield. He eyed the ship’s calculated time of arrival and noted it: Three minutes. It must have been wishful thinking which lead him to believe he had another hour to live.
No matter now.
‘This is Commander Hannibal Fallon speaking. It has been my pleasure to oversee your efforts these past five years. I decided shortly after coming to Esseles that I would live out my remaining days on this planet. It’s people, it’s culture, it’s pleasures and struggles have all become my own. There is no pleasure in what I do today, however. I learned this morning that our ARC program has gained the interest of the Galactic Empire. Shortly after I finish speaking, we will be boarded by Imperial agents seeking to seize all records and associated technologies. These next few minutes will be our last, do not squander in futile endeavors or attempts to escape the facility –I have secured all laboratories, chambers and cells so that each of you will be able to meet your ends with dignity. Communication channels remain open, so I suggest you call your loved ones and seek what solace you can in their company. Fallon out.’
Swiveling about in his chair, Fallon turned to face Sylas, who stood in shock at the news. ‘We’re all going to die,’ he managed to croak almost inaudibly and then, with a very audible scream, threw himself down the hall in search of some overlooked exit. The echo of his frantic shouts were soon stifled by the sound of the IPV entering the docking bay, a electrified blue containment shield sealing it in as it landed.
Rising from his seat Fallon walked briskly forward to meet the contingent within. He did not have to wait long before a rear hatch opened and a sub-Lieutenant emerged at the head of three other junior officers and a full dozen Stormtroopers. The soldiers ran past him and immediately began breaching maneuvers to secure the facility as the officers surrounded him, addressing Fallon without looking at him.
‘Where is the Artificial Replicant Cybernetics system?’
‘Fuck you,’ Fallon growled.
A scowl played over the sub-Lieutenant’s mouth which opened as if to speak, but was immediately silenced by the sound of klaxons blaring from every corner of the compound. Under normal circumstances the sound was supposed to signal egress, today it served no purpose. It was already too late to escape. Anger replaced annoyance upon the young officer’s face as it became bathed in the saturating crimson glow which accompanied the alarm. One of the officers, a mid-Shipman ran toward the facility’s computer arrays, another to the helm of the ship which they had arrived on.
Neither made it.
Taking a deep breath, Fallon steadied himself –it would be his last. Trace amounts of the nerve toxin FEX-m3 had been released into the station’s atmospheric circulation system with the first siren even as the computer began an exhaustive information purge to delete all locally stored information, registries and associated files including the core kernel of the network. Fallon’s spine arched violently backwards, breaking his vertebra in seventeen different places. His head hit the ground with so much momentum that his skull was split on impact, emptying its contents in a Rorschach splatter across the docking bay floor. Agonizing death came for everyone aboard the ill-fated Telmori Station, the only mercy was that it came swiftly.
The computer faithfully finished its task of deleting all drives than finally even the programming which governed its functionality, joining the others in a silent repose it would never awaken from. Without it, the life support systems shut down one by one, the lights powered off and the compound became a mausoleum.

From out of the darkness, stillness, and silence, a single figure emerged. Confused, cold and uncoordinated, it crawled over the corpses of its creators and sought to escape the crypt it had been birthed in, leaving a trail of blood and wreckage in its wake. It would be a trail followed by bounty hunters, Loromar, even the Empire itself, and would only get bloodier the further it went.


. . .and my girlfriend at the time played a human colonist with a background in medicine. I did her mock up since it was her first time attempting a role playing game.

Veri Orion

Imperials.

The impact of the words left Veri stunned, totally incapable of thought or action, as the sound of it reverberated off the staccato walls of her mind. She stood up from the alabaster computer console in a daze, her eyes staring blankly ahead of her registering nothing her steps heavy, slow, and blunt. The air parted around her like water, she felt languid and weightless as she maneuvered about the small compartment. Veri knew she had to combat the terror which threatened to overwhelm her. Nothing in her past or her studies had prepared her for this. All of her previous experience was academic in nature. This station was her first real foray into the galaxy. She had only just graduated from the Carosi XII Academy of Medicine, and in fact, the internship had been a requirement for one of the scholarships which funded her education.

War had always seemed so far away, such a remote thing, and nothing to do with her.

Veri narrowed her eyes as her vision focused, her breathing calmed as she drew out her breaths. Before long her heart slowed its racing rhythms approximating something approaching calm, but she could not summon any useful insight which might assist her. Veri gripped the back of her chair with hands which were no longer shaking, but could not get a grip on the situation she found herself in. No ideas were forthcoming, no possibilities, only anxiety barely constrained. The lighting suddenly seemed to her too bright, the sharp scent of antibiotic disinfectants overwhelmingly acrid. She needed air. She needed out. She needed…

Escape!

Veri moved toward the exit and was not at all surprised to find it unresponsive. She took stock of her surroundings wondering if anything could be of use… But found little. That entire wing was dedicated to the medcenter staff so they could deal with any injury or incident which might arise without having to solicit aide elsewhere. Unfortunately, everything was compartmentalized according to specialization. There were lasers in the surgical bay which might have been capable of cutting through the doors with sufficient time and calibration, but there were none with her there. There were durasteel saws and ceramic scalpels across the hall where autopsies might be performed if ever a casualty occurred, but they may as well have been on the far side of the galactic rim for all their proximity afforded her. Flight denied and the ability to escape deprived, her options were shrinking alongside her time to…

Hide.

Veri couldn’t have chosen a worse place to become imprisoned, but then chance had had as much to do with the decision as she. If the Imperials had struck a few second sooner or a few second later she would have been caught in the hall. Instead she was in the Serology clinic, little more than a diagnostic closet decorated with an robust variety of spectrum analysis equipment and computer consoles. The center of the room was dominated by a large bacta fed rejuvenation tank. There was also a GH-7 medical droid hung in a charging station, deactivated. It had been sold to them for next to nothing she’d been told with some regret, only too late did they discover why: It had been responsible for the death of some minor royal personage during childbirth. None of them trusted it’s programming enough to activate it, nor did she consider doing so now.

The bacta tank was currently unoccupied, to her knowledge it had never actually been used, bacta being as rare as it was expensive but not for long. As hiding places went it was far from ideal. For one it was transparent, for another, once inside she was truly trapped, however, where she could not possibly go unnoticed she might at least be ignored.

After all, what possible concern could such an individual in that state be? It didn’t occur to Veri that was no real reason for the Empire to have an interest in Temori Station in the first place.

Quickly stripping out of her clothing, Veri did her best to hide them behind the droid as she prepared the tank to accept immersion. It required a bit of a scramble to get over the walls of the tank, but she managed to do so with just enough time to fix the respiratory mask over her face before it re-sealed. Faintly, through the viscous fluid and the sound distorting glass she thought she could hear the sounds of alarms. Sedatives were joined with her oxygen and she breathed them in greedily. The regenerative process was supposed to be incredibly painful, newly formed nerves and rapidly re-knitting tissue could be incredibly sensitive. As sleep washed over her she glimpsed just for a moment the Serology clinic being bathed in a crimson haze, and then darkness claimed her.

Veri slept the sleep of the just, innocent and unafraid. Outside of the tank death stalked the halls of the facility. It claimed the living first, the artificial next and the facility itself last.

Telmori had been designed with failsafe protocols to ensure it could not be compromised to competitors. The Loronar Corporation, which had financed and overseen the construction of the station, operated under the assumption that due to the sensitive nature of the work which was scheduled to take place there, it would be more responsible to destroy everyone and all records within rather than risk them falling into hostile hands. It was meant to be a final solution, an option which only the station’s commander would be aware of or have control over.

So too would the girl in the bacta tank have followed the others into oblivion, but for the idle mischief of a single engineer charged with the facilities maintenance. His duties had been primarily concerned with preventative measures, but there was little in the way of real work to occupy his time. So he created some. Realizing the station’s electrical grid had no redundancy to accommodate the medical facilities in the event of a systems failure, he created a back-up battery relay which would ensure its operation in an emergency.

So the girl in the tank would live, but not as she had ever hoped or even suspected. The girl would climb out of the rejuvenation chamber, but a part of her would be left in there forever, such as her innocence and naïvete. It remained to be seen what would replace it.


I love it! Anything to do with dnd and character creation we want it so thank youuuu!

Originally Posted by SaurianDruid
Originally Posted by A Clown


Tell us the name of the frog! Frog tamer!


The frog's name is Frog.

Gehk is... He's not a creative man.


It's ok he has many other talents! We appreciate his creativity for frog! laugh
Posted By: RinRan Re: Your Character and their story - 20/11/20 09:01 PM
Name: Esbern Virtanen
- The name means "Divine Bear", and the surname "River".
If taken literally, the meaning is: "Divine Bear of River", but Esbern himself likes to explain it like this: "The Divine Bear overcomes river's stormy stream".

