Larian Studios
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Hello everyone!

How are you? It’s been a little while. We’ve been very busy both reading feedback since launch, and implementing some pretty major tweaks & changes that represent your ideas. Today’s patch, which we’re calling ‘Inspiration, Freedom & Pacifism’ for reasons you’ll soon find out, is perhaps the first time you’ll see a lot of major changes to design and gameplay, inspired by your feedback and discussion.

Last week, we announced the fact that this patch would render prior save games incompatible once the update is applied, and you can read more on that here. There’s time both before and after the patch rolls out to set yourself up to continue your adventures on Patch 2, rather than today’s Patch 3.

For why all the hullabaloo you ask? Eagle-eyed readers may have spotted Swen’s chat with IGN where he openly reflected on a lot of the feedback from players since the release, October 6th. (Doesn’t it feel like such a long time ago?). That interview was conducted very much in the midst of the aforementioned design changes we’re going to talk about today. Fresh on the mind then, and fresh into the game today. Delicious!

What’s in Patch 3? Let’s get stuck in. Today we’re going to offer a Neat Factoid for every topic below. At the end there will be a quiz*, so make sure you don’t miss anything.

The road less travelled is now rewarding...
Our games have always been about rewarding creativity and exploration, but some people were disappointed with the lack of experience rewards for pacifism, and creative solutions that utilize the road less travelled. Patch 3 introduces rewards for avoiding combat situations, whether in dialogue or through exploration and environmental puzzle solving. Now, all you pacifists will be able to carve out a journey more true to your character’s identity. Or, it’ll just offer more options for specific circumstances.

Neat Factoid: 56% of players avoided combat with the Goblin Rooftop Ambush. Now those players will be properly rewarded without needing to kill the Goblins anyway.

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Companions will now feel more… companionable
On the topic of behaviour, we’ve certainly noticed your companions were perhaps a little negative at times. We’ve taken steps to move away from frequent nitpicking, so that they’ll start focusing more on the bigger picture. Companions will now be more tolerant. Not nitpicking about every single little thing they don't like but rather focusing on the things they do like while still maintaining their personality and having strong beliefs about certain things. In short, they’ll feel a little more like companions.

Neat Factoid: For all 204k of players who let Astarion chow down, you won't have to deal with SH's approval dropping in what should be a private moment between the two of you.

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Dialog skill checks will be less likely to ‘lock you out of content’
Dialogues with particularly harsh or dramatic skill checks have been rebalanced - instead of failing an entire situation based on one difficult roll, you'll have a higher chance of succeeding the roll. This is to stop dice from locking you out of content unless the situation really merits it. Ultimately, however, you’ll still have to flow with the will of the dice.

Neat Factoid: A little over half of all players who use Speak with Animals on the Owlbear still fail the overall encounter. These success numbers only vary by about 5% for those without Speak with Animals. We've tweaked the DC here to reward investing parts of your character in animal handling.

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No more micromanaging party jumping
Micromanaging gymnastics probably wasn’t something you thought you’d be doing in the Forgotten Realms, so now when you jump across a gap, for example, your party will automatically jump across it to follow you. Hooray!

Neat Factoid: Just over 200k players jumped the crossing to speak to a wayward and injured tiefling near the busy rapids of the river. No doubt making that jump alone. Now your companions will join you automatically.

More adventuring, and less resting
You now get 2 short rests after your long rest. Previously, you only had a single short rest. That’s twice the rest, for the same price! This means you have more uninterrupted adventures, and all the perks of resting.

Neat Factoid: 2 is exactly double the value of 1.

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Rebalanced cantrips & fewer surfaces
This was a wildly popular community request. Spells that cost finite resources to cast will now feel much more impactful, as cantrips are now less impactful than ‘true’ spells. This’ll make the management a lot more meaningful, and the ‘true’ spells a lot more rewarding to use. What’s more, we’ve made changes to surfaces, reducing them dramatically to avoid accidents as well as to address other feedback about how combat felt to the community. Fire Bolt, Ray of Frost and Acid Splash no longer create surfaces on impact. Fire Bolt still ignites flammable surfaces, and Ray of Frost still freezes water and blood puddles.

Neat Factoid: In the last week, players died 78,293 times by fire. Making up 28.6% of player death. Perhaps this will change as we expect surfaces to be a little less common now that cantrips are changing

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UI improvements including spells & inspiration points
Inspiration points are now visible in the UI, so you can actually use them!

You’re now able to select upcasted versions of spells via a separate widget to declutter the hotbar UI, see today’s update video for how that looks. DnD allows a caster to cast the same spell at different ‘levels’, costing different resources and generally producing a stronger effect.

Previously, each level at which a spell could be cast had a separate icon. After a while, this led to tons of icons cluttering up the hotbar and players having to tediously rearrange it on level up. Now all the variations are neatly packed into a fly-out menu inside the single icon per spell.

Neat Factoid: 770k of you rescued the Fishermen Thralls in the crash site. Now, you'll clearly see that this also results in you gaining an inspiration point

Cross-save is finally here! And it’s finally activated!
Something we’re working very hard on in the background at Larian HQ(s) is our own infrastructure for different services that allow you more freedom in how you play (see, freedom, it’s in the title!) The launcher - which we do not yet have an official name for - is to you just a simple UI layer when you start the game, but behind this are a bunch of people at Larian working on things like today’s cross-save functionality.

It was partially functional between Steam and GoG but we didn’t really want to talk about it widely until we had it working across all platforms we’re currently released on. Now, your Larian account facilitates cross-save via the omnipresent ‘cloud’ the world is always talking about. The best thing is that we’re the ones running this cross-save service, so we’re totally in control of it. This means you’re able to share your saves across Steam, Stadia, Mac, and GoG. If you’re online, your save file will automatically upload to the cloud once it’s created, including all autosaves as you play. In an airport lounge on a laptop? Connect to Google Stadia and continue your adventure, for example. On your MacBook for work? Well… let’s briefly talk about that.

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Baldur’s Gate 3 was heavily featured in Apple’s November 10 event. In this event, Apple announced a truly revolutionary new chip: the Apple M1. It’s early days for Baldur’s Gate 3 on the Apple M1 architecture, but native support for M1 is right around the corner. As of today, both Divinity: Original Sin 2 and Baldur’s Gate 3 run on the new range of Macs, but they currently run via Rosetta 2, which doesn’t really make use of the exciting features M1 enables.

Practically, what this means is that you can now play Baldur’s Gate 3 across the whole suite of Apple’s new hardware. Before, you would never have been able to play BG3 on a MacBook Air, and it would have struggled on a MacBook Pro, but even running via Rosetta 2 we’ve been toying around playing Baldur’s Gate 3 on the ‘high’ setting with very little noise, which we think is super cool because it means your experience - when combined with cross-save - is now a highly portable one, ready for when the world starts to behave itself.

If you're lucky enough to have one of Apple’s new Macs, give it a shot today and tell us what you think. Be aware that our friends at Elverils are working hard on M1 native support, which will really make the hardware shine (and the game with it), but this is just the first step in what looks to be a pretty interesting journey into the future of AAA games on ARM architecture.



That just about covers today’s major points of focus! Of course, Patch 3 comes with a whole host of bug fixes. Want them? Have them:

Improvements
  • Improved character follower movement.
  • Added an option to hide your helmet in the equipment screen.
  • Added trajectory preview for force application when using spells.
  • All characters now correctly stop running when forced turn-based mode is activated.
  • Companions will now jump to follow the main player character.
  • Fixed and re-enabled Larian Cross Save between all platforms.
  • Assorted tweaks to companion approval ratings.
  • The Combat AI now accounts for falling from jumps.
  • Changed AI behaviour archetypes for the Boar, Intellect Devourer, and Tiny Spider.
  • Combat music no longer ends when a character joins combat.
  • Audio configuration now updates on selection of an option.
  • In multiplayer, other clients can now hear the dice roll events of a player in dialog.
  • Decluttered the hotbar UI by allowing selection of upcasted versions of spells with a separate widget.
  • Improved look of toggle-able Passives that can be added to the hotbar.
  • Improved some skill tooltips in Character Creation.
  • Added a tutorial for Inspiration points.
  • Cinematics: Adjusted emotions and lookats in certain areas.
  • Cinematics: Camera tweaks and lighting improvements in certain areas.
  • Cinematics: A large pass of improvements on emotions and attitudes.
  • Cinematics: Improved fade timings.
  • Cinematics: Improved blending between poses.
  • Any dialog associated with a mask will play before equipping it instead of after.
  • Jumping down a hole now teleports any following characters as well.
  • Overhauled the sheath/unsheath weapon logic for more consistent behaviour.
  • Experience is now awarded for avoiding combat and completing smaller side quests.
  • Added a new sound for rolling initiative in combat.


Balancing Changes
  • Fire Bolt, Ray of Frost and Acid Splash no longer create surfaces on impact. Fire Bolt still ignites flammable surfaces, and Ray of Frost still freezes water and blood puddles. Fire Bolt's damage has been adjusted accordingly
  • Tweaked default ability distribution for Clerics and Rogues. Clerics start with more DEX to take advantage of medium armor; Rogues start with more INT to open them up for Arcane Trickster archetype.
  • It is no longer possible to perform infinite actions by moving in and out of a White Spore Cloud in a single turn; the status from a White Spore Cloud should now persist until the end of a character's turn.
  • Toned down camera shakes for spell prepare effects.
  • The Shatter spell now works properly with Sculpt Spells.
  • Melee Sneak Attack now requires a finesse weapon.
  • Invoke Duplicity now only works properly if the attacker is within 3m of the summon.
  • Surprised statuses can no longer stack.
  • Increased price of drow armor to 800 gp.
  • Allowed effects of multiple Hex spells to stack on the same character.
  • You can now use Dash while staying hidden (sneaking).
  • The party can now take 2 short rests per long rest.
  • The default action on a container's tooltips is now 'Open' instead of 'Pick up'.
  • Rebalanced difficulty of dialog skill checks.
  • Changed the melee skeleton's ability from Cleave to Slash to make it consistent with his weapon.
  • Fixed NPCs not reacting to Hunter's Mark as a hostile action.
  • Tweaked the AI archetypes of Goblins.


Performance and Stability
  • Fixed not being able to load some saved games.
  • Reduced long save times - better thread planning for 4-core CPUs.
  • Improved stability of the Vulkan version.
  • Fixed a random crash when removing a character that has followers.
  • Fixed a random crash when switching weapon set while dual wielding.
  • Fixed a crash when deleting a lot of saved games,
  • Fixed a crash when lock-picking a heavy chest.
  • Fixed a random crash on passive roll fail.
  • Fixed a crash that can occur when items fall on top of each other.
  • Fixed a crash while loading, related to being in a jump state
  • Fixed a crash when looting several imp bodies in a sideroom in the tutorial.


Fixes
  • Resolved a multitude of cinematic staging issues.
  • Fixed incorrect flow in some dialogues.
  • Characters can now walk to positions even if blocked by an invisible object.
  • Automatic pathfinding has been fixed for a few specific items.
  • A weapon that can't be dual wielded will now automatically be equipped by double-clicking on it.
  • All Passives should now display on the Character Sheet.
  • In combat, the chance-to-hit preview should now be correct — even if your character still needs to move.
  • AI melee archetypes now properly calculate damage done to allies and neutral characters. This should reduce unnecessary friendly fire when characters use any area-of-effect attacks or abilities.
  • Incantation sounds have been restored to some spells.
  • Summoned guards will now patrol an area before leaving it.
  • Some dialogs got stuck after being prompted with a Persuasion check roll - these have been fixed.
  • You can no longer switch weapon sets when casting a spell or moving to cast a spell.
  • After loading a saved game, quest markers should now correctly disappear when objectives change.
  • Added input delay to prevent spamming through roll states.
  • Fixed a desync issue where client characters would move back to their previous positions after a jump.
  • Journal notifications should no longer get stuck on the screen.
  • Fixed a bug where visuals wouldn't show up in the Examine window.
  • Fixed a bug where the player profile would not be created correctly when using specific characters in the profile name.
  • Profile switching now carries over any changes made to sound settings.
  • Fixed animation issues when applying statuses to NPCs in forced turn-based mode.
  • Doors that have been opened now look like they're open.
  • Scroll of Invisibility now costs the same as scrolls of other 2nd-level spells.
  • Armor of Agathys now correctly deals 10 cold damage when using a 2nd-level spell slot.
  • The Life Domain Cleric's version of Cure wounds now heals for 2d8 HP when using a 2nd-level spell slot.
  • Great Weapon Fighting no longer triggers on ranged weapon attacks.
  • When wielded two-handed, the quarterstaff now does 1d8 base damage instead of 1d6.
  • Dissonant Whispers now shows the correct damage values at 2nd-level.
  • The Mother's Loathing potion now lasts until rest (as stated in the tooltip).
  • Some broken healing potions no longer display as Superior versions.
  • When loading a game saved during turn-based mode (on an NPC's turn), characters now have all of their equipment properly equipped.
  • Characters will now take fall damage when hit by an Eldritch Blast with the Repelling Blast passive feature.
  • Faithbreaker's weapon action (Absolute Power) now correctly triggers a pushback.
  • No more UI overlap when 4 players recruit Lae'zel and Us in the tutorial.
  • Removed trade & attack buttons from Lae'zel's recruitment.
  • When recruiting Lae'zel, you can no longer gain double XP.
  • Harpies should now be able to reach more spots in combat.
  • Journal entry is now correct when players leave without fighting the harpies.
  • In the Thayan Cellar, skeletons now destroy their caskets when spawning.
  • Music should now play and transition more cleanly in the goblin camp.
  • Minthara no longer vanishes after asking certain questions.
  • The moon puzzle no longer flips the moons after rotating adjacent disks in succession.
  • The stats of the companion bear no longer have ten times the intended weight.
  • The dialogue with Ethel and Mayrina's brothers no longer ends early if you side with no one.
  • Fixed a bug preventing you from picking up the letter to Kagha.
  • Removed an incorrect music trigger in the swamp.
  • Lae'zel no longer refuses to speak after the encounter with the Githyanki at the bridge.
  • When entering the aura of a Sussur Bloom, spells are now correctly disabled in the hotbar.
  • More general quest fixes and flag check improvements to make the story experience smoother.
  • Flags fixed in Kagha's denouncement scene to prevent nearly-identical nodes from repeating.
  • Fixed a custom crime flag when clicking the goblins' beer tub to make sure the right dialogue appears.
  • Fixed quest-giving and journal flags in the Zhent's shipment situation.
  • Ensured Arabella dies when she's meant to.
  • Flow-blocker fixed in Anders' dialogue - it now correctly checks the right flags.
  • The Thayan undead now has idle behavior.
  • Flags added to add reactivity to Shadowheart's part of the Arabella court scene.
  • Edits to Lae'zel's recruitment flags in the plains to better account for the flow leading up to it.


