Larian Studios
[Linked Image from i.imgur.com]

Hello everyone,

We’ve just rolled out a new hotfix for you!

This one goes out to all of you (and us) who have clearly angered the RNG Gods in a former life and been cursed to fail dice rolls at every turn.

We introduced loaded dice in Patch 4 to try to smooth out the extremes of the dice-rolling bell curve. Even with this change, we noticed in your feedback that the RNG wasn't feeling fun for you. We've seen the dice described as being harsh, cursed, rigged and someone said the RNG was downright evil. We want you to have the best experience possible when playing the game and so the changes in today’s hotfix are here to help with your hit chance, if you’re playing with loaded dice.

From now on, loaded dice will only bend RNG in the rolling character's favour. That means you will not be made to miss to make up for a lucky streak of hits. This change also applies to NPC's and enemies, so the effects on the relative challenge of combat should be minimal.

[Linked Image from media.giphy.com]

As always, playing with loaded dice is an optional feature that can be toggled on and off in the gameplay settings.

Please keep posting your thoughts about the game on Steam, our Forums, Discord, Reddit, or submit your feedback to us by clicking the Feedback button in the game launcher, so we can monitor how these changes are affecting you.

And thank you for continuing to post your Wildshape screenshots. We love them very much.

[Linked Image from i.imgur.com]
Big thanks to @surelyanne for posting the most polite dinner party we’ve ever seen.

Again, thank you for your support during Early Access, we appreciate you being on this journey with us!

Changelist:

RNG:
  • Disable the failure RNG debt for combat rolls

Stability:
  • Fixed crash when examining a deactivated entity (like the Bulette disappearing).

Larian Launcher:
  • Added game pages for D:OS and D:OS2
  • Added a button for players to verify game files after a crash
  • Double clicking via LMB on the game selection section (Top left) no longer makes the launcher details disappear.
  • Update the bottom logo to add interactivity + make it clear it leads to larian.com
  • Selecting a game using RMB no longer causes the player to be stuck on one game
  • Added continue button so you can load your most recent save directly from the launcher
Great, now players that don't really want to learn about how to increase their %to hit won't complain anymore up

The road to remove the free advantages is open.
I hope those that want to enjoy all the tactical depth D&D has to offer are the next you'll try to pleased.
OK but a 22.51GB download (on GOG) is NOT a hot fix.

I thought you had meant to fixed this issue, guess I'm giving up playing for now.
Ok, I downloaded the 111.8 MB patch today on Steam. It froze at the end and the download time increased to about 15 hours. I can download the entire game in about 2 hours, for reference. The patch gave me a disk write error while installing then froze my PC. Explorer locked up and crashed, so I just restarted. The game then became flagged as uninstalled in Steam and I had to manually delete it in order to reinstall it. I couldn't verify the files or anything like that.
For me personally, this makes game more boring, but I think some people will really enjoy it!
This change means that there is no longer an option for RNG with a uniform distribution in BG3*.

Unweighted BG3 dice rolls (mostly patch 3, some patch 4 data) were inconsistent with a uniform distribution at 95% confidence. The average of 508 rolls was 11.16 (2-sigma difference from the expected average of 10.5) and rolls came in streaks, where you were more likely to roll values similar to the previously rolled values. 10, 17, and 18 showed up statistically more frequent (1.5- to 4-sigma) than expectation. 1 and 6 showed up statistically less often (1.5- to 2-sigma) than expected.

The old (patch 4 data) "loaded die" actually fixed this problem and produced a uniform distribution of rolls! The average of 747 rolls was 10.7 (within 1-sigma of the expected average of 10.5) and the only number that appeared statistically more/less often than it should was 6 (underrepresented at 2-sigma).

After this hotfix, your options are to either use unweighted dice where there will be lots of streaks and an overabundance of 10 & 17 rolls, or use loaded dice which will still have streaks but only for values>10. *It is possible that Larian has fixed the unweighted rng in recent updates, but there's been no mention of doing so in the patch/hotfix notes.

Links to the data collected by Niara, Saberem, Adiktus, and DragonSnooz:
It think that this hyper-focus on the dice results might not be the absolute bestest of things, if it means not giving any thoughts to the bigger picture (and of course, it doesn't have to mean that).

On the one hand, yes, there is random number generation. Humans have an incorrect perception of randomness. Like most games, BG3 would rather provide dice results that feel right rather than dice results that are right. So I understand the search for that sweet spot.

On the other hand, there is also game design.

As far as combat is concerned, hit chance (and how to improve it) is a core part of 5E. If you don't want the players of your BG3 campaign to miss as much as the TT players, perhaps this can be done by simply changing the rules, rather than changing the dice ?

As far as cutscene Ability Checks are concerned, enjoying better rolls will make some scenes like Brother Edowin's Tadpole statistically less frustrating, but not fundamentally better.


So, here's to hoping that future Patches will focus more on why some dice are rolled and how the results are used, rather the how the dice results are generated !
I'm sad that Larian didn't just add a third option for RNG. I really enjoyed the RNG with patch 4's initial "weighted dice".

