Larian Studios
Posted By: starlord7 Should have given this to Obsidian - 07/12/20 07:28 PM
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.

I'm playing Divinity II, got to Arx and I've lost all interest in playing the game. The mechanics is some of the sloppy and exploitable stuff I've ever seen, but Larian seems to think everything is peachy and they importing nearly all those gaming concepts into Baldur's Gate. But what I really can't stand is the slowness of turn-based combat and how every enemy goes through a slow casting animation, it makes combat frankly unbearable.

Larian, while creative and brilliant, seem totally whimsical to me as if they don't even give a $*** what we think. A lot of the game mechanics in Divinity II are so unnecessary and sadistic, Obsidian had a faaar better understanding of paying homage to Baldur's gate and I would have LOVED RTwP... they deserved to make it, it's all so sad the state of the world these days, no offense meant to Larian but why can't they make a Divinity III with faster combat instead, it's like some executive saw that Divinity gets good reviews on metacritic and they gave it to them based solely on that.
Posted By: Warlocke Re: Should have given this to Obsidian - 07/12/20 07:47 PM
And I’m so happy that WotC didn’t give the game to Obsidian. POE2 was a joyless, humorless game with a sterile, overly balanced rule system that I ultimately found a chore to sit through. I didn’t find the story particularly compelling, either.

DOS2 is one of my newest favorite games of all time, and I’m enjoying the marriage between Divinity and Baldur’s Gate.
Posted By: alice_ashpool Re: Should have given this to Obsidian - 07/12/20 07:53 PM
Should have given this game to infinity ward.
Posted By: Nyanko Re: Should have given this to Obsidian - 07/12/20 08:10 PM
I wish it had been given to CDPR. Imagine a first person shooter style for this game. I can't even start to grasp the awesomeness of it!
Posted By: Sharp Re: Should have given this to Obsidian - 07/12/20 08:12 PM
Originally Posted by alice_ashpool
Should have given this game to infinity ward.

Paradox for the endless DLCs.
Posted By: T2aV Re: Should have given this to Obsidian - 07/12/20 09:03 PM
should of given it to EA. I'd love me some playerclasses lock through only lootboxes.
Posted By: Danielbda Re: Should have given this to Obsidian - 07/12/20 09:11 PM
Whilst the tone of the thread is childish you do have a point.
PoE is far closer to the original BG games than DOS and higher ups at Larian also do not seem to be inspired by the OGs as well. In interviews some higher up cites Final Fantasy (absolutely nothing to do with western RTWP RPG) as an inspiration.

I don't remember any interviews in which Larian developers talk about D&D, the older CRPGs or anything related to BG.

I mean, if you wanted a studio to make a shooter, would you go to Id Software or Paradox?
Posted By: Abits Re: Should have given this to Obsidian - 07/12/20 09:29 PM
That's an opinion. I can only say I strongly disagree and very glad they didn't. And you say "a company who actually loves and respect Baldur's Gate" as if Larian don't and I think this goes a little beyond an opinion into just being unfair and most definitely wrong.
Posted By: Danielbda Re: Should have given this to Obsidian - 07/12/20 09:33 PM
Originally Posted by Abits
That's an opinion. I can only say I strongly disagree and very glad they didn't. And you say "a company who actually loves and respect Baldur's Gate" as if Larian don't and I think this goes a little beyond an opinion into just being unfair and most definitely wrong.

Larian could mention D&D and BG more though, so to not generate this sort of criticism.

The interview with the guy saying that he grew up playing FF and thats why he loved RPGs kinda baffled me.
Posted By: pageu Re: Should have given this to Obsidian - 07/12/20 09:36 PM
You couldn't be more wrong. Larian is the best possible company to create this game.
Originally Posted by starlord7
(rest of post)


Originally Posted by starlord7
no offense meant to Larian




lol
Posted By: Abits Re: Should have given this to Obsidian - 07/12/20 09:38 PM
Originally Posted by Danielbda

Larian could mention D&D and BG more though, so to not generate this sort of criticism.

The interview with the guy saying that he grew up playing FF and thats why he loved RPGs kinda baffled me.


It's there you just have to look for it and drop the attitude of "Larian doesn't care" and I'm sure you'll see it.
Fun fact - Larian made all of their developers play the original Baldur's Gate games before starting to work on the next title. Just a fun small example
Posted By: Warlocke Re: Should have given this to Obsidian - 07/12/20 09:39 PM
Originally Posted by Danielbda
Originally Posted by Abits
That's an opinion. I can only say I strongly disagree and very glad they didn't. And you say "a company who actually loves and respect Baldur's Gate" as if Larian don't and I think this goes a little beyond an opinion into just being unfair and most definitely wrong.

Larian could mention D&D and BG more though, so to not generate this sort of criticism.

The interview with the guy saying that he grew up playing FF and thats why he loved RPGs kinda baffled me.


I’ve seen numerous interviews where Swen talks about D&D, so I think you are just not watching the right interviews.
Originally Posted by Danielbda
I don't remember any interviews in which Larian developers talk about D&D, the older CRPGs or anything related to BG.




All the way back when they were doing the Kickstarter updates for the FIRST Original Sin, they talked about loving Baldur's Gate and D&D.
Posted By: Danielbda Re: Should have given this to Obsidian - 07/12/20 09:40 PM
Originally Posted by Abits
It's there you just have to look for it and drop the attitude of "Larian doesn't care" and I'm sure you'll see it.
Fun fact - Larian made all of their developers play the original Baldur's Gate games before starting to work on the next title. Just a fun small example

Why do I have to look for it then?
Why can't they be more blunt about it like "yeah, we all love PnP D&D, we love the BG games, we want to make the best D&D game ever" instead of saying that they're inspired by FF and the 5e system does not work in a video game?
Posted By: Abits Re: Should have given this to Obsidian - 07/12/20 09:45 PM
Originally Posted by Danielbda

Why do I have to look for it then?
Why can't they be more blunt about it like "yeah, we all love PnP D&D, we love the BG games, we want to make the best D&D game ever" instead of saying that they're inspired by FF and the 5e system does not work in a video game?

I honestly never heard this FF bit you talk about. I'm not sure what you expect them to do... Should they start every interview with a praise to the great dnd 5e? Perhaps add "Baldur's Gate is the best game ever" at the start of every tweet? I honestly think that unless you really are guided by some severe confirmation bias you can't miss their love for dnd.
Their game Tagline is "gather your party".... I'm sure you know where that came from.
Posted By: Verte Re: Should have given this to Obsidian - 07/12/20 09:54 PM
I would love to see Obsidian's CEO making vids in plate armor, that would add to their roleplaying
Posted By: RumRunner151 Re: Should have given this to Obsidian - 07/12/20 10:00 PM
I think they should have given it to Bioware...oh wait.
Should have given it to Zynga.
Posted By: Uncle Lester Re: Should have given this to Obsidian - 07/12/20 10:06 PM
So I have quite mixed feelings on this. If someone asked me about this a couple of months ago, I'd say I wouldn't trust Obsidian to do BG3 justice and that Larian is the best choice - after I've read the interviews and watched the team speak with such passion about this project. I actually did say this many times and argued with the nay-sayers.

But now that we've seen EA... Idk. It seems Larian has a very, VERY different idea about what BG is and what BG3 should be than I do. And I dare say I'm not the only one. (Obligatory disclaimer: no, I'm not calling for IE copy-paste.)
Posted By: Maldurin Re: Should have given this to Obsidian - 07/12/20 10:09 PM
I wish they would have given it to EA, would have love to pay extra for half the game
Obsidian is consumed by the Microsoft tadpole, too late. They also blew it with combat in PoE. I didn't enjoy it in either of the games. BG3 so far is the most promising game for me combat-wise since XCOM. And I think Elder Scrolls pretty much show us that you must have some funny exploitable stuff in a blockbuster game.
Posted By: Innateagle Re: Should have given this to Obsidian - 07/12/20 10:23 PM
Originally Posted by Choosen of KEK
Obsidian is consumed by the Microsoft tadpole, too late. They also blew it with combat in PoE. I didn't enjoy it in either of the games. BG3 so far is the most promising game for me combat-wise since XCOM. And I think Elder Scrolls pretty much show us that you must have some funny exploitable stuff in a blockbuster game.


Replaying BG1 and 2 now and i'm pretty sure the combat in PoE, 1 at least, is a direct evolution of that. Maybe a bit too reliant on choke points on higher difficulties, but even then it's not that the originals/EE don't have them, it's just that they're not well implemented.

Having said that, i think Bioware would have higher chances of getting BG3 than Obsidian, if they just hadn't blown Andromeda and Anthem (granted, the former has a worse reputation than it deserves, even if it's Mass Effect in the same way the new ACs are Assassin's Creed).
Posted By: Verte Re: Should have given this to Obsidian - 07/12/20 10:24 PM
Originally Posted by Choosen of KEK
And I think Elder Scrolls pretty much show us that you must have some funny exploitable stuff in a blockbuster game.


Barrelmancy, you shall be remembered forever. Now, I demand more sexy bucket magic
Posted By: Danielbda Re: Should have given this to Obsidian - 07/12/20 10:26 PM
Originally Posted by Innateagle
Originally Posted by Choosen of KEK
Obsidian is consumed by the Microsoft tadpole, too late. They also blew it with combat in PoE. I didn't enjoy it in either of the games. BG3 so far is the most promising game for me combat-wise since XCOM. And I think Elder Scrolls pretty much show us that you must have some funny exploitable stuff in a blockbuster game.


Replaying BG1 and 2 now and i'm pretty sure the combat in PoE, 1 at least, is a direct evolution of that. Maybe a bit too reliant on choke points on higher difficulties, but i'm really missing those in the originals/EE.

Having said that, i think Bioware would have higher chances of getting BG3 than Obsidian, if they just hadn't blown Andromeda and Anthem (granted, the former has a worse reputation than it deserves, even if it's Mass Effect in the same way the new ACs are Assassin's Creed).

EA would've never accepted a project that might reach some 5M in sales. They aim for something like 10M minimum with their yearly releases.
Posted By: Dexai Re: Should have given this to Obsidian - 07/12/20 10:30 PM
I don't understand why anything said in publicity mode could ever be taken as earnest. Of course Larian is going to say in interviews they loved BG and love DnD when they're making a DnD BG game.

Personally, I think Larian is the right team for the job simply because they're one of the biggest names making RPGs right now. Would I rather had some other company give it a try? Yes, I would. But I would also rathermost BG3 had been released in 2004 under the name the Black Dog and made by Black Isle. And we didn't get that either.
Posted By: kanisatha Re: Should have given this to Obsidian - 07/12/20 10:40 PM
Originally Posted by Warlocke
And I’m so happy that WotC didn’t give the game to Obsidian. POE2 was a joyless, humorless game with a sterile, overly balanced rule system that I ultimately found a chore to sit through. I didn’t find the story particularly compelling, either.

DOS2 is one of my newest favorite games of all time, and I’m enjoying the marriage between Divinity and Baldur’s Gate.

Exactly the opposite of my experiences. D:OS was easily the worst RPG I've ever played, and every single aspect of that game was a painful chore, worst of all the horrible world the game is set in.

By contrast, everything about the PoE games was awesome, from the world to the characters to the story. And the best part of those games is the new set of rules they created that are NOT based on D&D/D20, which is one of the worst rulesets for RPGs.

Besides, seems you're admitting BG3 has a lot of D:OS in it, despite all of the many attempts at denial in this forum. wink
Originally Posted by Innateagle

Replaying BG1 and 2 now and i'm pretty sure the combat in PoE, 1 at least, is a direct evolution of that. Maybe a bit too reliant on choke points on higher difficulties, but even then it's not that the originals/EE don't have them, it's just that they're not well implemented.

It is, except they could not use D&D, invented their own rules and those rules are a convoluted mess. I don't know what makes D&D rules special, but they are. I couldn't even finish the 2nd one in turn based mode and I absolutely prefer that one to active pause.
In any case, I am super excited about what Larian is doing. A bit of polish and it will be a game with some huge replay value.
Posted By: Danielbda Re: Should have given this to Obsidian - 07/12/20 10:45 PM
Originally Posted by Choosen of KEK
Originally Posted by Innateagle

Replaying BG1 and 2 now and i'm pretty sure the combat in PoE, 1 at least, is a direct evolution of that. Maybe a bit too reliant on choke points on higher difficulties, but even then it's not that the originals/EE don't have them, it's just that they're not well implemented.

It is, except they could not use D&D, invented their own rules and those rules are a convoluted mess. I don't know what makes D&D rules special, but they are. I couldn't even finish the 2nd one in turn based mode and I absolutely prefer that one to active pause.

Actually the PoE ruleset is far easier to understand than 3.5e from NWN or Kingmaker. Not that I think that simple systems are good, as I do like complexity, but it definitely cannot be called a "mess".

If anything, the issue with PoE is its overreliance on "balance", an issue the second game suffers more from.
Posted By: Warlocke Re: Should have given this to Obsidian - 07/12/20 10:49 PM
Originally Posted by kanisatha
Originally Posted by Warlocke
And I’m so happy that WotC didn’t give the game to Obsidian. POE2 was a joyless, humorless game with a sterile, overly balanced rule system that I ultimately found a chore to sit through. I didn’t find the story particularly compelling, either.

DOS2 is one of my newest favorite games of all time, and I’m enjoying the marriage between Divinity and Baldur’s Gate.

Exactly the opposite of my experiences. D:OS was easily the worst RPG I've ever played, and every single aspect of that game was a painful chore, worst of all the horrible world the game is set in.

By contrast, everything about the PoE games was awesome, from the world to the characters to the story. And the best part of those games is the new set of rules they created that are NOT based on D&D/D20, which is one of the worst rulesets for RPGs.

Besides, seems you're admitting BG3 has a lot of D:OS in it, despite all of the many attempts at denial in this forum. wink


I’ve personally always embraced that BG3 has a lot of DOS2 in its DNA. For me BG3 is 2 of my favorite games having a baby, and I am fully on board with that. I don’t think it would be fair to say this game is DOS3 and not BG3, as some like to claim.

I wasn’t a huge fan of DOS1. It was okay for me, but nothing groundbreaking. I am very much an evangelist for the sequel, though.
Posted By: Danielbda Re: Should have given this to Obsidian - 07/12/20 10:53 PM
Originally Posted by Warlocke
Originally Posted by kanisatha
Originally Posted by Warlocke
And I’m so happy that WotC didn’t give the game to Obsidian. POE2 was a joyless, humorless game with a sterile, overly balanced rule system that I ultimately found a chore to sit through. I didn’t find the story particularly compelling, either.

DOS2 is one of my newest favorite games of all time, and I’m enjoying the marriage between Divinity and Baldur’s Gate.

Exactly the opposite of my experiences. D:OS was easily the worst RPG I've ever played, and every single aspect of that game was a painful chore, worst of all the horrible world the game is set in.

By contrast, everything about the PoE games was awesome, from the world to the characters to the story. And the best part of those games is the new set of rules they created that are NOT based on D&D/D20, which is one of the worst rulesets for RPGs.

Besides, seems you're admitting BG3 has a lot of D:OS in it, despite all of the many attempts at denial in this forum. wink


I’ve personally always embraced that BG3 has a lot of DOS2 in its DNA. For me BG3 is 2 of my favorite games having a baby, and I am fully on board with that. I don’t think it would be fair to say this game is DOS3 and not BG3, as some like to claim.




I think that is a problem and should be treated as such.
BG3 should not be the combination of D&D and DOS, it should be pure D&D or almost it. Just remember how the first gameplay reveal was trashed for looking like a DOS mod. The majority of RPG fans are more into D&D than DOS, so the developers should take that into consideration.
Posted By: Uncle Lester Re: Should have given this to Obsidian - 07/12/20 11:23 PM
Originally Posted by Danielbda
I think that is a problem and should be treated as such.
BG3 should not be the combination of D&D and DOS, it should be pure D&D or almost it. Just remember how the first gameplay reveal was trashed for looking like a DOS mod. The majority of RPG fans are more into D&D than DOS, so the developers should take that into consideration.


I'd say it's not about "majority of RPG fans" but about what BG3 was marketed as. And this is primarily "Baldur's Gate proper main entry". As well as a D&D game. For me it matters not whether I would like or dislike D:OS (haven't played yet). I like TES, but I would not want TES in Baldur's Gate. I also like The Witcher games, but I would not want Witcher in Baldur's Gate. And so on. Baldur's Gate should be primarily Baldur's Gate, not primarily a mix of Dragon Age and Divinity based on 5e rules.
Posted By: Warlocke Re: Should have given this to Obsidian - 07/12/20 11:36 PM
Originally Posted by Danielbda


I think that is a problem and should be treated as such.
BG3 should not be the combination of D&D and DOS, it should be pure D&D or almost it. Just remember how the first gameplay reveal was trashed for looking like a DOS mod. The majority of RPG fans are more into D&D than DOS, so the developers should take that into consideration.


The first gameplay reveal was met with overwhelming positivity, as has been the general consensus of the Early Access so far. Not everybody shares your opinion, and the circumstances seem to be as such that most people don’t.

And I said BG3 was a combination of BG and DOS, not DOS and D&D. The elements from DOS I am referring to, such as turn based combat, open ended quest design, system driven gameplay with lots of room for improvisation, and the way party interactions and multiplayer are implemented are not mutually exclusive from D&D, so your distinction (whatever you intended it to be) isn’t applicable to what I’m talking about. In fact, these elements are all very much a part of D&D, so in many respects BG3 feels to me more like D&D than BG 1 and 2 did.
Posted By: Uncle Lester Re: Should have given this to Obsidian - 07/12/20 11:40 PM
Originally Posted by Warlocke
The first gameplay reveal was met with overwhelming positivity


What? The reception was such that I felt really bad for Larian, that they got trashed so hard. I'm not saying there was no positivity, but there was a lot of negativity too.
Posted By: Warlocke Re: Should have given this to Obsidian - 07/12/20 11:55 PM
Originally Posted by Uncle Lester
Originally Posted by Warlocke
The first gameplay reveal was met with overwhelming positivity


What? The reception was such that I felt really bad for Larian, that they got trashed so hard. I'm not saying there was no positivity, but there was a lot of negativity too.


Go to any video of the PAX gameplay reveal on YouTube and you will see significantly more likes than dislikes. I’m not sure where you saw any reception that was encourage pity for Larian. Despite some vocal opposition here and there, there hasn’t been much for them to complain about.
Posted By: Danielbda Re: Should have given this to Obsidian - 08/12/20 12:05 AM
Originally Posted by Warlocke
Originally Posted by Uncle Lester
Originally Posted by Warlocke
The first gameplay reveal was met with overwhelming positivity


What? The reception was such that I felt really bad for Larian, that they got trashed so hard. I'm not saying there was no positivity, but there was a lot of negativity too.


Go to any video of the PAX gameplay reveal on YouTube and you will see significantly more likes than dislikes. I’m not sure where you saw any reception that was encourage pity for Larian. Despite some vocal opposition here and there, there hasn’t been much for them to complain about.

The one in which the main developer gets his ass kicked in the very first fight and has to resort to surface effects from DOS?
Player thoughts used as narration?
Goofy movement animations?
Reused assets from DOS2?
Posted By: Uncle Lester Re: Should have given this to Obsidian - 08/12/20 12:06 AM
Originally Posted by Warlocke
Originally Posted by Uncle Lester
Originally Posted by Warlocke
The first gameplay reveal was met with overwhelming positivity


What? The reception was such that I felt really bad for Larian, that they got trashed so hard. I'm not saying there was no positivity, but there was a lot of negativity too.


Go to any video of the PAX gameplay reveal on YouTube and you will see significantly more likes than dislikes. I’m not sure where you saw any reception that was encourage pity for Larian. Despite some vocal opposition here and there, there hasn’t been much for them to complain about.


Well, more likes than dislikes on youtube doesn't really say much... And I watched the reveal live, and looked at many different places around that time. Yes, it was a vocal minority, but it was very vocal, and there was indeed a lot of hate towards Larian. There was even a thread on reddit along the lines of "I feel bad for Larian" that was exactly about that.

And whether there "wasn't much to complain about"... One thing is that people will always find something to complain about and the other that they had some of the same material to complain about that we have now. And people, like yours truly, certainly do complain a lot now. Of course we have a lot more material courtesy of EA, but the preview was a glimpse. Turn-based, for one thing. Origins, for another. Systems they've actually changed based on feedback.
Originally Posted by Warlocke

The first gameplay reveal was met with overwhelming positivity, as has been the general consensus of the Early Access so far. Not everybody shares your opinion, and the circumstances seem to be as such that most people don’t.

Some people are whining while Larian seriously delivers. That would be probably the 1st cRPG where you can kill a bugbear by throwing a squirrel at it. And that squirrel is a rather nasty one, if you bothered to talk to it 1st. The game is unbelievably good tbh.
Posted By: Warlocke Re: Should have given this to Obsidian - 08/12/20 12:14 AM
Originally Posted by Danielbda
Originally Posted by Warlocke
Originally Posted by Uncle Lester
Originally Posted by Warlocke
The first gameplay reveal was met with overwhelming positivity


What? The reception was such that I felt really bad for Larian, that they got trashed so hard. I'm not saying there was no positivity, but there was a lot of negativity too.


Go to any video of the PAX gameplay reveal on YouTube and you will see significantly more likes than dislikes. I’m not sure where you saw any reception that was encourage pity for Larian. Despite some vocal opposition here and there, there hasn’t been much for them to complain about.

The one in which the main developer gets his ass kicked in the very first fight and has to resort to surface effects from DOS?
Player thoughts used as narration?
Goofy movement animations?
Reused assets from DOS2?


Yes, that reveal. It was met with overwhelmingly positive responses.


Originally Posted by Uncle Lester
Originally Posted by Warlocke
Originally Posted by Uncle Lester
Originally Posted by Warlocke
The first gameplay reveal was met with overwhelming positivity


What? The reception was such that I felt really bad for Larian, that they got trashed so hard. I'm not saying there was no positivity, but there was a lot of negativity too.


Go to any video of the PAX gameplay reveal on YouTube and you will see significantly more likes than dislikes. I’m not sure where you saw any reception that was encourage pity for Larian. Despite some vocal opposition here and there, there hasn’t been much for them to complain about.


Well, more likes than dislikes on youtube doesn't really say much... And I watched the reveal live, and looked at many different places around that time. Yes, it was a vocal minority, but it was very vocal, and there was indeed a lot of hate towards Larian. There was even a thread on reddit along the lines of "I feel bad for Larian" that was exactly about that.

And whether there "wasn't much to complain about"... One thing is that people will always find something to complain about and the other that they had some of the same material to complain about that we have now. And people, like yours truly, certainly do complain a lot now. Of course we have a lot more material courtesy of EA, but the preview was a glimpse. Turn-based, for one thing. Origins, for another. Systems they've actually changed based on feedback.


Likes and dislikes mean a great deal if what is being discussed is the reception of a video. It is far more indicative than comments because people click like or dislike more than they comment.

In vocal minority the operative word isn’t vocal, it’s minority. Anyway, you just admitted that those who didn’t like were in the minority, which was my point. How vocal they were is irrelevant.

I said Larian doesn’t have much to complain about with their reception. That has nothing to do with whether others have anything to complain about with the product.
Posted By: vyvexthorne Re: Should have given this to Obsidian - 08/12/20 12:18 AM
Honestly any of the other studios could have licensed D&D (or pathfinder) at any time for any project. There's still IWD out there to continue as well so if a studio really wanted one of the properties I don't know what would have stopped them. I believe that the only competition Larian had for the BG3 property was probably Beamdog. Not sure Beamdog would have made a great BG3 but it is thanks to them that the infinity engine games remained in the public conscious.
Posted By: Danielbda Re: Should have given this to Obsidian - 08/12/20 12:22 AM
Originally Posted by Warlocke




Likes and dislikes mean a great deal if what is being discussed is the reception of a video. It is far more indicative than comments because people click like or dislike more than they comment.

In vocal minority the operative word isn’t vocal, it’s minority. Anyway, you just admitted that those who didn’t like were in the minority, which was my point. How vocal they were is irrelevant.

I said Larian doesn’t have much to complain about with their reception. That has nothing to do with whether others have anything to complain about with the product.



Well lets say that 15% dislike is a lot.
For the comparison, AC Valhalla (mediocre yearly release) had a better ratio.
Posted By: Abits Re: Should have given this to Obsidian - 08/12/20 12:36 AM
This argument about how many people liked the reveal seems completely useless to me and impossible to prove. I thought the general comments were very positive actually, but what do I (or any of you) know.

About people who dislike the direction Larian took - we've been over this on the forum several times with no clear winner in the argument. I'll just say that the fact that most people here want some solasta with better story doesn't mean it's what most people in general do, nor that most people would be happy about it.

About this discussion in general - seems completely pointless. It's over. Larian are the ones making the game and it isn't going to change. We can discuss what ifs all day long and perhaps you might find it fun, but it seems to me like just a new excuse to generally shit on Larian. If you have something specific Larian does in bg3 that you want to discuss, I'm pretty sure there is a topic about it somewhere and if not you can always create one and then we can discuss it concretely. Otherwise I don't see any other point for this topic but hey you do you
Originally Posted by Warlocke
so in many respects BG3 feels to me more like D&D than BG 1 and 2 did.



This.
Posted By: fallenj Re: Should have given this to Obsidian - 08/12/20 01:31 AM
Originally Posted by Abits
This argument about how many people liked the reveal seems completely useless to me and impossible to prove. I thought the general comments were very positive actually, but what do I (or any of you) know.

About people who dislike the direction Larian took - we've been over this on the forum several times with no clear winner in the argument. I'll just say that the fact that most people here want some solasta with better story doesn't mean it's what most people in general do, nor that most people would be happy about it.

About this discussion in general - seems completely pointless. It's over. Larian are the ones making the game and it isn't going to change. We can discuss what ifs all day long and perhaps you might find it fun, but it seems to me like just a new excuse to generally shit on Larian. If you have something specific Larian does in bg3 that you want to discuss, I'm pretty sure there is a topic about it somewhere and if not you can always create one and then we can discuss it concretely. Otherwise I don't see any other point for this topic but hey you do you


Well said Abits
Posted By: asheraa Re: Should have given this to Obsidian - 08/12/20 02:11 AM
"should have given to Obsidian"

Not just no, but HELLS no.

OK so the first POE was pretty damn good... the second was a raging fiasco with the devs actively mocking the paying customers.. It was a nightmare of a game that STILL doesn't run as well in its post release state as BG3 does in EA.

As much as I truly *wanted* to like POE2, if BG3 had been done by them I wouldn't have even bothered looking at it until well after final release. This game is barely out of the starting area and I've happily spent over 100hrs on it. POE3? I've tried 6 new games and never finished a single one. Ended up uninstalling in disgust after about 30hrs play time.
Posted By: asheraa Re: Should have given this to Obsidian - 08/12/20 02:12 AM
Originally Posted by Firesnakearies
[quote=Warlocke]so in many respects BG3 feels to me more like D&D than BG 1 and 2 did.



YES!! Absolutely. Which is not to say I didn't love the other games, but this absolutely feels more like D&D.
Posted By: IrenicusBG3 Re: Should have given this to Obsidian - 08/12/20 06:03 AM
DOS 2 was a mediocre game.

Larian has the potential to make BG3 a great game, but so far has only showed to be a one-trick pony. Would love to see this project on CDPR's hands.

I am curious to see the final game and how much they will change based on feedback.
Posted By: Evandir Re: Should have given this to Obsidian - 08/12/20 06:06 AM
Originally Posted by fallenj
Originally Posted by Abits
This argument about how many people liked the reveal seems completely useless to me and impossible to prove. I thought the general comments were very positive actually, but what do I (or any of you) know.

About people who dislike the direction Larian took - we've been over this on the forum several times with no clear winner in the argument. I'll just say that the fact that most people here want some solasta with better story doesn't mean it's what most people in general do, nor that most people would be happy about it.

About this discussion in general - seems completely pointless. It's over. Larian are the ones making the game and it isn't going to change. We can discuss what ifs all day long and perhaps you might find it fun, but it seems to me like just a new excuse to generally shit on Larian. If you have something specific Larian does in bg3 that you want to discuss, I'm pretty sure there is a topic about it somewhere and if not you can always create one and then we can discuss it concretely. Otherwise I don't see any other point for this topic but hey you do you


Well said Abits


Agreed.
Posted By: Ari Re: Should have given this to Obsidian - 08/12/20 06:37 AM
Should have licensed it to Square Enix. At least we’d get the sexy armor we were promised.
Posted By: Samshell Re: Should have given this to Obsidian - 08/12/20 06:41 AM
I wished Larian had named BG3 anything else just to avoid these nonsensical discussions. It could have been the amazing Galdur's Bate 3!

Anyway, people complaining about BG3 not being really BG because of turn based combat are the same who complained BG1 was not really D&D because it was RTwP? Instead of, you know, TB?

Because I can very clearly imagine someone from the XX century, foaming from his mouth out of pure obnoxious rage and anger, hitting that keyboard about how "DUHH, how DARE the developers of this Baldur's Gate SAY this is D&D, D&D is NOT RTwP ROFTLOLOLOL! This game is TRASH and will be quickly forgotten and I lost all respect to developers, should have been made by those cool guys from, i don't know, Electronic Arts! Or John Romero"
Originally Posted by Samshell
I wished Larian had named BG3 anything else just to avoid these nonsensical discussions. It could have been the amazing Galdur's Bate 3!

Galdur's Bait. I like it

Originally Posted by Samshell
Anyway, people complaining about BG3 not being really BG because of turn based combat

Deserve squirrel in the face, Larian style. Anything but turn based is mediocre in the RPG world. Unless you are trying to pass an action game with rpg elements as an "RPG".
Posted By: Nyloth Re: Should have given this to Obsidian - 08/12/20 07:57 AM
Pillars II didn't raise money, which is why next obsidian project was an action game... Think about why games in this genre SHOULD CHANGE.

Games are not only fun, but also business. And games should be changed for a new audience. A big plus of Larian is that they make game as they want, without relying on" traditions " that are no longer useful. With their approach, they can return games of this genre to Golden category, give them a new life. Yes, in a new format, but it's time to change something. Some people here say that BG3 has nothing to do with original BG. And you know what? This is good.
Posted By: Nyanko Re: Should have given this to Obsidian - 08/12/20 08:09 AM
Originally Posted by IrenicusBG3
DOS 2 was a mediocre game.

Larian has the potential to make BG3 a great game, but so far has only showed to be a one-trick pony. Would love to see this project on CDPR's hands.

I am curious to see the final game and how much they will change based on feedback.


Sorry I laughed at your first sentence. It sold so well it must really mediocre for sure. It's considered one of the best CRPGs of all time, just to let you know.
Posted By: IrenicusBG3 Re: Should have given this to Obsidian - 08/12/20 09:31 AM
Originally Posted by Nyanko
Originally Posted by IrenicusBG3
DOS 2 was a mediocre game.

Larian has the potential to make BG3 a great game, but so far has only showed to be a one-trick pony. Would love to see this project on CDPR's hands.

I am curious to see the final game and how much they will change based on feedback.


Sorry I laughed at your first sentence. It sold so well it must really mediocre for sure. It's considered one of the best CRPGs of all time, just to let you know.


Well, it sold well .... for an indian game. It is considered one of the best cRPGs of ... modern years, because there is really nothing for the past 10 years.

And those 2 arguments are too fallacious. I am yet to understand all the buzz about DOS2, except it came out from a very sterile era.
Posted By: Nyloth Re: Should have given this to Obsidian - 08/12/20 09:40 AM
Originally Posted by IrenicusBG3
Originally Posted by Nyanko
Originally Posted by IrenicusBG3
DOS 2 was a mediocre game.

Larian has the potential to make BG3 a great game, but so far has only showed to be a one-trick pony. Would love to see this project on CDPR's hands.

I am curious to see the final game and how much they will change based on feedback.


Sorry I laughed at your first sentence. It sold so well it must really mediocre for sure. It's considered one of the best CRPGs of all time, just to let you know.


Well, it sold well .... for an indian game. It is considered one of the best cRPGs of ... modern years, because there is really nothing for the past 10 years.

And those 2 arguments are too fallacious. I am yet to understand all the buzz about DOS2, except it came out from a very sterile era.



Then you must ask yourself why it was 'sterile era'.
Posted By: Topper Re: Should have given this to Obsidian - 08/12/20 09:49 AM
Originally Posted by Warlocke
And I’m so happy that WotC didn’t give the game to Obsidian. POE2 was a joyless, humorless game with a sterile, overly balanced rule system that I ultimately found a chore to sit through. I didn’t find the story particularly compelling, either.

DOS2 is one of my newest favorite games of all time, and I’m enjoying the marriage between Divinity and Baldur’s Gate.


This! Totally agree.
Posted By: Warlocke Re: Should have given this to Obsidian - 08/12/20 09:52 AM
Originally Posted by IrenicusBG3
Originally Posted by Nyanko
Originally Posted by IrenicusBG3
DOS 2 was a mediocre game.

Larian has the potential to make BG3 a great game, but so far has only showed to be a one-trick pony. Would love to see this project on CDPR's hands.

I am curious to see the final game and how much they will change based on feedback.


Sorry I laughed at your first sentence. It sold so well it must really mediocre for sure. It's considered one of the best CRPGs of all time, just to let you know.


Well, it sold well .... for an indian game. It is considered one of the best cRPGs of ... modern years, because there is really nothing for the past 10 years.

And those 2 arguments are too fallacious. I am yet to understand all the buzz about DOS2, except it came out from a very sterile era.


It was the top selling release of 2017 on Steam and that was well before console release. The game didn’t sell well for an independent title, it sold phenomenally well for an independent title.

Arguing that it only performed well because there weren’t any other CRPGs to compete with doesn’t explain why POE2 bombed hard on release.
Posted By: AceVentura Re: Should have given this to Obsidian - 08/12/20 10:04 AM
Originally Posted by Firesnakearies
Originally Posted by Danielbda
I don't remember any interviews in which Larian developers talk about D&D, the older CRPGs or anything related to BG.




All the way back when they were doing the Kickstarter updates for the FIRST Original Sin, they talked about loving Baldur's Gate and D&D.


you can love somthing and never grasp it's core features that made it successful
Posted By: Uncle Lester Re: Should have given this to Obsidian - 08/12/20 10:05 AM
Originally Posted by Abits
About this discussion in general - seems completely pointless. It's over. Larian are the ones making the game and it isn't going to change. We can discuss what ifs all day long and perhaps you might find it fun, but it seems to me like just a new excuse to generally shit on Larian. If you have something specific Larian does in bg3 that you want to discuss, I'm pretty sure there is a topic about it somewhere and if not you can always create one and then we can discuss it concretely. Otherwise I don't see any other point for this topic but hey you do you


Eh, good things can come from pointless threads. We've already hijacked some for quality discussion, some of which might be of use for Larian.

Originally Posted by IrenicusBG3
Larian has the potential to make BG3 a great game, but so far has only showed to be a one-trick pony. Would love to see this project on CDPR's hands.


My first instinct was to say "no way, CDPR has no experience whatsoever with cRPGs, and have only published one IP (CP not out yet)"... but maybe it wouldn't be a terrible idea? BG was/is massively popular in Poland and if The Witcher is anything to go by, they have a good track record of respectfully adapting IPs. Seems it might also be the case for Cyberpunk.
Posted By: Bruh Re: Should have given this to Obsidian - 08/12/20 10:06 AM
Originally Posted by starlord7
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.

I'm playing Divinity II, got to Arx and I've lost all interest in playing the game. The mechanics is some of the sloppy and exploitable stuff I've ever seen, but Larian seems to think everything is peachy and they importing nearly all those gaming concepts into Baldur's Gate. But what I really can't stand is the slowness of turn-based combat and how every enemy goes through a slow casting animation, it makes combat frankly unbearable.

Larian, while creative and brilliant, seem totally whimsical to me as if they don't even give a $*** what we think. A lot of the game mechanics in Divinity II are so unnecessary and sadistic, Obsidian had a faaar better understanding of paying homage to Baldur's gate and I would have LOVED RTwP... they deserved to make it, it's all so sad the state of the world these days, no offense meant to Larian but why can't they make a Divinity III with faster combat instead, it's like some executive saw that Divinity gets good reviews on metacritic and they gave it to them based solely on that.


Obsidian can't make a game about NOT killing God to save their lives.
PoE is an overrated, awful, boring game. Combat sucked, the story also sucked, and frankly it's hard to find a game that screws up in both departments but now we have a first.
The only positive thing that PoE accomplished is that it admits that the universe it takes place in is completely and utterly meaningless and has no purpose nor any morality, and you can basically ask Eothas to just end it all.

Obsidian should stick to secular themes, they simply can't handle spiritual themes in a way that's interesting. They basically copy Nietzsche and Hegel and imagine themselves to be original.
Tyranny was superior to PoE in both combat and storytelling, despite it being like a 12 hour game, showcasing that Obsidian can do good stuff, they just seem to loose their mind whenever god and other spiritual themes are featured in a story. Fallout: New Vegas is another gem, but that's an entirely different kind of game.
Posted By: Abits Re: Should have given this to Obsidian - 08/12/20 11:50 AM
Originally Posted by Uncle Lester

Eh, good things can come from pointless threads. We've already hijacked some for quality discussion, some of which might be of use for Larian.

Perhaps, but I don't think it's the case here. But you're right that it's not only about shitting on Larian. We shit on Obsidian here as well! Fun times indeed
Posted By: starlord7 Re: Should have given this to Obsidian - 08/12/20 12:25 PM
Originally Posted by Bruh
Originally Posted by starlord7
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.

I'm playing Divinity II, got to Arx and I've lost all interest in playing the game. The mechanics is some of the sloppy and exploitable stuff I've ever seen, but Larian seems to think everything is peachy and they importing nearly all those gaming concepts into Baldur's Gate. But what I really can't stand is the slowness of turn-based combat and how every enemy goes through a slow casting animation, it makes combat frankly unbearable.

Larian, while creative and brilliant, seem totally whimsical to me as if they don't even give a $*** what we think. A lot of the game mechanics in Divinity II are so unnecessary and sadistic, Obsidian had a faaar better understanding of paying homage to Baldur's gate and I would have LOVED RTwP... they deserved to make it, it's all so sad the state of the world these days, no offense meant to Larian but why can't they make a Divinity III with faster combat instead, it's like some executive saw that Divinity gets good reviews on metacritic and they gave it to them based solely on that.


Obsidian can't make a game about NOT killing God to save their lives.
PoE is an overrated, awful, boring game. Combat sucked, the story also sucked, and frankly it's hard to find a game that screws up in both departments but now we have a first.
The only positive thing that PoE accomplished is that it admits that the universe it takes place in is completely and utterly meaningless and has no purpose nor any morality, and you can basically ask Eothas to just end it all.

Obsidian should stick to secular themes, they simply can't handle spiritual themes in a way that's interesting. They basically copy Nietzsche and Hegel and imagine themselves to be original.
Tyranny was superior to PoE in both combat and storytelling, despite it being like a 12 hour game, showcasing that Obsidian can do good stuff, they just seem to loose their mind whenever god and other spiritual themes are featured in a story. Fallout: New Vegas is another gem, but that's an entirely different kind of game.


TBH I wasn't really following the story in PoE1, all the stuff about "souls" was so intangible and difficult to grasp I stopped paying attention.
But I liked the old-school 2d format a lot more and customizing a full party with unique portraits and I vastly prefer real-time-with-pause. I don't pay attention to in-game companions with the endless dialogues, I don't care about their personal stories, I make a party of my own unique characters and forge my own path. Unfortunately most RPGs have mediocre writing that doesn't hold my attention for long but I focus on the gameplay instead. In fact in the Pillars game I killed all the pre-designed companions as soon as I met them and sold their loot to a vendor, then went to the inn and created my own companions, effectively writing my own story in a way.
Pillars II refined the original Baldur's Gate formula to its most satisfying and modern version. Larian meanwhile is on a different planet.
I go way back, I played Divine Divinity when it came out. I like that game better than Original Sin. There's a lot of nice flowery stuff about the Original Sin games but there's elements that suck out all my enjoyment: the turn-based combat that drags on with painfully slow casting animations, as well as very very flawed mechanics that are too open-ended it ends up being a lot of distracting, frivolous time-wasting nonsense.
Combat takes WAY too long and WAY longer than it should. They couldn't even give us an option to speed up the enemy turns, at least. That's why I think Larian is kind of in their own world, doing whatever they want, taking a completely whimsical and frivolous approach to designing their own brand of RPG
Posted By: Bruh Re: Should have given this to Obsidian - 08/12/20 12:32 PM
Well no offense, but the combar in BG3 is already superior to whatever PoE managed to put on the table, and I'm sure the story will be better too, because PoE had an abysmally bad story.... and lots of it.
Posted By: vometia Re: Should have given this to Obsidian - 08/12/20 12:36 PM
I quite enjoyed The Outer Worlds and preferred it to some of Obsidian's other games; but as much as some of BG3's mechanics might not be entirely to my taste, I'd rather that than first-person which seems to be their current "thing". It was the only bit of TOW I wasn't so keen on.
Posted By: starlord7 Re: Should have given this to Obsidian - 08/12/20 12:38 PM
Originally Posted by Bruh
Well no offense, but the combar in BG3 is already superior to whatever PoE managed to put on the table, and I'm sure the story will be better too, because PoE had an abysmally bad story.... and lots of it.


It wasn't that bad, the world-building was good and the game was truthful to Baldur's Gate. PoE2 had excellent combat
Posted By: starlord7 Re: Should have given this to Obsidian - 08/12/20 12:40 PM
Originally Posted by vometia
I quite enjoyed The Outer Worlds and preferred it to some of Obsidian's other games; but as much as some of BG3's mechanics might not be entirely to my taste, I'd rather that than first-person which seems to be their current "thing". It was the only bit of TOW I wasn't so keen on.


I don't worship everything about Obsidian, I tried Outer Worlds and gave up after 10 minutes that game is frankly a triple-A piece of s**t.
Before trying out Pillars I was skeptical from all the bad reviews, but I started and couldn't stop, played through both Pillars games and had a grand time.
I can't even finish the Original Sin games because the slow turn-based combat is so maddening and unfun.
Posted By: Bruh Re: Should have given this to Obsidian - 08/12/20 12:46 PM
Originally Posted by starlord7
Originally Posted by Bruh
Well no offense, but the combar in BG3 is already superior to whatever PoE managed to put on the table, and I'm sure the story will be better too, because PoE had an abysmally bad story.... and lots of it.


It wasn't that bad, the world-building was good and the game was truthful to Baldur's Gate. PoE2 had excellent combat


I beg to differ
Posted By: Dexai Re: Should have given this to Obsidian - 08/12/20 12:48 PM
My main dislike of the Outer Worlds was that it clearly tried to be... I can't remember the name of that game right now. But you know with the Hammerlocks and the psychic chicks and the handsome jacks -- except without any of the humour. Well, it sure tried to be humorous, but it sure wasn't.

So it was basically just a very shitty shooter. And I'm pretty certain it was made with the awful Bethesda gamebryo engine, so that's a major minus just there.

I honestly feel Obsidian has their days behind them. They haven't made a game that hooked me since New Vegas (which itself was heavily based on ideas from even longer ago!). I think they've lost their edge.
Posted By: starlord7 Re: Should have given this to Obsidian - 08/12/20 12:59 PM
Originally Posted by Dexai
My main dislike of the Outer Worlds was that it clearly tried to be... I can't remember the name of that game right now. But you know with the Hammerlocks and the psychic chicks and the handsome jacks -- except without any of the humour. Well, it sure tried to be humorous, but it sure wasn't.

So it was basically just a very shitty shooter. And I'm pretty certain it was made with the awful Bethesda gamebryo engine, so that's a major minus just there.

I honestly feel Obsidian has their days behind them. They haven't made a game that hooked me since New Vegas (which itself was heavily based on ideas from even longer ago!). I think they've lost their edge.


I think the team that created Pillars II should do Baldur's Gate III, they were really onto something and nailed the gameplay... idk if Obsidian has been bought and are now being forced to make shitty console games, generally when designers are forced to do things they don't want within a time limit they churn out mediocre games but the marketing and IGN reviews are more important... and they pander to consoles because there's too much piracy with PC games, but that's why we love Kickstarter
Posted By: vometia Re: Should have given this to Obsidian - 08/12/20 12:59 PM
Originally Posted by Dexai
My main dislike of the Outer Worlds was that it clearly tried to be... I can't remember the name of that game right now. But you know with the Hammerlocks and the psychic chicks and the handsome jacks -- except without any of the humour. Well, it sure tried to be humorous, but it sure wasn't.

So it was basically just a very shitty shooter. And I'm pretty certain it was made with the awful Bethesda gamebryo engine, so that's a major minus just there.

I honestly feel Obsidian has their days behind them. They haven't made a game that hooked me since New Vegas (which itself was heavily based on ideas from even longer ago!). I think they've lost their edge.

Saints Row, maybe? Anyway, I liked it, I found the humour a lot less dry than they can tend to be; I guess my counterpoint being that I really didn't enjoy- actually, no, that's nonsense, I did enjoy New Vegas, but I didn't see it as being head and shoulders above everything else and pretty much put it and FO3 on a level footing, with a slight preference for the latter.

Mixed feelings about Bethsoft's version of Gamebryo. It had a lot of problems with stability and ugliness (in the latter regard I'd view Skyrim as a bit of a retrograde step over its predecessors) but it's very modder-friendly so I like it from that point of view. They seem to have ironed out both those problems with FO4 IMHO. It may not be as "shiny" as Frostbite (literally: I'm now convinced the main reason it seems to look better is because its shaders are turned up to 11) but is much easier to work with. But that's by the by, TOW doesn't use it, it's based on Unreal 4. I must admit I did a lol slightly at the claims that the only reason NV played like a Bethsoft game was due to it being an imposition, and then they went on to do the same thing completely independently of them.
Posted By: Dexai Re: Should have given this to Obsidian - 08/12/20 01:04 PM
I looked it up after posting and I meant the... shit I've already forgotten again. Let me just Google... There -- I meant the Borderlands series.
Posted By: Rieline Re: Should have given this to Obsidian - 08/12/20 01:08 PM
To be honest i rather don't Obsidian now is focussing more on action rpgs and pillars of eternity was plagued by many bad design decision just after the release that took some time to get corrected.

A) When the first pillars released Sawyer did not wanted immunity in creatures as result you could do silly stuff like blind Oozes or cause them to go prone. It was insanely hilarious and bad everyone complained about it but in the end it took months to Sawyer to admit it was absolutely trash.

B) The experience of pillars of eternity is taken by filling the bestiary and do quest. If you filled the bestiary there was not progression even if the creature encountered was a difficoult one to face no exp. That and quest experience only. This alone was problematic because in large scale it killed the exploration and the wonder.

C)The first pillars of eternity even if it had a good world building has no wonder no mistery. Everything was perfectly explained to you rather than allowing you to figure out things. The whole divinity thing was so bad that when i finished the game i felt like empty inside. It has no substance it want to be fantasy? It wants to be a science fiction? Is like a setting that felt very undecided on what it wanted to be.

No i don't think the modern obsidian would be capable to do this game. And in the market despite all the development problematic i see only Larian capable to pull off a BG3. The only reason of concern i have toward Larian is that maybe they are too much intimidated from implementing the core rules as they should be and this is a thing the D&D community that is very big is way looking forward.