Age: 23
- By half-elven standards, Esbern has come of age, but even for ordinary people he is still young and naive. For true elves he is still a child.

Race: Half-elf
- Father: Baldurian merchant; Mom: Wood Elf

[Linked Image]

More about Esbern under the spoiler


Features and preferences:
- Loves to read, every new book must be read;

- Is fond for dark magic, but never uses it for bad purposes;

- He is not ashamed of his race, but because of being born in Baldur's Gate he feels different from others, so he hides the sharp tips of his ears behind his hair, thus "becoming" an ordinary person;

- His name was given by his mother, as a tribute to nature and respect for Wood Elves, so that Es will always remember where his roots come from;

- Poorly versed in nature and survival, which is a real paradox;

- But in history and magic, he is better than many;

- Agilious, he is especially good at hiding;

- Not strong, but this compensated by his incredible charisma;

- Good at conversations. Doesn't intimidate, but convinces or deceives;

- Unfortunately, he is bad in insighting and attention, and therefore believes everyone;

- He is gullible, but not stupid, these are two different things. He tries to see good in people and wants to help in any way he can, but you shouldn't consider him as a fool. He is capable of quick inferences;

- Likes to play pranks and joke, sometimes behaves just like a child;

- Respects each person choice, without trying to teach life and morality. However, if he sees that the choice affects destructively, he will act;

- Has nothing against using the powers of the tadpoles, 'cos it helps in their path and does no harm at the moment;

- Good listener. Doesn't consider himself as a leader and perceives his party exclusively as friends. He wants to be followed because they trust him, not because there is no other choice;

- Can talk with animals and adores them with all of his soul;

- Thinks of himself least;

- Sincere in everything he does;

- He can use dark magic, but he began to study necromancy quite recently, that’s why still poorly understands it and often confuses spells. This leads to funny but not dangerous situations.

Character story:

Esbern was born and raised in Baldur's Gate. His father met a beautiful wood elf in one of his trade travels and persuaded her to leave in the big city. As a result of their union, little Es was born.

From a young age, the boy was drawn to magic, showing interest in any kind of it. Including the "dark" one. Despite other people's prohibitions and instructions, boy sincerely didn't understand how one magic differs from another, if it is used correctly and does not harm anyone. So, in secret from everyone, Esbern began to learn the dangerous magic.

While boy was growing up, he continued to help his father in trade, and spent his free time in local bookstores. Having reached the age of majority, Esbern realized that he couldn't continue to stay in his native places: he was drawn to knowledge. It was too dangerous to practice dark magic in Baldur's Gate, and he wanted to learn the necromancy. At the age of twenty-two, he left his father's house, going for the first time on a solo journey in order to find a teacher and learn ‘the magic of the dead.’

Unfortunately, he was unable to advance far due to unexpected attack of the illithids who captured him on their ship.
So thats how Esbern's story began.

Main goals: Get rid of tadpoles; help friends; prove that dark magic can be used for good; learn necromancy.

His life quote is the words of his mother: ‘Remember, Esbern, now you are just a little bear cub for whom the rapid streams of life are too exciting and dangerous, but one day you will become a strong bear, able to overcome even the most powerful river flow. Remember, my little boy, no matter what difficulties you face, determination and desire to achieve your goal will help you reach the very end.’

[Linked Image] [Linked Image]

[Linked Image] [Linked Image]

[Linked Image] [Linked Image]

[Linked Image] [Linked Image]

Posted By: Sozz Re: Your Character and their story - 20/11/20 10:19 PM
Originally Posted by DistantStranger
So I don't have the time, or interest really, to commit to a table top game these days. I haven't written up a detailed character background in years. These days I satisfy that itch with video games and make my characters around broad concepts rather than specific background. . .But there was a time. I enjoyed some of the character bios here, and fondly remember when I shared the same sort of enthusiasm as their creators.

I can't offer any DnD related vignettes unfortunately, but on the off chance it may be of some value to anyone I will offer the last two character backgrounds I came up with. They were both for Star Wars unfortunately, so slightly out of season for these forums, but who knows someone might like them. My buddy was super stoked when Edge of the Empire was released so we all got together to go through the red box set he received day 1.

My character was a droid technician with synthetic skin able to generally pass as human (heavily influenced by my early early childhood favorites, Alien, BladeRunner and D.A.R.Y.L -since I wasn't really interested in Star Wars.). . .

A tall Chiss stood idly at the docking bay of Telmori Station, a satellite facility belonging to the Loronar Corporation primarily concerned with emergent bio-engineering, his red eyes stared blankly through the opened moon roof gazing implacably upon the stars above. Beside him a human paced anxiously, casting furtive glances at a readout display which tracked the progress of a ship en route to the station.
‘What if something goes wrong?’
Fallon waited for the panic which inevitably accompanied such a question, the naked fear which it had inspired every time he had asked it of himself over the past several hours after learning of the Empire’s interest in his little project. When it failed to appear he afforded himself a moment to bask in relief, only then realizing how tense he’d become as he forced himself to relax. Tearing his eyes from the impenetrable darkness he turned to face the man who’d spoke.
The question had occurred to his assistant too late, in less than an hour’s time the delegation would disembark and then talks would begin. An hour after that he and Sylas would both be dead and the question would be moot. An IPV-1 was already within orbit of Esseles and had but to land.
‘You don’t understand Sylas, things have gone wrong. The Empire doesn’t negotiate, they aren’t coming here to make an offer so we can entertain competing bids. They aren’t going to entice us with a commission or ask us to head up an R and D department. They are coming to claim our property and in all likelihood end our lives since our usefulness will be at an end and all we could possibly be is a liability in the future.’
‘So. . .Why are we agreeing to meet them?’
‘What other choice have we? We might run, but I doubt we would make it far. We could fight, but not particularly well and not for very long. No, there is no happy ending in this for us, no scenario which will not end in our deaths.’
Fallon smiled at his assistant then, feeling pity for the man but none for himself, and rested a consoling hand upon his shoulder: ‘It will all be over soon.’
‘But we can fight -their ship can only hold a dozen crewmen and may be handled by as few as four. There are dozens of technicians, scientists and engineers here, and more than enough weapons. Loronar has seen to that!’
The Chiss merely shook his head in silence. He knew defiance wouldn’t go unremarked or unremembered. The Empire would return and exact payment for such insolence by enslaving the government for harboring terrorists, a government which had until that point remained neutral in the galactic civil war but would not be able to claim so after. The surviving staff of Telmori Station would be hunted down and extinguished along with their family in addition to anyone whom granted them aide or succor, as well as anyone unfortunate enough to get in the Imperial’s way. For all his talk of fighting, Fallon knew Sylas was a coward whom would gladly trade a dozen lives for the chance at saving his own.
Before Fallon could say anything, the computer console behind him began chirping its proximity alarm indicating the IPV was on an approach vector. Calmly, Fallon acknowledge the computer and replied to it with orders of his own.
‘Initiate lockdown protocols and maintain functionality: mark red seven and purge.’
Fallon noted the evident confusion written upon Sylas’ features but chose to ignore him while striding towards the 1MC to make a station wide announcement as the moon roof above him disappeared behind a blaster shield. He eyed the ship’s calculated time of arrival and noted it: Three minutes. It must have been wishful thinking which lead him to believe he had another hour to live.
No matter now.
‘This is Commander Hannibal Fallon speaking. It has been my pleasure to oversee your efforts these past five years. I decided shortly after coming to Esseles that I would live out my remaining days on this planet. It’s people, it’s culture, it’s pleasures and struggles have all become my own. There is no pleasure in what I do today, however. I learned this morning that our ARC program has gained the interest of the Galactic Empire. Shortly after I finish speaking, we will be boarded by Imperial agents seeking to seize all records and associated technologies. These next few minutes will be our last, do not squander in futile endeavors or attempts to escape the facility –I have secured all laboratories, chambers and cells so that each of you will be able to meet your ends with dignity. Communication channels remain open, so I suggest you call your loved ones and seek what solace you can in their company. Fallon out.’
Swiveling about in his chair, Fallon turned to face Sylas, who stood in shock at the news. ‘We’re all going to die,’ he managed to croak almost inaudibly and then, with a very audible scream, threw himself down the hall in search of some overlooked exit. The echo of his frantic shouts were soon stifled by the sound of the IPV entering the docking bay, a electrified blue containment shield sealing it in as it landed.
Rising from his seat Fallon walked briskly forward to meet the contingent within. He did not have to wait long before a rear hatch opened and a sub-Lieutenant emerged at the head of three other junior officers and a full dozen Stormtroopers. The soldiers ran past him and immediately began breaching maneuvers to secure the facility as the officers surrounded him, addressing Fallon without looking at him.
‘Where is the Artificial Replicant Cybernetics system?’
‘Fuck you,’ Fallon growled.
A scowl played over the sub-Lieutenant’s mouth which opened as if to speak, but was immediately silenced by the sound of klaxons blaring from every corner of the compound. Under normal circumstances the sound was supposed to signal egress, today it served no purpose. It was already too late to escape. Anger replaced annoyance upon the young officer’s face as it became bathed in the saturating crimson glow which accompanied the alarm. One of the officers, a mid-Shipman ran toward the facility’s computer arrays, another to the helm of the ship which they had arrived on.
Neither made it.
Taking a deep breath, Fallon steadied himself –it would be his last. Trace amounts of the nerve toxin FEX-m3 had been released into the station’s atmospheric circulation system with the first siren even as the computer began an exhaustive information purge to delete all locally stored information, registries and associated files including the core kernel of the network. Fallon’s spine arched violently backwards, breaking his vertebra in seventeen different places. His head hit the ground with so much momentum that his skull was split on impact, emptying its contents in a Rorschach splatter across the docking bay floor. Agonizing death came for everyone aboard the ill-fated Telmori Station, the only mercy was that it came swiftly.
The computer faithfully finished its task of deleting all drives than finally even the programming which governed its functionality, joining the others in a silent repose it would never awaken from. Without it, the life support systems shut down one by one, the lights powered off and the compound became a mausoleum.

