Larian Studios
Posted By: Pharaun159 hows everones druid playthroughs going? - 01/03/21 03:37 PM
Personally having a blast with the druid. However late game...tapering off. Seems like enemy ai targets you immediately and wildshape ac isn't great. Seems like i get one attack in wildshape, then i take a full round of damage from every enemy. Which drops my wildshape. Rinse and repeat. As such i been having better luck playing as wolf, not bear. Use wolf to trigger next hit to be crit and have next player hit with something big. Killing enemies more effective then tanking damage. Druid spells pretty good, but missing conjure animals. Would be nice to summon wolfs and then wildshape and attack with the pack. Think my favorite spell so far is the moonlight one. That can really damage a fair bit of enemies. Thornwhip was nice, but im wishing now i took produce flame instead. Need ranged damage. And half elf doesn't have bow proficiency.

Druid dialogue is on point, but i did miss the shadow druid fight. Just learned about it today.
Posted By: BeeBee Re: hows everones druid playthroughs going? - 01/03/21 03:39 PM
Originally Posted by Pharaun159
Personally having a blast with the druid. However late game...tapering off. Seems like enemy ai targets you immediately and wildshape ac isn't great. Seems like i get one attack in wildshape, then i take a full round of damage from every enemy. Which drops my wildshape. Rinse and repeat. As such i been having better luck playing as wolf, not bear. Use wolf to trigger next hit to be crit and have next player hit with something big. Killing enemies more effective then tanking damage. Druid spells pretty good, but missing conjure animals. Would be nice to summon wolfs and then wildshape and attack with the pack. Think my favorite spell so far is the moonlight one. That can really damage a fair bit of enemies. Thornwhip was nice, but im wishing now i took produce flame instead. Need ranged damage. And half elf doesn't have bow proficiency.

Druid dialogue is on point, but i did miss the shadow druid fight. Just learned about it today.

I keep dying a lot, and many of the Druid dialogues are the same as the Ranger ones from a previous patch. I love watching my chonky bear sneak, though, that's lot's of fun.
I don't know if is because I know the mecanics, or because I have the druid character but I feel like the game has become too easy: out of nautiloid, killed the mindflier, recruited all companions, did the old ruins, helped in the battle at gates, and my party is already level three. O.o

I do love an easy run, but uh. This is extreme.
How did you build your druid? I went half elf, dumped str and some int so i could get 16 dex, con, and wis. Cha was 12 i think. Ac actually seems to decent. They hit me less as a druid then in animal form. I actually been playing as a caster untill i take enough damage, then i wild shape and charge into the fray. Late game has been brutal though. Enemies all seem to have larger numbers and multi attack. As a dm...id never build encounters this way. Those minotaurs in the underdark are waaaay more powerful then they are supposed to be for a cr3 monster..and minotaurs are nasty encounters as they are. And they are making you fight 2 of them. Nasty. The kuotoa fight is kicking my butt right now.
Originally Posted by Bufotenina
I don't know if is because I know the mecanics, or because I have the druid character but I feel like the game has become too easy: out of nautiloid, killed the mindflier, recruited all companions, did the old ruins, helped in the battle at gates, and my party is already level three. O.o

I do love an easy run, but uh. This is extreme.


The balance abruptly changes later. I felt the same at first.
I dumped intelligence (but I'll plain on get the int circlet so that the penalty is not so hard) in favor of const (brought at 15), dext (13 but I start to regret not having done the opposite), and char (14, I need the bonus because if possible I prefer dialogue solutions to battles), circle of land (so that I have some spells, I'm adicted to spells laugh laugh ), choosed swamp for the granted spells, the Ac not so high (12, 11 +1 from armor).

With Lae'zel as battle master, Astarion as arcane trickster, Shadowheart as healer/support for now battles are easy (well, when I put a bot of attention on what I'm doing laugh I am a messy player laugh ).
Originally Posted by Bufotenina
I dumped intelligence (but I'll plain on get the int circlet so that the penalty is not so hard) in favor of const (brought at 15), dext (13 but I start to regret not having done the opposite), and char (14, I need the bonus because if possible I prefer dialogue solutions to battles), circle of land (so that I have some spells, I'm adicted to spells laugh laugh ), choosed swamp for the granted spells, the Ac not so high (12, 11 +1 from armor).

With Lae'zel as battle master, Astarion as arcane trickster, Shadowheart as healer/support for now battles are easy (well, when I put a bot of attention on what I'm doing laugh I am a messy player laugh ).


Yeah dex is imperative early on. im tempted to go circle of land next play thru. Might even go elf...but i so like my beard lol
Originally Posted by Pharaun159
Originally Posted by Bufotenina
I don't know if is because I know the mecanics, or because I have the druid character but I feel like the game has become too easy: out of nautiloid, killed the mindflier, recruited all companions, did the old ruins, helped in the battle at gates, and my party is already level three. O.o

I do love an easy run, but uh. This is extreme.


The balance abruptly changes later. I felt the same at first.

I think that's a just the way the druid is designed in 5th. Possibly the strongest class in the early game, big dip in the middle game, and then demi god like in the late game. In the middle game wildshape is really just a hit point sponge.
Posted By: fylimar Re: hows everones druid playthroughs going? - 01/03/21 05:44 PM
I have a wood elf and a half elf druid, but playing the half elf atm. She is Circle of the Land: Coast (for mirror image and misty step - the latter is possibly my most used spell in the game). So far, it's nice. She has high dex (16) and a decent armor class. Since I have Gale as a steady in my non wizard playthroughs, he is the one, that gets normally targeted by enemies. I mostly use wildshape outside of combat to prepare a sneak attack, talk to other animals (which is tons of fun) or to get through something (badger). In battle I used the spiderform mostly for web. If I know, that a battle is about to start, I'll go into spiderform, throw a web at the enemies and then turn back into humanoid form for spells.

I'm not that far into the game, I'm at the Blighted VIllage now, because I have some real life stuff that keeps me from playing as much as I want for the next 2 weeks, but so far, I like the druid. I think Moonbeam is a very powerful spell, that whip cantrip is cool and using a staff with Shillelagh is really great. My druid does a lot of damage that way.
Originally Posted by fylimar
I have a wood elf and a half elf druid, but playing the half elf atm. She is Circle of the Land: Coast (for mirror image and misty step - the latter is possibly my most used spell in the game). So far, it's nice. She has high dex (16) and a decent armor class. Since I have Gale as a steady in my non wizard playthroughs, he is the one, that gets normally targeted by enemies. I mostly use wildshape outside of combat to prepare a sneak attack, talk to other animals (which is tons of fun) or to get through something (badger). In battle I used the spiderform mostly for web. If I know, that a battle is about to start, I'll go into spiderform, throw a web at the enemies and then turn back into humanoid form for spells.