This is why Solasta get mentioned a lot. It has loyal to the source material rules and it get appreciated for that. Despite being rather dull and generic and having a bad artstyle. I do believe if larian start to implement the core rules way better and is not intimidated by them they could create not only a worthy successor but even the best D&D around.
Posted By: zeel Re: Should have given this to Obsidian - 08/12/20 01:09 PM
I think people are so attached to the idea of Obsidian as this amazing studio, and the made up version of "the perfect Baldur's Gate game" they've got in their head, that they forget how mediocre Obsidian really is. People got so wound up with the whole "Obsidian got screwed by Bethesda" narrative (which is mostly true tbf) they now put rose tinted glasses on with every single Obsidian release, because hey, remember New Vegas?

Like, PoE is one of the most over written, bloated with information and shoddy worldbuilding RPGs I've ever played, and gameplay wise it wasn't that amazing either. This is of course just my opinion, but I do think Obsidian is a heavily overrated studio. I get tired of seeing everyone and their uncle shout them out whenever the question of "Who should make an RPG of this IP?" comes up.

Also, considering what I've heard about CP2077, I'm not so sure handing over Baldur's Gate to CDPR would've been a good idea either.
Posted By: Dexai Re: Should have given this to Obsidian - 08/12/20 01:20 PM
PoE's main world building issue was, to me, that they made every other part of the world sound much more interesting to play in than the one we got (including the one we played in if we only got to play in it during a different, more interesting time).
Posted By: Danielbda Re: Should have given this to Obsidian - 08/12/20 01:29 PM
Originally Posted by zeel
I think people are so attached to the idea of Obsidian as this amazing studio, and the made up version of "the perfect Baldur's Gate game" they've got in their head, that they forget how mediocre Obsidian really is. People got so wound up with the whole "Obsidian got screwed by Bethesda" narrative (which is mostly true tbf) they now put rose tinted glasses on with every single Obsidian release, because hey, remember New Vegas?

Like, PoE is one of the most over written, bloated with information and shoddy worldbuilding RPGs I've ever played, and gameplay wise it wasn't that amazing either. This is of course just my opinion, but I do think Obsidian is a heavily overrated studio. I get tired of seeing everyone and their uncle shout them out whenever the question of "Who should make an RPG of this IP?" comes up.

Also, considering what I've heard about CP2077, I'm not so sure handing over Baldur's Gate to CDPR would've been a good idea either.

Well, maybe because they are an amazing studio that makes great games with little money.
They have in my opinion the best track record of the decade, only rivaled by Fromsoft: New Vegas, PoE1, PoE2, Stick of Truth and Tyranny. Even Outer Worlds has great reception even though it sucks.
Larian has one great game in the decade with DOS2 (DOS1 sucked).
Posted By: Maximuuus Re: Should have given this to Obsidian - 08/12/20 01:32 PM
I'm not sure Larian was not the good studio but it's a shame they just never talked about the old BG during their interviews.
Oh yeah "they said that everyone in the company played the old games before they start working on BG3" -> seriously ? Anyone believe this ?

Now we can understad why : If we don't consider D&D (which is only a part of BG), nothing feels like BG in BG3 except the beautifull worldmap^^
Whatever we're talking about combats, party size, control, ambiant, day/night, rest, (fast) travel, random encounter, world design, user interface, ...

Larian has done NOTHING for BG3 to taste a bit like a "new gen BG"... The only things are probably a far far link with the story and a companion to ""please"" the fans (like Han solo in SW7^^).

Baldur's Gate 3 taste D&D and maybe the FR even if we could disagree on many things about this one... but it has nothing to do with the old BG.
(every games using D&D and the FR aren't named BG).

I hoped they have done something for this game to have a feeling of BG, but they don't.
Posted By: Argyle Re: Should have given this to Obsidian - 08/12/20 01:34 PM
It seems like all game creators go through the same phases. When they are a bunch of gamers and artists trying to get a business going, they sometimes make ground-breaking products. But when they are a business who is trying to make games, the spirit is just not the same.

The music industry is similar, except for AC/DC! It's a long way to the top ...
Posted By: Rieline Re: Should have given this to Obsidian - 08/12/20 01:35 PM
Originally Posted by Danielbda
Originally Posted by zeel
I think people are so attached to the idea of Obsidian as this amazing studio, and the made up version of "the perfect Baldur's Gate game" they've got in their head, that they forget how mediocre Obsidian really is. People got so wound up with the whole "Obsidian got screwed by Bethesda" narrative (which is mostly true tbf) they now put rose tinted glasses on with every single Obsidian release, because hey, remember New Vegas?

Like, PoE is one of the most over written, bloated with information and shoddy worldbuilding RPGs I've ever played, and gameplay wise it wasn't that amazing either. This is of course just my opinion, but I do think Obsidian is a heavily overrated studio. I get tired of seeing everyone and their uncle shout them out whenever the question of "Who should make an RPG of this IP?" comes up.

Also, considering what I've heard about CP2077, I'm not so sure handing over Baldur's Gate to CDPR would've been a good idea either.

Well, maybe because they are an amazing studio that makes great games with little money.
They have in my opinion the best track record of the decade, only rivaled by Fromsoft: New Vegas, PoE1, PoE2, Stick of Truth and Tyranny. Even Outer Worlds has great reception even though it sucks.
Larian has one great game in the decade with DOS2 (DOS1 sucked).


That is very unfair to say. Larian were the first ones bold enough to bring back turn based classic style isometric RPGS in a era where everyone else were saying that it was just a thing of the past OBSIDIAN included even sawyer admitted himself that he would rather make an historical game or an action oriented rpg instead of a classic isometric rpg. The first divinity original sin despite the flaws it had managed to have a discreet degree of success so much that it saved the company.

The DOS2 came along and it was a nice success. Now they are working in baldurs gate 3 with the blessing of WOTC. The only great rpgs of obsidian were New Vegas. And Pillars of eternity ((despite being very mediocre it went out in a time that isometric rpgs were needed)) Outer World is another mediocre title that gained a degree of success because of the failing of bethesda in the Fallout franchise with Fallout 76.

THe only great game Obsidian made was in the end new vegas. That game is the best fallout since the departing of the isometric fallout style.

Criticism is fair and good. But instead of being distructive why don't put some faith on them and provide them with good criticism? that would help Larian to figure out things about this game


Posted By: Human Re: Should have given this to Obsidian - 08/12/20 01:42 PM
Originally Posted by Danielbda

Well, maybe because they are an amazing studio that makes great games with little money.
They have in my opinion the best track record of the decade, only rivaled by Fromsoft: New Vegas, PoE1, PoE2, Stick of Truth and Tyranny. Even Outer Worlds has great reception even though it sucks.
Larian has one great game in the decade with DOS2 (DOS1 sucked).


did DOS1 suck because you did not like it or you are talking in general?
because it was never receive badly and got a really good score overall (from the critics and from the users)

Metacritic:
The outer World: 85
Tyranny: 80
POE1: 89
POE2: 88
DOS1: 87

Steam(All):
The outer World: 86
Tyranny: 86
POE1: 86
POE2: 86
DOS1: 89


Posted By: Danielbda Re: Should have given this to Obsidian - 08/12/20 01:48 PM
Originally Posted by Human
Originally Posted by Danielbda

Well, maybe because they are an amazing studio that makes great games with little money.
They have in my opinion the best track record of the decade, only rivaled by Fromsoft: New Vegas, PoE1, PoE2, Stick of Truth and Tyranny. Even Outer Worlds has great reception even though it sucks.
Larian has one great game in the decade with DOS2 (DOS1 sucked).


did DOS1 suck because you did not like it or you are talking in general?
because it was never receive badly and got a really good score overall (from the critics and from the users)

Metacritic:
The outer World: 85
Tyranny: 80
POE1: 89
POE2: 88
DOS1: 87

Steam(All):
The outer World: 86
Tyranny: 86
POE1: 86
POE2: 86
DOS1: 89



BTW, I hate DOS1







No, it just sucks. The flaws are so in your face that the scores the game received still baffle me. Maybe because of the CRPG revival?
A game with randomized loot where enemies don't respawn and almost never drop such loot, not even the gear they are using; ugly characters, bad soundtrack, stupidly difficult combat (for real, every fight has you outnumbered 2x1 at least, with enemies higher level than you), overreliance on surface effects, no respec in a game where you can hit a wall very early and might have to restart.
Posted By: Rieline Re: Should have given this to Obsidian - 08/12/20 01:53 PM
Also sorry but i can't help but laught when i read: CDPR should had done that.

CDPR is what turned one of my favourite pen and paper franchise in a First Person Shooter. So no. I am glad CDPR did stay far away from D&D and BG

Never forgive. Never Forget.
Posted By: Danielbda Re: Should have given this to Obsidian - 08/12/20 02:02 PM
Originally Posted by Rieline
Also sorry but i can't help but laught when i read: CDPR should had done that.

CDPR is what turned one of my favourite pen and paper franchise in a First Person Shooter. So no. I am glad CDPR did stay far away from D&D and BG

Never forgive. Never Forget.

They couldn't have gone in a better direction.
Systems like Vampire and Cyberpunk are not traditional party-based RPGs, they work very well in first person, as Bloodlines already shown. For a game in this setting an immersive FPS is much more interesting than a top down isometric game.
Posted By: vometia Re: Should have given this to Obsidian - 08/12/20 02:04 PM
Originally Posted by Danielbda
No, it just sucks. The flaws are so in your face that the scores the game received still baffle me. Maybe because of the CRPG revival?
A game with randomized loot where enemies don't respawn and almost never drop such loot, not even the gear they are using; ugly characters, bad soundtrack, stupidly difficult combat (for real, every fight has you outnumbered 2x1 at least, with enemies higher level than you), overreliance on surface effects, no respec in a game where you can hit a wall very early and might have to restart.

All of those observations are subjective IMHO. Some are deliberate design decisions which I may or may not personally care for; Larian have always been a bit full-on in terms of combat biting you until you figure it out the hard way; the "bad soundtrack" mystifies me the most as Pokrovsky's work is pretty well renowned. I'm not arguing that everyone should respeck the game's awesome, there are things I dislike about it myself, but to say "it just sucks" as the indisputable and unalienable truth is... well, it's a bold claim.
Posted By: Rieline Re: Should have given this to Obsidian - 08/12/20 02:05 PM
Originally Posted by Danielbda
Originally Posted by Rieline
Also sorry but i can't help but laught when i read: CDPR should had done that.

CDPR is what turned one of my favourite pen and paper franchise in a First Person Shooter. So no. I am glad CDPR did stay far away from D&D and BG

Never forgive. Never Forget.

They couldn't have gone in a better direction.
Systems like Vampire and Cyberpunk are not traditional party-based RPGs, they work very well in first person, as Bloodlines already shown. For a game in this setting an immersive FPS is much more interesting than a top down isometric game.


Yeah sure.
Insert Shooter guy song tropes here.
[video:youtube]https://youtu.be/ALd0ILisKvI[/video]

And yes both Cyberpunk and Vampire are party based rpgs.


Posted By: Danielbda Re: Should have given this to Obsidian - 08/12/20 02:09 PM
Originally Posted by vometia
Originally Posted by Danielbda
No, it just sucks. The flaws are so in your face that the scores the game received still baffle me. Maybe because of the CRPG revival?
A game with randomized loot where enemies don't respawn and almost never drop such loot, not even the gear they are using; ugly characters, bad soundtrack, stupidly difficult combat (for real, every fight has you outnumbered 2x1 at least, with enemies higher level than you), overreliance on surface effects, no respec in a game where you can hit a wall very early and might have to restart.

All of those observations are subjective IMHO. Some are deliberate design decisions which I may or may not personally care for; Larian have always been a bit full-on in terms of combat biting you until you figure it out the hard way; the "bad soundtrack" mystifies me the most as Pokrovsky's work is pretty well renowned. I'm not arguing that everyone should respeck the game's awesome, there are things I dislike about it myself, but to say "it just sucks" as the indisputable and unalienable truth is... well, it's a bold claim.

I showed why it sucks. The only subjectiviness there is the soundtrack, which improves massively in DOS2.
The rest is just there: the nonsensical randomized loot, ugly character models, exaggerate difficulty, need to use surface effects in every (like really, EVERY) fight in the game, no respec until 2/3 of the game.
You know the main issue? The lack of choice, which is what defines an RPG. In DOS1 you can't create the character that you want, or play how you want, because the "puzzles" usually have only one solution that involves surface effects.
Still, most of this was addressed in DOS2, which deserves its reputation as a masterpiece. Obsidian is more consistent in quality though.
Posted By: Danielbda Re: Should have given this to Obsidian - 08/12/20 02:10 PM
Originally Posted by Rieline
Originally Posted by Danielbda
Originally Posted by Rieline
Also sorry but i can't help but laught when i read: CDPR should had done that.

CDPR is what turned one of my favourite pen and paper franchise in a First Person Shooter. So no. I am glad CDPR did stay far away from D&D and BG

Never forgive. Never Forget.

They couldn't have gone in a better direction.
Systems like Vampire and Cyberpunk are not traditional party-based RPGs, they work very well in first person, as Bloodlines already shown. For a game in this setting an immersive FPS is much more interesting than a top down isometric game.


Yeah sure.
Insert Shooter guy song tropes here.
[video:youtube]https://youtu.be/ALd0ILisKvI[/video]

And yes both Cyberpunk and Vampire are party based rpgs.




I put NON-TRADITIONAL in there.
Posted By: Madscientist Re: Should have given this to Obsidian - 08/12/20 02:13 PM
First of all, I am happy that Larian does it.
I really enjoyed BG3 so far.
I wish they would stay closer to the PnP rules and less DOS stuff.
But I like the changes of the last patch, such as bringing cantrips back to PnP.
So things are going in the right direction.


At the moment I would say Owlcatgames are the best.
Kingmaker is the best successor to BG2 at the moment and WotR looks also great.
Kingmaker release was a buggy mess, but they fixed it and WotR alpha is already better than kingmaker at release.

Obsidian made good games (Kotor2, NWN2, PoE1+2, Tyranny, FONV) but none of them is as close to BG2 as kingmaker.

Regarding CDP, I love the witcher games and cyberpunk looks great, but those are action games, not classic RPGs.
I would say TW3 is the best western action RPG ever, but gameplay is very different from what I expect from a Baldurs gate.
Posted By: Bruh Re: Should have given this to Obsidian - 08/12/20 02:16 PM
Originally Posted by Madscientist

Obsidian made good games (Kotor2, NWN2, PoE1+2, Tyranny, FONV) but none of them is as close to BG2 as kingmaker.


Obsidian didn't make NWN2, they only made MoTB, which is admittedly one of the better things they did.
New Vegas is definitely their masterpiece, hands down, it's my favorite non-fantasy game ever.
Tyranny is also great, it's leagues above PoE, it has a better leveling system, and better combat with an intriguing story with branching outcomes, it's exactly what they should be making a sequel to instead of whatever the hell they are doing now.
Kotor 2 is interesting, but I think it's a touch overrated, and PoE is just straight up garbage. Why do people like it? The combat is the worst I've seen in any game so far, and the story is incredibly dull.
Posted By: Aishaddai Re: Should have given this to Obsidian - 08/12/20 02:26 PM
I've played both Poe's and both original sin's and personally I didn't like any of them overall.

Poe 1 had an amazing first section right up to the first town. Then it felt flat and I spent the rest of the game bored. By the time I got to the famous "good part" I couldn't be bothered. The characters were meh for me as well. I did like the Grieving Mother exclusive stuff while playing as the psychic class though.

Poe 2 had problems with combat that I didn't notice in the first. It felt like 4e homebrew. It had potential but never went anywhere. I hated all the companions and most of the ncps. I did like the islander feel though, but as an islander myself it just did not click well enough. Funny enough I really liked some of the sidekicks. The pirate girl was amazing and the cipher girl was entertaining and kind of adorable. I also liked the mage from the shop. This game convinced me to never buy a game where companions can romance each other ever again. Its not banter, its annoying. It almost convinced me to drop romances all together. Almost.

Dos 1 was fun actually at first. I liked being a cop in a fantasy setting. It was novel ish at the time. Then the plot went sideways and teleported away. I didn't find the main plot that interesting from then on. Not bad but not interesting either.

Dos 2 was nice for the first two acts but I absolutely loathe the last two. I did like Loshe and Beast. Liked Ifan at first till his allegiance came into question. I didn't like the rest. The combat was not great either. Everything devolves into "the map is on fire". At least melee actually got abilities instead of copy paste auto attacks with different names.

So yeah out of these two devs teams I'd choose Larian. Only reason I'm here is because dnd lore is amazing.
Posted By: vometia Re: Should have given this to Obsidian - 08/12/20 02:29 PM
Originally Posted by Bruh
[quote=Madscientist]
Tyranny is also great, it's leagues above PoE, it has a better leveling system, and better combnat with an intriguing story with brancing outcomes, it's exactly what they should be making an sequel to instead of wahtever the hell they are doing now.

I liked Tyranny a lot. The only real downside for me is that it did that "yeah whatevs, I want to finish now" in about the last quarter, but it's hardly the only video game to do the same thing.

I also like TOW, though. So there.
Posted By: Ixal Re: Should have given this to Obsidian - 08/12/20 03:18 PM
The main problem is simply that Larian reuses Divinity 2 for BG3. Maybe because its cheaper or because they think the DOS system is better, but the end result is the same, you do not get a D&D Baldurs Gate 3, but a hybrid.
Compare that for example with Kingmaker from Owlcat. Sure, it might be because they had no previous RPG platform available, but when they made Kingmaker they made it with Pathfinder rules in mind. Are they exactly as in the PnP? No, but it is very clear that the game is intended to be a Pathfinder game while in the current state BG3 is at best only inspired by D&D.
Posted By: Innateagle Re: Should have given this to Obsidian - 08/12/20 03:50 PM
Originally Posted by Maximuuus
I'm not sure Larian was not the good studio but it's a shame they just never talked about the old BG during their interviews.
Oh yeah "they said that everyone in the company played the old games before they start working on BG3" -> seriously ? Anyone believe this ?

Now we can understad why : If we don't consider D&D (which is only a part of BG), nothing feels like BG in BG3 except the beautifull worldmap^^
Whatever we're talking about combats, party size, control, ambiant, day/night, rest, (fast) travel, random encounter, world design, user interface, ...

Larian has done NOTHING for BG3 to taste a bit like a "new gen BG"... The only things are probably a far far link with the story and a companion to ""please"" the fans (like Han solo in SW7^^).

Baldur's Gate 3 taste D&D and maybe the FR even if we could disagree on many things about this one... but it has nothing to do with the old BG.
(every games using D&D and the FR aren't named BG).

I hoped they have done something for this game to have a feeling of BG, but they don't.


Hard to disagree. I'm not even a BG purist, i'm trying right now to finish my first trilogy run, which probably won't happen because Cyberpunk, but even just the main menus give a different vibe.

I would say, though, that capturing the feel of a game is pretty hard to begin with, especially so when what you're trying to capture is the feel of 20 year old isometric rpgs and import it into a Dragon Age style game.
Posted By: Wormerine Re: Should have given this to Obsidian - 08/12/20 05:12 PM
Originally Posted by Bruh

Obsidian didn't make NWN2

Of course they did. Base game and expansions.

As to OP and thread subject. Eh. Maybe - for a singular reason that RPGs Obsidian creates are direct continuations of what BG2 did. Larian’s design and approach to an RPG is rather different - but that’s not necessarily bad. I might not like it in the end, but at least BG3 can be something that will stand on its own.

I would rather have Obsidian stick to their own stuff. I would love to see proper Pillars of Eternity3 one day, as those series didn’t reach their full potential just yet.
Originally Posted by IrenicusBG3

Well, it sold well .... for an indian game. It is considered one of the best cRPGs of ... modern years, because there is really nothing for the past 10 years.

And those 2 arguments are too fallacious. I am yet to understand all the buzz about DOS2, except it came out from a very sterile era.



There were tons of good CRPGs that came out in this new renaissance era of CRPGs.

Wasteland 2
Torment Tides of Numenera
Shadowrun Returns
Shadowrun Dragonfall
Shadowrun Hong Kong
Pillars of Eternity
Pillars of Eternity 2
Tyranny
Masquerada
Pathfinder Kingmaker
Divinity Original Sin
Divinity Original Sin 2


To the best of my knowledge, DOS2 sold the best out of all of those. By a wide margin, even.
Posted By: Kaptin Re: Should have given this to Obsidian - 08/12/20 06:09 PM
I find this nitpicking over the small stuff ridiculous I'm myself a big veteran from BG1 + BG2 and I never had issues with how BG3 looked I just missed the day/night cycle which was present in Baldur gate 1 + 2 but otherwise, I liked it. 1 and 2 real-time combat sucked for me and I loved more Xcom turns based combat making you have to plan your moves than just being a god at micro and cheese AI "I think Obsidian should have made that's a completely subjective opinion which won't add anything to the overall debates here on the forum I personally would give Larian chance and criticize them after they reach 1.0 version this game is like 25% finished and people are already making verdicts which I find absurd, because how you can judge game when that said game isn't finished yet? People are complaining about how it's not dark but DnD isn't only about exploring edgy and grimdark dungeons, there are also beautiful parts of Faerun.

I also liked how now dices made more impact on your choices and how everyone now can lockpick and disarm traps so you don't need to spam 100 rogue companions, it's so close to DnD it makes me proud of course I would prefer something like Solasta with better graphics and story but Larian also improved some rules from the original 5e which were not clear or made little sense. There are always going to be a small minority of people with nostalgia glasses who will be upset about Baldur gate 3 not being the same game just with better graphics but that's how it is If the community directs them the right way we will get a good DnD game which everyone can enjoy, making rant topics about why Larian sucks and why CD project or Obsidian would have been better choices won't help them improve our game.


Posted By: Madscientist Re: Should have given this to Obsidian - 08/12/20 06:35 PM
Originally Posted by Kaptin
I find this nitpicking over the small stuff ridiculous I'm myself a big veteran from BG1 + BG2 and I never had issues with how BG3 looked I just missed the day/night cycle which was present in Baldur gate 1 + 2 but otherwise, I liked it. 1 and 2 real-time combat sucked for me and I loved more Xcom turns based combat making you have to plan your moves than just being a god at micro and cheese AI "I think Obsidian should have made that's a completely subjective opinion which won't add anything to the overall debates here on the forum I personally would give Larian chance and criticize them after they reach 1.0 version this game is like 25% finished and people are already making verdicts which I find absurd, because how you can judge game when that said game isn't finished yet? People are complaining about how it's not dark but DnD isn't only about exploring edgy and grimdark dungeons, there are also beautiful parts of Faerun.

I also liked how now dices made more impact on your choices and how everyone now can lockpick and disarm traps so you don't need to spam 100 rogue companions, it's so close to DnD it makes me proud of course I would prefer something like Solasta with better graphics and story but Larian also improved some rules from the original 5e which were not clear or made little sense. There are always going to be a small minority of people with nostalgia glasses who will be upset about Baldur gate 3 not being the same game just with better graphics but that's how it is If the community directs them the right way we will get a good DnD game which everyone can enjoy, making rant topics about why Larian sucks and why CD project or Obsidian would have been better choices won't help them improve our game.




Real time or turn based is a matter of taste. Some players like this more and some like something else.
DnD is turn based per definition and 5E is harder to put in real time than 2E or 3E, at least I have not seen a real time 5E game so far.

So far I have not seen any change of rules that is a clear improvement.
In 5E you do not need a specific class as long as you have most skills covered, for example via backgrounds, and you can use some useful spells.
Posted By: alice_ashpool Re: Should have given this to Obsidian - 08/12/20 06:44 PM
Originally Posted by Firesnakearies

Shadowrun Returns
Shadowrun Dragonfall
Shadowrun Hong Kong

side note that i haven't seen shadowrun mentioned at all in context of BG3 here - always liked those ones and the turn based worked well.
Posted By: Maldurin Re: Should have given this to Obsidian - 08/12/20 06:55 PM
Originally Posted by Danielbda
Originally Posted by vometia
Originally Posted by Danielbda
No, it just sucks. The flaws are so in your face that the scores the game received still baffle me. Maybe because of the CRPG revival?
A game with randomized loot where enemies don't respawn and almost never drop such loot, not even the gear they are using; ugly characters, bad soundtrack, stupidly difficult combat (for real, every fight has you outnumbered 2x1 at least, with enemies higher level than you), overreliance on surface effects, no respec in a game where you can hit a wall very early and might have to restart.

All of those observations are subjective IMHO. Some are deliberate design decisions which I may or may not personally care for; Larian have always been a bit full-on in terms of combat biting you until you figure it out the hard way; the "bad soundtrack" mystifies me the most as Pokrovsky's work is pretty well renowned. I'm not arguing that everyone should respeck the game's awesome, there are things I dislike about it myself, but to say "it just sucks" as the indisputable and unalienable truth is... well, it's a bold claim.

I showed why it sucks. The only subjectiviness there is the soundtrack, which improves massively in DOS2.
The rest is just there: the nonsensical randomized loot, ugly character models, exaggerate difficulty, need to use surface effects in every (like really, EVERY) fight in the game, no respec until 2/3 of the game.
You know the main issue? The lack of choice, which is what defines an RPG. In DOS1 you can't create the character that you want, or play how you want, because the "puzzles" usually have only one solution that involves surface effects.
Still, most of this was addressed in DOS2, which deserves its reputation as a masterpiece. Obsidian is more consistent in quality though.


No. Claiming your points were objective doesnt make them less subjective.
For example the exaggerate difficulty is perfectly to my taste. In an turn based RPG with so many options i want to be challenged and have to use the aviable options to have success.
Im not saying DOS was perfect but its a matter of taste and the overall success speaks for itself.
The randomised loot however was tedious, but there are great games with much bigger issues
Originally Posted by alice_ashpool
Originally Posted by Firesnakearies

Shadowrun Returns
Shadowrun Dragonfall
Shadowrun Hong Kong

side note that i haven't seen shadowrun mentioned at all in context of BG3 here - always liked those ones and the turn based worked well.



Yes! I love those Shadowrun games!


[Linked Image]

Everybody always says that New Vegas is Obsidian's best game, or only good game, whatever. It seems to be the prevailing opinion. But I didn't even like New Vegas much, and I love a bunch of Obsidian's other games, so I guess I'm a weirdo.


Here's my favorite Obsidian games in descending order:

1. Alpha Protocol
2. Tyranny
3. Neverwinter Nights 2 (and expansions, especially Mask of the Betrayer)
4. The Outer Worlds
5. Pillars of Eternity 2
6. Pillars of Eternity
7. New Vegas, I guess


The first two, especially, are among my favorite games of all time.
Posted By: Sharp Re: Should have given this to Obsidian - 08/12/20 07:32 PM
Originally Posted by Firesnakearies


[Linked Image]

Everybody always says that New Vegas is Obsidian's best game, or only good game, whatever. It seems to be the prevailing opinion. But I didn't even like New Vegas much, and I love a bunch of Obsidian's other games, so I guess I'm a weirdo.


Here's my favorite Obsidian games in descending order:

1. Alpha Protocol
2. Tyranny
3. Neverwinter Nights 2 (and expansions, especially Mask of the Betrayer)
4. The Outer Worlds
5. Pillars of Eternity 2
6. Pillars of Eternity
7. New Vegas, I guess


The first two, especially, are among my favorite games of all time.


Fairly similar to how I would rank them I guess. I am not really a fan of anything science fiction or futuristic however, so in my case I would exclude Alpha Protocol, The Outer Worlds and New Vegas from the list, because I blanket dislike the genre they fall into regardless (it would also make me a really poor judge of them anyhow). Tyranny I think is the best out of the remaining ones on that list, it was criminally short however and felt like a lost opportunity for something truly great. After that, NWN 2, then between Pillars 1 and 2 I am not really sure where I would rank them. I did not enjoy the story in either game, although I liked the story in the 2nd pillars even less than the first. The combat felt a bit better in the first game, however the character building in the 2nd had a higher degree of depth. I am not sure what it was about the 2nd game, but something about the combat made everything feel super spongy. There were quite a few fights where I started becoming bored during the fight, because they dragged on and on and were just a case of repeating the same button presses over and over again.
Posted By: kanisatha Re: Should have given this to Obsidian - 08/12/20 07:42 PM
I love how for all you D:OS fans, everything you love about D:OS is "objective" but everything others hate about D:OS is "subjective." wink

The D:OS games were deplorable in every aspect. Yes, I only played the first game, but everything I hated about that game is also to be found in the second game, so I see zero reason to try it.

As for BG3, it also has horrible combat. The only reason I continue to stick around is in the hope that DESPITE its horrible combat its other aspects will prove to be good.

And to say BG3 is more D&D than the original BG games is just plain silly.

But, as @Abits says, this entire discussion is pointless. WotC decided to go with Larian, and that's that. Obsidian and CDPR are, indeed, my current two most favored RPG studios, and who make the best RPGs out there as far as I am concerned. But the decision was not up to me. Oh well. smile
Originally Posted by kanisatha

The D:OS games were deplorable in every aspect. Yes, I only played the first game, but everything I hated about that game is also to be found in the second game, so I see zero reason to try it.

As for BG3, it also has horrible combat.



The second Original Sin is a big improvement over the first in every single respect. It's much less silly.

Well, gotta go now. I need to go find the forums for a company whose games I absolutely hate and post 1000 times there.
Posted By: IrenicusBG3 Re: Should have given this to Obsidian - 08/12/20 08:30 PM
Originally Posted by Firesnakearies
Originally Posted by IrenicusBG3

Well, it sold well .... for an indian game. It is considered one of the best cRPGs of ... modern years, because there is really nothing for the past 10 years.

And those 2 arguments are too fallacious. I am yet to understand all the buzz about DOS2, except it came out from a very sterile era.



There were tons of good CRPGs that came out in this new renaissance era of CRPGs.

Wasteland 2
Torment Tides of Numenera
Shadowrun Returns
Shadowrun Dragonfall
Shadowrun Hong Kong
Pillars of Eternity
Pillars of Eternity 2
Tyranny
Masquerada
Pathfinder Kingmaker
Divinity Original Sin
Divinity Original Sin 2


To the best of my knowledge, DOS2 sold the best out of all of those. By a wide margin, even.


Thanks for pointing out this list of of very unimpressive games. It was a terrible decade indeed.

CDPR is currently the only studio that understands how immersion is central to a RPG. They really mastered the technique.

And don't understand the hate for Obsidian. New Vegas is close to a masterpiece. PoE was designed as a throwback to IE games, not exactly an original game. Now that they have budget and ?time I want to see their full potential. Curious how Avowed will turn to be.
Originally Posted by IrenicusBG3


Thanks for pointing out this list of of very unimpressive games.




Well I like all those games. A few of them, I even love. I don't see why they're unimpressive.
Posted By: alice_ashpool Re: Should have given this to Obsidian - 08/12/20 09:32 PM
Originally Posted by Firesnakearies

Well I like all those games. A few of them, I even love. I don't see why they're unimpressive.

imo its because so many people now seem to define themselves by the particular bits of trashy popular culture they consume (including video games) and so then when someone likes what they dislike or dislikes what they like it becomes a personal attack, an attack on their very selves. This is pretty funny because its all about video games which are just fancy toys.
Originally Posted by alice_ashpool

imo its because so many people now seem to define themselves by the particular bits of trashy popular culture they consume (including video games) and so then when someone likes what they dislike or dislikes what they like it becomes a personal attack, an attack on their very selves. This is pretty funny because its all about video games which are just fancy toys.



That's a weird thing to define yourself by. Honestly, some of these "fandoms" kind of creep me out with how extreme they get. The games I'm into (or books, shows, whatever) is like, the least interesting thing about me.
Posted By: starlord7 Re: Should have given this to Obsidian - 08/12/20 10:01 PM
Maybe I'll come back to DoS II later but if nothing else, Larian needs to give us an option to speed up enemy combat animations. I can't say enough how aggravating it is to wait for every last slug to slowly cast a spell, especially when they start crawling over from the far edges of the map and I didn't know they were there.
With DoS you can get endless resurrect scrolls and beat every encounter. You can have one of your characters leap out of combat, take a waypoint to a merchant, buy potions and scrolls, and teleport back to your team that's been paused "in-combat" all along.That's game-breaking.
Originally Posted by alice_ashpool
Originally Posted by Firesnakearies

Well I like all those games. A few of them, I even love. I don't see why they're unimpressive.

imo its because so many people now seem to define themselves by the particular bits of trashy popular culture they consume (including video games) and so then when someone likes what they dislike or dislikes what they like it becomes a personal attack, an attack on their very selves. This is pretty funny because its all about video games which are just fancy toys.


Some of us like to debate, I often have an opinion that goes against the grain and I usually get banned from every forum after one post, I'm suprised this thread went so far.
Maybe I have a vivid imagination but I like games with a lot of customization, and making a full custom party in Pillars was why I enjoyed it so much. DoS is a lot more confining and limiting, even though it has pointless mechanics like letting you carry around boxes and barrels and random objects that do nothing for no reason. And quests where you're escorting a chicken
Posted By: Warlocke Re: Should have given this to Obsidian - 08/12/20 10:15 PM
Originally Posted by starlord7
Maybe I'll come back to DoS II later but if nothing else, Larian needs to give us an option to speed up enemy combat animations. I can't say enough how aggravating it is to wait for every last slug to slowly cast a spell, especially when they start crawling over from the far edges of the map and I didn't know they were there.
With DoS you can get endless resurrect scrolls and beat every encounter. You can have one of your characters leap out of combat, take a waypoint to a merchant, buy potions and scrolls, and teleport back to your team that's been paused "in-combat" all along.That's game-breaking.
Originally Posted by alice_ashpool
Originally Posted by Firesnakearies

Well I like all those games. A few of them, I even love. I don't see why they're unimpressive.

imo its because so many people now seem to define themselves by the particular bits of trashy popular culture they consume (including video games) and so then when someone likes what they dislike or dislikes what they like it becomes a personal attack, an attack on their very selves. This is pretty funny because its all about video games which are just fancy toys.


Some of us like to debate, I often have an opinion that goes against the grain and I usually get banned from every forum after one post, I'm suprised this thread went so far.
Maybe I have a vivid imagination but I like games with a lot of customization, and making a full custom party in Pillars was why I enjoyed it so much. DoS is a lot more confining and limiting, even though it has pointless mechanics like letting you carry around boxes and barrels and random objects that do nothing for no reason. And quests where you're escorting a chicken


You know what game also had a side quest were you escort a chicken?

Baldur’s Gate.

And you can make full custom parties in BG3. Right now it isn’t fully implemented yet so you can only do so by creating LAN games with yourself, but BG3 full release will have it as an option you can select from the get-go.

DOS2 also had full custom parties added in one update.
Posted By: Danielbda Re: Should have given this to Obsidian - 08/12/20 11:38 PM
Originally Posted by Firesnakearies


[Linked Image]

Everybody always says that New Vegas is Obsidian's best game, or only good game, whatever. It seems to be the prevailing opinion. But I didn't even like New Vegas much, and I love a bunch of Obsidian's other games, so I guess I'm a weirdo.


Here's my favorite Obsidian games in descending order:

1. Alpha Protocol
2. Tyranny
3. Neverwinter Nights 2 (and expansions, especially Mask of the Betrayer)
4. The Outer Worlds
5. Pillars of Eternity 2
6. Pillars of Eternity
7. New Vegas, I guess


The first two, especially, are among my favorite games of all time.

Was gonna say that New Vegas in the bottom is weird, then I saw Alpha Protocol on top.
Posted By: Danielbda Re: Should have given this to Obsidian - 08/12/20 11:40 PM
Originally Posted by IrenicusBG3
Originally Posted by Firesnakearies
Originally Posted by IrenicusBG3

Well, it sold well .... for an indian game. It is considered one of the best cRPGs of ... modern years, because there is really nothing for the past 10 years.

And those 2 arguments are too fallacious. I am yet to understand all the buzz about DOS2, except it came out from a very sterile era.



There were tons of good CRPGs that came out in this new renaissance era of CRPGs.

Wasteland 2
Torment Tides of Numenera
Shadowrun Returns
Shadowrun Dragonfall
Shadowrun Hong Kong
Pillars of Eternity
Pillars of Eternity 2
Tyranny
Masquerada
Pathfinder Kingmaker
Divinity Original Sin
Divinity Original Sin 2


To the best of my knowledge, DOS2 sold the best out of all of those. By a wide margin, even.




CDPR is currently the only studio that understands how immersion is central to a RPG. They really mastered the technique.



And yet the combat in their Witcher games is horrendous.
CP2077 seems to step up the game though.
Posted By: kanisatha Re: Should have given this to Obsidian - 08/12/20 11:41 PM
Originally Posted by Firesnakearies
Originally Posted by kanisatha

The D:OS games were deplorable in every aspect. Yes, I only played the first game, but everything I hated about that game is also to be found in the second game, so I see zero reason to try it.

As for BG3, it also has horrible combat.



The second Original Sin is a big improvement over the first in every single respect. It's much less silly.

Well, gotta go now. I need to go find the forums for a company whose games I absolutely hate and post 1000 times there.

We were having a good discussion. Was it really necessary to be asinine?

I only started posting here when Larian announced a game titled BALDUR'S GATE. As a diehard fan of the original BG games, a pretty reasonable thing to do.
Posted By: Bruh Re: Should have given this to Obsidian - 09/12/20 12:03 AM
Originally Posted by Firesnakearies



Here's my favorite Obsidian games in descending order:

1. Alpha Protocol
2. Tyranny
3. Neverwinter Nights 2 (and expansions, especially Mask of the Betrayer)
4. The Outer Worlds
5. Pillars of Eternity 2
6. Pillars of Eternity
7. New Vegas, I guess


The first two, especially, are among my favorite games of all time.

Well the only respectable thing about this list is putting Tyranny high.
Posted By: Zarna Re: Should have given this to Obsidian - 09/12/20 12:12 AM
I disagree. It would have become forced first person since that is what they seem to be making nowadays and I can't play those. I haven't played any other Larian games yet but so far they have held my interest with BG3 and that is hard to do because I tend to find isometric TB boring and unimmersive. Can't even finish the first BG because of this.

Originally Posted by Argyle
It seems like all game creators go through the same phases. When they are a bunch of gamers and artists trying to get a business going, they sometimes make ground-breaking products. But when they are a business who is trying to make games, the spirit is just not the same.

Agreed. Often there is a disconnect between what the corporate types who see only the money making want to see, and what the developers want to create as well.

Originally Posted by Danielbda

They couldn't have gone in a better direction.
Systems like Vampire and Cyberpunk are not traditional party-based RPGs, they work very well in first person, as Bloodlines already shown. For a game in this setting an immersive FPS is much more interesting than a top down isometric game.

Would have loved to play these but FPS makes me puke. I agree that TPS/FPS is more immersive though.


Originally Posted by Madscientist

Real time or turn based is a matter of taste. Some players like this more and some like something else.
DnD is turn based per definition and 5E is harder to put in real time than 2E or 3E, at least I have not seen a real time 5E game so far.

I would love to see 5E done as a TPS, unfortunately I don't think it would be possible.
Posted By: IrenicusBG3 Re: Should have given this to Obsidian - 09/12/20 12:21 AM
Originally Posted by alice_ashpool
Originally Posted by Firesnakearies

Well I like all those games. A few of them, I even love. I don't see why they're unimpressive.

imo its because so many people now seem to define themselves by the particular bits of trashy popular culture they consume (including video games) and so then when someone likes what they dislike or dislikes what they like it becomes a personal attack, an attack on their very selves. This is pretty funny because its all about video games which are just fancy toys.


Lol. Funny how people draw psychological profiles through internet. It tells more about you than others.

Originally Posted by Danielbda
And yet the combat in their Witcher games is horrendous.
CP2077 seems to step up the game though.


I think it is fun. People vastly differ in what they consider a good combat in these days.
Posted By: Bruh Re: Should have given this to Obsidian - 09/12/20 12:25 AM
Originally Posted by alice_ashpool
Originally Posted by Firesnakearies

Well I like all those games. A few of them, I even love. I don't see why they're unimpressive.

imo its because so many people now seem to define themselves by the particular bits of trashy popular culture they consume (including video games) and so then when someone likes what they dislike or dislikes what they like it becomes a personal attack, an attack on their very selves. This is pretty funny because its all about video games which are just fancy toys.


I think people are just conservative about what they like. Everyone is like this. If they love something they will defend it and try to preserve and protect it so that it can continue to exist into the future.
I don't think it's about defining one's self, it's about becoming attached to something valuable.
If this game was called anything BUT BG3 I think Larian is doing an incredible job.
Marketing it as a BG game is definitely getting setting some expectations that are not met, tied to the old games.

But in 2020, who actually played the old games? less than 10% of the community??? Most impressions are now NEGATIVE towards these brilliant games.
So basically IGNORE the title, and enjoy the game. Its sad but thats to be expected with this Dragon age/ Witcher type game generation.

I am sure that Larian employees understand that and actually do still play and enjoy the old games wink
I played the old games, all of them, and I'd hate to see an exact remake. I see what Larian is coming with as superior in most aspects. It is a bit rough on edges and requires some balancing, that's what EA is for.
Posted By: Maximuuus Re: Should have given this to Obsidian - 09/12/20 09:09 AM
Originally Posted by Innateagle
Originally Posted by Maximuuus
I'm not sure Larian was not the good studio but it's a shame they just never talked about the old BG during their interviews.
Oh yeah "they said that everyone in the company played the old games before they start working on BG3" -> seriously ? Anyone believe this ?

Now we can understad why : If we don't consider D&D (which is only a part of BG), nothing feels like BG in BG3 except the beautifull worldmap^^
Whatever we're talking about combats, party size, control, ambiant, day/night, rest, (fast) travel, random encounter, world design, user interface, ...

Larian has done NOTHING for BG3 to taste a bit like a "new gen BG"... The only things are probably a far far link with the story and a companion to ""please"" the fans (like Han solo in SW7^^).

Baldur's Gate 3 taste D&D and maybe the FR even if we could disagree on many things about this one... but it has nothing to do with the old BG.
(every games using D&D and the FR aren't named BG).

I hoped they have done something for this game to have a feeling of BG, but they don't.


Hard to disagree. I'm not even a BG purist, i'm trying right now to finish my first trilogy run, which probably won't happen because Cyberpunk, but even just the main menus give a different vibe.

I would say, though, that capturing the feel of a game is pretty hard to begin with, especially so when what you're trying to capture is the feel of 20 year old isometric rpgs and import it into a Dragon Age style game.


Hard to disagree too...
It's not only about "a feeling", it's about real mechanics or visual

- Fast travel could work on the worldmap => like in BG
- A few menu/popup could have some kind of parchment as background and a better font than times new roman => like in BG
- Party of 6 is possible => like in BG
- Day/Night cycle is something that was a kickstarter goal for DoS si it's possible in their engine => like in BG
- Random encounter is also possible when you fast travel or rest => like in BG
- The first act map could have been divided in a few maps to give more consistency to the world and the story => like in BG
- Going back to a town, to a village or an inn is also something in BG. The burning inn could have been a place to rest, to buy/sell and to meet characters => like in BG
- Dice rolls at the character creation is something in BG, they could have implemented both point buy and dices roll.

I'm not saying everything here is fine, that's not a list of suggestions but there are many other exemples of things that was a part of the old BG and that could have been a part of BG3.

I guess no one asked them to copy/paste anything from the 20 yo BG games... But they did nothing for BG3 to looks like BG. That's a fact and according to me, even if I like BG3... it's a shame and I really understand those that are strongly dissapointed.
Posted By: asheraa Re: Should have given this to Obsidian - 09/12/20 09:48 AM
Originally Posted by Rieline
Also sorry but i can't help but laught when i read: CDPR should had done that.

CDPR is what turned one of my favourite pen and paper franchise in a First Person Shooter. So no. I am glad CDPR did stay far away from D&D and BG

Never forgive. Never Forget.

Yup, this 100%. And the complete arrogance of ignoring all feedback about the dangers for migraineurs, epileptics, and people with other photosensitivity or motion conditions was stunning in all the worst ways. They didn't just make it in a way people who don't like FPS "don't like it"... they made it actively harmful!

There was no need to turn it FPS, there have been many many successful and well done 3rd person scifi RPG's to back that up. Hell there have been other CYBERPUNK games that prove it was purely a dev choice/opinion, not a 'necessary' way to present the game. Between that fiasco, the way they treated their staff for the last 2 years, and the fat jokes shoehorned throughout Witcher 3, I'm completely done with CDPR. Couldn't be happier that Larian got the gig.
Posted By: Uncle Lester Re: Should have given this to Obsidian - 09/12/20 11:39 AM
Originally Posted by Maximuuus
I guess no one asked them to copy/paste anything from the 20 yo BG games... But they did nothing for BG3 to looks like BG. That's a fact and according to me, even if I like BG3... it's a shame and I really understand those that are strongly dissapointed.


That's exactly the problem. I'm A-okay with BG3 being a game that makes use of all the modern tools and it's more than appropriate for a Baldur's Gate main entry to set a new standard for cRPGs and push the genre forward. However, more than anything, it should still be BG in more than name and a couple of story connections. But people are quick to dismiss such concernes with "you just want a copy-paste of 20 year old game". No. That's not it. Please stop using this "argument".
Posted By: Asseronia Re: Should have given this to Obsidian - 09/12/20 12:11 PM
Let's be honest - it's impossible to please everyone.
Every time someone is trying to do something with "legends", just like Baldurs Gate, there always be 3 or more groups of people:
The one who loves it, hates it, neutrals, and everyone between. It is a normal flow.

I was a huge fan of Fallout 1 and 2, when there was an announcement for Fallout 3 i was super excited - but then it turns out that this is 3rd person, no isometric view etc. It was not my pair of shoes. I didn't play any of this game to this day - not because I'm super mad about them - It's just not something I enjoy.

For me, Larian was a very good choice for BG3 - and I really enjoy it so far. Is it perfect? No. Is there a huge potential that this will be the game that I will play for the next couple of years? Yup.

It's really surprising for me that some of the people - who don't quite enjoy the game, generally don't enjoy it because of the title, and how much it's different than the imaginary BG3 - it's nothing wrong with it - I'm just surprised.

Back in the days, when I was a kid, I owned a collection edition of Baldurs Gate 2, and I was hoping for so many years for BG3, for me they nailed it - but for others, it could be a story like me vs fallouts series.
Posted By: Seraphael Re: Should have given this to Obsidian - 09/12/20 02:01 PM
Originally Posted by kanisatha
Originally Posted by Warlocke
And I’m so happy that WotC didn’t give the game to Obsidian. POE2 was a joyless, humorless game with a sterile, overly balanced rule system that I ultimately found a chore to sit through. I didn’t find the story particularly compelling, either.

DOS2 is one of my newest favorite games of all time, and I’m enjoying the marriage between Divinity and Baldur’s Gate.

Exactly the opposite of my experiences. D:OS was easily the worst RPG I've ever played, and every single aspect of that game was a painful chore, worst of all the horrible world the game is set in.

By contrast, everything about the PoE games was awesome, from the world to the characters to the story. And the best part of those games is the new set of rules they created that are NOT based on D&D/D20, which is one of the worst rulesets for RPGs.