The RNG with the original weighted dice was way less streaky than the default RNG. I liked it because it actually felt like I was rolling dice.

EDIT: Or at least have the prior weighted dice become the default RNG.
There is clearly something wrong with the update. It wrote 111mb to download but once it gets all the supposed data, it keeps on running and increasing the download time on steam. Something went wrong when you pushed it live.
More cutesy memes and a hotfix to take more D&D out of D&D.

When's the patch for grown-ups who want tactical D&D combat without cheesy exploits and furry animals due?
I find it quite frustrating that almost every hotfix or "addition" to the game is seemingly trying to remove more and more DnD 5e ruleset.

It would nice to get a real patch to make the game more dnd and less free hand outs to make the game easy mode.

On another note the patch on Steam is apparently going to take me over 3 days to patch 110mb. I thought this problem was fixed?
Regarding the addition of the other games in the launcher, will it be possible to see a menu dedicated to the game in the future? example in the original sin 2, when selected, changing the background screen and also showing the game logo? I really liked this update on the launcher.

[Linked Image from i.imgur.com]
When this game releases, Larian will have patched out all of what little of 5E they have tried to implement in the game, and we'll officially have Divinity Original Sin 3: Baldur's Gate.

No wonder Wizards started up their own in-house studios after seeing what Larian was doing with the license.
Originally Posted by AnastielBR
Regarding the addition of the other games in the launcher, will it be possible to see a menu dedicated to the game in the future? example in the original sin 2, when selected, changing the background screen and also showing the game logo? I really liked this update on the launcher.

This has now been updated!
Well this is bound to have everyone wanting to play the same little bit again just to enjoy the changes to the dice roll. What happened did one of the cleaners have a few moments to spare, what have the rest of you been doing for months.? This game needs a real update and soon this is ridiculous.
It’s hard for me to get excited about another band-aid fix. Loaded dice as a solution just defies the very point of a D&D-based game. Why even bother having dice? If you want to make life easier for folk, hand out a more generous proficiency bonus. Call it an extra perk for being a tadpole victim and of course make it optional (ie. an Easy Mode).
Any chance of instituting a bug tracker? It's sometimes hard to know when to report.

For example Patch 1 had a bug where the Hag thought everyone was human. Y'all fixed it in patch 2, now the Hag not has race specific insults. Patch 3 the Hag thinks everyone is a human again. I reported it, got told it was a known issue. But is it a known issue or a regression? A tracker would answer that question for me and make the life of the good human who responds to emails easier.
Originally Posted by Drath Malorn
It think that this hyper-focus on the dice results might not be the absolute bestest of things, if it means not giving any thoughts to the bigger picture (and of course, it doesn't have to mean that).

Agreed. It leaves me with a cynical feeling.

I've heard about 4 people talking about dice since the last patch and literally everyone else on the forum has signed onto the "fix the movement mechanic" * and yet the thing the devs "noticed in your feedback . . ." is dice. Again.

When devs can't hear a fire alarm but manage to pick up on whispered conversations, one starts to think that there's something wrong with their ears.




* Okay, fine, there are about 3 dissenters who like the movement mechanism. Masochism is suspected.
Thank you, Jess ! Let's test this puppy out. laugh
Originally Posted by Kerro
What happened did one of the cleaners have a few moments to spare, what have the rest of you been doing for months.? This game needs a real update and soon this is ridiculous.


Patience is a virtue. Just because they released a small HOTFIX does not mean they have stopped working on the actual game. We are seeing maybe 1/3rd to 1/4th of what the game has in store for us, which means there is A LOT of work going on behind the scenes at all their various studios around the world. There are programmers, artists, designers, writers, mathemagicians, etc all working on this, and Larian don't owe us big patches every week.
Originally Posted by KillerRabbit
Any chance of instituting a bug tracker? It's sometimes hard to know when to report.

For example Patch 1 had a bug where the Hag thought everyone was human. Y'all fixed it in patch 2, now the Hag not has race specific insults. Patch 3 the Hag thinks everyone is a human again. I reported it, got told it was a known issue. But is it a known issue or a regression? A tracker would answer that question for me and make the life of the good human who responds to emails easier.

It would be amazing. Though, I've never seen a fully public facing bug tracker in a closed source AAA title. I wonder if studios worry about it being too difficult to maintain, if they want to protect the information it might expose, or they don't want to be so immediately accountable for the status of specific bugs.
Originally Posted by Jess Larian
[Linked Image from i.imgur.com]

Hello everyone,

We’ve just rolled out a new hotfix for you!

This one goes out to all of you (and us) who have clearly angered the RNG Gods in a former life and been cursed to fail dice rolls at every turn.

We introduced loaded dice in Patch 4 to try to smooth out the extremes of the dice-rolling bell curve. Even with this change, we noticed in your feedback that the RNG wasn't feeling fun for you. We've seen the dice described as being harsh, cursed, rigged and someone said the RNG was downright evil. We want you to have the best experience possible when playing the game and so the changes in today’s hotfix are here to help with your hit chance, if you’re playing with loaded dice.