*there won’t be a quiz.
Wow what a big ass patch. Thank you!
Every single one of the changes mentioned in the video is something I've seen mentioned in the forums. I'm actually very impressed with this - great job Larian.

I usually don't believe the oh-so-common "we hear you", "we care about your feedback" - it's rarely genuine.

But this time.... excellent! Thank you Larian!
Oh wow, I can finally wear a helmet.
But not a word about romance scenes? I thought you were working on it, hmm.
This is a huge update and includes a lot of changes to things I was concerned about (surfaces & xp from avoiding combat being GREAT changes in my view).

Can't wait to try out the new changes.

Definitely worth the wait!! Thanks Larian Devs!
This is an impressive list. Can't wait to get into it.
Thank you - that's looking good.
Good job.
That's a great beginning to rebalance the game

Highground/backstab/disengage in the next one and I think we'll be closer to good and well balanced strategic combats.

Can't wait to play a new playthrough with this patch
Love the Game, but after 2 months and 160+ hours it was time for a more substantive patch than just basically balance tweaks. Come On Dev's there is not much here to continue playing the same content. How about a new class, or multi-classing or something? Level 5? I'm sorry, but the changes made today will not drive me to play more. You can sell more units if you make bigger changes. Hopefully you add real content/story changes before the Holidays. Give people a reason to play again and/or have more people buy in to see that new stuff.
You had me at
Quote
No more micromanaging party jumping
Originally Posted by Mars30
Love the Game, but after 2 months and 160+ hours it was time for a more substantive patch than just basically balance tweaks. Come On Dev's there is not much here to continue playing the same content. How about a new class, or multi-classing or something? Level 5? I'm sorry, but the changes made today will not drive me to play more. You can sell more units if you make bigger changes. Hopefully you add real content/story changes before the Holidays. Give people a reason to play again and/or have more people buy in to see that new stuff.

I appreciate the hours you have put in to the EA so far, but this was the precise reason I didn't. I wanted the opportunity to play again with each large-ish update.

There's enough here for me that I will dive in and play a second character and explore some of the content I missed in the first play-through and by all accounts that was quite a lot (I only have 40hrs). So not supposed to be a yay me, but this is very much going to be an issue for many going forward, that Balance and tweak updates, or control updates will not benefit those who heavily invested their precious time into the story across various characters and playthroughs.

Given we know the NEXT patch is scheduled for after the holidays, maybe just dabble but leave it alone until after Christmas? Tough one I know.

I have Cyberpunk to keep me company over the festive period at least.

Oh and a thanks to Larian for the update, keep up the good work (I am looking forward to the new Jump ammendment for followers and the limitation of surfaces)
Originally Posted by Riandor
Originally Posted by Mars30
Love the Game, but after 2 months and 160+ hours it was time for a more substantive patch than just basically balance tweaks. Come On Dev's there is not much here to continue playing the same content. How about a new class, or multi-classing or something? Level 5? I'm sorry, but the changes made today will not drive me to play more. You can sell more units if you make bigger changes. Hopefully you add real content/story changes before the Holidays. Give people a reason to play again and/or have more people buy in to see that new stuff.

I appreciate the hours you have put in to the EA so far, but this was the precise reason I didn't. I wanted the opportunity to play again with each large-ish update....

I literally have not even purchased the game yet because I refuse to play a broken piece of a game. However, I do follow the updates like a hawk because I know I'm going to put hundreds of hours in this game when its ready laugh
There is something cute about Swen's talking, he can say so much in 4 minutes. Party jumping <3
>Tweaked default ability distribution for Clerics and Rogues. Clerics start with more DEX to take advantage of medium armor; Rogues start with more INT to open them up for Arcane Trickster archetype.

Praise Shar!
@Riandor You are correct, that was my point. For the people who have been playing hundreds of hours and helping to improve the game, something substantive would re-motivate us to continue helping Larian build a better game. Honestly, one class, or higher level cap or multiclassing would have given us "all in" types something to drool over. Am I missing something, but that didn't seem like a huge patch/story rewrite. Unlike yourself, I have completed the EA content multiple times, doesn't Larian want heavy play times? 2 months in and all we get is balancing? Meh
I don't know if this is the right part of the forum but can anyone tell me why GOG is yet again requiring a full 62G down load instead of just the patch?
So none of the class bugs were fixed? Warlock's devil sight... Dual wielder... etc
Originally Posted by Mars30
@Riandor You are correct, that was my point. For the people who have been playing hundreds of hours and helping to improve the game, something substantive would re-motivate us to continue helping Larian build a better game. Honestly, one class, or higher level cap or multiclassing would have given us "all in" types something to drool over. Am I missing something, but that didn't seem like a huge patch/story rewrite. Unlike yourself, I have completed the EA content multiple times, doesn't Larian want heavy play times? 2 months in and all we get is balancing? Meh

I get the impression that is what is coming after the holidays and simply takes quite a bit longer to implement.
Plus I assume they wanted to show the community that they were listening by adding things we asked for.

I appreciate that sucks for you more than me, I would definitely prefer more content, but I am taking it easy before full release anyway as I want to chuck a load of hours at it then rather than being utterly sick of Act 1 by the tme the game comes out properly.
Originally Posted by T2aV
So none of the class bugs were fixed? Warlock's devil sight... Dual wielder... etc

Strength weapons cant sneak attack anymore
I was hoping for tempest and war cleric, hexblade warlock and sneak attack polishing but I must admit the priority of work demonstrated is sound. Here's hoping they're on the list and working there way to the top.
It's definitely movement in a direction I like. I haven't played on more than a month, so I'll see how the game feels now.
Looks all great, but somehow I feel a little bit underwhelmed after this long wait. I hope that everyone is happy now about the cantrip surfaces!
Heck yeah, I'd taken a break from the game for a while but these updates are enough to make me pick it up again! Not having to micromanage jumping is reason enough to get back to it.
Excited about the auto jumping. That's one of the things I really wanted. Hopefully no one misses and falls like Us can on the Nautiloid.
This is a solid patch.

> Significant changes made based on popular feedback topics (surfaces, party jump, failure in dialogue, spellbar organization, pacifist exp, SH dexterity), with multiple mentions of "collecting hundreds of pages of feedback from" the forums, reddit, steam, etc.
> Perhaps most importantly, A TIMELINE!
Quote
Can expect patch 4 after the holidays
Now we know roughly when to expect a new patch. Please continue with this at least this level of timeline information Larian.
And less specific but still useful:
Quote
[implementing the hundreds of pages of things to do, collected from feedback] will take a couple months

Unfortunate that we won't get new classes/story content, but it makes sense to prioritize important game mechanics/game feel early in the EA process.
I think it is safe to expect at least 1 new class in the next patch!
Sounds amazing, but i will wait for some after patch which will add some new content.
....But real question is... Can we rotate our character in the inventory screens?

Lol seriously though, thanks Larian for the big patch!
Patch looks good, keep up the good work!
I think there will be some things to re-evaluate considering all the gameplay mechanics changed. I definitely will give each class a run through again.
Great job, auto jump will greatly improve the gameplay. What about the evil root? At least a few bugs could be fixed there, or will it be completely in a new patch?
Interestingly, the pacifist path. Can you avoid killing goblins and tifflings/druids on the pacifist's path?

If my truly neutral hero does not want to kill living beings at all, and in search of universal harmony and balance.
Oh FFS Larian. You're going to shave years off my lifespan, I'm on a "gonna be the best game ever"/"blasphemy against the genre" rollercoaster. Here I am losing hope and you release this Good Patch(TM). How dare you. (And I can't be mad at Swen, the man has ridiculous Charisma.)

In seriousness: looks great! So many requested changes. And, what's important, in different areas. Story, companions, mechanics, QoL, visuals. No "heavy stuff", but the "heavy stuff" (major overhauls/reworks, new systems) is of course going to take more time. (Party size could be easily changed though. Hint, hint.) One of the things I'm most worried about for this game is Larian's stubbornness and unwillingness to change. This patch makes me more optimistic about it.

Btw, I was going to casually drop the new CP2077 photo model trailer on these forums, but now I see Michael tweeted about it. laugh Hardly something of high priority, but eventually it would be nice to have a photo mode in BG3. (Along with portrait studio. Hint, hint.)

Originally Posted by mrfuji3
Unfortunate that we won't get new classes/story content, but it makes sense to prioritize important game mechanics/game feel early in the EA process.


Why? You're probably right about the story content (Act 1 only, as was said), but I don't see why new classes, races and companions couldn't be added alongside tweaks and fixes (hopefully some rehauls). Those need testing as well. And are likely at more or less advanced stage of development.
Originally Posted by Uncle Lester
Originally Posted by mrfuji3
Unfortunate that we won't get new classes/story content, but it makes sense to prioritize important game mechanics/game feel early in the EA process.

Why? You're probably right about the story content (Act 1 only, as was said), but I don't see why new classes, races and companions couldn't be added alongside tweaks and fixes (hopefully some rehauls). Those need testing as well. And are likely at more or less advanced stage of development.

I'm not saying these things couldn't be added simultaneously, just that it's more important to test on far-reaching universal gameplay things (like surfaces) early on, when you have plenty of time to test and refine these changes.

The new classes/races are going to be added regardless and should mostly require bug-fixing, not iterative testing. Especially since we basically have all the types of classes already (known&prepared caster, rogue, fighter)
Companions, however, I'd put into the category of "important to add soon" because their dialogue and interactions with other companions will probably require a lot of iterative changes.
The game feels much more fluid and the images are crisps. The performance has been improved greatly.
Originally Posted by mrfuji3
Originally Posted by Uncle Lester
Originally Posted by mrfuji3
Unfortunate that we won't get new classes/story content, but it makes sense to prioritize important game mechanics/game feel early in the EA process.

Why? You're probably right about the story content (Act 1 only, as was said), but I don't see why new classes, races and companions couldn't be added alongside tweaks and fixes (hopefully some rehauls). Those need testing as well. And are likely at more or less advanced stage of development.

I'm not saying these things couldn't be added simultaneously, just that it's more important to test on far-reaching universal gameplay things (like surfaces) early on, when you have plenty of time to test and refine these changes.

The new classes/races are going to be added regardless and should mostly require bug-fixing, not iterative testing. Especially since we basically have all the types of classes already (known&prepared caster, rogue, fighter)
Companions, however, I'd put into the category of "important to add soon" because their dialogue and interactions with other companions will probably require a lot of iterative changes.


Fair points. Still, I think classes will need testing in terms of how the mechanics play out, not just bug testing. Some of the classes have potentially problematic features, like Druid. Some should indeed be implemented later, once Larian knows what to do with reactions and similar mechanics (Bard, Paladin). Both classes and races need (narrative) interaction testing, though I suppose it's not a huge thing.

If, on the other hand, they want to throw the players a bone and release a low-workload class, Barbarian might be good (unless I'm underestimating the complexity of rage implementation).
The patch is amazing and I'm extremely happy the studio actually listen to feedbacks!
I just hope the characters won't be less characterised only to make them more agreeable.

As soon as they fix my dual-wielding talents, I'll be at peace.

Amazing job!
Stadia is once again the forgotten stepchild. Still no patch on stadia. That's pretty disappointing. I paid the same price for the game as people on Steam. I'm not complaining about what the patch consists of. I'm just complaining that stadia still doesn't have it.
Originally Posted by Sharet
The patch is amazing and I'm extremely happy the studio actually listen to feedbacks!
I just hope the characters won't be less characterised only to make them more agreeable.