Besides, seems you're admitting BG3 has a lot of D:OS in it, despite all of the many attempts at denial in this forum. wink

Opinions are like assholes...everyone's got them. As for POE2 vs DOS2 there is simply no contest if you move past subjective preferences and *your* obvious fanboyism. Despite Larian being a relative newcomer on the scene, DOS2 outsold POE2, who was a big flop, by a factor of ten or more. DOS2 likewise outperformed POE2 in metacritic scores both from critics and users. When it comes to moral integrity/business model, Larian is a shining beacon compared to Obsidian which pretty much washed their hands of a still buggy game with performance issues, while Larian polished and released an enhanced edition free for game owners.

That said, I too agree with some of the criticisms against Larian; they have failed to this far deliver on their promise of faithfully implementing DnD and instead gone with what worked well in DOS2 but works less well within the DnD framework. BG3 have convinced me that is has the makings of a truly great RPG when it comes to actual roleplaying and story narration, the characters are interesting and the voice-acting superior to just about anything I know. This is still early, early access, so pushing the panic/entitlement button is way too premature.
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 02:14 PM
I did play bg1,2 and been playing Ad&d since a kid. my biggest joy of bg3 is the emphasis on dialog, and feeling like a real role playing game.

the hardest part for me honestly is the camera.

I saw that it was to be 'based on D&D' and '5E rule set' specifically. yet that doesn't hold them to strict guidelines. based is just based. and even bg1 , 2 have core rules options and a handful of other diffuculty modifiers which in its time were the best they could do to customize it.

I feel like this deviates in some ways from the rule set. yet at least in 2e from my day. The DMG itself said these rules are simply guidelines. they were not intended to be strict. Many groups had house rules.

So it being strict to D&D at its core is minor to me IF it really emphasizes role playing. and it does. very well actually. i feel aware of my npcs, and the townsfolk, and consequences for my actions. plus i can just engage, find new info, have meaningless dialog and banter at camp.

In that way, this is MORE D&D than many games with the title, according to the forward in D&D's own manuals.
Posted By: Archaven Re: Should have given this to Obsidian - 09/12/20 02:15 PM
Originally Posted by starlord7
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.

I'm playing Divinity II, got to Arx and I've lost all interest in playing the game. The mechanics is some of the sloppy and exploitable stuff I've ever seen, but Larian seems to think everything is peachy and they importing nearly all those gaming concepts into Baldur's Gate. But what I really can't stand is the slowness of turn-based combat and how every enemy goes through a slow casting animation, it makes combat frankly unbearable.

Larian, while creative and brilliant, seem totally whimsical to me as if they don't even give a $*** what we think. A lot of the game mechanics in Divinity II are so unnecessary and sadistic, Obsidian had a faaar better understanding of paying homage to Baldur's gate and I would have LOVED RTwP... they deserved to make it, it's all so sad the state of the world these days, no offense meant to Larian but why can't they make a Divinity III with faster combat instead, it's like some executive saw that Divinity gets good reviews on metacritic and they gave it to them based solely on that.


i dont have a problem with turn-based combat. i thought larian this time would move out of their comfort zone and maybe do something different. but no sadly. it's basically a DOS2 clone. completed EA and i would say i'm terribly disappointed. They basically make a DOS2 game using the DND5e and it turns out worst. Lost the flexibility like in DOS2 and you just keep.. miss.. miss.. miss. Out of the biggest offender would be 4 party character. From earlier Baldur's Gate of 6 reduced down to 4. Game is not fun and often most of the battles are pre-scripted and pre-placed where there are high grounds for you to shove and battles are outrageously unfair and resorting you to abuse barrelmancy.

In all honesty.. Larian is a wrong choice for Baldur's Gate 3. It doesn't have the Baldur's Gate feeling at all. I would have be much happier if they were to be making DOS3 instead and leave BG3 to Obsidian. Sure it seems to look very succesful as Larian is banging on hype and nostalgia. It won't work long term and they can only keep repeating doing the same DOS formula till one day their review will get a low 4/10.
Posted By: kanisatha Re: Should have given this to Obsidian - 09/12/20 02:20 PM
Originally Posted by Seraphael
Originally Posted by kanisatha
Originally Posted by Warlocke
And I’m so happy that WotC didn’t give the game to Obsidian. POE2 was a joyless, humorless game with a sterile, overly balanced rule system that I ultimately found a chore to sit through. I didn’t find the story particularly compelling, either.

DOS2 is one of my newest favorite games of all time, and I’m enjoying the marriage between Divinity and Baldur’s Gate.

Exactly the opposite of my experiences. D:OS was easily the worst RPG I've ever played, and every single aspect of that game was a painful chore, worst of all the horrible world the game is set in.

By contrast, everything about the PoE games was awesome, from the world to the characters to the story. And the best part of those games is the new set of rules they created that are NOT based on D&D/D20, which is one of the worst rulesets for RPGs.

Besides, seems you're admitting BG3 has a lot of D:OS in it, despite all of the many attempts at denial in this forum. wink

Opinions are like assholes...everyone's got them. As for POE2 vs DOS2 there is simply no contest if you move past subjective preferences and *your* obvious fanboyism. Despite Larian being a relative newcomer on the scene, DOS2 outsold POE2, who was a big flop, by a factor of ten or more. DOS2 likewise outperformed POE2 in metacritic scores both from critics and users. When it comes to moral integrity/business model, Larian is a shining beacon compared to Obsidian which pretty much washed their hands of a still buggy game with performance issues, while Larian polished and released an enhanced edition free for game owners.

HAHAHA. Talk about fanboyism. Living in glass houses and all that.
Posted By: kanisatha Re: Should have given this to Obsidian - 09/12/20 02:20 PM
Originally Posted by Uncle Lester
Originally Posted by Maximuuus
I guess no one asked them to copy/paste anything from the 20 yo BG games... But they did nothing for BG3 to looks like BG. That's a fact and according to me, even if I like BG3... it's a shame and I really understand those that are strongly dissapointed.


That's exactly the problem. I'm A-okay with BG3 being a game that makes use of all the modern tools and it's more than appropriate for a Baldur's Gate main entry to set a new standard for cRPGs and push the genre forward. However, more than anything, it should still be BG in more than name and a couple of story connections. But people are quick to dismiss such concernes with "you just want a copy-paste of 20 year old game". No. That's not it. Please stop using this "argument".

+1
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 02:32 PM
Originally Posted by kanisatha
Originally Posted by Uncle Lester
Originally Posted by Maximuuus
I guess no one asked them to copy/paste anything from the 20 yo BG games... But they did nothing for BG3 to looks like BG. That's a fact and according to me, even if I like BG3... it's a shame and I really understand those that are strongly dissapointed.


That's exactly the problem. I'm A-okay with BG3 being a game that makes use of all the modern tools and it's more than appropriate for a Baldur's Gate main entry to set a new standard for cRPGs and push the genre forward. However, more than anything, it should still be BG in more than name and a couple of story connections. But people are quick to dismiss such concernes with "you just want a copy-paste of 20 year old game". No. That's not it. Please stop using this "argument".

+1


a yes and no from me. on one hand while watching this i truly was curious and eager to see how this related to the bhaalspawn story. on the other hand 1/2 E is the time period where the story of the war where bhaal died, and the bhaalspawn story take place. 5e is much later in the D&D history timeline. It would be somewhat obtuse to a lot of people if they in 5e rehashed old faerun history. All that considered I would much rather it be a new name, yet i also understand that baldurs gate is a city. so in theory anything relating to that city could share the title. It will absolutely rub people the wrong way over its development. I never played the DOS games, so i have no way to compare this in that regard. Yet it is a fun story, its engaging, and has a lot of roleplay mechanics.

I will add that the video game culture has changed dramatically since bg1/2. we were a lil more lowkey back then, to be fair. we could have ripped it apart for not being strict to 2e ( it wasn't ) we could have complained that it was similar to icewind dale etc. ( order of release irrelevant ) so companies do what works for them for mechanics. this is no way perfect its still EA there is time to read the feedback and make changes.

I will give them credit because to take up the name Baldur's Gate ... well its a huge endevor in itself. because we know we cannot please everyone, we know how easily that opens up for criticism. its a big choice for a company.
Posted By: vometia Re: Should have given this to Obsidian - 09/12/20 02:33 PM
Originally Posted by Firesnakearies
Everybody always says that New Vegas is Obsidian's best game, or only good game, whatever. It seems to be the prevailing opinion. But I didn't even like New Vegas much, and I love a bunch of Obsidian's other games, so I guess I'm a weirdo.

Here's my favorite Obsidian games in descending order:

2. Tyranny

4. The Outer Worlds

7. New Vegas, I guess

The first two, especially, are among my favorite games of all time.

Edited to exclude the stuff I haven't played, but yeah, that, pretty much. I liked New Vegas, but less than the other two Obsidian games shown there and less than the other two modern Fallout games (not including that MMO thing). It's okay, but in the same way that Gothic 3 is okay.

Based on my previous comments about objectivity and stuff I'm not claiming that this is anything but an opinion; just an opinion from someone who remains mystified about why FNV gets so many accolades from self-styled hardcore gamers.
Posted By: vometia Re: Should have given this to Obsidian - 09/12/20 02:35 PM
Originally Posted by kanisatha
Originally Posted by Seraphael
Opinions are like assholes...everyone's got them. As for POE2 vs DOS2 there is simply no contest if you move past subjective preferences and *your* obvious fanboyism. Despite Larian being a relative newcomer on the scene, DOS2 outsold POE2, who was a big flop, by a factor of ten or more. DOS2 likewise outperformed POE2 in metacritic scores both from critics and users. When it comes to moral integrity/business model, Larian is a shining beacon compared to Obsidian which pretty much washed their hands of a still buggy game with performance issues, while Larian polished and released an enhanced edition free for game owners.

HAHAHA. Talk about fanboyism. Living in glass houses and all that.

Guys, quit calling each other fanboys.
Posted By: Leuenherz Re: Should have given this to Obsidian - 09/12/20 02:57 PM
Are we talking about Obsidian from times of yore? If so, partial agree - despite the poorly handled tone.

I definitely think the best Obsidian had to offer would quite easily outshine Larian in terms of storytelling and companion writing. Larian's writing hovers around the line of mediocrity, with an unfortunate tendency towards the whimsical, even when they try to explore darker and more serious angles.

They are quite good at making the game part of a videogame, though. Their turn-based combat design in particular has been a favorite of mine in the genre. I really enjoy the use of the environment (barrelmancy memes aside) and verticality. I also think their quest design is pretty good.

I will say that BG3 feels perfectly DnD to me, as the system encompasses a wide variety of possible tones and styles. It does *not* however scratch the same itch for me that the older games did. And I would lie if I claimed I wasn't disappointed by that realization.

When it comes to spiritual successors, I hope Owlcat can eventually fill those shoes. They have their own problems, but have demonstrated tremendous willingness to learn and improve. I think Pathfinder: Wrath of the Righteous has a good shot at recreating the feel of older DnD titles.
Posted By: Blacas Re: Should have given this to Obsidian - 09/12/20 05:11 PM
Originally Posted by starlord7
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.


Well, Obsidian would have been an excellent choice and afaik they were willing to develop BG3 10-12 years ago.
However I think POE is not a good model for a BG3 game.
I am a POE hardcore fan and I know where it comes from. A very small budget game made thanks to the fans, for the fans. POE(1) is a true jewel in the gaming industry but it is clearly not appealing to the masses.
For that, imho, you need 1) a more epic ambiance, not so refined, not so finely honed 2) a less intellectual narrative 3) and it greatly pains me to say it, a not so elitist combat system.

Pay attention to Obsidian's plans, let them develop Avowed which may well combine the best of many genres. OP rejoice! Its lore comes from POE.
Posted By: Ormgaard Re: Should have given this to Obsidian - 09/12/20 05:25 PM
Originally Posted by Uncle Lester
So I have quite mixed feelings on this. If someone asked me about this a couple of months ago, I'd say I wouldn't trust Obsidian to do BG3 justice and that Larian is the best choice - after I've read the interviews and watched the team speak with such passion about this project. I actually did say this many times and argued with the nay-sayers.

But now that we've seen EA... Idk. It seems Larian has a very, VERY different idea about what BG is and what BG3 should be than I do. And I dare say I'm not the only one. (Obligatory disclaimer: no, I'm not calling for IE copy-paste.)


100% this.
Posted By: Bruh Re: Should have given this to Obsidian - 09/12/20 05:26 PM
Originally Posted by Blacas


Well, Obsidian would have been an excellent choice and afaik they were willing to develop BG3 10-12 years ago.
However I think POE is not a good model for a BG3 game.
I am a POE hardcore fan and I know where it comes from. A very small budget game made thanks to the fans, for the fans. POE(1) is a true jewel in the gaming industry but it is clearly not appealing to the masses.
For that, imho, you need 1) a more epic ambiance, not so refined, not so finely honed 2) a less intellectual narrative 3) and it greatly pains me to say it, a not so elitist combat system.

Pay attention to Obsidian's plans, let them develop Avowed which may well combine the best of many genres. OP rejoice! Its lore comes from POE.


Yeah I definitely see the combat as one of the main issues with PoE, it just makes it unplayable for me. I could put up with the atrociously bad setting if at least killing things was fun.
Posted By: kanisatha Re: Should have given this to Obsidian - 09/12/20 05:27 PM
Originally Posted by Blacas
Originally Posted by starlord7
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.


Well, Obsidian would have been an excellent choice and afaik they were willing to develop BG3 10-12 years ago.
However I think POE is not a good model for a BG3 game.
I am a POE hardcore fan and I know where it comes from. A very small budget game made thanks to the fans, for the fans. POE(1) is a true jewel in the gaming industry but it is clearly not appealing to the masses.
For that, imho, you need 1) a more epic ambiance, not so refined, not so finely honed 2) a less intellectual narrative 3) and it greatly pains me to say it, a not so elitist combat system.

Pay attention to Obsidian's plans, let them develop Avowed which may well combine the best of many genres. OP rejoice! Its lore comes from POE.

Absolutely, I love PoE and yet fully agree it would not be a good model for BG3. The whole point of the new mechanics Sawyer developed for PoE was to have it be something very different from D&D/D20 mechanics, which Sawyer has openly stated.

And yes, I am super stocked for Avowed. smile
Posted By: kanisatha Re: Should have given this to Obsidian - 09/12/20 05:29 PM
Ultimately, with BG3, it is the name that it all comes down to for me. If everything else about this game were exactly the same except for it having some other name than BG3, my reactions would be completely different. My curiosity for a new D&D game and my love of cRPGs would've caused me to come take a look. Once I got that look I would've said "Nah, this doesn't look like a good game to me at all," and walked away. But the moment it was named Baldur's Gate 3, that changes everything.
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 05:32 PM
Originally Posted by kanisatha
Ultimately, with BG3, it is the name that it all comes down to for me. If everything else about this game were exactly the same except for it having some other name than BG3, my reactions would be completely different. My curiosity for a new D&D game and my love of cRPGs would've caused me to come take a look. Once I got that look I would've said "Nah, this doesn't look like a good game to me at all," and walked away. But the moment it was named Baldur's Gate 3, that changes everything.


am i not alone in feeling that the name gripped me, yet equally i felt like it was so unexpected what i received?

i actually like the bg3 game in its current experience, yet i definitely hit a point where i wondered if the name choice was simply to acquire a userbase, where a new D&D title may not have achieved the same
Obsidian hmm... I have never played Starwars but Neverwinter Nights 1 (Bioware &Obsidian) vs Neverwinternights 2 (Obsidian created)? Neverwinter Nights 1 was better. The tool to create stuff in Neverwinter Nights 1 took more time true but amazing persistent online worlds community created and lots of modules.

Neverwinter Nights 2 was not bad, (though lots of bugs at release), but never gave me jaw drapping experiences like Neverwinter Nights 1 did with 3D and community created content.
Posted By: Bruh Re: Should have given this to Obsidian - 09/12/20 05:45 PM
Originally Posted by AzAthena
Originally Posted by kanisatha
Ultimately, with BG3, it is the name that it all comes down to for me. If everything else about this game were exactly the same except for it having some other name than BG3, my reactions would be completely different. My curiosity for a new D&D game and my love of cRPGs would've caused me to come take a look. Once I got that look I would've said "Nah, this doesn't look like a good game to me at all," and walked away. But the moment it was named Baldur's Gate 3, that changes everything.


am i not alone in feeling that the name gripped me, yet equally i felt like it was so unexpected what i received?

i actually like the bg3 game in its current experience, yet i definitely hit a point where i wondered if the name choice was simply to acquire a userbase, where a new D&D title may not have achieved the same


Of course it's about acquiring a consumerbase, why do you think people keep watching newver and newer starwars movies? Because they love the brand!
BG is a cult classic and it's a time-tested game that is still great to play to this day, people love it and want more of it.
Using this franchise is only bad if they give us a product that caters to the masses instead of delivering high quality. Sadly catering to the masses is definitely happening, because under our current economic incentives bigger numbers mean more income, and profit is why people make video games. BUT I think that Larian has some people on top who are actually passionate about gaming, which may actually make this game decent. I don't see any reason to expect the worse so far.
I will begin whining when they reveal the edgy female tiefling paladin companion who is more of a snowflake then the damn vampire in our party ( whom I dearly love ).
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 05:53 PM
Originally Posted by Bruh

I will begin whining when they reveal the edgy female tiefling paladin companion who is more of a snowflake then the damn vampire in our party ( whom I dearly love ).


a paladin with cripplingly low fire resistance does sound like a bad move.

and yea i am aware of marketing tactics/ reasons. it does not discredit that i am cynical, untrusting, and move through life trying to keep expectations to a minimum least i be disappointed. its still nice to hear echos of ' did you do this for the hype ' in regards to the name.

again, i like this game, i tend to be more passive and roll with i will like a game or not, i didnt make it, i dont have to like it. if i buy something that isnt good, well learn, and buyer beware. however agree that this game has great roleplay potential. i also think with a name this big. this long after... we know a million ideas of what 'should be' come to the table. all that aside, ill repeat its a bold move to pick up this name by any company, and i hope it works our for larian. It draws so much attention, it have consequences good/bad.

--fixed quote mistake
Originally Posted by AzAthena
Originally Posted by kanisatha
Ultimately, with BG3, it is the name that it all comes down to for me. If everything else about this game were exactly the same except for it having some other name than BG3, my reactions would be completely different. My curiosity for a new D&D game and my love of cRPGs would've caused me to come take a look. Once I got that look I would've said "Nah, this doesn't look like a good game to me at all," and walked away. But the moment it was named Baldur's Gate 3, that changes everything.


am i not alone in feeling that the name gripped me, yet equally i felt like it was so unexpected what i received?

i actually like the bg3 game in its current experience, yet i definitely hit a point where i wondered if the name choice was simply to acquire a userbase, where a new D&D title may not have achieved the same

Because some of us do not compare to DOS2. The community created content for BG3 while a start is yet almost NOTHING compared to the stuff Online persistent player driven worlds and thousands of modules adventures the Neverwinter Nights community created.

Finally Baldurs Gate 1 and Baldurs Gate 2 are classics.

All players do not want to win with pushing a barrel and taking high ground advantage. There is nothing wrong doing that (even more so when challenge otherwise would be very hard), but then they should that enemy AI does that at least rarely. That would be the day a player group get ambushed by wandering monsters.
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 05:59 PM
Originally Posted by Terminator2020
Originally Posted by AzAthena
Originally Posted by kanisatha
Ultimately, with BG3, it is the name that it all comes down to for me. If everything else about this game were exactly the same except for it having some other name than BG3, my reactions would be completely different. My curiosity for a new D&D game and my love of cRPGs would've caused me to come take a look. Once I got that look I would've said "Nah, this doesn't look like a good game to me at all," and walked away. But the moment it was named Baldur's Gate 3, that changes everything.


am i not alone in feeling that the name gripped me, yet equally i felt like it was so unexpected what i received?

i actually like the bg3 game in its current experience, yet i definitely hit a point where i wondered if the name choice was simply to acquire a userbase, where a new D&D title may not have achieved the same

Because some of us do not compare to DOS2. The community created content for BG3 while a start is yet almost NOTHING compared to the stuff Online persistent player driven worlds and thousands of modules adventures the Neverwinter Nights community created.

Finally Baldurs Gate 1 and Baldurs Gate 2 are CULT classics.

All players do not want to win with pushing a barrel and taking high ground advantage. There is nothing wrong doing that, but then they should that enemy AI does that. That would be the day a player group get ambushed by wandering monsters.


im unable to relate you comment to the snippet you quoted? ive never played dos2, and as such the barrel memes tend to go over my head, i actually find they make it harder... probably because they get used, i also havent been conditioned by another game to like or dislike this approach, its very new to me.

perhaps i am misunderstanding your quote, or vice versa. however could you clarify for me please and thank you?
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 06:04 PM
back to the OP topic, my concern wit the obsidian name is that unless im mistaken microsoft just bought them, and that means we do not yet know how this affects the company. even beyond end result there could be all sorts of changes to creative process/development and it feels early to speculate or name them specificly as who should have, and i loved pillars/tyranny
Originally Posted by AzAthena
Originally Posted by Terminator2020
Originally Posted by AzAthena
Originally Posted by kanisatha
Ultimately, with BG3, it is the name that it all comes down to for me. If everything else about this game were exactly the same except for it having some other name than BG3, my reactions would be completely different. My curiosity for a new D&D game and my love of cRPGs would've caused me to come take a look. Once I got that look I would've said "Nah, this doesn't look like a good game to me at all," and walked away. But the moment it was named Baldur's Gate 3, that changes everything.


am i not alone in feeling that the name gripped me, yet equally i felt like it was so unexpected what i received?

i actually like the bg3 game in its current experience, yet i definitely hit a point where i wondered if the name choice was simply to acquire a userbase, where a new D&D title may not have achieved the same

Because some of us do not compare to DOS2. The community created content for BG3 while a start is yet almost NOTHING compared to the stuff Online persistent player driven worlds and thousands of modules adventures the Neverwinter Nights community created.

Finally Baldurs Gate 1 and Baldurs Gate 2 are CULT classics.

All players do not want to win with pushing a barrel and taking high ground advantage. There is nothing wrong doing that, but then they should that enemy AI does that. That would be the day a player group get ambushed by wandering monsters.


im unable to relate you comment to the snippet you quoted? ive never played dos2, and as such the barrel memes tend to go over my head, i actually find they make it harder... probably because they get used, i also havent been conditioned by another game to like or dislike this approach, its very new to me.

perhaps i am misunderstanding your quote, or vice versa. however could you clarify for me please and thank you?

Ok you are not ex DOS2 player my misstake sorry.

I am talking of what can be created by community:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=707867#Post707867
That is what they have done.

In Neverwinter Nights they could create adventures totally own adventures and player driven persistent multiplayer Online worlds.

No barrel pushing game? Baldurs Gate 1 example:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=742528#Post742528

I think some refer while this game is good (I am not saying it is bad) some player would it be more like Baldurs Gate 1 and 2 or Neverwinter Nights 1&2.

This game is still good. I want to play whole this game. However there are some people that want it more different likely more oldschool regarding from the subject of this thread.
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 06:09 PM
i was a big fan of bg1/2 and still play them. nwn is a gem super amazing roleplay experience though the controls were not my fav, and graphics aged not entirely well. they keep wonder with content emerging and in story games the graphics are minimal value imho.

as for old vs new: i try to keep my desires of how it should be out of it to an extent considering i didnt take the initiive to make it. yet thats just me, and im not speaking for anyone besides me. i can empathize with wishing it was more adjacent to what i knew, yet i also am open to a new experience and not holding the past up on a mantle
Posted By: Sozz Re: Should have given this to Obsidian - 09/12/20 06:26 PM
Baldur's Gate 2 is commonly ranked one of the greatest computer games of all time, I think rpgs are a cult genre if anything
Posted By: KillerRabbit Re: Should have given this to Obsidian - 09/12/20 06:36 PM
Originally Posted by AzAthena


I will add that the video game culture has changed dramatically since bg1/2. we were a lil more lowkey back then, to be fair. we could have ripped it apart for not being strict to 2e ( it wasn't ) we could have complained that it was similar to icewind dale etc. ( order of release irrelevant ) so companies do what works for them for mechanics.


I disagree with this and it really gets at why the "5th ed purist" line annoys me so much. The thing about the IE games is that they had so many D&D fans in house -- and the NPCs were actually based on the devs own characters -- that they knew what sort of house rules to implement. In BG,. The prices for services for churches is off -- and that's a good thing. The constitution score reduction for being raised from the dead was never implemented. The level cap on demi humans was not implemented. The need to find pearls to identify items was never implemented. No one was upset that Jaheria could cast raise dead instead of reincarnation. A number of the spells were not correctly implemented -- horrid wilting should take out your party just like fireball does. And these house rules were the very same house rules I and every other group I knew were running with.

In fact, I remember people getting upset when IWD implemented a number of the spells correctly. Before Sawyer was a critic of the DnD ruleset he was the by-the-book kinda guy.

The Larian house rules are not like those. Or rather some are and some aren't. No one wants players to find diamonds to raise the dead. No one is asking that revivify be implemented correctly by only allowing it be used on corpses that died less than a minute ago. (Somewhat surprisingly) no one is asking that the "only three magic items" or "magic item attunement" rules be implemented properly. People are just used to video game levels of loot and games are more combat intensive than pen and paper. I see more combat in one hour of BG3 than tabletop group sees in a year of play.

But rules like dip, surfaces on cantrips, height giving advantage, barrelmancy and the like are different. I doubt there is a tabletop group that has implemented these features into the game.

TL;DR. The Larian house rules are not like the Bioware house rules and I've not seen a real 5th ed purist on these forums.

Oh and to keep this being declared OT smile -- you take the good with the bad, what I like about Larian is that they understand that fun > balance and I think Obsidian often sacrifices at the altar of balance. I'm happy that Larian got it but I do want to see a DnD game made with the PoE2 engine.
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 06:43 PM
i can take in what you are saying though i actually come from and enjoy AD&D 2nd Edition. im used to height playing in, as well as surface ( though cantrips didnt exist, and im not certain yet that i fully grasp how the community uses the term surface x where x is many different things. so that aside... bg1/2 being 2e games there were countless rules left out of the core. the culture change i spoke to was more of a societal change, how we use the internet, our expectations of content, etc. back in bg1/2 you were hardcore if you wrote your own html for your homepage especially if your dog had a link ( exageration obv ) we downloaded guides in giant text files and sifted through them. etc its a very different internet, and it has an effect on gaming culture.
Posted By: Warlocke Re: Should have given this to Obsidian - 09/12/20 06:53 PM
Originally Posted by Sozz
Baldur's Gate 2 is commonly ranked one of the greatest computer games of all time, I think rpgs are a cult genre if anything


RPGs haven’t been a cult genre for a long time.

Turn based tactics and RtwP RPGs aren’t super popular, but RPGs in general are a major mainstream genre.
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 07:06 PM
Originally Posted by Warlocke
Originally Posted by Sozz
Baldur's Gate 2 is commonly ranked one of the greatest computer games of all time, I think rpgs are a cult genre if anything


RPGs haven’t been a cult genre for a long time.

Turn based tactics and RtwP RPGs aren’t super popular, but RPGs in general are a major mainstream genre.



if memory serves me correctly it was the ps1 and specificly square's final fantasy vii that shifted that balance. previously and during the time bg oldschool was being born it very much was a cult genre. i recall quite clearly how my parents judged heavily the parents whose children played AD&D as it was satanic ... not a global oppinion, yet time really has a footprint in this rpg genre
Originally Posted by AzAthena
Originally Posted by Warlocke
Originally Posted by Sozz
Baldur's Gate 2 is commonly ranked one of the greatest computer games of all time, I think rpgs are a cult genre if anything


RPGs haven’t been a cult genre for a long time.

Turn based tactics and RtwP RPGs aren’t super popular, but RPGs in general are a major mainstream genre.



if memory serves me correctly it was the ps1 and specificly square's final fantasy vii that shifted that balance. previously and during the time bg oldschool was being born it very much was a cult genre. i recall quite clearly how my parents judged heavily the parents whose children played AD&D as it was satanic ... not a global oppinion, yet time really has a footprint in this rpg genre

I am a Christian and I do not think it is wrong play roleplaying games. Well not that I turn my other cheek and I have done mandatory military service in Finland since Russia is our neighbour. Well though I have nothing against Russian people their women can be beautiful and I like to see example sports event Russia team in icehockey vs Finland. Finland is current world champion in Icehockey men that was played year 2019. Year 2020 not played due to COVID 19.

I believe that hatred in beginning was mistrust for a new odd thing in their opinion after all Dungeons Dragons came out year 1974 and during that time already it had stuff like Demons. That year 1974 was long time before I started playing, but I checked from Wikpedia when it came out.

On the other hand I hate the fact that Dungeons Dragons 5 can have domains without choosing a God or Deity.
That is completely wrong. You can not have any divine power without a deity as Cleric or Paladin well though in Dungeons lore this can be either you choose the deity and/or deity chooses you. In Dungeons Dragons you can also worship more then one God.
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 08:05 PM
agreed 100% terminator, on all of that. my reference to faith and how this genre was viewed in my youth was simply to contrast how much of a shift and how mutable this genre is.

as for clerics in 5e.... i struggle with editions newer than 2e because a lot of what felt right has changed, yet i still can play 2e so let times change
Posted By: Blacas Re: Should have given this to Obsidian - 09/12/20 08:11 PM
Dear Larian forum moderators,
Not sure whether advertising is allowed but I just want to pass the information. I don't think I am violating any forum rules.

Pertaining to some of the games listed in this thread.
Both POE#1 and Tyranny are supposed to be free starting tomorrow. https://www.epicgames.com/store/en-US/free-games
I don't know if there are any specific conditions.
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 08:15 PM
Originally Posted by Blacas
Dear Larian forum moderators,
Not sure whether advertising is allowed but I just want to pass the information. I don't think I am violating any forum rules.

Pertaining to some of the games listed in this thread.
Both POE#1 and Tyranny are supposed to be free starting tomorrow. https://www.epicgames.com/store/en-US/free-games
I don't know if there are any specific conditions.

regardless its a poor choice of thread to stuff an add
Posted By: Sozz Re: Should have given this to Obsidian - 09/12/20 08:17 PM
It's true everything now incorporates RPG elements, I'm not so sure about how mainstream RPGs are though. It certainly is much more mainstream than when BG:2 came out, make no mistake.
Posted By: Warlocke Re: Should have given this to Obsidian - 09/12/20 08:32 PM
Originally Posted by Sozz
It's true everything now incorporates RPG elements, I'm not so sure about how mainstream RPGs are though. It certainly is much more mainstream than when BG:2 came out, make no mistake.


Skyrim and Fallout, The Witcher and Cyberpunk 2077, Dragon Age and Mass Effect, various MMORPGs but especially WoW, Final Fantasy and Kingdom Hearts, Assassin’s Creed (which has apparently gone full RPG), Pokémon (the single highest grossing media franchise in history).

RPGs have become as mainstream as superheroes, Star Wars, epic fantasy, and all of the other bits of what was once nerd culture and is now just pop-culture.
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 08:34 PM
videogames themselves were one nerd culture. i think you are spot on that its shifted to popculture now... all of this.

okay nerds lets pick up a new concept to be laughed at for till they realize we are awesome and it starts trending again
Posted By: kanisatha Re: Should have given this to Obsidian - 09/12/20 08:37 PM
Originally Posted by Warlocke
RPGs haven’t been a cult genre for a long time.

Turn based tactics and RtwP RPGs aren’t super popular, but RPGs in general are a major mainstream genre.

Here's something we have agreement on. You are absolutely correct. Ultimately, it doesn't matter whether the game is TB or RTwP or isometric or whatever. cRPGs are a very small niche in video games these days even while RPGs (and especially action/first-person RPGs) have become much more mainstream and popular.

This is why I don't accept the D:OS2 sales numbers point that D:OS fans like to throw around. Being the #1 seller in a very small niche is not particularly impressive to me. If the niche is small, then even the #1 seller within that niche is small, and being "bigger" than another small competitor means nothing. Within the overall RPG genre, the sales numbers for games like TW3, Skyrim, and now CP2077 are staggering. So the question for me with BG3's anticipated sales goal is whether it is meant to be in the cRPG league or the RPG league?
Posted By: Warlocke Re: Should have given this to Obsidian - 09/12/20 08:39 PM
Originally Posted by AzAthena
videogames themselves were one nerd culture. i think you are spot on that its shifted to popculture now... all of this.

okay nerds lets pick up a new concept to be laughed at for till they realize we are awesome and it starts trending again


Avant garde interpretive dance. The next frontier of nerd culture.
Originally Posted by Warlocke
Originally Posted by AzAthena
videogames themselves were one nerd culture. i think you are spot on that its shifted to popculture now... all of this.

okay nerds lets pick up a new concept to be laughed at for till they realize we are awesome and it starts trending again


Avant garde interpretive dance. The next frontier of nerd culture.

Originally Posted by kanisatha
Originally Posted by Warlocke
RPGs haven’t been a cult genre for a long time.

Turn based tactics and RtwP RPGs aren’t super popular, but RPGs in general are a major mainstream genre.

Here's something we have agreement on. You are absolutely correct. Ultimately, it doesn't matter whether the game is TB or RTwP or isometric or whatever. cRPGs are a very small niche in video games these days even while RPGs (and especially action/first-person RPGs) have become much more mainstream and popular.

This is why I don't accept the D:OS2 sales numbers point that D:OS fans like to throw around. Being the #1 seller in a very small niche is not particularly impressive to me. If the niche is small, then even the #1 seller within that niche is small, and being "bigger" than another small competitor means nothing. Within the overall RPG genre, the sales numbers for games like TW3, Skyrim, and now CP2077 are staggering. So the question for me with BG3's anticipated sales goal is whether it is meant to be in the cRPG league or the RPG league?

While I am not fan of DOS2 I did buy that and it got super excellent reviews even better then TW3 or Skyrim reviews.

I never bought TW3. I bought Skyrim because they have been milking it to kingdom come and you can get Skyrim for less then 10 euro easily.

Oh and I am not fan of Elder Scrolls games have never had the patience to play through them.

Cyberpunk 2077 is I find a bit different niche it is to begin with SCIFI and does not have Magic. Cyberpunk 2077 have ground breaking technology ray tracing graphics etc. and it is a bit unfair to compare to that. Well not to mention Cyberpunk 2077 has been hyped to kingdom come. In addition last I checked there are not many games like Cyberpunk 2077 in that particular niche.

There are lots of games out there that are not turn based that dont sell way so long list I dont want to mention them.

What do I care? I care to buy those games I want and I am sure as hell ready to pay for this game much more then Skyrim that I paid for less then 10 euro.

Fortnite had at some point 125 million players, but does not make me love that game.
Baldurs Gate 3 does not need to be the biggest sales out there. It has popularity through DOS2 fans and then Dungeons Dragons fans like me and other potential players.


Originally Posted by Terminator2020

Fortnite had at some point 125 million players, but does not me make me love that game.
Baldurs Gate 3 does not need to be the biggest sales out there. It has popularity through DOS2 fans and then Dungeons Dragons fans like me and other potential players.

If it gets into 125 million players, it will inevitably suck. That number of people just can't enjoy a good turn based D&D RPG.
Posted By: kanisatha Re: Should have given this to Obsidian - 09/12/20 09:28 PM
Originally Posted by Terminator2020
Originally Posted by Warlocke
Originally Posted by AzAthena
videogames themselves were one nerd culture. i think you are spot on that its shifted to popculture now... all of this.

okay nerds lets pick up a new concept to be laughed at for till they realize we are awesome and it starts trending again


Avant garde interpretive dance. The next frontier of nerd culture.

Originally Posted by kanisatha
Originally Posted by Warlocke
RPGs haven’t been a cult genre for a long time.

Turn based tactics and RtwP RPGs aren’t super popular, but RPGs in general are a major mainstream genre.

Here's something we have agreement on. You are absolutely correct. Ultimately, it doesn't matter whether the game is TB or RTwP or isometric or whatever. cRPGs are a very small niche in video games these days even while RPGs (and especially action/first-person RPGs) have become much more mainstream and popular.

This is why I don't accept the D:OS2 sales numbers point that D:OS fans like to throw around. Being the #1 seller in a very small niche is not particularly impressive to me. If the niche is small, then even the #1 seller within that niche is small, and being "bigger" than another small competitor means nothing. Within the overall RPG genre, the sales numbers for games like TW3, Skyrim, and now CP2077 are staggering. So the question for me with BG3's anticipated sales goal is whether it is meant to be in the cRPG league or the RPG league?

While I am not fan of DOS2 I did buy that and it got super excellent reviews even better then TW3 or Skyrim reviews.

I never bought TW3. I bought Skyrim because they have been milking it to kingdom come and you can get Skyrim for less then 10 euro easily.

Oh and I am not fan of Elder Scrolls games have never had the patience to play through them.

Cyberpunk 2077 is I find a bit different niche it is to begin with SCIFI and does not have Magic. Cyberpunk 2077 have ground breaking technology ray tracing graphics etc. and it is a bit unfair to compare to that. Well not to mention Cyberpunk 2077 has been hyped to kingdom come. In addition last I checked there are not many games like Cyberpunk 2077 in that particular niche.

There are lots of games out there that are not turn based that dont sell way so long list I dont want to mention them.

What do I care? I care to buy those games I want and I am sure as hell ready to pay for this game much more then Skyrim that I paid for less then 10 euro.

Fortnite had at some point 125 million players, but does not me make me love that game.
Baldurs Gate 3 does not need to be the biggest sales out there. It has popularity through DOS2 fans and then Dungeons Dragons fans like me and other potential players.

You are missing my point, which is that if one makes a claim that game A is popular, therefore it is a great game, then that argument has to also apply to games B, C, and D. And trying to separate out games into separate genres is just a fake way of ensuring a game one favors does not suffer an unfavorable comparison.

All RPGs are one genre. Within that one genre there is one sub-genre, namely cRPGs. The RPG genre is very big, very diverse, and nowadays very much mainstream and popular. The cRPG sub-genre is very tiny, very niche, and decidedly not mainstream. That's it. All other ways of separating these games are false, imo. And in this context, I am simply asking if BG3 is in the (very big) RPG box or in the (very tiny) cRPG box? That's it. A very simple question.
Posted By: Warlocke Re: Should have given this to Obsidian - 09/12/20 09:39 PM
I don’t think it’s a matter of a game being either in the big RPG box or the CRPG box. While almost no games reside in both (I suppose an argument can be made for Dragon Age), they aren’t inherently mutually exclusive. BG3 is certainly trying to be a CRPG in the big RPG box. Whether Larian will succeed or not remains to be seen, but the high sales in Early Access is quite promising.
Posted By: starlord7 Re: Should have given this to Obsidian - 09/12/20 10:01 PM
Originally Posted by Blacas
Originally Posted by starlord7
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.


Well, Obsidian would have been an excellent choice and afaik they were willing to develop BG3 10-12 years ago.
However I think POE is not a good model for a BG3 game.
I am a POE hardcore fan and I know where it comes from. A very small budget game made thanks to the fans, for the fans. POE(1) is a true jewel in the gaming industry but it is clearly not appealing to the masses.
For that, imho, you need 1) a more epic ambiance, not so refined, not so finely honed 2) a less intellectual narrative 3) and it greatly pains me to say it, a not so elitist combat system.

Pay attention to Obsidian's plans, let them develop Avowed which may well combine the best of many genres. OP rejoice! Its lore comes from POE.


Less intellectual narrative? Refinement is bad? Baldur's Gate III should appeal to the masses? DoS doesn't appeal to the masses. If anything it's more clunky and arcane than PoE. The average console kid will take one look at the inventory management, laugh it off and play the dumbed-down "skyrim" instead which IMO is extremely overrated like all the other TES games except Daggerfall but I digress...

I'm tired of talking about CD Projekt but they stand out as a company that achieved massive success without selling out to companies like EA. And even though TW3 was compromised by an easy console-ized combat system, the storytelling was very adult and its the only RPG with a story that I like -- the Hearts of Stone expansion with Olgierd's story was especially poignant.
Many other RPGs including even Pillars the dialogue and voice-acting is so hokey, characters that I simply don't like and I always just turn the voices off.
If you want to see a "less intellectual narrative", look at how the Netflix series butchered The Witcher. Is that what you think is required to be successful? I beg to differ.

I stand by my point that when they made PoE2 they created a fantastic engine for BG-type games that would have served a BG3 better than Larian's fruity "cast teleport on your enemy for the lulz" whimsical design.

Always give games a chance even if they get some low scores and nerdraging reviews, clearly we all have different tastes. And NEVER support dumbing-down and pandering just to appeal to the masses, this is the single worst thing happening with gaming right now, everyone knows this and they're clinging desperately to the hope the Cyberpunk will come along and save us... we'll see how it does...

Posted By: kanisatha Re: Should have given this to Obsidian - 09/12/20 10:05 PM
Originally Posted by Warlocke
BG3 is certainly trying to be a CRPG in the big RPG box. Whether Larian will succeed or not remains to be seen, but the high sales in Early Access is quite promising.

This is it exactly. But where you see promise, I don't.

I don't see BG3 putting up numbers anywhere near TW3 or Skyrim or CP2077. Even matching DA:I numbers (about 10 million), which are on the low end of RPG sales, will be tough. I only see BG3 being the big (biggest?) fish in the small cRPG pond, and not a big (like TW3/Skyrim/CP2077) fish in the big RPG pond.

Being even the biggest fish in the small cRPG pond does not at all impress me the way being a big fish in the big RPG pond impresses me. Even an RPG like Skyrim, which I personally do not like, still impresses the heck out of me as video games go. And CP2077? The projections are for 21 million in sales in just its first month!! Now *that* is impressive (if it pans out). I used to be an exclusively small cRPG pond fan myself for a long time. But then, a couple of years ago, in the face of a dearth of good small cRPG pond games to play, I very reluctantly decided to give TW3 a try. Best gaming decision I ever made. TW3 is a fantastic RPG. So now I find myself firmly in the big RPG pond because I do not in the future want to miss out on a fantastic game like TW3 by limiting myself to the small cRPG pond anymore.
Posted By: AzAthena Re: Should have given this to Obsidian - 09/12/20 10:06 PM
D&D though, is it serious? or whimsical? its a toss up and really deepends on group and dm. jeez we have had super serious dwarven warriors, and we have had drug addicted clerics stumbling drunk through town buying unknown substances from the thief. so its not inheriently wrong to make this whimsical. thats our DM. however if majority of players want something else, then our DM will consider it and adjust. they already clearly hear these things, they are hiring a writer and opened that up to the community. if you dont like the whimsical you could apply, if you don't have the time to, then you are in a tough spot of writing out dislikes on a forum. ya?
Posted By: Sozz Re: Should have given this to Obsidian - 09/12/20 10:06 PM
I think where Assassin's Creed is concerned, and games like it, there's a interesting debate to be made on when a game stops merely having RPG elements (i.e. stats) and starts becoming an RPG, I don't know the answer myself but I'm disinclined to include Assassin's Creed in there yet.

As for what is and isn't mainstream, I consider something mainstream when even third-parties have a frame of reference where it's involved. Everyone can recognize a reference to Star Wars, or when it's tropes are being used or parodied, whether or not they've seen the movies but when THAC0 or Armor Class is used in a joke in a show like Futurama, at the time it was a inside joke to nerd-culture, now I'm not so sure, I think it's still borderline. But who am I?
Posted By: Warlocke Re: Should have given this to Obsidian - 09/12/20 10:32 PM
Originally Posted by kanisatha
Originally Posted by Warlocke
BG3 is certainly trying to be a CRPG in the big RPG box. Whether Larian will succeed or not remains to be seen, but the high sales in Early Access is quite promising.

This is it exactly. But where you see promise, I don't.

I don't see BG3 putting up numbers anywhere near TW3 or Skyrim or CP2077. Even matching DA:I numbers (about 10 million), which are on the low end of RPG sales, will be tough. I only see BG3 being the big (biggest?) fish in the small cRPG pond, and not a big (like TW3/Skyrim/CP2077) fish in the big RPG pond.

Being even the biggest fish in the small cRPG pond does not at all impress me the way being a big fish in the big RPG pond impresses me. Even an RPG like Skyrim, which I personally do not like, still impresses the heck out of me as video games go. And CP2077? The projections are for 21 million in sales in just its first month!! Now *that* is impressive (if it pans out). I used to be an exclusively small cRPG pond fan myself for a long time. But then, a couple of years ago, in the face of a dearth of good small cRPG pond games to play, I very reluctantly decided to give TW3 a try. Best gaming decision I ever made. TW3 is a fantastic RPG. So now I find myself firmly in the big RPG pond because I do not in the future want to miss out on a fantastic game like TW3 by limiting myself to the small cRPG pond anymore.


Yeah, there is virtually no way that BG3 moves anywhere close to Skyrim of Witcher 3 numbers. But, most CRPGs measure their sales in the hundreds of thousands, so if BG3 sells a few million copies, which is quite probably, especially with PS5/XboxSX releases somewhere down the lime, I would say that they have stepped at least one foot out of the small CRPG pond.

Anyway, I’ve lost track of what the point of this conversation was. 😂

Originally Posted by Sozz
I think where Assassin's Creed is concerned, and games like it, there's a interesting debate to be made on when a game stops merely having RPG elements (i.e. stats) and starts becoming an RPG, I don't know the answer myself but I'm disinclined to include Assassin's Creed in there yet.

As for what is and isn't mainstream, I consider something mainstream when even third-parties have a frame of reference where it's involved. Everyone can recognize a reference to Star Wars, or when it's tropes are being used or parodied, whether or not they've seen the movies but when THAC0 or Armor Class is used in a joke in a show like Futurama, at the time it was a inside joke to nerd-culture, now I'm not so sure, I think it's still borderline. But who am I?


It’s also interesting because RPGs are to video games sort of what like metal is to music, in so far as that you have these singular origin points which spawned countless idiosyncratic sub-genres that are each so diverse that they seem to have nothing to do with each other, despite being interactions of a common theme. And then just like you can say AC/DC is not a metal band, but a hard rock band with some metal sensibilities, Assassin’s Creed is an action adventure with some RPG elements.

Anyway, I just included that one on the list because it’s a great example of how mainstream RPGs have become that Ubisoft decided to include a lot of RPG elements in their flagship series.
Posted By: Danielbda Re: Should have given this to Obsidian - 10/12/20 12:40 AM
Originally Posted by Sozz
I think where Assassin's Creed is concerned, and games like it, there's a interesting debate to be made on when a game stops merely having RPG elements (i.e. stats) and starts becoming an RPG, I don't know the answer myself but I'm disinclined to include Assassin's Creed in there yet.

As for what is and isn't mainstream, I consider something mainstream when even third-parties have a frame of reference where it's involved. Everyone can recognize a reference to Star Wars, or when it's tropes are being used or parodied, whether or not they've seen the movies but when THAC0 or Armor Class is used in a joke in a show like Futurama, at the time it was a inside joke to nerd-culture, now I'm not so sure, I think it's still borderline. But who am I?

AC are not RPGs because they lack both elements that constitute one:
1. Character customization
2. Story customization (choices that bear consequences)

Every western RPG can be classified as such using both these features. AC lacks both, as you don't customize your character, just use different weapons and apply higher damage modifiers, story is also linear.

This also implicates that JRPGs are not RPGs since they usually don't have any type of customization.
Posted By: kanisatha Re: Should have given this to Obsidian - 10/12/20 03:49 AM
Originally Posted by Sozz
I think where Assassin's Creed is concerned, and games like it, there's a interesting debate to be made on when a game stops merely having RPG elements (i.e. stats) and starts becoming an RPG, I don't know the answer myself but I'm disinclined to include Assassin's Creed in there yet.