I'm not that far into the game, I'm at the Blighted VIllage now, because I have some real life stuff that keeps me from playing as much as I want for the next 2 weeks, but so far, I like the druid. I think Moonbeam is a very powerful spell, that whip cantrip is cool and using a staff with Shillelagh is really great. My druid does a lot of damage that way.

Awesome! More and more im liking the idea of circle of the land. Every review was talking up circle of moon, and honestly...in this game versatility is key. I find id rather have more spells
Posted By: Gwmort Re: hows everones druid playthroughs going? - 01/03/21 06:34 PM
I am running through with a wood elf Moon Circle druid now. I am having lots of fun in the animal forms.

I tried using the method of casting a concentration spell then shifting to bear to fight, but druids by deign don't tank by avoiding hits but rather by soaking damage, so a hit or two in and the concentration was broken and the spell slot felt lost. If you want to try out the new cool control/ area denial spells (flaming sphere, spike growth, etc...) you probably want to go land druid.

I did notice there is no restriction against using metal armor, scale mail works fine, with a shield and club for shillelagh you can get really nice AC and to hit chance.

Used bird form to reach some rooftops I had never been on before and found some secret stashes, just some lore items, like books, so far but it has opened me to exploring more just for exploration's sake. Has anyone noticed we aren't supposed to get flying form at low levels under the 5e rules? I wonder if flying form will substitute for feather fall on the drop into the underdark.

The badger form is using the misty step code with shorter range. You have to see the destination, so going under walls and doors doesn't work, and the material you burrow through doesn't matter. For example the wooden tower at the top of the mountain, you can burrow from the ground at the top and exit through the floor of the platform on top without ever traveling through the empty air in between. I still feel like there are ways to abuse this I haven't found yet but I don't know how much I'll use it after level 4 and flying form. I did burrow to the bottom of a cliff by one of the bridges and it wouldn't let me burrow back up "too high" so watch out for one way trips.

Haven't tried out the cat yet.

Spell wise Spike growth is my new best friend. I have to assume they will make the AI smarter to keep out of it in the future, but for now whole packs of enemies will shred themselves just trying to get at me, I love it. the sphere is really cool too, I wish it shared initiative with the druid though so it felt more like using your action to move it instead of taking no action and then the sphere may get a turn later if you can keep the concentration up. Moonbeam is crazy powerful. I used it in the Blighted Village and from a rooftop, I could target a different goblin every turn and one shot them. I did always picture moving it though as the illuminated area moving along the ground and not just dropping another beam at the new location.
Originally Posted by Gwmort
I am running through with a wood elf Moon Circle druid now. I am having lots of fun in the animal forms.

I tried using the method of casting a concentration spell then shifting to bear to fight, but druids by deign don't tank by avoiding hits but rather by soaking damage, so a hit or two in and the concentration was broken and the spell slot felt lost. If you want to try out the new cool control/ area denial spells (flaming sphere, spike growth, etc...) you probably want to go land druid.

I did notice there is no restriction against using metal armor, scale mail works fine, with a shield and club for shillelagh you can get really nice AC and to hit chance.

Used bird form to reach some rooftops I had never been on before and found some secret stashes, just some lore items, like books, so far but it has opened me to exploring more just for exploration's sake. Has anyone noticed we aren't supposed to get flying form at low levels under the 5e rules? I wonder if flying form will substitute for feather fall on the drop into the underdark.

The badger form is using the misty step code with shorter range. You have to see the destination, so going under walls and doors doesn't work, and the material you burrow through doesn't matter. For example the wooden tower at the top of the mountain, you can burrow from the ground at the top and exit through the floor of the platform on top without ever traveling through the empty air in between. I still feel like there are ways to abuse this I haven't found yet but I don't know how much I'll use it after level 4 and flying form. I did burrow to the bottom of a cliff by one of the bridges and it wouldn't let me burrow back up "too high" so watch out for one way trips.

Haven't tried out the cat yet.

Spell wise Spike growth is my new best friend. I have to assume they will make the AI smarter to keep out of it in the future, but for now whole packs of enemies will shred themselves just trying to get at me, I love it. the sphere is really cool too, I wish it shared initiative with the druid though so it felt more like using your action to move it instead of taking no action and then the sphere may get a turn later if you can keep the concentration up. Moonbeam is crazy powerful. I used it in the Blighted Village and from a rooftop, I could target a different goblin every turn and one shot them. I did always picture moving it though as the illuminated area moving along the ground and not just dropping another beam at the new location.

Yeah, haven't messed with badger yet. Really tempted to start over. Getting my butt kicked in the underdark. Think ill go club and shield. Should fet pretty good ac, as you say.i didnt realize flame sphere acted on its own. Thats actually kinda nice. Spike growth is awesome for slowing things down, but I haven't seen it do much damage yet.
Posted By: Gwmort Re: hows everones druid playthroughs going? - 01/03/21 06:41 PM
Originally Posted by Pharaun159
[quote=fylimar]

Awesome! More and more im liking the idea of circle of the land. Every review was talking up circle of moon, and honestly...in this game versatility is key. I find id rather have more spells

Part of the issue is the deviation from the 5e ruleset. All moon circle forms should be higher rating than all land circle forms, but instead they gave moon a bear and all druids share the rest of the same forms. There are other slight variations (shifting as a bonus action and healing in forms using spell slots), but for the moment the Land Druids seem to be the more optimized (not better) choice.
Originally Posted by Gwmort
Originally Posted by Pharaun159
[quote=fylimar]

Awesome! More and more im liking the idea of circle of the land. Every review was talking up circle of moon, and honestly...in this game versatility is key. I find id rather have more spells

Part of the issue is the deviation from the 5e ruleset. All moon circle forms should be higher rating than all land circle forms, but instead they gave moon a bear and all druids share the rest of the same forms. There are other slight variations (shifting as a bonus action and healing in forms using spell slots), but for the moment the Land Druids seem to be the more optimized (not better) choice.


Makes sense. I just want to play a tortle spore druid. That's all i ask lol
Posted By: Gwmort Re: hows everones druid playthroughs going? - 01/03/21 06:46 PM
Originally Posted by Pharaun159
Originally Posted by Gwmort
Spell wise Spike growth is my new best friend. I have to assume they will make the AI smarter to keep out of it in the future, but for now whole packs of enemies will shred themselves just trying to get at me, I love it. the sphere is really cool too, I wish it shared initiative with the druid though so it felt more like using your action to move it instead of taking no action and then the sphere may get a turn later if you can keep the concentration up. Moonbeam is crazy powerful. I used it in the Blighted Village and from a rooftop, I could target a different goblin every turn and one shot them. I did always picture moving it though as the illuminated area moving along the ground and not just dropping another beam at the new location.