From now on, loaded dice will only bend RNG in the rolling character's favour. That means you will not be made to miss to make up for a lucky streak of hits. This change also applies to NPC's and enemies, so the effects on the relative challenge of combat should be minimal.

[Linked Image from media.giphy.com]

As always, playing with loaded dice is an optional feature that can be toggled on and off in the gameplay settings.

Please keep posting your thoughts about the game on Steam, our Forums, Discord, Reddit, or submit your feedback to us by clicking the Feedback button in the game launcher, so we can monitor how these changes are affecting you.

And thank you for continuing to post your Wildshape screenshots. We love them very much.

[Linked Image from i.imgur.com]
Big thanks to @surelyanne for posting the most polite dinner party we’ve ever seen.

Again, thank you for your support during Early Access, we appreciate you being on this journey with us!

Changelist:

RNG:
  • Disable the failure RNG debt for combat rolls

Stability:
  • Fixed crash when examining a deactivated entity (like the Bulette disappearing).

Larian Launcher:
  • Added game pages for D:OS and D:OS2
  • Added a button for players to verify game files after a crash
  • Double clicking via LMB on the game selection section (Top left) no longer makes the launcher details disappear.
  • Update the bottom logo to add interactivity + make it clear it leads to larian.com
  • Selecting a game using RMB no longer causes the player to be stuck on one game
  • Added continue button so you can load your most recent save directly from the launcher

Jess, out of curiosity (honest question): you guys keep calling it "loaded" dice... and yet in the game itself those are nowhere to be seen. Instead what we see are "Weighted" dice (in the game options). Why the double (perhaps confusing?) nomenclature? It seems like there is a disconnect in what they are supposed to be called.
Quote
Jess, out of curiosity (honest question): you guys keep calling it "loaded" dice... and yet in the game itself those are nowhere to be seen. Instead what we see are "Weighted" dice (in the game options). Why the double (perhaps confusing?) nomenclature? It seems like there is a disconnect in what they are supposed to be called.

I think it's fairly safe to assume that those two terms are being used interchangeably here...
Originally Posted by Thespen
OK but a 22.51GB download (on GOG) is NOT a hot fix.

I thought you had meant to fixed this issue, guess I'm giving up playing for now.

OK, you can go to the ~100MB steam patch that includes a bunch of decompression and code changes that have to be done by the installed patch *after* the patch has been downloaded. Two people in the Hotfix thread on Steam reported that the patch info was telling them it would take one-to-two days to install before they could play! I stopped reading the thread because it was obvious they'd gotten a decompression-heavy patch and/or were using slow drives. So it's half-a-dozen of one, six of the other.

Personally, I'll take the 21GB uncompressed patch any day of the week.

Why is Larian to blame because your Internet DL speed is apparently slow as Christmas? You can stop playing any time, of course, your choice--but gaming today is all about the Internet. You can plod away and complain to the heavens--but, gee--how on earth are you going to be able to DL the 50GB+ final version of the game? What then?

You'll be a lot happier if you simply bite the bullet and get reasonably fast Internet connectivity. You'll find that doing so won't just improve your perception of game patching, but also that everything else you download will be improved as well.
I have quite long "black screens" after this patch, when there's a "cinematic" change of scene. A dialogue starts and the screen remains black for several seconds while the other party is talking. In the end, the scene will become visible, but this is quite annoying.
Right now I'm back in the early phase of a new game, so I already know what's happening. But if this were a new, unknwown conversation it could be a real problem.
Originally Posted by MarcoNeves
Jess, out of curiosity (honest question): you guys keep calling it "loaded" dice... and yet in the game itself those are nowhere to be seen. Instead what we see are "Weighted" dice (in the game options). Why the double (perhaps confusing?) nomenclature? It seems like there is a disconnect in what they are supposed to be called.

Loaded dice = That's what the guy across the gambling table accuses you of before he stands up, draws a pistol, and fills you with lead...;) RIP.

Weighted dice = The gentleman's polite accusation at the gentleman's club, settled by a rigorous round of Billiards, and afterwards you both retire to a cigar and a glass of Sherry by the fire.

"Loaded" is more pejorative than "weighted," imo...;)
I had to reinstall the game after this hotfix, now the game has become unplayable. Details posted in "technical and gameplay problems".
For me at least I notice steam is very very sow to download anything of late. everything else i use the internet is normal or close to speeds. This patch is currently telling me (via steam) 7 days 7 hours to down load soo. I guess ill be taking a break from playing long enough for it to download and n install. Everyone here blaming the studio or long down load times or bug fixes for bug fixes, please for the love of faeruin, realize this is effectively a playable beta so there is going to be, so many patches and hot fixes. Best thing we can do is let them know when we have issues so they can try to fix them.
Originally Posted by Absalom
Quote
Jess, out of curiosity (honest question): you guys keep calling it "loaded" dice... and yet in the game itself those are nowhere to be seen. Instead what we see are "Weighted" dice (in the game options). Why the double (perhaps confusing?) nomenclature? It seems like there is a disconnect in what they are supposed to be called.