As soon as they fix my dual-wielding talents, I'll be at peace.

Amazing job!


+1 I hope companions aren't watered down due to a couple insufferable know it all here
I hope that patch 4 makes the evil/absolute path make a bit more sense. Patch 3 proves that a lot of feedback has been listened to, so that makes me optimistic about the remaining issues being resolved
Originally Posted by Uncle Lester

Originally Posted by mrfuji3
Unfortunate that we won't get new classes/story content, but it makes sense to prioritize important game mechanics/game feel early in the EA process.


Why? You're probably right about the story content (Act 1 only, as was said), but I don't see why new classes, races and companions couldn't be added alongside tweaks and fixes (hopefully some rehauls). Those need testing as well. And are likely at more or less advanced stage of development.

They cannot be added because they are basically variants of existing ones. So Larian first need to get things working with this few and then moving to adding the rest really won't be a problem.
Looks like a great update, just started a new playthrough. Disappointed that the UI hot bar next/previous still hasn't been addressed though. One of my biggest qol complaints.
All the changes in this patch are positive for me, so that's very good. But still a long way to go for the game overall to be good for me.
Originally Posted by Alon Binyamin
Every single one of the changes mentioned in the video is something I've seen mentioned in the forums. I'm actually very impressed with this - great job Larian.

I usually don't believe the oh-so-common "we hear you", "we care about your feedback" - it's rarely genuine.

But this time.... excellent! Thank you Larian!


Seconded! I feel much better about the final product now that I see how willing you are to make changes based on our feedback. You may not be much for communication between updates, but if you keep this up I'm perfectly fine with the radio silence in between! It appears that you don't have anything to say until you have something to say wink
Is it possible that the Patch is not online on Stadia right now?
I still can load my old saves, i started a new one however but my cantrips still create surfaces
Originally Posted by N7Greenfire
Originally Posted by T2aV
So none of the class bugs were fixed? Warlock's devil sight... Dual wielder... etc

Strength weapons cant sneak attack anymore

What do you mean, I can't sneak attack with a ballista!?
Originally Posted by Maldurin
Is it possible that the Patch is not online on Stadia right now?
I still can load my old saves, i started a new one however but my cantrips still create surfaces


I don't think it is live on stadia. We can't continue playing our old game because there will be no option to use the last version and we can't start new because we're still waiting for the patch. Also explains why there are still issues with cross saves. Stadia is not on the same version as everybody else. I keep saying that we are the redheaded stepchild of this family.
Well done!! Can't wait to start on new run through without having to individually jump each character! All the changes sound great and I'm willing to wait for the heavier content. Take your time and do it right!
Stadia has not updated yet.
These changes are a wonderful stride in the right direction; I am impressed to see that a lot of what was addressed in the patch had been actual feedback among players from various forums. This bodes well for continued change/balance/potential additions!
Originally Posted by Jess_Larian
Stadia has not updated yet.

Thanks. Any idea what kind of time frame we're looking at?
The stability and performance improvements from this patch are greatly noticeable. Well done!
Patch is nice to see and some of the changes very welcome. Still a few things that have been debated a lot in the forums not mentioned, not expecting to see them all addressed in one patch (assuming that you decide they need addressing) - like party size, ease of backstabbing, shoving being too powerful re heights and a move action, height giving advantage for ranged/spells and my particular bugbear way too many containers.
The changes are much appreciated, but it's still a lot of Divinity and a little of Baldur's. They haven't added more companions yet, they haven't added more group members (party size), they haven't put the day / night cycle, they haven't added atmospheric effects yet, the teleportation is still there, the music is good but they still don't use 5/4, the items still don't they have to be identified, the inventory is still just as annoying.
Originally Posted by ShaolinStoner
Originally Posted by Jess_Larian
Stadia has not updated yet.

Thanks. Any idea what kind of time frame we're looking at?


My guess would be tomorrow since it is getting late in the day now. Will post when I have been advised it is live.
Originally Posted by Jess_Larian
Originally Posted by ShaolinStoner
Originally Posted by Jess_Larian
Stadia has not updated yet.

Thanks. Any idea what kind of time frame we're looking at?


My guess would be tomorrow since it is getting late in the day now. Will post when I have been advised it is live.


Thank you so very much. That's not long. I'm cool with that not that it would have mattered if I wasn't. Hahaha. Thank you so much for the response.
I'm very happy, looks like a few of my biggest annoyances were addressed. I'm looking forward to hitting the 200 hour mark this weekend (a life? what's that?).
Just got this recent update and updated my nvidia at the same time. It was running amazingly well on the ultra settings and I turned off a few bits like bloom , sharpening, and light shadows just for that extra bump. But here we are just a few hours later and it is now running like a slideshow. This happens even when I completely lower the resolution and turn the settings down to low. Not sure what is going on but it kinda makes it unplayable. Like I said it was running great on the ultra setting (which is also the recommended for me) and now after this update it is really bad. Gonna keep starting it up every once in awhile to see if it comes out of this rut but it might just be I gotta wait a bit for... something? I'm not posting this to send hate. I of course know this is EA and stuff like this is normal but just in case others are having this problem after this update I wanted to post this to show it is happening, at least for me. I also don't have any mods in right now. I did before this patch so I am not sure why removing and starting cleanly for the patch would cause a problem like this. I also haven't been running the game with Geforce experience because it won't scan it for some reason even though it says its supported. So this problem is happening without any helpers. Sorry for the long spiel just getting my piece in.

Love the game tho. Little sad about the ground effect change from the cantrips. In my dnd games we absolutely make it apparent that if you run on top of ice or fire s*** gon' happen so I don't really like the change.
That’s great to hear. I put the game down for a bit, due to those issues. That, along with some of the other issues addressed in this patch is really good news!
While this update has some great tweaks and fixes in it, I am a bit disappointed. I would have loved to have seen at least one new class and or NPC Companion added to the game. The complete lack of any real additions after the hype they created around this update is really disappointing. There is nothing here compelling me to comeback and play some more.
I... I think I love you guys.... kiss

Seriously. This shows that you are listening are changes that are being requested are made. Thank you so much for everything!
Originally Posted by Zentu
While this update has some great tweaks and fixes in it, I am a bit disappointed. I would have loved to have seen at least one new class and or NPC Companion added to the game. The complete lack of any real additions after the hype they created around this update is really disappointing. There is nothing here compelling me to comeback and play some more.



Btw, this isn't going to happen until release. I'm pretty sure Larian has already stated that more races and classes will not be added until after it is out of Early Access.
Awesome changes. So glad my party will just follow me over a small gap!
I was hoping for at least 1 more class or race
I don't think it's mentioned in the patch notes specifically, but I really appreciate the art update to the UI (particularly the character/inventory screens).

Small updates that make it tonally match the older BGs - there is more brown in the opaque background. Inventory tiles are slightly larger. The "box trims" are now solid gold with a more classical design compared to the previously opaque silver (which made it look like a MMO window).
My feedback on the new patch (and a few bugs)
I think we were all hoping for some new content, this patch just feels like tinkering around the edges and adds nothing new and no reason to play the same thing again. I believe this game has been brought to market far too early, even for early access and am beginning to wonder wether any new content is even being worked on. I'm getting the feeling this is all there is and possibly all there will ever be. What we have at the moment should have been offered for free. In past games udates have been frequent and new content was added often. If it's taken years just to produce the little bit my guess is the final product is a very long way off.
Great patch.

While I appreciate being able to short rest twice, there's still no real downside for long resting a lot.
Originally Posted by kanisatha
All the changes in this patch are positive for me, so that's very good. But still a long way to go for the game overall to be good for me.


Early days yet Kanisatha ! - but they do appear to be listening - great first patch.
Excellent first patch - keep up the great work & ticking off those major feedback requests - us older gamers still looking for the true "best game ever " tag - you're marching in the right direction !!
While I truly appreciate all the quality of life improvements introduced with this patch, is there a chance of changing rogue's stats once more?
Astarion being locked at 8 strength seems like too harsh of a change for his mobility, and although I can see why making him a bit more versatile might be desirable since he is your companion rogue of choice if you are not creating one yourself yet want in your party, that drop is very palpable when it comes to exploration and sneaking around, with jumping distance relying on strength alone. And not in a pleasant way, no matter the subclass you pick for him further down the line.
Originally Posted by Eireson
like party size, ease of backstabbing, shoving being too powerful re heights and a move action, height giving advantage for ranged/spells and my particular bugbear way too many containers.


1. Party Size is fine. Matter of opinion anyways.
2. Backstabbing should be like sneak attack, the character should be threatened.
3. Switch it to an attack action.
4.Height has always given advantage throughout time. From Romans to modern day wars, hills and height are sought out for the advantage over you enemy. Taking away height advantage makes no logical sense. as for creature height, Orges should have advantage, they can reach very you easily . Orges are 9-10Feet tall , their arms are as long as some halberds. If that doesn't give you advantage, I don't know what will convince you.
4. Height is an advantage for archers because they get additional range. They don't get more accurate, they are less accurate at the increased range.
Also archers firing from a wall top often have the advantage of cover versus the exposed position of attackers on the ground.
Finally I can replay. Everything sounds amazing and everything has somehow been discussed on this forum. Thanks Larian for listening! This is my first EA ever and it’s setting the bar reeeally high.
still no patch on stadia?
Originally Posted by T2aV
Originally Posted by Eireson
like party size, ease of backstabbing, shoving being too powerful re heights and a move action, height giving advantage for ranged/spells and my particular bugbear way too many containers.


1. Party Size is fine. Matter of opinion anyways.

90% of feedback on the game is a matter of opinion. Much of the changes in this patch are based on players expressing their preference opinions. In this context, party size for me and many others is not fine.
Originally Posted by ImpPhil
4. Height is an advantage for archers because they get additional range. They don't get more accurate, they are less accurate at the increased range.
Also archers firing from a wall top often have the advantage of cover versus the exposed position of attackers on the ground.


Yup, although in this case the advantage I mean is specifically the D&D 5e advantage. I don't mind some kind of advantage such as distance or reducing the effect of cover but I think autogranting advantage is too much
Thank you

You are listening to players and I really like most changes.
Getting the game closer to PnP rules is good for balance, such as the changes to cantrips.
Some more things need to be changed, but this was not the last patch.

2 short rests per long rest are kind of pointless.
The game encourages you to rest often because companion quests and some other scenes only show when you rest.
Players miss lots of content if they do not rest often.
There is no time in the game ( as in quests need to be finished in x days ) and there are no costs for resting often.
Originally Posted by Jess_Larian
Originally Posted by ShaolinStoner
Originally Posted by Jess_Larian
Stadia has not updated yet.

Thanks. Any idea what kind of time frame we're looking at?


My guess would be tomorrow since it is getting late in the day now. Will post when I have been advised it is live.


I know it’s out of your (Larian’s) hands. I personally can be patient. But I would think that Stadia, who is trying to gain market share and convince people to buy a game in their platform over others, would be more timely with their patches. Consistently being behind is not a good way to attract EA customers.

Larian: if Stadia is always expected to be behind Steam, GOG, etc, could you kindly let us know in advance to set expectations? (“Stadia will be updated 3 days after the other platforms because the patch needs to deploy through the server fleet” or whatever). I bet there’s a team at Google you can work with to get this info.

Thanks for listening!
Originally Posted by Jess_Larian
Originally Posted by ShaolinStoner
Originally Posted by Jess_Larian
Stadia has not updated yet.

Thanks. Any idea what kind of time frame we're looking at?


My guess would be tomorrow since it is getting late in the day now. Will post when I have been advised it is live.


The update is now live on Stadia.
Originally Posted by Jess_Larian
Originally Posted by Jess_Larian
Originally Posted by ShaolinStoner
Originally Posted by Jess_Larian
Stadia has not updated yet.

Thanks. Any idea what kind of time frame we're looking at?


My guess would be tomorrow since it is getting late in the day now. Will post when I have been advised it is live.


The update is now live on Stadia.


Thank you for you and your team's hard work and dedication.
Is anyone playing on Stadia? I just tried to access it, and the version number has indeed updated.

However, once I get to the main menu, the screen won't take input from the touchscreen and my cursor is missing!!! The cursor changes to the gauntlet while the game is loading, but promptly vanishes as soon as I 'press any key to continue.'

Is anyone else having this issue? It's obviously a major problem.
The patch is awesome, thanks for the changes! Excellent to see that a lot of the changes resonate with what the Community was looking for. Absolutely great! :- )
Originally Posted by jmos
Is anyone playing on Stadia? I just tried to access it, and the version number has indeed updated.

However, once I get to the main menu, the screen won't take input from the touchscreen and my cursor is missing!!! The cursor changes to the gauntlet while the game is loading, but promptly vanishes as soon as I 'press any key to continue.'

Is anyone else having this issue? It's obviously a major problem.


I also play on Stadia but won't be able to check for a few hours.
Originally Posted by jmos
Is anyone playing on Stadia? I just tried to access it, and the version number has indeed updated.

