Larian Studios
Posted By: VeronicaTash Question RE: Edition Choice - 17/12/20 01:48 AM
I want to verify: was Larian pigeonholed into using 5e by Wizards of the Coast or was it a conscious choice?

5e is popular with new players mainly because it is very simplistic and easy for new players to use. 3.5e was much more detailed with a lot more options, but the complex stats and rolls could become burdensome for some players. As everything is calculated by the program and storytelling is what is limited by the medium, not what can be done: 3.5e would be a much better option for a videogame regardless of whether players prefer 5e or not on the tabletop. So this leads to the question of whether Larian was instructed to use 5e by Wizards to promote their current product or not.
Posted By: Warlocke Re: Question RE: Edition Choice - 17/12/20 02:08 AM
Obviously Wizards is going to insist that any games currently being made are going to use the current rules in order to promote their brand.

But I’ve been playing DND since the 90s and I think 3/3.5 was trash, and so do all the people I play with (also long time table top vets). If you like those rule sets that’s cool, but 5E doesn’t just appeal to new players. Lots of older players appreciate that the game is significantly decluttered and less convoluted now.
Posted By: YT-Yangbang Re: Question RE: Edition Choice - 17/12/20 02:22 AM
Precisely as you said that 5e is easier for new players. I've never played any DnD prior to playing BG3, but taking the time to really understand 5e its been pretty easy and fun. I have no history with 3.5e vs 5e but overall I think its been fun.
Posted By: VeronicaTash Re: Question RE: Edition Choice - 17/12/20 03:01 AM
Originally Posted by YT-Yangbang
Precisely as you said that 5e is easier for new players. I've never played any DnD prior to playing BG3, but taking the time to really understand 5e its been pretty easy and fun. I have to history with 3.5e vs 5e but overall I think its been fun.


With the game doing all the calculations and rolling for you, 3.5e mechanics wouldn't be any more difficult for a player to grasp. It would mean you could do a lot more with feats, have levels over 20, upgrade weapons, armor, and other wearable items, and really customize your character - but if you opted not to do it, you wouldn't even notice that added complexity. 5e is easier to grasp, but it also is extremely restrictive on character customization and really stereotypes characters. For example, evil and neutral clerics used to be able to rebuke undead instead of turning them - that put the undead under your control. If you worked with skills instead of proficiencies - which was really useful for intelligent characters who got more skills per level - you could easily make your wizard able to sneak around and after enough levels you could turn them into a steath spellcaster that could cast silently, without movement. If you wanted to make a rogue skilled with dealing with arcana or religion you could do that without sacrificing their acrobatics. Or you could play it vanilla. The complexity had to do with the paper, and you would notice no difference in gameplay. In fact, you would have a lot more cantrips as you had a huge list of level 0 spells.

Originally Posted by Warlocke
Obviously Wizards is going to insist that any games currently being made are going to use the current rules in order to promote their brand.

But I’ve been playing DND since the 90s and I think 3/3.5 was trash, and so do all the people I play with (also long time table top vets). If you like those rule sets that’s cool, but 5E doesn’t just appeal to new players. Lots of older players appreciate that the game is significantly decluttered and less convoluted now.


The people I play with agree, at least the adults, that 5e is trash - just too simplified, though one wanted to play a race that was only available in 5e. But one (a juris doctorate) hadn't played since the 90s and the other (a PhD) hadn't played before and they need to be reminded of the rules when we play. Playing within the confines of a video game, though, no one has to keep track of the rules. 1e players tend to like 5e as a return to the basics, and players do focus much more on storytelling than rolling and keeping track of stats, but all those advantages disappear with the videogame format. Players don't have to keep track of stuff and the storytelling is the same regardless. All the changes would be behind the scenes other than in leveling up and character creation and those changes would only make characters more customizable. You wouldn't see the clutter in the game.
Posted By: Argyle Re: Question RE: Edition Choice - 17/12/20 03:14 AM
Word on the street is that 6E is going to be the best version ever ... uh, at least until 7E comes out, of course. Savy?
Posted By: asheraa Re: Question RE: Edition Choice - 17/12/20 04:04 AM
Originally Posted by VeronicaTash
I want to verify: was Larian pigeonholed into using 5e by Wizards of the Coast or was it a conscious choice?

5e is popular with new players mainly because it is very simplistic and easy for new players to use. 3.5e was much more detailed with a lot more options, but the complex stats and rolls could become burdensome for some players. As everything is calculated by the program and storytelling is what is limited by the medium, not what can be done: 3.5e would be a much better option for a videogame regardless of whether players prefer 5e or not on the tabletop. So this leads to the question of whether Larian was instructed to use 5e by Wizards to promote their current product or not.



To be fair, 5e is the current edition. I can't imagine why any new D&D based games would use a different edition. It's current, it's the easiest to pick up and play with if you've never played TT RPG's before (or D&D) and it's the easiest to plug into a video game because of the relative simplicity of it. My husband and I said when it came out that it almost felt like it was made for conversion into a PC game.
Posted By: Sordak Re: Question RE: Edition Choice - 17/12/20 09:12 AM
it was very obvious that WOTC uses this as an advertisement of dnd and as such they wouldnt let them use any edition they arent actually selling.
its not rocket science.

Also note, TAKE NOTE; how it is always 3.5 fans.
Baldurs Gate 1 and 2 werent 3.5, i know a lot of you somehow dont know htis because you assume 3.5 "is" dnd, but it isnt. Its a terribly bloated edition full of class tier lists, riddled with trap options, nonsensical systems that dont work well with each other and tons upon tons of template bloat.
In other words its much like 5e, but a lot more bloated.

its not complex, its stupid. Complex is a word TTRPG players use when they want to make "Bloated" and "Unwiedly" sound like positive qualities. This isnt actual complexity, it is the """complexity""" of GURPS and FATAL.

Note that its 3.5 players that feel like DnD belongs to them.

and to adress your points, because 3.5 fans always act like this (and by this i mean 15 year old Atheists on the internet who constantly need to declare how high their IQ supposedly is), no, it is not about dicerolling and doing calculations. the calculations in 3.5 are not more complex than in 5e.
They are the same. They have the same. You might just get a few more boni here and there but in the end it is a number and you roll against that number, its not rocket science.
No it is unaccessible because it is full of BAD options, TERRIBLY explained rulings and confusing """choices""" that are not choices at all.
The system was deliberatley designed to be somehting you get "better" at, read: you can fail at Character optimization.
Thats a terrible choice for a video game where the DM isnt there to adjust the game to that.
This system would work for a Rogue Like, not for a 100 hour CRPG that you invest time in.
Its terrible for a lenghty game where a newcomer would realize he screwed himself 50 hours into the game. Now i dont have this issue. But holy shit have you actually read the steam reveiws on Pathfinder kingmaker?
Of course you need to know to pick blindfight halfway throughout the game on EVERY CHARACTER because otherwise the lategame is going to fist you.
Get real.