Yeah, haven't messed with badger yet. Really tempted to start over. Getting my butt kicked in the underdark. Think ill go club and shield. Should fet pretty good ac, as you say.i didnt realize flame sphere acted on its own. Thats actually kinda nice. Spike growth is awesome for slowing things down, but I haven't seen it do much damage yet.

I like that it makes you think tactically to control the battlefield. For example I was having trouble with the redcap fight in the swamp just tanking in bear, so instead funneled the fight up one of the narrow paths, spike growthed the whole path and then hit one at long range to trigger the fight, they all ran up through it, usually taking at least two turns, sometimes more if Wyll knocked them back with agonizing blast.
Posted By: booboo Re: hows everones druid playthroughs going? - 01/03/21 07:13 PM
Despite not being that keen on druids...I started another playthrough. The Druid is quite fun - I do have issues with with things like the badgers overpowered teleport-burrow (which I have used to good effect of course wink but the main thing so far, is my party members running through my moonbeam (which I can't dismiss). "Ow!""Stop that! Why are you damaging me !?" etc... Please Larian - make concentration spells dismissable (as they are supposed to be) and also stop party members running through spells like moonbeam and obvious surface effects that we can all see....it's very frustrating. Next patch maybe? It's weird because they clearly do avoid some surafce hazards, and path around those.

I played a druid with a club and shield (shillelagh is pretty good for combat) and spells like entangle are great for crowd control. Haven't used flaming sphere yet...
Posted By: fylimar Re: hows everones druid playthroughs going? - 01/03/21 07:51 PM
I already have a Tiefling moon druid planned for one of my next playthroughs. I think, playing a not wisdom optimized race as a moon druid and using shape-shifting more, is not a bad combo, if you don't want to stick to the wisdom optimized races.
Originally Posted by fylimar
I already have a Tiefling moon druid planned for one of my next playthroughs. I think, playing a not wisdom optimized race as a moon druid and using shape-shifting more, is not a bad combo, if you don't want to stick to the wisdom optimized races.


Honestly you can use anythingband still pump wisdom. Str dex and con dont matter when you are wild shaped. Con and dex only important for ac and concentration when not wild shaped.
Originally Posted by booboo
Despite not being that keen on druids...I started another playthrough. The Druid is quite fun - I do have issues with with things like the badgers overpowered teleport-burrow (which I have used to good effect of course wink but the main thing so far, is my party members running through my moonbeam (which I can't dismiss). "Ow!""Stop that! Why are you damaging me !?" etc... Please Larian - make concentration spells dismissable (as they are supposed to be) and also stop party members running through spells like moonbeam and obvious surface effects that we can all see....it's very frustrating. Next patch maybe? It's weird because they clearly do avoid some surafce hazards, and path around those.

I played a druid with a club and shield (shillelagh is pretty good for combat) and spells like entangle are great for crowd control. Haven't used flaming sphere yet...


Dude! Inr? Get this. Had two members go down during a fight. Used revivify after combat, they spawned walked through a blood pool that had necrosis and immediately died. Camera janked on me and they died before i could help action. Cast revivify again. Apparently...too close to my party and it did aoe damage to my party as they "landed"(?). Knocked out 3 party members. Im like are you fing kidding me? The controls and character Pathfinding in this game are horrible.
Posted By: Gwmort Re: hows everones druid playthroughs going? - 01/03/21 08:19 PM
I am a little concerned about the "devour intellect" ability on the intellect devourer form. I'd gotten so used to the relatively low threat level from this chapter I forgot how scary those little buggers can be. I presume they will have this ability as we encounter them at higher levels and we are going to be looking for ways to cure intelligence loss (one circlet may not cut it).
One hand club? Where! I need to rise the AC of my half high elf so a shield would be a nice upgrade.

By the way, how does shillelagh function? I understand that it adds 1d8 damage, what confuses me is the "spell slot" as action O.o
Posted By: Gwmort Re: hows everones druid playthroughs going? - 01/03/21 08:31 PM
Originally Posted by Bufotenina
One hand club? Where! I need to rise the AC of my half high elf so a shield would be a nice upgrade.

By the way, how does shillelagh function? I understand that it adds 1d8 damage, what confuses me is the "spell slot" as action O.o

I had a wood woad in the swamp drop a twisting branch that counted as a one handed club (and a neat looking natural wood shield). Others have dropped since then.

Shillelagh is a bonus action cantrip, won't cost you a slot or an action. It sets the damage to 1d8, but more importantly it lets you use Wisdom instead of strength for your to hit and damage modifiers, so you don't have to boost strength or use a finesse weapon.
I was excited to play a new class and the druid looked pretty fun. However I've never played a druid in D&D and while I have nothing against them they have never looked that appealing to me either. I like the idea that they can switch up their animal form to sort of meet their needs. I wish I could change more often, like once a turn or something. I realize that's probably a little busted, but changing from a tanky bear to a swift raven to get across the battle field, then changing into a charging rothé is kinda how I wanted to play. My actual experience is like cast barkskin on myself (out of combat), change to bear, get critically hit and lose concentration, spend the rest of the fight swatting down dudes with bear. A lot of the druid spells look really cool, but I feel obligated to play the animal forms.

Animal forms
Cat: I really like the sneakiness of the cat. I wish it had darkvision or low light vision.
Bear: Sorta tanky, but lacks AC and utility.
Dire Wolf: I quite like the wolf overall. I wish it walked a little faster though. Would be cool if it had like high perception or nature
Spider: I think the spider is also quite good. Kinda gives me the creeps though
Rothé: I love the charge attack, but it has surprisingly short range
Dire Raven: Fly is great except that i have to click it ever turn. It should be default. Also, I'm not sure if they are affected by ground affects, but it looks like they will take burning damage if they fly over burning terrain
Badger: Haven't tried, looks cute though
I am really loving druid so far. Playing a gold dwarf land druid. Grasslands gives invisibility which is such a great extra tool. Though I haven't been able to use Pass Without a Trace effectively at all yet. We'll see.

