I'm certain that the general sentiment from here, steam, reddit etc are monitored, and considered, but that does not mean that action will follow,
Which is why communication is so important. Part of the idea of Early Access is more communication with the developer. This includes both maybes, we don't want to say yets, yesses, and nos. Not getting any response at all, however, is falling short of the expectations.
Full agreed. With both statements.
These forums alone have ~100,000 posts, so Larian are hardly going to be able to address forum posters directly, even assuming they wanted to.
Certainly. Though I don't think too many people are asking for that extreme communication.
The largest topic ( support for RTwP ) is only about 2% of posts, so no single topic has enough interest to claim it is a majority concern.
I'm a bit confused with this. Is that a way to dismiss even the most popular requests, as being not that popular ? If so, it is incorrect.
Let's assume there are 100 topics discussed on the forum. Not threads, topics, so all posts on the same topic get counted for their topic. If all the topics were equally popular, there would be about 1% of posts for each topic. If one of these topic is extremely popular, it might get 3%, 5% or 10% of the discussion volume. It we were to label one as a, or the, majority concern, we should look at the ones with a, or the, relative majority, not an absolute majority.
Also, if we were to label a topic a majority concern, we should ensure that the posts on this topic mostly agree. To me, "party controls are cumbersome" is a topic that has both huge volume and broad agreement. (Naturally, I'm not saying Larian should follow precisely the suggestions on a topic just because a large number of players give the same suggestions. As I've said elsewhere, I believe they should evaluate what players experience and what they don't like. )
Larian are communicating, [...] they are not saying what you want them to.
Each time they put out an update, Larian produce a description, a video, or a livestream ( with optional cows ) that tells you what they are thinking, and what they have been working on. If those communications don't give any definite information - "yes" or "no" - concerning an issue important to you, then that issue falls under "we don't want to say yet".
First, Larian's communication on a patch is mostly a list of what they have been working on, and thus gets added or fixed. I find very little of what they're thinking in it.
Second, yes, what Larian is saying or not saying is precisely the point of dissatisfaction. Larian is providing a non-zero level of communication. Hence why I'm asking for more and better
communication. Currently, Larian is "we don't want to say"-ing everything.
Even if they don't want to announce something which they're not sure they could address (e.g. saying "we're looking at ways we could improve party controls, we'll see what can be done with our technology"), they could at least explain what they are thinking on things they don't see themselves changing (say, High-Ground Advantage, the hotbar mixing items and class abilities, the world not being turn-based during a fight ...). As I've argued elsewhere, it would be useful for feedback collection, by reducing the "noise".
ps : I just read this
. So the patch notes also don't include all the improvements made. Again, it is communication, not necessarily the best-quality one.