And to conclude: the best edition for a video game is either White Box DnD,but then you better programm a Dorf fortress style simulation around it or use something like AI dungoen as a quasi DM, or 4e because that ones actually balanced around Team play and dungeon crawling.
Posted By: Bruh Re: Question RE: Edition Choice - 17/12/20 11:28 AM
I agree that 3.5 is simply better then 5, but let's face it, it's a video game. Video games need to appeal to the masses so the dumbed down 5th edition with its painfully whitewashed lore is going to have to be the edition that WoTC allows Larian to use.
Since it's a video game I don't really care much, and I actually think that the proficiency system simply works better in video games then the skill system, but that's pretty much where the advantages end.
The big downside of 5E is that it can't handle epic level play, and your characters are already ridicolously OP by lvl 11. But that's actually a strength in video games because being OP is fun. So some of the bad things about 5E actually translate as good things in videogames. Now I personally dislike that we are going to face off with epic world-breaking forces and meddle in the affairs of the gods before lvl 20, but at the same time it's important to realize that this game has a story to tell, and if they story is well written, many of the flaws will be forgiven by the gamers.
Posted By: VeronicaTash Re: Question RE: Edition Choice - 17/12/20 02:11 PM
Originally Posted by Sordak
Also note, TAKE NOTE; how it is always 3.5 fans.
Baldurs Gate 1 and 2 werent 3.5, i know a lot of you somehow dont know htis because you assume 3.5 "is" dnd, but it isnt. [...]

Note that its 3.5 players that feel like DnD belongs to them.


Yes, BG1 and 2 were 2.0; we had no games based on 3.5 and it is unfortunate that there weren't any. Nowhere was it declared that DnD belongs to 3.5 players - it seems like you just have a chip on your shoulder.

Originally Posted by Sordak
and to adress your points, because 3.5 fans always act like this (and by this i mean 15 year old Atheists on the internet who constantly need to declare how high their IQ supposedly is)


So you feel that you need to resort to inaccurate namecalling? 15 year olds were probably introduced to DnD with 5e and so aren't going to be gearing for 3.5e; and I'm 38. The players I DM for are 39, 41, and 14. The 14 year old is the one without an opinion on editions. One of us may be an atheist, but I'm not sure that's true.

Originally Posted by Sordak
no, it is not about dicerolling and doing calculations. the calculations in 3.5 are not more complex than in 5e.
They are the same. They have the same. You might just get a few more boni here and there but in the end it is a number and you roll against that number, its not rocket science.
No it is unaccessible because it is full of BAD options, TERRIBLY explained rulings and confusing """choices""" that are not choices at all.
The system was deliberatley designed to be somehting you get "better" at, read: you can fail at Character optimization.
Thats a terrible choice for a video game where the DM isnt there to adjust the game to that.
This system would work for a Rogue Like, not for a 100 hour CRPG that you invest time in.
Its terrible for a lenghty game where a newcomer would realize he screwed himself 50 hours into the game. Now i dont have this issue. But holy shit have you actually read the steam reveiws on Pathfinder kingmaker?
Of course you need to know to pick blindfight halfway throughout the game on EVERY CHARACTER because otherwise the lategame is going to fist you.
Get real.


No, they aren't the same - the entire appeal of 5e is that it removes all these calculations - see above where an old player (my guess is of the original edition) talks about it removing the clutter. 3.5e was more complex - for example having individual skills you placed points in where the number of points were addressed by class, sometimes race, and intelligence modifier. There were way more classes with more abilities and long lists of feats that gave very specific advantages. There were alternate systems for spellcasting and character flaws that you could add in. Those who don't like it almost unilaterally cite the amount of paperwork involved and that it interferes in moving the story forward.
Posted By: Sordak Re: Question RE: Edition Choice - 17/12/20 08:01 PM
>there are no 3.5 games
neverwinter nights? toee? Kingmaker?
No i just know my way around the community and i know the posessive attitudes 3eaboos take.
And it keeps coming up on this forum so dont act like it isnt true.

And yes exactly, its not exactly acting ones age.
In case you havent mentioned, it was a jab at you acting as if 3.5 was some intellectually challenging maths exercise when the *maths* based mechanics work almost identical in 5e.

>removes all those calculations
... ok, prove it.
Because those calculations are largley still there. Yes 5e still has stats, in case you havent bothered to check. Yes attacks still hit AC (no thac0 here), yes theres still saving throws targeted by spells.
the primary difference are advantage and how skills are handled.

All those things you mentioned however, are calculations you do on your char sheet.
In the actual game theres bareley any difference in the math you do.
3.5 allows you sto stack more maths beforehand, but thats not in any way making it more mentalyl challenging, i t makes it bloated.

And thats not a positive thing. WHy would you pick a fighter if you could pick a warblade?
Why would anyone want to be a Purple dragon knight?
3.5 was just a bunch of splatbooks full of trap options. Those are stupid systems.

If youd actually read some other posts you might also know that i dislike 5e. But what youre saying is not making any sense.
3.5 has some things over 5e. Stuff like the charge action, 5 foot step and combat maneuvers (Even tho they are terrible). But the splatbook nonsense? thats where you draw the line?


but lets get back to your old argument.
Your argument is that the problems with 3.5 are irrelevant in a video game.
let me explain to you why youre wrong on this.

theres not a lot of calculations 3.5 does in combat that are more complicate than 5e, and the char sheet is perhaps marginally more difficult to manage.
The "Difficulty" comes from the having 400 different options that seemingly do the same, but some are confusingly worded and might not do what you think they do at all.
No ammount of automated calculating is going to explain to you why touch attacks bypass natural armor but not dex armor class bonus, to just give a real mundane example permeating several DnD editions.
OR how psionics work. Its not going to make the Totemist make sense to people.
Posted By: Bossk_Hogg Re: Question RE: Edition Choice - 17/12/20 08:50 PM
Ugh, no. They arent going to ditch the streamlined system to go back to the most unbalanced and bloated system in D&D's history. 3.5 is dogshit for vets too. I wasted an hour of my life adjudicating a Mordenkainen's Disjunction dropped on a great wyrm red dragon and the PC party, with the cascading buff effects, stat adjustments, etc. I had run the crap system for over 4 years.... Never again.
Posted By: Danielbda Re: Question RE: Edition Choice - 17/12/20 10:17 PM
At this point I don't believe that WotC enforced the use of 5e, given how unfaithful Larian's adaptation is. They probably just suggested as a baseline.
Posted By: Bruh Re: Question RE: Edition Choice - 17/12/20 10:18 PM
Originally Posted by Sordak
In case you havent mentioned, it was a jab at you acting as if 3.5 was some intellectually challenging maths exercise when the *maths* based mechanics work almost identical in 5e.
I don't think he ever claimed that playing 3.5 made him mathematically superior.
Posted By: Dexai Re: Question RE: Edition Choice - 17/12/20 11:17 PM
Originally Posted by Sordak
Why would anyone want to be a Purple dragon knight?
3.5 was just a bunch of splatbooks full of trap options. Those are stupid systems.