I think it's fairly safe to assume that those two terms are being used interchangeably here...

Yeah, I'm sure. Just curious on what their take is at Larian.
Originally Posted by Waltc
Originally Posted by MarcoNeves
Jess, out of curiosity (honest question): you guys keep calling it "loaded" dice... and yet in the game itself those are nowhere to be seen. Instead what we see are "Weighted" dice (in the game options). Why the double (perhaps confusing?) nomenclature? It seems like there is a disconnect in what they are supposed to be called.

Loaded dice = That's what the guy across the gambling table accuses you of before he stands up, draws a pistol, and fills you with lead...;) RIP.

Weighted dice = The gentleman's polite accusation at the gentleman's club, settled by a rigorous round of Billiards, and afterwards you both retire to a cigar and a glass of Sherry by the fire.

"Loaded" is more pejorative than "weighted," imo...;)

LOL! (applause). Excellent.
Originally Posted by Chris Fraser
For me at least I notice steam is very very sow to download anything of late. everything else i use the internet is normal or close to speeds. This patch is currently telling me (via steam) 7 days 7 hours to down load soo. I guess ill be taking a break from playing long enough for it to download and n install. Everyone here blaming the studio or long down load times or bug fixes for bug fixes, please for the love of faeruin, realize this is effectively a playable beta so there is going to be, so many patches and hot fixes. Best thing we can do is let them know when we have issues so they can try to fix them.

I'm also on steam, and the hotfix loaded and installed in around 7 minutes.
To compare : The entire patch 4 took 18 hours to download.
18 Hours to download? That's insanity... I mean... how/why? Are you on dialup or something? Ok, joking aside, it only took me about 23-25 minutes to download patch 4, and yeah roughly 5-6 mins for the hotfix. Why on earth would it take almost sooooo long (almost a full day!) to download a big patch? Even with slower internet speeds, it shouldn't be taking that long.

Hey, other Steam users! Let's try to help out Ido58 with this issue!

Ido, let us know your PC specs. Perhaps we can all help you figure it out?
Why keep messing around trying to find single-click solutions for everyone? Literally all you need to do is address the fundamental accuracy of the RNG system first; and then add 2 difficulty sliders to add between 1 and 5 to player rolls (one for combat rolls, one for OOC rolls) and 2 more to subtract between 1 and 5 to enemy rolls. Then just let players tweak them to find whatever they feel is fun.
Originally Posted by MarcoNeves
18 Hours to download? That's insanity... I mean... how/why? Are you on dialup or something? Ok, joking aside, it only took me about 23-25 minutes to download patch 4, and yeah roughly 5-6 mins for the hotfix. Why on earth would it take almost sooooo long (almost a full day!) to download a big patch? Even with slower internet speeds, it shouldn't be taking that long.

Hey, other Steam users! Let's try to help out Ido58 with this issue!

Ido, let us know your PC specs. Perhaps we can all help you figure it out?
I have a pretty decent PC. (I7-9700F, 16GB mem.)
This patch was around 45 GB in size. I downloaded at around 700KB /sec. That's not so bad.
Originally Posted by Grudgebearer
When this game releases, Larian will have patched out all of what little of 5E they have tried to implement in the game, and we'll officially have Divinity Original Sin 3: Baldur's Gate.

No wonder Wizards started up their own in-house studios after seeing what Larian was doing with the license.

You mean Archetype Entertainment ?

Unfortunately for those that are DnD 5e fans, that won't help. The top 2 in the new studio are old Bioware hands largely responsible for BG, NWN, Star Wars and Anthem. In any case, they are developing a new Sci-Fi IP, not doing anything with DnD ( according to all reports I have seen ).
Originally Posted by ldo58
Originally Posted by MarcoNeves
18 Hours to download? That's insanity... I mean... how/why? Are you on dialup or something? Ok, joking aside, it only took me about 23-25 minutes to download patch 4, and yeah roughly 5-6 mins for the hotfix. Why on earth would it take almost sooooo long (almost a full day!) to download a big patch? Even with slower internet speeds, it shouldn't be taking that long.

Hey, other Steam users! Let's try to help out Ido58 with this issue!

Ido, let us know your PC specs. Perhaps we can all help you figure it out?
I have a pretty decent PC. (I7-9700F, 16GB mem.)
This patch was around 45 GB in size. I downloaded at around 700KB /sec. That's not so bad.

Oh, I see. Sure, but 18 hours... would be unacceptable for me, but I totally get it... I mean my interenet downloads at 100 MB a sec. So yeah, no wonder mine downloaded in only 25 min...
Fine fine. If you want to control the randomness, all you need is to know the initial conditions. Most players won't be able to predict the sequence of die rolls, even if they're intentionally and predictably uniform. It's not the fix I wanted, but it does shift the burden. Now if it's loaded, we know who did it.
Even with "dice loaded" I still get strings of 9+ lock picking failures (all using 2 sets of lock picks per use). So I am honestly not seeing any difference in the game play.
Originally Posted by ldo58
I have quite long "black screens" after this patch, when there's a "cinematic" change of scene. A dialogue starts and the screen remains black for several seconds while the other party is talking. In the end, the scene will become visible, but this is quite annoying.
Right now I'm back in the early phase of a new game, so I already know what's happening. But if this were a new, unknwown conversation it could be a real problem.