As for what is and isn't mainstream, I consider something mainstream when even third-parties have a frame of reference where it's involved. Everyone can recognize a reference to Star Wars, or when it's tropes are being used or parodied, whether or not they've seen the movies but when THAC0 or Armor Class is used in a joke in a show like Futurama, at the time it was a inside joke to nerd-culture, now I'm not so sure, I think it's still borderline. But who am I?

Yeah I can't include AC in the RPG genre myself. But many people do. So it is tough to objectively define the borders of the genre. As for what is mainstream, for me I just look at sales for that. If something (i.e. Star Wars) sells a heck of a lot, such that non-hardcore people are now "fans" of it, then it is mainstream.
Originally Posted by Warlocke
Originally Posted by kanisatha
Originally Posted by Warlocke
BG3 is certainly trying to be a CRPG in the big RPG box. Whether Larian will succeed or not remains to be seen, but the high sales in Early Access is quite promising.

This is it exactly. But where you see promise, I don't.

I don't see BG3 putting up numbers anywhere near TW3 or Skyrim or CP2077. Even matching DA:I numbers (about 10 million), which are on the low end of RPG sales, will be tough. I only see BG3 being the big (biggest?) fish in the small cRPG pond, and not a big (like TW3/Skyrim/CP2077) fish in the big RPG pond.

Being even the biggest fish in the small cRPG pond does not at all impress me the way being a big fish in the big RPG pond impresses me. Even an RPG like Skyrim, which I personally do not like, still impresses the heck out of me as video games go. And CP2077? The projections are for 21 million in sales in just its first month!! Now *that* is impressive (if it pans out). I used to be an exclusively small cRPG pond fan myself for a long time. But then, a couple of years ago, in the face of a dearth of good small cRPG pond games to play, I very reluctantly decided to give TW3 a try. Best gaming decision I ever made. TW3 is a fantastic RPG. So now I find myself firmly in the big RPG pond because I do not in the future want to miss out on a fantastic game like TW3 by limiting myself to the small cRPG pond anymore.


Yeah, there is virtually no way that BG3 moves anywhere close to Skyrim of Witcher 3 numbers. But, most CRPGs measure their sales in the hundreds of thousands, so if BG3 sells a few million copies, which is quite probably, especially with PS5/XboxSX releases somewhere down the lime, I would say that they have stepped at least one foot out of the small CRPG pond.

Anyway, I’ve lost track of what the point of this conversation was. 😂

I'm a bit tired of the same ol' discussions again and again. So when some (to me) interesting sidebar comes up in a thread I like to engage in it as it is more intellectually stimulating. That's all there is to it. smile
Posted By: vometia Re: Should have given this to Obsidian - 10/12/20 04:57 AM
Originally Posted by Blacas
Dear Larian forum moderators,
Not sure whether advertising is allowed but I just want to pass the information. I don't think I am violating any forum rules.

Pertaining to some of the games listed in this thread.
Both POE#1 and Tyranny are supposed to be free starting tomorrow. https://www.epicgames.com/store/en-US/free-games
I don't know if there are any specific conditions.

It's not strictly advertising as it's about free games and it is (just about) relevant, but I'd sooner people didn't make a habit of it.

Originally Posted by AzAthena
videogames themselves were one nerd culture. i think you are spot on that its shifted to popculture now... all of this.

okay nerds lets pick up a new concept to be laughed at for till they realize we are awesome and it starts trending again

I think it probably varied a lot by area. Here in the UK in the early '80s when I was at school, video games were popular with everyone, pretty much, but I've heard of very different experiences elsewhere.
Posted By: Wormerine Re: Should have given this to Obsidian - 10/12/20 10:38 AM
Originally Posted by Sozz
I think where Assassin's Creed is concerned, and games like it, there's a interesting debate to be made on when a game stops merely having RPG elements (i.e. stats) and starts becoming an RPG,

I used to get irritated by people calling AssCrees a stealth game, with its shallow, and broken stealth systems. I am glad it move to RPGs now.

With modern ACs (which I didn't touch, so 🤷‍♂️) I would question whenever RPGs system are actual gameplay systems (developing character, distinct playstyles with unique weapons, matching character choices) or if they serve openworld grind and game monatization. I have heard a lot about how grindy ACs are, but not how cool the loot system/choices are. But I suppose I could be just a bad RPG game.

And that always bring the elephant in the room. Witcher3, which is universally beloved and mostly accepted as an RPG, in spite of it being an open world action game with unnecessary and pretty weak RPG systems on top, which only break balance rather then enhance the game. Still, one can forgive many things with excellent writing and good quest design.
Posted By: Ixal Re: Should have given this to Obsidian - 10/12/20 11:24 AM
Thats why there are different categories of rpgs.
Crpgs, Jrpgs, action rpgs, ...
Posted By: Dexai Re: Should have given this to Obsidian - 10/12/20 12:08 PM
Originally Posted by vometia
Originally Posted by Blacas
Dear Larian forum moderators,
Not sure whether advertising is allowed but I just want to pass the information. I don't think I am violating any forum rules.

Pertaining to some of the games listed in this thread.
Both POE#1 and Tyranny are supposed to be free starting tomorrow. https://www.epicgames.com/store/en-US/free-games
I don't know if there are any specific conditions.

It's not strictly advertising as it's about free games and it is (just about) relevant, but I'd sooner people didn't make a habit of it.


It's Epic, the cost of your soul is very not much free! wink
Originally Posted by kanisatha
Originally Posted by Warlocke
BG3 is certainly trying to be a CRPG in the big RPG box. Whether Larian will succeed or not remains to be seen, but the high sales in Early Access is quite promising.

This is it exactly. But where you see promise, I don't.

I don't see BG3 putting up numbers anywhere near TW3 or Skyrim or CP2077. Even matching DA:I numbers (about 10 million), which are on the low end of RPG sales, will be tough. I only see BG3 being the big (biggest?) fish in the small cRPG pond, and not a big (like TW3/Skyrim/CP2077) fish in the big RPG pond.

Being even the biggest fish in the small cRPG pond does not at all impress me the way being a big fish in the big RPG pond impresses me. Even an RPG like Skyrim, which I personally do not like, still impresses the heck out of me as video games go. And CP2077? The projections are for 21 million in sales in just its first month!! Now *that* is impressive (if it pans out). I used to be an exclusively small cRPG pond fan myself for a long time. But then, a couple of years ago, in the face of a dearth of good small cRPG pond games to play, I very reluctantly decided to give TW3 a try. Best gaming decision I ever made. TW3 is a fantastic RPG. So now I find myself firmly in the big RPG pond because I do not in the future want to miss out on a fantastic game like TW3 by limiting myself to the small cRPG pond anymore.
Originally Posted by Terminator2020
Originally Posted by kanisatha
[quote=Warlocke]BG3 is certainly trying to be a CRPG in the big RPG box. Whether Larian will succeed or not remains to be seen, but the high sales in Early Access is quite promising.

This is it exactly. But where you see promise, I don't.

I don't see BG3 putting up numbers anywhere near TW3 or Skyrim or CP2077. Even matching DA:I numbers (about 10 million), which are on the low end of RPG sales, will be tough. I only see BG3 being the big (biggest?) fish in the small cRPG pond, and not a big (like TW3/Skyrim/CP2077) fish in the big RPG pond.

Well why dont go then play your The Witcher 3 then complaining here that you want to change this game to same?

Here is my side of things.
I played the Witcher 2 bought it. Story was good, fighting good, but I could not stand the Sandbox elements they were a huge turn off for me.

I bought Skyrim for less then 10 euro and the only good thing with that game was for me community made content mod that made nude women.

I have tried other Elder Scrolls and it always end the same way I hate them for being this Sandbox with no fucking clue what you should do and then it all begin to feel generic go here and there.

Oh and for seeing in first person view instead of controlling outside. Besides World of Warcraft MMO that I played for roughly 3 years (it has very clear quests not a sandbox game) I played Neverwinter Nights MMO that is Dungeons Dragons (you can also control it in many camera modes and it has clear quests and not sandbox game) for more then 2 years until I got bored on it and to much TIME SINK.


MMO:s can be great I think but my main problem with them is that they often turn out to be TIME SINK.

We have waited so long for a game like Baldurs Gate 3 finally a Dungeons Dragons rules game with more or less same way that Baldurs Gate...

Now while not fan I am not hater of DOS2. I gladly take the engine and DOS2 graphics to Baldurs Gate 3.
Yes I have been listening to you want to turn this game to game like Witcher 3, but I am telling you that would turn it of for me and many others. No I am not saying Witcher 3 has bad story, but at the end of day it is a Sandbox game which is huge turn off for me. Finally I am Dungeons Dragons fan. This game is Dungeons Dragons 5 more or less.

I have much higher expectations for this game then Witcher 3. Lol maybe I play witcher 3 when I get it for free or less then 5 euro.

At this moment yes Early Access is not perfect. Main things is that they fix the bugs add more content and more classes and the rest of Cleric Domains in Players Handbook for me.

Neverwinter MMO and WOW MMO both are not sandbox games.

There are 3 main reasons I do not buy Cyberpunk 2077 right now.
A. System requirements are skyhigh if you want full graphics with ray tracing and very high resolution. I mean it like graphic card Nvidia 3080 or better.
TOM'S HARDWARE "DON'T TRUST PROJEKT RED SYSTEM REQUIREMENTS"
System requirement are so high that Playstation 5 and Xbox Series X they have decided to lock at max 30fps at release. It may perhaps later get a patch that fixes it better for consoles. Oh and consoles do not get ray tracing or super graphics in your Cyberpunk 2077.
Cyberpunk 2077 Recommended PC: 4K Ultra Ray Tracing
Core i7-4790 or Ryzen 3 3200G
Nvidia RTX 3080 (or RTX 3090)
16GB RAM
10GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 4K Ultra

B. Right now expensive to buy that game and I am not so much fan of it.
I am not saying it is bad game but I prefer to try it when I have much faster computer and when I can buy it cheaply.

C. Cyberpunk 2077 I strongly suspect it feels to much sandbox for me and I heard its questing system is a confusing mess the interface and you have no idea how difficult quests, what rewards or how long time they will take.

Finally Baldurs Gate 3 interest me more then any other game out there including Cyberpunk 2077.
Posted By: Uncle Lester Re: Should have given this to Obsidian - 10/12/20 01:52 PM
Originally Posted by AzAthena
Originally Posted by kanisatha
Originally Posted by Uncle Lester
Originally Posted by Maximuuus
I guess no one asked them to copy/paste anything from the 20 yo BG games... But they did nothing for BG3 to looks like BG. That's a fact and according to me, even if I like BG3... it's a shame and I really understand those that are strongly dissapointed.


That's exactly the problem. I'm A-okay with BG3 being a game that makes use of all the modern tools and it's more than appropriate for a Baldur's Gate main entry to set a new standard for cRPGs and push the genre forward. However, more than anything, it should still be BG in more than name and a couple of story connections. But people are quick to dismiss such concernes with "you just want a copy-paste of 20 year old game". No. That's not it. Please stop using this "argument".

+1


a yes and no from me. on one hand while watching this i truly was curious and eager to see how this related to the bhaalspawn story. on the other hand 1/2 E is the time period where the story of the war where bhaal died, and the bhaalspawn story take place. 5e is much later in the D&D history timeline. It would be somewhat obtuse to a lot of people if they in 5e rehashed old faerun history. All that considered I would much rather it be a new name, yet i also understand that baldurs gate is a city. so in theory anything relating to that city could share the title. It will absolutely rub people the wrong way over its development. I never played the DOS games, so i have no way to compare this in that regard. Yet it is a fun story, its engaging, and has a lot of roleplay mechanics.

I will add that the video game culture has changed dramatically since bg1/2. we were a lil more lowkey back then, to be fair. we could have ripped it apart for not being strict to 2e ( it wasn't ) we could have complained that it was similar to icewind dale etc. ( order of release irrelevant ) so companies do what works for them for mechanics. this is no way perfect its still EA there is time to read the feedback and make changes.


Just to clarify: by saying I want more BG in BG3 I don't mean direct continuation of Bhaalspawn Saga. That story is finished, that chapter is closed. That's good. I actually think the thematic and story connections may be sufficient as they are (perhaps introduced earlier, but that could be just a matter of not putting too many spoilers in EA). My main gripe is with the "feel" of the game, which is a matter of a number of elements, not just one big thing. A is different than in the old games, B is different, C is different... Not saying everything should be the same of course, but it adds up and you end up with a game that would not be recognizable as one in the series if not for the title (and some obvious connections, like the titular city).

Originally Posted by AzAthena
I will give them credit because to take up the name Baldur's Gate ... well its a huge endevor in itself. because we know we cannot please everyone, we know how easily that opens up for criticism. its a big choice for a company.


Originally Posted by AzAthena
Originally Posted by kanisatha
Ultimately, with BG3, it is the name that it all comes down to for me. If everything else about this game were exactly the same except for it having some other name than BG3, my reactions would be completely different. My curiosity for a new D&D game and my love of cRPGs would've caused me to come take a look. Once I got that look I would've said "Nah, this doesn't look like a good game to me at all," and walked away. But the moment it was named Baldur's Gate 3, that changes everything.


am i not alone in feeling that the name gripped me, yet equally i felt like it was so unexpected what i received?

i actually like the bg3 game in its current experience, yet i definitely hit a point where i wondered if the name choice was simply to acquire a userbase, where a new D&D title may not have achieved the same


Yup. I used to fiercely defend the name... I just wish they were more willing to do this name justice. I would be far less critical if it was a new IP. I'd just like it, dislike, call it "not a masterpiece, but quite enjoyable" and not fuss over it. But a new instalment in a beloved series is a promise. Unfulfilled in this case.
Posted By: asheraa Re: Should have given this to Obsidian - 10/12/20 02:10 PM
I really don't understand how people can be crying Broken Promises about BG context for BG3;

A) It's literally set a day or two from BG with a group of people literally making their way TO that place

B) We've only seen the very beginning of the game. Not even the whole opening chapter, we have no idea what connections to the other two BG games we'll see once these *completely new* characters reach BG proper

C) The datamining to date has shown that several key previous BG characters will be not only coming back, but making 'lead cast' impacts on the game world

D) Larian Q&A and updates have explicitly stated that once we reach the start of the next chapter more and more connections to the first BG games will become very apparent and integral to the story of this game

I think people are really forgetting that we are in Early Access, and have NOT been given access to the full game... hell we haven't even been given full access to the FIRST CHAPTER!! We don't have the classes, spells, companions, or story. We don't even know if the companion progression and pacing will remain the same once the full game is live (I'm tempted to say they have allowed us to 'rush through' the companion story so far, so we can get a proper 'teaser' for the 'evil' companions). The pacing of camp instalments feels very sporadic and rushed to me, so I wouldn't be at ALL surprised if the pacing is different and the bugs involving clashing triggers are vastly altered or removed on full release.

I just think we're jumping the gun here, and we should maybe put the game away for a few months if we've burned enough played hours to start picking plot holes in a game that we've barely seen a rough draft for the first chapter of.

Or as hubs told me once when I got on a truly righteous rant about how much I despise ME3:
"I know you adore the series, but if you can't find ANYTHING to comment positively on... maybe you just shouldn't play THIS game in the series".

It's a game guys, it's supposed to be fun. If you hate it, it's not fun.. It's not going to magically be exactly the game you want at this point, it's already been brought and paid for... and seriously the FIRST dev interview with the D&D creators straight up told us what style and mechanics they were aiming for. And we got exactly that, like it or not, it's 5e built on a DOS2 template.
Posted By: kanisatha Re: Should have given this to Obsidian - 10/12/20 03:14 PM
Originally Posted by asheraa
I really don't understand how people can be crying Broken Promises about BG context for BG3;

A) It's literally set a day or two from BG with a group of people literally making their way TO that place

The CITY of Baldur's Gate is not what defines the original BG games. So having that eponymous city in this game doesn't serve to justify the title of BG3. That's like saying every movie set in NYC is part of the same series/franchise of movies.
Posted By: asheraa Re: Should have given this to Obsidian - 10/12/20 03:31 PM
Originally Posted by kanisatha
Originally Posted by asheraa
I really don't understand how people can be crying Broken Promises about BG context for BG3;

A) It's literally set a day or two from BG with a group of people literally making their way TO that place

The CITY of Baldur's Gate is not what defines the original BG games. So having that eponymous city in this game doesn't serve to justify the title of BG3. That's like saying every movie set in NYC is part of the same series/franchise of movies.



Did... you read the rest of my comment?

Or did you just see that first line and knee jerk it?
Originally Posted by Uncle Lester

Yup. I used to fiercely defend the name... I just wish they were more willing to do this name justice. I would be far less critical if it was a new IP. I'd just like it, dislike, call it "not a masterpiece, but quite enjoyable" and not fuss over it. But a new instalment in a beloved series is a promise. Unfulfilled in this case.

I have to give a confession at this point. I have not yet bought this Baldurs Gate 3 but reasons for it I wanted it slightly more content and more bugs fixed before I buy. I fully intend to buy it. Therefore I can not judge your verdict not enough Baldurs Gate style.

Here are my analysis guesses at least how they can add more BG feeling a bit:
1. First of Elves can live thousands of years. An elf could live to this Baldurs Gate 3 time. As for none elven races we might meet their relatives next generation. We might find journals and history of old Baldurs Gate events.

2. I am not expert but I suspect BG3 has lots of use environment but more then that. BG 1 if we compare to that had quite a lot of Drama and Action and possible even mild Horror elements (at least the expansion with Werewolf Island was Horror theme and fairly smart shapeshifters they did not all rush the tank no they went for your weak melee characters like smart predators). Baldurs Gate 3 has perhaps a bit more focus on "fun" things and use the environment.

3. A slighty nastier AI... let the players be ambushed by enemies. Players could though try to flee as solution to that.

Well though BG1 had some fun moments example the Paladin and his hamster pet comments…
Posted By: vometia Re: Should have given this to Obsidian - 10/12/20 04:45 PM
Originally Posted by Terminator2020
Originally Posted by Uncle Lester

Yup. I used to fiercely defend the name... I just wish they were more willing to do this name justice. I would be far less critical if it was a new IP. I'd just like it, dislike, call it "not a masterpiece, but quite enjoyable" and not fuss over it. But a new instalment in a beloved series is a promise. Unfulfilled in this case.

I have to give a confession at this point. I have not yet bought this Baldurs Gate 3 but reasons for it I wanted it slightly more content and more bugs fixed before I buy. I fully intend to buy it. Therefore I can not judge your verdict not enough Baldurs Gate style.

Here are my analysis guesses at least how they can add more BG feeling a bit:
1. First of Elves can live thousands of years. An elf could live to this Baldurs Gate 3 time. As for none elven races we might meet their relatives next generation. We might find journals and history of old Baldurs Gate events.

2. I am not expert but I suspect BG3 has lots of use environment but more then that. BG 1 if we compare to that had quite a lot of Drama and Action and possible even mild Horror elements (at least the expansion with Werewolf Island was Horror theme and fairly smart shapeshifters they did not all rush the tank no they went for your weak melee characters like smart predators). Baldurs Gate 3 has perhaps a bit more focus on "fun" things and use the environment.

Well though BG1 had some fun moments example the Paladin and his hamster pet comments…

It really isn't a very good idea to take stuff without paying for it and then admit it on the company's official forums.
Posted By: Evandir Re: Should have given this to Obsidian - 10/12/20 05:07 PM
Originally Posted by asheraa
I really don't understand how people can be crying Broken Promises about BG context for BG3;

A) It's literally set a day or two from BG with a group of people literally making their way TO that place

B) We've only seen the very beginning of the game. Not even the whole opening chapter, we have no idea what connections to the other two BG games we'll see once these *completely new* characters reach BG proper

C) The datamining to date has shown that several key previous BG characters will be not only coming back, but making 'lead cast' impacts on the game world

D) Larian Q&A and updates have explicitly stated that once we reach the start of the next chapter more and more connections to the first BG games will become very apparent and integral to the story of this game

I think people are really forgetting that we are in Early Access, and have NOT been given access to the full game... hell we haven't even been given full access to the FIRST CHAPTER!! We don't have the classes, spells, companions, or story. We don't even know if the companion progression and pacing will remain the same once the full game is live (I'm tempted to say they have allowed us to 'rush through' the companion story so far, so we can get a proper 'teaser' for the 'evil' companions). The pacing of camp instalments feels very sporadic and rushed to me, so I wouldn't be at ALL surprised if the pacing is different and the bugs involving clashing triggers are vastly altered or removed on full release.

I just think we're jumping the gun here, and we should maybe put the game away for a few months if we've burned enough played hours to start picking plot holes in a game that we've barely seen a rough draft for the first chapter of.

Or as hubs told me once when I got on a truly righteous rant about how much I despise ME3:
"I know you adore the series, but if you can't find ANYTHING to comment positively on... maybe you just shouldn't play THIS game in the series".

It's a game guys, it's supposed to be fun. If you hate it, it's not fun.. It's not going to magically be exactly the game you want at this point, it's already been brought and paid for... and seriously the FIRST dev interview with the D&D creators straight up told us what style and mechanics they were aiming for. And we got exactly that, like it or not, it's 5e built on a DOS2 template.


+1
Posted By: Dragon858 Re: Should have given this to Obsidian - 10/12/20 05:54 PM
Originally Posted by vometia
It really isn't a very good idea to take stuff without paying for it and then admit it on the company's official forums.

Wait what you are not allowed to discuss on these forums before buying Baldurs Gate 3? Can you read? That is a dude that probably has seen Baldurs Gate 3 on youtube videos and read stuff on the forums. He admitted he has not yet bought Baldurs Gate 3 but will do it. Can you clarify it is not allowed to talk about a game before you have bought it??? He has not admitted taking any stuff at all.
Posted By: Cyka Re: Should have given this to Obsidian - 10/12/20 06:17 PM
Hey dont forget Owlcat for their Pathfinder.

Obisidian will make this game a laggy mess with uninteresting characters.

Owlcat will make this game a buggy mess while the gameplay is as painful as possible with timers.
Originally Posted by Danielbda

AC are not RPGs because they lack both elements that constitute one:
1. Character customization
2. Story customization (choices that bear consequences)

Recent ones got both, certainly to a higher extent than Witcher. And I think nobody argues that Witcher is an RPG. The story is not as good, but they are certainly trying to copy Wither success.
Posted By: Sven_ Re: Should have given this to Obsidian - 10/12/20 09:37 PM
*Everything* is an RPG these days. Even if it's just the next cinematic action-adventure with superficially RPG elements. Obsidian, whilst we're at them, rightfully mocked all that when they first announced The Outer Worlds. "An exciting new RPG with RPG elements" it was to be according to their press release.

That pretty fun and apt joke seemed to have not gotten the attention it deserved. wink
Posted By: Warlocke Re: Should have given this to Obsidian - 10/12/20 10:42 PM
Originally Posted by vometia
Originally Posted by Terminator2020
Originally Posted by Uncle Lester

Yup. I used to fiercely defend the name... I just wish they were more willing to do this name justice. I would be far less critical if it was a new IP. I'd just like it, dislike, call it "not a masterpiece, but quite enjoyable" and not fuss over it. But a new instalment in a beloved series is a promise. Unfulfilled in this case.

I have to give a confession at this point. I have not yet bought this Baldurs Gate 3 but reasons for it I wanted it slightly more content and more bugs fixed before I buy. I fully intend to buy it. Therefore I can not judge your verdict not enough Baldurs Gate style.

Here are my analysis guesses at least how they can add more BG feeling a bit:
1. First of Elves can live thousands of years. An elf could live to this Baldurs Gate 3 time. As for none elven races we might meet their relatives next generation. We might find journals and history of old Baldurs Gate events.

2. I am not expert but I suspect BG3 has lots of use environment but more then that. BG 1 if we compare to that had quite a lot of Drama and Action and possible even mild Horror elements (at least the expansion with Werewolf Island was Horror theme and fairly smart shapeshifters they did not all rush the tank no they went for your weak melee characters like smart predators). Baldurs Gate 3 has perhaps a bit more focus on "fun" things and use the environment.

Well though BG1 had some fun moments example the Paladin and his hamster pet comments…

It really isn't a very good idea to take stuff without paying for it and then admit it on the company's official forums.


I skimmed through his posting history (it’s very short) and unless I’m missing something he never claimed to have played the game, illegally or otherwise. I only see mentions of him having watched gameplay videos on YouTube.
Posted By: Dexai Re: Should have given this to Obsidian - 11/12/20 02:39 AM
I would argue that the Witcher 3 is not an RPG but an action game with rpg elements.
Posted By: YT-Yangbang Re: Should have given this to Obsidian - 11/12/20 09:16 AM
I think the game is freaking awesome so far in EA. I've only ever teased the idea of playing DnD. But thru BG3 I've looked into the game mechanics so much and found it so rewarding. And honestly replaying the game now, with so much more information and actually strategizing my skills and team builds to work for me, its such a joy.

I've not played Outer worlds, but from my other experiences (fallout, TES, all the Witcher, and more) i think Larian is doing a fantastic job so far with BG3. I say that keeping in mind that much more content is coming but what we got so far just shows there's so much more good to come.
Posted By: Madscientist Re: Should have given this to Obsidian - 11/12/20 10:32 AM
I do not have a definition of RPG but here are some thoughts:

My best idea is based on an article I read about character skill vs player skill.
- Action game: The result depends only on how and when the player presses buttons. You shoot at the enemy and when the cross hair is on the enemy when you press the shoot button you will hit. The enemy attacks and only when you press dodge or move at the right moment you avoid the hit. Your char might have stats (usually every game has a health bar), but if you do not push the right button in the right moment you have no chance.
- RPG: You give your char the command to attack the enemy. If you hit or not depends only on your equipment, stats and positioning. Your abilities to push buttons with the right timing is meaningless as long as you somehow manage to give your char commands at all.
- Action RPG: You have to press buttons to move, attack and dodge, but you also have stats, equipment and levels. So pressing the right button in the right moment is importent, but you still have no chance to beat a boss when you are a lv1 char with a wooden stick and hard fights become easier when you gain some new levels, equipment or abilities.

Usually RPGs have also:
- A complex story with many different characters
- There are many different NPC, some of them give you quests and you get rewards for doing them.
- You grow stronger over time by gaining levels, equipment or abilities.

So BG3 is definitely a RPG, as well as almost everything else that is besed on PnP and also most JRPGs are also RPGs.

I also think that genres get more and more blurred. It all started with simple arcade games ( I think pong was the first popular electronic game, then came stuff like space invaders ) and when games became more complex it condensed into several destinct genres. While there were always games that mixed things up, now its more normal than ever before that some games do not clearly fit into one genre but instead they have many different elements from many different genres and often they add something completely new.

final words:
- BG3 is definitely an RPG by any possible definition I can think of.
- I do not care about the definition of RPG. I care about that I enjoy playing a game.
I like both westen and eastern RPGs (BG1+2, Kingmaker / Trails of cold Steel ) and action RPG ( TW3, Fallout NV / Nier Automata ) and I definitely love totally weired stuff ( Undertale, Disco Elysium )
I also value a good story more than the game mechanics. I love PST but I never finished IWD, not because it was too hard but because I got bored when I had forgotten why I was here after killing tons of monsters.
There is only one dungeon crawler I have ever finished ( a JRPG with crazy characters and lots of text for a dungeon crawler ) and I never played a rogue like because I prefer playing hand crafted content once over playing random stuff repeatedly.
Originally Posted by Warlocke

I only see mentions of him having watched gameplay videos on YouTube.

Well thank you moderators and Warlocke. It all got sorted out happily in the end. Lets forget this and move on.

Anyway I did buy yesterday late evening Baldurs Gate 3 from gog.com
Perhaps due to Cyberpunk 2077 release or otherwise it is extremely slow to download but lets see if I can play this during weekend.

I have a gaming laptop with these specs
decent I5 Intel CPU
8 GB RAM
Nvidia 1060 6GB DDR5
and
desktop
decent AMD Ryzen CPU
16 GB RAM
Nvidia 1070 8GB DDR5
The reason I have 2 computers? Work reasons and I have had to travel a lot due to my work.

Cyperpunk 2077 by the way since some say it is RPG?
There does not exist a computer that can run it well on max settings. The vast majority of player believe max settings are ULTRA in Ray Tracing. Completely wrong max settings have name PSYCHO.

In addtion do not have some DLLS on automatic because that means it is on PERFORMANCE and certainly not best quality.

Finally I am not saying it is wrong to play with Ray Tracing ULTRA setting it looks good enough.
I have a 3 year warrantry on my computers bought end of 2018... will not buy any new PC hardware before that warrantry is out.

I already have said I dont care what your computer is you can not get 60+ fps on average in Cyberpunk 2077
with Ray Tracing set to PSYCHO and everyting else max and 4k resolution.
Posted By: vometia Re: Should have given this to Obsidian - 11/12/20 04:37 PM
Originally Posted by Terminator2020
Cyperpunk 2077 by the way since some say it is RPG?
There does not exist a computer that can run it well on max settings. The vast majority of player believe max settings are ULTRA in Ray Tracing. Completely wrong max settings have name PSYCHO.

I think I was a bit dismissive about its RPGishness at first. I really got off to a bad start as it seems to throw players in the deep end IMHO; same with settings: it had set mine to ultra or whatever it called it which I think was beyond the ability of my ageing R9 390 to deal with. That and the default mouse settings make it feel like it has really bad mouse lag. A bit of tweaking makes it run well enough. I mean speaking as someone who gets bad motion-sickness if it doesn't.

It makes me think a lot of Saints Row (mainly 3). I'm not sure if that's what they were aiming for, but it's keeping me entertained for the time being.

Originally Posted by Terminator2020
The reason I have 2 computers? Work reasons and I have had to travel a lot due to my work.

Sometimes you just need to have separate physical computers: some things don't like to share (e.g. Windows, which is essential for PC games but which I don't use for anything else). My server and desktop systems are also a lot more frugal with power consumption...
Posted By: kanisatha Re: Should have given this to Obsidian - 11/12/20 06:17 PM
Originally Posted by asheraa
Originally Posted by kanisatha
Originally Posted by asheraa
I really don't understand how people can be crying Broken Promises about BG context for BG3;

A) It's literally set a day or two from BG with a group of people literally making their way TO that place

The CITY of Baldur's Gate is not what defines the original BG games. So having that eponymous city in this game doesn't serve to justify the title of BG3. That's like saying every movie set in NYC is part of the same series/franchise of movies.



Did... you read the rest of my comment?

Or did you just see that first line and knee jerk it?

It means I didn't have any issues to raise with the rest of your post and only had an issue to raise with this part of your post.
Posted By: kanisatha Re: Should have given this to Obsidian - 11/12/20 06:27 PM
Originally Posted by Dexai
I would argue that the Witcher 3 is not an RPG but an action game with rpg elements.

And I would vigorously disagree. But ultimately what matters is that none of us has copyrights over the term RPG, and, as @Madscientist says very well, the definitions don't matter so much as whether we enjoy a particular game or not. I love the "RPG" genre almost exclusively for my video gaming preferences. Hard to argue Ps:T is not an RPG. And yet, I don't care much for Ps:T and personally view it as an overrated game. We all have our weirdnesses and our peculiarities. smile
Posted By: Warlocke Re: Should have given this to Obsidian - 11/12/20 07:13 PM
Originally Posted by kanisatha
Originally Posted by Dexai
I would argue that the Witcher 3 is not an RPG but an action game with rpg elements.

And I would vigorously disagree. But ultimately what matters is that none of us has copyrights over the term RPG, and, as @Madscientist says very well, the definitions don't matter so much as whether we enjoy a particular game or not. I love the "RPG" genre almost exclusively for my video gaming preferences. Hard to argue Ps:T is not an RPG. And yet, I don't care much for Ps:T and personally view it as an overrated game. We all have our weirdnesses and our peculiarities. smile


Sorry, but this is the internet and therefore I cannot abide your personal opinion on PS:T being considered anything less than a masterpiece. You have offended my good sensibilities and the general standards of public decency. I demand satisfaction. Pistols at dawn.

Anyway, I find the debate over what games are considered to be RPGs generally pretty tedious. Some people say The Witcher 3 isn’t an RPG because it doesn’t have deep mechanics and customization, some say Diablo 2 isn’t an RPG because it doesn’t have an interactive story, and some say Final Fantasy games aren’t RPGs because they have neither of these features. While I wouldn’t say it is always the case, what I generally observe is that what people are really saying is that “the games that others call RPGs and that I don’t like are not RPGs.” I personally don’t like The Witcher games, don’t generally like top-down Diablo style ARPGs and can count the number of JRPGs I like on the fingers of one hand, but I’m very comfortable saying these are all different flavors of a single, incredibly diverse genre, as long as we can all agree that The Legend of Zelda is not an RPG.
Posted By: Danielbda Re: Should have given this to Obsidian - 11/12/20 08:14 PM
Originally Posted by Warlocke
Originally Posted by kanisatha
Originally Posted by Dexai
I would argue that the Witcher 3 is not an RPG but an action game with rpg elements.

And I would vigorously disagree. But ultimately what matters is that none of us has copyrights over the term RPG, and, as @Madscientist says very well, the definitions don't matter so much as whether we enjoy a particular game or not. I love the "RPG" genre almost exclusively for my video gaming preferences. Hard to argue Ps:T is not an RPG. And yet, I don't care much for Ps:T and personally view it as an overrated game. We all have our weirdnesses and our peculiarities. smile


Sorry, but this is the internet and therefore I cannot abide your personal opinion on PS:T being considered anything less than a masterpiece. You have offended my good sensibilities and the general standards of public decency. I demand satisfaction. Pistols at dawn.

Anyway, I find the debate over what games are considered to be RPGs generally pretty tedious. Some people say The Witcher 3 isn’t an RPG because it doesn’t have deep mechanics and customization, some say Diablo 2 isn’t an RPG because it doesn’t have an interactive story, and some say Final Fantasy games aren’t RPGs because they have neither of these features. While I wouldn’t say it is always the case, what I generally observe is that what people are really saying is that “the games that others call RPGs and that I don’t like are not RPGs.” I personally don’t like The Witcher games, don’t generally like top-down Diablo style ARPGs and can count the number of JRPGs I like on the fingers of one hand, but I’m very comfortable saying these are all different flavors of a single, incredibly diverse genre, as long as we can all agree that The Legend of Zelda is not an RPG.


I'd say that Witcher 3 is an RPG because you do have customization over Geralt's gameplay and dialogue, albeit less than in a CRPG. Diablo 2 is not an RPG because there are no choices in the story and JRPGs are not RPGs in any sense. Maybe FF1 was, because you could create the party and therefore customize them.
Posted By: kanisatha Re: Should have given this to Obsidian - 11/12/20 09:39 PM
Originally Posted by Warlocke
Originally Posted by kanisatha
Originally Posted by Dexai
I would argue that the Witcher 3 is not an RPG but an action game with rpg elements.

And I would vigorously disagree. But ultimately what matters is that none of us has copyrights over the term RPG, and, as @Madscientist says very well, the definitions don't matter so much as whether we enjoy a particular game or not. I love the "RPG" genre almost exclusively for my video gaming preferences. Hard to argue Ps:T is not an RPG. And yet, I don't care much for Ps:T and personally view it as an overrated game. We all have our weirdnesses and our peculiarities. smile


Sorry, but this is the internet and therefore I cannot abide your personal opinion on PS:T being considered anything less than a masterpiece. You have offended my good sensibilities and the general standards of public decency. I demand satisfaction. Pistols at dawn.

Pistols?! Shouldn't it be rapiers? En garde!! wink

Originally Posted by Warlocke
I personally don’t like The Witcher games, don’t generally like top-down Diablo style ARPGs and can count the number of JRPGs I like on the fingers of one hand, but I’m very comfortable saying these are all different flavors of a single, incredibly diverse genre, as long as we can all agree that The Legend of Zelda is not an RPG.

Right on.
Planescape Torment?? I am a bit fairly good to it. First of all disclaimer I have never played the Planescape Torment computer game.

Reasons I did not buy it?
A. Praised for you can play good, neutral or evil. For me this is whatever I can take Baldurs Gate or Neverwinter over this.
B. Well not much variety in monsters... Demons, Devils, Rats, Celestial creatures. Undead that oddly often are more friendly then humans? Whats up with this? For me undead are like in the Walking Dead TV series or more intelligent but as general Evil.

Well I do have some experience of playing with Dungeons Dragons rules Planescape Torment?
Yes in Paper and Pen session that took days and many hours
please see the link and read the explanation:
ROPECON FINLAND greatest Fantasy event held in Northern Europe usually once per year see the link or read the explanation

ROPECON WIKIPEDIA LINK

Ropecon (Finnish pronunciation: [ropekon]) is a role-playing convention held annually in Finland. The convention is one of the largest non-commercial annual events of its kind, having reached a record of "over 4900" attendees in 2019.[1] The current venue is the Messukeskus Helsinki convention centre in Helsinki, the capital city of Finland.

Ropecon hosts a wide variety of different types of games, including role-playing games, live action role-playing games, collectible card games, miniature wargames and strategy games. The event also has a range of lectures, panel discussions and other presentations covering different aspects of gaming. Past guests of honor have included several prominent game designers, such as Steve Jackson.

Ropecon is organised by the Ropecon Society, a joint venture of several Finnish role-playing associations. The practical arrangements are made by the unpaid members of an organising committee and hundreds of voluntary workers at the convention. Any profits are used to support various other role-playing activities.

The name "Ropecon" comes from the Finnish language word "roolipeli", meaning role-playing game, but is also a nod to the English language word "rope", a vital piece of equipment in classic dungeon crawl role-playing games.

The Finnish culture ministry supported Ropecon in 2013 with funding.[2]

The 2020 convention was moved into an online event because of the worldwide COVID-19 pandemic


Anyway in that event roughly a decade ago a GM who said that he will have an D&D Pen and Paper play session taking days in Planescape Torment inspired by the computer game. I said immediately I have not played the computer game but I do have played Dungeons Dragons before and GM was very satisfied with that. We created characters that were not level 1, but neither any high level characters. Anyway what was my experience of this? It felt fairly good and slightly different, but I have had both better and worse roleplaying sessions then this in Pen and Paper.
Posted By: Dexai Re: Should have given this to Obsidian - 12/12/20 01:38 AM
roppikonni
Posted By: Iszaryn Re: Should have given this to Obsidian - 12/12/20 11:32 AM
As a fan of Obsidian and Pillars of Eternity 1 and 2 which I thought was really good, they should have given this to them. Obsidian would have done wonders with this.
Originally Posted by starlord7
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.

I'm playing Divinity II, got to Arx and I've lost all interest in playing the game. The mechanics is some of the sloppy and exploitable stuff I've ever seen, but Larian seems to think everything is peachy and they importing nearly all those gaming concepts into Baldur's Gate. But what I really can't stand is the slowness of turn-based combat and how every enemy goes through a slow casting animation, it makes combat frankly unbearable.

Larian, while creative and brilliant, seem totally whimsical to me as if they don't even give a $*** what we think. A lot of the game mechanics in Divinity II are so unnecessary and sadistic, Obsidian had a faaar better understanding of paying homage to Baldur's gate and I would have LOVED RTwP... they deserved to make it, it's all so sad the state of the world these days, no offense meant to Larian but why can't they make a Divinity III with faster combat instead, it's like some executive saw that Divinity gets good reviews on metacritic and they gave it to them based solely on that.


I think Larian were the perfect choice, and I love turn based combat way more than real time with pause. There are also many others out there who prefer turn based, so I don't think it's fair to say that Larian don't care what we think. They have made a decision based on what the playerbase as a whole wants, not just what you or any other single individual wants.
Posted By: vometia Re: Should have given this to Obsidian - 13/12/20 02:04 AM
Originally Posted by MicrobicWalnut
Originally Posted by starlord7
[...] I would have LOVED RTwP... they deserved to make it, it's all so sad the state of the world these days, no offense meant to Larian but why can't they make a Divinity III with faster combat instead, it's like some executive saw that Divinity gets good reviews on metacritic and they gave it to them based solely on that.


I think Larian were the perfect choice, and I love turn based combat way more than real time with pause. There are also many others out there who prefer turn based, so I don't think it's fair to say that Larian don't care what we think. They have made a decision based on what the playerbase as a whole wants, not just what you or any other single individual wants.

RT/TB has its very own topic as it's such a reliably contentious subject. Please take further discussion there.
Posted By: Archaven Re: Should have given this to Obsidian - 13/12/20 03:33 AM
Originally Posted by Uncle Lester
Originally Posted by Maximuuus
I guess no one asked them to copy/paste anything from the 20 yo BG games... But they did nothing for BG3 to looks like BG. That's a fact and according to me, even if I like BG3... it's a shame and I really understand those that are strongly dissapointed.


That's exactly the problem. I'm A-okay with BG3 being a game that makes use of all the modern tools and it's more than appropriate for a Baldur's Gate main entry to set a new standard for cRPGs and push the genre forward. However, more than anything, it should still be BG in more than name and a couple of story connections. But people are quick to dismiss such concernes with "you just want a copy-paste of 20 year old game". No. That's not it. Please stop using this "argument".


+1 and very much this.
Posted By: asheraa Re: Should have given this to Obsidian - 13/12/20 04:19 AM
Originally Posted by Archaven
Originally Posted by Uncle Lester
Originally Posted by Maximuuus
I guess no one asked them to copy/paste anything from the 20 yo BG games... But they did nothing for BG3 to looks like BG. That's a fact and according to me, even if I like BG3... it's a shame and I really understand those that are strongly dissapointed.


That's exactly the problem. I'm A-okay with BG3 being a game that makes use of all the modern tools and it's more than appropriate for a Baldur's Gate main entry to set a new standard for cRPGs and push the genre forward. However, more than anything, it should still be BG in more than name and a couple of story connections. But people are quick to dismiss such concerns with "you just want a copy-paste of 20 year old game". No. That's not it. Please stop using this "argument".


+1 and very much this.



OK, I'm legitimately confused... what *exactly* is it that you want then? Because the points that have been raised have also been answered, which basically leaves 'they must want to play an expansion to BG1&2 then'. It's set in the same world, it's a continuation of the BG2 story, it has characters coming in further chapters from the last two games, it's based on D&D 5E, etc etc etc. It's got many of the same raw gameplay mechanics, and the story telling style is a modernised version of BG2.

I seriously can't figure out what you guys want if not a copy pasted version of the last games. I'm trying to get it, but I just don't understand what you actually want? think
Posted By: Uncle Lester Re: Should have given this to Obsidian - 13/12/20 02:03 PM
Originally Posted by asheraa
Originally Posted by Archaven
Originally Posted by Uncle Lester
Originally Posted by Maximuuus
I guess no one asked them to copy/paste anything from the 20 yo BG games... But they did nothing for BG3 to looks like BG. That's a fact and according to me, even if I like BG3... it's a shame and I really understand those that are strongly dissapointed.


That's exactly the problem. I'm A-okay with BG3 being a game that makes use of all the modern tools and it's more than appropriate for a Baldur's Gate main entry to set a new standard for cRPGs and push the genre forward. However, more than anything, it should still be BG in more than name and a couple of story connections. But people are quick to dismiss such concerns with "you just want a copy-paste of 20 year old game". No. That's not it. Please stop using this "argument".


+1 and very much this.

OK, I'm legitimately confused... what *exactly* is it that you want then? Because the points that have been raised have also been answered, which basically leaves 'they must want to play an expansion to BG1&2 then'. It's set in the same world, it's a continuation of the BG2 story, it has characters coming in further chapters from the last two games, it's based on D&D 5E, etc etc etc. It's got many of the same raw gameplay mechanics, and the story telling style is a modernised version of BG2.

I seriously can't figure out what you guys want if not a copy pasted version of the last games. I'm trying to get it, but I just don't understand what you actually want? think


Short answer: the "feel" of the game. And yes, this is extremely subjective and hard to capture. But BG3 could be any other IP if you hid the obvious things like the title and so on. If I didn't know this is supposed to be a BG game, I'd guess it's some new IP set in Faerun that's a cross between D:OS2 and DA:I with 5e rules. I don't think it would ever cross my mind "hey, this really feels as if BG was made today". Just "a nice if flawed modern RPG".

From the things you listed, only the story and characters matter for making this a BG-feeling game, and this is a point I have no major issues with, except maybe... one character and its place in BG3. But the same world? A game just being set in some place doesn't really automatically make it feel a part of the series. See Baldur's Gate: Dark Alliance games - set in BG, have story connections(?), but VERY much spin-offs and not parts of the main series. Of course, it will be nice to have a BG game that actually has a big chunk of it set in the titular city... Being based on 5e doesn't matter at all, it could be said for any D&D game and they can come in a wide variety of flavours. (BG3 and Solasta are also the ONLY 5e games, I believe, so it's just another difference if you judge by edition rather than D&D in general.)

Speaking of which: let's take a look at the Infinity Engine games, since people like to say "you want Infinity Engine, admit it". But here's the thing: Infinity Engine would not automatically make a Baldur's Gate game. All three IE series have their own specificity, their flavour, their "feel".

Icewind Dale is a dungeon crawler where you make your own custom party. It is very much on the combat side, and is regarded to have amazing encounter design, as well as good exploration and great atmosphere. There isn't that much focus on the story (although IWD2 has been praised in this regard) and you can't recruit NPCs to your party. (If anyone wants to correct me on this, please do, I'm going by what I've heard, not having played IWD myself yet.)

Planescape: Torment is the opposite: its focus is on the story and characters, with very strong narrative, and the combat is an afterthought. The setting is pretty non-standard. The game features lots of dialogue, includes quite a lot of philosphy and, uncharacteristically for a D&D game, you have a set protagonist with his own story, which is also pretty much the main plot.

And then you have Baldur's Gate: it sits somewhere in the middle, with all three pillars (combat, exploration, social) being quite strong. It has both a guiding narrative/structured chapters and freedom of exploration. A big part of the games are also memorable companions, as well as the ability to craft your own main character, which is also very much central to the main plot.

Still, those short descriptions don't really convey the aforementioned "feel" of the games and serve only to demonstrate that the superficially similar IE series are all their own entities and differ from one another. But I've been talking about the elusive "feel" of a BG game: what is it? Imo it's a fine mixture of many different factors. Removing one will weaken the "feel", but won't ruin it. No one of them makes BG BG; it's the sum of the parts that make a greter whole. You can make a BG game without a couple of these ingredients and it will still "feel properly BG". But remove or change too many and you end up with something that doesn't really resemble the original games; you're told it's BG, but you don't see or feel that it's BG. You know - if you have a certain dish and replace one ingredient, it's usually still that dish, just a variation. Replace most of the ingredients and you end up with an entirely different dish. It can still be good, but you'll be calling a pancake an omelette.

And this is also why, imo, it's so subjective: for different people, different ingredients have different "weights". One may say "yeah, the combat is not the most important aspect" and for another it's going to be crucial. And so if you keep most of the aspects the same, most people will recognize the game as "BG-like". If you change most aspects, most people will not feel the familiarity. Depends on what a person deems the "important" ingredients, and therefore... YMMV.

So what are some of those ingredients? In no particular order:

Possibly the biggest one: turn-based combat. BG1&2 had enough of a combat focus for the combat system to matter. Be in the TB or the RTwP camp - this change is huge for the gameplay. It's more of a change than anything in the DA series, for example, and those games suffered from game style shifts across the series. Still, as much as I hate TB, I think you can make a proper BG game that's also TB. Won't elaborate on this, since, as vometia reminded us, there is the dedicated thread for such discussion.

