Larian Studios
Posted By: Vortex138 Random Things - 14/03/22 01:26 AM
I always have a laundry list of ideas/changes when I'm playing, but when I get to actually hopping on the forums, my mind blanks... I just hate that... So, I'm just going to post as they come to me. Most, if not all have been stated previously, and being EA, I'm sure there will be a lot implemented via the ideas of the players, hence why these are only ideas. smile

1. The "Metal Gauntlets". A good idea, bu they are light armor. Any kind of plate armor, should be heavy. I like the idea of separate body pieces of armor, granting different things, but I think there should be leather gauntlets and plate gauntlets. Leather gauntlets, would be light armor, and might give a bonus to to Dex checks, where plate gauntlets, being heavy armor give a bonus to Con checks. Where scale or chain gauntlets (medium armor) would give the Str check bonus.

2. I think I mentioned this when the druid patch came out, but remember, druids cannot where metal armor of any sort (hence the suggestion above). If they do, they lose all spells and benefits of being a druid. The only exception to this is he scimitar, which due to it's design as looking like a crescent moon, is allowed by the circles. (same reasoning as the sickle) Druids cannot wear scale armor, unless it is dragon scale, and the idea of wearing metal gloves or boots is just wrong to a druid.

3. I know this has been said before, but I would like throw it out here again. A 5 member party. This way you can have your balanced party (tank, healer, rogue, mage), and also have a spare slot to pretty much play with however you see fit. I understand this would require rebalancing, but I think it would make trying to figure out what character to give up, in order to play the character you want, much better.

That being said, I LOVE the new dialog options for the druids while in the grove! It makes playing a druid (my favorite class) much more worthwhile in understanding much of the story with Khaga and the others.

As always, Larian, great job with what you are doing! It's been a long raod and it's going to be a bit longer, but I, personally would rather see a completed, balanced and deep product, than one that was rushed out the door.
Posted By: GM4Him Re: Random Things - 14/03/22 02:17 AM
Though I agree that druids using metal is kinda like a sin, druids can use metal and wear metal armor. There is nothing saying they can't in 5e, and nothing saying they lose their ability to cast spells.

PHB states, "druids will not wear armor or use shields made of metal.". The implication is that they choose to not do it. It is a matter of will. Nothing says they can't.

Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the class’s story since the class first appeared in Eldritch Wizardry (1976) and the original Player’s Handbook (1978). The idea is that druids prefer to be protected by animal skins, wood, and other natural materials that aren’t the worked metal that is associated with civilization. Druids don’t lack the ability to wear metal armor. They choose not to wear it. This choice is part of their identity as a mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to.

So, I think it should be allowed, but there should certainly be ramifications. A druid sees your druid wearing metal should criticize you and look down on you. "What is this? You're no druid. No self respecting druid would DARE use metal. Vulgar! An outrage!"

I pretty much agree with everything else.
Posted By: fallenj Re: Random Things - 14/03/22 02:50 AM
Kind of dumb they nerfed the negative to metal for druids, 3.5 used to be:

A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. This was about the same for multiple other classes also (having negative effects that is).

There was this also:

A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description, page 246)

dnd.arkalseif.info
Posted By: CMK Re: Random Things - 14/03/22 12:11 PM
I'll just point out for the purposes of THIS game making it so Druids couldn't wear Metal Armor wield Metal Shields would be a HUGE detriment and might cause people to not want to play druid as there would be almost 0 armor for them. Just food for thought
Posted By: fallenj Re: Random Things - 14/03/22 01:25 PM
Originally Posted by CMK
I'll just point out for the purposes of THIS game making it so Druids couldn't wear Metal Armor wield Metal Shields would be a HUGE detriment and might cause people to not want to play druid as there would be almost 0 armor for them. Just food for thought

This game? Did it stop people from making druids in any of the other d&d games? pls that's a stretch
Posted By: RagnarokCzD Re: Random Things - 14/03/22 01:43 PM
I think he got a point ...
It felt pretty stupid when i realized that if i want to play Medium Armored Barbarian i have to choose between not-so-effective AC, or looking weird in mail (or even worse Githyanki) armor. :-/

Dont get me wrong here, i like Githyanki armor ... its just not barbaric at all. laugh
(And im still pissed off that there is no Gloves and Boots for us that would be fiting it, esteticaly.)
And why whould anyone wear any other Non-enchanted Medium Amor ... than Githyanki one? :-/

I mean ... what is purpose for Hide Armor, Scale Mail Armor, or Chain Armor ... compared to Breastplate, or Half-Plate in this game? :-/
Posted By: iBowfish Re: Random Things - 14/03/22 02:25 PM
Originally Posted by GM4Him
Though I agree that druids using metal is kinda like a sin, druids can use metal and wear metal armor. There is nothing saying they can't in 5e, and nothing saying they lose their ability to cast spells.

