The animal forms have some utility. Outside combat, badger, spider and cat are good for recon/sneaking/jumping.
Initiating combat with a burrowing badger often gives Lae'zel a few nice prone targets for round one, as well as giving you 13 extra hit points. Similarly, the wolf can kick things off by giving the party some valuable extra movement, as well as a 23-point health buffer. Spider form is useful in the spider fight, allowing two characters instead of one (assuming you've found the boots) to navigate the webs, and not bad against the harpies, being the most mobile unit available to you in the game bar the Moon Druid's raven.
But yes, apart from some cute opening-round tricks, the Land druid works much better as a fighter/caster. I treat the animal forms as a sort of pre-fight buff - a mega-Aid for one character plus a mass Longstrider or Sleep.
The HP buffer is actually the biggest liability. Sitting in wolf form, ate a crit from the ogre trio that sent my druid straight to death status. This woukd have been drastically less likely to happen sitting on my high AC humanoid form.
In the spider fight the last thing I want to do is be in spider form and eat a 24+ damage poison spit with my low AC.
I'd much rather sit in humanoid and recast moonbeam or flame sphere to cleave multiple spiders out, and both those spells illuminate the phase matriarch, making it easier for your non darkvision companions to land their attacks.
The wolf form speed buff is nice, but largely irrelevant past lv2 because the casters got their misty step, Lazael can already cover half a continent in between her jump distance with metal boota and base movement, and then by lv3 you can alreqdy get the amulet of Misty Step from Minthara and the Boots of speed from Thulla in the Underdark to cover all your group movement needs.
The idea that Land druids are somehow unfairly benefiting from form access is silly. Druids of both cir les SHOULD have useful, feel good to use thematic forms. The difference should be the combat leaning.
And currently both Land and Moon druid essentially play the same, like a caster, because the forms are so awful with the low damage output, the abysmal AC and HP pools, the lack of access to strong druid utility in the form of healing (which with items also triggers bladeward, disengage, poison on weapon) or access to your concentration spells.
And even if you could reposition moonbeam or flame sphere in form, you wouldn't want to because with the awful 12-13 base AC the concentration spell wouldn't last beyond a turn.
Druid forms need a serious tune up to be a viable combat alternative and not just a crappy convoluted Wizard arcane ward equivalent HP buffer with an animal model.