4 vs 6 party members. Another big one, though less dramatic. Also a matter of heated debate.

Also a huge one and perhaps the most obvious: shift to (non-top-view/isometric) 3D, more than that, with cinematics.

The UI/2D art style is completely different. Not just a matter of modern UI/prettier graphics, it's the art direction.

Time. BG3 is timeless. BG1&2 had day/night cycle with the world changing dynamically, as well a weather system.

The music is different. Good, but different.

The origin system: it results in two "alterations" in comparison to the classic games. One is the dramatically reduced companion count. Part of the companion appeal in BG1&2 is their variety and ability to choose just the right party. Another thing is that if you have companions-as-protagonists, you can't have plot focused on your custom character, like in BG1&2.

Those are just some high-profile examples off the top of my head. Again: it's not that you can't make a BG game without changing any aspect of it or that it's ruined when you introduce one of the above. It's not that those things are inherently bad, either. I've actually praised some of those, some I'd love to see built upon in another game. But every change you make shifts the game further away from resembling the original games, diminishes the "BG feel", subjective as it may be.

Most of the things that the old games and BG3 have in common are generic: a party-based D&D cRPG with recruitable companions. You could make pretty much any D&D game out of it. Again, title, location and some story connections can't carry the series' identity on their own.
Posted By: kanisatha Re: Should have given this to Obsidian - 13/12/20 03:03 PM
Originally Posted by Uncle Lester
Originally Posted by asheraa
OK, I'm legitimately confused... what *exactly* is it that you want then? Because the points that have been raised have also been answered, which basically leaves 'they must want to play an expansion to BG1&2 then'. It's set in the same world, it's a continuation of the BG2 story, it has characters coming in further chapters from the last two games, it's based on D&D 5E, etc etc etc. It's got many of the same raw gameplay mechanics, and the story telling style is a modernised version of BG2.

I seriously can't figure out what you guys want if not a copy pasted version of the last games. I'm trying to get it, but I just don't understand what you actually want? think


Short answer: the "feel" of the game. And yes, this is extremely subjective and hard to capture. But BG3 could be any other IP if you hid the obvious things like the title and so on. If I didn't know this is supposed to be a BG game, I'd guess it's some new IP set in Faerun that's a cross between D:OS2 and DA:I with 5e rules. I don't think it would ever cross my mind "hey, this really feels as if BG was made today". Just "a nice if flawed modern RPG".

From the things you listed, only the story and characters matter for making this a BG-feeling game, and this is a point I have no major issues with, except maybe... one character and its place in BG3. But the same world? A game just being set in some place doesn't really automatically make it feel a part of the series. See Baldur's Gate: Dark Alliance games - set in BG, have story connections(?), but VERY much spin-offs and not parts of the main series. Of course, it will be nice to have a BG game that actually has a big chunk of it set in the titular city... Being based on 5e doesn't matter at all, it could be said for any D&D game and they can come in a wide variety of flavours. (BG3 and Solasta are also the ONLY 5e games, I believe, so it's just another difference if you judge by edition rather than D&D in general.)

Speaking of which: let's take a look at the Infinity Engine games, since people like to say "you want Infinity Engine, admit it". But here's the thing: Infinity Engine would not automatically make a Baldur's Gate game. All three IE series have their own specificity, their flavour, their "feel".

Icewind Dale is a dungeon crawler where you make your own custom party. It is very much on the combat side, and is regarded to have amazing encounter design, as well as good exploration and great atmosphere. There isn't that much focus on the story (although IWD2 has been praised in this regard) and you can't recruit NPCs to your party. (If anyone wants to correct me on this, please do, I'm going by what I've heard, not having played IWD myself yet.)

Planescape: Torment is the opposite: its focus is on the story and characters, with very strong narrative, and the combat is an afterthought. The setting is pretty non-standard. The game features lots of dialogue, includes quite a lot of philosphy and, uncharacteristically for a D&D game, you have a set protagonist with his own story, which is also pretty much the main plot.

And then you have Baldur's Gate: it sits somewhere in the middle, with all three pillars (combat, exploration, social) being quite strong. It has both a guiding narrative/structured chapters and freedom of exploration. A big part of the games are also memorable companions, as well as the ability to craft your own main character, which is also very much central to the main plot.

Still, those short descriptions don't really convey the aforementioned "feel" of the games and serve only to demonstrate that the superficially similar IE series are all their own entities and differ from one another. But I've been talking about the elusive "feel" of a BG game: what is it? Imo it's a fine mixture of many different factors. Removing one will weaken the "feel", but won't ruin it. No one of them makes BG BG; it's the sum of the parts that make a greter whole. You can make a BG game without a couple of these ingredients and it will still "feel properly BG". But remove or change too many and you end up with something that doesn't really resemble the original games; you're told it's BG, but you don't see or feel that it's BG. You know - if you have a certain dish and replace one ingredient, it's usually still that dish, just a variation. Replace most of the ingredients and you end up with an entirely different dish. It can still be good, but you'll be calling a pancake an omelette.

And this is also why, imo, it's so subjective: for different people, different ingredients have different "weights". One may say "yeah, the combat is not the most important aspect" and for another it's going to be crucial. And so if you keep most of the aspects the same, most people will recognize the game as "BG-like". If you change most aspects, most people will not feel the familiarity. Depends on what a person deems the "important" ingredients, and therefore... YMMV.

So what are some of those ingredients? In no particular order:

Possibly the biggest one: turn-based combat. BG1&2 had enough of a combat focus for the combat system to matter. Be in the TB or the RTwP camp - this change is huge for the gameplay. It's more of a change than anything in the DA series, for example, and those games suffered from game style shifts across the series. Still, as much as I hate TB, I think you can make a proper BG game that's also TB. Won't elaborate on this, since, as vometia reminded us, there is the dedicated thread for such discussion.

4 vs 6 party members. Another big one, though less dramatic. Also a matter of heated debate.

Also a huge one and perhaps the most obvious: shift to (non-top-view/isometric) 3D, more than that, with cinematics.

The UI/2D art style is completely different. Not just a matter of modern UI/prettier graphics, it's the art direction.

Time. BG3 is timeless. BG1&2 had day/night cycle with the world changing dynamically, as well a weather system.

The music is different. Good, but different.

The origin system: it results in two "alterations" in comparison to the classic games. One is the dramatically reduced companion count. Part of the companion appeal in BG1&2 is their variety and ability to choose just the right party. Another thing is that if you have companions-as-protagonists, you can't have plot focused on your custom character, like in BG1&2.

Those are just some high-profile examples off the top of my head. Again: it's not that you can't make a BG game without changing any aspect of it or that it's ruined when you introduce one of the above. It's not that those things are inherently bad, either. I've actually praised some of those, some I'd love to see built upon in another game. But every change you make shifts the game further away from resembling the original games, diminishes the "BG feel", subjective as it may be.

Most of the things that the old games and BG3 have in common are generic: a party-based D&D cRPG with recruitable companions. You could make pretty much any D&D game out of it. Again, title, location and some story connections can't carry the series' identity on their own.

Thanks for taking the time to write this up. 100% agree.
Posted By: Wormerine Re: Should have given this to Obsidian - 14/12/20 10:13 AM
Originally Posted by Uncle Lester

So what are some of those ingredients? In no particular order:

I would also add: world structure. Using singular large open levels simply have different effect then smaller ones connected via world map. BG1&2 were journeys spanning across multiple locations. D:OD/BG3 approach with no time mechanic, makes the world feel small and static. There are of course, many advantages to Larian single map per chapter approach, especially for COOP, but it is a different design, goal and effect then the old games. And it’s not about being archaic - one could do some innovative and next gen things with a travel system as well.
Posted By: Madscientist Re: Should have given this to Obsidian - 14/12/20 11:26 AM
Originally Posted by Uncle Lester

So what are some of those ingredients? In no particular order:

Possibly the biggest one: turn-based combat. BG1&2 had enough of a combat focus for the combat system to matter. Be in the TB or the RTwP camp - this change is huge for the gameplay. It's more of a change than anything in the DA series, for example, and those games suffered from game style shifts across the series. Still, as much as I hate TB, I think you can make a proper BG game that's also TB. Won't elaborate on this, since, as vometia reminded us, there is the dedicated thread for such discussion.

4 vs 6 party members. Another big one, though less dramatic. Also a matter of heated debate.

Also a huge one and perhaps the most obvious: shift to (non-top-view/isometric) 3D, more than that, with cinematics.

The UI/2D art style is completely different. Not just a matter of modern UI/prettier graphics, it's the art direction.

Time. BG3 is timeless. BG1&2 had day/night cycle with the world changing dynamically, as well a weather system.

The music is different. Good, but different.

The origin system: it results in two "alterations" in comparison to the classic games. One is the dramatically reduced companion count. Part of the companion appeal in BG1&2 is their variety and ability to choose just the right party. Another thing is that if you have companions-as-protagonists, you can't have plot focused on your custom character, like in BG1&2.



My 2 cents:
- DnD is turn based per definition. In so far the bigger question is why did BG1 chose rtwp?
So far I have not seen a real time game thats based on 5E. I think this is harder to put in real time with the action/bonus action/reaction mechanic.
Congratulations to kingmaker for a rtwp game that is very close to PnP rules and also has a TB mode, though Pathfinder is DnD 3.75E, not 5E.

- I think PnP DnD was designed for 4 players plus DM. I have no idea why BG1 chose 6. Because of the success of the IE games many players somehow consider this standart. There are many different RPGs with different party size.But I admit its part of the BG feel.

- BG 1+2 was 2D while BG3 is 3D and very vertical. The ability to move and rotate the camera is a must have now. I admit a kind of isometric camera would be good.
The camera in BG3 definitely needs some improvement.
suggestion: just copy DA:O

- I agree that the UI could be much better and it would be nice if it looks closer to BG1+2.
I am not a huge fan of endless hotbars, by the way.
Some changes need to be done (different spell system with the ability to cast spell at higher level, all classes have active abilities now, all classes have all skills, action reaction and bonus sction stuff, . . . ) but even then it could look better and closer to Bg1+2.
About the general art style, its hard to compare a low resolution 2D game with a 3D game were verticality is very importent. In BG1+2 you had the character portraits and the rest was up to your imagination. In BG3 you can see your chars in a realistic way from all directions and you see their face often.
Another thing is DnD 2E vs 5E. As far as I can tell BG3 is quite close to the official 5E art style. I am not an expert for the differences between editions, especially if we look beyond game mechanics.

- A day/night cycle would be nice to have, but apart from encounters with vampires it had very little effect in BG2 and BG 1+2 had very few timed quests and even there the time limit was very large.

- Music: No sure who has the rights for the music of BG1+2 (wotc, the computer game company or someone else)

- You are free to ignore the origin system. If you create a custom char and consider the others as normal companions it feels similar to most other RPG

about world map design: Technically BG1 was one huge map, it was just separated into several maps because of technological limitations. With current technology it would be possible to make BG1 with one huge 3D map and only some indoor areas or dungeons are a single different map, like BG3 is now.




But its good that you could give some arguments about why BG3 has a different feel.
Apart from a better looking UI it will be very hard to get closer to the BG1+2 feeling.
Posted By: Uncle Lester Re: Should have given this to Obsidian - 14/12/20 11:40 AM
Originally Posted by Wormerine
I would also add: world structure. Using singular large open levels simply have different effect then smaller ones connected via world map. BG1&2 were journeys spanning across multiple locations. D:OD/BG3 approach with no time mechanic, makes the world feel small and static. There are of course, many advantages to Larian single map per chapter approach, especially for COOP, but it is a different design, goal and effect then the old games. And it’s not about being archaic - one could do some innovative and next gen things with a travel system as well.


Yes. I was initially against the idea of dividing the map into small pieces... but it's better than having the world be a setpiece. Everything is close together, creating a theme park impression - and as you say, the world is static without time passage. The waypoint magic travel system doesn't help.
Posted By: Sordak Re: Should have given this to Obsidian - 14/12/20 11:50 AM
on what dnd is designed for:

varies by edition.
ODnD and early ADnD was designed for very large parties, this doesnt mean it was neccesarily played that way, but older editions ofthen had more than one person DMing, basically they ofthen had a "handler" whose entire job was asking the players what they do sot he process wasnt so damn slow.

Naturally this might have been just a convention thing, not relay my area of expertise.

5e is designed for 4 playersplus DM, but when the infinity engine games came out, this wasnt the case and it wasnt in subsequent editions, i think 4e was balanced roughly for 5 PCs, 4 was the bare minimum required to make the combat design work as intended.

Video games have the added benefit of additional characters not slwoing the game down as much as an additional player.

my personal record was 8 players plus DM, maybe 9, i forgot. I can tell you that takes some time to manage.
Yet, theres a great utility in this number of players.
With such high numbers of characters you can truly tell stories of raiding parties, of heroic fellowships.

I dont see how DnD beeing designed for 4 players translates to "a game shoulD be designed around 5 players". so im gonna disagree there.


Of course its not like modern Obsidian understands this.
They simply default to larger party sizes because its convention, for they are surprisingly conservative for a bunch of progressive hippies.
Posted By: AnonySimon Re: Should have given this to Obsidian - 14/12/20 01:43 PM
Originally Posted by Sordak
on what dnd is designed for:

varies by edition.
ODnD and early ADnD was designed for very large parties, this doesnt mean it was neccesarily played that way, but older editions ofthen had more than one person DMing, basically they ofthen had a "handler" whose entire job was asking the players what they do sot he process wasnt so damn slow.

Naturally this might have been just a convention thing, not relay my area of expertise.

5e is designed for 4 playersplus DM, but when the infinity engine games came out, this wasnt the case and it wasnt in subsequent editions, i think 4e was balanced roughly for 5 PCs, 4 was the bare minimum required to make the combat design work as intended.

Video games have the added benefit of additional characters not slwoing the game down as much as an additional player.

my personal record was 8 players plus DM, maybe 9, i forgot. I can tell you that takes some time to manage.
Yet, theres a great utility in this number of players.
With such high numbers of characters you can truly tell stories of raiding parties, of heroic fellowships.

I dont see how DnD beeing designed for 4 players translates to "a game shoulD be designed around 5 players". so im gonna disagree there.


Of course its not like modern Obsidian understands this.
They simply default to larger party sizes because its convention, for they are surprisingly conservative for a bunch of progressive hippies.


To say that 5e is designed for 4 players + GM is to me, misleading. Unless I am mistaken, most officially published 5e adventures clearly state that they are built for 4-6 players.
It's probably based off the 'challenge rating' calculations for monsters/NPCs, which is explained as 'a party of four adventurers of X level should be able to defeat a monster of X CR without dying'. Intended or not, it's certainly the impression I got. ¯\_(ツ)_/¯

I've never been in a group that ran prefab adventures, though, so idk if that makes a different impression on a player. It might be fair to say 5e is balanced around a 4-person minimum party...
Posted By: asheraa Re: Should have given this to Obsidian - 14/12/20 08:57 PM
Originally Posted by Madscientist
Originally Posted by Uncle Lester

So what are some of those ingredients? In no particular order:

Possibly the biggest one: turn-based combat. BG1&2 had enough of a combat focus for the combat system to matter. Be in the TB or the RTwP camp - this change is huge for the gameplay. It's more of a change than anything in the DA series, for example, and those games suffered from game style shifts across the series. Still, as much as I hate TB, I think you can make a proper BG game that's also TB. Won't elaborate on this, since, as vometia reminded us, there is the dedicated thread for such discussion.

4 vs 6 party members. Another big one, though less dramatic. Also a matter of heated debate.

Also a huge one and perhaps the most obvious: shift to (non-top-view/isometric) 3D, more than that, with cinematics.

The UI/2D art style is completely different. Not just a matter of modern UI/prettier graphics, it's the art direction.

Time. BG3 is timeless. BG1&2 had day/night cycle with the world changing dynamically, as well a weather system.

The music is different. Good, but different.

The origin system: it results in two "alterations" in comparison to the classic games. One is the dramatically reduced companion count. Part of the companion appeal in BG1&2 is their variety and ability to choose just the right party. Another thing is that if you have companions-as-protagonists, you can't have plot focused on your custom character, like in BG1&2.



My 2 cents:
- DnD is turn based per definition. In so far the bigger question is why did BG1 chose rtwp?
So far I have not seen a real time game thats based on 5E. I think this is harder to put in real time with the action/bonus action/reaction mechanic.
Congratulations to kingmaker for a rtwp game that is very close to PnP rules and also has a TB mode, though Pathfinder is DnD 3.75E, not 5E.

- I think PnP DnD was designed for 4 players plus DM. I have no idea why BG1 chose 6. Because of the success of the IE games many players somehow consider this standart. There are many different RPGs with different party size.But I admit its part of the BG feel.

- BG 1+2 was 2D while BG3 is 3D and very vertical. The ability to move and rotate the camera is a must have now. I admit a kind of isometric camera would be good.
The camera in BG3 definitely needs some improvement.
suggestion: just copy DA:O

- I agree that the UI could be much better and it would be nice if it looks closer to BG1+2.
I am not a huge fan of endless hotbars, by the way.
Some changes need to be done (different spell system with the ability to cast spell at higher level, all classes have active abilities now, all classes have all skills, action reaction and bonus sction stuff, . . . ) but even then it could look better and closer to Bg1+2.
About the general art style, its hard to compare a low resolution 2D game with a 3D game were verticality is very importent. In BG1+2 you had the character portraits and the rest was up to your imagination. In BG3 you can see your chars in a realistic way from all directions and you see their face often.
Another thing is DnD 2E vs 5E. As far as I can tell BG3 is quite close to the official 5E art style. I am not an expert for the differences between editions, especially if we look beyond game mechanics.

- A day/night cycle would be nice to have, but apart from encounters with vampires it had very little effect in BG2 and BG 1+2 had very few timed quests and even there the time limit was very large.

- Music: No sure who has the rights for the music of BG1+2 (wotc, the computer game company or someone else)

- You are free to ignore the origin system. If you create a custom char and consider the others as normal companions it feels similar to most other RPG

about world map design: Technically BG1 was one huge map, it was just separated into several maps because of technological limitations. With current technology it would be possible to make BG1 with one huge 3D map and only some indoor areas or dungeons are a single different map, like BG3 is now.




But its good that you could give some arguments about why BG3 has a different feel.
Apart from a better looking UI it will be very hard to get closer to the BG1+2 feeling.


Yes! This exactly. You said it much better than I did.

I believe the day/night thing is being addressed isn't it? I was under the impression that's why we get tells from the companions about being "tired" at different intervals depending on the companion. It's early access, not all features are live yet.

As to the 'openness' of the world, has there been any confirmation that it will be as closed off as it is now? We're still in EA so the map boundaries we have in place are there because anything past that is still 'under construction'.

The camera angles, turn based style and Origin player characters are *completely in the hands of the player*. If you like it use it, if you don't, then don't! Options being added have not removed the ability to play 'oldschool', they have added options for those who prefer the choice.

The party size is *per 5E*. 4-6 means FOUR or more. We have 4, and there are occasional additions like Glut which ups the party size. That's accurate according to 5E rules.

We're (according to the existing story) heading for BG on leaving the current accessible area, so there will almost certainly be towns/cities with inns etc in future content. Again, we're in EA.

I'm really grateful that people have given some arguments re nostalgia and 'feel' though, it does help to explain the sentiment that something is lacking. I was very much the same when DA:2 came out. I *hated* it for months. It just didn't feel like DA, despite being in the same world, with the same history and lore, and the same general art style. It was set in a geographically different place, with a different cultural emphasis and it just didn't give the same feeling while playing.
Posted By: IrenicusBG3 Re: Should have given this to Obsidian - 14/12/20 09:49 PM
Originally Posted by Uncle Lester


Short answer: the "feel" of the game. And yes, this is extremely subjective and hard to capture. But BG3 could be any other IP if you hid the obvious things like the title and so on. If I didn't know this is supposed to be a BG game, I'd guess it's some new IP set in Faerun that's a cross between D:OS2 and DA:I with 5e rules. I don't think it would ever cross my mind "hey, this really feels as if BG was made today". Just "a nice if flawed modern RPG".

From the things you listed, only the story and characters matter for making this a BG-feeling game, and this is a point I have no major issues with, except maybe... one character and its place in BG3. But the same world? A game just being set in some place doesn't really automatically make it feel a part of the series. See Baldur's Gate: Dark Alliance games - set in BG, have story connections(?), but VERY much spin-offs and not parts of the main series. Of course, it will be nice to have a BG game that actually has a big chunk of it set in the titular city... Being based on 5e doesn't matter at all, it could be said for any D&D game and they can come in a wide variety of flavours. (BG3 and Solasta are also the ONLY 5e games, I believe, so it's just another difference if you judge by edition rather than D&D in general.)

Speaking of which: let's take a look at the Infinity Engine games, since people like to say "you want Infinity Engine, admit it". But here's the thing: Infinity Engine would not automatically make a Baldur's Gate game. All three IE series have their own specificity, their flavour, their "feel".

Icewind Dale is a dungeon crawler where you make your own custom party. It is very much on the combat side, and is regarded to have amazing encounter design, as well as good exploration and great atmosphere. There isn't that much focus on the story (although IWD2 has been praised in this regard) and you can't recruit NPCs to your party. (If anyone wants to correct me on this, please do, I'm going by what I've heard, not having played IWD myself yet.)

Planescape: Torment is the opposite: its focus is on the story and characters, with very strong narrative, and the combat is an afterthought. The setting is pretty non-standard. The game features lots of dialogue, includes quite a lot of philosphy and, uncharacteristically for a D&D game, you have a set protagonist with his own story, which is also pretty much the main plot.

And then you have Baldur's Gate: it sits somewhere in the middle, with all three pillars (combat, exploration, social) being quite strong. It has both a guiding narrative/structured chapters and freedom of exploration. A big part of the games are also memorable companions, as well as the ability to craft your own main character, which is also very much central to the main plot.

Still, those short descriptions don't really convey the aforementioned "feel" of the games and serve only to demonstrate that the superficially similar IE series are all their own entities and differ from one another. But I've been talking about the elusive "feel" of a BG game: what is it? Imo it's a fine mixture of many different factors. Removing one will weaken the "feel", but won't ruin it. No one of them makes BG BG; it's the sum of the parts that make a greter whole. You can make a BG game without a couple of these ingredients and it will still "feel properly BG". But remove or change too many and you end up with something that doesn't really resemble the original games; you're told it's BG, but you don't see or feel that it's BG. You know - if you have a certain dish and replace one ingredient, it's usually still that dish, just a variation. Replace most of the ingredients and you end up with an entirely different dish. It can still be good, but you'll be calling a pancake an omelette.

And this is also why, imo, it's so subjective: for different people, different ingredients have different "weights". One may say "yeah, the combat is not the most important aspect" and for another it's going to be crucial. And so if you keep most of the aspects the same, most people will recognize the game as "BG-like". If you change most aspects, most people will not feel the familiarity. Depends on what a person deems the "important" ingredients, and therefore... YMMV.

So what are some of those ingredients? In no particular order:

Possibly the biggest one: turn-based combat. BG1&2 had enough of a combat focus for the combat system to matter. Be in the TB or the RTwP camp - this change is huge for the gameplay. It's more of a change than anything in the DA series, for example, and those games suffered from game style shifts across the series. Still, as much as I hate TB, I think you can make a proper BG game that's also TB. Won't elaborate on this, since, as vometia reminded us, there is the dedicated thread for such discussion.

4 vs 6 party members. Another big one, though less dramatic. Also a matter of heated debate.

Also a huge one and perhaps the most obvious: shift to (non-top-view/isometric) 3D, more than that, with cinematics.

The UI/2D art style is completely different. Not just a matter of modern UI/prettier graphics, it's the art direction.

Time. BG3 is timeless. BG1&2 had day/night cycle with the world changing dynamically, as well a weather system.

The music is different. Good, but different.

The origin system: it results in two "alterations" in comparison to the classic games. One is the dramatically reduced companion count. Part of the companion appeal in BG1&2 is their variety and ability to choose just the right party. Another thing is that if you have companions-as-protagonists, you can't have plot focused on your custom character, like in BG1&2.

Those are just some high-profile examples off the top of my head. Again: it's not that you can't make a BG game without changing any aspect of it or that it's ruined when you introduce one of the above. It's not that those things are inherently bad, either. I've actually praised some of those, some I'd love to see built upon in another game. But every change you make shifts the game further away from resembling the original games, diminishes the "BG feel", subjective as it may be.

Most of the things that the old games and BG3 have in common are generic: a party-based D&D cRPG with recruitable companions. You could make pretty much any D&D game out of it. Again, title, location and some story connections can't carry the series' identity on their own.


Well said.

Baldur's Gate is its own interpretation of D&D. It was never about the ruleset, but the implementation. There were many games based on D&D, but none were as iconic. BG was not successful because it was faithful.

I think there is where Larian is failing. They are basing the game on the ruleset and their own games instead of the original games.
Posted By: asheraa Re: Should have given this to Obsidian - 15/12/20 12:10 AM
Eh, the guys who own the D&D franchise and write the books heavily oversaw the making of this game, and are *still* heavily involved. *They* chose this company, this platform, and this style of game. *They* saw DOS:2 and decided that this style of game would be the best to represent the BG franchise for a 3rd game.

Soooo... Maybe it's not Larian's fault that the game is the way it is?
Posted By: Wormerine Re: Should have given this to Obsidian - 15/12/20 12:32 AM
Originally Posted by asheraa

I believe the day/night thing is being addressed isn't it? I was under the impression that's why we get tells from the companions about being "tired" at different intervals depending on the companion. It's early access, not all features are live yet.

That’s the first I am hearing of it. As far as I understand, maps have set time of day, and “camping” is night. I don’t know if there is a plan to tie time passage to camping (camp = end day).

Originally Posted by asheraa

As to the 'openness' of the world, has there been any confirmation that it will be as closed off as it is now? We're still in EA so the map boundaries we have in place are there because anything past that is still 'under construction'.

I am 75% sure that D:OS chapter structure has been confirmed. So big maps per chapter.

Originally Posted by asheraa

(...) turn based style and Origin player characters are *completely in the hands of the player*. If you like it use it, if you don't, then don't!

How can one not use turn-based combat, in a turn based game? (I actually have no problem with TB, but argument itself is too absurd, not to point it out)

Same with Origins. It’s not just about having an extra option - it’s how making Origins limits both companions and content for the player character. As far as companions are concerned, making them playable Origins doesn’t need to necessarily hurt them when compared against Baldur’s Gate2, but then we ignore almost 20 years of progress and how well implemented companions can be in a singleplayer RPG. So far it doesn’t look too bad, but I didn’t look at BG3 too closely - I want it be able to make the best possible impression on me, once it’s finished.

As to player character - there are benefits to both a blank slate characters and pre-defined characters. Such advantages, however, can exist only in a game designed with such protagonist in mind. D:OS2 did both at once, and did both poorly - neither providing strong hook and reactivity to shape our own character, nor strong enough characterisation to create compelling pre-determined characters.
Posted By: Alodar Re: Should have given this to Obsidian - 15/12/20 12:39 AM
I played the hell out of BG and modified it with the help of Gate Keeper.
Played TOSC, BG2, and TOB. (modded with Shadow Keeper)

IMHO Baldur's Gate 3 has the potential to be best version Baldur's Gate I've played.
Having a blast in Early Access and looking forward to more great things to come.

Larian has done a brilliant job!
Posted By: YT-Yangbang Re: Should have given this to Obsidian - 15/12/20 03:47 AM
Hear hear i agree too, I'm having a blast in EA. What is it about Obsidian that is "so much" better?
Posted By: Grimo Re: Should have given this to Obsidian - 15/12/20 06:38 AM
Originally Posted by YT-Yangbang
Hear hear i agree too, I'm having a blast in EA. What is it about Obsidian that is "so much" better?


They actually made games that were like BG1 and 2??? Larian knows how to make DOS. BG3 is DOS3 with a lick of 5e paint. PoE play like BG. BG3 plays like DOS. Pretty simple.
Posted By: YT-Yangbang Re: Should have given this to Obsidian - 15/12/20 08:59 AM
Originally Posted by Grimo
Originally Posted by YT-Yangbang
Hear hear i agree too, I'm having a blast in EA. What is it about Obsidian that is "so much" better?


They actually made games that were like BG1 and 2??? Larian knows how to make DOS. BG3 is DOS3 with a lick of 5e paint. PoE play like BG. BG3 plays like DOS. Pretty simple.

I suppose we're all just here sharing our opinions on our preferences, because I like DOS2 and BG3 gameplay and combat. While looking at BG2 and PoE, its nice, but in its own way. I feel like we're comparing pizza companies, same style of stuff, one just taste better to others for their specific flavor. So my opinion is Larian is doing a great job with BG3. Its not the flavor you like, but how does wishing they changed the game to be like another company's style help improve this game.

Does BG1 and 2 even follow dnd rules?
Posted By: Blacas Re: Should have given this to Obsidian - 15/12/20 10:36 AM
Originally Posted by YT-Yangbang

Does BG1 and 2 even follow dnd rules?


Closely.
Those who created the game engine were very knowledgeable on the DnD subject. Their deviations are easy to understand from a gameplay perspective.

With BG3 this is different. Here the engine already exists. Larian has its own vision of what makes a good RPG and the engine was tailored to meet those objectives.
As a result, in BG3 most deviations seem inherited rather than created on purpose.
Posted By: Etruscan Re: Should have given this to Obsidian - 15/12/20 11:13 AM
I'm not so certain that Obsidian should have been given BG3 to make but I do have some fairly strong reservations about how the game is looking at present.

Right now I feel like the soul of Baldurs Gate is missing from BG3, if that makes any sense. There are elements of EA I really loved but haven't felt at any moment that this is a game in the BG series. I am sure that come the final release there will be obvious links to the previous games but other posters in this thread have summarised very well how there currently is very little in common with the original games.
Posted By: Topgoon Re: Should have given this to Obsidian - 15/12/20 10:45 PM
I'm a pretty big fanboy of Obsidian, but I'm not sure if they would've been the right studio for this. There are a couple of reasons for this.


1. There hasn't ever been a time in Obsidian's lifetime where they can deliver fantastic gameplay AND storytelling, which a true BG2 sequel needs.
Firstly, the modern day Obsidian that currently exists (The Outerworlds, Deadfire), is quite a different beast from the older Obsidian (SW:KOTOR2, NWN2: MotB, Fallout: NV).

The older Obsidian were story-telling and world building geniuses. However, they always fumbled with gameplay design and game polishing. The current day Obsidian have improved on mechanics (although I find they trend too much towards "safe and balanced"), but seem to be weaker writing overall. Both the Outer Worlds and Deadfire struggled to deliver a truly gripping narrative. The world building is also still there, but somehow fails to draw you in like the previous titles. This is coming from someone who's a pretty die-hard fan of Deadfre (580 hours in game).



2. Obsidian are fantastic story-tellers, but possibly not the right ones for a BG3
Secondly, despite their story-telling brilliance, Obsidian seem to thrive in niche world/settings (in particular subverting the common ones), and seem to have trouble launching the "epic fantasy adventure" that a BG3 title would require.
  • Epic Fantasy Games by Obsidian: NWN2 (Base), POE 1, POE 2 - all of which suffer from major narrative and pacing issues IMO.
  • Niche, "Subversion" Games by Obsidian: KOTOR 2, NWN2 (MoTB), Fallout: NV - all brilliant, but built around taking a deep, philosophical view on an existing IP/Story/Trope

Note here, I'm not using Subversion as in "surprised, bet you never saw this coming!!", but more so as a deep philosophical dive into the assumptions of core tropes, and what may happen if you ask certain questions or re-contextualize certain events differently. That is "old" Obsidian's jam. All their best stories revolve around that.

However, I'm not sure if I'd want them to be the ones writing about how a derpy level 1 adventurer sets out on a grand adventure quest. It just doesn't seem like a story template they are comfortable flexing their narrative muscles in. They somewhat tried to merge the two in POE1, and IMO they struggled.



3. Obsidian's current RPG gameplay philosophy is counter-intuitive to the "feel" of the original BGs
The 2e ADnD system used in BG1/2 does A LOT to create the feel of its world, for better or worse. There is a level of inherent harsh unbalance in the rules that adds a lot immersion (at the expense of fairness) that newer, more balanced RPG system don't have. Magic users are just straight up better than others. Some classes/combos, are just straight up non-feasible (but presented as options). In many ways, these design choices creates a strong sense of world building, at the expense of balance. It's just like you can't have a "Jedi" class be balanced with a mundane troopers in SWs without breaking some level of immersion.

How does this relate to Obsidian? Look at what they did when given the opportunity to develop their own system in their BG spiritual successor:
  • Far more balanced classes and itemization
  • All class combos are viable (no trap options)
  • Far less RNG driven system (i.e. static skill checks)
  • Abolished the Vancian magic system, and other core D&D "feel" mechanics

Josh Sawyer (from Obsidian) has gone on the record many times on his issues with the overall DnD system, and his philosophy on balance. I'm not saying Josh is right or wrong to believe what he believes, but it's clear that his/Obsidian's fundamental approach to RPG mechanics will not give you the same BG feel as before.

This point extends similarly to D&D 5E (although I feel like it's a full topic all on its own). D&D 5e also follows a similar balance philosophy, meaning you essentially need to either go back to 2e ADnD or build a custom rule-set, to capture the feel of BG1/2 again in BG3. You simply won't get the classic BG feel from 5e or an Obsidian RPG system. E.g. you'll never have to engage in the complex BG2 mage duels with layers and layers of buffs/removals where the other party members just sit there and pretend they are contributing.



Now that I've finished writing this wall of text - does that mean I believe Larian will do a better job? Frankly, I don't know. Some of their decision making drives me up the wall (i.e. chain/unchain movement system... ARGH). Whereas, they also introduce a freshness to RPGs that most other BG imitators do not. Actual innovation (i.e. the physics, interactivity, player freedom), that others fantastic CRPG makers (Obsidian, Owlcat) do not.

For now, they done a decent job at adapting the tone in the EA, although it remains to be seen if it'll be enough. We're still missing too much of the world building, core conflict (including the villain), etc, to make a true judgement call IMO. I hate that the origin system seems to overtake our custom characters, but I love how much "agency" Larian instills in their companions.

Posted By: YT-Yangbang Re: Should have given this to Obsidian - 16/12/20 12:03 AM
By the mechanics I wonder from you guys that are more Obsidian familiar. How do all the games (BG 1 2 3) compare to the lines of closeness, to the heart and gameplay of table top D&D
Posted By: Black_Elk Re: Should have given this to Obsidian - 16/12/20 12:05 AM
This is still one of the better articles on BG2, Ray's post mortem...

https://www.gamasutra.com/view/feature/131493/baldurs_gate_ii_the_anatomy_of_a_.php

It was written in 2001, before the shadow cast from BG2 wasn't quite so long as it is now.

Page 2 is particularly interesting, especially where he describes the Chapter 2 bloat as sort of unintended goof, since I thought that was the best chapter in the game haha.

Anyhow, the Bioware of today is obviously different than the Bioware of then. And Obsidian isn't exactly the same as the Black Isle of old. Despite some of the same colorful characters showing up at the top of the foodchain. Just like in the movies, where directors steal the limelight and get all the credit, I'm sure most of the real talent and grunt work was done further down the totem pole. And who knows where all those peeps ended up? But its an interesting read.

I think if the game was given to either Bioware or Obsidian by themselves, it would have felt like another iteration of the West Coast/Alberta rivalry that went down for the better part of a decade. You know with alternating sequels in various RPG franchises. Handing the baton of resurrection to the rogue studio from Ghent was probably the right call for a new lease on life. But I agree with others that the game is still missing something in the soul. I think there were so many "spiritual successors" that we kind of lost the spirit all together.

The one thing that all the various spiritual successors didn't have, which is really obvious once its pointed out, is the Forgotten Realms setting and entire back catalogue. Dragon Age and Pillars didn't have that to go off of. ToEE was a Greyhawk module. I don't even want to mention Eberron. Clearly we weren't going to get it from Everquest or Skyrim or WoW. We're not going to get it from Owlcat or Tactical Adventures. There's no substitute for the Realms, cause half the legwork has already been done, and the scaffolding for the "world building" is already in place. Larian just needs to lean into it and go for broke. I mean they got Volo on the train, now it needs to start steaming out the station. I haven't seen enough of Faerun yet in act 1, or been given many primers to understand what's been going down in the 100 years since the last game. It doesn't feel like its quite connected up with the previous entries yet. Like the various competing factions haven't really appeared yet, and the sweeping political backdrop. BG1/2 had a nice slow build, and when you finished the game you felt like you knew pretty much everything important there was to know about the Sword Coast and Amn.

I don't know, and probably won't until I see where it goes after chapter 1, but just feels like it needs more and then some hehe
Posted By: Topgoon Re: Should have given this to Obsidian - 16/12/20 01:08 AM
Originally Posted by YT-Yangbang
By the mechanics I wonder from you guys that are more Obsidian familiar. How do all the games (BG 1 2 3) compare to the lines of closeness, to the heart and gameplay of table top D&D


In both Larian and Bioware's, heavy adaptations were done to make the systems work with the videogame medium. Some highlights that I remember off the top of my head:

BG 1/2:
  • The 2E "group initiative" system is adapted to a RTwP system. Note, this actually works quite well unlike a 5E turn base conversion to RTwP would be like.
  • Changes to character creation - i.e. removed female stat restrictions from the corebook. Charisma hireling effects removed. Etc.
  • Changes to Class - added classes from 3E (i.e. Sorcerer, barbarian, etc). Added tons of kits (subclasses) to almost every class. Changed Illusionist (which was its own class) into a mage kit/subclass
  • Implemented the Weapons Specialization/Mastery system from the "Combat and Tactics" book. It was stronger in BG1, but nerfed to match the book in BG2
  • Epic level abilities (from Throne of Bhaal) are mostly a Bioware invention
  • Heavily re-balanced monsters ("hp bloat")*



Larian's BG3
  • Turn-based system implemented as-is in the game.
  • Changes to action/bonus action balancing - some PnP actions are now bonus actions (i.e. "disengage")
  • Backstab/High-ground advantage to attacks - "technically" in PnP (the book says DM should grant advantage whenever it makes sense), but still a big change from more PnP games
  • No new classes, but there have been some alteration and "rebalancing" (Rogues missing expertise, GOO Warlocks missing an ability) - could be bugs/unfinished
  • Rate and availability of treasure is higher in BG3. No attunement as of right now (which limits stacking magical items)
  • Larianisms like surface area damage (although that has been toned down)
  • Heavily re-balanced monsters ("hp bloat")*


    * Yes, BG2 has "hp bloating" too - even more drastically than Larian considering the system they played in. It made sense though, because in these conversion, monsters are always more vulnerable positionally (i.e. no flight) - so HP is often increased to account for that. Some examples:
    • 60 avg. hp Balors had up to 155 hp (the ritual demon in the Underdark)
    • 33 avg. hp Trolls were had 80 hp.
    • 102 avg. hp Great Wyrm Red Dragon had 184 in Firkragg.
Posted By: Black_Elk Re: Should have given this to Obsidian - 16/12/20 03:03 AM
Obsidian as a studio kind of got a rep as the sequel crew, I guess mainly because of Kotor2 and NWN2. Neverwinter was supposed to be the direct successor to the Baldur's Gate and Icewind Dale games, and it was obviously set in the Realms and you know, Feargus (they even had splash load screens in BG2 that suggested we'd be able to import our BG characters into Neverwinter) but the gameplay and whole thrust of the thing was so vastly different than the Infinity Engine games that you can't even compare them. NWN and NWN2 were both pretty cool, especially for DMs and persistent world builders, but it was missing the critical element of the 'god mode' full party control and it never really delivered on the idea of a modular Baldur's Gate where adventures could be released in an unending series.

I remember on the old NWN boards someone pointing out that a genuine successor to BG needed basically 3 things:

1. Dungeons and Dragons standardized rules
2. The Forgotten Realms setting
3. Tactical combat with full party control for up to 6 PCs

Everything that's come out since has been missing one or the other, and so they fall short. Either they had the ruleset and the setting, but not the tactical combat and full party control. Or, like in the case of the iso renaissance games, they had the full party tactical combat but not the rules or the setting.

I still blame Obsidian for caving on custom portraits precisely at the point in time when digital painting and fantasy concept art was really starting to take off and achieving a level on par with traditional mediums. It still depresses me. They said their modelers would be up to the task, and almost 2 decades later industry wide, we still aren't there in 3d. The best models I've ever seen still can't compete with the portraits in my 2d archives. Even the games with all the sliders and such that promise 'you can make anything you want', still haven't been able to capture the essential spirit of an ace portrait. So all the best illustrators made art for Magic the Gathering instead, which is now the gold standard, when it could just as easily have been Dungeons and Dragons if they didn't pull the rug out from under the thing. It's an old axe to grind, but still hehe





Posted By: YT-Yangbang Re: Should have given this to Obsidian - 16/12/20 03:51 AM
Originally Posted by Black_Elk
Obsidian as a studio kind of got a rep as the sequel crew, I guess mainly because of Kotor2 and NWN2. Neverwinter was supposed to be the direct successor to the Baldur's Gate and Icewind Dale games, and it was obviously set in the Realms and you know, Feargus (they even had splash load screens in BG2 that suggested we'd be able to import our BG characters into Neverwinter) but the gameplay and whole thrust of the thing was so vastly different than the Infinity Engine games that you can't even compare them. NWN and NWN2 were both pretty cool, especially for DMs and persistent world builders, but it was missing the critical element of the 'god mode' full party control and it never really delivered on the idea of a modular Baldur's Gate where adventures could be released in an unending series.

I remember on the old NWN boards someone pointing out that a genuine successor to BG needed basically 3 things:

1. Dungeons and Dragons standardized rules
2. The Forgotten Realms setting
3. Tactical combat with full party control for up to 6 PCs

Everything that's come out since has been missing one or the other, and so they fall short. Either they had the ruleset and the setting, but not the tactical combat and full party control. Or, like in the case of the iso renaissance games, they had the full party tactical combat but not the rules or the setting.

I still blame Obsidian for caving on custom portraits precisely at the point in time when digital painting and fantasy concept art was really starting to take off and achieving a level on par with traditional mediums. It still depresses me. They said their modelers would be up to the task, and almost 2 decades later industry wide, we still aren't there in 3d. The best models I've ever seen still can't compete with the portraits in my 2d archives. Even the games with all the sliders and such that promise 'you can make anything you want', still haven't been able to capture the essential spirit of an ace portrait. So all the best illustrators made art for Magic the Gathering instead, which is now the gold standard, when it could just as easily have been Dungeons and Dragons if they didn't pull the rug out from under the thing. It's an old axe to grind, but still hehe






Thats my biggest take away when thinking if what this BG game should have. Deeper and more adopted DnD mechanics, and the setting of the forgotten realms. If Larian does open up the game to a party of 6, that would be pretty cool too but not something as a must in my personal list.

One thing I did notice tho, is that if you make a custom party with 4 player characters. The game will have you have Laezel track alo.g with you party of 4, making it 5. Laezel as number 5 acts like a literally companion in the party. You can access her traits, skills, and inventory too.so who knows. It seems like Larian already does have the grounds to expand party max to more than just 4.
Posted By: Madscientist Re: Should have given this to Obsidian - 16/12/20 11:15 AM
@ topgoon and the obsidian text (somehow quote doe not work plus its a wall of text)

Thank you, this is a very good analysis.
- Look like Obsidian and DnD 5E do fit, since both care more about balance than the IE games.
Though maybe this has nothing to do with obsidian and DnD 5E in particular but its simply that now devs and players have a different understanding on how a game should be, compared to 20 years ago.
Things may look more biased in this forum because this is BG3 so people expect it to be similar to BG1+2, even though 20 years have passed and the game uses a different rule set.

- I really love the old Obsidian games, and I really love this "subversion" stuff.
I think KotoR2 is the best Star Wars game and Kreia is one of the best NPC ever.
MotB is fantastic too and NV is the best 3D Fallout game.
I am also a fan of PST, Disco Elysium and Undertale.
Stop saving the world and try something new, interesting and crazy.

I admit we also need "normal" fantasy stories and tropes, if only in order to have something that can be subverted ;-)
Posted By: Etruscan Re: Should have given this to Obsidian - 16/12/20 11:29 AM
Originally Posted by Black_Elk


Like the various competing factions haven't really appeared yet, and the sweeping political backdrop. BG1/2 had a nice slow build, and when you finished the game you felt like you knew pretty much everything important there was to know about the Sword Coast and Amn.

I don't know, and probably won't until I see where it goes after chapter 1, but just feels like it needs more and then some hehe


Your comment about the "nice slow build" really resonated with me. Granted BG2 had the prison escape which was a somewhat frenetic start but already you had a clear idea of who your adversary was. I'm all for a bit of mystery but BG3 feels like you have had the kitchen sink thrown at you from the outset and so far I have no idea what's going on other than that there is a tadpole inside my head.

Also I simply cannot get over forcing the party to camp only at night and in a fixed location. It's just so utterly daft that if you want to play a rogue, you can't sneak around at night.
Posted By: Madscientist Re: Should have given this to Obsidian - 16/12/20 11:37 AM
Originally Posted by Topgoon
Originally Posted by YT-Yangbang
By the mechanics I wonder from you guys that are more Obsidian familiar. How do all the games (BG 1 2 3) compare to the lines of closeness, to the heart and gameplay of table top D&D


In both Larian and Bioware's, heavy adaptations were done to make the systems work with the videogame medium. Some highlights that I remember off the top of my head:

BG 1/2:
  • The 2E "group initiative" system is adapted to a RTwP system. Note, this actually works quite well unlike a 5E turn base conversion to RTwP would be like.
  • Changes to character creation - i.e. removed female stat restrictions from the corebook. Charisma hireling effects removed. Etc.
  • Changes to Class - added classes from 3E (i.e. Sorcerer, barbarian, etc). Added tons of kits (subclasses) to almost every class. Changed Illusionist (which was its own class) into a mage kit/subclass
  • Implemented the Weapons Specialization/Mastery system from the "Combat and Tactics" book. It was stronger in BG1, but nerfed to match the book in BG2
  • Epic level abilities (from Throne of Bhaal) are mostly a Bioware invention
  • Heavily re-balanced monsters ("hp bloat")*



Larian's BG3
  • Turn-based system implemented as-is in the game.
  • Changes to action/bonus action balancing - some PnP actions are now bonus actions (i.e. "disengage")
  • Backstab/High-ground advantage to attacks - "technically" in PnP (the book says DM should grant advantage whenever it makes sense), but still a big change from more PnP games
  • No new classes, but there have been some alteration and "rebalancing" (Rogues missing expertise, GOO Warlocks missing an ability) - could be bugs/unfinished
  • Rate and availability of treasure is higher in BG3. No attunement as of right now (which limits stacking magical items)
  • Larianisms like surface area damage (although that has been toned down)
  • Heavily re-balanced monsters ("hp bloat")*


    * Yes, BG2 has "hp bloating" too - even more drastically than Larian considering the system they played in. It made sense though, because in these conversion, monsters are always more vulnerable positionally (i.e. no flight) - so HP is often increased to account for that. Some examples:
    • 60 avg. hp Balors had up to 155 hp (the ritual demon in the Underdark)
    • 33 avg. hp Trolls were had 80 hp.
    • 102 avg. hp Great Wyrm Red Dragon had 184 in Firkragg.