It's funny you say that because there is Purple Dragon Knight in 5e and it's widely regarded as a trap option.
Posted By: VeronicaTash Re: Question RE: Edition Choice - 18/12/20 01:29 AM
Originally Posted by Sordak
>there are no 3.5 games
neverwinter nights? toee? Kingmaker?
No i just know my way around the community and i know the posessive attitudes 3eaboos take.
And it keeps coming up on this forum so dont act like it isnt true.

I'm speaking about Baldur's Gate and the like. To be honest, I'm unfamiliar with those games - but there hasn't been a Baldur's Gate title in 3.5e.

Originally Posted by Sordak
>removes all those calculations
... ok, prove it.
Because those calculations are largley still there. Yes 5e still has stats, in case you havent bothered to check. Yes attacks still hit AC (no thac0 here), yes theres still saving throws targeted by spells.
the primary difference are advantage and how skills are handled.

In 3.5e you have 50+ different skills that you can opt to spend skill points on to reach between your character level +3 and half that for maximums depending on whether or not it is a class skill. There isn't a single proficiency bonus for a handful of things you have a proficiency in, but you get a bonus based on your skill points, your ability modifier, racial modifiers, and item modifiers. You also get skill synergies where having 5 or 10 skill points in one skill grants you a bonus in another. Your armor class actually changes based on whether you are caught flatfooted, or hit with a touch attack. You have different fortitude, reflex, and will saves based on your ability modifiers, magical modifiers, item modifiers, and class. You start with feats - and not just some very plain, vanilla feats, but a wide array of hundreds of possible feats across the books that allow you to do multiple things that just don't exist in 5e. You can get grafts if you find the materials and someone capable of doing them to add undead features or draconic features. You have the ability to gather followers and companions. You have epic levels that theoretically have no limit but seem naturally capped at when you've mastered godhood. You have monster templates so that players can literally play as any monster in the monster manuals. There are way more possible classes, multiclassing, and prestige classes.In the fights, the ability to charge and take a 5 foot step are mentioned - though I'm not as familiar with the fighting mechanics of 5e since they lost me at character creation - so I'm not 100% sure whether or not 5e handles partial hiding, grappling, etc, but I do know 5e lacks the ability to forgo movement to get two attack actions and certainly doesn't have the feats that allow you to trip or disarm enemies, sacrifice accuracy for power or offense for defense, or get special metamagic abilities from being the target of certain spells in your past. Evil and neutral clerics lost the ability to rebuke the dead. I'm pretty sure 5e lacks flight and water speeds.

Originally Posted by Sordak
And thats not a positive thing. WHy would you pick a fighter if you could pick a warblade?
Why would anyone want to be a Purple dragon knight?
3.5 was just a bunch of splatbooks full of trap options. Those are stupid systems.

Details? Yes, I love details. If you don't like the options they offer the great thing about that is that they are OPTIONAL - you don't have to pick it. You are literally arguing that people shouldn't be allowed to have options because those options aren't right for you. Another cool thing is that it is a roleplaying game and so if your choices are flawed you literally can have fun with those flaws. A player in my group created a clumsy ass elf - low dexterity - because they felt like it, despite the +2 dexterity bonus. His wife mocks him in game for it.

Originally Posted by Sordak
but lets get back to your old argument.
Your argument is that the problems with 3.5 are irrelevant in a video game.
let me explain to you why youre wrong on this.

theres not a lot of calculations 3.5 does in combat that are more complicate than 5e, and the char sheet is perhaps marginally more difficult to manage.
The "Difficulty" comes from the having 400 different options that seemingly do the same, but some are confusingly worded and might not do what you think they do at all.
No ammount of automated calculating is going to explain to you why touch attacks bypass natural armor but not dex armor class bonus, to just give a real mundane example permeating several DnD editions.
OR how psionics work. Its not going to make the Totemist make sense to people.

There is quite a bit that complicates things more in battle, but my issue isn't even with the battle mechanics. It is with the character customization options. You can fine tune your characters to do what you want them to be able to do. Non-Wizards had a reason to be intelligent. They had all these options so that you could find something you like and the DM Guide helped DMs design more to make sure their players could have a good time. 5e is class stereotypes which detracts from the very complexity of roleplay. 3.5e made it possible to have wizards wear armor if you designed your character right - you could design an cleric that could steal and pick locks or a fighter that was a scholar. It may or may not be a good idea - but you could do it if you wanted to. At the same time, you could very much play the character in a stereotypical fashion if you so chose to. No option was forced upon you - but you had the choice.

Keeping track of all these different calculations - on your character sheet - is what drives people nuts. However, you now have a computer keeping track of it all - no erasing numbers and writing them over. No doing addition for 50 different skills. It wasn't calculus, but it could be tedious, and you don't have that tedium when it's in a videogame. Once again: people who like 5e specifically cite the fact that they don't have to do that paperwork and it lets them focus on the story; people who like 3.5e cite the options that you think no one should have. Yet you keep saying the 5e people are wrong because there isn't that paperwork after all.
Posted By: zyr1987 Re: Question RE: Edition Choice - 18/12/20 02:14 AM
I just checked out the tier list for 3.5e on 1D4Chan (which links to the original tier list forum discussion), and the sheer dominance of spellcasters in and of itself is one good reason I'm glad we're not using 3.5e. I don't want to play a spellcaster. I don't want spellcasters to be stupid easy mode while my preferred class struggles a lot. Actually, one thing I loved about DoS2 is that spellcasters, while having their place, were not ridiculously dominant.