Yep. Im getting this too. And the people speaking don't move their mouths for the first half of what they're saying...then suddenly everything meshes up and works.
I've tried both, weighted and unweighted options in some particular dialogues and came to a conclusion that in some dialogues the game just wants you to fail by design, when in other situations it lightens the grip and dice are cast randomly indeed. At least that's how it felt, for there was no difference between the two options for me.

Even if charisma (for example) will bring the requirement to a minimum 6, the dice will give you 1, 2, 5, until you spend that blasted point, which actually increases your chances greatly. Time and time again I kept drawing a short stick... Painful... I won't pretend to know how randomization works in this game but it doesn't feel random at all.

In a fight, with weighted die on, my warrior managed to miss 4 turns in a row, no hexes or debuffs were in play, just my freakin' luck.
Though, I have to admit, it was a memorable moment, normally each character doesn't exceed 3 misses in a row.
well I've been pretty patient. What next will we get an update where two words changed or maybe in the subtitles we could play "spot the new fullstop" with a prize of your money back. Its been months now, my patience has well and truly run out. Funny how Jess never has anything to say about it isn't it. Read the latest news you've got to be joking.
Looks like they're working on another hotfix for patch 4.

They should really communicate a bit more with us.
It's really frustrating to be hyped by this game and its EA. "Here's your patch, enjoy ! See you in 3 monthes".
Originally Posted by Kerro
well I've been pretty patient. What next will we get an update where two words changed or maybe in the subtitles we could play "spot the new fullstop" with a prize of your money back. Its been months now, my patience has well and truly run out. Funny how Jess never has anything to say about it isn't it. Read the latest news you've got to be joking.

Or you can just wait release, just... well, for example. I want a big patch as much as you do, but Larian doesn't really must to add something 'big' every time. They didn't even promise us that.
Agreed. As much as I'd love an update, I'd also much rather it be a good update. I just want a great game in the Forgottn Realms setting that a lot of thought and effort went into than just a game set in FR. And a game I had some small part in? Even better. I have set this game aside for now as I can't play it over and over, feeling I've found all the bugs I can; but as soon as the next update shows (presuming I'm not playing Mass Effect LE) I'm here.
I do sometimes wonder if dice rolling is glitchy. On moe then one occasion I had to replay whole sections because of save game glitch. I wanted to make sure I redid everything exactly so I had the same dialogue results.

Man. Some dialogues I had to save scum the heck out of them just to get the same results I had before.

That said, I know in true RPG's that's sometimes how it goes. Some sessions you just seem cursed by bad dice and others, using the same dice you roll natural 20s constantly. So, it can happen.
Originally Posted by GM4Him
I do sometimes wonder if dice rolling is glitchy. On moe then one occasion I had to replay whole sections because of save game glitch. I wanted to make sure I redid everything exactly so I had the same dialogue results.

Man. Some dialogues I had to save scum the heck out of them just to get the same results I had before.

That said, I know in true RPG's that's sometimes how it goes. Some sessions you just seem cursed by bad dice and others, using the same dice you roll natural 20s constantly. So, it can happen.

Rolling glitchy? Oh, for sure! It's Early Access, there are glitches we don't even notice as players.

Umm... yeah, sorry that's all I got. wink
I agree that it's the lack of communication that annoys me. Even if they said something like "Hey folks, we are at the pub having a pint discussing game parameters" it would be at least something. It doesn't have to be serious even, a little comic relief acknowledging the fan base would be a welcome distraction.
Originally Posted by Aazo
I agree that it's the lack of communication that annoys me. Even if they said something like "Hey folks, we are at the pub having a pint discussing game parameters" it would be at least something. It doesn't have to be serious even, a little comic relief acknowledging the fan base would be a welcome distraction.

Yeah but... if there's nothing to communicate, you can't blame them. Know why? Because the moment they start doing what you're suggesting, a new contingent of players as big as the one asking for more communication, is gonna start criticizing and bitching about the fact that they are wasting their time with pointless posts, and unnecessary communication. Point is, people are always unhappy with what they got.

Personally, all these requests for more communication denote a need for hand-holding. It's EA, people, and the way they coimmunicate is just fine. An announcement post a few days before a new patch, followed by the official post of a new patch, and a few replies explaining things and some trouble shooting.