----------------------------------------------------------------------------------------------------------
Edit: no idea why my text appears inside the quoute frame, there is an end of quote written when I look at the editor.

Thanks again.

The good thing about BG1+2 was that they came with a huge manual book, basically a full PHB made exactly for this game.
This way I did not have to look at the PnP rules so I did not see these differences because I only had this book as reference.

New video games based on PnP usually do not come together with a full PHB, so I had to read the PnP rules for DnD 5E and Pathfinder in order to play those games.
This way I saw the differences between computer game and PnP and I complained about some of them.

- I like the changes in the last patch that put the game closer to PnP, like cantrips not causing surface effects any more.
This is EA and some more changes will happen.
- I wish every large RPG comes with a manual like BG1+2. In order to play BG3 or Kingmaker you have to read the PnP rules somewhere else and then you have to guess the differences between PnP and the computer game.
I did not know the stuff you wrote about BG1+2 because the manual was perfect to understand the game mechanics and lore.
Posted By: Wormerine Re: Should have given this to Obsidian - 18/12/20 11:33 AM
Originally Posted by Topgoon
I'm a pretty big fanboy of Obsidian, but I'm not sure if they would've been the right studio for this. There are a couple of reasons for this.
Thank you for that wall of text. It really well expressed, what I couldn’t put into words myself. As much as I love Obsidian and Baldur’s Gate, I don’t think the two are quite on the same page. Obsidian’s strength was always departing from pulpy adventures of DND and safety of Bioware style RPGs.
Posted By: Black_Elk Re: Should have given this to Obsidian - 20/12/20 10:18 PM
Originally Posted by Etruscan
Also I simply cannot get over forcing the party to camp only at night and in a fixed location. It's just so utterly daft that if you want to play a rogue, you can't sneak around at night.

Its so true. In the first two BG games the rogue protagonist felt pretty well served. From the very first level in Candlekeep the thief immediately felt like a worthwhile class to explore, with different lines of play. The Bard also, with the whole library backdrop and pick pockets being one of their skills in that set up. Running a rogue/scout oriented party was one of the more entertaining playthroughs, especially since there were so many rakish companions to slot in at either end of the alignment Axis. There were like twice as many rogues you could run with as the other classes. Also the human pcs that could also duel into or out of the thief class.

BG2 had a great roguish arch to get out of the City of Coin and launch into the main campaign, and their stronghold was rad. In BG2 the kits were fun as well, which was one of the reasons to revisit those enhanced editions of BG1 and TotSC to play as an assassin or bounty hunter etc. 2e was also kind of cool, since even at higher levels you could usually find a reason to throw another rogue on the team, just because of the way the skill points were distributed. Like your stealth and backstabbers vs lockbusters or trapfinders or sticky fingers types. They had some nice epic level abilities invented up for them in ToB too. There always felt like stuff for the thief to do in the dungeons, but especially in the towns, and at night.

Even though I usually end up with Astarion in the party for this one, I tend to have him take the spell-casting line, just because it seems more interesting. I don't feel like the Thief shines all that much in this one, and having two in the party seems like it would just feel redundant, instead of opening up a whole different avenue of the game.

Funny that this thread would end up so engaging lol
Posted By: TripleKill Re: Should have given this to Obsidian - 21/12/20 12:07 PM
Obsidian? as in..

U mean the guys who make NWN the game which teleports ur main character without an error, from 456456 feet away while u were sneaking and puts u in dialogue and in the middle of combat? who are also unable to fix it it seems? oh sorry, its more like swapping your charcter with the one up front actually not even teleport..

Who already never succeeding deliverin a good story?

Whose character designs and dialogues always cheesy to the bone?

Who have really bad kind of voicing ?

Who makes the story telling such linear that you cannot even argue on?

Who utterly failed in implementing any of the spell mechanics properly? (I am not even gonna count them 1by1 but its like at least 2 pages)

Who couldnt manage to code 1 single good caster AI in a game, 10 frigging years later than BG II..there was "no single fight" worth playing in their cannon sequel game.

Who had the worst controls/camera options ever?

laugh
No ty, I ll pass
Obsidian is no Black isle, they have some good playable games but thats it. Going back to isometric view with PoE was the best thing they did, at least they did see and accept their limits on that one.

I would rather have some random indy compay who actually tries playing the game they make.
Posted By: Dexai Re: Should have given this to Obsidian - 21/12/20 03:40 PM
Originally Posted by TripleKill
Obsidian? as in..
Who already never succeeding deliverin a good story?

Obsidian: literally wrote the second best grand adventure story in the rpg business
Posted By: Bruh Re: Should have given this to Obsidian - 21/12/20 03:43 PM
Originally Posted by TripleKill
Obsidian? as in..

U mean the guys who make NWN the game which teleports ur main character without an error, from 456456 feet away while u were sneaking and puts u in dialogue and in the middle of combat? who are also unable to fix it it seems? oh sorry, its more like swapping your charcter with the one up front actually not even teleport..

Who already never succeeding deliverin a good story?

Whose character designs and dialogues always cheesy to the bone?

Who have really bad kind of voicing ?

Who makes the story telling such linear that you cannot even argue on?

Who utterly failed in implementing any of the spell mechanics properly? (I am not even gonna count them 1by1 but its like at least 2 pages)

Who couldnt manage to code 1 single good caster AI in a game, 10 frigging years later than BG II..there was "no single fight" worth playing in their cannon sequel game.

Who had the worst controls/camera options ever?

laugh
No ty, I ll pass
Obsidian is no Black isle, they have some good playable games but thats it. Going back to isometric view with PoE was the best thing they did, at least they did see and accept their limits on that one.

I would rather have some random indy compay who actually tries playing the game they make.

You are trying too hard.
Mask of the Betrayer was great storywise. Tyranny was great gameplaywise and storywise, and New Vegas is excellent all around.
PoE sucks though, no argument there. I'M very happy that Obsidian is NOT doing BG3
the thing is I really hope they speed up the turn combat ill say it again if your playing solo Goooood luck going through 20 turns as the enemies each do their combat by the time they're done it I can take a shower wash my dishes do a full work out and hopefully the 10th enemy will be going If you don't believe start a solo game and start a fight in the goblin camp Whhhhewwyyy. What I liked about obsidian is what they did they managed to make it TURN based for the turn-based ppl and also real-time combat like the original Baldurs gate. From what I've seen after I think they said 2 years they have been working on this is the animation is kind of clunky still with the talking and after playing the early release im a bit sceptical maybe I should have waited to see some reviews when the game was fully out. I'm also worried about some of the races orcs are still not out yet well half orcs most of the elves look the same with some different skin coming from a person who's a character artist myself you can easily take the base mesh from the human or even the druid guy bring him into Zbrush re-sculpt the face the hands and just transfer the skin weights on to the new model I have a feeling I won't be seeing this game release for about 3 more years, I only say that because their still addressing alot of issues with the bugs which is understandable. Also, another worry is will I run into the divinity original sin 2 things where they draw this sweet art icon you're like mannn this is gonna be siickk a custom graphic for this unique weapon or armor but as you go through the game its reused about 20 times, paperdoll is HUUUGEEE when it comes to wielding something like the holy avenger or like Cromfyer. But all that being said ill have to wait and see when it fully comes out to actually see if they address these things.
Posted By: Pandemonica Re: Should have given this to Obsidian - 03/03/21 11:19 PM
Originally Posted by Uncle Lester
So I have quite mixed feelings on this. If someone asked me about this a couple of months ago, I'd say I wouldn't trust Obsidian to do BG3 justice and that Larian is the best choice - after I've read the interviews and watched the team speak with such passion about this project. I actually did say this many times and argued with the nay-sayers.

But now that we've seen EA... Idk. It seems Larian has a very, VERY different idea about what BG is and what BG3 should be than I do. And I dare say I'm not the only one. (Obligatory disclaimer: no, I'm not calling for IE copy-paste.)

I have been all over looking at videos on YT in regards to this game, and all I see is positive comments (which is strange for YT). I go to gaming sites, positive comments. I go to Steam, positive. GOG....positive. It seems the most negative comments are on this forum. People said the same thing about the remake of Tomb Raider when Square Enix took over, and guess what, it was a great game. Personally I quite enjoy this game, there is some things that annoy me, but I will hold my judgement until the actual game comes out. I can tell you this, Larian is doing a better job than modern day Bioware would do.
Posted By: Vekkares Re: Should have given this to Obsidian - 04/03/21 03:14 PM
While I enjoyed POE much more than D:OS, I feel they missed the key features of previous RPG games like these. I feel not having character exports limits these games so drastically. Not even from game to game, just from each game. It was just a great feature in DA:O, Mass Effect, BG 1&2, NWN, Icewind Dale.........etc. etc. etc. Being able to build parties or further level your character (when they lift the cap) makes for game with so more value and self story telling (HELLO!!! THIS IS D&D). I just hate that I am constantly harping on this feature and not a single Dev has weighed in. It's a simple code, not even a challenge to put in. I hate hate hate hate the idea of only being able to drop in and out of my wife or friends game with one of the lame NPC's in this game......Rapey Vampire? Ugh! Grumpy Gith? UGH! Grumpy Elf? UUUUUUUGH!!!!! Magic Item Eating Wiard? God please no! The bland Fencerlock? No thank you! Literally every single companion is awwwwwful in this game. I just want my own party, preferably transferrable to other game states to mix and match! This is why Character import/export for BG3 saves is important to me.
Posted By: Tuco Re: Should have given this to Obsidian - 04/03/21 03:39 PM
Originally Posted by Pandemonica
I have been all over looking at videos on YT in regards to this game, and all I see is positive comments (which is strange for YT). I go to gaming sites, positive comments. I go to Steam, positive. GOG....positive. It seems the most negative comments are on this forum. People said the same thing about the remake of Tomb Raider when Square Enix took over, and guess what, it was a great game. Personally I quite enjoy this game, there is some things that annoy me, but I will hold my judgement until the actual game comes out. I can tell you this, Larian is doing a better job than modern day Bioware would do.
You must have selective blinders because the overall tone is way more positive here than on Steam.

Of course, both combined still can't hold a candle to the den of relentless ass kissers that is the BG3 subreddit. A place where even remotely suggesting any aspect of the game leaves you anything less than 100% satisfied will make you the target of a pitchfork mob.
Unless it's about wanting more customization and romance options. In that case they'll have your back, because they think the final goal of Baldur's Gate 3 is becoming the ultimate fantasy dating sim.

hey, now that I think about it, they are basically Bioware fans.
Posted By: KillerRabbit Re: Should have given this to Obsidian - 04/03/21 04:09 PM
Quote
hey, now that I think about it, they are basically Bioware fans.

Hey now wink I'm a fan of the romances and early Bioware.

But you are right I've found that a single critical comment on the subreddit will cost about 30 karma points. Trying to start anything like a critical megathread would get you downvoted into oblivion.

I think you can split the game into three parts -- does it capture the feel of BG in terms of quality of story 2) does it faithfully adapt the D&D ruleset to degree that bg2 did 3) does the engine have the same ease of use as the BG2 engine did

For me the game is succeeding on part 1 and that's the bit that reddit focuses on. The romances are fun and the story shows promise. I want to find out what happens next -- who is the absolute? what is Shar's role in all this?

But it's not succeeding on parts 2 and three and if Larian doesn't get that message the game will suffer for it.
Posted By: Danielbda Re: Should have given this to Obsidian - 04/03/21 04:17 PM
Originally Posted by Pandemonica
Originally Posted by Uncle Lester
So I have quite mixed feelings on this. If someone asked me about this a couple of months ago, I'd say I wouldn't trust Obsidian to do BG3 justice and that Larian is the best choice - after I've read the interviews and watched the team speak with such passion about this project. I actually did say this many times and argued with the nay-sayers.

But now that we've seen EA... Idk. It seems Larian has a very, VERY different idea about what BG is and what BG3 should be than I do. And I dare say I'm not the only one. (Obligatory disclaimer: no, I'm not calling for IE copy-paste.)

I have been all over looking at videos on YT in regards to this game, and all I see is positive comments (which is strange for YT). I go to gaming sites, positive comments. I go to Steam, positive. GOG....positive. It seems the most negative comments are on this forum. People said the same thing about the remake of Tomb Raider when Square Enix took over, and guess what, it was a great game. Personally I quite enjoy this game, there is some things that annoy me, but I will hold my judgement until the actual game comes out. I can tell you this, Larian is doing a better job than modern day Bioware would do.
On GoG BG3 is currently rated 3.9 and Solasta is rated 4.5. Positive doesn't mean acclaimed.
If the current game was the final build this would mean a 7.8/10 score, which at least in my eyes is a disaster of biblical proportions considering it is a BG sequel.
Posted By: Danielbda Re: Should have given this to Obsidian - 04/03/21 04:20 PM
Originally Posted by Tuco
Originally Posted by Pandemonica
I have been all over looking at videos on YT in regards to this game, and all I see is positive comments (which is strange for YT). I go to gaming sites, positive comments. I go to Steam, positive. GOG....positive. It seems the most negative comments are on this forum. People said the same thing about the remake of Tomb Raider when Square Enix took over, and guess what, it was a great game. Personally I quite enjoy this game, there is some things that annoy me, but I will hold my judgement until the actual game comes out. I can tell you this, Larian is doing a better job than modern day Bioware would do.
You must have selective blinders because the overall tone is way more positive here than on Steam.

Of course, both combined still can't hold a candle to the den of relentless ass kissers that is the BG3 subreddit. A place where even remotely suggesting any aspect of the game leaves you anything less than 100% satisfied will make you the target of a pitchfork mob.
Unless it's about wanting more customization and romance options. In that case they'll have your back, because they think the final goal of Baldur's Gate 3 is becoming the ultimate fantasy dating sim.

hey, now that I think about it, they are basically Bioware fans.
I conducted a poll there recently about rule implementation, and the current result is closer rule implementation losing at a 42%. Thought that it would be way worse actually.

https://www.reddit.com/r/BaldursGate3/comments/lvekqc/poll_5e_rule_implementation/
Posted By: Pandemonica Re: Should have given this to Obsidian - 04/03/21 04:26 PM
Originally Posted by Danielbda
Originally Posted by Pandemonica
Originally Posted by Uncle Lester
So I have quite mixed feelings on this. If someone asked me about this a couple of months ago, I'd say I wouldn't trust Obsidian to do BG3 justice and that Larian is the best choice - after I've read the interviews and watched the team speak with such passion about this project. I actually did say this many times and argued with the nay-sayers.

But now that we've seen EA... Idk. It seems Larian has a very, VERY different idea about what BG is and what BG3 should be than I do. And I dare say I'm not the only one. (Obligatory disclaimer: no, I'm not calling for IE copy-paste.)

I have been all over looking at videos on YT in regards to this game, and all I see is positive comments (which is strange for YT). I go to gaming sites, positive comments. I go to Steam, positive. GOG....positive. It seems the most negative comments are on this forum. People said the same thing about the remake of Tomb Raider when Square Enix took over, and guess what, it was a great game. Personally I quite enjoy this game, there is some things that annoy me, but I will hold my judgement until the actual game comes out. I can tell you this, Larian is doing a better job than modern day Bioware would do.
On GoG BG3 is currently rated 3.9 and Solasta is rated 4.5. Positive doesn't mean acclaimed.
If the current game was the final build this would mean a 7.8/10 score, which at least in my eyes is a disaster of biblical proportions considering it is a BG sequel.

I am talking reviews, not critic scores, you also forgot to mention that SOLASTA has like 8-10 reviews on GOG, just 2 pages. And BG3 has over 66 pages. What people are actually saying. You forgot to mention it has a very positive rating on Steam. Not sure where you get the "its looked upon badly on Steam" Tuco, only negative review I saw was yours. Not to mention, Steam BG3 has close to 33k reviews and SOLASTA has a little over 2500 lol.
Posted By: Danielbda Re: Should have given this to Obsidian - 04/03/21 04:31 PM
Originally Posted by Pandemonica
Originally Posted by Danielbda
Originally Posted by Pandemonica
Originally Posted by Uncle Lester
So I have quite mixed feelings on this. If someone asked me about this a couple of months ago, I'd say I wouldn't trust Obsidian to do BG3 justice and that Larian is the best choice - after I've read the interviews and watched the team speak with such passion about this project. I actually did say this many times and argued with the nay-sayers.

But now that we've seen EA... Idk. It seems Larian has a very, VERY different idea about what BG is and what BG3 should be than I do. And I dare say I'm not the only one. (Obligatory disclaimer: no, I'm not calling for IE copy-paste.)

I have been all over looking at videos on YT in regards to this game, and all I see is positive comments (which is strange for YT). I go to gaming sites, positive comments. I go to Steam, positive. GOG....positive. It seems the most negative comments are on this forum. People said the same thing about the remake of Tomb Raider when Square Enix took over, and guess what, it was a great game. Personally I quite enjoy this game, there is some things that annoy me, but I will hold my judgement until the actual game comes out. I can tell you this, Larian is doing a better job than modern day Bioware would do.
On GoG BG3 is currently rated 3.9 and Solasta is rated 4.5. Positive doesn't mean acclaimed.
If the current game was the final build this would mean a 7.8/10 score, which at least in my eyes is a disaster of biblical proportions considering it is a BG sequel.

I am talking reviews, not critic scores. What people are actually saying. You forgot to mention it has a very positive rating on Steam. Not sure where you get the "its looked upon badly on Steam" Tuco, only negative review I saw was yours. Not to mention, Steam BG3 has close to 33k reviews and SOLASTA has a little over 2500 lol.
Don't understand your post, there is no "critic scores" on GoG. If you have the game you can post a review with a score, thats it, just player scores. The players that played Solasta liked it more than the ones that played BG3.
I think this says something at least regarding gameplay.
Posted By: DragonSnooz Re: Should have given this to Obsidian - 04/03/21 05:21 PM
Originally Posted by Danielbda
Originally Posted by Tuco
Originally Posted by Pandemonica
I have been all over looking at videos on YT in regards to this game, and all I see is positive comments (which is strange for YT). I go to gaming sites, positive comments. I go to Steam, positive. GOG....positive. It seems the most negative comments are on this forum. People said the same thing about the remake of Tomb Raider when Square Enix took over, and guess what, it was a great game. Personally I quite enjoy this game, there is some things that annoy me, but I will hold my judgement until the actual game comes out. I can tell you this, Larian is doing a better job than modern day Bioware would do.
You must have selective blinders because the overall tone is way more positive here than on Steam.

Of course, both combined still can't hold a candle to the den of relentless ass kissers that is the BG3 subreddit. A place where even remotely suggesting any aspect of the game leaves you anything less than 100% satisfied will make you the target of a pitchfork mob.
Unless it's about wanting more customization and romance options. In that case they'll have your back, because they think the final goal of Baldur's Gate 3 is becoming the ultimate fantasy dating sim.

hey, now that I think about it, they are basically Bioware fans.
I conducted a poll there recently about rule implementation, and the current result is closer rule implementation losing at a 42%. Thought that it would be way worse actually.

https://www.reddit.com/r/BaldursGate3/comments/lvekqc/poll_5e_rule_implementation/
It mirrors that pure 5e rule implementation has been a divisive topic. We need to consider that, some voters may have no knowledge of 5e rules. So 42% saying they would like the game to be closer to RAW makes sense.
Posted By: Pandemonica Re: Should have given this to Obsidian - 04/03/21 05:27 PM
Originally Posted by Danielbda
Don't understand your post, there is no "critic scores" on GoG. If you have the game you can post a review with a score, thats it, just player scores. The players that played Solasta liked it more than the ones that played BG3.
I think this says something at least regarding gameplay.

I am not sure, do you not understand that having a higher review rating with 8 reviews (and not even that much higher of a rating), is not comparable to having a slightly less review rating with over 33k reviews? You cannot even remotely think that an accurate rating of approval shows it is a more popular game with a pool of 8 players opinions to 33k players opinions.
Posted By: Danielbda Re: Should have given this to Obsidian - 04/03/21 05:36 PM
Originally Posted by Pandemonica
Originally Posted by Danielbda
Don't understand your post, there is no "critic scores" on GoG. If you have the game you can post a review with a score, thats it, just player scores. The players that played Solasta liked it more than the ones that played BG3.
I think this says something at least regarding gameplay.

I am not sure, do you not understand that having a higher review rating with 8 reviews (and not even that much higher of a rating), is not comparable to having a slightly less review rating with over 33k reviews? You cannot even remotely think that an accurate rating of approval shows it is a more popular game with a pool of 8 players opinions to 33k players opinions.
Don't know where those numbers are from but you are mistaking review for scores. On GoG you can post a review along with a score, but you can also rate the game without posting a review, therefore these numbers are not correct.
The difference in scores has increased actually, Solasta is now at 4.6, this on a 10 scale system would be a 9.2/10, which would mean critical acclaim.
Posted By: Tuco Re: Should have given this to Obsidian - 04/03/21 07:13 PM
Originally Posted by Danielbda
[quote=Tuco]
I conducted a poll there recently about rule implementation, and the current result is closer rule implementation losing at a 42%. Thought that it would be way worse actually.

https://www.reddit.com/r/BaldursGate3/comments/lvekqc/poll_5e_rule_implementation/
Well, as I said it's completely worthless.
Most of the people in the subreddit would stick with "Larian did the right thing" if Larian devs were taking turns pissing in their bowl of cereals.
It's not really a matter of endorsing one rulesystem over the other. They are just THAT dedicated at bootlicking (and incredibly hostile over anyone who voices criticism, in general).
Posted By: DiDiDi Re: Should have given this to Obsidian - 04/03/21 07:30 PM
Yeah, /r/BaldursGate3 is a scary place for a non-cultist.
Posted By: Innateagle Re: Should have given this to Obsidian - 04/03/21 08:15 PM
Originally Posted by Tuco
Originally Posted by Danielbda
[quote=Tuco]
I conducted a poll there recently about rule implementation, and the current result is closer rule implementation losing at a 42%. Thought that it would be way worse actually.

https://www.reddit.com/r/BaldursGate3/comments/lvekqc/poll_5e_rule_implementation/
Well, as I said it's completely worthless.
Most of the people in the subreddit would stick with "Larian did the right thing" if Larian devs were taking turns pissing in their bowl of cereals.
It's not really a matter of endorsing one rulesystem over the other. They are just THAT dedicated at bootlicking (and incredibly hostile over anyone who voices criticism, in general).

Eh, they don't really care about Larian. Most of 'em are pretty clearly woke tumblr/twitter folk entirely too fixated on the romance aspect of the game, and by that i mean crazies way too horny for pixels, but they have no loyatly or anything like that. Hell, i bet if Larian were to tone it down, or god forbid remove that one character that gets all their love and devotion **Astarion**, BG3 would get reviewbombed in 2.3 seconds.

"Remins me of Reylos" Innateagle wrote, shuddering.
Originally Posted by Innateagle
Originally Posted by Tuco
Originally Posted by Danielbda
[quote=Tuco]
I conducted a poll there recently about rule implementation, and the current result is closer rule implementation losing at a 42%. Thought that it would be way worse actually.

https://www.reddit.com/r/BaldursGate3/comments/lvekqc/poll_5e_rule_implementation/
Well, as I said it's completely worthless.
Most of the people in the subreddit would stick with "Larian did the right thing" if Larian devs were taking turns pissing in their bowl of cereals.
It's not really a matter of endorsing one rulesystem over the other. They are just THAT dedicated at bootlicking (and incredibly hostile over anyone who voices criticism, in general).

Eh, they don't really care about Larian. Most of 'em are pretty clearly woke tumblr/twitter folk entirely too fixated on the romance aspect of the game, and by that i mean crazies way too horny for pixels, but they have no loyatly or anything like that. Hell, i bet if Larian were to tone it down, or god forbid remove that one character that gets all their love and devotion **Astarion**, BG3 would get reviewbombed in 2.3 seconds.

Sad but true.
Posted By: Tuco Re: Should have given this to Obsidian - 04/03/21 08:27 PM
Originally Posted by Innateagle
Eh, they don't really care about Larian. Most of 'em are pretty clearly woke tumblr/twitter folk entirely too fixated on the romance aspect of the game, and by that i mean crazies way too horny for pixels, but they have no loyatly or anything like that. Hell, i bet if Larian were to tone it down, or god forbid remove that one character that gets all their love and devotion **Astarion**, BG3 would get reviewbombed in 2.3 seconds.

"Remins me of Reylos" Innateagle wrote, shuddering.
Oh, trust me, you aren't revealing me anything new here.
This is what I had to say to them myself barely few days ago: https://old.reddit.com/r/BaldursGat...s_are_a_really_depressing_sight/go9b142/
Posted By: Boblawblah Re: Should have given this to Obsidian - 04/03/21 08:36 PM
Originally Posted by Innateagle
Originally Posted by Tuco
Originally Posted by Danielbda
[quote=Tuco]
I conducted a poll there recently about rule implementation, and the current result is closer rule implementation losing at a 42%. Thought that it would be way worse actually.

https://www.reddit.com/r/BaldursGate3/comments/lvekqc/poll_5e_rule_implementation/
Well, as I said it's completely worthless.
Most of the people in the subreddit would stick with "Larian did the right thing" if Larian devs were taking turns pissing in their bowl of cereals.
It's not really a matter of endorsing one rulesystem over the other. They are just THAT dedicated at bootlicking (and incredibly hostile over anyone who voices criticism, in general).

Eh, they don't really care about Larian. Most of 'em are pretty clearly woke tumblr/twitter folk entirely too fixated on the romance aspect of the game, and by that i mean crazies way too horny for pixels, but they have no loyatly or anything like that. Hell, i bet if Larian were to tone it down, or god forbid remove that one character that gets all their love and devotion **Astarion**, BG3 would get reviewbombed in 2.3 seconds.

"Remins me of Reylos" Innateagle wrote, shuddering.

I don't think it's fair to lump everyone that enjoys the game into the "woke" crowd (I don't like using that word anyways, it doesn't encourage discussion), but I do agree with you that there would be massive fall out if Larian toned down the romance/sexiness of everything.
Posted By: Innateagle Re: Should have given this to Obsidian - 04/03/21 08:48 PM
Originally Posted by Tuco
Originally Posted by Innateagle
Eh, they don't really care about Larian. Most of 'em are pretty clearly woke tumblr/twitter folk entirely too fixated on the romance aspect of the game, and by that i mean crazies way too horny for pixels, but they have no loyatly or anything like that. Hell, i bet if Larian were to tone it down, or god forbid remove that one character that gets all their love and devotion **Astarion**, BG3 would get reviewbombed in 2.3 seconds.

"Remins me of Reylos" Innateagle wrote, shuddering.
Oh, trust me, you aren't revealing me anything new here.
This is what I had to say to them myself barely few days ago: https://old.reddit.com/r/BaldursGat...s_are_a_really_depressing_sight/go9b142/

lmao

I get why you said BW fans now tho. Some of those posts are strong in the post ME3 vibes.

Originally Posted by Boblawblah
Originally Posted by Innateagle
Originally Posted by Tuco
Originally Posted by Danielbda
[quote=Tuco]
I conducted a poll there recently about rule implementation, and the current result is closer rule implementation losing at a 42%. Thought that it would be way worse actually.

https://www.reddit.com/r/BaldursGate3/comments/lvekqc/poll_5e_rule_implementation/
Well, as I said it's completely worthless.
Most of the people in the subreddit would stick with "Larian did the right thing" if Larian devs were taking turns pissing in their bowl of cereals.
It's not really a matter of endorsing one rulesystem over the other. They are just THAT dedicated at bootlicking (and incredibly hostile over anyone who voices criticism, in general).

Eh, they don't really care about Larian. Most of 'em are pretty clearly woke tumblr/twitter folk entirely too fixated on the romance aspect of the game, and by that i mean crazies way too horny for pixels, but they have no loyatly or anything like that. Hell, i bet if Larian were to tone it down, or god forbid remove that one character that gets all their love and devotion **Astarion**, BG3 would get reviewbombed in 2.3 seconds.

"Remins me of Reylos" Innateagle wrote, shuddering.

I don't think it's fair to lump everyone that enjoys the game into the "woke" crowd (I don't like using that word anyways, it doesn't encourage discussion), but I do agree with you that there would be massive fall out if Larian toned down the romance/sexiness of everything.

https://www.reddit.com/r/BaldursGate3/comments/lod34b/bg3_community_in_a_nutshell/

It's the post that made me decide i'd rather go look on Larian's twitter for news. Pretty woke, dude.
Posted By: Maximuuus Re: Should have given this to Obsidian - 04/03/21 08:54 PM
Many people on this Larian temple have real opinions about the game and I was surprised when I had good conversations or a few upvote when I talked about the games mechanics.

Here and there, many agrees that food during combats is ridiculous.
Many agree that dipping is way too OP/easy
Many agree that jump should be something else than disengage.
Many...

But "many" is nothing when 1000 people are more interrested in funny memes and just don't give a s*** about game mechanics.
That's not something they want to talk about because the majority just don't care.

And larian by analysing things in a biased way is convinced that if those 1000 people don't talk about something : that means they like it and that it couldn't be improved.

This game as a huge potential that's gonna be wasted.
It could become the game of a whole generation... and it's only gonna be the next Larian sucessful game.
Posted By: Scribe Re: Should have given this to Obsidian - 04/03/21 09:19 PM
Originally Posted by Maximuuus
But "many" is nothing when 1000 people are more interrested in funny memes and just don't give a s*** about game mechanics.
That's not something they want to talk about because the majority just don't care.

Yep. I had typed up more but I mostly just feel apathy for the game now.
Posted By: Pandemonica Re: Should have given this to Obsidian - 04/03/21 09:46 PM
Originally Posted by Danielbda
Originally Posted by Pandemonica
Originally Posted by Danielbda
Don't understand your post, there is no "critic scores" on GoG. If you have the game you can post a review with a score, thats it, just player scores. The players that played Solasta liked it more than the ones that played BG3.
I think this says something at least regarding gameplay.

I am not sure, do you not understand that having a higher review rating with 8 reviews (and not even that much higher of a rating), is not comparable to having a slightly less review rating with over 33k reviews? You cannot even remotely think that an accurate rating of approval shows it is a more popular game with a pool of 8 players opinions to 33k players opinions.
Don't know where those numbers are from but you are mistaking review for scores. On GoG you can post a review along with a score, but you can also rate the game without posting a review, therefore these numbers are not correct.
The difference in scores has increased actually, Solasta is now at 4.6, this on a 10 scale system would be a 9.2/10, which would mean critical acclaim.

Don't know where those numbers are from? Directly from the store pages for Baldurs Gate 3 on both Steam and GOG. It isn't hidden. So I am guessing you have never taken a statistics course in college have you? having a 4.6 with like 8 or 10 reviews cannot compare to having a 3.7 with 33k reviews. The larger the sample, the more the review score varies. You are literally trying to judge a game to meet your own view of a game, buy saying "well game A has a 4.6 rating so it is better! But it only has 10 reviews so..." The score yeah of course the number on GOG could go up, a single poster from this forum could go post a 5 star review, and it would have a substantial effect on its overall rating.
Posted By: Pandemonica Re: Should have given this to Obsidian - 04/03/21 09:48 PM
Originally Posted by Tuco
Originally Posted by Innateagle
Eh, they don't really care about Larian. Most of 'em are pretty clearly woke tumblr/twitter folk entirely too fixated on the romance aspect of the game, and by that i mean crazies way too horny for pixels, but they have no loyatly or anything like that. Hell, i bet if Larian were to tone it down, or god forbid remove that one character that gets all their love and devotion **Astarion**, BG3 would get reviewbombed in 2.3 seconds.

"Remins me of Reylos" Innateagle wrote, shuddering.
Oh, trust me, you aren't revealing me anything new here.
This is what I had to say to them myself barely few days ago: https://old.reddit.com/r/BaldursGat...s_are_a_really_depressing_sight/go9b142/

Well I guess not everyone can be an elite old school gamer like you Tuco.
Posted By: Tuco Re: Should have given this to Obsidian - 04/03/21 09:57 PM
Originally Posted by Pandemonica
Well I guess not everyone can be an elite old school gamer like you Tuco.
Well, you sure as hell can't.
Posted By: Turbo Left Re: Should have given this to Obsidian - 04/03/21 10:06 PM
I valued Larian very highly after DOS2 because i felt it was a good game. It was a simple, easy to understand cRPG which got the genre out of it's niche. After playing DOS1, it was refreshing to see most issues resolved and the game being actually fun.

But Baldur's Gate 3 deserved so much more than being an enhanced version of DOS. I don't think the feel of the game is ever gonnna change up until release. There's too much core features of BG1 & 2 that are simply not there. There's too much of DOS in this game, and while it will be a good game, a great one even, it is just not Baldur's Gate 3 to me. The fact that Larian either failed to understand that or knew it and didn't care cause they have sales to make is really disappointing.

And yes, Pillars of Eternity experience is way closer to BG1 & 2 than BG3 ever will.

Just why did you have to name this game Baldur's Gate 3 ? It makes no sense other than disappointing people. People that didn't play BG1 & 2 won't care that it's a baldur's gate game, they will get the game because its Larian and they liked DOS2. DOS2 sold extremely well so it's not like Larian needed the branding to sell the game. It just disappointing for BG1 & 2 fans because most of them will feel the franchise they love got hijacked and turned into something else for no reason.
Posted By: Pandemonica Re: Should have given this to Obsidian - 04/03/21 10:17 PM
Originally Posted by Tuco
Originally Posted by Pandemonica
Well I guess not everyone can be an elite old school gamer like you Tuco.
Well, you sure as hell can't.
I will put my gaming record against yours any day.
Posted By: Dexai Re: Should have given this to Obsidian - 04/03/21 10:25 PM
Don't do the interforum drama thing, please.
Posted By: Tuco Re: Should have given this to Obsidian - 04/03/21 10:26 PM
Originally Posted by Turbo Left
I valued Larian very highly after DOS2 because i felt it was a good game.
I had DOS 1 as my personal GOTY, despise having its own share of flaws.
I loved DOS 2 as well, to an extent, despise the vague annoyance in seeing Larian doubling down on things I didn't like about DOS1 (like the horrendous randomized itemization and the exceedingly steep power curve) instead of addressing them. Not to mention adding other questionable design choices on top (armor system and necrofire everyfuckingwhere come to mind).

I cheered when BG3 was announced and I joked with my friends it would be a match made in Heaven, because it would give us a game with Larian's strong points while tying their hands on what they were terrible with (again, the itemization and their ruleset).
I'm also a big fan of the transition to turn-based combat, since RTWP blows and it was always the weakest part of the original games. BG2's combat was good in spite of being real-time (and mostly thanks to an incredibly diversified encounter design) and not surely because of it.
This, just to stress that I'm not against any change for the sake of it, I value each one on the basis of its own merits.

While I still don't think this game will be "BAD", I'm growing increasingly baffled at the sight of Larian purposefully and defiantly going against most people's expectations and wishes, with a constant series of moves that basically tell us "We never even tried to not make this anything else that the closest thing to DOS we could make on a different license".
Posted By: Maximuuus Re: Should have given this to Obsidian - 04/03/21 10:51 PM
Hopefully they're good at listening feeback of those who care about the game.

Players : "Eating during combats shouldn't be allowed"
Larian : "Mushrooms for free" birthdayjump
Posted By: Turbo Left Re: Should have given this to Obsidian - 04/03/21 11:02 PM
Originally Posted by Tuco
Originally Posted by Turbo Left
I valued Larian very highly after DOS2 because i felt it was a good game.
I had DOS 1 as my personal GOTY, despise having its own share of flaws.
I loved DOS 2 as well, to an extent, despise the vague annoyance in seeing Larian doubling down on things I didn't like about DOS1 (like the horrendous randomized itemization and the exceedingly steep power curve) instead of addressing them. Not to mention adding other questionable design choices on top (armor system and necrofire everyfuckingwhere come to mind).

I cheered when BG3 was announced and I joked with my friends it would be a match made in Heaven, because it would give us a game with Larian's strong points while tying their hands on what they were terrible with (again, the itemization and their ruleset).
I'm also a big fan of the transition to turn-based combat, since RTWP blows and it was always the weakest part of the original games. BG2's combat was good in spite of being real-time (and mostly thanks to an incredibly diversified encounter design) and not surely because of it.
This, just to stress that I'm not against any change for the sake of it, I value each one on the basis of its own merits.

While I still don't think this game will be "BAD", I'm growing increasingly baffled at the sight of Larian purposefully and defiantly going against most people's expectations and wishes, with a constant series of moves that basically tell us "We never even tried to not make this anything else that the closest thing to DOS we could make on a different license".

I agree with everything except RTWP.

Turn-based combat is too sluggish and slow for me.
I liked RTWP because of the chaotic mess it provides. Feels way closer to an actual battle than a character doing X amount of action then standing still until it's his turn to act again.
I liked that with RTWP i had to try and predict where the enemies would be for my AOE spells to hit them.
I liked that the moment i pressed "unpause", a bunch of spells and arrows from both sides would come flying around at the same time. Really immersed me in the battle.
I also liked that for lesser encounters, I could just let my melee characters attack enemies to death. It would shorten the fights I didn't really care about.

With turn based, everything is slower, and it slowly drains my will to play. The only time I got to the end of DOS2 was when I was doing a solo run cause fights went quicker (and also the added difficulty was exciting).
Combat feels unrealistic and breaks my immersion in turn based. It becomes very predictable. This guy moves, attacks, stands stlil. This guy casts, moves, stands still. Oh, now it's my turn. I will move, attack this. Pass turn. Just feels robotic to play.

Anyways, I get that it's personal preference, but, Baldurs Gate was historically RTWP. Why not atleast the option to play both like in Pillars of Eternity ?

I get the same feeling as you, they don't really care. That, or they're a one trick poney and / or scared of exeperimenting things they never did.
Posted By: Hilarian Re: Should have given this to Obsidian - 04/03/21 11:33 PM
I still don't know where these "most" people are outside of a few members. It's not intended to be a shade remake but every part I've been to, it's mostly been positive from Discord, Reddit, and even on this forum. There are the same few people who disagree, but I don't see most. There has to be a reason why games like old Baldur's Gate not popular anymore with the mainstream audience? Studios don't hate money, they go where the money is. When games like Pillar of Eternity 2 failed so badly, the studio stops making them and has to reconsider their strategy if they ever touch it again, and you think Obsidian could have done something better with just a different title? At the end of the day, these kinds of games are not what most people want, because there's no reason not to make it like old baldur's Gate if that's what most people.

It's not that they don't care; it's more like there's no reason to care about it. If they did go real time, it would be more or less in the vein of somewhere between Dragon Age Origin and Dragon Age Inquisition, but it's too late at this stage to really change the entire game's gameplay anyway.
Posted By: Tuco Re: Should have given this to Obsidian - 04/03/21 11:38 PM
Originally Posted by Hilarian
There has to be a reason why games like old Baldur's Gate not popular anymore with the mainstream audience?
Sure: they stopped making.
Anyone was after the console market because making games for PC was considered a dead end, even if both BG1 and 2 were solid commercial successes for their time.

Then came Steam and and one step at the time the market started to reconsider that choice.
Posted By: IrenicusBG3 Re: Should have given this to Obsidian - 04/03/21 11:41 PM
Originally Posted by Pandemonica
Originally Posted by Uncle Lester
So I have quite mixed feelings on this. If someone asked me about this a couple of months ago, I'd say I wouldn't trust Obsidian to do BG3 justice and that Larian is the best choice - after I've read the interviews and watched the team speak with such passion about this project. I actually did say this many times and argued with the nay-sayers.

But now that we've seen EA... Idk. It seems Larian has a very, VERY different idea about what BG is and what BG3 should be than I do. And I dare say I'm not the only one. (Obligatory disclaimer: no, I'm not calling for IE copy-paste.)

I have been all over looking at videos on YT in regards to this game, and all I see is positive comments (which is strange for YT). I go to gaming sites, positive comments. I go to Steam, positive. GOG....positive. It seems the most negative comments are on this forum. People said the same thing about the remake of Tomb Raider when Square Enix took over, and guess what, it was a great game. Personally I quite enjoy this game, there is some things that annoy me, but I will hold my judgement until the actual game comes out. I can tell you this, Larian is doing a better job than modern day Bioware would do.

I honestly don't see where you found this positivity. Even on Steam 86-87% is disappointing for a AAA EA game. Many successful EAs (Phasmophobia, Hades, Valheim and even Solasta) reach > 95% easily. Mainstream media gave 6, 7s.

And if you see the negative reviews many people complain about CORE mechanics that are not likely to change given Larian is not moving a finger.
Posted By: Turbo Left Re: Should have given this to Obsidian - 05/03/21 01:53 AM
Originally Posted by Hilarian
I still don't know where these "most" people are outside of a few members. It's not intended to be a shade remake but every part I've been to, it's mostly been positive from Discord, Reddit, and even on this forum. There are the same few people who disagree, but I don't see most. There has to be a reason why games like old Baldur's Gate not popular anymore with the mainstream audience? Studios don't hate money, they go where the money is. When games like Pillar of Eternity 2 failed so badly, the studio stops making them and has to reconsider their strategy if they ever touch it again, and you think Obsidian could have done something better with just a different title? At the end of the day, these kinds of games are not what most people want, because there's no reason not to make it like old baldur's Gate if that's what most people.

It's not that they don't care; it's more like there's no reason to care about it. If they did go real time, it would be more or less in the vein of somewhere between Dragon Age Origin and Dragon Age Inquisition, but it's too late at this stage to really change the entire game's gameplay anyway.

Pillars figures were decent. Pillars 2 kinda bombed but would've sold so much more if it had multiplayer and better marketing. Like really, how many people bought and played DOS2 because they saw big twitch streamers playing with their friends and thought "oh thats cool, we can play actual dnd together !". I myself played with friends that didn't care too much about the game mechanics and such, they just had a blast playing DND with friends, just like when we were 12. They never played the game for a solo run either.

I believe a darker, truer, more "Baldurs Gate"esque game can be successful if done right, and brought to the public right. But you are right, Larian has no reason to take that risk. They will make a copy of DOS2, improve it, polish it, call that BG3, and sell millions of copies. Big streamers will play it (they already did with EA), game will get lots of exposure, and i believe it will be a good game. Hell, i'll probably play it a ton too.

But, the fact is the timeless BG saga will get transformed into something that it never was because, that sells. Such is the truth of the world we live in I guess, money is always right.

/rant off
Posted By: Scribe Re: Should have given this to Obsidian - 05/03/21 02:00 AM
Originally Posted by Hilarian
I still don't know where these "most" people are outside of a few members. It's not intended to be a shade remake but every part I've been to, it's mostly been positive from Discord, Reddit, and even on this forum. There are the same few people who disagree, but I don't see most. There has to be a reason why games like old Baldur's Gate not popular anymore with the mainstream audience? Studios don't hate money, they go where the money is. When games like Pillar of Eternity 2 failed so badly, the studio stops making them and has to reconsider their strategy if they ever touch it again, and you think Obsidian could have done something better with just a different title? At the end of the day, these kinds of games are not what most people want, because there's no reason not to make it like old baldur's Gate if that's what most people.

It's not that they don't care; it's more like there's no reason to care about it. If they did go real time, it would be more or less in the vein of somewhere between Dragon Age Origin and Dragon Age Inquisition, but it's too late at this stage to really change the entire game's gameplay anyway.

Real Time isn't the issue.
Make it more BG1 or BG2 isn't the issue.

People could have their solo dating sim AND gameplay that reflects better gameplay and a class based rules set.

Instead of a total conversion mod of their own game.
Posted By: Pandemonica Re: Should have given this to Obsidian - 05/03/21 03:36 AM
Originally Posted by Hilarian
I still don't know where these "most" people are outside of a few members. It's not intended to be a shade remake but every part I've been to, it's mostly been positive from Discord, Reddit, and even on this forum. There are the same few people who disagree, but I don't see most. There has to be a reason why games like old Baldur's Gate not popular anymore with the mainstream audience? Studios don't hate money, they go where the money is. When games like Pillar of Eternity 2 failed so badly, the studio stops making them and has to reconsider their strategy if they ever touch it again, and you think Obsidian could have done something better with just a different title? At the end of the day, these kinds of games are not what most people want, because there's no reason not to make it like old baldur's Gate if that's what most people.

It's not that they don't care; it's more like there's no reason to care about it. If they did go real time, it would be more or less in the vein of somewhere between Dragon Age Origin and Dragon Age Inquisition, but it's too late at this stage to really change the entire game's gameplay anyway.

Great points, but honestly wasted. No matter what you say, some people just refuse to see any point but their own, and will continue their echo chamber of malcontent. Larian will launch BG3 it will be a success, probably have great reviews etc, and you will still have people trying to talk it down how it is a betrayal to the players etc. We might as well debate what is better, Coke or Pepsi.
Posted By: Alealexi Re: Should have given this to Obsidian - 05/03/21 06:19 AM
Originally Posted by Pandemonica
[quote=Hilarian]We might as well debate what is better, Coke or Pepsi.

Eww... Both suck ass. Dr Pepper is better and everyone knows that.
Posted By: Pandemonica Re: Should have given this to Obsidian - 05/03/21 06:34 AM
Originally Posted by Alealexi
Originally Posted by Pandemonica
[quote=Hilarian]We might as well debate what is better, Coke or Pepsi.

Eww... Both suck ass. Dr Pepper is better and everyone knows that.

Dr Pepper is better than Coke? Thems fighten words!
Posted By: Dexai Re: Should have given this to Obsidian - 05/03/21 10:09 AM
Originally Posted by Pandemonica
Great points, but honestly wasted. No matter what you say, some people just refuse to see any point but their own, and will continue their echo chamber of malcontent.

Jesus Christ the irony of this coming from you
Posted By: Sadurian Re: Should have given this to Obsidian - 05/03/21 10:36 AM
This thread is quickly going downhill.

For those involved; make your points in a civil manner. You don't need to agree with one another but neither do you need to become confrontational and insulting. This is a discussion about a computer game and not some competition to establish dominance.
Lol i find this very accurate comparison......

If Baldurs gate 1+2 was Coke then BG 3 is Dr. Pepper. So simple.... and yet it Nails it somehow.
On Topic..... is wish license would have gone to any company that actualy loved BG1 + 2 and wanted to make a sequel that honors their Predecessors and improved upon then instead of throwing ervery thing they did well over board.
Posted By: Samshell Re: Should have given this to Obsidian - 05/03/21 11:31 PM
Wonder if in an alternate Universe BG3 was given to Obsidian and someone wrote in their forums "Should have given this to Larian".
Posted By: Innateagle Re: Should have given this to Obsidian - 06/03/21 12:46 AM
This universe ain't so bad but i'd like peeking in the one where it was given to Owlcat.
Posted By: Alealexi Re: Should have given this to Obsidian - 06/03/21 02:38 AM
Originally Posted by Innateagle
This universe ain't so bad but i'd like peeking in the one where it was given to Owlcat.

Oh hello fellow planeswalker. I saw that alternate reality too. The game didn't sell as well as it did here.
Cinematic dialogues is what is dragging BG3 in this <mess>. 100%.
Even in 2021 IT DOES NOT WORK in a <<Strategic D&D RPG>> LOOKS BAD (unless your under 30 I guess...) So much more work, resources, bugs, RPG stuff that cant be implemented...no Day/night, low NPC count, no custom voices, portraits, no more story-line MODS by the community...how does the community create a MOD when ALL DIALOGUES are cinematics???
for what? Telltale type <immersive> dialogues that will never look good after a couple of months. Less interesting dialogue length, types and choices. The more cinematics you have, the more content gets cut. I say at least make CINEMATICS for JUST important storyline elements!

