Larian Studios
[Linked Image from i.imgur.com]


Mac M1 users, your time is now. Patch 6, along with our latest hotfixes, is now available to M1 owners, and we hope you’ll agree that it was worth waiting for. Thank you for your patience, and expect even more improvements still to come!

In the Before Times, pre-Hotfix 18, NPC corpses were… a little livelier than we had expected them to be. We’re not sure the Forgotten Realms have invented the electric slide yet, but we’re also pretty confident that they had the moves to pull it off now. Either way - we’ve fixed that now, so that the dead stay dead. This isn’t an episode of your favourite CW show, sorry.

As ever, a sincere thank-you to those of you that take the time to report issues to us via our support team and by your posts on all our social channels. Everything you send us is both helpful and welcome. Thank you for playing Baldur’s Gate 3.

  • Upgraded Steam SDK to support Mac M1.
  • Grymforge waypoint now unlocks upon arrival to the area.
  • NPC corpses stay in place when dead instead of slowly sliding away.
  • Turkish-language players can now join multiplayer sessions with users in other languages.
  • Restored missing animation when characters sheath and unsheath weapons.
  • Fixed a rare issue blocking saves and quicksaves.
  • A slowdown triggered by knocking out and then killing multiple NPCs is no more.
  • Fixed crash when dragging and dropping equipped items into the Trade menu.
  • Improved the sensitivity of hotbar buttons to prevent spells and abilities from being dragged off the hotbar.
  • Fixed a memory leak when creating new save games.
  • Fixed a crash specific to Stadia when parsing short usernames.
  • Fixed some start up issues on M1 Pro and M1 Max systems
@ben is this just for Mac? Stadia player here desperate to play patch 6 but can't due to the bugs with the targeting and camera. If not can you update us on these issues please?
This hotfix is for all platforms smile
What about the multiplayer problem with not being able to load the game? Is it planned for the next hotfix or do we have to wait till the next patch?
Still nothing about the vendors accusing you of stealing? I don't care about corpsed sliding away tbh, but I want to be able to buy and sell stuff without being afraid to get accused of stealing (and botching the persuasion roll afterwards)
Yay! smile Thank you! Great work!
Originally Posted by V_Ben
[Linked Image from i.imgur.com]


Mac M1 users, your time is now. Patch 6, along with our latest hotfixes, is now available to M1 owners, and we hope you’ll agree that it was worth waiting for. Thank you for your patience, and expect even more improvements still to come!

In the Before Times, pre-Hotfix 18, NPC corpses were… a little livelier than we had expected them to be. We’re not sure the Forgotten Realms have invented the electric slide yet, but we’re also pretty confident that they had the moves to pull it off now. Either way - we’ve fixed that now, so that the dead stay dead. This isn’t an episode of your favourite CW show, sorry.

As ever, a sincere thank-you to those of you that take the time to report issues to us via our support team and by your posts on all our social channels. Everything you send us is both helpful and welcome. Thank you for playing Baldur’s Gate 3.

  • Upgraded Steam SDK to support Mac M1.
  • Grymforge waypoint now unlocks upon arrival to the area.
  • NPC corpses stay in place when dead instead of slowly sliding away.
  • Turkish-language players can now join multiplayer sessions with users in other languages.
  • Restored missing animation when characters sheath and unsheath weapons.
  • Fixed a rare issue blocking saves and quicksaves.
  • A slowdown triggered by knocking out and then killing multiple NPCs is no more.
  • Fixed crash when dragging and dropping equipped items into the Trade menu.
  • Improved the sensitivity of hotbar buttons to prevent spells and abilities from being dragged off the hotbar.
  • Fixed a memory leak when creating new save games.
  • Fixed a crash specific to Stadia when parsing short usernames.

THanks again for all the hard work, everyone at Larian! Excellent stuff!
Originally Posted by fylimar
Still nothing about the vendors accusing you of stealing? I don't care about corpsed sliding away tbh, but I want to be able to buy and sell stuff without being afraid to get accused of stealing (and botching the persuasion roll afterwards)
I would say that missing Darkvision is even worse ...
Especialy since its not showing even in our character sheets, wich kinda imply the feeling that they just get lost somehow in patching process and need just to be reattached to their races. :-/

So it also seems to be even easier to fix. :-/
thank you
So when are we going to see pal... kidding, I'd love to see another strength based class like barbarian though, and maybe just maybe my dragon bois? I mean don't get me wrong I'm a total hold out for bard (which I doubt is coming but it's my class what can I say) buuuut I'd love to see Dragonborn so I can at least be the big lizard boi.
Unfortunately this doesn't fix the "glitch" bug on open for Stadia, at least for me.
Originally Posted by V_Ben
In the Before Times, pre-Hotfix 18, NPC corpses were… a little livelier than we had expected them to be. We’re not sure the Forgotten Realms have invented the electric slide yet, but we’re also pretty confident that they had the moves to pull it off now. Either way - we’ve fixed that now, so that the dead stay dead. This isn’t an episode of your favourite CW show, sorry.

I am still seeing this happen on some corpses. The most 'lively' seem to be ones where the enemy was killed with fire or radiant damage and resulted in a 'crispy' corpse. That may or may not have anything to do with it though as I have seen normal ones slide too. Overall, it seems to be improved but it is still happening. Before, I could find myself having to hunt down entire battlefields of escaping corpses to loot them. Now, it seems to be limited to one or two trying to get away in most cases.
Oh additionally, Spider druid form can't jump like 3/4 of the time. Anyone else having this issue?
I don't know if it's the patch update or not.. but I noticed my game doesn't autosave anymore? When I locate a new area or go through a door, it used to autosave.. It did autosave once.. in the 6 hours i put in the other day.. which was rough to deal with with I ran into a fight I wasn't prepared for.
Originally Posted by Randomdeadguy04
I don't know if it's the patch update or not.. but I noticed my game doesn't autosave anymore? When I locate a new area or go through a door, it used to autosave.. It did autosave once.. in the 6 hours i put in the other day.. which was rough to deal with with I ran into a fight I wasn't prepared for.
autosave is location based and is a one time thing. frustrating indeed.
so, to repost again on a bug a bit more far reaching than just one example...
patch 6 changed how item were saved and make them revert to the "Stats" property of their root template, which might be a design choice, it is rather helpful since it allow picked up stuff to stack once they all eventually revert to their base items and it will even sometimes mess with your carry weight since for example, most ropes weight 0.1 on pickup and revert to weighting 1.
the actual bug is that the root template of the summer robe don't include an override for its "Stats" property linking it to "UNI_RobeOfSummer". instead, on loading, the item defaults to its parent's "Stats" property, which is the common robe and the summer robe then becomes a red common dress.
( besides this one and non-magical clutter, I haven't found any currently available item affected but the silver short (WPN_Shortsword_Gith) and long (WPN_Longsword_Gith ) swords both revert to regular short and long swords while keeping their looks, exactly for the same reason )
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