From out of the darkness, stillness, and silence, a single figure emerged. Confused, cold and uncoordinated, it crawled over the corpses of its creators and sought to escape the crypt it had been birthed in, leaving a trail of blood and wreckage in its wake. It would be a trail followed by bounty hunters, Loromar, even the Empire itself, and would only get bloodier the further it went.


. . .and my girlfriend at the time played a human colonist with a background in medicine. I did her mock up since it was her first time attempting a role playing game.

Veri Orion

Imperials.

The impact of the words left Veri stunned, totally incapable of thought or action, as the sound of it reverberated off the staccato walls of her mind. She stood up from the alabaster computer console in a daze, her eyes staring blankly ahead of her registering nothing her steps heavy, slow, and blunt. The air parted around her like water, she felt languid and weightless as she maneuvered about the small compartment. Veri knew she had to combat the terror which threatened to overwhelm her. Nothing in her past or her studies had prepared her for this. All of her previous experience was academic in nature. This station was her first real foray into the galaxy. She had only just graduated from the Carosi XII Academy of Medicine, and in fact, the internship had been a requirement for one of the scholarships which funded her education.

War had always seemed so far away, such a remote thing, and nothing to do with her.

Veri narrowed her eyes as her vision focused, her breathing calmed as she drew out her breaths. Before long her heart slowed its racing rhythms approximating something approaching calm, but she could not summon any useful insight which might assist her. Veri gripped the back of her chair with hands which were no longer shaking, but could not get a grip on the situation she found herself in. No ideas were forthcoming, no possibilities, only anxiety barely constrained. The lighting suddenly seemed to her too bright, the sharp scent of antibiotic disinfectants overwhelmingly acrid. She needed air. She needed out. She needed…

Escape!

Veri moved toward the exit and was not at all surprised to find it unresponsive. She took stock of her surroundings wondering if anything could be of use… But found little. That entire wing was dedicated to the medcenter staff so they could deal with any injury or incident which might arise without having to solicit aide elsewhere. Unfortunately, everything was compartmentalized according to specialization. There were lasers in the surgical bay which might have been capable of cutting through the doors with sufficient time and calibration, but there were none with her there. There were durasteel saws and ceramic scalpels across the hall where autopsies might be performed if ever a casualty occurred, but they may as well have been on the far side of the galactic rim for all their proximity afforded her. Flight denied and the ability to escape deprived, her options were shrinking alongside her time to…

Hide.

Veri couldn’t have chosen a worse place to become imprisoned, but then chance had had as much to do with the decision as she. If the Imperials had struck a few second sooner or a few second later she would have been caught in the hall. Instead she was in the Serology clinic, little more than a diagnostic closet decorated with an robust variety of spectrum analysis equipment and computer consoles. The center of the room was dominated by a large bacta fed rejuvenation tank. There was also a GH-7 medical droid hung in a charging station, deactivated. It had been sold to them for next to nothing she’d been told with some regret, only too late did they discover why: It had been responsible for the death of some minor royal personage during childbirth. None of them trusted it’s programming enough to activate it, nor did she consider doing so now.

The bacta tank was currently unoccupied, to her knowledge it had never actually been used, bacta being as rare as it was expensive but not for long. As hiding places went it was far from ideal. For one it was transparent, for another, once inside she was truly trapped, however, where she could not possibly go unnoticed she might at least be ignored.

After all, what possible concern could such an individual in that state be? It didn’t occur to Veri that was no real reason for the Empire to have an interest in Temori Station in the first place.

Quickly stripping out of her clothing, Veri did her best to hide them behind the droid as she prepared the tank to accept immersion. It required a bit of a scramble to get over the walls of the tank, but she managed to do so with just enough time to fix the respiratory mask over her face before it re-sealed. Faintly, through the viscous fluid and the sound distorting glass she thought she could hear the sounds of alarms. Sedatives were joined with her oxygen and she breathed them in greedily. The regenerative process was supposed to be incredibly painful, newly formed nerves and rapidly re-knitting tissue could be incredibly sensitive. As sleep washed over her she glimpsed just for a moment the Serology clinic being bathed in a crimson haze, and then darkness claimed her.

Veri slept the sleep of the just, innocent and unafraid. Outside of the tank death stalked the halls of the facility. It claimed the living first, the artificial next and the facility itself last.

Telmori had been designed with failsafe protocols to ensure it could not be compromised to competitors. The Loronar Corporation, which had financed and overseen the construction of the station, operated under the assumption that due to the sensitive nature of the work which was scheduled to take place there, it would be more responsible to destroy everyone and all records within rather than risk them falling into hostile hands. It was meant to be a final solution, an option which only the station’s commander would be aware of or have control over.

So too would the girl in the bacta tank have followed the others into oblivion, but for the idle mischief of a single engineer charged with the facilities maintenance. His duties had been primarily concerned with preventative measures, but there was little in the way of real work to occupy his time. So he created some. Realizing the station’s electrical grid had no redundancy to accommodate the medical facilities in the event of a systems failure, he created a back-up battery relay which would ensure its operation in an emergency.

So the girl in the tank would live, but not as she had ever hoped or even suspected. The girl would climb out of the rejuvenation chamber, but a part of her would be left in there forever, such as her innocence and naïvete. It remained to be seen what would replace it.

That's some pretty good stuff for something you weren't "really interested" in smile
I'm actually very interested in Star Wars and I'm not sure I would have done better.
Posted By: A Clown Re: Your Character and their story - 21/11/20 12:21 AM
Originally Posted by RinRan
Name: Esbern Virtanen
- The name means "Divine Bear", and the surname "River".
If taken literally, the meaning is: "Divine Bear of River", but Esbern himself likes to explain it like this: "The Divine Bear overcomes river's stormy stream".

More about Esbern under the spoiler


Features and preferences:
- Loves to read, every new book must be read;



Absolutey adorableeee! So glad theres another bookworm!!!
Posted By: A Clown Re: Your Character and their story - 10/12/20 03:34 PM
I wanna bump up this forum because 1 I loved everyones stories and characters and 2 patch 3 has been out so I'm excited to see new folks! kiss
Posted By: vometia Re: Your Character and their story - 10/12/20 04:07 PM
Originally Posted by A Clown
I wanna bump up this forum because 1 I loved everyones stories and characters and 2 patch 3 has been out so I'm excited to see new folks! kiss

Don't bump. Feel free to add new stories but pointless bumps are likely to be deleted.

As for me, I still haven't decided yet, but it'll likely be a case of the wrong person in the wrong place in the wrong time, as all my characters are.
Posted By: A Clown Re: Your Character and their story - 10/12/20 04:10 PM
Originally Posted by vometia
Originally Posted by A Clown
I wanna bump up this forum because 1 I loved everyones stories and characters and 2 patch 3 has been out so I'm excited to see new folks! kiss

Don't bump. Feel free to add new stories but pointless bumps are likely to be deleted.

As for me, I still haven't decided yet, but it'll likely be a case of the wrong person in the wrong place in the wrong time, as all my characters are.


Ahh so sorry didnt realise I shall keep that in mind thank you! smile
Posted By: Argyle Re: Your Character and their story - 10/12/20 10:46 PM
Hey, that gives me another idea for the name of Gehk's frog: Bumper !
Posted By: vometia Re: Your Character and their story - 11/12/20 12:58 AM
Originally Posted by Argyle
Hey, that gives me another idea for the name of Gehk's frog: Bumper !