IF you want an immersive cinematic STORY set in Baldurs gate, just make a Telltale game. I think most Baldurs gate fans here want great gameplay/tons of D&D classes/tons of dialogues/kits /detailed atmosphere / deep gameplay systems / 6 party RPG etc...NOT cinematics to replace those GAMEPLAY elements. We are getting LESS STUFF that what was available in 1998?!

Owlcat (Pathfinder) got the dialogues right. So did Obsidian to some degree. Nice and long reads with detail, lots of variation in dialogue options.
And the BEST PROGRESSIVE RPG dialogue you could ever get? DISCO ELYSIUM : a huge step forward for what BG2 and Planescape Torment pioneered 25 years ago. Thats THE GAME to surpass right now.
There are PLENTY OF MODERN GAMES THAT WORK like BG2 use too, and improved on the systems.Why cant Larian do that? Take BG2 and move it UP a notch.
What we are getting is copy/paste DOS2 and add a half baked D&D story/system mixed with whats sells in 2020s, telltale cinematic stuff.

If Larian called this game Dragon age 4 or DOS3 : A D&D adventure in Faerun , absolutely NO ONE would be complaining.
Whats done is done. Very disappointing but I guess the only way you can make <AAA> level profits nowadays. Get an old GREAT IP back and start an EA. For sure prior fans will be on board in a heartbeat.
Posted By: Rhobar121 Re: Should have given this to Obsidian - 07/03/21 03:03 PM
Originally Posted by mr_planescapist
Cinematic dialogues is what is dragging BG3 in this <mess>. 100%.
Even in 2021 IT DOES NOT WORK in a <<Strategic D&D RPG>> LOOKS BAD (unless your under 30 I guess...) So much more work, resources, bugs, RPG stuff that cant be implemented...no Day/night, low NPC count, no custom voices, portraits, no more story-line MODS by the community...how does the community create a MOD when ALL DIALOGUES are cinematics???
for what? Telltale type <immersive> dialogues that will never look good after a couple of months. Less interesting dialogue length, types and choices. The more cinematics you have, the more content gets cut. I say at least make CINEMATICS for JUST important storyline elements!

IF you want an immersive cinematic STORY set in Baldurs gate, just make a Telltale game. I think most Baldurs gate fans here want great gameplay/tons of D&D classes/tons of dialogues/kits /detailed atmosphere / deep gameplay systems / 6 party RPG etc...NOT cinematics to replace those GAMEPLAY elements. We are getting LESS STUFF that what was available in 1998?!

Owlcat (Pathfinder) got the dialogues right. So did Obsidian to some degree. Nice and long reads with detail, lots of variation in dialogue options.
And the BEST PROGRESSIVE RPG dialogue you could ever get? DISCO ELYSIUM : a huge step forward for what BG2 and Planescape Torment pioneered 25 years ago. Thats THE GAME to surpass right now.
There are PLENTY OF MODERN GAMES THAT WORK like BG2 use too, and improved on the systems.Why cant Larian do that? Take BG2 and move it UP a notch.
What we are getting is copy/paste DOS2 and add a half baked D&D story/system mixed with whats sells in 2020s, telltale cinematic stuff.

If Larian called this game Dragon age 4 or DOS3 : A D&D adventure in Faerun , absolutely NO ONE would be complaining.
Whats done is done. Very disappointing but I guess the only way you can make <AAA> level profits nowadays. Get an old GREAT IP back and start an EA. For sure prior fans will be on board in a heartbeat.

How well sold titles given by you?
Fully sounded, cinematic dialogue has been the standard for AAA titles for years and is sure to attract a lot of people.
Whether you like it or not, BG3 aims higher than those several hundred thousand fans of classic RPG.
None of this type of titles has outperformed DoS2 in the sales results.
According to steam spy, PoE1, which was one of the first games of this type, at best sold 2 million, not so long ago practically no game of this type even came close to this result (excluding DoS2).
For comparison, BG3 according to steam spy sold in the range of 2-5 million. When Larian releases the game on consoles, they will easily exceed 10 million.
Posted By: Minsc1122 Re: Should have given this to Obsidian - 07/03/21 07:00 PM
Originally Posted by Rhobar121
Originally Posted by mr_planescapist
....

How well sold titles given by you?
Fully sounded, cinematic dialogue has been the standard for AAA titles for years and is sure to attract a lot of people.
Whether you like it or not, BG3 aims higher than those several hundred thousand fans of classic RPG.
None of this type of titles has outperformed DoS2 in the sales results.
According to steam spy, PoE1, which was one of the first games of this type, at best sold 2 million, not so long ago practically no game of this type even came close to this result (excluding DoS2).
For comparison, BG3 according to steam spy sold in the range of 2-5 million. When Larian releases the game on consoles, they will easily exceed 10 million.

This has nothing to do with how well the games sold. Larian wanted to make their own brand "new" Baldur s Gate game, so why bother taking the name "Baldur's Gate".
They made a Divinity game with dnd rules, BG skin, they ignored the style narrative and almost everything from the original games. That is why anybody else should have made the game, who would have respected the originals and not making something, that is a completely different thing.
Now there is no chance for a "real" sequel.

I am also sure a lot of people like "BG3" as it is, but they would have liked DOS3 with some Dnd elements just as much.
Posted By: Gustavo R Re: Should have given this to Obsidian - 07/03/21 07:25 PM
I wish that Larian had divided his games into two audiences:
1. The DOS series for those who like turn-based combat, with a lighter and more fun tone, who likes the way they use the inventory and party's movement.
2. A new series (BG) for those who like RTWP, with a more epic and realistic vibe. In this series they would try to make the gameplay more like the classic Infinity Engine. These two lines of games could even have different age groups, with BG being for a more adult audience.
Posted By: KillerRabbit Re: Should have given this to Obsidian - 07/03/21 07:47 PM
The RTWP discussion has it's own thread and the topic serves as a red herring in other threads.

I'm entirely happy with turn based combat but not the terrible chaining system, cheesy interpretations of D&D rules, 4 person party and small number of NPCs.
Posted By: Alodar Re: Should have given this to Obsidian - 08/03/21 02:45 AM
Truly a mystery how someone can compare Early Access of BG3 unfavourably with BG1 and BG2.

I played the hell out of Baldur's Gate when it came out in 1998.
Bought BG2 on release day in September of 2000 and sunk many 100s of hours into it.
Throne of Bhall was no different.
I eventually used Gatekeeper and Shadowkeeper to change the rules of AD&D that I didn't like and had a blast.

However these games are almost unplayable today.
The horrific graphics, clunky interface and arbitrary limitations of AD&D just don't hold up.
There's a reason that less than 10% of folks who have paid for Enhanced additions of either BG1 and BG2 on Steam have actually finished the game.

Early Access of BG3 has great graphics, interesting NPCs and is hinting at a terrific story.
The turn base combat and nature of their systemic design makes this feel more like D&D than any game I've ever played.

I've already sunk over 480 hours into early access.
Larian, even at this early stage of development, has surpassed my expectations with this worthy installment in the BG franchise.
Posted By: dwig Re: Should have given this to Obsidian - 08/03/21 03:19 AM
Originally Posted by Alodar
Truly a mystery how someone can compare Early Access of BG3 unfavourably with BG1 and BG2.



However these games are almost unplayable today.
The horrific graphics, clunky interface and arbitrary limitations of AD&D just don't hold up.
There's a reason that less than 10% of folks who have paid for Enhanced additions of either BG1 and BG2 on Steam have actually finished the game.

That is an opinion that I do not share. I find the originals quite playable today. I played BG1 start to finish as recently as last year. The one part I *sort* of agree with are the arbitrary limitations of 2nd Edition AD&D. I do like 5E better, but I don't think that we are actually going to get 5E from Larian, so that is rather a moot point.
Posted By: Pandemonica Re: Should have given this to Obsidian - 09/03/21 04:09 PM
Originally Posted by Minsc1122
Originally Posted by Rhobar121
Originally Posted by mr_planescapist
....

How well sold titles given by you?
Fully sounded, cinematic dialogue has been the standard for AAA titles for years and is sure to attract a lot of people.
Whether you like it or not, BG3 aims higher than those several hundred thousand fans of classic RPG.
None of this type of titles has outperformed DoS2 in the sales results.
According to steam spy, PoE1, which was one of the first games of this type, at best sold 2 million, not so long ago practically no game of this type even came close to this result (excluding DoS2).
For comparison, BG3 according to steam spy sold in the range of 2-5 million. When Larian releases the game on consoles, they will easily exceed 10 million.

This has nothing to do with how well the games sold. Larian wanted to make their own brand "new" Baldur s Gate game, so why bother taking the name "Baldur's Gate".
They made a Divinity game with dnd rules, BG skin, they ignored the style narrative and almost everything from the original games. That is why anybody else should have made the game, who would have respected the originals and not making something, that is a completely different thing.
Now there is no chance for a "real" sequel.

I am also sure a lot of people like "BG3" as it is, but they would have liked DOS3 with some Dnd elements just as much.

I am playing DOS2 now, just because I wanted to refresh my memory and see if this game was a continuation. Honestly, I have to disagree. You can see some similarities due to it being the same engine, but the world building is different, the characters are more polished. I mean besides the barrel cheese, there really isn't much similar to the two. Not to mention, I am not a big fan of DOS2, I mean it is ok, but I have never finished it, it just doesn't keep my attention, and seems kind of grindy.

To each their own I guess. I think a lot of the issue is, that people that loved BG 1&2 are looking back with rose colored glasses, and just really wouldn't accept any type of new continuation of it. Whether it was made by BW (which is no where near the company it used to be, I think it would have been a worse game), CDPR (they have enough on their plate fixing CP2077), Owlcat (Well Kingmaker doesn't have the greatest reviews either. A lot of people despise it for being overly difficult. I just bought it so I am going to compare it to BG3 and make my own decision).

In this genre of games, basically D&D players are very territorial of their rulesets, and how the game should be played. But Larian is going for a broader base, that is obvious. I even saw a reviewer basically say the same thing. He said if your new to D&D start with BG 3 then when you are ready play Solasta. I also think this was all planned by WoTC, using their license with Larian to bring in more casuals to their universe, and then their license to Solasta to bring in the more hardcore. It is a win win situation for them.
Posted By: crashdaddy Re: Should have given this to Obsidian - 09/03/21 05:12 PM
Originally Posted by Pandemonica
Originally Posted by Minsc1122
Originally Posted by Rhobar121
Originally Posted by mr_planescapist
....

How well sold titles given by you?
Fully sounded, cinematic dialogue has been the standard for AAA titles for years and is sure to attract a lot of people.
Whether you like it or not, BG3 aims higher than those several hundred thousand fans of classic RPG.
None of this type of titles has outperformed DoS2 in the sales results.
According to steam spy, PoE1, which was one of the first games of this type, at best sold 2 million, not so long ago practically no game of this type even came close to this result (excluding DoS2).
For comparison, BG3 according to steam spy sold in the range of 2-5 million. When Larian releases the game on consoles, they will easily exceed 10 million.

This has nothing to do with how well the games sold. Larian wanted to make their own brand "new" Baldur s Gate game, so why bother taking the name "Baldur's Gate".
They made a Divinity game with dnd rules, BG skin, they ignored the style narrative and almost everything from the original games. That is why anybody else should have made the game, who would have respected the originals and not making something, that is a completely different thing.
Now there is no chance for a "real" sequel.

I am also sure a lot of people like "BG3" as it is, but they would have liked DOS3 with some Dnd elements just as much.

I am playing DOS2 now, just because I wanted to refresh my memory and see if this game was a continuation. Honestly, I have to disagree. You can see some similarities due to it being the same engine, but the world building is different, the characters are more polished. I mean besides the barrel cheese, there really isn't much similar to the two. Not to mention, I am not a big fan of DOS2, I mean it is ok, but I have never finished it, it just doesn't keep my attention, and seems kind of grindy.

To each their own I guess. I think a lot of the issue is, that people that loved BG 1&2 are looking back with rose colored glasses, and just really wouldn't accept any type of new continuation of it. Whether it was made by BW (which is no where near the company it used to be, I think it would have been a worse game), CDPR (they have enough on their plate fixing CP2077), Owlcat (Well Kingmaker doesn't have the greatest reviews either. A lot of people despise it for being overly difficult. I just bought it so I am going to compare it to BG3 and make my own decision).

In this genre of games, basically D&D players are very territorial of their rulesets, and how the game should be played. But Larian is going for a broader base, that is obvious. I even saw a reviewer basically say the same thing. He said if your new to D&D start with BG 3 then when you are ready play Solasta. I also think this was all planned by WoTC, using their license with Larian to bring in more casuals to their universe, and then their license to Solasta to bring in the more hardcore. It is a win win situation for them.


I couldn't agree with this post more.

Firstly Obsidian already worked with WotC to produce NWN2, which is a bland chosen one story with a mish mash of 3.5 rules. It didn't sell that much either, although it's expansion is a classic in my book. It hardly sold as well though. It did its job so poorly that more people were making modules and playing on persistent worlds for NWN1 than 2 even at its peak. Add to this they felt so constrained by the requirements of Wizards it was one of the inciting reasons for establishing their own property. They're not even independent anymore, Microsoft owns them! It's likely that Microsoft bought them in large part for the IP of Pillars' world.

This thread is very weird and full of incredibly unrealistic people.

BG3 will sell more than both BG1 and 2 combined. There's pretty much no doubt about it, given it's also going on console eventually. The figures on steam show that BG1 and 2 are owned more than played by a factor of about 9. And something like 1% of players actually complete it. As far as the mass market goes, it's very much a product of its time.

It's full of people with absolutely no idea of the games market extrapolating their own personal likes and dislikes to the population at large. It doesn't work like that.

This is a business decision pure and simple, one that's practically guaranteed to pay off, both in terms of money and interest in their core product. Add to that, I'm pretty sure this game will walk away with a hell of a lot of Game of the Year awards to boot.

Yes, it's perfectly reasonable to believe you would enjoy it more if it was more catered to your tastes, even to come on to the forums and create (multiple) threads rehashing those arguments. But honestly, recognise that these are your personal tastes, not something everyone agrees with you. Certainly statistics place you very much in the minority.
Posted By: Maximuuus Re: Should have given this to Obsidian - 09/03/21 05:40 PM
Originally Posted by crashdaddy
BG3 will sell more than both BG1 and 2 combined. There's pretty much no doubt about it, given it's also going on console eventually.

Well... Considering that those games were released in 2000 when a very limited numbers of familly had a computer/console at home... That's pretty obvious.

The video game market was also absolutely not the same. How could you compare ?
Posted By: Scribe Re: Should have given this to Obsidian - 09/03/21 06:10 PM
Originally Posted by Alodar
.

However these games are almost unplayable today.
The horrific graphics, clunky interface and arbitrary limitations of AD&D just don't hold up.
There's a reason that less than 10% of folks who have paid for Enhanced additions of either BG1 and BG2 on Steam have actually finished the game.
.

Most people don't finish their games.

Look up the completion rates for Doom Eternal. That's a comical metric.

This game has a weaker story, weaker characters, abysmal implementation of rules, and controls worse than games 20 years it's senior.

Thankfully it's an Alpha test, most of that can be fixed!
Posted By: crashdaddy Re: Should have given this to Obsidian - 09/03/21 06:43 PM
Originally Posted by Maximuuus
Originally Posted by crashdaddy
BG3 will sell more than both BG1 and 2 combined. There's pretty much no doubt about it, given it's also going on console eventually.

Well... Considering that those games were released in 2000 when a very limited numbers of familly had a computer/console at home... That's pretty obvious.

The video game market was also absolutely not the same. How could you compare ?


Um, it was re-released on various formats about 6 years ago. I was quoting the steam figures if you noticed. Also I ended the paragraph with this: As far as the mass market goes, it's very much a product of its time. Which is basically what you said.

I'm not sure what your point is. I'm not the one comparing games. I think such comparisons aren't useful. I love both games. I'm specifically saying the market has changed and what worked back then doesn't have mass appeal now.

If you want to know who is making the comparisons, check out the post below yours.
Posted By: Deviant Re: Should have given this to Obsidian - 10/03/21 11:51 AM
Lmao CDPR is literally the last company to give this game to after what happened with cyberpunk 2077 wich turned out to be complete disaster with full of lies and 90% of the things they promised to be in the game was never added into the game and how they lied about impactful choices and lifepaaths affecting your story significantly was all a lie and dont get me started on physics and AI even games from 2000 year have better and superior physics and AI so no CDPR would fail miserably with this game
Posted By: SunGuardian Re: Should have given this to Obsidian - 10/03/21 04:21 PM
Honestly my only concern is Larian made it clear this is a one off...
Yet nearly every DnD game ive ever played was better off with big story DLC... neverwinter nights and baldurs gate really benefited from dlc but Larian has said its going to be one and done...

Id be cool with that *IF* they were going to make BG4 once they were done with postlaunch patch frenzy of BG3.
Posted By: kanisatha Re: Should have given this to Obsidian - 11/03/21 02:03 PM
Originally Posted by Deviant
Lmao CDPR is literally the last company to give this game to after what happened with cyberpunk 2077 wich turned out to be complete disaster with full of lies and 90% of the things they promised to be in the game was never added into the game and how they lied about impactful choices and lifepaaths affecting your story significantly was all a lie and dont get me started on physics and AI even games from 2000 year have better and superior physics and AI so no CDPR would fail miserably with this game
Lmao at this nonsense.
Posted By: Pandemonica Re: Should have given this to Obsidian - 11/03/21 05:08 PM
Originally Posted by kanisatha
Originally Posted by Deviant
Lmao CDPR is literally the last company to give this game to after what happened with cyberpunk 2077 wich turned out to be complete disaster with full of lies and 90% of the things they promised to be in the game was never added into the game and how they lied about impactful choices and lifepaaths affecting your story significantly was all a lie and dont get me started on physics and AI even games from 2000 year have better and superior physics and AI so no CDPR would fail miserably with this game
Lmao at this nonsense.

Yeah I agree with your sentiment, I think it has become a right of passage for edgelords just to hate on CP2077. Yeah it had it's issues, but overall I enjoyed my playthroughs. They are also still working on fixing it, which is more than I can say for BW, who couldn't even finish fixing Anthem. Besides the crashes, and a couple other bugs, I found the content, the sub stories etc freaking awesome in that game, I mean it is no Witcher 3, but that is a seriously high bar to hurdle in its own right. Personally, I could care less for console players. As far as I am concerned CDPR could have saved themselves a lot of hate if they just told old gen users screw you, if you want to play this game you need a nextgen console.
Posted By: kanisatha Re: Should have given this to Obsidian - 11/03/21 05:21 PM
Originally Posted by Pandemonica
Originally Posted by kanisatha
Originally Posted by Deviant
Lmao CDPR is literally the last company to give this game to after what happened with cyberpunk 2077 wich turned out to be complete disaster with full of lies and 90% of the things they promised to be in the game was never added into the game and how they lied about impactful choices and lifepaaths affecting your story significantly was all a lie and dont get me started on physics and AI even games from 2000 year have better and superior physics and AI so no CDPR would fail miserably with this game
Lmao at this nonsense.

Yeah I agree with your sentiment, I think it has become a right of passage for edgelords just to hate on CP2077. Yeah it had it's issues, but overall I enjoyed my playthroughs. They are also still working on fixing it, which is more than I can say for BW, who couldn't even finish fixing Anthem. Besides the crashes, and a couple other bugs, I found the content, the sub stories etc freaking awesome in that game, I mean it is no Witcher 3, but that is a seriously high bar to hurdle in its own right. Personally, I could care less for console players. As far as I am concerned CDPR could have saved themselves a lot of hate if they just told old gen users screw you, if you want to play this game you need a nextgen console.
I agree. The best part of all the hating is that people have gone on social media to complain, COMPLAIN!!, that when they demanded a refund they had to give back the game, because what they actually wanted was to get their money back but to also keep the game because the game is so awesome. Go figure.

The ONLY reason I have not yet bought this game is because I am very leery of anything first-person. But if any game can possibly entice me to overcome my fear of first-person games and get me to give it a try, it is CP2077, because everything I have seen and read about it looks just incredible.
Posted By: etonbears Re: Should have given this to Obsidian - 11/03/21 09:47 PM
Originally Posted by kanisatha
Originally Posted by Pandemonica
Originally Posted by kanisatha
Originally Posted by Deviant
Lmao CDPR is literally the last company to give this game to after what happened with cyberpunk 2077 wich turned out to be complete disaster with full of lies and 90% of the things they promised to be in the game was never added into the game and how they lied about impactful choices and lifepaaths affecting your story significantly was all a lie and dont get me started on physics and AI even games from 2000 year have better and superior physics and AI so no CDPR would fail miserably with this game
Lmao at this nonsense.

Yeah I agree with your sentiment, I think it has become a right of passage for edgelords just to hate on CP2077. Yeah it had it's issues, but overall I enjoyed my playthroughs. They are also still working on fixing it, which is more than I can say for BW, who couldn't even finish fixing Anthem. Besides the crashes, and a couple other bugs, I found the content, the sub stories etc freaking awesome in that game, I mean it is no Witcher 3, but that is a seriously high bar to hurdle in its own right. Personally, I could care less for console players. As far as I am concerned CDPR could have saved themselves a lot of hate if they just told old gen users screw you, if you want to play this game you need a nextgen console.
I agree. The best part of all the hating is that people have gone on social media to complain, COMPLAIN!!, that when they demanded a refund they had to give back the game, because what they actually wanted was to get their money back but to also keep the game because the game is so awesome. Go figure.

The ONLY reason I have not yet bought this game is because I am very leery of anything first-person. But if any game can possibly entice me to overcome my fear of first-person games and get me to give it a try, it is CP2077, because everything I have seen and read about it looks just incredible.

It is a very good game that could have been much better.

I don't think that CDPR lied about what they *wanted* to produce, but the 2018 reveal clearly did not represent the actual state of the game engine, and many aspects from that reveal were not reflected properly in the released game.

Like most CDPR games the story aspects are strong, but the CP2077 open world doesn't really know or care that you exist. It is beautiful to travel through, but really doesn't allow any interaction.

I think you would probably enjoy the quality of the story-telling, and FP is *probably* the best choice for what they were trying to do with immersing you in-character. If you are reluctant due to being anti-FP, I would recommend waiting until they have finished fixing the game to see how well criticisms have been addressed.
Posted By: Innateagle Re: Should have given this to Obsidian - 11/03/21 10:31 PM
Originally Posted by kanisatha
Originally Posted by Pandemonica
Originally Posted by kanisatha
Originally Posted by Deviant
Lmao CDPR is literally the last company to give this game to after what happened with cyberpunk 2077 wich turned out to be complete disaster with full of lies and 90% of the things they promised to be in the game was never added into the game and how they lied about impactful choices and lifepaaths affecting your story significantly was all a lie and dont get me started on physics and AI even games from 2000 year have better and superior physics and AI so no CDPR would fail miserably with this game
Lmao at this nonsense.

Yeah I agree with your sentiment, I think it has become a right of passage for edgelords just to hate on CP2077. Yeah it had it's issues, but overall I enjoyed my playthroughs. They are also still working on fixing it, which is more than I can say for BW, who couldn't even finish fixing Anthem. Besides the crashes, and a couple other bugs, I found the content, the sub stories etc freaking awesome in that game, I mean it is no Witcher 3, but that is a seriously high bar to hurdle in its own right. Personally, I could care less for console players. As far as I am concerned CDPR could have saved themselves a lot of hate if they just told old gen users screw you, if you want to play this game you need a nextgen console.
I agree. The best part of all the hating is that people have gone on social media to complain, COMPLAIN!!, that when they demanded a refund they had to give back the game, because what they actually wanted was to get their money back but to also keep the game because the game is so awesome. Go figure.

The ONLY reason I have not yet bought this game is because I am very leery of anything first-person. But if any game can possibly entice me to overcome my fear of first-person games and get me to give it a try, it is CP2077, because everything I have seen and read about it looks just incredible.

Eh, don't go into it with too high expectations would be my advise. I spent the first day playing through the 3 backstories like a madman, telling all my friends what a great game it was, and then i started playing the actual game and got absolutely floored. The story segments and the characters are phenomenal, but the world is as dead as dead can be.
Posted By: kanisatha Re: Should have given this to Obsidian - 11/03/21 10:44 PM
Originally Posted by etonbears
It is a very good game that could have been much better.

I don't think that CDPR lied about what they *wanted* to produce, but the 2018 reveal clearly did not represent the actual state of the game engine, and many aspects from that reveal were not reflected properly in the released game.

Like most CDPR games the story aspects are strong, but the CP2077 open world doesn't really know or care that you exist. It is beautiful to travel through, but really doesn't allow any interaction.

I think you would probably enjoy the quality of the story-telling, and FP is *probably* the best choice for what they were trying to do with immersing you in-character. If you are reluctant due to being anti-FP, I would recommend waiting until they have finished fixing the game to see how well criticisms have been addressed.
Thanks!

Just to note, I'm not really anti-FP. It's just that I did not get to grow up playing video games, and have never ever played console games, and as such FP feels very limiting and awkward to me and puts me off-balance when played with mouse and keyboard. I feel like I have no idea what's going on in the world around me, that I'm missing seeing things I should be seeing, and often times find myself wildly swinging the camera around in a haphazard or confused manner. I think it is in FP games that I myself would want TB combat despite generally hating it, because I would be completely lost in terms of perspective and orientation with FP in real-time combat.
Originally Posted by Innateagle
Eh, don't go into it with too high expectations would be my advise. I spent the first day playing through the 3 backstories like a madman, telling all my friends what a great game it was, and then i started playing the actual game and got absolutely floored. The story segments and the characters are phenomenal, but the world is as dead as dead can be.
Too bad about the world. But story, quests, characters, and character development are what I ultimately play RPGs for, and everything else in the game is very much seconadary to me, so I imagine I will end up loving the game.
Posted By: Thapelo Re: Should have given this to Obsidian - 12/03/21 05:40 AM
Originally Posted by starlord7
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.

I'm playing Divinity II, got to Arx and I've lost all interest in playing the game. The mechanics is some of the sloppy and exploitable stuff I've ever seen, but Larian seems to think everything is peachy and they importing nearly all those gaming concepts into Baldur's Gate. But what I really can't stand is the slowness of turn-based combat and how every enemy goes through a slow casting animation, it makes combat frankly unbearable.

Larian, while creative and brilliant, seem totally whimsical to me as if they don't even give a $*** what we think. A lot of the game mechanics in Divinity II are so unnecessary and sadistic, Obsidian had a faaar better understanding of paying homage to Baldur's gate and I would have LOVED RTwP... they deserved to make it, it's all so sad the state of the world these days, no offense meant to Larian but why can't they make a Divinity III with faster combat instead, it's like some executive saw that Divinity gets good reviews on metacritic and they gave it to them based solely on that.

Go play Pillars of Eternity 2 again and when you're done go buy all its DLC, then go praise them in their forums, the rest of us love Larian games and we don't lurk around Obsidian forums wishing their games were made by other developers
Posted By: fallenj Re: Should have given this to Obsidian - 12/03/21 06:16 AM
Originally Posted by Thapelo
Originally Posted by starlord7
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.

I'm playing Divinity II, got to Arx and I've lost all interest in playing the game. The mechanics is some of the sloppy and exploitable stuff I've ever seen, but Larian seems to think everything is peachy and they importing nearly all those gaming concepts into Baldur's Gate. But what I really can't stand is the slowness of turn-based combat and how every enemy goes through a slow casting animation, it makes combat frankly unbearable.

Larian, while creative and brilliant, seem totally whimsical to me as if they don't even give a $*** what we think. A lot of the game mechanics in Divinity II are so unnecessary and sadistic, Obsidian had a faaar better understanding of paying homage to Baldur's gate and I would have LOVED RTwP... they deserved to make it, it's all so sad the state of the world these days, no offense meant to Larian but why can't they make a Divinity III with faster combat instead, it's like some executive saw that Divinity gets good reviews on metacritic and they gave it to them based solely on that.

Go play Pillars of Eternity 2 again and when you're done go buy all its DLC, then go praise them in their forums, the rest of us love Larian games and we don't lurk around Obsidian forums wishing their games were made by other developers

Speak for yourself.
Larian doesn’t give a shit on their fans. Even electronic arts does listen more and that says everything.
Therefore it’s pointless to argue if you like the game or not cause no one except the paid Moderators will read it to decide if it needs to be even deleted.

No matter how well you elaborate the problems or how creative solutions you suggest.... larian doesnt even read.
Exactly. These Larian forums are designed for people to vent their frustration or love for Larian. Nothing to do with game development.
I feel really bad for people giving very detailed EA feedback, thinking Larian is taking note.
Posted By: CJMPinger Re: Should have given this to Obsidian - 12/03/21 08:14 AM
Originally Posted by mr_planescapist
Exactly. These Larian forums are designed for people to vent their frustration or love for Larian. Nothing to do with game development.
I feel really bad for people giving very detailed EA feedback, thinking Larian is taking note.

I thought Larian claimed that they would be looking at the forums?
Posted By: Dexai Re: Should have given this to Obsidian - 12/03/21 08:46 AM
Originally Posted by fallenj
Originally Posted by Thapelo
Originally Posted by starlord7
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.

I'm playing Divinity II, got to Arx and I've lost all interest in playing the game. The mechanics is some of the sloppy and exploitable stuff I've ever seen, but Larian seems to think everything is peachy and they importing nearly all those gaming concepts into Baldur's Gate. But what I really can't stand is the slowness of turn-based combat and how every enemy goes through a slow casting animation, it makes combat frankly unbearable.

Larian, while creative and brilliant, seem totally whimsical to me as if they don't even give a $*** what we think. A lot of the game mechanics in Divinity II are so unnecessary and sadistic, Obsidian had a faaar better understanding of paying homage to Baldur's gate and I would have LOVED RTwP... they deserved to make it, it's all so sad the state of the world these days, no offense meant to Larian but why can't they make a Divinity III with faster combat instead, it's like some executive saw that Divinity gets good reviews on metacritic and they gave it to them based solely on that.

Go play Pillars of Eternity 2 again and when you're done go buy all its DLC, then go praise them in their forums, the rest of us love Larian games and we don't lurk around Obsidian forums wishing their games were made by other developers

Speak for yourself.

Are you saying you do lurk around Obsidian's forums wishing their games were made by other developers? :P
Posted By: Maximuuus Re: Should have given this to Obsidian - 12/03/21 09:06 AM
From what I understand, moderators can pin some topics (I think they choose which topics) in a hidden part of the forum.
I guess devs only read what's there.

Could be cool to have a bit more transparency from devs/mods.

No one enjoy wasting its time.
Posted By: Madscientist Re: Should have given this to Obsidian - 12/03/21 11:45 AM
There is no reason to pin this topic.
Fact: BG3 is made by Larian.
Dicussing which company might be better will not result in anything.

I guess some devs read this.
Some stuff has been changed, like cantrips not causing surface anymore.
Many bugs have been fixed and since there is no in game bug report the forums are the best way to post bugs.
Posted By: Dexai Re: Should have given this to Obsidian - 12/03/21 11:53 AM
Originally Posted by Madscientist
There is no reason to pin this topic.
Fact: BG3 is made by Larian.
Dicussing which company might be better will not result in anything.

I guess some devs read this.
Some stuff has been changed, like cantrips not causing surface anymore.
Many bugs have been fixed and since there is no in game bug report the forums are the best way to post bugs.

They're not really talk of about showing the devs this thread.
Posted By: fallenj Re: Should have given this to Obsidian - 12/03/21 03:52 PM
Originally Posted by Dexai
Originally Posted by fallenj
Originally Posted by Thapelo
Originally Posted by starlord7
I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.

I'm playing Divinity II, got to Arx and I've lost all interest in playing the game. The mechanics is some of the sloppy and exploitable stuff I've ever seen, but Larian seems to think everything is peachy and they importing nearly all those gaming concepts into Baldur's Gate. But what I really can't stand is the slowness of turn-based combat and how every enemy goes through a slow casting animation, it makes combat frankly unbearable.

Larian, while creative and brilliant, seem totally whimsical to me as if they don't even give a $*** what we think. A lot of the game mechanics in Divinity II are so unnecessary and sadistic, Obsidian had a faaar better understanding of paying homage to Baldur's gate and I would have LOVED RTwP... they deserved to make it, it's all so sad the state of the world these days, no offense meant to Larian but why can't they make a Divinity III with faster combat instead, it's like some executive saw that Divinity gets good reviews on metacritic and they gave it to them based solely on that.

Go play Pillars of Eternity 2 again and when you're done go buy all its DLC, then go praise them in their forums, the rest of us love Larian games and we don't lurk around Obsidian forums wishing their games were made by other developers

Speak for yourself.

Are you saying you do lurk around Obsidian's forums wishing their games were made by other developers? :P
Of course! evil
Originally Posted by CJMPinger
Originally Posted by mr_planescapist
Exactly. These Larian forums are designed for people to vent their frustration or love for Larian. Nothing to do with game development.
I feel really bad for people giving very detailed EA feedback, thinking Larian is taking note.

I thought Larian claimed that they would be looking at the forums?

You actually answered yourself. „claiming“ and doing are 2 different things. And often reading and ignoring going hand in hand at larian.
Posted By: Necrosian Re: Should have given this to Obsidian - 12/03/21 05:23 PM
Yes, because Obsidian did such a good job with Outer worlds and pillars of eternity1&2. /s
Obsidian has been releasing mediocrity last few years.

P.s.

Was Tyranny finished? Last time i played it ended quite abruptly.
Posted By: kanisatha Re: Should have given this to Obsidian - 12/03/21 07:10 PM
Originally Posted by Necrosian
Yes, because Obsidian did such a good job with Outer worlds and pillars of eternity1&2. /s
Obsidian has been releasing mediocrity last few years.
If by 'mediocrity' you mean for you personally, that's fine. After all I consider Larian's D:OS games to be mediocre myself.

But from a sales standpoint, both TOW and Grounded have done very well, with TOW sales now well past 2 million.
I would argue that right now Owlcat is doing an incredible job with Pathfinder: Path of the righteous.
Thats how BG3 should of been.
Tons of interesting playable NPCs, 6 party members, huge dialogue trees, lots of classes/kits, good story, even in BEta the UI is fantastic. Turn base modes OR realtime with pause.
Ecclesitheurges, Armigers, Hellnights, oracles, scroll savants, stigmatized witches, zen archers, spirit hunters, slayers, expionage experts, eldritch scoundrel etc etc...

And its Pathfinder! WAY more interesting than even D&D5th. Nothing much in the rules are watered down, you get the complete package. As someone mentioned, DnD has been sanitized beyond recognition. Just reading the description for half-orcs in both DnD and Pathfinder shows you who has the balls in this relationship.

DnD: Human tribes and Orcs form alliances, having marriages between the races, producing half-orcs.
Pathfinder: Half-orcs are rarely the result of loving unions...
Unlike 5e, pathfinder isn't really afraid of showing adult topics.

Posted By: JoB Re: Should have given this to Obsidian - 12/03/21 10:47 PM
Originally Posted by mr_planescapist
DnD: Human tribes and Orcs form alliances, having marriages between the races, producing half-orcs.

Humans and Orcs are getting married now?

What the heck is DnD turning into?

I stop playing for some years and this is what I come back to.
Posted By: etonbears Re: Should have given this to Obsidian - 12/03/21 11:06 PM
Originally Posted by kanisatha
Thanks!

Just to note, I'm not really anti-FP. It's just that I did not get to grow up playing video games, and have never ever played console games, and as such FP feels very limiting and awkward to me and puts me off-balance when played with mouse and keyboard. I feel like I have no idea what's going on in the world around me, that I'm missing seeing things I should be seeing, and often times find myself wildly swinging the camera around in a haphazard or confused manner. I think it is in FP games that I myself would want TB combat despite generally hating it, because I would be completely lost in terms of perspective and orientation with FP in real-time combat.

OK, I understand, as I am pretty much the same. I have always played games on "proper" computers, as I have always had them available ( I'm a software engineer ) and never can get the knack of controllers due to very large hands.

Early FP shooters like Wolfenstein 3D/Doom were written for mouse/keyboard and worked well, whereas most modern FP games are based on console designs, and only work well if sufficient thought is put in to the control scheme.

In FP, I prefer open world and RPG experiences which tend to be more forgiving in FP than the average shooter, partly because the RPG-style game require less accuracy as your character improves their skills. I will admit that sometimes my character's "career path" is determined by improving the features I can control well, while ignoring those that I suck at.

If you choose to get CP2077, you will likely find combat easier if you act at a distance using hacking and/or in stealth to control the speed of action. Generally you will only have disorientation problems "up close and personal" with blades and bludgeons. Even there the game is quite forgiving - if you are in the general vicinity of an enemy, swinging a blade wildly will usually have the desired result.

Nothing will help when it comes to driving cars/bikes, unfortunately, as there is no way to maintain constant speed, except by accelerating to the vehicle's maximum speed, which does not usually last long without a crash smile
Posted By: etonbears Re: Should have given this to Obsidian - 12/03/21 11:31 PM
Originally Posted by Baldurs-Gate-Fan
Originally Posted by CJMPinger
Originally Posted by mr_planescapist
Exactly. These Larian forums are designed for people to vent their frustration or love for Larian. Nothing to do with game development.
I feel really bad for people giving very detailed EA feedback, thinking Larian is taking note.

I thought Larian claimed that they would be looking at the forums?

You actually answered yourself. „claiming“ and doing are 2 different things. And often reading and ignoring going hand in hand at larian.

Larian probably use their in-game data gathering ( telling them what players are actually doing ) as the primary source of feedback. They did say that they would READ feedback from various forums, but not that there would be any direct discussion, except for AMA or similar events.

How would they make decisions using this forum anyway? It's a small self-selecting group of players that passionately disagree about almost everything. Changing the base game to suit one group would be an insult to everyone else; the best Larian can really do is attempt to incorporate as many suggestions as possible through formal options, and modding tools, both of which will come nearer release.
Posted By: nation Re: Should have given this to Obsidian - 13/03/21 12:12 AM
Originally Posted by mr_planescapist
DnD: Human tribes and Orcs form alliances, having marriages between the races, producing half-orcs.
Pathfinder: Half-orcs are rarely the result of loving unions...
Unlike 5e, pathfinder isn't really afraid of showing adult topics.
so i largely dont agree with your overall point that WotR has a lot of elements that i wish bg3 had - but idk why you are highlighting this as a selling point? lol like, come on fam
Posted By: Nyloth Re: Should have given this to Obsidian - 13/03/21 12:57 AM
Originally Posted by mr_planescapist
I would argue that right now Owlcat is doing an incredible job with Pathfinder: Path of the righteous.
Thats how BG3 should of been.
Tons of interesting playable NPCs, 6 party members, huge dialogue trees, lots of classes/kits, good story, even in BEta the UI is fantastic. Turn base modes OR realtime with pause.
Ecclesitheurges, Armigers, Hellnights, oracles, scroll savants, stigmatized witches, zen archers, spirit hunters, slayers, expionage experts, eldritch scoundrel etc etc...

And its Pathfinder! WAY more interesting than even D&D5th. Nothing much in the rules are watered down, you get the complete package. As someone mentioned, DnD has been sanitized beyond recognition. Just reading the description for half-orcs in both DnD and Pathfinder shows you who has the balls in this relationship.

DnD: Human tribes and Orcs form alliances, having marriages between the races, producing half-orcs.
Pathfinder: Half-orcs are rarely the result of loving unions...
Unlike 5e, pathfinder isn't really afraid of showing adult topics.


Broken companions. Broken companion stats. All male characters are weak, all female characters are strong (and I'm not just talking about personality right now, I'm about stats). It is literally unprofitable for you to take male companions to your party. Female characters ' stats are much better distributed.

At the same time, you can safely miss something, you will not talk to someone once, you will pass by, you will put it off for later and that's it! You can forget about it. That's what I hate about Pathfinder.

Meticulous lvl system.
Not bad, but meticulous.

You can even upgrade your pets. For wut??? I have enough problems with me and my party, without proper knowledge, it is VERY EASY to spoil something. And ofc corruption system... Rly? I'm not saying that Pathfinder is super bad, but it's definitely not a game for everyone, I wouldn't put it as a good example. Have you played it? Or have you just watched a few positive reviews? New players who are unfamiliar with the genre will find it very difficult to play this game. I'm pretty sure they'll just drop it because of the complexity.



You also want "adult themes" when some BG3 players complain about being offered sex by Astarion.

I also understand that this is not a release, and I really hope that they will change characteristics male characters. Now almost all of them are useless.
Posted By: fallenj Re: Should have given this to Obsidian - 13/03/21 06:00 AM
Originally Posted by mr_planescapist
I would argue that right now Owlcat is doing an incredible job with Pathfinder: Path of the righteous.
Thats how BG3 should of been.
Tons of interesting playable NPCs, 6 party members, huge dialogue trees, lots of classes/kits, good story, even in BEta the UI is fantastic. Turn base modes OR realtime with pause.
Ecclesitheurges, Armigers, Hellnights, oracles, scroll savants, stigmatized witches, zen archers, spirit hunters, slayers, expionage experts, eldritch scoundrel etc etc...

And its Pathfinder! WAY more interesting than even D&D5th. Nothing much in the rules are watered down, you get the complete package. As someone mentioned, DnD has been sanitized beyond recognition. Just reading the description for half-orcs in both DnD and Pathfinder shows you who has the balls in this relationship.

DnD: Human tribes and Orcs form alliances, having marriages between the races, producing half-orcs.
Pathfinder: Half-orcs are rarely the result of loving unions...
Unlike 5e, pathfinder isn't really afraid of showing adult topics.


You are comparing the second game to larians first. If you really want to compare do it with kingmaker, and go look back when they first went live with the game or EA.

Edit* here ill tell you cause it pissed me off, I picked that game up right when it went live, played maybe 30-40 hours and started finding out the build i wanted to do had missing feats. Stuff you was suppose to get was marked unavailable in the tree. An this continued for months, I came back periodically to check and see if the fixed the stuff broken. No, 30-40 hours wasted.

Anyway, i know they continued to break end game stuff on every patch. games not perfect nor is that company and I'd wait a year after release and check forums before purchase.

Edit2* I will give them this though, the guy that made turn based mod for the game. The company actually hired them or payed that guy and incorporated it into the game. I don't know the full story but it sounded pretty good.
Why would I compare it to the first Kingmaker game?? Wrath of the Righteous is also in Beta, and BG3 is Larians 3RD RPG GAME using basically the same system.
I just thought that is really cool having 6 party members, tons of playable NPCs and all these different variation of classes available. Something that BG3 should of a least have.
Its like EVERY SINGLE CRPGS out there feels MORE LIKE BALDURS GATE than BALDURS GATE 3. Its so incredibly ironic, I just dont understand why people dont get it. Especially Larian.
Posted By: fallenj Re: Should have given this to Obsidian - 13/03/21 09:16 AM
Originally Posted by mr_planescapist
Why would I compare it to the first Kingmaker game?? Wrath of the Righteous is also in Beta, and BG3 is Larians 3RD RPG GAME using basically the same system.
I just thought that is really cool having 6 party members, tons of playable NPCs and all these different variation of classes available. Something that BG3 should of a least have.
Its like EVERY SINGLE CRPGS out there feels MORE LIKE BALDURS GATE than BALDURS GATE 3. Its so incredibly ironic, I just dont understand why people dont get it. Especially Larian.

Wrath of the Righteous is the second game in the series and they already have a lot of the base game setup because of the previous one. This is Larians first attempt at a different game, different system, hence why its dumb to try and compare the two...

The rest of the junk you typed is just the same old stuff I've read a million times on these forums, could care less.
Originally Posted by fallenj
Originally Posted by mr_planescapist
Why would I compare it to the first Kingmaker game?? Wrath of the Righteous is also in Beta, and BG3 is Larians 3RD RPG GAME using basically the same system.
I just thought that is really cool having 6 party members, tons of playable NPCs and all these different variation of classes available. Something that BG3 should of a least have.
Its like EVERY SINGLE CRPGS out there feels MORE LIKE BALDURS GATE than BALDURS GATE 3. Its so incredibly ironic, I just dont understand why people dont get it. Especially Larian.

Wrath of the Righteous is the second game in the series and they already have a lot of the base game setup because of the previous one. This is Larians first attempt at a different game, different system, hence why its dumb to try and compare the two...

The rest of the junk you typed is just the same old stuff I've read a million times on these forums, could care less.

This is hilarious. BG3 is basically using the ENTIRETY of DOS2 system, just upgraded. EXACTLY like what PATHFINDER IS DOING. Are you this naive in believing the entire BG3 is game is a brand new system from the ground up?
Should I list the multitude of similar gameplay systems and UI BG3 is borrowing from DOS2? I can give you a couple DOZENS off the top of my head.
Just wow. Its dump to compare two games because its Larians first try in making an CRPG? ! ? Uuuuh, Larian has been making RPGs for over two decades now. Im sure they are well aware and highly skilled in programming GAME RPGs whatever the system. lol.
Posted By: fallenj Re: Should have given this to Obsidian - 13/03/21 09:33 AM
No why don't you list what is different between dos2 and bg3. Then compare, kingmaker to wrath. Wrath looks identical to kingmaker btw.

Edit* it's 4:30am, night mr.p
Posted By: Wormerine Re: Should have given this to Obsidian - 13/03/21 09:54 AM
Originally Posted by mr_planescapist
Why would I compare it to the first Kingmaker game?? Wrath of the Righteous is also in Beta, and BG3 is Larians 3RD RPG GAME using basically the same system.
It’s running using the upgraded engine, but systems are different. Don’t confuse “feel” of the game, with actual systems running underneath. I think a complaint that BG3 feels more like D:OS3 then DND, is a fair one, but it is a different system, I implemented from ground up.

Think of how Bethesda adapted Fallout3, making it ElderScrolls like. It is not ES, and it adapts Fallout1&2 systems but it does feels like it. Then Obsidian took over and arguably made less changes from Fallout3->New Vegas, then there were from Elder Scrolls->Fallout3, and yet it felt like Fallout again. I am really quite impressed, how Larian took BG3 and DND 5e, and made it not feel like it. That’s an impressive feat, even if a misguided one IMO.

Speaking of which, I just need to get used to Larian being my new Bethesda, and BG3 being my Fallout3. Let’s just hope, that some where down the line, I will get my New Vegas.
Posted By: Seraphael Re: Should have given this to Obsidian - 13/03/21 10:08 AM
Originally Posted by mr_planescapist
Why would I compare it to the first Kingmaker game?? Wrath of the Righteous is also in Beta, and BG3 is Larians 3RD RPG GAME using basically the same system.
I just thought that is really cool having 6 party members, tons of playable NPCs and all these different variation of classes available. Something that BG3 should of a least have.
Its like EVERY SINGLE CRPGS out there feels MORE LIKE BALDURS GATE than BALDURS GATE 3. Its so incredibly ironic, I just dont understand why people dont get it. Especially Larian.