However, once I get to the main menu, the screen won't take input from the touchscreen and my cursor is missing!!! The cursor changes to the gauntlet while the game is loading, but promptly vanishes as soon as I 'press any key to continue.'

Is anyone else having this issue? It's obviously a major problem.


Can you try closing your game and then re-launching? I had the same issue when I first launched the game on Stadia after the update, but since launching again the cursor appears.
Stadia update now works for me
Originally Posted by Jess_Larian
Originally Posted by Jess_Larian
Originally Posted by ShaolinStoner
Originally Posted by Jess_Larian
Stadia has not updated yet.

Thanks. Any idea what kind of time frame we're looking at?


My guess would be tomorrow since it is getting late in the day now. Will post when I have been advised it is live.


The update is now live on Stadia.


Just a heads up for keeping us up to date and informed, hope this will be how future updates will be announced, keep up the good work !
Love the changes with the update, but I'm going to throw my voice in with the people saying there needs to be new content for me to continue playing. Hopefully the patch 4 they discussed has new classes, NPCs, quests and companions. Otherwise I'll be sitting this game out until that stuff is introduced.
Whatt about the hair you could receive from aunt Ethel? Supose to give you 1 stat point. Its been fixed?
Originally Posted by eestabil
Whatt about the hair you could receive from aunt Ethel? Supose to give you 1 stat point. Its been fixed?


Actually what I want as well, but as I didn’t see it in the notes I assume the option is still bad
I closed the game and relaunched.

I logged out of my Google/Stadia account and signed back in.

I rebooted.

I cleared all the Stadia cookies from Chrome.

No Joy.

I did discover that the cursor is there, it is just invisible! If I'm careful I can make menu selections.

I contacted Support
Amazing news. I really hope this show all us forum dwellers that you guys deserve our trust and some patience for the next patch smile
Are hand-crossbows back in or are they still being worked on?
Originally Posted by Vortex138
Originally Posted by Zentu
While this update has some great tweaks and fixes in it, I am a bit disappointed. I would have loved to have seen at least one new class and or NPC Companion added to the game. The complete lack of any real additions after the hype they created around this update is really disappointing. There is nothing here compelling me to comeback and play some more.


Btw, this isn't going to happen until release. I'm pretty sure Larian has already stated that more races and classes will not be added until after it is out of Early Access.


False, unless you have a source newer than Panel From Hell (1:21:53) to support this. During the panel Swen said new classes, races, companions and features will be added during EA. What isn't going to be added is more acts. (Though you could say more story may be added in the form of new quests or getting more of Act I - we don't have the full act available afaik.)
Here to express my strong distaste for the "dumbing down" of characterisation because people complained that they were mean to the pc. Boooo. I don't think posting this will mean anything but the newer "happy families" changes are just sad.
Originally Posted by alice_ashpool
Here to express my strong distaste for the "dumbing down" of characterisation because people complained that they were mean to the pc. Boooo. I don't think posting this will mean anything but the newer "happy families" changes are just sad.


Is it really? From what Larian said in the patch update, it should be "less annoying" (not criticizing every little thing you do), not "blander" (having no opinions). I was wondering what the player opinions are going to be.
Originally Posted by Uncle Lester
Originally Posted by alice_ashpool
Here to express my strong distaste for the "dumbing down" of characterisation because people complained that they were mean to the pc. Boooo. I don't think posting this will mean anything but the newer "happy families" changes are just sad.


Is it really? From what Larian said in the patch update, it should be "less annoying" (not criticizing every little thing you do), not "blander" (having no opinions). I was wondering what the player opinions are going to be.

Yeah, I know i'm going to be in the minority but still. I alway saw the approval-disapproval system as their own personal feelings towards the pc and peoples opinions of others do change based on their actions: imo I would have hidden approval completely from the players view and just had the dialogue change, but again that's just me and I highly doubt many people would have wanted anything like that. I personally don't think the change was a good idea, but I'm not going to get all bent out of shape over it.
I also wish this hadn't changed. The author had a vision -- a group of people who, under normal circumstances wouldn't associated, forced to work together. Now that people are more agreeable that story makes less sense.

And it seems like a bad interpretation of the feedback. What's needed are more companions you get along with, not 'personality adjustments'. In BG1 I adventure with my lifelong best friend, two of my father's most loyal friends and insanely loyal ranger.

I want to have a party like that -- people I like and trust -- but I don't want to force square pegs in round holes or to start using a screwdriver as a hammer. The initial EA companions were built for a purpose, let them serve that purpose and let the writers create other, equally compelling, companions that serve other purposes.
Bravo Larian, great job in listening to your players, we are really on a very promising path there, thank you.
I have to admit that it struck a chord in me when Shadowheart proved to be a little more human, I really felt a connexion with her, great job here too smile
Originally Posted by alice_ashpool
I alway saw the approval-disapproval system as their own personal feelings towards the pc and peoples opinions of others do change based on their actions: imo I would have hidden approval completely from the players view and just had the dialogue change, but again that's just me and I highly doubt many people would have wanted anything like that.


I have mixed feelings on overt approval systems. On one hand, it's gamey and I don't like gamey, on the other, it's to show something that would be more visible in real life than it is in a video game (subtleties that would be a massive amount of work for little gain). I also like to know where I'm standing - and instant feedback makes me undestand why companions like or dislike me, as well as learn their opinions on things without it needing dedicated conversations.
Great changes in current patch, looking forward to the next one
Originally Posted by Uncle Lester
Originally Posted by alice_ashpool
I alway saw the approval-disapproval system as their own personal feelings towards the pc and peoples opinions of others do change based on their actions: imo I would have hidden approval completely from the players view and just had the dialogue change, but again that's just me and I highly doubt many people would have wanted anything like that.


I have mixed feelings on overt approval systems. On one hand, it's gamey and I don't like gamey, on the other, it's to show something that would be more visible in real life than it is in a video game (subtleties that would be a massive amount of work for little gain). I also like to know where I'm standing - and instant feedback makes me undestand why companions like or dislike me, as well as learn their opinions on things without it needing dedicated conversations.


I think it's better to have toned it down a bit actually. Cause you are the one running the show. Making compromises on some issues, why not, but being constantly harassed with disapproval dialogues is not fun at all.
Originally Posted by Nyanko
Originally Posted by Uncle Lester
Originally Posted by alice_ashpool
I alway saw the approval-disapproval system as their own personal feelings towards the pc and peoples opinions of others do change based on their actions: imo I would have hidden approval completely from the players view and just had the dialogue change, but again that's just me and I highly doubt many people would have wanted anything like that.


I have mixed feelings on overt approval systems. On one hand, it's gamey and I don't like gamey, on the other, it's to show something that would be more visible in real life than it is in a video game (subtleties that would be a massive amount of work for little gain). I also like to know where I'm standing - and instant feedback makes me undestand why companions like or dislike me, as well as learn their opinions on things without it needing dedicated conversations.


I think it's better to have toned it down a bit actually. Cause you are the one running the show. Making compromises on some issues, why not, but being constantly harassed with disapproval dialogues is not fun at all.

Especially in situations where that specific companion was not present to see what happened and yet somehow "disapproves."
Since speaking Animals (or Animal Friendship) were mentioned I was wondering what the distinction was. No one in my party had the the talent so I tried casting it from the necklace which grants ability in the Grove as the Tieflings amassed to leave. I cast it on their bull and he aggro'd with the other bull and I assumed I would be fighting the entire Grove (for as long as i could) Nope, one shot each and done. No NPC reaction at all. Seemed odd.

I should add i never got a working dialogue with an animal with either spell, scroll or item ability. Probably me not doing it right.
Originally Posted by kanisatha

Especially in situations where that specific companion was not present to see what happened and yet somehow "disapproves."

There are two obvious ways of doing this and Larian picked up the worst one. Leaving the companions who disagree in the camp is a time tested way of dealing with complicated approval trees.
I admit that I haven’t read through the whole update. But I am experiencing significant performance improvements. Much more fluid panning for example and more reactive UI response. Is it just me?

I’m on a Ryzen 5 2600x and a Radeon rx 580. The display is a 60Hz 4K Samsung tv.
Originally Posted by Choosen of KEK
Originally Posted by kanisatha

Especially in situations where that specific companion was not present to see what happened and yet somehow "disapproves."

There are two obvious ways of doing this and Larian picked up the worst one. Leaving the companions who disagree in the camp is a time tested way of dealing with complicated approval trees.


And what is the other one?
Originally Posted by bernardthehermit
I admit that I haven’t read through the whole update. But I am experiencing significant performance improvements. Much more fluid panning for example and more reactive UI response. Is it just me?

I’m on a Ryzen 5 2600x and a Radeon fx 580. The display is a 60Hz 4K Samsung tv.

Hmmmmm maybe next time lol
Originally Posted by Vortex138
Originally Posted by Zentu
While this update has some great tweaks and fixes in it, I am a bit disappointed. I would have loved to have seen at least one new class and or NPC Companion added to the game. The complete lack of any real additions after the hype they created around this update is really disappointing. There is nothing here compelling me to comeback and play some more.




Btw, this isn't going to happen until release. I'm pretty sure Larian has already stated that more races and classes will not be added until after it is out of Early Access.

Really, when did they say that? I remember them saying early on, that they would add classes, subclasses, and races as they were being completed.
Originally Posted by Merlex
Originally Posted by Vortex138
Originally Posted by Zentu
While this update has some great tweaks and fixes in it, I am a bit disappointed. I would have loved to have seen at least one new class and or NPC Companion added to the game. The complete lack of any real additions after the hype they created around this update is really disappointing. There is nothing here compelling me to comeback and play some more.




Btw, this isn't going to happen until release. I'm pretty sure Larian has already stated that more races and classes will not be added until after it is out of Early Access.

Really, when did they say that? I remember them saying early on, that they would add classes, subclasses, and races as they were being completed.



Yes they did. Personally i do not really understand they way this game is developed. They fix things ingame atm and when new spells, weapons and whatnot is implemented they start all over again since such changes can impact even what was already fixed. But thats only my view from outside the box since i do not now how the developement environment acutally looks.
My guess would be that the build they are working on has most of the stuff already in it and they just don't want to give it away too early.

That brings me to the fact that a lot of people have already finished the EA in different ways with different chars.

I can only speak for myself but i was pretty hyped for the patch and really bored when it came out. The tweaks i saw were nice and neccessary mostly but it is still pretty much the same. I have something around 170h in BG3 and while there are people with much more than that:

I start to get bored. Thus i am hardly playing much till something new comes. Class, Race, Companion, Spells etc.

I know that is my personal feeling but if there are more people like me, they will pay less attention playing because we have seen most of it one or the other way. And that is not good for evaluation of gamplay.

We are happy that there are still a lot of hardcore players out there who test it laugh
Weeeeeee! I know that this is already a megathread, but I very much appreciate this and how much it shows that you're listening!
Anybody else noticed they changed the stats of companions?
Originally Posted by Gt27mustang
Anybody else noticed they changed the stats of companions?

They did? That's awesome. I'm currently playing Solasta, but I plan a new BG3 on my days off from work.
Guy, did anyone check if “Under construction” screens ( like at the Camp party sex scenes) have been fixed? I have no opportunity to play now, but I’m so damn curious))
Both Astarian's and Wyll's have been extended and I like the changes to both. For both the actual sheks is under construction but both have been extended and Astarian has nicely done morning after scene. With noods and all.

(and I'll say it for the 100th time I don't like the changes to Shadowheart)
Originally Posted by KillerRabbit
Both Astarian's and Wyll's have been extended and I like the changes to both. For both the actual sheks is under construction but both have been extended and Astarian has nicely done morning after scene. With noods and all.

(and I'll say it for the 100th time I don't like the changes to Shadowheart)


What are the changes to Shadowheart exactly?
SH smiles more often than not. Gone is the resting scowl. It's much, much easier to get from "you'll do" to "pleasant surprise" dialogue.

She no longer breaks off the relationship after the kiss, instead she thinks the relationship shows promise. Which for me ruins part of the "I fear what might be in my memories, these feelings are a threat to my relationship with Shar" aspects of the romance.
Originally Posted by KillerRabbit
SH smiles more often than not. Gone is the resting scowl. It's much, much easier to get from "you'll do" to "pleasant surprise" dialogue.

She no longer breaks off the relationship after the kiss, instead she thinks the relationship shows promise. Which for me ruins part of the "I fear what might be in my memories, these feelings are a threat to my relationship with Shar" aspects of the romance.

I personally would leave the first part and remove the last. As a cleric of trickery domain she seemed too sincere with her constant displeasure expression. But her inner conflict was interesting and suitable.
Originally Posted by KillerRabbit
Both Astarian's and Wyll's have been extended and I like the changes to both. For both the actual sheks is under construction but both have been extended and Astarian has nicely done morning after scene. With noods and all.

(and I'll say it for the 100th time I don't like the changes to Shadowheart)



I've yet to download the recent patch as I didn't want to start all over. How badly did they change Shadowheart?