Loving all the druid dialogue especially. It changes up the grove so much when you know exactly what the Rite of Thorns is and why it is such a big deal that Kagha is using it. This is also the first time I've uncovered Kagha's secret because this is the first character who, through knowledge checks, had suspicions about Kagha's intentions toward her own druids. The whole situation is way more interesting now.
Originally Posted by SaurianDruid
I am really loving druid so far. Playing a gold dwarf land druid. Grasslands gives invisibility which is such a great extra tool. Though I haven't been able to use Pass Without a Trace effectively at all yet. We'll see.

Loving all the druid dialogue especially. It changes up the grove so much when you know exactly what the Rite of Thorns is and why it is such a big deal that Kagha is using it. This is also the first time I've uncovered Kagha's secret because this is the first character who, through knowledge checks, had suspicions about Kagha's intentions toward her own druids. The whole situation is way more interesting now.
Agreed, I'm hoping there will be similar questlines for each class further in the plot.
Originally Posted by SaurianDruid
I am really loving druid so far. Playing a gold dwarf land druid. Grasslands gives invisibility which is such a great extra tool. Though I haven't been able to use Pass Without a Trace effectively at all yet. We'll see.

Loving all the druid dialogue especially. It changes up the grove so much when you know exactly what the Rite of Thorns is and why it is such a big deal that Kagha is using it. This is also the first time I've uncovered Kagha's secret because this is the first character who, through knowledge checks, had suspicions about Kagha's intentions toward her own druids. The whole situation is way more interesting now.

Do they treat you as a fellow Druid or are the references just sort of "oh hey, a druid..anyways 'generic quest text here' "?
Originally Posted by Boblawblah
Originally Posted by SaurianDruid
I am really loving druid so far. Playing a gold dwarf land druid. Grasslands gives invisibility which is such a great extra tool. Though I haven't been able to use Pass Without a Trace effectively at all yet. We'll see.

Loving all the druid dialogue especially. It changes up the grove so much when you know exactly what the Rite of Thorns is and why it is such a big deal that Kagha is using it. This is also the first time I've uncovered Kagha's secret because this is the first character who, through knowledge checks, had suspicions about Kagha's intentions toward her own druids. The whole situation is way more interesting now.

Do they treat you as a fellow Druid or are the references just sort of "oh hey, a druid..anyways 'generic quest text here' "?

It's a bit of a mixed bag, most of the NPCs notice it in passing but Khaga actually has a few lengthy talks about it (granted, a couple are obtainable by Wood Elves too). Dunno about Halsin, not yet saved him.

Having said that though, i've been playing with a tielfing druid though (made a custom companion), and i've been getting more reactions for that combo than i though i would.

The only iffy thing that i can think about, really, is that some of the druid dialogue options are a bit snobbish but i guess that's druids for ya.
Originally Posted by Boblawblah
Do they treat you as a fellow Druid or are the references just sort of "oh hey, a druid..anyways 'generic quest text here' "?

Most are pretty welcoming but you do still get called an outsider by a few of them. Which is fair. You're all druids but you're not a druid specifically from their grove. The druid trader gives you a discount as an example of a positive interaction. The elf woman with the bird looking for Halsin can also be persuaded by pointing out you're a fellow druid.

There is a LOT of druid specific dialogue you can say to them too. Especially Kagha. There's like three different druid responses to her when you first meet her and see what she is doing. Almost every exchange with her had more druid dialogue for you to choose, and when you're talking her down just before the Shadow Druid fight you get two different druid options to try and persuade her to turn against them.

It is by far the most class or race specific flavor I've seen in a video game. I really hope the other classes get something similar later on.
Originally Posted by SaurianDruid
Originally Posted by Boblawblah
Do they treat you as a fellow Druid or are the references just sort of "oh hey, a druid..anyways 'generic quest text here' "?

Most are pretty welcoming but you do still get called an outsider by a few of them. Which is fair. You're all druids but you're not a druid specifically from their grove. The druid trader gives you a discount as an example of a positive interaction. The elf woman with the bird looking for Halsin can also be persuaded by pointing out you're a fellow druid.

There is a LOT of druid specific dialogue you can say to them too. Especially Kagha. There's like three different druid responses to her when you first meet her and see what she is doing. Almost every exchange with her had more druid dialogue for you to choose, and when you're talking her down just before the Shadow Druid fight you get two different druid options to try and persuade her to turn against them.

It is by far the most class or race specific flavor I've seen in a video game. I really hope the other classes get something similar later on.

Interesting, that's good to know. I've only played a fighter so far and there's been some, but it's fairly generic fightery kind of stuff.
Originally Posted by SaurianDruid
It is by far the most class or race specific flavor I've seen in a video game. I really hope the other classes get something similar later on.

The pessimistic side of me is thinking that we only got all this content because one of the future origin characters will be a druid - it's basically aimed at people who will be playing that character, not at those who make custom druids, and we can't expect non-origin classes to get anything like the same treatment.

The optimistic side of me is thinking, "WOOT!! MAJOR CLASS CONTENT FOR EVERYONE, BRING IT ON!"

I dunno which way to go. At least I did really, really enjoy playing as a druid.
Posted By: Xeneize Re: hows everones druid playthroughs going? - 02/03/21 01:55 AM
I am not much of a find of druid in general myself smile
Originally Posted by Mrixl2520
I was excited to play a new class and the druid looked pretty fun. However I've never played a druid in D&D and while I have nothing against them they have never looked that appealing to me either. I like the idea that they can switch up their animal form to sort of meet their needs. I wish I could change more often, like once a turn or something. I realize that's probably a little busted, but changing from a tanky bear to a swift raven to get across the battle field, then changing into a charging rothé is kinda how I wanted to play. My actual experience is like cast barkskin on myself (out of combat), change to bear, get critically hit and lose concentration, spend the rest of the fight swatting down dudes with bear. A lot of the druid spells look really cool, but I feel obligated to play the animal forms.

Animal forms
Cat: I really like the sneakiness of the cat. I wish it had darkvision or low light vision.
Bear: Sorta tanky, but lacks AC and utility.
Dire Wolf: I quite like the wolf overall. I wish it walked a little faster though. Would be cool if it had like high perception or nature
Spider: I think the spider is also quite good. Kinda gives me the creeps though
Rothé: I love the charge attack, but it has surprisingly short range
Dire Raven: Fly is great except that i have to click it ever turn. It should be default. Also, I'm not sure if they are affected by ground affects, but it looks like they will take burning damage if they fly over burning terrain
Badger: Haven't tried, looks cute though

You might enjoy trying one as an Elf. I don't usually rep Elves, but with the racial proficiency in Swords and Bows, the Druid feels a bit like a ranger with better spells going that route. Bows I think are more helpful than the swords, and they already got a slick flameblade, but its still fun to see a druid rep a long sword in one hand, something you couldn't do in BG2.