Grr etc.

I suppose "Grr'etc" would be a good name for a moody githyanki.
Posted By: Bruh Re: Your Character and their story - 11/12/20 01:04 AM
Abelard is a serial killer who decided that if he wants to stay alive he will have to find a line of work, where his lifestyle is both profitable and legal, which is why he became a sailor. Leaving behind all his ties to his past life he fled Waterdeep after the noose started to tighten around his neck concerning the ritualistic dismemberment of a dozen beggars. He assumed a new identity to avoid capture and for a decade he served on the Admiral's Pride, with the most famous pirate-hunter crew of Baldur's Gate. Fitting in was easy, and the work provided him with the freedom he always craved, and over the years he distinguished himself as the most driven of the crew, picking off pirates from afar with his crossbow and always being the first to board enemy ships. He racked up the highest bodycount in the past decade, which not only made him into a celebrated icon of the Sword Coast, but also provided him a reputation he could hide behind, so Abelard thought it safe to return to Baldurs Gate as a... citizen.
With a decade's worth of his wages, and the experience that would be the envy of the most battlehardened soldier, Abelard planned to set up his own mercenary company before he found himself in a strange dark pod without being able to move...

Oh I forgot to add:

Age: 35
Race: Human (what else? lol)
Class: Ranger
Favored enemy: Humanoids
Deity: Ilmater
Posted By: fylimar Re: Your Character and their story - 21/12/20 06:19 PM
Lyara is a Tiefling adventurer. She is interested in history and mystizism, which is, how she ended up becoming a warlock. She've met a Great Old One didn't go crazy and thought 'Why not'. She is usually very carefree about everything and despite her having to fight a lot of predjudices because of her race, she is a nice and helpful person. She lived a while in Baldurs Gate to study, but was about to organize anotehr expedition, when the mindflayers snatched her.

Funnily enough - she managed to get Lae to calm down, after the Githyanki attacked us. I just thout the 'Calm down and take a deep breathe'-line would fit her perfectly - and she suceeded in the roll.

She gets along great with Wyll, not only because of them being both warlocks, but she likes his style. It seems tha tshe and Lae'zel are starting to get along as well, despite having often very different viewpoints.

[Linked Image from i.imgur.com]
Posted By: corvyyn Re: Your Character and their story - 21/12/20 09:50 PM
Loved reading everyone's stories. So here's my little, quite generic, contribution.

Myfanwy / "Lucky Charm Miv" / Miv: half-drow GOO Warlock
[Linked Image from i.imgur.com]

alignment: chaotic neutral
approves: freedom, booze, boats, lemon cakes, spiders, pipe smoking, gambling, making fun of people
disapproves: kids, nobility, kale, self-righteousness, storms, seagulls, anything that's locked, talking objects, mirrors, curses, rules and plans
deities: Valkur, Sharess, Tymora
traits: sociable, hedonistic, lives for today, open/strong-minded, witty
flaws: manipulative, easily bored, selfish, derisive, reckless

Long story short:
After spending her whole life traveling as a merchant's daughter, a smuggler and eventually a pirate, her sharp silver tongue has become her weapon of choice; she'll use it to either lighten the mood with a jest or scare people away with only her words and a stern look from her deep amber eyes.

Adventure is an old-friend, the Sea her lover and Death her shadow. Unknowingly escaping the inevitable and hedonism are her way of life. She's learned to put herself first ever since she opened a mysterious, dusty, old book and witnessed the disappearance of her loved ones throughout the years.

Haunted by otherworldly voices coming from random objects and constantly thorn between her need for companionship and her fear of commitment, she'll usually end up doing what she thinks she needs to do to survive, or have fun... until she finds something, or someone, worth dying for.


Long story not short:
The only child of a traveling merchant from Neverwinter and a drow who survived the destruction of Ched Nasad but died in childbirth, Miv grew up in Baldur's Gate with her father, who owned a cabinet of wonders in the Lower City. When she was 12, her father decided it was time for him to take his traveling business up again. For a couple years, Miv and her father wandered all across Faerûn, bargaining, scamming, enjoying the freedom of not knowing what the next day would bring, until they got attacked by a group of bandits who intended to sell them as slaves. Reluctantly, but guided by her strong will to survive, Miv managed to escape their captors by hitchhiking a smuggling boat, leaving her father behind.

That smuggling boat, called The Serpentine, would become her new home for many years, as its captain, a half-orc who only spoke through his pet-parrot Brad, took a liking in her sharp silver tongue, just as she took a liking in life at sea and in the company of her newfound family. Alas, good things never lasted.

One day, after The Serpentine had been tasked to smuggle a small cargo of magic items, her curiosity got the better of her as she couldn't help herself from opening a strange dusty book she inexplicably felt drawn to. A couple days later, the crew got attacked by mysterious sea creatures. She woke up on a merchant's boat, unsure about her crew's fate.

They brought her back to Baldur's Gate where she ended up working on the docks and started hearing voices, cryptic messages, usually in an unknown language and mostly coming from inanimate objects. During the day, she worked at a warehouse, during the night, she drank to quiet the voices.

One evening, while she was drinking herself to death and gambling her life away, she met a charismatic Tiefling captain named Aya. After a night of dangerous games, Miv tried to sneak her way out of her debts, but failed. She got caught and ended up on Aya's pirate ship, The Weeping Maiden. It was the beginning of a long and tumultuous relationship that led her to become the ship's first mate.

During her time aboard the Weeping Maiden, and in between either drinking or looting sessions, Miv spent hours researching the origins of the voices in her head and how to control the urges stemming from them. She still often caught herself yelling at random objects or performing odd tasks for unknown reasons, but things slowly started to get better. Or so it seemed.

Years passed and the rivalry between Aya and Miv continued to grow. When Miv sensed that her crew was on the verge of a mutiny, she sneaked out of it on a rowboat. For better or worse, as shortly after her escape, she heard screaming. The last thing she saw was a blinding white light... before she woke up in a mindflayer's pod.
Posted By: Argyle Re: Your Character and their story - 23/12/20 12:10 AM
Yeah, nobody I know likes seagulls, either.

Those tiefling horns are pretty cool, but they are a little hard to see. I wonder if Larian can gives us a bit more customization there, like maybe some spiral patterns, glyphs, daisies, etc.?
Posted By: corvyyn Re: Your Character and their story - 23/12/20 05:45 PM
Originally Posted by Argyle
Yeah, nobody I know likes seagulls, either.

Those tiefling horns are pretty cool, but they are a little hard to see. I wonder if Larian can gives us a bit more customization there, like maybe some spiral patterns, glyphs, daisies, etc.?


I mean, they're so loud. And they keep poking at her knees.
Posted By: biomag Re: Your Character and their story - 23/12/20 09:00 PM
For me it's really hard to create backgrounds for characters when I don't know how the game is going to treat them... for example I wouldn't create a character from Baldur's Gate when the game plays there and I have no clue what actually is going on there - so my choice would be rather a foreigner, but the game keeps calling them Baldurian... its feels off...


Never the less, I hope to run a custom party at some point with some connection to the past (even if the timeline is questionable) if the game doesn't pick up this thema for their own storyline:


Gorion DeVir (Half Drow, vengance Paladin with a touch of fiendish Warlock)
He grew up without ever meeting his father. His mother though told him his name was choosen in honor of that man. Gorion only knew that the man became a hero in the city of Baldur's Gate before reuniting with his mother for a short while later in life.

Gorion and his mother used to travel around, never staying too long, always avoiding too much attention. She educated him in how to be a noble, for no matter their current circumstances, he had a proud background. After his mother's death at the hands yochlols he swears vengance against all worshipers of Lolth and starts his journey to find out more about his father. As he sets of on his adventure something seems to awake within him... something dark... still his journey leads him to Baldur's Gate where he gets the reception one would expect when drow blood runs through their veins. Willing to prove himself to gain entry he takes a job to hunt down a suspected Amnish spy that just escaped his capture by fleeing to Athkatla - a place Gorion knows nothing about...



Arkhan (Human, hopefully an urban gloom stalker ranger, if not a hunter will have to suffice)
Arkhan grew up a son of a simple Amnish merchant, spending most of his life on ships travelling the coast up and down. Still this peaceful life turned out not to be for him, for the only joy he felt, besides being at sea, was fending off pirate attacks. So he turned his passion into a profession and started to work as a pirate hunter. His profession kept him traveling the Sword Coast like in his youth, just with more fun by bashing a couple of skulls (who all deserved it - at least that's what the their warrants claimed - but it was definitely fun).