If a person doesn't have enough patience to wait this out, and with the way Larian shares info, then Early Access With Larian Studios games is not for you. Wait for the oficial release of the game. In the meantime, let's stop criticizing the monumental feat it is to make this game.
OK, I just bought a new monitor--a 43" DisplayHDR 1000-certified Philips that I run via DP 1.4, and I must say that BG3 has never looked so good! You guys have done a super job with your HDR support--it is incredibly immersive--likely the best HDR support in any game I own. Thank you very much--it's difficult to characterize just how much it improves the realism and the immersion in the game--my new monitor and my AMD 50th Ann Ed. 5700XT thank you! At 4k the game is simply gorgeous--better even than in WCG SDR!

Couple of minor observations that I am sure you know about:

*1) It's a bit immersion-breaking when a person in the party walks right through another party member

*2) A real immersion-breaker is the way the party-member's boots turn red when walking through ankle deep water. The water is plainly visible on screen, and the sounds of the water sloshing when walking through it are unmistakable. So why the "red boot" Treatment?--it's completely immersion breaking for the simple fact that no one's shoes turn red on contact with water. Perhaps they should turn dark red when running through swaths of blood--but that's about it, imo.

*3) I've seen great improvement in the expressions the main character wears on his face when various events confront him--it's far better than it was prior to the last patch(es). There is still some work to be done there, in making his facial expressions equally expressive as the faces worn by the party NPCs--but the progress is evident.

*4) The entire "camping" experience seems way out of joint since there appears to be no way to get there on foot, and the game offers no experience of the initial discovery of the camping area and the decision to make it a camp in the first place. As well, there should be some sort of mechanism the party members possess individually that allows them to teleport to the camping area and then return to the spot the last vacated when deciding to teleport to camp to sleep. Maybe some sort of totem or token or charm carried in inventory and given to players who join the party as they join the party. This would also help explain how new Party members know how to get to the camp when told to go there and wait, etc.

That's about it, for now...;)
Originally Posted by MarcoNeves
Originally Posted by Aazo
I agree that it's the lack of communication that annoys me. Even if they said something like "Hey folks, we are at the pub having a pint discussing game parameters" it would be at least something. It doesn't have to be serious even, a little comic relief acknowledging the fan base would be a welcome distraction.

Yeah but... if there's nothing to communicate, you can't blame them. Know why? Because the moment they start doing what you're suggesting, a new contingent of players as big as the one asking for more communication, is gonna start criticizing and bitching about the fact that they are wasting their time with pointless posts, and unnecessary communication. Point is, people are always unhappy with what they got.

Personally, all these requests for more communication denote a need for hand-holding. It's EA, people, and the way they coimmunicate is just fine. An announcement post a few days before a new patch, followed by the official post of a new patch, and a few replies explaining things and some trouble shooting.

If a person doesn't have enough patience to wait this out, and with the way Larian shares info, then Early Access With Larian Studios games is not for you. Wait for the oficial release of the game. In the meantime, let's stop criticizing the monumental feat it is to make this game.

But they could do something like Weekly recaps, show something that they've been working on that isn't complete. They really could tease new companions to gauge our reactions, make polls here and elsewhere to get our opinions, overall I think they actually have a LOT that they could communicate on.
There are tons of things they could communicate about.

- Spells they plan to add
- The classes they're working on
- They could probably share some data
- A short "interview" of an employee every week / two weeks in which he talk a bit about what he's working on (IA, UI, map design, Idk) / what he like in his job, what's his greatest challenge, what he like the most in BG3,...
- Polls about anything - even "useless" things like "What class are you waiting the most ?"
- Some of them could talk a bit with us here, answering what they want and ignoring what they can't talk about
- What they're working on / a few visual / artwork for the next acts or the followings of act 1
- What's intended/what is a bug / known issues.
-...
Ugh... none of you have ever run a company or a business, have you? This is pointless.
Originally Posted by MarcoNeves
Ugh... none of you have ever run a company or a business, have you? This is pointless.

I have, actually, and one very important rule is to communicate with your customers. You want your customers to feel engaged. You don't want them to feel like you don't care.

It is the PR person's job to try to communicate decisions the company is making to customers. It is their job to ensure that the reasoning behind decisions is clearly explained so that customers understand why they made the decisions they made. Even if some customers don't like the decisions, the PR person at least tells them why the company made their choice.

Example: Larian decides to chuck sex scenes. PR person says, "Sorry people, but for the sake of increasing the game's marketing potential, I know you might not like it, but we're removing the sex scenes from the game to appeal to a wider audience. We've done some data mining and discovered that RPGs that have no sexual content sell 57% more copies than games that do. We also found there would be more of an interest in the game if we did this. So, unfortunately we have decided that's the direction we're going."

People might not like it, but they would understand more and have more respect for a company communicating these things and letting them know why with solid reasoning.