PHB states, "druids will not wear armor or use shields made of metal.". The implication is that they choose to not do it. It is a matter of will. Nothing says they can't.

Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the class’s story since the class first appeared in Eldritch Wizardry (1976) and the original Player’s Handbook (1978). The idea is that druids prefer to be protected by animal skins, wood, and other natural materials that aren’t the worked metal that is associated with civilization. Druids don’t lack the ability to wear metal armor. They choose not to wear it. This choice is part of their identity as a mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to.

So, I think it should be allowed, but there should certainly be ramifications. A druid sees your druid wearing metal should criticize you and look down on you. "What is this? You're no druid. No self respecting druid would DARE use metal. Vulgar! An outrage!"

I pretty much agree with everything else.

You hit the nail on the head, however the correct conclusion is the opposite of the point you made.

To get the benefits of the Druid class, you must be a Druid. To be a Druid you must, well BE A DRUID. "Druids will not wear armor..."
It says it right there.

Exactly the same with your comparison.
a vegetarian can eat meat, but chooses not to. Correct, but by definition, being a vegetarian means you don't eat meat. The moment you eat meat, you're not a vegetarian.

The moment you wear armor or use shields made of metal, you're no longer a Druid.


As far as this armor not having the same numbers attached to it as this other armor that my character can't wear because this game isn't fair....TOO BAD. That's life.

If you want to play a Druid, then play a Druid!

.....................

But I want all the benefits of being a Paladin, but I'm going to be a really chaotic Paladin, and not adhere to any of the rules of the Paladin, but I'm still a Paladin....

Just NO.
Posted By: GM4Him Re: Random Things - 14/03/22 02:37 PM
Originally Posted by RagnarokCzD
I think he got a point ...
It felt pretty stupid when i realized that if i want to play Medium Armored Barbarian i have to choose between not-so-effective AC, or looking weird in mail (or even worse Githyanki) armor. :-/

Dont get me wrong here, i like Githyanki armor ... its just not barbaric at all. laugh
(And im still pissed off that there is no Gloves and Boots for us that would be fiting it, esteticaly.)
And why whould anyone wear any other Non-enchanted Medium Amor ... than Githyanki one? :-/

I mean ... what is purpose for Hide Armor, Scale Mail Armor, or Chain Armor ... compared to Breastplate, or Half-Plate in this game? :-/

The point of Hide Armor IS that druids have an acceptable replacement for studded leather. Most druids wear Hide armor.
Scale is top tier armor for those with Medium armor proficiency; providing a cheaper alternative to Breastplate. Breastplate is better because it's less weight and doesn't penalize stealth, but it's also 400 gp as opposed to 50.
Chain is often starter armor for various classes, and if you have 10 Dex or lower, Chain is better than half plate. It's also 10 times cheaper.

So, every armor is supposed to have it's place, but Larian isn't giving it proper place. That's why it seems like some armor is pointless.

Druids should be restricted to armors without metal - the game allowing them to use metal but warning that it is taboo for a druid to use metal.

Ringmail is actually an acceptable armor for druids (well, some DM's permit under certain circumstances) because it is not necessarily made of metal rings. It may be made with bone rings, or something natural. So, it can be a heavier alternative to Hide.

The point of limiting druids like this is that they are spellcasters, not fighters. So, by limiting their armor options makes it so that they aren't so freaking tough. Think about their abilities for a sec. Wild Shape for extra health and abilities, magic, and they can rush into melee. They're pretty freaking tough as it is. Now add higher AC so they're hard to hit. Suddenly, other classes aren't even a match. The druid becomes a spellcaster, tank, high damage dealer, healer... Everything. Restricting armor brings them to a better balance. Now they aren't SO OP.
Posted By: GM4Him Re: Random Things - 14/03/22 02:43 PM
Originally Posted by iBowfish
Originally Posted by GM4Him
Though I agree that druids using metal is kinda like a sin, druids can use metal and wear metal armor. There is nothing saying they can't in 5e, and nothing saying they lose their ability to cast spells.

PHB states, "druids will not wear armor or use shields made of metal.". The implication is that they choose to not do it. It is a matter of will. Nothing says they can't.

Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the class’s story since the class first appeared in Eldritch Wizardry (1976) and the original Player’s Handbook (1978). The idea is that druids prefer to be protected by animal skins, wood, and other natural materials that aren’t the worked metal that is associated with civilization. Druids don’t lack the ability to wear metal armor. They choose not to wear it. This choice is part of their identity as a mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to.

So, I think it should be allowed, but there should certainly be ramifications. A druid sees your druid wearing metal should criticize you and look down on you. "What is this? You're no druid. No self respecting druid would DARE use metal. Vulgar! An outrage!"