Finding work in Baldur's Gate usually was tough due to his origin, but people started to get to used to see his face every now and then between jobs. Still he should take a clue about how much they liked him, when he turned out to be recommended to a newcomer as guide to Athkatla... I mean come on, why else send you a Drow as client?... But a job is a job and if nothing else finding the half Drow's target could get him some reputation with the right people in Baldur's Gate for future jobs...



Rajsha Corthala (half elf bard... because she harps)
Rajsha's beauty wasn't the only reason why she was known around the city's nobility. Being a Corthala meant something around here - well, at least it used to. Long gone are the days of vampire and mage hunting that made her ancestor a known hero. These days her fame in those circles was mainly just from her ability to entertain them with music and a marvelous voice. To be honest her interest in the people themselves was also more professional than anything else. Being around drunk rich and powerful you end up with information that you usually would have to pay a hefty sum on the street - and her master Jaheira definitely valued these snipets of knowledge.

The latest news though didn't come from some fancy court, but from some friends at the docs. A Half-Drow came to town looking for a local merchant with ties to Baldur's Gate. Rajsha's master had him in sights for several months already for he seemed like trouble, so the bard made sure the hunters would stumble across the right people and find themselves in the right places to speed up the process. The report of the mission's success though sparked an interesting reaction from Jaheira once she was told the name of the Half-Drow. Now Rajsha finds herself packing, with some strange task to join the two bounty hunters' journey back to Baldur's Gate and keep an eye on the half elf reporting back. Convincing the duo to let her follow along shouldn't be a hard task especially once she delivers the warning that the ship crews shouldn't be trusted for the merchant has many of them in his pocket. The group will find themselves travelling north on foot...



Nynthia Byoerndaugthyr (human, barbarian... though she is also great with plants)
Born among the clans of Icewind Dale Nynthia never really fit in. Something was pulling her away from everything she knew, she needed to see more of the world to know if her place was really with the clans. The path south was eye-opening in many ways. It was hard to get accustomed to more 'civilised' cities and she definitely prefered to stay by herself surrounded by nature, but that wasn't the point of this whole ordeal, was it? And yet, no city seamed to offer her what she was seaking. But neither did other places. There was a certain calling she didn't understand and kept her going further and further.

One day she finally found herself all the way down in Tradesmeet in a small tavern talking to a druid. The druid recognized the calling she discribed, but pointed out to her that she won't find the answers anywhere but in herself and she should listen and not chase it. Not too sure what to make with the wisdom she never the less decided it was time to return back home. Passing through Athkatla she decided to join a carawan as additional hired sword to earn some money - travelling in groups should be saver anyway.

After several days on the road it was time to ear her pay as a group of goblins ambushed them. Things were looking a bit dicey until a small group of travelers appeared and joined the fight. Those three - and their 'packaged' follower - offered to join the caravan for the rest of the journey as well, but were rejected due to their Drowish companion. Nynthia on the other hand found the group more intriguing than the carawan so she decided to join those and help with their package. Together they travelled back to Baldur's Gate to finish the Drow's quest just to see a strange flying ship appear...
Posted By: spectralhunter Re: Your Character and their story - 24/12/20 01:07 AM
Name: Kelian Silverblade
Race: Half Elf
Class: Ranger (Fighter/Gloom Stalker)
Background: Urban Bounty Hunter
Alignment: Neutral Good
Deity: Lathander

He's a ranger hailing from the eastern lands of Aglarond. He is an expert skirmisher with experience engaging undead due to Aglarond's proximity to Thay. He's the last of his group whose mission was to eliminate a group of Thayvian spies who moved west to build their nation's influence in the rich cities of the west. It was in Baldur's Gate where his mission finally came to an end when the attack happened and he was taken prisoner...

He's your usual silent strong type and a true believer of redemption. Kelian hates anything undead as he sees them as an abomination to nature. He is also not too tolerant of races that thrive on tyranny so he generally has a beef with the usual evil aligned creatures he faces.

I'm still debating if he will kill Asterion once he discovers he's a vampire but Kelian believes in redemption so he may stay his hand.
Posted By: Fontina Re: Your Character and their story - 24/12/20 07:10 AM
This is such a great thread! Love reading everyone's backstories, glad to know I'm not the only one who enjoys diving into the deep end!

```

Veldrin - guild artisan, Drow Wizard (I really want her to be a bladesinger, but as of now playing her as an evocation, because abjuration would be great if it was like it is in the PHB!)

Veldrin is from the subterranean port deep beneath Waterdeep, Skullport. She was raised by her father, Solaufein, a devote worshipper of Eilistraee. While she heard stories of the oppression and abuse suffered in Lolth-worshipping societies, Veldrin was lucky to have grown up in Skullport, even if it was a grim, cutthroat place on its own. And attending Eilistraee's hidden Church at the Promenade of the Dark Maiden, she had some moments of peace and security.

But Veldrin couldn't help but carve her own path. She had a talent for alchemy and enjoyed foraging for dangerous, exotic ingredients. Skullport was a prime market for all sorts of potions. Soon she made a name for herself and she was making good money. But nobody makes money in Skullport without attracting the attention of Xanathar's Guild. At first she enjoyed the game of cat and mouse, but it became progressively dangerous. They weren't going to stop, but Veldrin didn't want to stop either until they tried to harm her father.

Realizing that she'd bitten off more than she could chew, she took her father's advice to escape to the surface. It took time to figure out what strings needed to be pulled to slip out of Skullport without Xanathar's Guide noticing, but eventually she entered an agreement with another criminal organization, Bregan D'aerthe. For the group it was a chance to upset Xanathar, but they also had Veldrin swear to a year of service once she got to the surface. Promising a year felt like nothing for an elf.

She had just seen the open waters above when the Mind Flayers attacked.

```

I really hope they give us alchemy tools! I love all the mushrooms and plants for far, so I expect it's coming soon!
Posted By: Bruh Re: Your Character and their story - 24/12/20 01:03 PM
Originally Posted by Fontina
Veldrin
Haha isn't that name from BG2? I think that when you infiltrate Ust Natha, Veldrin is your alias laugh
Nice touch!
Posted By: Bufotenina Re: Your Character and their story - 24/12/20 05:47 PM
[Linked Image from i.imgur.com]


Tav. The noble spoiled drow.

His family was one of faithful ones, they believed in Loth with all their spiritual force. But then they have to handle the newborn, he hadn't the carachteristic red demonic eyes blessed to his kin by the infinite wisdom of Loth, and his skin.

They should have offended the mighty Loth, or their family were the target of some hex launched by them traitors the Sedarine ones, because there was no other explanation for that green shade, and those unholy marks in his face. Nevertheless the family won't abbandon one of theirs, even whe the seeds of failure where plenty and obvious like in the little smiling and cheerful new born Tav.

They had fears, and those become real when the youngling started to show almost no interest in the ways of the underdark elves. The power game, the web of lies, betrayals, homicides that were the tools his family used to obtain power and wealth and to stand against the more powerful houses and their matriarchs, were indifferent to him and he didn't show interest in their claims against the Seldarins scums.

A warrior, a proud family of assassins, spies, innovators in the field of poisoning, creative in the blackmailing, generations of a revered tradition dismissed by the adolescent green skinned drow because he loved swords, and armors.

Fools they were to let him be so intimate with their slaves, specially that one, the red haired woman, she. She was the culprit, she that never let her status to broke her optimistic and serene character, she filled the head of the kid (that she was supposed only to breastfedd in his early months and then tutor before he was of the age due to be able to access the education planned for him by the grand mother and matriarch of his household), with stories of the surface, its colors, the different races, the cities filled with adventurers, bards and explorers.

She, she was a bringer of doubt and chaos, and how he drink of her fountain, how thirsty he grew of a world different from his.

And how weak his mother and father were. At least that was what the grand mother tought, because only uncapable parents would allow such spoiling of a young promising mind, but she too had a soft spot for that little boy, his naivity, how narrow minded he seemed to be.

She had a difficult decision to make. He was a teenager, a child to the centuries old woman, he was ripe and ready to start the training in the ways of the assassins (he wasn't smart enough to follow the road of a wizard, neither he was faithful enough to become a dark priest serving under Loth, and damn all her family if she would allow the kid to become a savage defenser of nature), but he didn't show the nerve needed to kill, in many occasions he had shown discomfort whenever he tought a death brought by his family members wasn't deserved.

And those relatives were starting to be rumourous, the kid had to be disposed of. He was a stain on the name of the Yril'Lysaen, a menace to their plans to obtain nobility and in the end gain a seat in the council.


The road to take was crystal clear: repudiate him, get him rid of his family name and name, and put him in shackles and to work in some basement, polishing the weapons of the trustworthy members of the family.

How could she? He was such a cute little fella, and she was fond of his uniqueness.