Speaking of changes and fixes does anyone know if they fixed the Ranger Knight feat where you get a +1 1 to AC when you use dual weapons. Because before it wasn't giving the +1 to the AC before
Originally Posted by DragonMaster69

Speaking of changes and fixes does anyone know if they fixed the Ranger Knight feat where you get a +1 1 to AC when you use dual weapons. Because before it wasn't giving the +1 to the AC before

I rolled a ranger for patch 3 and made it ranger knight, with two scimitars the AC is exactly what the armor says.
Thanks a lot!
Originally Posted by KillerRabbit
SH smiles more often than not. Gone is the resting scowl. It's much, much easier to get from "you'll do" to "pleasant surprise" dialogue.

She no longer breaks off the relationship after the kiss, instead she thinks the relationship shows promise. Which for me ruins part of the "I fear what might be in my memories, these feelings are a threat to my relationship with Shar" aspects of the romance.

Totally screw that change it fucks up her character so much. It's not even a character anymore. This is a populist change that goes against the integrity of the character to appeal the crowd.

Now I'm not saying Larian shouldn't do what the fans want, but they also shouldn't comprises on things like character consistency.
Originally Posted by Abits
Originally Posted by KillerRabbit
SH smiles more often than not. Gone is the resting scowl. It's much, much easier to get from "you'll do" to "pleasant surprise" dialogue.

She no longer breaks off the relationship after the kiss, instead she thinks the relationship shows promise. Which for me ruins part of the "I fear what might be in my memories, these feelings are a threat to my relationship with Shar" aspects of the romance.

Totally screw that change it fucks up her character so much. It's not even a character anymore. This is a populist change that goes against the integrity of the character to appeal the crowd.

Now I'm not saying Larian shouldn't do what the fans want, but they also shouldn't comprises on things like character consistency.


I totally agree with that sentiment.

Characters and Storyline are developers choice. They are the authors. I too felt that the characters where too agressive and negative given the situation. My personal beef with it ia that i missed other reactions i could have taken or answers i would have given.
What i think frustrated my was that i had to let them walk all over me because as a player you usually don't kill or remove certain npcs from the game. So i kind of felt compelled to be nice to an asshole. Not a good feeling.

I would rather travel alone than with a bunch of egomaniacs. (havent played the new, so i will see)
Originally Posted by UnknownEvil
Originally Posted by Abits
Originally Posted by KillerRabbit
SH smiles more often than not. Gone is the resting scowl. It's much, much easier to get from "you'll do" to "pleasant surprise" dialogue.

She no longer breaks off the relationship after the kiss, instead she thinks the relationship shows promise. Which for me ruins part of the "I fear what might be in my memories, these feelings are a threat to my relationship with Shar" aspects of the romance.

Totally screw that change it fucks up her character so much. It's not even a character anymore. This is a populist change that goes against the integrity of the character to appeal the crowd.

Now I'm not saying Larian shouldn't do what the fans want, but they also shouldn't comprises on things like character consistency.


I totally agree with that sentiment.

Characters and Storyline are developers choice. They are the authors. I too felt that the characters where too agressive and negative given the situation. My personal beef with it ia that i missed other reactions i could have taken or answers i would have given.
What i think frustrated my was that i had to let them walk all over me because as a player you usually don't kill or remove certain npcs from the game. So i kind of felt compelled to be nice to an asshole. Not a good feeling.

I would rather travel alone than with a bunch of egomaniacs. (havent played the new, so i will see)

But that's not really true... First of all if you feel so hurt you don't want them around anymore you are actually allowed to kick them out of the party and even kill them off if you think it's warranted. Other than that you have options of response... I just don't see what you are saying
Originally Posted by Abits
Originally Posted by KillerRabbit
SH smiles more often than not. Gone is the resting scowl. It's much, much easier to get from "you'll do" to "pleasant surprise" dialogue.

She no longer breaks off the relationship after the kiss, instead she thinks the relationship shows promise. Which for me ruins part of the "I fear what might be in my memories, these feelings are a threat to my relationship with Shar" aspects of the romance.

Totally screw that change it fucks up her character so much. It's not even a character anymore. This is a populist change that goes against the integrity of the character to appeal the crowd.

Now I'm not saying Larian shouldn't do what the fans want, but they also shouldn't comprises on things like character consistency.


+1
or even
+∞
Originally Posted by Abits
Originally Posted by KillerRabbit
SH smiles more often than not. Gone is the resting scowl. It's much, much easier to get from "you'll do" to "pleasant surprise" dialogue.

She no longer breaks off the relationship after the kiss, instead she thinks the relationship shows promise. Which for me ruins part of the "I fear what might be in my memories, these feelings are a threat to my relationship with Shar" aspects of the romance.

Totally screw that change it fucks up her character so much. It's not even a character anymore. This is a populist change that goes against the integrity of the character to appeal the crowd.

Now I'm not saying Larian shouldn't do what the fans want, but they also shouldn't comprises on things like character consistency.


This. As a player, it's so much more rewarding when your character finally manages to win a companion's trust after having struggled for a while. Especially with Shadowheart; I mean, she's a Shar worshiper who got most of her memories removed, it's only fair that she'd want to avoid getting too attached to the player's character, or that she'd want to keep some distance. Her being a "jerk" (I don't think she's one, but well) is just a defence mechanism, and she's actually pretty nice as long as people don't force her to reveal her secrets.

Also, the way she asked the player to "forget about the kiss" made way more sense, especially when you actually listen more carefully to the VA's (who is amazing, just like the others) tone. It didn't really feel like she was breaking things off, but like she felt uncomfortable - you know, like when a person says the opposite of what they think because they're afraid that the other person won't return their feelings. Her whole thing, or the way she works, is to test and challenge the player's character to see what makes them tick (she actually admits that if I recall correctly). At least that's how I understood it anyway, and I think that it gave an interesting complexity to her character. She seemed more like she was thorn between what she wants, and what she thinks she should want. Now she's just... a bit more bland, which is a bit of a shame. I wonder how it'll all play out in the final version of the game.
Originally Posted by UnknownEvil
Originally Posted by Abits
Originally Posted by KillerRabbit
SH smiles more often than not. Gone is the resting scowl. It's much, much easier to get from "you'll do" to "pleasant surprise" dialogue.

She no longer breaks off the relationship after the kiss, instead she thinks the relationship shows promise. Which for me ruins part of the "I fear what might be in my memories, these feelings are a threat to my relationship with Shar" aspects of the romance.

Totally screw that change it fucks up her character so much. It's not even a character anymore. This is a populist change that goes against the integrity of the character to appeal the crowd.

Now I'm not saying Larian shouldn't do what the fans want, but they also shouldn't comprises on things like character consistency.


I totally agree with that sentiment.

Characters and Storyline are developers choice. They are the authors. I too felt that the characters where too agressive and negative given the situation. My personal beef with it ia that i missed other reactions i could have taken or answers i would have given.
What i think frustrated my was that i had to let them walk all over me because as a player you usually don't kill or remove certain npcs from the game. So i kind of felt compelled to be nice to an asshole. Not a good feeling.

I would rather travel alone than with a bunch of egomaniacs. (havent played the new, so i will see)


The point is that you aren't forced to. Whenever I play a wellbehaved and gentle character I avoid the companions that are a**holes, but sometimes I play around with them creating mixed parties with opposites characters just to see their rambling. But again the game lets players to choose wich companions they want.

Moreover I don't understand the need to have everything in a game make in a way that satisfies any whim of theirs.

On the long run, at least in my experience, games that comply to everything a fan wants end up to be flat and not engaging (a issue I have with the herosexuality of companions, how much I miss my male elf character pinning on Alistaire or my Mass effect male sheppard falling for James Vegas and going with kaidan as a rebound affair *.* ).

If Larian had to make a change it could have been done gradualy that is: if your character acts in a way that resonates positevely then the companion gets more relatable, on the contrary if you act in ways that contrast their opinions and valors they gradualy become more cold, distant, harsh.

From what I've read up to know what Larian did was to simply erase the edgy aspects of Shadowheart.

(and now a personal question I made to myself, due to the fact that the characters who where aim of the major part complains are the two female ones, is if the problem has really anything to do with roleplaying or gameplay or is the fact that being Laez'el and Shadowheart we as players expect them to be strong but still "feminine" [you know, the old stuff that labels a woman "a bitch" if, when in charge, she acts bossy while a male can act bossy and be considered a leader even if a bit harsh).
I think that if we are discussing romance and companions' character arcs, people should really try to think hard about where we are and what you are asking. Is it reasonable to expect a resolution to any romance this early in the game? I think that most definitely not. We still have a lot of game ahead of us guys, it would be incredibly stupid for the characters to do any kind of big change this early.
O.O
Sven needs to buy a GIANTIC pizza for Larian devs just because of this update alone. A Christmas pizza.
Originally Posted by corvyyn
Originally Posted by Abits
Originally Posted by KillerRabbit
SH smiles more often than not. Gone is the resting scowl. It's much, much easier to get from "you'll do" to "pleasant surprise" dialogue.

She no longer breaks off the relationship after the kiss, instead she thinks the relationship shows promise. Which for me ruins part of the "I fear what might be in my memories, these feelings are a threat to my relationship with Shar" aspects of the romance.

Totally screw that change it fucks up her character so much. It's not even a character anymore. This is a populist change that goes against the integrity of the character to appeal the crowd.

Now I'm not saying Larian shouldn't do what the fans want, but they also shouldn't comprises on things like character consistency.


This. As a player, it's so much more rewarding when your character finally manages to win a companion's trust after having struggled for a while. Especially with Shadowheart; I mean, she's a Shar worshiper who got most of her memories removed, it's only fair that she'd want to avoid getting too attached to the player's character, or that she'd want to keep some distance. Her being a "jerk" (I don't think she's one, but well) is just a defence mechanism, and she's actually pretty nice as long as people don't force her to reveal her secrets.

Also, the way she asked the player to "forget about the kiss" made way more sense, especially when you actually listen more carefully to the VA's (who is amazing, just like the others) tone. It didn't really feel like she was breaking things off, but like she felt uncomfortable - you know, like when a person says the opposite of what they think because they're afraid that the other person won't return their feelings. Her whole thing, or the way she works, is to test and challenge the player's character to see what makes them tick (she actually admits that if I recall correctly). At least that's how I understood it anyway, and I think that it gave an interesting complexity to her character. She seemed more like she was thorn between what she wants, and what she thinks she should want. Now she's just... a bit more bland, which is a bit of a shame. I wonder how it'll all play out in the final version of the game.



Well said. I'm hoping this just a placeholder. The "relationship shows promise" lines should only come after she either decides to a) break with Shar or b) accept you a convert.
I rolled back the update, but now I would like to play the new update. I'm just having trouble figuring out how, I don't see any way to update it on steam or the game launcher. Can anyone help?
Originally Posted by KillerRabbit
Originally Posted by corvyyn
Originally Posted by Abits
Originally Posted by KillerRabbit
SH smiles more often than not. Gone is the resting scowl. It's much, much easier to get from "you'll do" to "pleasant surprise" dialogue.

She no longer breaks off the relationship after the kiss, instead she thinks the relationship shows promise. Which for me ruins part of the "I fear what might be in my memories, these feelings are a threat to my relationship with Shar" aspects of the romance.

Totally screw that change it fucks up her character so much. It's not even a character anymore. This is a populist change that goes against the integrity of the character to appeal the crowd.

Now I'm not saying Larian shouldn't do what the fans want, but they also shouldn't comprises on things like character consistency.


This. As a player, it's so much more rewarding when your character finally manages to win a companion's trust after having struggled for a while. Especially with Shadowheart; I mean, she's a Shar worshiper who got most of her memories removed, it's only fair that she'd want to avoid getting too attached to the player's character, or that she'd want to keep some distance. Her being a "jerk" (I don't think she's one, but well) is just a defence mechanism, and she's actually pretty nice as long as people don't force her to reveal her secrets.

Also, the way she asked the player to "forget about the kiss" made way more sense, especially when you actually listen more carefully to the VA's (who is amazing, just like the others) tone. It didn't really feel like she was breaking things off, but like she felt uncomfortable - you know, like when a person says the opposite of what they think because they're afraid that the other person won't return their feelings. Her whole thing, or the way she works, is to test and challenge the player's character to see what makes them tick (she actually admits that if I recall correctly). At least that's how I understood it anyway, and I think that it gave an interesting complexity to her character. She seemed more like she was thorn between what she wants, and what she thinks she should want. Now she's just... a bit more bland, which is a bit of a shame. I wonder how it'll all play out in the final version of the game.



Well said. I'm hoping this just a placeholder. The "relationship shows promise" lines should only come after she either decides to a) break with Shar or b) accept you a convert.


Yeah I do hope that it is some kind of placeholder. I'm pretty sure things won't seem so rushed after the game is released - at least that's what I'm hoping for.
Originally Posted by My Dog
I rolled back the update, but now I would like to play the new update. I'm just having trouble figuring out how, I don't see any way to update it on steam or the game launcher. Can anyone help?