I pretty much agree with everything else.

You hit the nail on the head, however the correct conclusion is the opposite of the point you made.

To get the benefits of the Druid class, you must be a Druid. To be a Druid you must, well BE A DRUID. "Druids will not wear armor..."
It says it right there.

Exactly the same with your comparison.
a vegetarian can eat meat, but chooses not to. Correct, but by definition, being a vegetarian means you don't eat meat. The moment you eat meat, you're not a vegetarian.

The moment you wear armor or use shields made of metal, you're no longer a Druid.


As far as this armor not having the same numbers attached to it as this other armor that my character can't wear because this game isn't fair....TOO BAD. That's life.

If you want to play a Druid, then play a Druid!

.....................

But I want all the benefits of being a Paladin, but I'm going to be a really chaotic Paladin, and not adhere to any of the rules of the Paladin, but I'm still a Paladin....

Just NO.

I guess it's a matter of interpretation. Some view it differently. I'm actually fine either way. The armor limitations bring balance to the class. That's really the point of it. I mean, think about it. Metal is natural too, so why is it taboo? Because D&D says so. Why? To make druids not so tough, really. Give them no armor restrictions and they are supreme to all other classes.

Regardless, there should be some sort of consequences for a druid using metal. Either don't allow it or have other druids viewing your character poorly because you're using something that is taboo.

I will say that there is a story based logical reasoning for saying that they shouldn't be able to use it. If Silvanus disapproves, and he gives them their power...
Posted By: RagnarokCzD Re: Random Things - 14/03/22 05:07 PM
Originally Posted by GM4Him
The point of Hide Armor IS that druids have an acceptable replacement for studded leather.
I request elaboration ...

Hide Armor
> AC 12 + Dex (up to 2) ... so 14 top.

Studded Leather Armor
> AC 12 + Dex (up to 5) ... so 17 top.

Why would Druids rather wear Hide Armor, that limits their Dexterity bonus, and adds nothing in return? O_o

Originally Posted by GM4Him
Scale is top tier armor for those with Medium armor proficiency; providing a cheaper alternative to Breastplate. Breastplate is better because it's less weight and doesn't penalize stealth, but it's also 400 gp as opposed to 50
Cost is good argument, as long are we are buying the armor ...
But i think we all know that our main source of equipment in this game will probably be loot. laugh

Originally Posted by GM4Him
if you have 10 Dex or lower, Chain is better than half plate.
I was going to ask about explanation how armor that gives you 13+Dex(up to 2) can be better than armor that gives you 15+Dex(up to 2) ...

But now i see it!
You for some reason thinked that i was talking about Chain Mail, Heavy Armor ... instead of Chain Shirt, Medium Armor (also Cleric Starting armor) ... wich is the same type as every other type of armor i was talking about, so it makes sence to compare them together when we are talking about Armors that Druids can possibly wear ... while Heavy Armor is whole other topic and Druids cant even wear it ... so its relevance is somewhere around zero. :-/

Originally Posted by GM4Him
The point of limiting druids like this is that they are spellcasters, not fighters.
So are Githyanki (or Dwarf) Wizards ...
And they can easily wear both Githyanki Half-Plate and Shield. O_o

Originally Posted by GM4Him
Now add higher AC so they're hard to hit.
Well ... i obviously know what AC do ...
And yes i also played the Druid so im well aware that AC "so they are harder to hit" only apply when they are out of their form ...

Im not quite sure if talking about temporary hit points "and" high AC is corect wording in this topic ...
They seems more like temporary hit points "or" high AC type ...
Posted By: GM4Him Re: Random Things - 14/03/22 07:03 PM
OK. It's D&D 5e Item Talk. And here's your host: GM4Him. Today, we're talking about armors and why each one is important in the D&D 5e system. You see, each armor, even if it doesn't seem good, has its specific place in the D&D universe. If armor is not handled correctly, its value is negated and therefore not needed in a game, whether cRPG or Tabletop.