I can't comment on the complexity, but at the same time, I don't care. I'm of the mind that having one type of PC (spellcasters, ie wizards, artificers, clerics, etc.) able to run rampant over everything while other, potentially equally interesting options (physical classes, ie fighters, rogues, rangers, etc.) have a much bigger uphill climb does not a great game make. That's one reason I'm damn glad that 5e is being used over 3.5e.

(ps, there is a 5e tier list here, and it seems like even the highest tier classes in the phb don't break any campaign in half, unlike 3.5e)

(pps, google linear warriors quadratic wizards if you want to see this phenomenon explained in more detail)
Posted By: Bruh Re: Question RE: Edition Choice - 18/12/20 08:40 AM
Originally Posted by zyr1987
I just checked out the tier list for 3.5e on 1D4Chan (which links to the original tier list forum discussion), and the sheer dominance of spellcasters in and of itself is one good reason I'm glad we're not using 3.5e. I don't want to play a spellcaster. I don't want spellcasters to be stupid easy mode while my preferred class struggles a lot. Actually, one thing I loved about DoS2 is that spellcasters, while having their place, were not ridiculously dominant.

I can't comment on the complexity, but at the same time, I don't care. I'm of the mind that having one type of PC (spellcasters, ie wizards, artificers, clerics, etc.) able to run rampant over everything while other, potentially equally interesting options (physical classes, ie fighters, rogues, rangers, etc.) have a much bigger uphill climb does not a great game make. That's one reason I'm damn glad that 5e is being used over 3.5e.

(ps, there is a 5e tier list here, and it seems like even the highest tier classes in the phb don't break any campaign in half, unlike 3.5e)

(pps, google linear warriors quadratic wizards if you want to see this phenomenon explained in more detail)
The only reason spellcasters are not ridicolously dominant in 5E is because the vast overwhelming majority of 5E campaigns don't get into the 12+ level territory. That's it.
Posted By: Sordak Re: Question RE: Edition Choice - 18/12/20 09:10 AM
I hate to break it to you zyr, but spellcasters still dominate in 5e, just not as much as in 3.5.
And they sitll dont have a role, their role is "utility", which means pretty much anyhting any other class can do. But thats another topic

>Purple dragon knight
ive pointed out that i dislike 5e just as much, it just has less obnoxious fans.
Why do you think 5e has that class? Because the entire premise of 5e is to go back towards 3.5 and its tier lists.

>There hasnt been a Baldurs Gate game in 3.5
Now youre shifting goalposts.
And even then youre wrong since Baldurs Gate Dark Alliance was based on 3rd edition rules :^)

>Boni
ive pointed this out before, all of this is calculated... once.
and you can get online character sheets to do it for you. And its not exactly hard to tally up a couple of +1 or +2s, its realy not as arcane as you make it out to be.
>Different saves
the same is true in 5e?
>Feats
5e has less of them, and its an optional system, hence 5e beeing a bad system aswell, but yes, now youre getting closer to my point. Half of the feats 3.5 has are stupid, redudant or plain old trap options.
No ammount of computer number crunching is going to make that less confusing or nonsensical.
>Grafts
again, bloat.
This does mean you gotta calculate things, once.
Its not complicated mathematically, but it is anohter system that players need to wrap their head around. Id also point out that theres quite a few 3.5 based video games and not a single one has done this.
I wonder why. I also wonder why theres never been a Totemist, or any other of those bareley above third party splatbook rules that make no sense.

>followers ad companions
now i think youve lost me. What does that have to do with your original claim about 3.5 beeing complicated math.
Are you referring to Thrallherds or the Leadership skill?
I suppose you refer to the fact that it has a spreadsheet attached to it what levels of followers you can have. Again i dont realy see how this is mathematically hard, it is more hard to figure out how it would be usefull. hence why, yet again, no video game has implemented this system

>charging and 5 foot step
again nothing to calculate but yes , one of those things that i think larian should implement because its ridiculous that 5e doesnt have it.



Lets get back to what was the actual argument here.
You claimed 3.5 was a better fit for a video game, because its a more complex system, but the Computer does the calculation for you so it removes the barrier to entry.
I think you also implied that 5e is a simpler game in terms of calculation and thus its benefit only comes in the tabletop format.

Then you started talking about Grafts, Monster Tamplates and Prestige classes.
I think you can probably agree with me at this point that the "issue" with 3.5 beeing arcane, obtuse and full of options whose usefullness cannot easily be determined just by looking at it isnt realy resolved by it beeing played on a computer.

All those issues peresist and are made worse by a lack of a mediating Dungeon Master.
Blind Fight could be an entierly useless feat (such as in NWN2), or a mandatory one (Pathfinder Kingmaker) depending on the Campaign.
this is not an issue on the table, it IS an issue in a video game.


>options and details
yeah no. trap options are bad.
Options that arent IDEAL are not a problem, but options that are deliberatley designed to be a Joke (im looking at you purple dragon knight) or to show contempt to a certain demand in the community (again, purple dragon knight) are not an argument about Charop.
Those are traps, they arent called trap options for no reason.
Theres tons of those options in 3.5 that, for someone that hasnt studied the game, appear entierly reasonable, untill the point where the game becomes unwinnable due to your terrible build

>things that complicate combat
Charop is calculations done once every level or when you get a new magic item. I dont realy think this counts as "combat mathematics".
Yes keeping track of it is annoying, and yes computer can alleviate this problem.
But it doesnt alleviate MOST of the problems.
It doesnt adress the problem that comes BEFORE stacking those Boni and options.

>Class steretypes
I like Classes becoming Stereotypes, i dislike that in 5e they arent realy, Chaotic Evil paladins are stupid.
but thats besides the point.
What youre talking about implies that theres only two options, nameley no cusotmization or 3.5 level of spreadsheet simulation.
If only there was an edition that allowed you to stack Classes, Subclasses, Multiclasses, Backgrounds, Themes, Paragon paths and Epic desitnies, feats, racial feats, racial paragon paths and racial epic destinies while also only having a negligible ammount of Trap options, rules bloat or classes invalidating each other while also having the simplest math since the TSR era...
If only...
Posted By: Bruh Re: Question RE: Edition Choice - 18/12/20 09:56 AM
I don't think your dislike of 3.5E fans is a valid argument towards anything Sordak. You are just displaying how much you hate some people, that's all.
Originally Posted by Sordak
Chaotic Evil paladins are stupid.
But this, I agree with.
Posted By: Sordak Re: Question RE: Edition Choice - 18/12/20 11:12 AM
Well i suppose you conclude you ran out of things to say then.
I made a pretty coherent argument why 3.5s issues cannot be solved by beeing emulated by a computer.
Posted By: Wormerine Re: Question RE: Edition Choice - 18/12/20 11:43 AM
Originally Posted by VeronicaTash
With the game doing all the calculations and rolling for you, 3.5e mechanics wouldn't be any more difficult for a player to grasp.
I can’t comment on 5e in table-top, nor digital form, but automatic calculations and rolling make DND really difficult to grasp in digital setting, especially a convoluted system like 3.5e or pathfinder. I am over 130h in Pathfinder and I am still at a loss as to how half of the mechanics works - precisely because I don’t get to interact with them directly. They just happen. Why, how, what influences the roll... wiki only knows.