Or say it's, "We're not going to implement Hard Core 5e ruleset. Period. We have decided against it because there are certain game design elements later in Act 2 and 3 that 5e just kills. We have some cool things planned, so please just trust us. This game is gonna be even more awesome later. However, I will tell you that we are working on the balance issues you brought up as far as backstab and high ground. So just wanted to let you know, we are considering what you are suggesting. Our problem with not including it is the game becomes too hard. So we don't want to lose new players. Still, we get that it is a gimmick and it makes the game too easy for players who realize those mechanics exist."
What everybody needs to realise is this game is as dead as month old fish, probably 3 months old fish in this instance. When was the last time Jess or Dom bothered to even answer a question? Months ago. We don't even see any of the staff masquerading as posters much anymore. There is nothing to communicate bacause there is nothing. I've participated in many EA games before and a few of them have gone like this, it usually means you'll never see the game this is all there is. Anyway I suggest to you all uninstall the small part of the game you have and make room for Mass Effect Legendary edition it promises to be good and unilike this it will be released.
Originally Posted by Kerro
When was the last time Jess or Dom bothered to even answer a question? Months ago. We don't even see any of the staff masquerading as posters much anymore.

Jess has answered questions in the Support forum just this week.
Originally Posted by Alexandrite
Originally Posted by Kerro
When was the last time Jess or Dom bothered to even answer a question? Months ago. We don't even see any of the staff masquerading as posters much anymore.

Jess has answered questions in the Support forum just this week.

I know, right? What's wrong w some people? Too much time on their hands. They have no respect for these devs. It's all me, me, me
Wow! OK. I want communication, but dang Kerro. To say the game is dead and it isn't going to be released is a bit of a stretch. I seriously doubt they'd even have the moderators out here telling us to stop acting like children if they were giving up on the game.

I have no doubt they'll complete it. I just wish they'd tell us a bit more of what's going one. Even just some hints or something. Someone telling us something.

If they'd give us some idea what they're working on, maybe some of the topics that we've been spinning our wheels on would just end.

Like if they are like, "Hey guys. Wanted to let you know, we're working on adding more models for Elves so that they look like elves." Then the elves need to look like elves conversation on the forum could stop.

Or what about, "Hey guys. We're working on implementing a D&D 5e Hardcore Ruleset for those who are hardcore fans." That would sure stop a lot of people from belly-aching.

Ya know?
Originally Posted by GM4Him
Wow! OK. I want communication, but dang Kerro. To say the game is dead and it isn't going to be released is a bit of a stretch. I seriously doubt they'd even have the moderators out here telling us to stop acting like children if they were giving up on the game.

I have no doubt they'll complete it. I just wish they'd tell us a bit more of what's going one. Even just some hints or something. Someone telling us something.

If they'd give us some idea what they're working on, maybe some of the topics that we've been spinning our wheels on would just end.

Like if they are like, "Hey guys. Wanted to let you know, we're working on adding more models for Elves so that they look like elves." Then the elves need to look like elves conversation on the forum could stop.

Or what about, "Hey guys. We're working on implementing a D&D 5e Hardcore Ruleset for those who are hardcore fans." That would sure stop a lot of people from belly-aching.

Ya know?

Hey, I get what you're saying, and respect it. I may disagree with it, or more specifically disagree (and get irritated) with how some other people are being all "me me me" about it... but Kerro's litlle diatribe on how "this won't be released"... not sure where that's coming from. Probably just likes being contrarian.
Originally Posted by MarcoNeves
Ugh... none of you have ever run a company or a business, have you? This is pointless.


Actually, I have and currently do and do you know what one of my biggest pet peeves is with an employee? A lack of communication. Is this day and age there is zero excuse not to communicate when you have 30 communication platforms at your fingertips at any given moment. Additionally, an important trait of an effective manager is listening to their customer base (you know,. the ones giving you money) and at least attempting to provide a resolution to one of the biggest complaints. We aren't asking for hourly programing updates, we are simply asking for some basic acknowledgment of our concerns. It's truly not a difficult task to write up a brief, one page summary of things you are working on, or focusing on for that week. It's also a great opportunity to keep the excitement and 'buzz' up by mentioning something new or in the works. Something to keep peoples attention and their desire to continue to stick with it in the face of, well, nothing. In all honesty, the immense lack of productive communication smacks of either serious back end issues or pure laziness. Neither one fills me with the warm and fuzzies.
We are not Larian's employees.
We are their customers.

And customers do not actually need a point by point writeup of a production process.
A lot of people here right now are the equivalent of customers phoning up every hour and asking "where's my order? where's my order now? well where is it now?"

It will be ready when it's ready.
Originally Posted by Alexandrite
We are not Larian's employees.
We are their customers.

And customers do not actually need a point by point writeup of a production process.
A lot of people here right now are the equivalent of customers phoning up every hour and asking "where's my order? where's my order now? well where is it now?"

It will be ready when it's ready.
We're not just the customers though. We are EA players, and BG3's EA involves "maintain[ing] a healthy relationship with those who take the time to provide feedback." Larian doesn't need to communicate with us in the same vein that us EA players don't need to write up our feedback, submit bug reports, and allow BG3 to automatically collect data from us. But communication is like the most important factor for any healthy relationship. Some posters have put in hundreds of hours' worth of feedback, and it'd just be nice to get an acknowledgement of that effort...it always pays to be nice.