She passed nights thinking on what to do, the she took a decisition. The other fools could see him as a danger, she? She saw potential. If they wanted to escalate the social ladder they can not rely only in their dark ways, assassination, blackmailing, and backstabbing were spread in the Loth's beloved ones. The family had to differentiate, exploiting new ventures, taking chances.

A kid fascinanted with the surface and its dwellers, a boy who didn't loath the other races, a drow whose skin and eyes color would make easier to interact with societies that were suspicious of drows? That was an asset to be used.

So she informed the kid that he would not become an assassin, that he would comply to his duties to the family by becoming their eyes, their ears in the surface. He would be enrolled in a commercial ship of one of the big cities in the surface, with the gold gained with his work he would seek a trainer to become a fighter.

Thus Tav departed from the underdark, his fellows made sure no danger was done to the child, but then they left him on his own. It was frightful and exciting at the same time, he was "free".

And oh, he enjoyed his chances. His first voyage was uneventful, he had the chance to write many letters to his family, describing in detail (too much detail) every new thing he comes to encounter, also he discover pleasures he had only heard from the jokes of his companions (and thei stories of endless love conquers).

Little he knows that he and the half wood elf druid had conceived two fraternal twins, one with the red eyes of loth, one with the bless of Silvanus.

He didn't even remember her name, it was supposed to be just a night of fun.

During his second long voyage he embarked in a mercenary ship as aid, there he found a dwarf youngling who where able to break his mistrust of other people and become his friend (one of the really few Tav accepted in his life) and also teached him the ways of the fighter, and started him in the ways of a protector.


They planned to make their name know alla around Faerun, they just have to find few comrades with a similar aim and with compatible characters.

Fate decided to rain on their parade when a group of skilled adventurers assaulted them both and kidnapped Tav. When he opened his eyes he was in a very strange place, prisoner, unable to move. His mouth dry, his heart neating so hard he wasn't able to ear anything than that tumultuous beating. He still shivers thinking about those humid and viscid hands lifting up his eyelids and that thing touching his body and making his road in to his brain.


But Loth (or Loviatar, after a certain encounter his not so strong faith has been put in even more doubt, he hasn't felt nothing from his prayers to Loth while the ritual of Loviatar have make him shiver almost in ecstasy), had his plans for him so a beautiful, alien, strong, warrior appeared in front of him. She was magnificient, and deep in his heart (and groins too) he knew she was the one, he had already broke so many rules of his family so he wouldn't let that entralling fighter flee away without at least trying to win her hearth and soul (also he thought how would be the appereance of a son with the blood of a drow and that of an alien amazon?).

Laeze'el is her name and Tav is sure Maldolm (his dwarf friend) would love her too (in a friendly way, Tav is strictly a serial monogamous), and together they will make Faerun tremble, and bards song their exploits and antics and heroism.


[Still thinking in a reason for him to have orange eyes and green skin, I'm aiming to a curse by Loth because some betrayal from Tav's parents, or to him being the target of a joke by some chaotic enity, demon or deity, but I can still play the card of the failed experiment with poisons and potions laugh laugh ]

[To those curious: for now he is far from reaching his love goal, but at least Laez'el has started to say that maybe she has a little of respect for him laugh laugh laugh ]

[A lot of years since I wrote a background for a character, also being new to D'n D, so I decided to focus more on a reason to his skin, that is not that of a dtrow (i don't get this habit of video game companies of allowing infinite amounts of skin colors, maybe is because I am a biologist but in a due specie the skin variants are few.]
Posted By: A Clown Re: Your Character and their story - 24/12/20 09:08 PM
Yall i love all of these backstories so muchhhh! You guys have absolutely stunning creations kiss

Keep em coming!
Posted By: HollowB55 Share your characters story. - 06/04/21 10:49 AM
Lets face it.
Many of us have played few thousand fantasy rpg's. And many a times we have played the same character on some playthourghts, campaings, character slots.

What shall we call this a character?
My main character, my oldest alter ego, most used?

Anyways here it goes.
http://wow.blizzgame.ru/assets/Warcraft-Gallery/Slice-And-Dice-by-Aleksi-Briclot.jpg

Meet Nikita.
Name: Nikita Eriador
First created: at time of World Of Warcraft vanilla relase in EU.
Race: Human
Class: Rogue
Age: 21?
Hometown Elwyn Forest, (later Irrika on pathfinder and Russia Siberia on WoD and Cyberpunk.)

Skills: Herbalism, Archeology, Alchemy
Additional skills: Sthealth, Dagger speciality., Dualwield,(Short time: dual short sword )
specialization: Early Combat rogue, later Subterfudge.

Lore:
A pick pocket, adventurer, explorer, herbalist, alchemist, later also Archeologist. Always hoarding strange unique treasures stashing them to bank waiting for judgement day to use them. Curious adventurer possibly the first to ever map the whole world in her realm.
She has a brother named Derion, human fighter, who became a deathknight after venturing as fas as to Northerend to look for her sister who dissapeared for many a years after dark portal was opened and she was seen venturing there. (My old computer could barely run Burning Crusade expansion and had to quit the game.) Ofcause years later after I was able to buy a proper computer and returned to the game.

Original apparance; World Of Warcraft
Other apparances: D&D 3,5, D&D 5, Pathfinder society 1st edition, Pathfinder society 2nd edition, Pathfinder kingmaker, Neverwinternights 1&2, Cyberpunk 2020,Cyberpunk 2077, homebrew cyberpunk game 2045, World of Darkness Mage the ascencion.

Ps: sorry for horrible text, I try to edit this later.
Posted By: fylimar Re: Your Character and their story - 06/04/21 01:58 PM
Lyra Belaqua, half-elf rogue. Lyra is the nice girl next door. She never wanted to get involved with a cult or mindflayers or any of that stuff. And now she has to keep a group of total whackos together and from killing each other, especially the priest and the githyanki. Why they decided, that Lyra would be the best to lead them, she has no idea. She diod happen to stumble across each of them, but that doesn't make her a leader. She just wants to go back to Baldurs Gate and mind her own business.

[Linked Image from i.imgur.com]
Posted By: Argyle Re: Your Character and their story - 07/04/21 06:24 PM
I can identify with the reticent hero, who does what needs doing as the circumstances dictate, but with the long term intent of just getting back home. That is a valid and powerful motivation ... it certainly worked for Bilbo.
Posted By: BeeBee Re: Your Character and their story - 07/04/21 07:25 PM
[Linked Image from i.ibb.co]

Tavvy the puppy-eyed urban ranger.

"Become a Ranger for Baldur's Gate," they said. "It's a profession with a FUTURE, people are always losing their pets, their familiars, their quasits and they'll pay you to find them! Upper City folks will pay you to teach their brats scouting skills!" they said. "And if everything fails, you can join the Flaming Fist or become a herbalist."

So Tavvy did just that, because it was better than climbing her way up through the tavern maiden system, and on graduation day she and her entire class were snapped up by an Illithid Ship, a species that had not been part of her curriculum.

Now, instead of going to the graduation ball (that's why there's make-up), she has to put her park-learned wilderness skills and scout-training abilities to keep herself and her hangry group of supposedly competent grown-ups alive. At least she gets to hang out with a puppy and a fluffy owlbear cub.

[Linked Image from i.ibb.co]
Posted By: fylimar Re: Your Character and their story - 08/04/21 03:21 PM
Originally Posted by BeeBee
[Linked Image from i.ibb.co]

Tavvy the puppy-eyed urban ranger.

"Become a Ranger for Baldur's Gate," they said. "It's a profession with a FUTURE, people are always losing their pets, their familiars, their quasits and they'll pay you to find them! Upper City folks will pay you to teach their brats scouting skills!" they said. "And if everything fails, you can join the Flaming Fist or become a herbalist."

So Tavvy did just that, because it was better than climbing her way up through the tavern maiden system, and on graduation day she and her entire class were snapped up by an Illithid Ship, a species that had not been part of her curriculum.

Now, instead of going to the graduation ball (that's why there's make-up), she has to put her park-learned wilderness skills and scout-training abilities to keep herself and her hangry group of supposedly competent grown-ups alive. At least she gets to hang out with a puppy and a fluffy owlbear cub.