If you are on Steam, right click on Baldur's Gate 3, select "Properties...", click on the "BETAS" tab in window that pops up, and then "Select the Beta you would like to opt in to" and pick "NONE - Opt out of all Beta Programs" in the drop down menu. Then close and you should have the option to update to the latest patch.
Yes but this patch didn't fix issues with the feats for example when doing a Ranger knight build and selecting the Dual wielder you are allowed to dual wield heavy 2 handed weapons and get a +1To your AC. Yet you don't get a +1 to your AC. Also you don't get the 1d6 healing from the Shattered Flail when you do damage to the enemy. And there are many feats and weapons with similar issues.
Not really seeing much improvement, in fact, I see that now if the AI cheats and you refuse to allow it and reload the last save, you automatically become a god and the fight switches from fighting a cheating tyrant to fighting a total wimp. for anyone who doesnt understand that, if you reload when you are losing a fight you get an automatic win to advance the game. so instead of actually fixing the AI we get the lazy approach. This game claims to have a world u can interact with, when actually it is just a few added trinkets. example; you can light a torch from the eternal fire of the landscape, but you cant use that torch to light a brazier you can only reach by standing on a crate, and u cant set fire to wooden boxes and barrels unless u waste a spell. and when u do use a spell, or grease bomb, the wood completely burns up in 60 secs, no matter how big the pile. my so called wizard learned a spell he shouldnt be able to learn called "animal freindship" that doesnt work on guard dogs. oh, and the vampire being friendly? you obviously watched too much vampire diaries. they r undead also, so even if he could be my friend, no other lower ranking undead would be able to attack us, in fact, they would be controlled by astarion and therefore would be fighting for my team. I could go on for hours, but whats the point. I bought this game because it claimed to follow D&D 5e ruleset, and that couldnt be futher from the truth. But I liked it better before the fixes. If only someone would come along who can actually build a random number generator that really did mimic rolling dice.

P.S. can I have my 60 bucks back?
I honestly wish that you didn't compromise character development in favour of populist changes prompted by lazy gamers.
Astarion friendly? Maybe I have different ideas on what friendly is, and all over the dialogues it's obvious that unless an evil path he aims to control the tadpole, gain powers from it, and he shows, also, his love for massacre and violence. So I don't get how he can be called "friendly vampire".

Save/reload you use it? Your choice. Don't blame it on the chance to use it. This games is flexible enough to grant a satisfiing run both to hard core players (it doesn't require an iron will to avoid exploiting barrels, heights, save/reload, and I affirm that as a man with a serious weak will) and to players that want a fun ride (I apply my energies in searching strategies, finding the best ways to manage with problems, in my job, in real life I have plenty of situations when my choices mean, or meant, a loss or a defeat, so in a game I want a secure win. Still I avoid using barrels, I prefer to overpower the enemies so I do the run in a way i can raise levels enough to be able to kill the bosses easily).



I'm appalled whenever I read a complain not about the numerous bugs of the game but about the freedom of choice. As I said I am not strongwilled, still I am able to make playstyle choices.

For once I don't ever choose the violent or harsh dialogue option. Still I don't create a post complaining because there is that choice.

It's a game, the choices to be made don't are ones that require an iron will.

Furthermore I'm ablazed of the individualism (the is near egocentrism) of many claims. I as a player don't like the possibility of doing something? Then automatically that is wron because I'm unable to understand that being this a single player game the choices that ruin my experience are mine and mine alone, let's take it out on the game and asks for an environment that fullfill my own personal and individual point of view of what a satisfiing playstyle should be.

Were the options that enflame such despise not optional but forced on a player I'd agree on making them, well, optional. But they aren't, no ones forces a player to have Astarion in the party (in my current play I surrendered him to the monster hunter), you can refuse to sex up the party members (in this case, though, I have to agree with the claims on the herosexuality and the fact that the proposals are forced, my current Tav is straight and din't flirt with Will or Gale still they proposed a night of passion in the bunk), you can avoid the use of barrels, you can avoid save and reload, you can ignore heights advantage, you can even do a solo run.

So I don't understand such claims unless I consider them a different form of laziness, while I'm lazy and prone to use whatever makes a game easier (oh how much I love playthroughs in the web), there are other whose laziness relies in the inability to deal with the temptation of choices (and what strong temptations they are! Life changing, so important and difficult to manage they require training of willpower!).
The romance scenes that no longer work....by which I mean are missing.....
6 player party option?
Originally Posted by Lenggao
6 player party option?
300 player party option will be better
[Linked Image from film.ru]
Even better. 😮
Heavily disagree! If we're talking romance, then Shadowheart is one of the prettier girls, and romancing her is definitely a crowd favorite. I have not yet played the changes but I'm very pleased to see they've reworked her everlasting frowning expression and some of her horrid personality. She was a total unrelatable bitch, and the fact she's giving you the vibe that she's doing you a favor being in your presence is absolutely annoying. Larian must've reworked her for a reason, a lot of negative feedback was given on these companions, which in all honesty, were detestable. They had and still do have the potential to become extremely interesting and likable companions, but their incredibly cocky attitudes and throwing hardships on the player by spouting disrespect every time they open their mouth was honestly not something to be enjoyed. I thoroughly appreciate and respect Larian for having listened to the fanbase and taking measures to change this.

If they were enemies, these attitudes would be suiting because they were provocative and constant - this doesn't mean the companions should be spineless wimps, but a respectable 80% of the interactions with them were negative. This is act 1, yes but it doesn't matter if it is the start of the game or end of the game, logically, linearly it matters what you went through with these characters as of now and not how much there is ahead - so if I'm in Act 1 but I've already cleverly slaughtered the Goblin Camps, got rid of all the True Souls and slain Beholders, the party has already been through a lot. When I run through the battlefield butchering enemies and save my companion's life I want recognition for it. If I don't at least get that, the last thing I want is to see snarky attitudes and them judging my every decision like some kind of jury. We are the main character, and while it's not outspoken, it's pretty clear we are the leader of the party. We make the decisions, and at best they can display their stand on the decision we made -- As it stood, Shadowheart and Laezel behaved provocatively and honestly? Like petty children whose candy got stolen. Their grim perspective on things and whines were tiresome and you'd expect from adventuring adults, priestess of Shar, and a Githyanki warrior a tad more optimism and emotional resilience.

The thing about Shadowheart shying away from the kiss pre-patch and shying away from intimate relations were quite offputting, the way it was addressed and executed made it seem like such childish behavior. They don't have to be perfect, trauma, and stress immune companions, but you expect a minimum from them. Yes, the situation seems grim, after all, they've been kidnapped and there was a foreign creature implanted in their brains, displaying fear and stress is fine - constant nagging and negativity and looking at their ever angry or disapproving faces took away so much. All of the characters are in the same boat, they behaved like the MC was the one who forced them to join this ride and that they're doing him/her a favor.

Bottom line, unless you've got some kind of warped inferiority fetish I believe every player wants to feel respected by the companions that escort him/her throughout the game. You can start as the underdog that everyone doubts no problem, but as you stack achievements and collect victories on the battlefield it should become evident that you are a force to be reckoned with and I believe that Act 1 introduces enough adversity for the main character to get the respect of anyone who accompanies him throughout the act. It is important to clarify that the characters should have some resistance in their personality as is expected, but what we were introduced with initially was undoubtedly too much. I have never played a game in my life that made me think twice about keeping my companions with me. Regardless, super happy with Larian! I bought the game the first minute it was available and don't regret it. There's definitely a lot of ways to play the game.

There's one thing that bothered me though, was the introduction with the (Archdevil?) Raphael. In that interaction is a shameless ' illusion of choice' no matter what you pick he answers the same way and even worse, you end up with the same result. If my decision won't matter, then just give Raphael a monologue. Don't give me false-belief that I have the power to make a decision where I can't, it's frustrating. I wanted to accept the deal and see what happens, but he answers exactly the same things and disappears. I understand that in terms of balance or plot they don't want us introduced to some kind of power granted by him at the start of Act 1, but then again if you introduce a character and implement a choice dialogue, follow up with it. Otherwise, bring him when the story is ready for us to accept his offer the first time he arrives. It can certainly be a long-lasting back and forth dance with him over several meetings, but should provide the choice to take him up on the offer immediately with meaningful consequences as well - as of now, that interaction is shameless and choice-wise meaningless.
Originally Posted by Netharias
Heavily disagree! If we're talking romance, then Shadowheart is one of the prettier girls, and romancing her is definitely a crowd favorite. I have not yet played the changes but I'm very pleased to see they've reworked her everlasting frowning expression and some of her horrid personality. She was a total unrelatable bitch, and the fact she's giving you the vibe that she's doing you a favor being in your presence is absolutely annoying. Larian must've reworked her for a reason, a lot of negative feedback was given on these companions, which in all honesty, were detestable. They had and still do have the potential to become extremely interesting and likable companions, but their incredibly cocky attitudes and throwing hardships on the player by spouting disrespect every time they open their mouth was honestly not something to be enjoyed. I thoroughly appreciate and respect Larian for having listened to the fanbase and taking measures to change this.

If they were enemies, these attitudes would be suiting because they were provocative and constant - this doesn't mean the companions should be spineless wimps, but a respectable 80% of the interactions with them were negative. This is act 1, yes but it doesn't matter if it is the start of the game or end of the game, logically, linearly it matters what you went through with these characters as of now and not how much there is ahead - so if I'm in Act 1 but I've already cleverly slaughtered the Goblin Camps, got rid of all the True Souls and slain Beholders, the party has already been through a lot. When I run through the battlefield butchering enemies and save my companion's life I want recognition for it. If I don't at least get that, the last thing I want is to see snarky attitudes and them judging my every decision like some kind of jury. We are the main character, and while it's not outspoken, it's pretty clear we are the leader of the party. We make the decisions, and at best they can display their stand on the decision we made -- As it stood, Shadowheart and Laezel behaved provocatively and honestly? Like petty children whose candy got stolen. Their grim perspective on things and whines were tiresome and you'd expect from adventuring adults, priestess of Shar, and a Githyanki warrior a tad more optimism and emotional resilience.

The thing about Shadowheart shying away from the kiss pre-patch and shying away from intimate relations were quite offputting, the way it was addressed and executed made it seem like such childish behavior. They don't have to be perfect, trauma, and stress immune companions, but you expect a minimum from them. Yes, the situation seems grim, after all, they've been kidnapped and there was a foreign creature implanted in their brains, displaying fear and stress is fine - constant nagging and negativity and looking at their ever angry or disapproving faces took away so much. All of the characters are in the same boat, they behaved like the MC was the one who forced them to join this ride and that they're doing him/her a favor.

Bottom line, unless you've got some kind of warped inferiority fetish I believe every player wants to feel respected by the companions that escort him/her throughout the game. You can start as the underdog that everyone doubts no problem, but as you stack achievements and collect victories on the battlefield it should become evident that you are a force to be reckoned with and I believe that Act 1 introduces enough adversity for the main character to get the respect of anyone who accompanies him throughout the act. It is important to clarify that the characters should have some resistance in their personality as is expected, but what we were introduced with initially was undoubtedly too much. I have never played a game in my life that made me think twice about keeping my companions with me. Regardless, super happy with Larian! I bought the game the first minute it was available and don't regret it. There's definitely a lot of ways to play the game.

There's one thing that bothered me though, was the introduction with the (Archdevil?) Raphael. In that interaction is a shameless ' illusion of choice' no matter what you pick he answers the same way and even worse, you end up with the same result. If my decision won't matter, then just give Raphael a monologue. Don't give me false-belief that I have the power to make a decision where I can't, it's frustrating. I wanted to accept the deal and see what happens, but he answers exactly the same things and disappears. I understand that in terms of balance or plot they don't want us introduced to some kind of power granted by him at the start of Act 1, but then again if you introduce a character and implement a choice dialogue, follow up with it. Otherwise, bring him when the story is ready for us to accept his offer the first time he arrives. It can certainly be a long-lasting back and forth dance with him over several meetings, but should provide the choice to take him up on the offer immediately with meaningful consequences as well - as of now, that interaction is shameless and choice-wise meaningless.

I read your entire post carefully, and I gotta say... Bravo, Netharias. Well said. I... agree. smile
Originally Posted by Netharias
Bottom line, unless you've got some kind of warped inferiority fetish I believe every player wants to feel respected by the companions that escort him/her throughout the game. You can start as the underdog that everyone doubts no problem, but as you stack achievements and collect victories on the battlefield it should become evident that you are a force to be reckoned with and I believe that Act 1 introduces enough adversity for the main character to get the respect of anyone who accompanies him throughout the act. It is important to clarify that the characters should have some resistance in their personality as is expected, but what we were introduced with initially was undoubtedly too much. I have never played a game in my life that made me think twice about keeping my companions with me.
This is very well put. Totally agree with this.
Originally Posted by Netharias
Heavily disagree! If we're talking romance, then Shadowheart is one of the prettier girls, and romancing her is definitely a crowd favorite. I have not yet played the changes but I'm very pleased to see they've reworked her everlasting frowning expression and some of her horrid personality. She was a total unrelatable bitch, and the fact she's giving you the vibe that she's doing you a favor being in your presence is absolutely annoying. Larian must've reworked her for a reason, a lot of negative feedback was given on these companions, which in all honesty, were detestable. They had and still do have the potential to become extremely interesting and likable companions, but their incredibly cocky attitudes and throwing hardships on the player by spouting disrespect every time they open their mouth was honestly not something to be enjoyed. I thoroughly appreciate and respect Larian for having listened to the fanbase and taking measures to change this.