Padded - Worst kind of armor you can find. It gives you the same protection as Leather, but it gives Disadvantage on Stealth checks. Ew! Who would want that? Well, if you only have 5 gp, it's better than nothing. Also, if you're not stealthy, who cares? If you're not planning on sniping enemies or stabbing them in the back, why not Padded? It's the cheapest and it weighs 2 pounds less than Leather. This should actually be the most commonly found junk armor you find in the beginning during the prologue. All the thralls should have it, and if you were to start with nothing, it should be the most basic armor you find in the beginning. Why? Because the point of D&D is to build up your character from nothing to something awesome. It's about the journey from virtual zero to total and absolute hero. Granted, fighting imps and intellect devourers and hellsboars and demons and cambions at Level 1 with Padded Armor, no matter what class you are, is suicide, so I totally get why they don't start you with lame, Padded Armor. Now, why Astarion, who is a rogue vampire spawn starts with such armor is 100% beyond me. He, of all people, should not start with this armor. He should be in Leather from the moment we meet him. But, we're not discussing, in this post, just how weird the equipment sets are for each of the origin characters, are we? If we were, we'd have to also point out here that Shadowheart wearing what looks like plate armor - which is actually chain - is also quite weird, especially since that armor looks like Dark Justiciar armor which should draw everyone's attention who meets here and gets them wondering, "Hey! Aren't you a Sharran cleric?" Then they should turn on her and try to kill her on sight, because most common folk, especially the druids of the Emerald Grove, really REALLY don't like Shar. And we'd also have to wonder why Lae'zel AND Shadowheart both would ever let you take their armor - since Shadowheart's is obviously Sharran and Dark Justiciars are elite Sharrans, so she'd be really proud to be wearing it, and since Lae'zel is a gith which are proud by nature and would NOT let anyone take their armor especially if they gave them inferior armor to replace their superior armor. Yeah... really weird. And why Wyll with Padded? Why not Leather like any normal Warlock would be? I don't get it.

Leather - Very basic armor. Good for those with High Dexterity. Doesn't hinder stealth, and it doesn't limit your Dex bonus. Even if you're a cleric, if you have High Dexterity, Leather could be better than some of the heavier armors. It's light weight, cheap, and better than nothing - unless, of course, you're a Monk or Barbarian with Unarmored Defense, High Dexterity and High Constitution (Barbarian) or Wisdom (Monk).

Studded Leather - The best dang Light Armor you can find, of all the basic armors, that is. 12+Dex. Ah! Rogues will certainly upgrade to Studded Leather at the first chance they get, unless they already have Leather + 1. Why not? It's only 45 gold, as opposed to 10 for Leather, and it only weighs 3 more pounds. That's like a drop in the bucket. So, it's 1 point better than Leather, so if you can afford it, why not? Note: In most D&D 5e sessions where you start with Level 1 characters, almost all Rogues and similar classes would start with Leather and upgrade to Studded Leather as soon as they can. The point, again, is to build up your character, to start super low and upgrade, not start at Studded Leather and have nowhere to go. So, starting characters with Leather or Padded is a GOOD start for these classes so they have somewhere to go later.

On to Mediums.

Hide - Worst armor of the Medium variety. It only gives 12+Dex(max +2). So why would anyone want it? Ever? Why does it even exist? Studded is better? Hide is only really better than Leather and Padded. So why? The answer is: Druid. Druids start with Leather armor. Why? No metal. Why? It's taboo. So, although they CAN have Medium armor, most armor - Light, Medium or Heavy - is made with metal of some kind, so it is taboo for them to wear. So, they start with Leather and typically will only upgrade to Hide because Hide is made of animal skins and furs. Why not Studded Leather? It's better than Hide. Because Studded Leather is usually made with metal studs. It CAN be made with bones or teeth or other such natural studs, but typically it is made with metal, so unless the DM says, "You find a set of Studded Leather Armor made with bones and teeth for studs," you as a druid would never buy or wear a set. This is one of the primary limitations of a Druid. Wizards are limited in that they can't wear armor at all, unless they take a special feat just to wear Leather, Rogues are limited to Light, as are Warlocks, Monks and Barbarians are limited to wear no armor or they don't get their special bonuses for defense, and Druids are limited in that they can't wear as many types of armor. Pretty much Padded, Leather and Hide. That's all they get, so they aren't too OP. Take away the Druid's limitation on wearing metal, and Hide becomes pointless and stupid to even have in the game. Just take it out. It's no good.

Chain Shirt - Next worst Medium Armor. However, it's 13 + Dex (max +2), so if you don't have more than 14 Dex, it is better than Leather, Padded, Studded Leather and Hide. Chain Shirt is also better than Padded because it doesn't provide Disadvantage on Stealth. So, overall, a decent set of armor to upgrade to if you have Medium Armor proficiency. So, at level 4, if you are a Bard, Rogue, Warlock, etc., and you choose the Medium Armor Proficiency Feat, you would maybe do well to upgrade right away to Chain Shirt, if you can. It's only 50 gp, and it only weighs 20 pounds, so not bad set. Not great, but not bad.

Breastplate versus Scale Mail - Why would you choose Scale Mail when you could Choose Breastplate? After all, both are 14 + Dex (max +2). So, better than all previous armors unless you're a Rogue or something with +4 or +5 Dex and Studded Leather. Well, you might choose Scale because it's cheaper at only 50 GP. If you can get the same protection with Scale that you get with Breastplate, and Breastplate is 400 gp, well, even if you found Breastplate as loot, you'd likely sell it and keep the Scale because you'd get 8 times the gp from it. That said, Scale gives you Disadvantage on Stealth, while Breastplate doesn't, so if you aren't stealthy and don't plan on sneaking, ever, Scale beats Breastplate. But, if you plan on sneaking, sell the Scale and wear the Breastplate. Also, Breastplate weighs less, so it really is superior in most ways. The only time you'd want Scale over Breastplate is if you're never going to sneak and you're super strong so weight limitations mean nothing to you.