[Linked Image from i.ibb.co]


What armor is this? A mod?
Posted By: BeeBee Re: Your Character and their story - 09/04/21 03:31 PM
Yes, it's a mod! The basket full of clothes from Nexus. The creator mashed up three wizard tops with some nice looking pants, added a +14 armor and they look really fun on the characters. One of them has a vague Cowboy look to it and all. They are perfect for what I call a "narrative" run of the game, as you get the perks and the looks but you can concentrate on unlocking more dialogue bits and story.
Posted By: fylimar Re: Your Character and their story - 09/04/21 04:49 PM
Originally Posted by BeeBee
Yes, it's a mod! The basket full of clothes from Nexus. The creator mashed up three wizard tops with some nice looking pants, added a +14 armor and they look really fun on the characters. One of them has a vague Cowboy look to it and all. They are perfect for what I call a "narrative" run of the game, as you get the perks and the looks but you can concentrate on unlocking more dialogue bits and story.
Oh, I already have that mod. I haven't tried out all clothes yet. I have this one on my current character:

[Linked Image from i.imgur.com]

And some leather armor that looks nice. I have to go through the basket again then - thanks
Posted By: BladeDancer Re: Your Character and their story - 09/04/21 09:01 PM
I have not started my EA because I need to get a more powerful video card for my PC, but I have planned out the backstory of my character, I just can't decide if I should choose my human character or my half-drow character. For now, I will reveal the backstory of my half-drow character because his backstory is the most interesting, and his bloodline is connected to two of me favorite drow characters from Baldur's Gate 1 and 2, one of whom my BG 1&2 character romanced in my game and my fan fiction based on the path and choices I've made.


Name: Ulin "Dark Archangel" Zarethin

Sex: Male

Race: Half-Drow (Drow and Human)

Class: Fighter (Battle Master)

Background: Folk Hero

Alignment: Chaotic Good

Deity: Eilistraee

Birthday: Greengrass, 1462 DR "Year of Elves' Weeping" (32 years before Descent into Avernus and Baldur's Gate 3)

Born under the Sign of the Star
and with Full Selûne under the sign of the Chalice

Those born under the sign of the Star are courageous, energetic, impetuous and determined to make their own way in the world. Self-reliant and adventurous, they love taking risks and are tenacious workers. Affectionate and charming, they inspire great loyalty in others.

Those born with Selûne under the sign of the Chalice are mercurial, innovative, creative and confident. Easily bored, they crave mental stimulation and challenge. They are eloquent and gifted performers, exuding natural charm.


Backstory: Ulin's heritage is an interesting one. He is born to a half-drow father and a pureblood Seldarine drow mother. Ulin's father, Vallis Rutela, is the son of the fallen hero of Baldur's Gate, Ralis Rutela (My male human Chaotic Good aligned character from Baldur's Gate 1 and 2 and the protagonist of my Baldur's Gate fan fictions based on my playthrough of the games (https://www.fanfiction.net/u/4738936/SilentGuy2011)) and exiled drow of Menzoberranzan Viconia DeVir (his romanced love interest). Ulin's mother is named Kalindra Zarethin, and she is the daughter of Solaufein, a former resident of Ust Natha that survived and escaped the city more than 100 years ago with Ralis' mercy and assistance, and her mother is a Seldarine drow priestess of Eilistraee named Linira. Though Ulin is mostly drow, the fact that his father's father was human makes him 30% human and 70% drow.

Ulin's name means "Future" in the Drow language, his half-drow father Vallis gave him that name in memory of his deceased mother Viconia, as her last words to him and his father was to "Take care of my ulin, my mrannd'ssinss, please take care of my future." When he was a child, Ulin always wondered why Vallis cried in his sleep almost every night, not knowing the grief he endured losing his mother, Ulin's grandmother. Ulin knows that his grandfathers from both his father and mother's sides have met each other before, and as he grew up, he loved hearing stories about his grandfather Ralis, and his other grandfather Solaufein. He rarely gets the opportunity to see Solaufein, because he is always on his journey gathering more and more drow that used to be Lolth-sworn but want to break away from Lolth's chaotic rule and become Seldarine drow.

When Ulin was born, he and his parents originally lived in Algarond, and he spent half of his childhood there for at least 8 years, interacting with other half-elves, until in 1471 DR, Vallis and Kalindra decided to move to Baldur's Gate because of business reasons Vallis had there in the city. Although saddened by the small number of half-elves in the city and dealing with some racial prejudice from the human children there, Ulin persevered and managed to make some human friends, and he grew up with him telling them stories about the adventures his parents and grandparents have. Most of Ulin's friends lived in the Outer City, the near-lawless, impoverished expanse outside Baldur's Gate's walls, and since their parents were poor, they had to learn how to fend for themselves and find food on their own, and they taught Ulin how to get around in the city. His parents, however, were always away on their own adventures, and one day, Ulin's father mysteriously disappeared

Years later in 1487 DR, Ulin noticed that petty and violent crime steadily grew worse in the Outer City and the Flaming Fist and the Watch spent little to no time protecting the people in the Outer City. All this shocked him to his core. He couldn't believe that the Flaming Fist, who had worked so hard for the past 100 years to be seen as more than a mercenary company, but an official police force of Baldur's Gate cares little about the citizens outside the protective walls of Baldur's Gate. Matters got worse when Ulin learned that the Guild, a crime organization in Baldur's Gate is taking advantage of the desperate people of the Outer City. One of Ulin's friends, Lance Wilmfred, tried to resist the growing rule of the Guild, but he was killed by a member of the guild. This inspired Ulin to become a vigilante, hiding in the shadows and attacking Guild members trying to do harm to the people of the Outer City. As years passed, Ulin's heroics gained him fame in the Outer City, earning him the nickname "Dark Archangel", and members of the Guild, especially their leader Nine-fingers Keene paid off everyoen they could to unmask the identity of Dark Archangel, but since Ulin travels the city under a cloak and hides in the streets with the help of his jackalwere contacts, they are always one step behind in finding and catching him.

Years later in 1494 DR, Ulin decides to take a brake from his vigilante duties and leave Baldur's Gate for a while because of the Guild tripling their efforts into finding him to the point where they started bribing corrupt members of the Flaming Fist and the Watch, heading north to Waterdeep, hoping to find some clue to what happened to his father, but halfway there, Ulin was captured by a flying ship of some kind.
Posted By: Dez Re: Your Character and their story - 09/04/21 09:23 PM
I love this thread and I love each of your stories.

I've written way too elaborate descriptions and background story for my characters (especially now that I am preparing for a full fledged 4man player-made squad) but I did write something that I could share here. In a moment of inspiration, I wrote these short pieces to each character (however, three remain unfinished) to practice and have something to lean back on once I start a proper story and to get a proper feeling for their characteristics and personas. Those who write will know what I mean. laugh

First of all - these are written from PC perspective (as you'll figure out rather quickly), and my characters are all portrayed as potential companions. I've tried really hard to stay true to the lore of the Forgotten Realms through the Player Handbook and the Wiki, but please - if anybody see anything amiss, do not hesitate to tell me. I want my "fanfiction" to be accurate and believable. laugh I am cooking up the "personal introduction" section for 6 characters (yes, I know we can only play as 4 but my brain said 6 special characters, so there will be 6 characters in my story - though two will not be directly in the party neither story-wise nor game-wise.)

Warning: these are super-mega-ultra cookie-cutter so don't expect something super creative or original. It just felt right for these characters. :]


-- Storytime! --

Finally, you find yourself at the local inn. The room is buzzing with laughter, glasses clinging and shattering, music, singing and occasional shouting. You nod at the man behind the counter which gives you a subtle pointing towards an elderly lady sitting at the corner seat of the counter. The elderly lady looks at the bartender in surprise, and then turn her attention to you as you approach. "Finally here," She snickers, "Just look at me! You had me waiting so long that I grew old in the process." She laughs again, seemingly very entertained at her own joke. She leans in closely, you can feel her breath against your face and you can smell a vague scent of herb tea as she whispers, "Right now I have three people looking for work. They do not accept payment in gold but rather..." She stops, shaking her head slowly. “Nevermind. It’s better if you speak to them yourself.” She gives you a nod in three different directions. Following her glance, you quickly find the three individuals she’s referring to. At the entrance you see a female elf accompanied by an owl. At the corner of the inn, at a lonely table you see a pale male elf. And finally, by the window, you see an armored male half-elf. Who will you approach first?