Back in a day I beat BG2 with little to no clue as to how mechanics work, but due to its simplicity it was intuitive. With 3.5e it doesn’t work like that, and players can screw themselves over far easier. Free multiclassing was a nightmare first time I interacted with it in NWN2, and I feel there is only that much convolution one can handle when micromanaging a party of characters.

BG3, being turn based, might actually handle a more complex system better, but without playing it, I can’t comment if 5e works or doesn’t work for me.
Posted By: Bruh Re: Question RE: Edition Choice - 18/12/20 11:58 AM
Originally Posted by Sordak
Well i suppose you conclude you ran out of things to say then.
I made a pretty coherent argument why 3.5s issues cannot be solved by beeing emulated by a computer.
I'm pretty sure you weren't having an argument with me.
Posted By: VeronicaTash Re: Question RE: Edition Choice - 18/12/20 01:57 PM
I never claimed that the math is more complicated - I said the edition is more complex. You're arguing against a straw man.
Posted By: Sordak Re: Question RE: Edition Choice - 18/12/20 06:25 PM
you realize another poster quoted you right? a couple of posts before your post?
Thats the comment im arguing about.

No im not arguing against a strawman. But classic tactic.
Posted By: alice_ashpool Re: Question RE: Edition Choice - 18/12/20 06:58 PM
as a dnd noob who knew 2nd ed through BG 1&2 i found the 3rd (3.5) ed of NWN(2?) to be a step too far in terms of wtf does all this shit mean: "here's a list of a billion feats make sure u chose the right ones or else!" - in the end alt-tab to walkthrough became the most powerful feat of all. BG3 EA had me doing almost none of that. just mai 2 scents
Posted By: zyr1987 Re: Question RE: Edition Choice - 19/12/20 05:06 AM
Originally Posted by Bruh
Originally Posted by zyr1987
I just checked out the tier list for 3.5e on 1D4Chan (which links to the original tier list forum discussion), and the sheer dominance of spellcasters in and of itself is one good reason I'm glad we're not using 3.5e. I don't want to play a spellcaster. I don't want spellcasters to be stupid easy mode while my preferred class struggles a lot. Actually, one thing I loved about DoS2 is that spellcasters, while having their place, were not ridiculously dominant.

I can't comment on the complexity, but at the same time, I don't care. I'm of the mind that having one type of PC (spellcasters, ie wizards, artificers, clerics, etc.) able to run rampant over everything while other, potentially equally interesting options (physical classes, ie fighters, rogues, rangers, etc.) have a much bigger uphill climb does not a great game make. That's one reason I'm damn glad that 5e is being used over 3.5e.

(ps, there is a 5e tier list here, and it seems like even the highest tier classes in the phb don't break any campaign in half, unlike 3.5e)

(pps, google linear warriors quadratic wizards if you want to see this phenomenon explained in more detail)
The only reason spellcasters are not ridicolously dominant in 5E is because the vast overwhelming majority of 5E campaigns don't get into the 12+ level territory. That's it.
I did a bit more research and found this is far, far, FAR from the whole story. For example, in 3.5e, the dominance of spellcasters had a lot to do with their ability to buff themselves sky-high, which is gone from 5e thanks to the concentration mechanic and reworking of buffs, killing CoDzilla. Also, spells no longer gain power automatically (outside cantrips) and non-spellcasters received significant buffs that make them more dangerous and survivable, such as barbarian rate halving damage received and rogues getting unlimited 3e style defensive rolls with no save needed at level five. That last one will be interesting to see implemented, actually.
Posted By: LTowey Re: Question RE: Edition Choice - 19/12/20 08:01 AM
Given that I come from a Pathfinder background, I have a much greater preference for the structure of the 3.5 system. I like that there is specific roll for everything- although, it can bog down the flow of gameplay.

Nevertheless, I have been enjoying the 5e system in Baldir’s Gate (honestly, without a DM, the background mechanics don’t really matter that much - I at least enjoy the dice rolling aspects of the game - kinda hope the allow us to select the original punitive rolling mechanics as a gameplay option on release)
Posted By: T2aV Re: Question RE: Edition Choice - 19/12/20 09:58 AM
5e > 3.5e
Posted By: Bruh Re: Question RE: Edition Choice - 19/12/20 10:16 AM
Originally Posted by zyr1987
I did a bit more research and found this is far, far, FAR from the whole story. For example, in 3.5e, the dominance of spellcasters had a lot to do with their ability to buff themselves sky-high, which is gone from 5e thanks to the concentration mechanic and reworking of buffs, killing CoDzilla. Also, spells no longer gain power automatically (outside cantrips) and non-spellcasters received significant buffs that make them more dangerous and survivable, such as barbarian rate halving damage received and rogues getting unlimited 3e style defensive rolls with no save needed at level five. That last one will be interesting to see implemented, actually.

Charm and illusion spells will still mess up your fighters on higher levels. Magic was never really about dealing damage, it was about control, and casters still have that covered.
Posted By: zyr1987 Re: Question RE: Edition Choice - 19/12/20 11:37 AM
Originally Posted by Bruh
Originally Posted by zyr1987
I did a bit more research and found this is far, far, FAR from the whole story. For example, in 3.5e, the dominance of spellcasters had a lot to do with their ability to buff themselves sky-high, which is gone from 5e thanks to the concentration mechanic and reworking of buffs, killing CoDzilla. Also, spells no longer gain power automatically (outside cantrips) and non-spellcasters received significant buffs that make them more dangerous and survivable, such as barbarian rate halving damage received and rogues getting unlimited 3e style defensive rolls with no save needed at level five. That last one will be interesting to see implemented, actually.