Finally, Half Plate - 15 + Dex (max +2). If you can get Half Plate, and you have Medium Armor Proficiency, of course you should equip it. It's the highest, best armor in the category. Oh... well, that is, unless you are stealthy. Half Plate gives Disadvantage on Stealth. So, naturally, if you are a Rogue or the like, Half Plate really wouldn't be your thing. Also, a Rogue - or whoever - with +5 Dex would do just as well with Studded Leather. Half Plate is also 750 gp and weighs 40 lbs, so if you aren't strong, Half Plate may not be your thing. Maybe you should pick something like Breastplate which is half the weight.

Heavy

Ringmail - Probably the most useless armor in the game. It is only good for those with 10 Dex, who don't sneak, ever, and if they are desperate and have nothing better in the Heavy Category that they can choose from. It only provides 14 AC, period, and it provides Disadvantage on Stealth. It is more expensive than all the Light Armors, and almost as expensive as a Chain Shirt, which weighs half as much. This said, some DM's will allow Druids to be equipped with Ringmail, but again, like Studded, only on rare occassions where the rings are made of bone or something natural. This CAN provide an upgrade to a strong Druid who chooses Heavy Armor Proficiency Feat at level 4, letting them go from Hide (at 12 AC without Dex bonus) to Ringmail (at 14 AC). Again, other than this, there isn't much use for Ringmail other than as a "I'm a desperate person who needs SOME protection on the battlefield."

Chain mail - Requires Strength 13 just to be able to wear it and Disadvantage on Stealth plus doesn't allow Dex bonus to be added. So, if you have a Dex bonus, Half Plate is better for sure, except that Chain mail costs WAY less. Starting clerics and fighters are given the option of having Chain Mail IF they have proficiency and Strength to be able to wear it (because not all clerics have Heavy armor proficiency, and many may not have the Strength 13 needed). So, naturally, if you have the prerequisites, it's a good starting armor for clerics and fighters. Paladins better start with Strength 13, at least, because their starting armor is Chain mail. Period. So, it is actually, typically, considered to be the true starting armor for heavier armor types, like fighter, cleric and paladin. Then they upgrade from here to bigger and better armor, like Splint or Plate.

Splint and Plate - Pretty much the same except AC is 17 for Splint and 18 for Plate. Why? Because it's the best. Both require Strength 15 to wear, so you have to be pretty strong. Also, if you have at least Dex +2, Half Plate protects just as well as Splint and weighs less. So, why not Half Plate instead of Splint? Well, if you don't have good Dex, Splint is better. Also, Splint costs a lot less than Half Plate. Plate, of course, is hard to beat in terms of defense. Even if you have high Dex, you won't beat AC 18 that Plate provides, so it is, if you can wear it, superior to all other armors and the highest armor you can get in the game short of magical armor. It, of course, gives Disadvantage on Stealth, as does Splint, so Rogues and other stealthy types won't like it, but it's not for them anyway. It's for your super tough fighter/paladin tanks.

So, why did I think Ragnarok was talking about Chain Mail? Because clerics shouldn't be starting with Chain Shirts. Their starting gear is either Chain Mail, Scale Mail or Leather depending on what fits your cleric best.

Why would druids wear Hide and not Studded? Because most Studded Leather has metal. Hide does not. Why not Chain Shirts for druids? Druids hate metal armor. It's taboo. Chain Shirts are made of metal.

Why is cost important even if not buying? Because you can sell more expensive armor and keep stuff that isn't as expensive if it offers the same or almost the same protection.

But what about Githyanki and Dwarf Wizards? Why limit Druids to no metal but not limit Githyanki and Dwarf Wizards?

Last I checked, Dwarves don't get armor proficiency based on race, nor do they get Shield proficiency, so I'm not sure what you mean by this. Last I checked, Githyanki get Light and Medium Armor proficiencies, but also not Shields. Yes, a Githyanki Wizard could have Medium Armor and that's pretty tough, but Githyanki have other limitations (or they don't have certain special abilities) that other races don't have (or have), which balances it out. Yes, a Githyanki Wizard can be pretty hard to kill with a Half Plate armor and lots of spells. That is true. However, it doesn't unbalance the game because Gith don't have +1 to every ability score, like humans, or Dwarven Resilience, or Dark Vision, or Keen Senses, or Trance, or Fey Ancestry, or whatever the other races have that they don't have. Besides, for a Wizard who knows Mage Armor, having armor proficiency at all really isn't that big of a deal. A Wizard with Mage Armor can get 13 AC + Dexterity Modifier for up to 8 hours at a time as long as they aren't wearing armor at all. So, a mage with +2 or +3 Dex can have just as good or better AC than someone with Scale or Half Plate Armor. So is the Gith ability to have Medium Armor as a Wizard really all that great?