I pre-ordered Pathfinder: Kingmaker, followed parts of the early access and made the largest wiki basically single-handed expecting the game let me get my BG-groove on. Then came the huge let down. Even when you looked past all the game-breaking bugs and borked mechanics that took Owlcat about a year to iron out, the story and writing was average at best, the characters flat tropes. I was reminded that for me, game evolution had not been frozen in time over two decades, and that I had changed too. I suspect a large majority of those who still hold BG2 on a pedestal like the pinnacle of RPGs, want to feel blown out of the water like they once were as naive, impressionable, youth. A much, much harder goal when jaded by time and by so much on offer.

To say every single CRPG feels more like the original BG-series (Baldur's Gate is more than that even before the inclusion of BG3), is a view that lacks even a semblance of nuance. At the best of times, only somewhat true if you completely disregard story, narration, characters and interaction (which was the true essence of BG-series in my mind), to focus on purely mechanical issues. 6 vs 4, and RTwP vs TB is flogging the proverbial dead horse. These things were simply mechanics of the original series, not the essence of it as you seem to think. Larian, for their stubborn belief that Larian cheese is "the one way", at least understands this clearly.

The reason Bioware went with RTwP over TB, which would've been the more faithful AD&D implementation, is believed to largely be the PACING. Rolling a lot of dice and moving individual characters with pause is quite time-consuming. Especially when you throw in lots of trash encounters with enemies designed to "cheat the system" (ie. Kobold Commandos that were counted as 1/2 HD mobs in terms of XP, but were significantly more dangerous) like Bioware did. In BG3 everything is painstakingly handcrafted. This only becomes more true with a larger party. So if you want, in your own words, something that feels MORE like Baldur's Gate, then you also want something that feels LESS like D&D in a very significant way (another issue I believe you harp on). Or you have to disregard a common criticism of combat already being too slow-paced with a smaller party.

Maybe Larian isn't the blind fools you take them for, but that it's you who refuse to see that Larian has to make compromises in a game based on tabletop mechanics yet reflect contemporary computer game design. Mind you, I'm guilty of thinking this too when it comes to much of the Larian cheese, but at least I like to think my criticisms are well-reasoned.
Posted By: ash elemental Re: Should have given this to Obsidian - 13/03/21 10:35 AM
Originally Posted by mr_planescapist
Originally Posted by fallenj
Originally Posted by mr_planescapist
Why would I compare it to the first Kingmaker game?? Wrath of the Righteous is also in Beta, and BG3 is Larians 3RD RPG GAME using basically the same system.
I just thought that is really cool having 6 party members, tons of playable NPCs and all these different variation of classes available. Something that BG3 should of a least have.
Its like EVERY SINGLE CRPGS out there feels MORE LIKE BALDURS GATE than BALDURS GATE 3. Its so incredibly ironic, I just dont understand why people dont get it. Especially Larian.

Wrath of the Righteous is the second game in the series and they already have a lot of the base game setup because of the previous one. This is Larians first attempt at a different game, different system, hence why its dumb to try and compare the two...

The rest of the junk you typed is just the same old stuff I've read a million times on these forums, could care less.

This is hilarious. BG3 is basically using the ENTIRETY of DOS2 system, just upgraded. EXACTLY like what PATHFINDER IS DOING. Are you this naive in believing the entire BG3 is game is a brand new system from the ground up?
Should I list the multitude of similar gameplay systems and UI BG3 is borrowing from DOS2? I can give you a couple DOZENS off the top of my head.
Just wow. Its dump to compare two games because its Larians first try in making an CRPG? ! ? Uuuuh, Larian has been making RPGs for over two decades now. Im sure they are well aware and highly skilled in programming GAME RPGs whatever the system. lol.
Pathfinder Kingmaker isn't a good example on game development, imo. I've played it at release and it was buggier than the BG3 EA. And it was not only the bugs, but also the missing features. One of the sorcerer bloodlines had a bonus to spell dc for spells that weren't even in the game, there was a spell focus feat (universal, I think it was called) for spells that weren't in the game either. What was the point of that, to give a player such trap choices at character creation? (There were even more trap choices considering how many class features were bugged.)

Wrath having so many classes, spells, feats etc. is not necessarily a positive thing, at least not for me. It sounds like the devs are repeating the same mistake as with PK.
Posted By: Maximuuus Re: Should have given this to Obsidian - 13/03/21 11:05 AM
Larian's forum loop.
Posted By: Madscientist Re: Should have given this to Obsidian - 13/03/21 12:00 PM
Originally Posted by Wormerine
Originally Posted by mr_planescapist
Why would I compare it to the first Kingmaker game?? Wrath of the Righteous is also in Beta, and BG3 is Larians 3RD RPG GAME using basically the same system.
It’s running using the upgraded engine, but systems are different. Don’t confuse “feel” of the game, with actual systems running underneath. I think a complaint that BG3 feels more like D:OS3 then DND, is a fair one, but it is a different system, I implemented from ground up.

Think of how Bethesda adapted Fallout3, making it ElderScrolls like. It is not ES, and it adapts Fallout1&2 systems but it does feels like it. Then Obsidian took over and arguably made less changes from Fallout3->New Vegas, then there were from Elder Scrolls->Fallout3, and yet it felt like Fallout again. I am really quite impressed, how Larian took BG3 and DND 5e, and made it not feel like it. That’s an impressive feat, even if a misguided one IMO.

Speaking of which, I just need to get used to Larian being my new Bethesda, and BG3 being my Fallout3. Let’s just hope, that some where down the line, I will get my New Vegas.

OK, I totally agree to that.

As for Kingmaker:
I think that Kingmaker (in its current state, with most of the bugs fixed) is a better game than BG2.
The story is also better I think.
The story of BG2: Evil mage tortures you and kidnaps your girlfriend. You go after him to save her and kick his ass. When you reach him he escapes and you go after him again until you finally finish him in the final encounter.
I think Super Mario Brothers has the same story.
In BG2 it is very well done and that is fine, but the main story is neither complex or new.
Also, most of the content has nothing to do with the main story. You want to save your friend, but you have time to kill dragons, liches and cultists left and right.
The companions were also quite one dimensional. I cannot play BG without Minsc, but he is nothing but "the good hearted idiot who talks with his hamster".
And many game mechanics felt very unintuitive in BG1+2, though this was a problem of 2E, not that the dev messed with the rules.

In Kingmaker the main quest is with you throughout most of the game. And as baron/king it is also your job to solve problems in your country. OK, it feels strange when a guy in a tavern asks the king to bring some ingredients.
While companions are also not the most complex personalities ever, it is nice that their personal quests are spread over several acts across the whole game.

I admit that BG3 is not great in creating a DnD feeling, especially game mechanics wise (jumping, dipping, hight advantage and so on).
But the world building is fantastic. The critical path is rather short, but in almost every place you can discover you find something that is related to the main story. You find things related to the tadpole or illithids in general and possible ways to remove it.You find followers of the absolute or creatures who are connected to them or who suffer under them.
OK, I do not think the BG3 companions will win a prize for being the most interesting NPC in gaming history. From the ones we have I respect shadowheart most. She is a follower of an evil god, but she is very pragmatic and not a psycho killer.

Just to be sure: BG1+2 are great games and I enjoyed playing them.
I also admit that playing BG3 gives me a different feeling, but this is not bad by itself.
But BG1+2 were not perfect and games (just as everything else) keep on developing and I think some things have improved since then.
While I have my problems with some game mechanics and UI of BG3, regarding world building and reactivity it is already an absolute masterpiece.

Regarding companions I think the best one ever is Kreia from KotoR2.
In terms of games that evoke emotions, I think Nier Automata is my favourite so far.
Though it is my personal taste that I prefer games that question the the typical expectations of good vs evil over the classical heroic stuff.
Posted By: crashdaddy Re: Should have given this to Obsidian - 13/03/21 12:40 PM
Originally Posted by Madscientist
Originally Posted by Wormerine
Originally Posted by mr_planescapist
Why would I compare it to the first Kingmaker game?? Wrath of the Righteous is also in Beta, and BG3 is Larians 3RD RPG GAME using basically the same system.
It’s running using the upgraded engine, but systems are different. Don’t confuse “feel” of the game, with actual systems running underneath. I think a complaint that BG3 feels more like D:OS3 then DND, is a fair one, but it is a different system, I implemented from ground up.

Think of how Bethesda adapted Fallout3, making it ElderScrolls like. It is not ES, and it adapts Fallout1&2 systems but it does feels like it. Then Obsidian took over and arguably made less changes from Fallout3->New Vegas, then there were from Elder Scrolls->Fallout3, and yet it felt like Fallout again. I am really quite impressed, how Larian took BG3 and DND 5e, and made it not feel like it. That’s an impressive feat, even if a misguided one IMO.

Speaking of which, I just need to get used to Larian being my new Bethesda, and BG3 being my Fallout3. Let’s just hope, that some where down the line, I will get my New Vegas.

OK, I totally agree to that.

As for Kingmaker:
I think that Kingmaker (in its current state, with most of the bugs fixed) is a better game than BG2.
The story is also better I think.
The story of BG2: Evil mage tortures you and kidnaps your girlfriend. You go after him to save her and kick his ass. When you reach him he escapes and you go after him again until you finally finish him in the final encounter.
I think Super Mario Brothers has the same story.
In BG2 it is very well done and that is fine, but the main story is neither complex or new.
Also, most of the content has nothing to do with the main story. You want to save your friend, but you have time to kill dragons, liches and cultists left and right.
The companions were also quite one dimensional. I cannot play BG without Minsc, but he is nothing but "the good hearted idiot who talks with his hamster".
And many game mechanics felt very unintuitive in BG1+2, though this was a problem of 2E, not that the dev messed with the rules.

In Kingmaker the main quest is with you throughout most of the game. And as baron/king it is also your job to solve problems in your country. OK, it feels strange when a guy in a tavern asks the king to bring some ingredients.
While companions are also not the most complex personalities ever, it is nice that their personal quests are spread over several acts across the whole game.

I admit that BG3 is not great in creating a DnD feeling, especially game mechanics wise (jumping, dipping, hight advantage and so on).
But the world building is fantastic. The critical path is rather short, but in almost every place you can discover you find something that is related to the main story. You find things related to the tadpole or illithids in general and possible ways to remove it.You find followers of the absolute or creatures who are connected to them or who suffer under them.
OK, I do not think the BG3 companions will win a prize for being the most interesting NPC in gaming history. From the ones we have I respect shadowheart most. She is a follower of an evil god, but she is very pragmatic and not a psycho killer.

Just to be sure: BG1+2 are great games and I enjoyed playing them.
I also admit that playing BG3 gives me a different feeling, but this is not bad by itself.
But BG1+2 were not perfect and games (just as everything else) keep on developing and I think some things have improved since then.
While I have my problems with some game mechanics and UI of BG3, regarding world building and reactivity it is already an absolute masterpiece.

Regarding companions I think the best one ever is Kreia from KotoR2.
In terms of games that evoke emotions, I think Nier Automata is my favourite so far.
Though it is my personal taste that I prefer games that question the the typical expectations of good vs evil over the classical heroic stuff.

Great post.

As I pointed out earlier, you're given a really solid reason to explore all directions in BG3. I get that some people have issues with certain aspects of this game, but as far as level design and story it's fairly solid.
I think that owlcat so far delivers what they they where advertising. The game feels like pathfinder (DnD) more than bg3 ever will (if larian doesn’t suddenly come to mind and kick Sven out)
Posted By: Innateagle Re: Should have given this to Obsidian - 13/03/21 02:19 PM
I'd say you're given the opposite of solid reasons to explore. Look at the whole Zorru thing, Lae'zel gets the patrol's position straight up pointed to her on her map. Why. Just keep it vague in dialogue, highlight the whole area instead of giving me a pointer in gameplay, and suddenly i'm no longer going out of my way to get Karlach's quest.

Ethel and the east section are a bit better because one could naturally stumble on her and the brothers while trying to avoid the goblin ambush in the settlement, but the only real story reason to venture that way, other than playing an entirely trusting character who confides in random old women, is the whole Khaga situation, which isn't really all that overt.

As for the Underdark, i think that's just iffy level design. Why place the cool optional area (tower) in the easily accessible lower left corner, the map's exit (duergars and boat) in the middle, and the only piece of story-relevant content, which also gives a really compelling reason to explore the cool option area, in the upper parts (myconid village and 'good' mindflayer).

Obviously none of the above would be issues if it wasn't for the plot's underlying urgency, and hell if i tune that big detail out the exploration feels very BG-like especially in the Underdark. But since urgency is a thing, i believe that approach should be most defintely sacrificed for a cleaner and more streamlined level design, at least until we're straight up told the tadpoles won't act out at any moment.
Posted By: kanisatha Re: Should have given this to Obsidian - 13/03/21 03:28 PM
For me, as someone who's entire love for RPGs began with BG1 in 1998, and who has replayed BG1&2 countless times, the RPGs I love to replay nowadays are PoE1, PoE2, and P:Km. I consider these three games to be the true heirs to the IE games and to the cRPG genre as a whole. I passionately love these games. And P:Km, for whatever flaws it had on release (and keeping in mind it was made by a very tiny group with a very tiny budget making their first ever game), it has now matured into a truly fantastic game (and its continuing sales success reflects this). I can't wait to get P:WotR into my hands (I'm not in the beta), as I am supremely confident it will be the most awesome cRPG I have ever played.
Posted By: Topgoon Re: Should have given this to Obsidian - 13/03/21 06:40 PM
For all the issues I have with BG3, what we've see of the main plot, themes, and narrative drive is stronger, and more Obsidian-esque for me than many of its contemporaries.

I quite like BG3's Mask of the Betrayer-esque plot set-up (so far), and for me it has the potential to be more like an Obsidian-style story (rich in theme and narrative potential) than BG2, PF:KM and the few other games we've discussed in this thread.

PF:KM and BG2 are some of my favorite RPGs with fantastic gameplay, but for me their main plot has always merely been serviceable. This isn't to say the stories in either games are bad, just that these stories lack the deeper theme that Obsidian titles tend to explore. Most of BG2 and PF:KM's stories emotional core are tied to the companions, which is a very fine approach, but also very non-Obsidian approach to RPG storytelling.

I'm incredibly excited for WoTR (considering that I have 800+ hours in Kingmaker) - I think it'll be a fantastic RPG and it'll scratch the number crunching, munchkin optimizer side of me. I'd be delighted if the story this time around is much deeper and philosophical, but considering that they are limited by adapting a TTRPG module, I'm not holding my breath in that regard. Just for the love of god I hope they improve the enemy AI this time around.
Posted By: crashdaddy Re: Should have given this to Obsidian - 13/03/21 07:08 PM
Originally Posted by Innateagle
I'd say you're given the opposite of solid reasons to explore. Look at the whole Zorru thing, Lae'zel gets the patrol's position straight up pointed to her on her map. Why. Just keep it vague in dialogue, highlight the whole area instead of giving me a pointer in gameplay, and suddenly i'm no longer going out of my way to get Karlach's quest.

Ethel and the east section are a bit better because one could naturally stumble on her and the brothers while trying to avoid the goblin ambush in the settlement, but the only real story reason to venture that way, other than playing an entirely trusting character who confides in random old women, is the whole Khaga situation, which isn't really all that overt.

As for the Underdark, i think that's just iffy level design. Why place the cool optional area (tower) in the easily accessible lower left corner, the map's exit (duergars and boat) in the middle, and the only piece of story-relevant content, which also gives a really compelling reason to explore the cool option area, in the upper parts (myconid village and 'good' mindflayer).

Obviously none of the above would be issues if it wasn't for the plot's underlying urgency, and hell if i tune that big detail out the exploration feels very BG-like especially in the Underdark. But since urgency is a thing, i believe that approach should be most defintely sacrificed for a cleaner and more streamlined level design, at least until we're straight up told the tadpoles won't act out at any moment.


lol, mate

1. If you approach the githyanki first you can go through the blighted village full of hostile goblins or jump across the river see the gnolls/hyenas and follow the bridge. This leads directly to the tollhouse and the Karlach quest. I specifically didn't say the game funnels you into every quest or every house. That would be bad design. Furthermore you go under the bridge leading to the githyanki, which leads you to the gnoll encounter, which might lead you to the zhentarim. The burning inn is on the way anyway. Then you get to the githyanki. I think you're getting confused between a suggestion of a story reason to explore and a divine mandate to do so

2. Yes you can meet Ethel on the road, even miss her in the camp. But if you do talk to her the first thing she does is give you a potion of GREATER healing for free and tells you she's a healer of sorts. I would say you would have to be actually UNtrusting not to take a chance given this is precisely what you have all agreed you need (Shadowheart doesn't trust her). Furthermore if you speak with her as Astarion, Shadowheart or Wyl, you are specifically alerted to the fact this is no ordinary woman. But again, no-one is saying you are forced to take any of these options, merely that the options exist

3. You are specifically pointed to this area. The mindflayer says he needs ingredients that can help you and the hobgoblin has mentioned the owner of the tower, an acquaintance of theirs, collects herbs/fungi. Even on the ground floor you can see this might be a suitable place to get the ingredients. Furthermore there are multiple ways to get to the UD, one of which lands you more or less outside the door.

It's perfectly fine to have an opinion on the urgency of the story, it is a subjective experience that no-one can take away from anyone after all. And not everyone will play the same character or speak to the same npcs after all. But they've set it up so if you rest twice, speak to the dead drow and the true soul (all of which should happen before you have to choose which direction to take) then the fact that you aren't changing is yet another thing to investigate. Also the fact that they have gated a lot of the companion scenes behind resting shows that as a character you have probably come to terms with the fact that however long you've got, it's longer than the usual 7 days.

It is okay to think the plot should be more urgent. I think to be honest though they have to balance that with exploring (it is a videogame after all). I imagine some people don't think they've got that right and some do.
Posted By: Innateagle Re: Should have given this to Obsidian - 13/03/21 08:48 PM
Originally Posted by crashdaddy
Originally Posted by Innateagle
I'd say you're given the opposite of solid reasons to explore. Look at the whole Zorru thing, Lae'zel gets the patrol's position straight up pointed to her on her map. Why. Just keep it vague in dialogue, highlight the whole area instead of giving me a pointer in gameplay, and suddenly i'm no longer going out of my way to get Karlach's quest.

Ethel and the east section are a bit better because one could naturally stumble on her and the brothers while trying to avoid the goblin ambush in the settlement, but the only real story reason to venture that way, other than playing an entirely trusting character who confides in random old women, is the whole Khaga situation, which isn't really all that overt.

As for the Underdark, i think that's just iffy level design. Why place the cool optional area (tower) in the easily accessible lower left corner, the map's exit (duergars and boat) in the middle, and the only piece of story-relevant content, which also gives a really compelling reason to explore the cool option area, in the upper parts (myconid village and 'good' mindflayer).

Obviously none of the above would be issues if it wasn't for the plot's underlying urgency, and hell if i tune that big detail out the exploration feels very BG-like especially in the Underdark. But since urgency is a thing, i believe that approach should be most defintely sacrificed for a cleaner and more streamlined level design, at least until we're straight up told the tadpoles won't act out at any moment.


lol, mate

1. If you approach the githyanki first you can go through the blighted village full of hostile goblins or jump across the river see the gnolls/hyenas and follow the bridge. This leads directly to the tollhouse and the Karlach quest. I specifically didn't say the game funnels you into every quest or every house. That would be bad design. Furthermore you go under the bridge leading to the githyanki, which leads you to the gnoll encounter, which might lead you to the zhentarim. The burning inn is on the way anyway. Then you get to the githyanki. I think you're getting confused between a suggestion of a story reason to explore and a divine mandate to do so

2. Yes you can meet Ethel on the road, even miss her in the camp. But if you do talk to her the first thing she does is give you a potion of GREATER healing for free and tells you she's a healer of sorts. I would say you would have to be actually UNtrusting not to take a chance given this is precisely what you have all agreed you need (Shadowheart doesn't trust her). Furthermore if you speak with her as Astarion, Shadowheart or Wyl, you are specifically alerted to the fact this is no ordinary woman. But again, no-one is saying you are forced to take any of these options, merely that the options exist

3. You are specifically pointed to this area. The mindflayer says he needs ingredients that can help you and the hobgoblin has mentioned the owner of the tower, an acquaintance of theirs, collects herbs/fungi. Even on the ground floor you can see this might be a suitable place to get the ingredients. Furthermore there are multiple ways to get to the UD, one of which lands you more or less outside the door.

It's perfectly fine to have an opinion on the urgency of the story, it is a subjective experience that no-one can take away from anyone after all. And not everyone will play the same character or speak to the same npcs after all. But they've set it up so if you rest twice, speak to the dead drow and the true soul (all of which should happen before you have to choose which direction to take) then the fact that you aren't changing is yet another thing to investigate. Also the fact that they have gated a lot of the companion scenes behind resting shows that as a character you have probably come to terms with the fact that however long you've got, it's longer than the usual 7 days.

It is okay to think the plot should be more urgent. I think to be honest though they have to balance that with exploring (it is a videogame after all). I imagine some people don't think they've got that right and some do.

I don't understand your first point. You're told where the githyanki patrol is and it's pointed out in the map. Straight, village, bridge, left. I didn't mention the gnolls precisely because they're on the way, just like the inn is, but for Karlach you just have to willingly go the wrong way.

Don't get your second point either. At the end of the day i said what you said, which is that there isn't any real story reason to explore the swamp other than one dialogue with Ethel and the situation at the grove.

As for your third... same. What i said is that it makes no sense for the mindflayer to be placed in a less accesible part of the map than that of the optional area it sends you to, and that the area exit sitting in the middle of it all makes just as much sense.

I also don't see how the badly implemented rest/dialogue system is anything more than a case of ludonarrative dissonance. To get every dialogue available you gotta rest twice before reaching the grove(SH+Astarion's camping dialogues, then Gale's mirror scene), twice around the grove(at least one SH dialogue and then Raphael), once to get Astarion's reveal, thrice if you get all the dreams, and so on and so forth.

So, about two/three weeks worth of rests to explore a relatively small area while you're constantly reminded that you might just turn at any moment. Or maybe you won't. No hurry. It's not like we're reminded by every npc/companion, and indeed shown in one of the first scenes in the game, that the situation's pretty FUBAR.

This to say, it's not my opinion that the plot should be more urgent, that's all Larian, and neither do i believe that the areas should be gimped. What i'd like is for the latters to make sense with the former, and that until the urgency's reduced. All it takes, like i said, is for the level design to be a bit cleaner.

For example, roughly keep the Underdark as it is, with the encounters spread all over and the 'main' entrances at the bottom(Hag's lair and goblin's fort), but move the tower and beach at the upper corners with the myconid village more to the middle. Slide Karlach a bit west, maybe above the gnolls or something. That way i'm still exploring, i'm still getting reward for exploring, but doesn't clash as badly with the over-reaching story.
Posted By: etonbears Re: Should have given this to Obsidian - 14/03/21 12:16 AM
Originally Posted by Innateagle
This to say, it's not my opinion that the plot should be more urgent, that's all Larian, and neither do i believe that the areas should be gimped. What i'd like is for the latters to make sense with the former, and that until the urgency's reduced. All it takes, like i said, is for the level design to be a bit cleaner.

For example, roughly keep the Underdark as it is, with the encounters spread all over and the 'main' entrances at the bottom(Hag's lair and goblin's fort), but move the tower and beach at the upper corners with the myconid village more to the middle. Slide Karlach a bit west, maybe above the gnolls or something. That way i'm still exploring, i'm still getting reward for exploring, but doesn't clash as badly with the over-reaching story.

Everyone experiences the game differently, but I'd have to say that I don't really agree. The plot starts with great urgency, but you fairly quickly realise that while your hitchhiker is a concern you need to investigate and address, something else is happening.

In particular, you constantly meet other NPCs that are NOT from the ship, living happily with the tadpole. At this point it becomes clear that time is not the trigger ( even if you companion dialogue sometimes thinks it is ), and that cautiously searching more widely for information to solve the mystery is perhaps a better strategy.

I like the level design exactly because it is NOT streamlined and linear. You do not need to go to find everything, you do not need to do anything in a particular order to progress. Whatever you choose to do leads to discovering more information, which interlinks into a generally coherent world state, and perhaps gives you access to future allies and resources.

Eventually, after ( as Raphael says ) you have exhausted every opportunity for help ( assuming you choose to look ), you can decide to pick a side with Halsin or Minthara, just to discover they are equally useless. In the released game, you may actually be able to ignore them both and travel on to Moonrise Towers regardless.

The point of this part of the game is to introduce the dramatis personae that will allow you to get the most out of the rest of the game. It is to be hoped that the story continues to make sense, regardless of what you choose, and that is a real challenge for the Larian writers.

I'm not a great fan of the mechanics of the game, but I do like the way they have approached the storytelling so far.
Posted By: crashdaddy Re: Should have given this to Obsidian - 14/03/21 01:04 AM
"I don't understand your first point. You're told where the githyanki patrol is and it's pointed out in the map. Straight, village, bridge, left. I didn't mention the gnolls precisely because they're on the way, just like the inn is, but for Karlach you just have to willingly go the wrong way.

Don't get your second point either. At the end of the day i said what you said, which is that there isn't any real story reason to explore the swamp other than one dialogue with Ethel and the situation at the grove.

As for your third... same. What i said is that it makes no sense for the mindflayer to be placed in a less accesible part of the map than that of the optional area it sends you to, and that the area exit sitting in the middle of it all makes just as much sense.

I also don't see how the badly implemented rest/dialogue system is anything more than a case of ludonarrative dissonance. To get every dialogue available you gotta rest twice before reaching the grove(SH+Astarion's camping dialogues, then Gale's mirror scene), twice around the grove(at least one SH dialogue and then Raphael), once to get Astarion's reveal, thrice if you get all the dreams, and so on and so forth.

So, about two/three weeks worth of rests to explore a relatively small area while you're constantly reminded that you might just turn at any moment. Or maybe you won't. No hurry. It's not like we're reminded by every npc/companion, and indeed shown in one of the first scenes in the game, that the situation's pretty FUBAR.

This to say, it's not my opinion that the plot should be more urgent, that's all Larian, and neither do i believe that the areas should be gimped. What i'd like is for the latters to make sense with the former, and that until the urgency's reduced. All it takes, like i said, is for the level design to be a bit cleaner.

For example, roughly keep the Underdark as it is, with the encounters spread all over and the 'main' entrances at the bottom(Hag's lair and goblin's fort), but move the tower and beach at the upper corners with the myconid village more to the middle. Slide Karlach a bit west, maybe above the gnolls or something. That way i'm still exploring, i'm still getting reward for exploring, but doesn't clash as badly with the over-reaching story.[/quote]




Yes, i seems we are at a bit of difference of communication. My first point is that there are two - yes two - ways to get to the githyanki. One, the way you described, the other by the path just to the right where Scratch is and jump over the river. This leads to the road with the hyenas which leads etc etc.

Second point you ACTUALLY said: "but the only real story reason to venture that way, other than playing an entirely trusting character who confides in random old women, is the whole Khaga situation, which isn't really all that overt.
" I pointed out this was not the case. Not hard to understand, to be honest. If you're prepared to try a goblin priestess, you're equally prepared to try an old healing woman. Your companions mention this as an option too, Wyl especially. Again I pointed out it doesn't apply for all characters in all walkthroughs, just that it's there.

Third point, I completely misread you, sorry. I normally get to the UD from the temple as you're told there is an entrance that way. The myconids are basically the first friendly faces you see if you arrive that way. So if you do it that way you get the quest before the tower.

I'm pretty sure the map isn't to scale, meaning that the area it represents is probably supposed to be much bigger.

As for sleep, your companions pretty much yawn and demand bed every so often, so I take that as what is supposed to be the passing of another day in story terms. It never seems to be what would be a full day, granted, but there you go.
I wasn't talking about Pathfinder kingmaker, why is everyone talking about that game?
I mentioned the new game Pathfinder game Wrath of the righteous which is also like BG3 in EA/beta. Yea its not perfect, so is BG3 far form perfect. But Warth of the righteous plays more like a prior Baldurs gate game, upgraded to modern standards. Has 6 party members. Tons of cool classes and kits. Realtime with pause AND turn base. A pretty good UI. Day/night atmosphere with calendar/time. The dialogues seem fun and with lots of options.
Sheesh that all. Wasnt trying to start a war, just making a point THAT THERE ARE MODERN GAMES FEEL and PLAY MORE LIKE THE CLASSIC BG GAMES MORE THAN BG3. Having JUST THE STORYLINE doesn't make a game 100% Baldurs gate for me. The gameplay and atmosphere should also have a say in this.
Posted By: Madscientist Re: Should have given this to Obsidian - 14/03/21 08:53 AM
Well, I am a completionist and I will always discover all maps unless there is a reason that forces me not to do it.
Speed runners can see things different, but I think the devs made all this content so I might as well look at it.

In the WotR beta, a few players complained that there was a hidden optional area on a map and the player has no reason to go there.
My answer was: The fact that there is an unknown area is reason enough for me to explore it.

Even if time was a critical factor, this would not stop people from exploring. In Kingmaker (main quest has a timer) and PoE2 (there is an option to play with an in game timer) most time is spend travelling the world map or resting. Those timers do not hinder you to fully explore every map you visit. They only force you to optimize the way you travel between maps and to avoid resting after every battle.
Posted By: JDCrenton Re: Should have given this to Obsidian - 14/03/21 02:46 PM
How could people not have noticed by now that the state of the game is that of a DOS2 reskin with some mod?

Originally Posted by mr_planescapist
I wasn't talking about Pathfinder kingmaker, why is everyone talking about that game?
I mentioned the new game Pathfinder game Wrath of the righteous which is also like BG3 in EA/beta. Yea its not perfect, so is BG3 far form perfect. But Warth of the righteous plays more like a prior Baldurs gate game, upgraded to modern standards. Has 6 party members. Tons of cool classes and kits. Realtime with pause AND turn base. A pretty good UI. Day/night atmosphere with calendar/time. The dialogues seem fun and with lots of options.
Sheesh that all. Wasnt trying to start a war, just making a point THAT THERE ARE MODERN GAMES FEEL and PLAY MORE LIKE THE CLASSIC BG GAMES MORE THAN BG3. Having JUST THE STORYLINE doesn't make a game 100% Baldurs gate for me. The gameplay and atmosphere should also have a say in this.

The most important part is that it has a TRUE CLASS SYSTEM.
Posted By: Pandemonica Re: Should have given this to Obsidian - 14/03/21 04:46 PM
Originally Posted by Seraphael
Originally Posted by mr_planescapist
Why would I compare it to the first Kingmaker game?? Wrath of the Righteous is also in Beta, and BG3 is Larians 3RD RPG GAME using basically the same system.
I just thought that is really cool having 6 party members, tons of playable NPCs and all these different variation of classes available. Something that BG3 should of a least have.
Its like EVERY SINGLE CRPGS out there feels MORE LIKE BALDURS GATE than BALDURS GATE 3. Its so incredibly ironic, I just dont understand why people dont get it. Especially Larian.

I pre-ordered Pathfinder: Kingmaker, followed parts of the early access and made the largest wiki basically single-handed expecting the game let me get my BG-groove on. Then came the huge let down. Even when you looked past all the game-breaking bugs and borked mechanics that took Owlcat about a year to iron out, the story and writing was average at best, the characters flat tropes. I was reminded that for me, game evolution had not been frozen in time over two decades, and that I had changed too. I suspect a large majority of those who still hold BG2 on a pedestal like the pinnacle of RPGs, want to feel blown out of the water like they once were as naive, impressionable, youth. A much, much harder goal when jaded by time and by so much on offer.

To say every single CRPG feels more like the original BG-series (Baldur's Gate is more than that even before the inclusion of BG3), is a view that lacks even a semblance of nuance. At the best of times, only somewhat true if you completely disregard story, narration, characters and interaction (which was the true essence of BG-series in my mind), to focus on purely mechanical issues. 6 vs 4, and RTwP vs TB is flogging the proverbial dead horse. These things were simply mechanics of the original series, not the essence of it as you seem to think. Larian, for their stubborn belief that Larian cheese is "the one way", at least understands this clearly.

The reason Bioware went with RTwP over TB, which would've been the more faithful AD&D implementation, is believed to largely be the PACING. Rolling a lot of dice and moving individual characters with pause is quite time-consuming. Especially when you throw in lots of trash encounters with enemies designed to "cheat the system" (ie. Kobold Commandos that were counted as 1/2 HD mobs in terms of XP, but were significantly more dangerous) like Bioware did. In BG3 everything is painstakingly handcrafted. This only becomes more true with a larger party. So if you want, in your own words, something that feels MORE like Baldur's Gate, then you also want something that feels LESS like D&D in a very significant way (another issue I believe you harp on). Or you have to disregard a common criticism of combat already being too slow-paced with a smaller party.

Maybe Larian isn't the blind fools you take them for, but that it's you who refuse to see that Larian has to make compromises in a game based on tabletop mechanics yet reflect contemporary computer game design. Mind you, I'm guilty of thinking this too when it comes to much of the Larian cheese, but at least I like to think my criticisms are well-reasoned.

+1 ...Couldn't agree more.
I don't get why so many people think that PoEII was a very good game. The dialogue writing in PoEII was cringe worthy... Not saying it was bad but I enjoy the EA of Larians BG3 a 1000 times more.

In my opinion they are doing a great job and I am really looking forward to whats next.
Posted By: Danielbda Re: Should have given this to Obsidian - 17/03/21 04:23 PM
Originally Posted by SarwenUndomiel
I don't get why so many people think that PoEII was a very good game.
Fantastic art style, unique setting, fun and complex combat, which unlike BG3 requires different strategies for each encounter.
Posted By: JDCrenton Re: Should have given this to Obsidian - 18/03/21 12:19 AM
In POE2 i had to prepare for the combat randomness so you actually needed a strategy in that game. Specially with enemy upscaled playthroughs on the hardest difficulty. You couldn't beat it just by exploding a barrel, backstabbing enemies or throwing bombs from a hill every encounter. You had to know how to draw agro away from your squishies and where to place your characters and the gear was also super important. You had to know buff order and which disable to use. Most fun came from using a bloodmage multiclass for infinite spells with full regeneration gear. The boat battles were still a complete clusterfuck but i always cracked up at my overleveled caster crew members raining death like crazy.
Posted By: ash elemental Re: Should have given this to Obsidian - 18/03/21 05:54 AM
I liked the pirate and magic setting, but combat in PoE2 playing turn based was just terribly boring. The game is full of trash combat encounters that just dragged on and offered no challenge. Trash mobs work in real time because you can kill them quickly and move on, but in turn based even if you can defeat an enemy quickly, the encounter will still take much longer.
Posted By: kanisatha Re: Should have given this to Obsidian - 18/03/21 02:24 PM
Originally Posted by SarwenUndomiel
I don't get why so many people think that PoEII was a very good game. The dialogue writing in PoEII was cringe worthy...
Obsidian is one of the very best developers out there when it comes to writing. And by contrast it is Larian whose writing has been utterly atrocious in the D:OS games. and remains questionable in BG3. Plus all the other things @Danielbda and @JDCrenton have said.
Posted By: Grudgebearer Re: Should have given this to Obsidian - 18/03/21 02:56 PM
Originally Posted by kanisatha
Originally Posted by SarwenUndomiel
I don't get why so many people think that PoEII was a very good game. The dialogue writing in PoEII was cringe worthy...
Obsidian is one of the very best developers out there when it comes to writing. And by contrast it is Larian whose writing has been utterly atrocious in the D:OS games. and remains questionable in BG3. Plus all the other things @Danielbda and @JDCrenton have said.

They were good at writing at one time in their company's history, but the writing in POE 1 and 2 is subpar at best.
Posted By: Rhobar121 Re: Should have given this to Obsidian - 18/03/21 03:47 PM
Originally Posted by kanisatha
Originally Posted by SarwenUndomiel
I don't get why so many people think that PoEII was a very good game. The dialogue writing in PoEII was cringe worthy...
Obsidian is one of the very best developers out there when it comes to writing. And by contrast it is Larian whose writing has been utterly atrocious in the D:OS games. and remains questionable in BG3. Plus all the other things @Danielbda and @JDCrenton have said.

You must have spent too much time under the rock smile
Obsidian's writing quality is dire right now.
PoE2 is the best example of this with a tragically short and boring story.
In the case of Larian, you can see progress in every game.
Posted By: Danielbda Re: Should have given this to Obsidian - 18/03/21 05:31 PM
Originally Posted by Rhobar121
Originally Posted by kanisatha
Originally Posted by SarwenUndomiel
I don't get why so many people think that PoEII was a very good game. The dialogue writing in PoEII was cringe worthy...
Obsidian is one of the very best developers out there when it comes to writing. And by contrast it is Larian whose writing has been utterly atrocious in the D:OS games. and remains questionable in BG3. Plus all the other things @Danielbda and @JDCrenton have said.

You must have spent too much time under the rock smile
Obsidian's writing quality is dire right now.
PoE2 is the best example of this with a tragically short and boring story.
In the case of Larian, you can see progress in every game.
But the gameplay is awesome. And given that it is a game, to me it mathers the most.
Regardless wether you think the gameplay in the DOS games is good or not, it is undeniably cheesy with tons of exploits.
Posted By: Rhobar121 Re: Should have given this to Obsidian - 18/03/21 06:07 PM
Originally Posted by Danielbda
Originally Posted by Rhobar121
Originally Posted by kanisatha
Originally Posted by SarwenUndomiel
I don't get why so many people think that PoEII was a very good game. The dialogue writing in PoEII was cringe worthy...
Obsidian is one of the very best developers out there when it comes to writing. And by contrast it is Larian whose writing has been utterly atrocious in the D:OS games. and remains questionable in BG3. Plus all the other things @Danielbda and @JDCrenton have said.

You must have spent too much time under the rock smile
Obsidian's writing quality is dire right now.
PoE2 is the best example of this with a tragically short and boring story.
In the case of Larian, you can see progress in every game.
But the gameplay is awesome. And given that it is a game, to me it mathers the most.
Regardless wether you think the gameplay in the DOS games is good or not, it is undeniably cheesy with tons of exploits.


You know it's just your opinion?
Compared to PoE1, where the fight was tragic, PoE2 is definitely better.
It is a pity that they didnt do it in PoE1, maybe then people wouldn't get discouraged so much and the sale of PoE2 would be better.
I wouldn't mind a few PoE2 systems going into BG3 but then people would complain that there was even less D&D than there is now.
Posted By: Danielbda Re: Should have given this to Obsidian - 18/03/21 11:19 PM
Originally Posted by Rhobar121
You know it's just your opinion?
Compared to PoE1, where the fight was tragic, PoE2 is definitely better.
It is a pity that they didnt do it in PoE1, maybe then people wouldn't get discouraged so much and the sale of PoE2 would be better.
I wouldn't mind a few PoE2 systems going into BG3 but then people would complain that there was even less D&D than there is now.
Eh... no, it is not my opinion that the DOS games are cheesy and easily exploiteable, just watch some videos about people beating the game solely by manipulating chests. Since they went for some sort of hybrid DOS/D&D adaptation, some of that exploitability kinda dripped onto BG3.
Posted By: kanisatha Re: Should have given this to Obsidian - 19/03/21 12:58 PM
Originally Posted by Grudgebearer
They were good at writing at one time in their company's history, but the writing in POE 1 and 2 is subpar at best.
Originally Posted by Rhobar121
You must have spent too much time under the rock smile
Obsidian's writing quality is dire right now.
PoE2 is the best example of this with a tragically short and boring story.
In the case of Larian, you can see progress in every game.
Your personal opinions, with which I profoundly disagree. Even with PoE2, which we know to have been under-resourced and rushed, I find its story, characters, and quests to be way more interesting than anything Larian has thus far produced. And even PoE2 is well-worth replaying for me.
Posted By: Ixal Re: Should have given this to Obsidian - 19/03/21 01:08 PM
Originally Posted by kanisatha
Originally Posted by Grudgebearer
They were good at writing at one time in their company's history, but the writing in POE 1 and 2 is subpar at best.
Originally Posted by Rhobar121
You must have spent too much time under the rock smile
Obsidian's writing quality is dire right now.
PoE2 is the best example of this with a tragically short and boring story.
In the case of Larian, you can see progress in every game.
Your personal opinions, with which I profoundly disagree. Even with PoE2, which we know to have been under-resourced and rushed, I find its story, characters, and quests to be way more interesting than anything Larian has thus far produced. And even PoE2 is well-worth replaying for me.

I agree. No idea how anyone can think the writing in PoE2 is bad. When the NPCs speak I really feel like adventuring in a fantasy version of the spanish main. In BG3 on the other hand I half expect a laugh track playing after every sentence.
Originally Posted by kanisatha
Originally Posted by Grudgebearer
They were good at writing at one time in their company's history, but the writing in POE 1 and 2 is subpar at best.
Originally Posted by Rhobar121
You must have spent too much time under the rock smile
Obsidian's writing quality is dire right now.
PoE2 is the best example of this with a tragically short and boring story.
In the case of Larian, you can see progress in every game.
Your personal opinions, with which I profoundly disagree. Even with PoE2, which we know to have been under-resourced and rushed, I find its story, characters, and quests to be way more interesting than anything Larian has thus far produced. And even PoE2 is well-worth replaying for me.

I think PoE2 is really good. Its so easy to get lost in the world. The atmosphere is spot on. The combat interesting as well as the classes. 5 playable characters...feels perfect. 8 Companions, 6 sidekicks (not as much dialogue/storyline than companions) or you can hire/make your own adventurer from the taverns. The story can be short but that's if you just want to speedrun the game. TONS of places to explore. I think the dialogues are fine and actually can RP my character (A twin saber weiding chanter/skald/barbarian HOWLER!).

Tons of little details that makes the game alive. Birds flying, insects, day/night/early morning/dusk with weather, NPC reacts to rain, clouds shadow, wonderful shadows from light sources... And the sound is super detailed. In a Tavern or out in the wild, you feel your there. I love the setting.

Add just a couple of GREAT mods to this (community patch mod, enhanced interface, funnering improved classes and more AI conditions) and the game is beyond great now.
Graphics are WAY IMPROVED if you install ReShade for the game.
Posted By: Merlex Re: Should have given this to Obsidian - 19/03/21 07:03 PM
Look Obsidian made Neverwinter Nights 2. Still my favorite cRPG. But even with mods from Kaedrin, TonyK, and Reerun; it's still limited by the tech of the time. Even with my RAW issues with BG3 so far, I have hope that Larian will hit this out of the park. I like a lot of what they have done so far.
Posted By: Ixal Re: Should have given this to Obsidian - 19/03/21 09:35 PM
Originally Posted by Merlex
Look Obsidian made Neverwinter Nights 2. Still my favorite cRPG. But even with mods from Kaedrin, TonyK, and Reerun; it's still limited by the tech of the time. Even with my RAW issues with BG3 so far, I have hope that Larian will hit this out of the park. I like a lot of what they have done so far.

Try the Mask of the Betrayer for NWN2. One of the CRPGs out there.
Posted By: etonbears Re: Should have given this to Obsidian - 19/03/21 11:14 PM
Originally Posted by Ixal
Originally Posted by Merlex
Look Obsidian made Neverwinter Nights 2. Still my favorite cRPG. But even with mods from Kaedrin, TonyK, and Reerun; it's still limited by the tech of the time. Even with my RAW issues with BG3 so far, I have hope that Larian will hit this out of the park. I like a lot of what they have done so far.

Try the Mask of the Betrayer for NWN2. One of the CRPGs out there.

As MotB is an expansion of NWN2, I suspect Merlex has already played it...

There is also this NWN2 Module...

https://www.nexusmods.com/neverwinter2/mods/794

And allegedly, in 2021, the follow-up...

https://www.facebook.com/BaldursGateReloaded/

I wonder if they will make it before BG3 is released?
Posted By: teclis23 Re: Should have given this to Obsidian - 21/03/21 03:53 AM
[quote=starlord7]I wish this was made in the style of Pillars of Eternity II but even more refined. Pillars II was so impressive, imagine what a company who actually understands and respects Baldur's Gate would have achieved.

I'm playing Divinity II, got to Arx and I've lost all interest in playing the game. The mechanics is some of the sloppy and exploitable stuff I've ever seen, but Larian seems to think everything is peachy and they importing nearly all those gaming concepts into Baldur's Gate. But what I really can't stand is the slowness of turn-based combat and how every enemy goes through a slow casting animation, it makes combat frankly unbearable.

Larian, while creative and brilliant, seem totally whimsical to me as if they don't even give a $*** what we think. A lot of the game mechanics in Divinity II are so unnecessary and sadistic, Obsidian had a faaar better understanding of paying homage to Baldur's gate and I would have LOVED RTwP... they deserved to make it, it's all so sad the state of the world these days, no offense meant to Larian but why can't they make a Divinity III with faster combat instead, it's like some executive saw that Divinity gets good reviews on metacritic and they gave it to them based solely on that.[/quote]


REPLY

POE2 was waaay waayy overbalanced. Leveling up felt like you accomplished nor gained nothing. The loot was also dismal at best. The NPCS where super boring with too much context put into diversity, equality, political correctness woke crap instead of making them actually entertaining. The narrative and main story was also far from immersive, it was garbage.

What they did you really well was the games engine and the the graphics, i really liked that.
Posted By: Merlex Re: Should have given this to Obsidian - 21/03/21 06:15 PM
Originally Posted by Ixal
Originally Posted by Merlex
Look Obsidian made Neverwinter Nights 2. Still my favorite cRPG. But even with mods from Kaedrin, TonyK, and Reerun; it's still limited by the tech of the time. Even with my RAW issues with BG3 so far, I have hope that Larian will hit this out of the park. I like a lot of what they have done so far.

Try the Mask of the Betrayer for NWN2. One of the CRPGs out there.

I have numerous times, plus Storm of Zehir, and Mysteries of Westgate. Also several community made adventures. The MoTB and The Original campaign are my favorites.
Posted By: Merlex Re: Should have given this to Obsidian - 21/03/21 06:21 PM
Originally Posted by etonbears
Originally Posted by Ixal
Originally Posted by Merlex
Look Obsidian made Neverwinter Nights 2. Still my favorite cRPG. But even with mods from Kaedrin, TonyK, and Reerun; it's still limited by the tech of the time. Even with my RAW issues with BG3 so far, I have hope that Larian will hit this out of the park. I like a lot of what they have done so far.

Try the Mask of the Betrayer for NWN2. One of the CRPGs out there.

As MotB is an expansion of NWN2, I suspect Merlex has already played it...

There is also this NWN2 Module...

https://www.nexusmods.com/neverwinter2/mods/794

And allegedly, in 2021, the follow-up...

https://www.facebook.com/BaldursGateReloaded/

I wonder if they will make it before BG3 is released?

Oh I'm definitely going to play that! Nice thank you, I didn't know it was coming out this year. Heard about it a few years ago. But I had moved on to other games.
Posted By: fallenj Re: Should have given this to Obsidian - 22/03/21 05:05 AM
Originally Posted by Merlex
Originally Posted by Ixal
Originally Posted by Merlex
Look Obsidian made Neverwinter Nights 2. Still my favorite cRPG. But even with mods from Kaedrin, TonyK, and Reerun; it's still limited by the tech of the time. Even with my RAW issues with BG3 so far, I have hope that Larian will hit this out of the park. I like a lot of what they have done so far.

Try the Mask of the Betrayer for NWN2. One of the CRPGs out there.

I have numerous times, plus Storm of Zehir, and Mysteries of Westgate. Also several community made adventures. The MoTB and The Original campaign are my favorites.

Wasn't there a Icewind dale community mod back when bioware website was active? Been a real real long time, but I vaguely remember something like that.
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