Charm and illusion spells will still mess up your fighters on higher levels. Magic was never really about dealing damage, it was about control, and casters still have that covered.
Except I've been doing some reading on this and it's a lot more than just control. Control was part of it (and now is the largest part of it) but it was far from the only aspect. Spellcasters had far more and better damage options for AoE than fighters, plus being able to buff themselves into being nigh-on physical gods. I'm going to go ahead and quote 1d4chan here, on the topic of linear warriors, quadratic wizards.:

Quote
Dungeons & Dragons 3rd Edition (and Pathfinder) - The first case of this being shown. All casters benefited from their casting stats contributing to how many times they could cast in a day, all spells scaled with the caster's level, and spells were so potent that you could actually cast them during a turn without risk of losing it while prepping it. Also present is metamagic, which allows a caster to add extra effects to a spell for the cost of a higher spellslot than intended.
...
Dungeons & Dragons 5th Edition - Also attempted to solve this problem with less overtly new mechanics. Their solution was, firstly, to remove the idea of spells automatically increasing in potency due to their caster's level except for cantrips; in this version, you have to sacrifice a spell-casting slot of higher level to increase the might of your spells. They also removed the "chain of buffs" approach that had been integral to CoDzilla; most buffs became "Concentration" Spells, preventing you from casting more than one and also making it riskier to go into battle whilst buffed yourself. Finally, "minion mastery" spells were heavily nerfed.
Meanwhile, martials are fundamentally similar to their 3e counterparts but with major defensive buffs: fighters can replenish a chunk of HP in one turn and reroll saving throws, barbarians roll twice for dex saves and rage now halves damage from attacks, and rogues get the benefits of 3e Defensive Roll at level 5 but with unlimited uses and no save needed. Casters still have the edge in sheer versatility, but over time high-level martials can match their damage output and are much harder to kill.

Also, there's an interesting discussion on Reddit about how much spellcasters (specifically wizards) changed between 3.5e and 5e. Basically, in the former, they were essentially gods over all others (aside from clerics, druids, etc.). In the latter, they're much closer to the other classes in terms of power. This comment from peacefulelm in the reddit discussion sums it up, I think:

Quote
Wizards in 5e are designed to augment the other party members when they "do their thing". Wizards help rogues be better rogues, fighters be better fighters, etc. They can also, I'm a pinch, take on someone else's role (but without any of the style or finesse that specific class brings to the role). Wizards can open locks, but not silently. Wizards can cast sleep on a crowd, but it is a waste of a spell if they don't let the fighter or the rogue whittle down some hp on the baddies first.

In 3.5/Pathfinder, they tried to follow the same path but it got out of hand. Wizards ended up being better than everyone at anything they put their minds to. Greater invisibility and zones of silence negates the rogue (and doesn't really cost the caster that much). A single summon spell left the fighter twiddling his thumbs as beings that could die without cost went into the fray instead. Wizards stopped helping out and started just solving all the problems by themselves, leaving every noncasting class in the dust around level 6 or so. Most of the game was waiting for the wizards and other casters to win the game for them or overcompensating by building super OP charge builds to stay relevant (while the casters still were able to do everything without a problem or much work). An unoptimized caster beat an optimized martial player or skill monkey at least half the time.

To someone who liked 3.5/Pathfinder, 5e will seem like a nerf. Casters have less spells and can't have as many going at the same time. And technically, it is a nerf, 5e casters aren't the gods of everything that they were in the past. And that's a good thing. Your friend just needs to understand what the new wizard is, and the new wizard is everyone's best friend instead of a genie out of his lamp. He'll have to get used to it but he'll come around.

Edit: if this goes on too much longer, it might make sense to split it into its own topic.
Posted By: Topgoon Re: Question RE: Edition Choice - 19/12/20 05:45 PM
Originally Posted by VeronicaTash
Yes, BG1 and 2 were 2.0; we had no games based on 3.5 and it is unfortunate that there weren't any. Nowhere was it declared that DnD belongs to 3.5 players - it seems like you just have a chip on your shoulder.

I must jump in here and give NWN2 a shoutout (which used 3.5E). The base game was merely decent, but I personally think the expansion (Mask of the Betrayer) is a work of art. One of the best DnD stories to date, and by far my most favorite epic level campaign. You should try it out if you haven't had a chance to play it. The other expansion, Mysteries of Westgate is also worth a play IMO.

Not exactly 3.5, but Pathfinder Kingmaker is based on Pathfinder 1e, which is basically a "modded" version of 3.5e. And it's a fantastic game IMO too.
Posted By: dwig Re: Question RE: Edition Choice - 19/12/20 11:19 PM
Originally Posted by Topgoon
I must jump in here and give NWN2 a shoutout (which used 3.5E). The base game was merely decent, but I personally think the expansion (Mask of the Betrayer) is a work of art. One of the best DnD stories to date, and by far my most favorite epic level campaign. You should try it out if you haven't had a chance to play it. The other expansion, Mysteries of Westgate is also worth a play IMO.

I agree that Mask of the Betrayer was a work of art. But it wasn't because of 3.5... it was because the writing was amazing. DnD 3.5 did its job I suppose, but the combat was just "okay" and probably would not have been worth the hassle if the story had not been so exceptional.
Posted By: Ixal Re: Question RE: Edition Choice - 19/12/20 11:30 PM
Originally Posted by dwig
Originally Posted by Topgoon
I must jump in here and give NWN2 a shoutout (which used 3.5E). The base game was merely decent, but I personally think the expansion (Mask of the Betrayer) is a work of art. One of the best DnD stories to date, and by far my most favorite epic level campaign. You should try it out if you haven't had a chance to play it. The other expansion, Mysteries of Westgate is also worth a play IMO.

I agree that Mask of the Betrayer was a work of art. But it wasn't because of 3.5... it was because the writing was amazing. DnD 3.5 did its job I suppose, but the combat was just "okay" and probably would not have been worth the hassle if the story had not been so exceptional.
Still better than 5E combat though which is much too dependent on the D20 RNG.
Posted By: LTowey Re: Question RE: Edition Choice - 19/12/20 11:34 PM
Originally Posted by alice_ashpool
as a dnd noob who knew 2nd ed through BG 1&2 i found the 3rd (3.5) ed of NWN(2?) to be a step too far in terms of wtf does all this shit mean: "here's a list of a billion feats make sure u chose the right ones or else!" - in the end alt-tab to walkthrough became the most powerful feat of all. BG3 EA had me doing almost none of that. just mai 2 scents


I loved the feat system in 3.5 - I felt like it gave a better system for really customizing your PC (although, I always liked it more for the RP aspects, than to try to optimize my PC - I don’t really care if my PC is “the best” as long as I can act out my vision for the character - also, DM’s are supposed to take the party into account when drafting their campaigns - that is not really an option in a video game, though : /)
Posted By: VeronicaTash Re: Question RE: Edition Choice - 20/12/20 12:37 AM
Originally Posted by LTowey
I loved the feat system in 3.5 - I felt like it gave a better system for really customizing your PC (although, I always liked it more for the RP aspects, than to try to optimize my PC - I don’t really care if my PC is “the best” as long as I can act out my vision for the character - also, DM’s are supposed to take the party into account when drafting their campaigns - that is not really an option in a video game, though : /)

Actually, it is absolutely *possible* for a game to take the party into account. A game can be dynamic and it can take into consideration whether you have, say, darkvision to determine whether or not to throw in a darkness spell into the mix at a certain point or check if you have blindfighting to do the same or check if you have a cleric to determine how many potions of healing to make available or check to see if you have the ability to speak to animals to determine whether or not to put an alternative means of obtaining vital information into play. Games can be finetuned for extigencies - though it does mean sinking more money into development.