So, unlimit druids so they can wear any armor and what do you get? A spellcaster with high damage spells who can heal, be a tank, turn into an animal and gain extra HP, and who can get up close and deal a lot of damage in close range combat. Limit their armor and suddenly druids are forced to support rather than be the have-all-be-all. If all they get is a max of 14 AC for armor because they won't wear anything with metal, suddenly, druids ain't so quick to run up close and be the focus of every enemy's attention. If they have a shield, sure, they might get to 16 AC, and that's pretty good, but it's still not something like 18-20 like you can get with fighters, clerics, paladins and the like. They might even be high dex druids wearing Leather instead, but it still limits their AC to roughly 16 or 17 at the most.

THAT is why they should be limited.
Posted By: WebSpyder Re: Random Things - 14/03/22 07:12 PM
Originally Posted by Vortex138
2. I think I mentioned this when the druid patch came out, but remember, druids cannot where metal armor of any sort (hence the suggestion above). If they do, they lose all spells and benefits of being a druid. The only exception to this is he scimitar, which due to it's design as looking like a crescent moon, is allowed by the circles. (same reasoning as the sickle) Druids cannot wear scale armor, unless it is dragon scale, and the idea of wearing metal gloves or boots is just wrong to a druid.

This is simply untrue for 5e. Druids "will not" not "cannot" wear metal armor.

https://dnd.wizards.com/articles/features/rules-answers-march-2016
Posted By: GM4Him Re: Random Things - 14/03/22 10:12 PM
Originally Posted by WebSpyder
Originally Posted by Vortex138
2. I think I mentioned this when the druid patch came out, but remember, druids cannot where metal armor of any sort (hence the suggestion above). If they do, they lose all spells and benefits of being a druid. The only exception to this is he scimitar, which due to it's design as looking like a crescent moon, is allowed by the circles. (same reasoning as the sickle) Druids cannot wear scale armor, unless it is dragon scale, and the idea of wearing metal gloves or boots is just wrong to a druid.

This is simply untrue for 5e. Druids "will not" not "cannot" wear metal armor.

https://dnd.wizards.com/articles/features/rules-answers-march-2016

Right. Again, subject to interpretation. "Will not" could mean that if you do, you are not a druid anymore. Like it was said, if you eat meat, you aren't really a vegan anymore. So, if you are a druid and wear metal, you aren't a druid anymore.

It has been a staple in D&D that druids don't wear metal, it's true. As I pointed out, allowing it does make the class even more OP.

That's why I said there should be some sort of consequences for a druid using metal. Either don't allow it or have other druids viewing your character poorly because you're using something that is taboo.

Think of it like a Christian walking into a church with a Satanic symbol. All the Christians would start freaking out and calling for an exorcism.
Posted By: LukasPrism Re: Random Things - 14/03/22 10:14 PM
Because, as that Sage Advice pointed out, it's DM's discretion – I'm more than happy with Larian imposing some restrictions on druids wearing metal armor. I assume we'll get some dragon scale armor at some point anyway (or Ankheg!)
Posted By: GM4Him Re: Random Things - 14/03/22 10:22 PM
Originally Posted by LukasPrism
Because, as that Sage Advice pointed out, it's DM's discretion – I'm more than happy with Larian imposing some restrictions on druids wearing metal armor. I assume we'll get some dragon scale armor at some point anyway (or Ankheg!)

Same. The bottom line is that hide armor is virtually worthless if they don't restrict druids to nonmetal armor.
Posted By: Vortex138 Re: Random Things - 15/03/22 12:21 AM
Wow, didn't expect this to take off like it did , or go down this turn. Well, the point I was trying to make and I kind of agree with GM4Him, is that with a little imagination, yes, you can have medium armors that are not made of metal. Perhaps they need to be specially made (hint, hint, HINT!!!! Crafting! :D), or purchased at specific vendors, and perhaps only available to Druids.(just as some other armor would be available only to other classes, like the Githyanki armor). I've always seen it as Druids can use some metals, mainly the pure ones, iron, gold, silver, etc. Hell, some sickles are made from electrum, which is gold and silver mix (representing the sun and moon combined). Steel is the problem because it is essentially processed and combined with other ores, so it wouldn't be considered "pure" any longer. Just my opinion though.
Posted By: Niara Re: Random Things - 15/03/22 12:50 AM
Many games that I've watched and played in have allowed druids to craft or have crafted equivalent armours of different types, made from natural materials - using the armour plates of a creature the party killed to create a functional breastplate, or similar things. Some races (lizardfolk) have a natural crafting trait that, while limited, can be extrapolated by a thoughtful DM to allow a druid to advance the non-magical armour track a little further. A video game allowing crafting of mundane armours out of natural resources, could, in the right circumstance and if it's done carefully, actually work really well.