If they were enemies, these attitudes would be suiting because they were provocative and constant - this doesn't mean the companions should be spineless wimps, but a respectable 80% of the interactions with them were negative. This is act 1, yes but it doesn't matter if it is the start of the game or end of the game, logically, linearly it matters what you went through with these characters as of now and not how much there is ahead - so if I'm in Act 1 but I've already cleverly slaughtered the Goblin Camps, got rid of all the True Souls and slain Beholders, the party has already been through a lot. When I run through the battlefield butchering enemies and save my companion's life I want recognition for it. If I don't at least get that, the last thing I want is to see snarky attitudes and them judging my every decision like some kind of jury. We are the main character, and while it's not outspoken, it's pretty clear we are the leader of the party. We make the decisions, and at best they can display their stand on the decision we made -- As it stood, Shadowheart and Laezel behaved provocatively and honestly? Like petty children whose candy got stolen. Their grim perspective on things and whines were tiresome and you'd expect from adventuring adults, priestess of Shar, and a Githyanki warrior a tad more optimism and emotional resilience.

The thing about Shadowheart shying away from the kiss pre-patch and shying away from intimate relations were quite offputting, the way it was addressed and executed made it seem like such childish behavior. They don't have to be perfect, trauma, and stress immune companions, but you expect a minimum from them. Yes, the situation seems grim, after all, they've been kidnapped and there was a foreign creature implanted in their brains, displaying fear and stress is fine - constant nagging and negativity and looking at their ever angry or disapproving faces took away so much. All of the characters are in the same boat, they behaved like the MC was the one who forced them to join this ride and that they're doing him/her a favor.

Bottom line, unless you've got some kind of warped inferiority fetish I believe every player wants to feel respected by the companions that escort him/her throughout the game. You can start as the underdog that everyone doubts no problem, but as you stack achievements and collect victories on the battlefield it should become evident that you are a force to be reckoned with and I believe that Act 1 introduces enough adversity for the main character to get the respect of anyone who accompanies him throughout the act. It is important to clarify that the characters should have some resistance in their personality as is expected, but what we were introduced with initially was undoubtedly too much. I have never played a game in my life that made me think twice about keeping my companions with me. Regardless, super happy with Larian! I bought the game the first minute it was available and don't regret it. There's definitely a lot of ways to play the game.

There's one thing that bothered me though, was the introduction with the (Archdevil?) Raphael. In that interaction is a shameless ' illusion of choice' no matter what you pick he answers the same way and even worse, you end up with the same result. If my decision won't matter, then just give Raphael a monologue. Don't give me false-belief that I have the power to make a decision where I can't, it's frustrating. I wanted to accept the deal and see what happens, but he answers exactly the same things and disappears. I understand that in terms of balance or plot they don't want us introduced to some kind of power granted by him at the start of Act 1, but then again if you introduce a character and implement a choice dialogue, follow up with it. Otherwise, bring him when the story is ready for us to accept his offer the first time he arrives. It can certainly be a long-lasting back and forth dance with him over several meetings, but should provide the choice to take him up on the offer immediately with meaningful consequences as well - as of now, that interaction is shameless and choice-wise meaningless.

Respect? At the end of the first act? Lol.

Also, Lae and Shadow not even close. Lae has a clear task, and she does not whine, she almost orders you, because she sincerely believes that she is better than you, and there is logic in this. It is much easier to understand than Shadow. Shadow is a character who needs more time to reveal, given all the nuances of her story. To be honest, I even think that Astarion and Gale reveal their stories too quickly. But I'm willing to forgive them because the reason is "hunger".

I don't think companions should respect you, you're nobody to them, and you're worse than nobody if you do something they don't like. Everything else needs more than the first act.
Originally Posted by Netharias
Heavily disagree!

***snip***
their incredibly cocky attitudes and throwing hardships on the player by spouting disrespect every time they open their mouth was honestly not something to be enjoyed.
***snip***

Seems like she isn't alone. Just saying.

Originally Posted by Netharias
***snip***
Like petty children whose candy got stolen.
***snip***

You were saying?

Originally Posted by Netharias
***snip***
All of the characters are in the same boat, they behaved like the MC was the one who forced them to join this ride and that they're doing him/her a favor.
***snip***

Perhaps they are seeing you as their companion and expect you to be more of a respectful teamplayer and not such a whining casanova?

Originally Posted by Netharias
***snip***
You can start as the underdog that everyone doubts no problem, but as you stack achievements and collect victories on the battlefield it should become evident that you are a force to be reckoned with
***snip***

And I take it that your "companions" do not stack up the same achievements as you keep them in the background as an insurance policy "just in case".

Originally Posted by Netharias
***snip***
I have never played a game in my life that made me think twice about keeping my companions with me.

***snip***

And there you have the super quality of the companions Larian have created.

Originally Posted by Netharias
***snip***
There's one thing that bothered me though, was the introduction with the (Archdevil?) Raphael. In that interaction is a shameless ' illusion of choice' no matter what you pick he answers the same way and even worse, you end up with the same result.
***snip***

I am almost with you on that one, but to be fair - we only notice the "illusion of choice" because we get to play the same bit over and over and over.
Originally Posted by Ayath The Loafer
And there you have the super quality of the companions Larian have created.

Completely agreed - I avoided using Lae'zel on my first playthrough because I wanted to avoid being such a brutish person. And that wasn't a game-y choice I was making, that was an actual RP choice, because of something a character pushed me into. My first playthrough would've been much easier if I had stuck with using Lae'zel. I want punchy characters, ones that make me go, "Oh shit, I think they're going to betray me". I also want some nicer ones, but we have that - Wyll fills out that role, and I'd run him more if I wasn't such a fan of playing Warlocks myself. Gale also fills it out. Even Shadowheart does - you can tell that all the tough shit is a front and I think the way we had things before where you kinda had to push to get past her walls around herself made it interesting. Playing with these characters reminded me a lot of trying to keep a team together in Tyranny, kinda against their will, and I enjoyed the challenge. There will be more nice characters later - don't push Larian to dumb down the ones that are currently a tough sell.

Originally Posted by Ayath The Loafer
And I take it that your "companions" do not stack up the same achievements as you keep them in the background as an insurance policy "just in case".

Shadowheart probably deserves more respect than the PC for keeping them alive lol

Also back to Netherias' post:

Originally Posted by Netherias
It is important to clarify that the characters should have some resistance in their personality as is expected, but what we were introduced with initially was undoubtedly too much.

I agree that the disapproval/approval system can feel a bit heavy-handed at times, but so long as that gets somewhat diluted, I have no complaints with Shadowheart and Lae'zel disapproving of my actions in the early game. Wyll and Gale frequently agreed with my actions, and I was tough enough to get Shadowheart to approve of how I handled things when it counted. If you're playing a neutral/good character, you can still be on pretty good terms with Shadowheart by the end of act 1, even pre-patch, so I don't see what your problem is? Is it that the two female characters available so far didn't like you enough?
I don't think this "Down by the River" Song is very good... Anyone else?
To add. I'm hearing stalling jet engine noises during the crash sequence of the Nautiloid ship. Illithid Jet propulsion?
Originally Posted by Rocko
I don't think this "Down by the River" Song is very good... Anyone else?

"Down by the River" certainly fits the storyline perfectly well in Act 1.

The chorus gives a great atmosphere. Recently learned you can procure Mongolian throat singing for computer games from The HU. EA got them for Jedi: Fallen Order.
It's a great atmospheric fit to have alien language and heroic tunes sung for Fantasy games.

I'm expecting the music to vary later. At best it differs between The Underdark and matches map areas.
As a studio that wouldn't be my top priority on EA if the anchors music does it well enough for all of Act 1.
Originally Posted by Rocko
To add. I'm hearing stalling jet engine noises during the crash sequence of the Nautiloid ship. Illithid Jet propulsion?

A Nautiloid doesn't need an engine. It flies by psionics of the Elder Brain and operates independent of fuel combustion and Faerûns Magic. That's what I googled on Fandom and would easily make it into the D&D trivia card game.

You never hear engines stall. They simply go mute for you when they do.
The plane accelerates to speed of sound fast. You fall faster than any sound from behind where engine sound can't reach you in the cockpit anymore.

That's by center of mass mostly not where the propulsion is. That devises are heavier that where The people are seated in breathable airspace and space to move around at leisure. That either falls last or the things spins ad spirals down.
Any pressure field of sound from enignes can't reach you.

You can at best hear aerodynamic drag noise of accelerating free fall. Only caused by the things in front of your direction of the fall. So you basically can only hear the aerodynamic drag of vortex shedding on the edges ahead in the lines of you falls direction. As a passenger you can't hear the vortex shedding on stalled engine blaades or stalled wings but only the broken cockpit windows etc.

The sound will spike/mute/spike as you tumble in a spiral. People on the ground will hear sth similar to slat and flaps landing braking aircraft make. That's what people are familiar with.
There is very few piolot who can tell of that experience. Psycholigically that will be limited to old WWII pilots who managed to bail and parachute before entering 6G+ death spiral trapping them inside or a jet pilot pull the ejector seat.

From a drama viewpoint people are better of being subjected to the dropping bomb vortex shedding whine they are familiar with from Aircraft desaster movies. No need for any real applied aerospace science here.
Mute the sound for realism isn't helping the audinece and mood at all.

But good luck trying to be the smart-arse of the internet.
Originally Posted by vonTreppenwitz
But good luck trying to be the smart-arse of the internet.
Keep the tone civil, please.
Originally Posted by Sadurian
Originally Posted by vonTreppenwitz
But good luck trying to be the smart-arse of the internet.
Keep the tone civil, please.

I chose the British translation of the German desciptive Besserwisser that leo.org gave me.
Originally Posted by maxoverload
I agree that the disapproval/approval system can feel a bit heavy-handed at times, but so long as that gets somewhat diluted, I have no complaints with Shadowheart and Lae'zel disapproving of my actions in the early game. Wyll and Gale frequently agreed with my actions, and I was tough enough to get Shadowheart to approve of how I handled things when it counted. If you're playing a neutral/good character, you can still be on pretty good terms with Shadowheart by the end of
act 1, even pre-patch, so I don't see what your problem is? Is it that the two female characters available so far didn't like you enough?

As you may have noticed, there is no good alignments in the story setuo. You are bad party on a lit fuse. Your team will implode by fault lines - each one is a ticking time bomb.
Some carry a less obvious warning sign around their neck or do their bidding just well.

The backup in camp partcipate in XP for a very good reason. That you are left with a team that can play through there story on any path.

On a second run across several mutually exclusive affiliations developing through out the game.
Pls. take you time to check what a Shaar cleric is. The wiped part of memory is a time bomd like all the other dark affiliations in your team. Lae'zel is a part of a cult of evil raiders regarding their racist views of Faer!uns inhabitants.
Cleansing ritual of the tadpole sound like ultimate sacrifice and not cure to me. But we can't get there yet.

Someone like Elminster could cure you in Baldurs Gate. Unlikely that Githyanki would not kill any but their own tribes kin.

Gale and Astarion are mutally exclusive as well. Some choices benefit one and hurt the other badly.
Haven't used Wyll much but he is bound to his warlock pact. Simple as that.

Which toad you prefer swallow?

I'm testing what happens when you attempt to perma kick you mates in third run. Rumored not to be that easy for some hidden storyline reason.
Expect that all of them have to make their Odysseus bid fror freedeom of being some deities muppet.
What you think is heavy handed is the storylines straight jacket of a sadistic DM. That what you need to run a storyline in code.

You can pretty freely play any role. Clcik through on the hero button has a lot of twists in for you.

I recommed play a female Drow Lolth cleric and commit yourself to always chose the true to character options. Be it Drow or Cleric.
At vest chose proficeincy in Religion and Arcane for aome nice insights. Reroll to explore where any extremes pull you into.
That's where you get true insight into the more interesting parts of the approve/disapprove hidden stats.

You don't just gain +1/-1 on them and slowly build confidence on a scorecard. Some action weigh in heavy by their dark affiliatiions.
Some of them you cannoot want to please by any means from a "just do the good".

Some characters do their bidding pretty well and you don't know a thing to what ends it leads you.
You could as well trust Raphael rather than any of yozr team straight away. Shop around ... so true,
Destiny drags you along a path? Hells ... yes it does. Enjoy that rollercoaster ride.

You try to please all of them. Fine for a first run but basically a wasted second you could get more feedback out of your time.
I mapped affiliations of rge typical Forgotten realms competing factions of Toril before I engaged in a second run and it yielded a lot of insight.
Then you go and have the more mulled character open up first it get's really interesting.

W/O doing very diffrent deeds and results affiliations turn heavily around. It's a dark hidden matrix stacked against you on every corner.
Pls. anyone seems to be exactly the wrong tactics. You choice works best maatching to play your chosen role true to character.

That's a brand new convincing computerized DM experience. Technically a milestiine in game and storyline design. True piece of art. Probably evil in nature and consuming your soul.
Clearly, the story is addictive.
Originally Posted by Ayath The Loafer
I am almost with you on that one, but to be fair - we only notice the "illusion of choice" because we get to play the same bit over and over and over.