Land circle coast is pretty fun at the lower side of the leveling spectrum, since you can do a bit more stuff early on, like misty step and then thunderwave or whip the shit out of a goblin. Lets be honest, half of this game is just trying to rocket launch gobbos during combos, and the druid does well at that. I don't find myself shifting all that much, since I like the spells slinger vibe and went for Land over Moon this run.

ps. kinda funny that I would find the Elf druid build more in line with classic ranger vibes to me than the regular 5e ranger hehe. But the misty step combined with other druid abilities and a elf cantrip is pretty slick. 2e didn't have Elf druids, it was just Half-Elves and Humans, so I have some buy in for the build as a new thing. Seeing a druid with two short swords going Drizzt mode is also amusing. Even if not a martial class, priests still hold up alright. I just went 14 in strength, cause why not. I also like the intelligence circlet as an item, since its always nice to feel like the MC has an intellect haha. Though I sort of wish they had set it to 17 rather than 18. If just to leave more room like that for the Superior items staged in later. Or a reason to onto companions later on if you get a better circlet later. I always thought BG1 would have been cool with more items that set stuff to 17 instead of 18 along the way. But I couldn't justify dropping the base state Int stat for the last char under 10. When playing caster types I always kinda like the idea of pushing WIS and INT as related together, instead of dumping one for the other. Though the circlet certainly allows for OP builds which could be more fun. Priest mage was always a fun idea I thought, but it wasn't an option in BG2 or ever suss'd out in much detail if that was ever a thing for a druid. Druid weapons also struck me as kind of wonky at inception, allowing for the scimitars and daggers, but not other swords. Seems a bit of an odd choice, but probably just to make the druid seem more exotic in the 80s lol
Posted By: Zarna Re: hows everones druid playthroughs going? - 02/03/21 03:41 AM
I probably play mine a bit oddly (as in I forget to use Wild Shape most of the time) but it is interesting. I have used the spider mostly for the Web function. Tried the badger but aside from being creepily oversized it didn't seem to do what I wanted it to do, will try this again after reading here it is supposed to act like Misty Step. Will definitely try the Intellect Devourer, that one looks fun. I like having the extra dialogues in the grove, although being a Tiefling druid, Kagha still managed to piss me off. I would like to have a way to cancel concentration spells and also to have maybe an extra locked section on the bar for this and the throw function from Produce Flame. Keep losing that and having to rearrange the bar in the middle of a fight.
Originally Posted by Gwmort
Spell wise Spike growth is my new best friend. I have to assume they will make the AI smarter to keep out of it in the future, but for now whole packs of enemies will shred themselves just trying to get at me, I love it.
I love this spell too. Combining it with Web and a fire spell in the same area is really fun. The AI should be using a perception check to detect it according to base rules, but it is entirely possible that if they don't think there would be anything in the area that this may not apply.


I have notices a strange thing though, on the level up page, apparently everyone worships Shar now.
Posted By: Topgoon Re: hows everones druid playthroughs going? - 02/03/21 05:05 AM
Just finished my Moon Druid playthrough today (a 100% run of at least all the quests/areas I know).

Really enjoyed this playthrough. Not sure if it's just because it's been a while since I played, but the graphical improvements stood out. There were tons of other subtle improvements all around and it overall feels much more polished.

I think despite some worry in earlier discussions, I found the Druid class to be very strong, but balanced. Though I wasn't really trying to break the game in any way. In fact, I played pretty sub optimally in terms of set-ups and pre-fight preps, and still breezed through it all. This being a 6th or 7th playthrough, I was just too lazy to care and mostly walked right into every bad situation rolling initiative straight. I think at this point meta knowledge of Act 1 is definitely affecting the difficulty for me.

Towards the end, I did find myself leaning on spells quite a bit more than wildshape in combat. My party was Gale, Lae'zel, and Shadowheart, and it felt like everyone was contributing pretty equally.
Originally Posted by Topgoon
Just finished my Moon Druid playthrough today (a 100% run of at least all the quests/areas I know).

Really enjoyed this playthrough. Not sure if it's just because it's been a while since I played, but the graphical improvements stood out. There were tons of other subtle improvements all around and it overall feels much more polished.

I think despite some worry in earlier discussions, I found the Druid class to be very strong, but balanced. Though I wasn't really trying to break the game in any way. In fact, I played pretty sub optimally in terms of set-ups and pre-fight preps, and still breezed through it all. This being a 6th or 7th playthrough, I was just too lazy to care and mostly walked right into every bad situation rolling initiative straight. I think at this point meta knowledge of Act 1 is definitely affecting the difficulty for me.

Towards the end, I did find myself leaning on spells quite a bit more than wildshape in combat. My party was Gale, Lae'zel, and Shadowheart, and it felt like everyone was contributing pretty equally.

I just restarted my playthrough with a coastal land druid instead of moon druid. And, as you say, meta knowledge of whats coming made me better prepared for what was coming. Also i better utilized my assets because i now know what works. Breezing through it. Mirror image, and a shield make my druid very survivable.
Build so far:
High half-elf
Took blade ward cantrip as high elf ability
Took produce flame and shelleilegh
Later took thorn whip
Coast as my land specialty
Took guild artisan backround for persuasion and insight


16dex 14con, 18 int (circlet), 16 wis, and 12 cha

Use shadow heart for enhance ability cha and you can breeze through social interactions.


Mirror image and blade ward really help you survive.
Moonlight spell is crazy awesome, especially when positioned right.
Misty step helps alot.

Gale being able to learn every spell from scrolls is broken.

I focused shadowheart on tanking, cures, and inflict wounds. She actually has a tendency to hit with that. And it does a buttload of damage. I think 2nd level cast is 4d10 necrotic. Not sure if larian is using her dex to attack or spell attack. Either way, its working really good to drop those dangerous baddies right now. She hit that "enlightened ogre" for 37 dam yesterday.

Wyll is just good. He also has mirror image after i swapped a spell iut at lvl 3. Having every character with mirror image is crazy op.
Originally Posted by KillerRabbit
Originally Posted by Pharaun159
Originally Posted by Bufotenina
I don't know if is because I know the mecanics, or because I have the druid character but I feel like the game has become too easy: out of nautiloid, killed the mindflier, recruited all companions, did the old ruins, helped in the battle at gates, and my party is already level three. O.o

I do love an easy run, but uh. This is extreme.


The balance abruptly changes later. I felt the same at first.

I think that's a just the way the druid is designed in 5th. Possibly the strongest class in the early game, big dip in the middle game, and then demi god like in the late game. In the middle game wildshape is really just a hit point sponge.