<Approach the pale elven man sitting at the far corner, reading >
A male elf sits at a lonely table in the corner, reading. He is as pale as death with raven black hair. Judging by his robe and the potions hanging from his belt, you would assume that he is a wizard or perhaps a sorcerer or warlock. His hair is well combed, although his attire has some occasional tears in it. The most obvious sign of his travelling, however, would be his eyes. Vague, but visible, dark circles surround his eyes and his almost grim expression tells the tale of recent haunting adventures. He does not even notice as you approach until you cough in order to gain his attention - the elf looks up, startled. “Oh, I... Wait, who are you?” The elf peers at you with a expression best described as both surprised and suspicious, then suddenly, as if just now realizing where he is, he sighs and his face returns to a more neutral state. “Ah, right. I suppose a presentation is in order.” He stands up and makes a low effort bow. “Laucian Liadon at your service.” He sits down again, his expression is almost bored, he continues with another sigh. “I am a...” He suddenly stops himself, his eyes darting around for a moment before continuing, he seems somewhat more alert than before. “A wizard. Yes, of course. I am a traveling wizard. I am.... Uhm, just looking for some artifacts and clues to some...” He hesitates yet again, his face takes on a red-ish hue as he clumsily continues. “Wizardly... Business.” He closes his eyes shut, as if trying to regain focus, his face returning to it’s regular pale color. When he opens his eyes again, he appears somewhat more relaxed and he speaks slower, more seriously. “You must forgive me, I...” He rubs his temples with one hand before continuing. “Have not had a good nights rest since the finale of my last... Adventure.” He looks away, waving his hand in a dismissive gesture, however - the gesture does not seem to be aimed at you. “But alas, as always, duty calls and my mission is not yet over and it does require someone of... Discretion. So, here I am searching for some fellow adventures, matching that criteria.” He pauses, and for the first time during the entire conversation, he looks into your eyes and smiles faintly - almost friendly. “I am a wizard, like I mentioned before. I am adept in many things of the arcane arts - but my specialization lies in fire and lightning magic.” He clicks his tongue and frowns, lost in thought. He sighs yet again but gives you a tired smile. “Of course, I am ready to compensate the inconvenience by assisting you in your own matters. My spells are at your disposal, should you be willing to help me.”

<Approach the female elf standing near the entrance>
A female elf with blonde hair and blue eyes stand before you, hidden in a dark blue cowl. She is armed with bow and quiver, but you notice that she also carries a small hidden dagger attached to her left boot, and a short sword sheathed by the right side of her waist. Her right shoulder and arm is significantly less armored than their counterpart and seems to be covered in pale blue tattoos in what appears to of a somewhat tribal origin. The tattoos almost seem to be shimmering in the dim light of the tavern. A brown owl is sitting on her armored shoulder - it peers at you with huge yellow-tinted eyes, tilting it’s head as you approach in an almost questionable manner. The elven woman smiles at you and pulls her cowl back, revealing some feather decoration in her hair, which are of similar color to the feathers of her owl.“Greetings, traveler. My name is Aei, and this...” she gestures at the owl, “is Kuro. Don’t worry, she won’t bite nor claw without good reason.” She throws a glance at her owl before returning her attention to you, still smiling. “I am looking for ...” Her smile disappears as she hesitates for just a second. “Someone important.” The hesitation in her eyes disappear, and her gentle smiles appears once more. “But unfortunately they’ve proven hard to track, and I could use some help. In return, I’ll offer my assistance on your own quest.” She chuckles. “As you might have guessed, I am a ranger. I was being trained to become an Arcane Archer, a defender of our home, but...” She shrugs, but her smile remains. “My training was interrupted before I could finish it. I do however possess some useful magical skills thanks to my mentor, so it was not all in vain - although our primary ability...” She scratches the owls head. “Is to track and hunt.” She winks at you. “And we prefer to do so at night. If you help me find the person I am looking for, then I’ll lend you my skills as a tracker and huntress.”


<Approach the armored half-elf by the window>
Out of all the people in the crowd, a blonde half-elf stands out. You’re certain he is a half-elf since his blonde hair is tied back, revealing his elven ears, and his facial hair hints at human heritage. His eyes are as golden as his hair and although his skin is not quite bronze colored, you feel rather certain that the man before you is half sun elf which is rather rare indeed, considering sun elves’ views of other races. He is covered in full plate armor, only missing his helmet. His posture is straight and proud and he salutes you as you approach. A medallion drops from his hand only to hang freely from the chain wrapped around his wrist. You catch a glimpse of Lathander’s famous symbol on it before your attention is directed at the the friendly face in front of you. “Hail, traveler. I am Erdan Goldpetal, at your service.” The half-elf bows formally before you. “I am here seeking fellow adventurers to accompany me on my quest to find a murderer, and bring him to a nearby city for trial.” The paladin smiles friendly at you, his eyes glowing with determination. “The man I am looking for has been accused of murdering a noble woman and her fiance, sacrificing them in a gruesome ritual.” The paladin breaks eye contact with you and shakes his head regretfully, his thoughts wandering elsewhere for a second before he return his attention to you. “My superiors had me installed to ensure that he is escorted for a fair trial where he can face his accusations and the consequences of his actions. He is to be taken alive and to be escorted to the trial at all costs.” He corrects his already upright posture and places a closed fist on his chest. His voice rings crystal clear. “I am a cavalier, sworn to the Oath of Devotion. I offer you the protection of my shield during your own quest, should you agree to assist me on my own mission.” He lowers his hand, standing more relaxed than before - but retaining his formal posture. He gives you a genuine smile, and you are not quite sure whether it is a trick of the light combined with the frame of his shield or just your imagination, but you could swear you see a golden aura surrounding his blonde hair as he calmly continues. “I would rather die than see my companions harmed, you have my word.”
Posted By: BladeDancer Re: Your Character and their story - 10/04/21 08:34 PM
Now here is the backstory for my human character, which is what I will most likely be playing in the game, and using in my Baldur's Gate 3 fan fiction when I start working on it.

Name: Zavier "Hawkeye" Hawkins

Race: Human

Class: Ranger (Hunter)

Background: Urchin

Alignment: True Neutral

Birthday: 9 Flamerule, 1464 DR (30 years old during Descent into Avernus and Baldur's Gate 3)
Year of Six-Armed Elf
Born under the Sign of the Chalice
and with 3rd Quarter Selûne under the sign of the Swan

Who He Dreams Of Every Night: Cassandria Morrowind, a female half-elf


Zavier grew up living in Baldur's Gate, and unlike most urchins, he knew who his parents were. His mother, Maya Marivaldi, is an adventurer who came from Turmish. She was the sister of an infamous pirate captain named Anton Marivaldi, or so she claims. Zavier's father, Jarrod Rayburton, was an adventurer from Chult, and he is rumored to be the descendant of Dhalmass Rayburton, the only human member of the Tabaxi super-paladins from Mezro. Maya and Jarrod met each other in Baldur's Gate and they settled into the city and had Zavier, their only child.

Zavier grew up loving the city life, playing with his friends and such, but a part of him yearned to be out of the city to see nature with his own two eyes. This is likely because of what little Tabaxi blood is stirring inside his bloodveins, as Dhalmass had a daughter with a female Tabaxi, but since he was too young to go out adventuring on his own yet, his parents advised him to stay within the city among friends they know of. Years later, in 1476 DR, Jarrod and Maya received word that one of their old friends, who a few years ago became a paladin in Fort Morninglord, which is not far from Elturel, mysteriously disappeared along with all other Fort Morninglord paladins, and they decide to investigate their disappearance. Days later, Zavier soon got word that his parents have gone missing too. This emotionally devastated him, and now the only family he has left are his childhood friends that he grew up with, and living a life as an urchin, wandering the alleys of Baldur's Gate, stealing food wherever he could, avoid getting caught by the Flaming Fist and the Watch, and getting into fun mischief with his friends, who still have their parents, but none of their parents have the time or resources to adopt an orphaned child like Zavier, so on his worst days, Zavier would occasionally come to one of his friends for help, whether it is for food, drinks or new clothes.

At the age of 17, Zavier made some money as a freelancer, choosing to make his own surname "Hawkins" instead of using his father or mother's surname because he believed whoever is behind their disappearance is probably looking for him too or believes he is dead. With enough money in his coin bags, Zavier finally left the city to see the world outside the walls of Baldur's Gate. He traveled north to Neverwinter where he met and befriended a Ranger classed human man named Zarkin Farlong (My Neverwinter MMORPG character), who is one of the heroes of Sleeping Dragon Bridge, protecting the city of Neverwinter from evil threats like the moon elf lich Valindra Shadowmantle. Zavier is the descendant of Dario Farlong (My Neverwinter Nights 2 character), the Knight-Captain of the Neverwinter Nine who defeated the King of Shadows 100 years ago in the mid 1370's, and he taught Zavier how to be a Ranger. Zavier learned a lot from Zarkin, how to communicate with animals, be proficient with bows and arrows, etc. Also, during his visit in Neverwinter, Zavier met a half-elf woman that he immediately grew attracted towards because of her beautiful chestnut hair, almond eyes, flawless fair skin and slender figure. He only got her name, Cassandria Morrowind, but he never got the opportunity to befriend her, much to his disappointment, because like Zarkin, she too was busy helping protect Neverwinter from evil forces.

Zavier spent the next several years honing his skills as a ranger, but never getting involved in Neverwinter's affairs. Eventually in 1494 DR he grew homesick and decided to return to Baldur's Gate and try to find out what happened to his mother and father. however, after passing through Waterdeep, Zavier got captured by a strange ship with tentacles on the sides hovering in the sky.
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