You can turn the matrix of you approval / disapproval by 180° around.
That's a lot of choice.

And I haven't explored anything about Wyll yet.
Originally Posted by Netharias
Larian for having listened to the fanbase and taking measures to change this.


You cannot plan this emotional response at the start of a game story writing. You got no data to base feedback on likeabitlity and where random people connect to.

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the party has already been through a lot.

Not in terms if Baldurs gate storylines. You barely did the prequel.

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The thing about Shadowheart shying away from the kiss pre-patch and shying away from intimate relations were quite offputting, the way it was addressed and executed made it seem like such childish behavior.

So you didn't care for her backstory at all and did go in form the tits all out right away? Sound like moronic sexdrive rather than romance to me. Correct me if I'm wrong but this wasn't in the game description.
BG3 isn't as creepy moronic as The Witcher where you unlock the ingame XXX scenes as rewards.

BG series has loads female players that pay for it and want to enjoy the storyline as well. They don't want to be looted like treasure as the mainly male The Witchers fans crave to do. Larian does on of the very few select titles that do attract a lot more of female players than hack and slay titles.

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some kind of warped inferiority fetish

Interesting leap in context you make young Padawan. Revealing. Revealing this is.

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the main character to get the respect of anyone who accompanies him throughout the act.
Each of their affiliations is mutually exclusive to yours for all but 1 companion by you player character choice. Who will jump ship first seems tio be the better question.

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There's one thing that bothered me though, was the introduction with the (Archdevil?) Raphael. In that interaction is a shameless ' illusion of choice' no matter what you pick he answers the same way and even worse, you end up with the same result. If my decision won't matter, then just give Raphael a monologue. Don't give me false-belief that I have the power to make a decision where I can't, it's frustrating. I wanted to accept the deal and see what happens, but he answers exactly the same things and disappears. I understand that in terms of balance or plot they don't want us introduced to some kind of power granted by him at the start of Act 1, but then again if you introduce a character and implement a choice dialogue, follow up with it. Otherwise, bring him when the story is ready for us to accept his offer the first time he arrives. It can certainly be a long-lasting back and forth dance with him over several meetings, but should provide the choice to take him up on the offer immediately with meaningful consequences as well - as of now, that interaction is shameless and choice-wise meaningless.

Seceral people detect you very early and show questionable interest in your progress.

You simply assume wrongly there isn't any dire consquences in hidden stats by your camp. It's not +1 /-1 love heart on the romance scale.

The only thing you know it had no immediate negative effect in the visible stats that you checked. Each companion has strongly different opinions what types of evil are more manageable than others. This guy is part of the prequel and he challenges you to shop around. That's exactly what you do - compare prices for a cure around the bloc.

Also you believe a devil that he truly is the hidden power that keeps you running around with a tadpole longer? Maybe yes, maybe no. In the Blood War setting not unexpected that a devil apppears. I found troves of hidden clues on all corners I'm not going to spoiler. In my eyes the scene did serve it's purpose on you well introducing him. Depending on the context of clues the perception of it differs vastly.

His terms is subject to the Pact Primeval any devil is bound by. He just can't cut such a simple deal to trade your soul without corrupting you first. You need to approach him for it and propose it by your own choice. That's the lawful evil legal requirement for him to make a valid claim to your soul post mortem. That's what he wants in exchange for his help. The rest is bargaining.

It's a safe bet you bargain among competing devils and see some angry demons appear closer to Elturel area. You are in a landing zone or staging area of the next big battle.
All their usual gangland allies gather for a invitation only GB party in Baldurs gate next weekend around you. The sign is on the wall or in the stars. Did you really expect anything else in a BG number 3? After BG 1 % 2, Neverwinter Nights, Icewind Dale or Divinity: Original Sin titles? They stay true to their trusted concept for good her at Larian.
Originally Posted by vonTreppenwitz
Originally Posted by Sadurian
Originally Posted by vonTreppenwitz
But good luck trying to be the smart-arse of the internet.
Keep the tone civil, please.

I chose the British translation of the German desciptive Besserwisser that leo.org gave me.

That would be know-it-all (Harry Potter has the answers - Snape calls Hermione that all the time)
Thank You!
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Not in terms if Baldurs gate storylines. You barely did the prequel.

As mentioned in my post, if you'd have read it carefully you probably wouldn't have written this; it doesn't matter how much longer the journey is ahead, it matters how much you've already been through together from the beginning to the end of Act 1. By your reasoning, it doesn't matter if the party has been together for a day or a few years, so long as it's the middle of the story or the end of it only then certain behaviors are justified and nothing that has happened in-between matters. It is flawed reasoning, I cannot stand behind it. Regardless if you decide to stick to your opinion, it's yours.


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So you didn't care for her backstory at all and did go in form the tits all out right away? Sound like moronic sexdrive rather than romance to me. Correct me if I'm wrong but this wasn't in the game description.
BG3 isn't as creepy moronic as The Witcher where you unlock the ingame XXX scenes as rewards.

I fail to see how her backstory justifies childish behavior unless the fact her memory erased also erased her personality's growth and if that is the case I expect her to be much more juvenile. It is certainly an option and a possibility for her to fear intimate relations and attachment, but the way it was executed exhibited, in my opinion, a poorly portrayed character acting like an incompetent child as opposed to an adult priestess of a god (quite the status) who probably had a tad more emotional resilience than this.


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Interesting leap in context you make young Padawan. Revealing. Revealing this is.

I don't see what you are insinuating here or what you think you are conveying, regardless you took 7 words out of a 50+ words paragraph.



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Seceral people detect you very early and show questionable interest in your progress.

You simply assume wrongly there isn't any dire consquences in hidden stats by your camp. It's not +1 /-1 love heart on the romance scale.

I simply assume wrongly the way you assume wrongly there are going to be some significant consequences from the camp, this is merely a baseless assumption at best from both sides. In my opinion, this has nothing to do with the camp at all and how they behave towards it; the interaction is an offer with an outsider, go through with it or don't, but do not give the players 'illusion of choice' - furthermore, if you persist on your claim and say 'but there is a choice, it affects the camp though' it is a roundabout, inefficient and disappointing way to do so.



Regardless, I've read all of the comments in response to mine; to those who resonated with my claims, brilliant, good to say we're on the same wavelength. These comments, compliments, and criticism were all based on the hundreds of comments I've read, and I merely felt the need to state my opinion.

To those who disagree with my feedbacks, you are entitled to your opinion and I respect it. I will not attempt to convince anyone otherwise through logically-structured arguments as that seldom works, and the majority simply are grounded and have no interest in this.

Larian's true challenge is taking the notable points from all our feedbacks and creating a playthrough that suits most of us (as making everyone satisfied is impossible). Through this skeleton of the early-access Act 1, I have faith Larian can weave a magnificent story by reading people's comments, using statistics and data-retrieval to back their decisions, and being open-minded. Good luck to Larian, and until we meet again on the next post.
I definitely agree they're open-minded especially since the last patch proved they will implement changes requested by the community. I just wish they were a bit more open-mouthed...
There needs to be a lot more communication. For a smaller studio and EA type product, there should be frequent community updates with progress on the game and plans for EA content releases. Having a designated community person who checks in with teams and their progress should also help them keep track as well.

What's the point of EA or testing if there's no information or content to test? So far I like the game, but am super unimpressed with the transparency and EA.
Originally Posted by vonTreppenwitz
As you may have noticed, there is no good alignments in the story setuo. You are bad party on a lit fuse. Your team will implode by fault lines - each one is a ticking time bomb.
Some carry a less obvious warning sign around their neck or do their bidding just well.

Gale and Astarion are mutally exclusive as well. Some choices benefit one and hurt the other badly.
Haven't used Wyll much but he is bound to his warlock pact. Simple as that.

That was the part of the story not addressed that interested me. Why is it that every NPC has a tadpole in their head like me, as well as some other reason they might die at any moment (besides Lae)? Is that why they were all in that chamber during the prologue cutscene and not just infected like the commoners would be?

Is there something affecting the PC "besides" the tadpole like everyone else in the party?

Maybe your party was chosen because they were seen as powerful, or the Illithid took special interest into their own unique situations for some reason. Does the PC have an otherwise unique circumstance for being there? Raphael and selling your soul is one thing, but this is Baldur's Gate and there are still children of Bhaal running around since he apparently came back to life with his brothers. There's plenty of other possibilities, like the skeleton at your camp actually being Jergel. It could just be a friendly lich, though.
Latest news? More like month old stale news than anything else. This game really needs to be pushed along now. The last big update added nothing. It was a total con. Surely Larian has enough feedback on the tiny bit they have so far produced.
Originally Posted by Kerro
Latest news? More like month old stale news than anything else. This game really needs to be pushed along now. The last big update added nothing. It was a total con. Surely Larian has enough feedback on the tiny bit they have so far produced.


I fully agree with you. Hopefully, the new update will fix a lot more bugs and not break more stuff as well as for some more con
tent
Pacifists will never win because goblins are worth xp, and that makes me more powerful than you vegan goblin-sparing losers. In fact, I wouldn't be averse to a patch that makes the goblins proportionately stronger depending on how annoyingly vegan you decide to be.
Originally Posted by GristlyKnuckle
Pacifists will never win because goblins are worth xp, and that makes me more powerful than you vegan goblin-sparing losers. In fact, I wouldn't be averse to a patch that makes the goblins proportionately stronger depending on how annoyingly vegan you decide to be.

LOL!!!!!!! "annoyingly Vegan" LOL!!!!!!! I loved this.
Originally Posted by GristlyKnuckle
Pacifists will never win because goblins are worth xp

If you decide that the only goal in the game is to gain power ...

These days, I'm really turned off by all this "manlihood through power" thing, which has resulted in game titles like "Godslayer, "God of war", Dragon's Extinction" and all this weird stuff of games doing so as if the only "fun" part of a game was to get enormously, if not monstrously powerful. I find fun in entirely other things, but since game development is mainly driven by male developers fpor male gamers, there isn't going to change much.

I am just not part of that fashion that games should be about nothing but becoming even more powerful.

For me, STORIES are what makes me want tp play, and the better a story, the more fun I'll have.
A story is something that can be re-read, but a simple "rise to powah" is not important to me.
Originally Posted by vonTreppenwitz
Originally Posted by Sadurian
Originally Posted by vonTreppenwitz
But good luck trying to be the smart-arse of the internet.
Keep the tone civil, please.

I chose the British translation of the German desciptive Besserwisser that leo.org gave me.

You know, there are others as well. wink I just checked. wink
Uh, gaining power in a game isn't something I'd tie into gender tbh. Even games made by women often have some sort of progression that involves a player or character getting more abilities or stats, and there are many games by men who lack that kind of progression because the focus was elsewhere.

Experience is usually an easy way to mark one's progress as a character, getting stronger, and it allows developers to send harder things against a player so the game has a consistent difficulty progression. You can see this with both early and modern games where a lot of it is getting stats to be higher so you can defeat that stronger foe. However, I genuinely prefer games to have some balance between gameplay, story, and presentation. If the focus is entirely on gameplay it can definitely fall flat if the only thing there is to get stronger, while if it is only story or presentation then it sometimes might just be better watched than played.

That all said, sometimes that balance can be messed up even after it is achieved. BG3 seems to be approaching a balance BUT a player can still abuse the systems to get more experience than is intended. Pacifisting past gobbos then killing all of them is a viable strategy if one's goal was to kill them anyways but be in a more advantageous position but some people powergame and so they will select the option to get experience for pacifisting and then turn around to kill the goblins for even more experience. Idk if it'd be a good solution but perhaps instead of allowing players to double dip like that they could make it that succeeding at the pacifistic options awards you all the experience you would have gotten killing them while marking them after as providing no or lower experience?
Originally Posted by Abits
Originally Posted by KillerRabbit
SH smiles more often than not. Gone is the resting scowl. It's much, much easier to get from "you'll do" to "pleasant surprise" dialogue.

She no longer breaks off the relationship after the kiss, instead she thinks the relationship shows promise. Which for me ruins part of the "I fear what might be in my memories, these feelings are a threat to my relationship with Shar" aspects of the romance.
Totally screw that change it fucks up her character so much. It's not even a character anymore. This is a populist change that goes against the integrity of the character to appeal the crowd.

Now I'm not saying Larian shouldn't do what the fans want, but they also shouldn't comprises on things like character consistency.
I always read it as Shadowheart being a textbook tsundere-it was never a stonewalling thing to me, it was a "she needs some space now". I would personally prefer the original dialogue, as you've probably guessed, but (and I know this sounds mean, I really don't mean it that way) players are idiots. Valve mentioned players never look up, with Shadowheart I felt the change happened because people didn't/couldn't read the subtext. I could be projecting that subtext of course, but in terms of pure mechanics the route/flag system for the npcs appears to be "Do the thing" or "Shut down the route" so that was another reason I dismissed her protests. IIRC her exact words were "That was a mistake" not "I never want to do that again, get away from me". Considering how standoffish, secretive and withdrawn, it made sense for her to pull away after exposing herself emotionally that way.
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