A lot of people aren't demanding that BG3 is released faster (personally, I hope BG3 is delayed to late 2022 at the earliest in order to ensure a higher quality game), but would just like some info from Larian about when we could expect (and thus get excited for) new content. Letting us know what they're working on would prompt discussion on the forums, which is definitely healthier than repeating the same arguments over and over. It would also be wonderful if Larian officially responded to the various feedback topics that have been talked in circles on the forum, so at the very least we could know what mechanics are set in stone and what could possibly be changed. This is what I hope to see from their next announcement.

I've seen a lot of arguments that, if Larian released weekly/monthly "what we're working on" announcements, then the community would get vitriolic at things the community doesn't agree with. But, c'mon, the forums are already pretty salty. I doubt it would be worse.
Originally Posted by mrfuji3
Letting us know what they're working on would prompt discussion on the forums, which is definitely healthier than repeating the same arguments over and over. It would also be wonderful if Larian officially responded to the various feedback topics that have been talked in circles on the forum, so at the very least we could know what mechanics are set in stone and what could possibly be changed. This is what I hope to see from their next announcement.

Yes that would be nice. I do hope the promised community update comes out soon, which will hopefully put some of the ranting, snapping and talking in circles to rest for a time. I am taking a break from the game itself until Patch 5 comes out (finishing re-playing DA:Inquisition in the meantime) but I am checking for updates every day... smile

I do agree they could/should be more communicative, at least in general terms. But demanding updates and being rude about it like some people are, is just going to make us all sound like That Annoying Customer From Hell.

At least there is mostly well thought out discussion here - the Steam BG3 forums are far, far worse...
Originally Posted by mrfuji3
I've seen a lot of arguments that, if Larian released weekly/monthly "what we're working on" announcements, then the community would get vitriolic at things the community doesn't agree with. But, c'mon, the forums are already pretty salty. I doubt it would be worse.
I would love "what we're working on" announcements, but I can also see why they wouldn't do it. If Larian said they were working on something and then later had to cut it, it would open them up to accusations of lying, etc.
Originally Posted by Icelyn
Originally Posted by mrfuji3
I've seen a lot of arguments that, if Larian released weekly/monthly "what we're working on" announcements, then the community would get vitriolic at things the community doesn't agree with. But, c'mon, the forums are already pretty salty. I doubt it would be worse.
I would love "what we're working on" announcements, but I can also see why they wouldn't do it. If Larian said they were working on something and then later had to cut it, it would open them up to accusations of lying, etc.

Arguably, openness would solve that problem cause they would be able to say later, "We found that X wasn't working so we decided to cut it and start focusing on Y."
Originally Posted by Alexandrite
We are not Larian's employees.
We are their customers.

And customers do not actually need a point by point writeup of a production process.
A lot of people here right now are the equivalent of customers phoning up every hour and asking "where's my order? where's my order now? well where is it now?"

It will be ready when it's ready.
Some certainly ...
But on the other end, Larian is like if they are moving our package and keep asking: How do you like your order here? Isnt here better? How about here? Maybe we return it where it was? How about there? smile

I agree, we dont need to know that line 34 of paladin coding was done today in 10:32AM CET ... laugh
It would be nice tho, to know wich of our ideas (mostly those that are showing here regulary) will, or will not be concidered ...

If you watch the forum for some time, you find out that there is few topics that are repeated over, and over, and over, and over again and again ...
That is (imho) perfect time for someone from Larian to step up and say "SHUT THE HELLS UP FINALY" ... and then "we know, but we like it as it is" or "we know, and we are working on some implementation that will work good with our vision".

Originally Posted by Icelyn
I would love "what we're working on" announcements, but I can also see why they wouldn't do it. If Larian said they were working on something and then later had to cut it, it would open them up to accusations of lying, etc.
Not necesarily ...
It all depends on how you put it, even certain cuts can offer valuable informations.
For example we do know right now, that there will be no dinosaurs in this game. Im certain it was sad for many druids, but in general it seems like people take it quite easily. smile
Originally Posted by RagnarokCzD
For example we do know right now, that there will be no dinosaurs in this game.
laugh
I guess one could say, "It is early access. You signed up for this." In other words, you signed up for the game not working as it will after EA and they may release new updates whenever they are ready. So be patient.

That said. LARIAN! GIVE ME AN UPDATE NOW!!!😡

Please. 😇
Originally Posted by Icelyn
Originally Posted by RagnarokCzD
For example we do know right now, that there will be no dinosaurs in this game.
laugh
That is no joke. wink

https://olddungeonmaster.com/2018/01/07/dd-5e-dinosaurs/

And also here, somewhere around 58:40 ... i would find precise time, but Youtube just decided to stuck in loading for 5 minutes after i moved it few hundert times forward, its 5AM here and i sudently start feeling urge to finaly go to sleep. laugh
So ... its up to you. :P

//edit: Its running again, its 58:57 laugh
For those who don't want to watch it, Sven says he put his foot down on the dinosaurs because they "eventually want to ship the game".

So No dinosaurs.
© Larian Studios forums