While the sage advice is worth listening to, in tabletop play, I do feel that in a video game situation that's a level of DM-to-Player flexibility that it simply can't handle, save in very specifically designed circumstances, so, for practicality, druids should simply be debarred from equipping metal-wrought armours and shields, at a base mechanical level.
Posted By: GM4Him Re: Random Things - 15/03/22 03:49 AM
Now to play the devil's advocate.

You know, I honestly don't restrict druids myself. The irony is that I even ignored the metal bit when I wrote my fan fic. 😁

Wynari Nell, a Circle of the Moon druid, winds up wearing armor with metal, and I don't have anyone question it. Didn't even cross my mind when I was writing it, to be honest.

Ahhh! Inconsistency and immersion breaking! Writer's sin committed.

Some think it's stupid that druids can't wear metal since metal can also be found in nature. They do feel that it's a stretch... That D&D just does it to limit druids in some way, not because it really makes sense. I like what Vortex said, though. This makes sense, "I've always seen it as Druids can use some metals, mainly the pure ones, iron, gold, silver, etc. Hell, some sickles are made from electrum, which is gold and silver mix (representing the sun and moon combined). Steel is the problem because it is essentially processed and combined with other ores, so it wouldn't be considered "pure" any longer."

But like Niara said, how you gonna implement that in a video game?
Posted By: LukasPrism Re: Random Things - 15/03/22 04:07 AM
In my opinion in earlier editions it was purely a mechanism to give the classes some differentiation, like how clerics would only use bludgeoning weapons. I don't mind it, with steel or other worked metal being representative of the 'industrial world' that druids abhor. A bit like Saruman vs Radagast (yes, I know they're both technically wizards, but if you listen to WotC talk about druids they basically stem from the same mythology as wizards).
Posted By: GM4Him Re: Random Things - 15/03/22 06:50 AM
I go back and forth, honestly. If you don't limit druids to non-metal, Hide armor is pretty much useless, as RagnarokCzD pointed out. Why buy Hide when Studded Leather is better? Hide armor's sole purpose is really druids.

On the other hand, do we care? Hide armor's never really been that great. It's kinda like ringmail. Would we miss it if they got rid of it in BG3? Is the druid armor limitation really a big deal?

In my mind, it's not as important as other class elements that are missing from the game.

But then... It is one of the things that makes druids unique. It gives them more identity. It explains why Kagha, Halsin and ALL the druids don't have better armor and why their leather armor is more, well, nature-y.

So... in the end, I'd probably say it should be added to the game. Is it a big deal if they don't? Meh. But If they don't, armor like Hide is totally useless.
Posted By: RutgerF Re: Random Things - 15/03/22 09:31 AM
Originally Posted by Vortex138
Well, the point I was trying to make and I kind of agree with GM4Him, is that with a little imagination, yes, you can have medium armors that are not made of metal. Perhaps they need to be specially made (hint, hint, HINT!!!! Crafting! :D)
Crafting, yes. Not sure if it's still allowed in 5e, but here are some examples from old games based on previous editions:

  • In BG2, you could craft an Ankheg Plate armour, which was an equivalent of Plate Mail +1. Good option for early game, when magical armours are still unavailable.
  • In IWD2, you could commission 3 different armour types made from Boring Beetle shells (I believe it was Boring Beetle, but I might be mistaken), 1 medium and 2 heavy ones.
  • In NWN2, which is a veritable crafting paradise of all DnD CRPGs I've seen, you had the following options, apart from basic Leather:
    - Salamander Hide: +1 AC, Fire Resist 10/-, 40% weight reduction. Suitable for Leather, Studded Leather and Hide armours;
    - Umber Hulk Hide: +2 AC, Mind spells immunity, Half Plate, Breastplate and Shields. This is technically a metal equivalent, so you craft any plate-based armour as you would normally do, but use shell pieces instead of metal;
    - Wyvern Hide: +2 AC, +4 Poison saves, 20% weight reduction, Scalemail, Breastplate, Half Plate, Full Plate;
    - Red Dragon Hide: +3 AC, Fire Resist 20/-, 20% weight reduction, Scalemail, Breastplate, Half Plate.


Some of these stats don't make sense in 5e anymore, but hey, considering how frivolous Larian has been with implementing 5e so far, nothing should be off the table. It's all up to them (or the modders, if we're lucky, but Lucky is still broken afaik).