It is, but it doesn't go that way till mid level. Not lvl 4. Atleast not on pnp
I like the druid class a lot! Maybe because it is new after four months of play testing the other available classes, but also am enjoying it for some spells that have been around but that I've not used like Speak With Animals. Talking to the various critters is proving quite entertaining. And also, I am back in the game after a short break following the carnage that the previous patch left me with on Stadia. Patch #4 restored broken aspects of character creation that the last patch fouled up and even more beneficial my characters have gone back to leveling up.

Patch #3 stuck me with level one characters ever since and that was annoying!
Posted By: Tzelanit Re: hows everones druid playthroughs going? - 02/03/21 02:34 PM
Lackluster. It's essentially just a weaker Wizard who can turn into a Familiar.
Originally Posted by Tzelanit
Lackluster. It's essentially just a weaker Wizard who can turn into a Familiar.


To your point..wizard is waaaay more powerful then its supposed to be. They are definitely NOT supposed to be learning cantrips and cleric spells from scrolls.

Other then that id say they are actually pretty equal if you go circle of the land. Just waaaay more survivability as the druid since you can essentially have something like 60hp to burn through
Posted By: Tzelanit Re: hows everones druid playthroughs going? - 02/03/21 02:49 PM
Originally Posted by Pharaun159
Originally Posted by Tzelanit
Lackluster. It's essentially just a weaker Wizard who can turn into a Familiar.


To your point..wizard is waaaay more powerful then its supposed to be. They are definitely NOT supposed to be learning cantrips and cleric spells from scrolls.

Other then that id say they are actually pretty equal if you go circle of the land. Just waaaay more survivability as the druid since you can essentially have something like 60hp to burn through

I did a Wizard playthrough without the omniscient scroll cheese and they were still extremely powerful.
Originally Posted by Tzelanit
Originally Posted by Pharaun159
Originally Posted by Tzelanit
Lackluster. It's essentially just a weaker Wizard who can turn into a Familiar.


To your point..wizard is waaaay more powerful then its supposed to be. They are definitely NOT supposed to be learning cantrips and cleric spells from scrolls.

Other then that id say they are actually pretty equal if you go circle of the land. Just waaaay more survivability as the druid since you can essentially have something like 60hp to burn through

I did a Wizard playthrough without the omniscient scroll cheese and they were still extremely powerful.


For sure. Both wizards and druids excell in versatility, and both can really be what ever you build them to be. Honestly it seemed to me, though, that for blasting, the warlock could really pump out some consistent numbers.
Posted By: Tzelanit Re: hows everones druid playthroughs going? - 02/03/21 02:58 PM
Originally Posted by Pharaun159
Originally Posted by Tzelanit
Originally Posted by Pharaun159
Originally Posted by Tzelanit
Lackluster. It's essentially just a weaker Wizard who can turn into a Familiar.


To your point..wizard is waaaay more powerful then its supposed to be. They are definitely NOT supposed to be learning cantrips and cleric spells from scrolls.

Other then that id say they are actually pretty equal if you go circle of the land. Just waaaay more survivability as the druid since you can essentially have something like 60hp to burn through

I did a Wizard playthrough without the omniscient scroll cheese and they were still extremely powerful.


For sure. Both wizards and druids excell in versatility, and both can really be what ever you build them to be. Honestly it seemed to me, though, that for blasting, the warlock could really pump out some consistent numbers.

Getting off track a bit, but yeah, Warlocks have been my favorite class so far. They're not as diverse, but they consistently perform well. I was really hoping that the Druid was going to pack some serious magical punch, but the design ethos for them stayed true to 5e in this case, unfortunately, in that they have a lot more utility and a lot less raw firepower.
Perpetuating the off-topic, do y'all run wizards optimized for combat? Mine's specced mostly for dialogue and, while still very versatile, i can't keep him alive for more than 2 rounds.

The druid i'm running alongside him feels way sturdier in comparison, what with shapeshifting, barkskin and heals, and can also serve decentely well as melee/ranged DPS or support depending on who else i have in the party.

And to go back on topic, kinda, this run has allowed me to use extensively speak to animals and i gotta say it's really cool. Who knew talking to a squirrel or a toad could be so fun.
[/quote]Getting off track a bit, but yeah, Warlocks have been my favorite class so far. They're not as diverse, but they consistently perform well. I was really hoping that the Druid was going to pack some serious magical punch, but the design ethos for them stayed true to 5e in this case, unfortunately, in that they have a lot more utility and a lot less raw firepower.[/quote]


They have a few nice tactical effects that work well. Namly spike growth when defending a large area. Flaming sphere down a hallway. And moon beam for those pesky out of reach bastards. Partnered with a wizard you can reall keep a large group locked down. Throw down spije growth and grease. As the enemies advance they cluster. As the reach the end, drop spije growth and hit with moon beam or flaming sphere, and have wizard throw more grease on them to keep them in the radius. Team effort.
Originally Posted by Innateagle
Perpetuating the off-topic, do y'all run wizards optimized for combat? Mine's specced mostly for dialogue and, while still very versatile, i can't keep him alive for more than 2 rounds.

The druid i'm running alongside him feels way sturdier in comparison, what with shapeshifting, barkskin and heals, and can also serve decentely well as melee/ranged DPS or support depending on who else i have in the party.

And to go back on topic, kinda, this run has allowed me to use extensively speak to animals and i gotta say it's really cool. Who knew talking to a squirrel or a toad could be so fun.


Well right now i suppose they would be awesome, since you could cheese scrolls and learn inflict wounds lol. They dont get great attack bonus, but i suppose it could be done.

As to the druid...oh yeah. Waaay sturdier. However wizard with mage armor and mirror image is pretty hard to hit. But you can get bark skin and mirror image on druid (though barkskin is concentration..so big loss there)
Despite some bugs, and it isn't due to being druid, I am enjoying the class. I am not sure why barkskin is considered a concentration spell, but I guess it changed in 5E mechanics would be my guess. Not sure if Natural Armor is still a thing anymore for AC bonuses. It used to just give you like a set armor increase based on the caster level. I guess its just a straight up AC 17 now. So if that is the 5E rules for the spell now just don't be a druid caster fighting toe to toe with people. However, I have noticed that casters seem to be more sturdier when it comes to concentration checks. That just may be to me getting luckier on the RNG, but helps nonetheless. The class does give me hope though that if they spent this much time at getting the druid to work well I think Paladin and other caster classes are going to be great as well.
Posted By: fylimar Re: hows everones druid playthroughs going? - 02/03/21 09:42 PM
I did the auntie Ethel fight and the spider matriarch today - so far, I don't see a difference in difficulty. I mean, the matriarch and auntie were always one of the harder enemies in the game (I only find the gith patrol harder, but they are easy to cheese with barrelmancy, if you don't want a long tedious fight).
Posted By: Frumpkis Re: hows everones druid playthroughs going? - 02/03/21 10:37 PM
Originally Posted by Innateagle
Perpetuating the off-topic, do y'all run wizards optimized for combat? Mine's specced mostly for dialogue and, while still very versatile, i can't keep him alive for more than 2 rounds.