If they wanted, they could look at feats that may be more obscure and provide you with opportunities to shine with that feat if you so choose to pick it but not create those barriers for players who don't choose them, all without changing the overall story arcs.

However, I think there is a bit of confusion involved as I am not demanding they change editions - that would be too expensive at this point - but rather I wanted someone at Larian to answer that because I had written that it probably was not their choice elsewhere and I wanted to confirm.

https://yttribune.com/2020/10/12/baldurs-gate-3-a-realistic-look-at-the-long-awaited-game/
Posted By: TripleKill Re: Question RE: Edition Choice - 20/12/20 03:09 PM
Do you remember at some points in your life when you were listening megadeth some old rocker would tell you led zeppelin is the best and thats how that music should be,
it feels exactly same when an old person claims about how 2nd edition was better or3rd or whatever smile

The only good thing with that was probably different weapons got different speeds.

Like everything else DnD evolves with positives and negatives depending on your point of view.
Anygame should be using the latest edition avilable tbh, it is out dated otherwise as a start.
It can be changed /modified, according to designing needs which will also give an oppotunity to fix what you see wrong.
Posted By: VeronicaTash Re: Question RE: Edition Choice - 20/12/20 04:21 PM
Originally Posted by TripleKill
Do you remember at some points in your life when you were listening megadeth some old rocker would tell you led zeppelin is the best and thats how that music should be,
it feels exactly same when an old person claims about how 2nd edition was better or3rd or whatever smile

The only good thing with that was probably different weapons got different speeds.

Like everything else DnD evolves with positives and negatives depending on your point of view.
Anygame should be using the latest edition avilable tbh, it is out dated otherwise as a start.
It can be changed /modified, according to designing needs which will also give an oppotunity to fix what you see wrong.

So you are going by the Barney Stinson rule: newer is always better.
Posted By: Bruh Re: Question RE: Edition Choice - 20/12/20 04:57 PM
Originally Posted by TripleKill
out dated otherwise as a start.
That would assume that new = better && old = worse, which is not true.
Posted By: VeronicaTash Re: Question RE: Edition Choice - 20/12/20 06:10 PM
Originally Posted by Bruh
That would assume that new = better && old = worse, which is not true.

"Newer is always better" is the oldest rule and therefore the best rule.
Posted By: Sordak Re: Question RE: Edition Choice - 20/12/20 06:29 PM
i actually disagree with newer is better.
Its just that third edition is the worst. 5th edition is a close second in beeing terrible, its saving grace mostly beeing the battlemaster.

But the Boomerism argument is silly.
Posted By: TripleKill Re: Question RE: Edition Choice - 20/12/20 07:18 PM
Originally Posted by Sordak
i actually disagree with newer is better.
Its just that third edition is the worst. 5th edition is a close second in beeing terrible, its saving grace mostly beeing the battlemaster.

But the Boomerism argument is silly.

Anyone saying that and preferring 2nd edition, is at least 35 y.o just by knowing the 2nd edition. And no I didn't mean it in an offensive way like boomerism..just outdated.


Originally Posted by Bruh
Originally Posted by TripleKill
out dated otherwise as a start.
That would assume that new = better && old = worse, which is not true.

The only way that makes sense is to use the updated whatever version as a base and build/change upon it.There can be bad parts in 5th edition aswell and designers can just fix them in game.

There are horrible things in earlier editions aswell.

let me tell u how out dated 2nd edition is.
You cannot multiclass if you are a human not at all.

And you can only multiclass certain classes with certain races, and you dont even multiclass to some subclasses.
Let's say if you are a dwarf u can only be:
Fighter/Thief
Fighter/Cleric

Thats where it ends.

And I am not even gonna mention what is a "dual class", and how horrible is that mechanic is with %0 logic..I don't want to scare youngsters laugh

is that what makes it superrior? I think its just better than 1st edition smile
Posted By: Topgoon Re: Question RE: Edition Choice - 20/12/20 07:19 PM
Both 3.5e and 5e have their merits. Assuming Larian actually implements the rest of the PHB for 5e (and continues to do their adjustments for video games), I actually prefer the 5e system as a base.

3.5e has more customization decisions, but most of the mechanics scales terribly.

5e has more limited customization decisions, but Larian seems to be actively going out of their way to add more to the game - i.e. weapon special attacks etc. I think if they activated rolling stats or a higher point buy, that might encourage people to pick up more feats to solve that issue.

I feel like at the very least, the 5e classes have far more identity. And multi-classing casting is a joy in 5e.

Not sure how they can fix skills, but I didn't love the 3.5e skills mechanic either. Its dependency on INT and hyper-specialization had its own issues.
Posted By: Evandir Re: Question RE: Edition Choice - 20/12/20 07:50 PM
It seems pretty cut and dry to me. 5e is the current edition of Dnd, therefore Bg3, an official Dnd game, is based on 5e. Larian isn't going to add years of extra work in development to restructure their game towards an older system.
Posted By: Sordak Re: Question RE: Edition Choice - 20/12/20 08:12 PM
actually i think the restricitons of 2e are features not detriments.
i also enjoy race as class from BECMI
Posted By: KillerRabbit Re: Question RE: Edition Choice - 20/12/20 08:29 PM
When 5th first came out and WotC started publishing modules with rules on how you could run this game using 3rd or 4th ed rules I thought that there would be hope for games that used different rulesets. But with 5th being the most popular that hope died there is approximately zero chance that wizards will want to allow a game based on a less popular set of rules.

And even if that was incorrect I doubt they would choose 3.5. Most 3.5 fans prefer Pathfinder and have even started calling PF 3.75, the edition that WotC should have created.