My Gale is a damage wizard and I don't have much trouble keeping him alive, now or in the earlier version. Mage armor stays active at all times if I remember to use it. Misty Step is good for teleporting out of danger if he gets rushed.

I'm also running with Shadowheart and usually have her throw a Bless at the start of combat that includes the Wiz. That +4 to save throws really helps.
Originally Posted by Frumpkis
Originally Posted by Innateagle
Perpetuating the off-topic, do y'all run wizards optimized for combat? Mine's specced mostly for dialogue and, while still very versatile, i can't keep him alive for more than 2 rounds.

My Gale is a damage wizard and I don't have much trouble keeping him alive, now or in the earlier version. Mage armor stays active at all times if I remember to use it. Misty Step is good for teleporting out of danger if he gets rushed.

I'm also running with Shadowheart and usually have her throw a Bless at the start of combat that includes the Wiz. That +4 to save throws really helps.

I'm an old soul, i believe in never using any resource available to me because i may need it later. But yeah, i should probably star buffing my 10 con/10 dex guy.
haha yeah I haven't used barkskin much. If I see concentration in the spell description I'm always second guessing whether its even worth the ready slot for a buff, when mirror image seems to be more useful lol. I know its a 5e type deal now where you better be concentrating on everything at all times but still. Spell casting types are my usual class in D&D, but the spellbar hotbar all-in one is kinda maddening here, the way the gameplay is set up doing direct damage type stuff seems to pan out better. The rest scheme is also kinda overwrought for a BG1 playstyle of switching everything on the fly constantly. BG1/2 didn't have much in the way of a rest economy, anywhere you could rest you could rest and be back at it in like 2 seconds as a conceit of the gameplay design. But in BG3 each trek to camp is like a minute long affair with a 4 click minimum so much more involved I find. Maybe if the game autosaved at the start of each encounter that would help a bit? I wish there were more isolated lower level low pressure combats on the Nautiloid and the areas immediately around the beach to prime the player, esp for casting type players. There's basically nothing in the tutorial portion of the game about it. I think there should be an opportunity to run into a trainer type NPC for each class archetype, to run through the basics for everything in more detail. Tailored combats or exercises for whatever we're being given to work with initially. If I had never played a wizard or druid in 2e or 3e, I don't know that I'd have much clue what to be doing in 5e BG3. The game doesn't really teach that and assumes a pretty high level of familiarity with D&D systems.

In my current playthrough another thing I noted, was that if you follow the story beats and the advice you're given by your companions, it seems to encourage the player to skip out on the druid camp pretty quickly and head towards the Goblins or the Gith or otherwise to dive in over their heads pretty quickly. I wish there were a few minor league combat situations leading up to that stuff. The game goes from throwing 2 or 3 enemies at you on the Nautiloid and the Beach, then into a pretty large engagement that we are meant to win with the aid of a bunch of friendlies in a set piece fight at the gate... But then pretty quickly escalates that to complex battles vs enemy groups that match the party in terms of abilities and equipment and consumable type items. They need a couple more hack and slash zones for the early grunt fest, where the monster types are rather simpler (not dealing with monsters that use consumables and spells) so the novice player has more opportunities to learn what they're doing before TPK scenarios. People gripe about trash mobs in other games, but this one I think needs some more, especially in the the lvl 1-2 range areas. Goblin's might work like that in other campaigns (like BG1/2 kobolds), but here they are clearly designed more like the Party vs Enemy Party battles in BG1/2 (when you'd fight other Humans/Elves/Dwarves etc). You know where that game used PC models rather than monster models and gear visuals to let you know you where about to fight another party of adventurers with similar skills to your own. Our goblins in BG3 are more like that than standard trash mob goblins. Even the mini gobbo fights include warrior priest wizard and rogue versions of the monster. The imps and intellect devourers work better as trash mob types probably, but there are only a couple encounters on the nautiloid and the beach that qualify. I think the Druid grove needs a dungeon clearing type sub-quest that sends the lvl2 PCs to kill something slightly more mundane and predictable, just as a way to learn their more basic abilities. Sticking with Act 1 for EA probably has had most clamoring for more difficulty, but I think the first areas of this game would be pretty hard for the neophyte
Help me out here...

New to DnD lore, but I am trying to think of a good reason that my Druid would even enter the Owlbear cave. I get that the one guy was killed, but it seems like an affront to nature to go into the Owlbear's home...kill it in cold blood all while it's cub watches.

I get the Owlbears aren't beasts, they're a monstrosity so I don't know if that helps
Posted By: Adiktus Re: hows everones druid playthroughs going? - 04/03/21 01:44 AM
How do you use barrelmancy against foes with Misty Step?

If you mean going down invisible, dumping a load of barrels and blowing them to kingdom come *before you even initiate dialogue*, that's too cheesy for me to contemplate!

Positioning your party and placing barrels/crates tactically before initiating a combat feels acceptable. It's a precaution every good adventurer would take. You can always opt not to pull the trigger. Wiping out the opposition before they can even act (and before you technically know they are enemies) seems like an exploit.

I love that the option is there for those who want it. But I'll be finding another way. I hope.
Posted By: Dexai Re: hows everones druid playthroughs going? - 04/03/21 10:49 AM
Started over again as another Druid yesterday because romancingas a hobbit is just too weird. I quite like their flow. Completely stole Wyll's thunder at the goblin-at-the-gates fight by launching myself into battle as the polar bear and roaringly making everyone face me, saving the day and lives of everyone involved (well, except the goblins). I really like the transformation animations. I've always had a bit of a hard time picturing wildchanges happening in my head because of how fast they need to change. The "sculpt out of clay" was a great interpretation of it. The transformation back into human form looks especially great.

I also had a lot of fun with the lash cantrip on my first run (didn't take it on the second because I wanted to try throwing fire), but I never managed to use it for what I really wanted to use it for -- whipping assholes off of ledges. Has anyone else managed to do that? I hope it was only a matter of bad positioning lack from my side.