OP, I see you haven't played Temple of Elemental Evil -- you need to. All of the critiques are valid -- no story to speak of, bad writing, annoying bugs but as a 3.5 rule simulator it's unparalleled. (make sure to grab the fan made looting bug fix)

But I'm a 2nd edition partisan and I think 5th is the second best. In 5th it's easier to lose feats -- in 3.5 if you chose the wrong feat you are locked into into it. In this the DOS2 ruleset was better -- don't like your build? Go to the respec mirror rebuild yourself.

2nd didn't have this problem. Not happy carrying around the Shield of the Fallen Lord and helmet of telepathy? Take them off and put something else on. Do a quest and get shield you really like. No need to locked into a decision you made 5 levels ago.

Oh, and
Quote
let me tell u how out dated 2nd edition is.
You cannot multiclass if you are a human not at all.

No, humans can dual class which is much better. Want to rule Throne of Bhaal? Build a cleric to level 17, dual class to mage. That build can take on the gods themselves. Want to tell a story about the rogue who went legit? Build a thief to level five and dual class.
Posted By: Bruh Re: Question RE: Edition Choice - 20/12/20 09:18 PM
Originally Posted by TripleKill
You cannot multiclass if you are a human not at all.
Yeah and that was a good thing. It made humans special compared to anyone else. In 3.5, humans could multiclass any class without getting an XP penalty. Dual classing was also actually fun, and given that I still play BG2, I'm a big fan of the thing. I also liked the idea that certain classes demand such dedication that you can't multiclass, like the paladin.

BG2 may not be perfect but lets not forget that its a great game and fun to play to this very day and I love it a lot.
That being said I prefer 3.5. It's my favorite edition, and we will just have to wait and see what happens with BG3.
Posted By: LTowey Re: Question RE: Edition Choice - 21/12/20 03:05 AM
Originally Posted by Sordak
i actually disagree with newer is better.
Its just that third edition is the worst. 5th edition is a close second in beeing terrible, its saving grace mostly beeing the battlemaster.

But the Boomerism argument is silly.

Maybe 3E was bad, but 3.5E was really fun. (Again, I understand why people were not in love with the quantification of everything, I appreciated the standardized structure shared between the DM and the player - we were all operating under a clear set of constraints.) That being said, I consider balance issues a separate consideration (and a fair criticism).

I mentioned it in another post, but I appreciated the level of customization 3.5E offered. Again, as a person who does not care about optimization, and am accustomed to DM’s taking the full capabilities of the party into account, I do not mind that there is the chance of creating a suboptimal PC through “bad” feat combos. In my opinion, most people in life are not “optimized”; in fact, our foibles kind of make us who we are :o)
Posted By: TripleKill Re: Question RE: Edition Choice - 21/12/20 11:02 AM
Quote
No, humans can dual class which is much better. Want to rule Throne of Bhaal? Build a cleric to level 17, dual class to mage. That build can take on the gods themselves. Want to tell a story about the rogue who went legit? Build a thief to level five and dual class.

Let me explain. You cannot level 17 cleric and dual to wizard and use both in BG2 without removing the xp cap; via mod, cheat or using console. Highest level u can dual class is 13 regarding XP cap.

Dual classing means u forfeit ur previous class all of its modifiers, proficiencies, abilities "except hitpoints". That class level becomes inactive, untill ur new class gets 1 level higher than the previous one which is 18 in ur case. So dual classing very much at the end game means, good luck using sling untill the end of TB. Carried by the rest of ur party being a hutchback prettymuch. When you hit Lvl 18 wizard u, will have ur cleric abilities and proficiencies back. Again which is totally same with multiclassing in a very handicapped way.

And how does that makes sense, like you dual from fighter Lvl 13 lets say and become a wizard but somehow u forget which end u grab the sword? confused for the upcoming 14 Levels..

its pretty broken in an unfixable way since thats a core rule in that edition..But yea back in the day that was the only option to be able to get a prestige/subclass and multi with an other one..Like a kensai/mage. which you can do those kind of levelling choices with out weird rules like they were in 2nd edition, thanks to the laterones.

And about godliness, its pretty much same having a Lvl 17 in one class and 18 Lvl in an other, makes u godlike. Tempus himself is a Lvl 20 warrior + Lvl 20 Barbarian. Most demigods are Lvl 10 +Lvl 20 of an other class.

But again I am not calling all 2nd edition was utterly crappy just outdated as it is..On the other hand tell me that in 2nd edition all weps have different speeds and I would definitely say it was amazing and adds more versality to the gameplay although making it harder in a way smile
Posted By: Bruh Re: Question RE: Edition Choice - 21/12/20 03:46 PM
Originally Posted by TripleKill
Let me explain. You cannot level 17 cleric and dual to wizard and use both in BG2 without removing the xp cap;
Yes you can without any mods. I know this because I did it laugh
Posted By: KillerRabbit Re: Question RE: Edition Choice - 21/12/20 04:49 PM
What Bruh said. With the EEs I've been able to do a completionist run without hitting a cap. Now it's possible that xp cap remover was in one of the mod packages I downloaded but I'm guessing that Beamdog just removed the cap.

On "why you forget to swing a sword?" -- because your morning routine is entirely different. You are no longer maintaining your armor and practicing your swing, you are hitting the books, memorizing the sequences etc. (or learning use finesse, or performing your morning devotions . . .). Now, granted, you have to suspend disbelief some but it's not like you don't do that in 3.5. The .5 rule of the 5 foot step was a necessary correction to the OP attack of opportunity problem* but it completely broke immersion. Somehow yoga because a part of the training of every young adventurer. "Okay, now in the seconds before the orc attacks I do the splits, come to stand on my left toe, pirouette, and start casting"




* (*Oprah voice* -- you get a free AOE! And you get a free AOE! Free AOEs for everyone! I think DOS2 corrected this problem best by making 'opportunist' a feat fighters had to take.)
Posted By: KillerRabbit Re: Question RE: Edition Choice - 21/12/20 04:59 PM
Quote
But again I am not calling all 2nd edition was utterly crappy just outdated as it is..On the other hand tell me that in 2nd edition all weps have different speeds and I would definitely say it was amazing and adds more versality to the gameplay although making it harder in a way

Sure. smile Agreed that weapon speed was nice. As was weapon reach -- gave someone a reason to carry a spear instead of an axe.

2nd was a hot mess and I miss it. But it's gone. But with the success of 5th, all the editions that are not 5th are now out of date. Which isn't bad, I really like that 5th brought back the 1st ed element of "just say what you want to do and I'll decide if it works" and thus far that's been my favorite part of BG3. Boulders to push, bottles to throw etc.
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