I also like the new dialogue with Kagha. It makes her seem a little less cartoonish and more reasonable. More like somebody who is currently raging because a certain thief stole one of their most holy symbols and less somebody who just enjoys being cruel to children because she is evil. Oh and I finally realised where the snake goes at the end of the cinematic -- I don't think that's new though that might just be me being thick before.


Originally Posted by Blackmagicgirl
Help me out here...

New to DnD lore, but I am trying to think of a good reason that my Druid would even enter the Owlbear cave. I get that the one guy was killed, but it seems like an affront to nature to go into the Owlbear's home...kill it in cold blood all while it's cub watches.

I get the Owlbears aren't beasts, they're a monstrosity so I don't know if that helps

I'm just about to head in there myself and there's a few reasons or rationalisations I can think of
1, The Owlbear is, as you say, not really natural themselves. They are quite ravenous beasts, and upsets the natural balance of any environment they settle in. In modern terms, they're an invasive species with no natural enemies.
2, You can surmise that the Owlbear is injured from Edowin's broken spear, so you need to go inside and see if it is in need of aid so you can go all mouse and lion on it and WAIT STOP WHY ARE YOU ATTACKING ME
3, While many Druids would probably consider a predator attacking people to be just how nature be, you don't have to play a Druid who doesn't value human(oid) life over other. Such a mighty beast that attacks people could easily be considered something that needs to be put down -- Druids are not just about protecting nature but also about protecting people from nature. Granted, this reasoning does not have as much hold since you're so far away from civilization... But having a human-hunting monstrosity right on top of the main trade route between to cities would still be a great worry to this mindset.
4, The enemy of my enemy is my friend! Let's go join up to kill more Absolutists! Hey Owlga, I like the cut of your gib! How about you and HEY WAIT STOP WHY ARE YOU ATTACKING ME AAAaaaaargh
Originally Posted by Blackmagicgirl
Help me out here...

New to DnD lore, but I am trying to think of a good reason that my Druid would even enter the Owlbear cave. I get that the one guy was killed, but it seems like an affront to nature to go into the Owlbear's home...kill it in cold blood all while it's cub watches.

I get the Owlbears aren't beasts, they're a monstrosity so I don't know if that helps

Owlbears are not natural creatures. Monstrosities in general don't tend to be creatures of natural origin. Mostly magically created by crazy wizards or a product of curses. Owlbears specifically were created through magical experimentation.

They are also ravenously hungry and may deplete an entire forest's natural population if left unchecked for too long.
Originally Posted by Dexai
I also had a lot of fun with the lash cantrip on my first run (didn't take it on the second because I wanted to try throwing fire), but I never managed to use it for what I really wanted to use it for -- whipping assholes off of ledges. Has anyone else managed to do that? I hope it was only a matter of bad positioning lack from my side.

I've used it to pull people off ledges multiple times already. It is VERY satisfying. Especially on those darn harpies who keep flying to higher ground to throw rocks at you. It was also very useful in pulling goblins off roofs.

It can also be quite mean to enemies below you too. I took the high ground against those intellect devourers you fight after meeting Shadowheart. They had to run passed me to get to the stairs so I kept yanking them back and away from the stairs to slow them down.
Posted By: Dexai Re: hows everones druid playthroughs going? - 04/03/21 11:31 AM
Hah! That's exactly what what I wanted. I never got to the harpies or any of the more vertical battles like the gobbo town ambush on that playthrough. The one combat I tries it the most was against the tomb raiders outside the temple where it kept saying they were too far away (or high up or whatever) whenever I tried, so I'm glad to hear it actually works. Makes me want to start over again just so I can use it in the Harpy scene xD
Posted By: fylimar Re: hows everones druid playthroughs going? - 04/03/21 02:28 PM
I have a question about throwing the fire? How do you do that? I managed to conjure the flames, but was not able to throw them. They are in my hand, but that's it.
Posted By: Dexai Re: hows everones druid playthroughs going? - 04/03/21 02:36 PM
You get a special action slot on the action tab to throw it.
Posted By: fylimar Re: hows everones druid playthroughs going? - 04/03/21 02:38 PM
Originally Posted by Dexai
You get a special action slot on the action tab to throw it.
Really? I looked for something like that, but never found it.
Originally Posted by fylimar
Originally Posted by Dexai
You get a special action slot on the action tab to throw it.
Really? I looked for something like that, but never found it.

Indeed it's a bit difficult to find, it is similar to the icon of the flame but orange, it should be near the icon of the ordinary spell.
Posted By: fylimar Re: hows everones druid playthroughs going? - 04/03/21 08:11 PM
Originally Posted by Bufotenina
Originally Posted by fylimar
Originally Posted by Dexai
You get a special action slot on the action tab to throw it.
Really? I looked for something like that, but never found it.

Indeed it's a bit difficult to find, it is similar to the icon of the flame but orange, it should be near the icon of the ordinary spell.
OK, thanks, will look for that.
Posted By: Dexai Re: hows everones druid playthroughs going? - 04/03/21 09:56 PM
If it matters, I have auto-add-to-toolbar still on for arrows and spells. It might count as a spell so you might have to go into the spellbook/character sheet to find it?

Anyway, I just jumped down on a Harpy from three or four stories up while in the shape of a spider and I just realised the possible best use of this skillset in the game: BEAR BOMBING
Posted By: Dexai Re: hows everones druid playthroughs going? - 04/03/21 10:47 PM
Also, holy shit, those spiders can jump
Originally Posted by Dexai
Also, holy shit, those spiders can jump

Spiders. Why did it have to be spiders? -.- wink
As long as you play LArian metagame of Height advantage the druid is awesome.
Posted By: Dexai Re: hows everones druid playthroughs going? - 05/03/21 02:26 PM
Originally Posted by fylimar
Originally Posted by Bufotenina
Originally Posted by fylimar
Originally Posted by Dexai
You get a special action slot on the action tab to throw it.
Really? I looked for something like that, but never found it.

Indeed it's a bit difficult to find, it is similar to the icon of the flame but orange, it should be near the icon of the ordinary spell.
OK, thanks, will look for that.

It does indeed appear as a second cantrip in the spellbook/character sheet. If you've turned off the auto-add-to-toolbar for spells it can still be found there.
[Linked Image from i.imgur.com]
I just ended my playtrough.

Now I'm doing the last combats with the druid in solo to have a bit of challenge.
I can't deal with the gnolls (+flint) and the githyanki patrols but I did the matriarch spider and a few easier combats.

Not sure it's easier than before or not but definitely, the difficulty is something they'll have a hard work on.
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