Regarding using metals in general, I think it's reasonable for Druids to shun iron and steel, as products of civilisation. However, even Druids should recognise the potential of cold iron and alchemical silver (I don't know, do we still have them in 5e?). Especially considering the nature of some of our "allies"...
Posted By: GM4Him Re: Random Things - 15/03/22 10:32 AM
5e has crafting. It is Tool Proficiencies that manage them. Solasta implements crafting fairly well. If you have the proficiency, you can make various needed items: poisoned arrows, bolts, regular arrows and bolts 0 because you don't have unlimited - daggers + 1, swords + 1, frost sword, doom Greatsword, lightbringer Greatswordm etc.

Each day you rest, you make a proficiency roll. If successful, you get a certain number of crafting points accomplished towards the completion of the item. Once you finish acquiring the points, the item's crafted.
Posted By: RagnarokCzD Re: Random Things - 15/03/22 10:52 AM
Originally Posted by GM4Him
So, why did I think Ragnarok was talking about Chain Mail? Because clerics shouldn't be starting with Chain Shirts. Their starting gear is either Chain Mail, Scale Mail or Leather depending on what fits your cleric best.
I see ...
So, in our debate about what armor Druid should, or could wear, you presumed i was talking about Chain Mail bcs some completely different class, in completely different settings starts with it ... even tho its still completely unrelated to druids both in material, that class and armor type. :-/

Certainly fascinating twist. O_o

But i think i ... well, not exactly "understand", but at least "know" the idea behind this.
Thanks for explaining your thoughts ...


Originally Posted by GM4Him
Why would druids wear Hide and not Studded? Because most Studded Leather has metal. Hide does not.
This sounds like really weak argument ...
Both armors have to stick together somehow ... and until tooltip litteraly says that "this armor contains metal studs" and "this armor does not contain metal studs" its all just up to your fantasy and headcanon. :-/

Also ... since you like public opinions so much ... here are some:
https://www.reddit.com/r/dndnext/comments/bt0os1/studded_leather_for_druids/
https://www.enworld.org/threads/raw-can-druids-wear-studded-leather.657569/
https://twitter.com/chrisperkinsdnd/status/607983229287604224
https://twitter.com/jeremyecrawford/status/700147767180562432?lang=cs

Hope you find them as interesting as i did. smile

Also if you remember your statement was litteraly:
Originally Posted by GM4Him
The point of Hide Armor IS that druids have an acceptable replacement for studded leather.
I think you simply turned those armors around ...
If you would say that point of Studded Leather is that druids have acceptable replacement for Hide Armor, in wich they usualy start ... that would make perfect sence!

But why and even how would any Druid "replace" Studded Leather with Hide Armor ... i still have no idea. :-/
And no, no talking about studs helps you here ... since if that druids "replaces it" (to use your own words) it means he was using it allready ... and therefore there clearly are not any metal studs, since druids do not wear metal armor ... ever. wink


Originally Posted by GM4Him
Why is cost important even if not buying? Because you can sell more expensive armor and keep stuff that isn't as expensive if it offers the same or almost the same protection.
Indeed ...
But we were not talking about items that offers the same protection, did we? smile


Originally Posted by GM4Him
But what about Githyanki and Dwarf Wizards? Why limit Druids to no metal but not limit Githyanki and Dwarf Wizards?
Dunno ... it was your argument that Druids should not have high AC bcs they are casters, not fighters ...
(Quote: "The point of limiting druids like this is that they are spellcasters, not fighters.")

Githyanki and Dwarf Wizards are also casters. laugh


Originally Posted by GM4Him
Last I checked, Dwarves don't get armor proficiency based on race
Check again. smile

[Linked Image from i.imgur.com]

Originally Posted by GM4Him
, nor do they get Shield proficiency, so I'm not sure what you mean by this. Last I checked, Githyanki get Light and Medium Armor proficiencies, but also not Shields.
This is true ...
Even tho there allready ben some complains about "Shield" Dwarves who dont have Shield proficiency and (as you often say) "most people around here" agreed on that Shield proficiency should be included with Medium Armor. wink

So ... that may be just song of future. smile

I could (and probably should) have ben more clear about it tho, that much is true.

Originally Posted by GM4Him
So, unlimit druids so they can wear any armor and what do you get? A spellcaster with high damage spells who can heal, be a tank, turn into an animal and gain extra HP, and who can get up close and deal a lot of damage in close range combat. Limit their armor and suddenly druids are forced to support rather than be the have-all-be-all. If all they get is a max of 14 AC for armor because they won't wear anything with metal, suddenly, druids ain't so quick to run up close and be the focus of every enemy's attention. If they have a shield, sure, they might get to 16 AC, and that's pretty good, but it's still not something like 18-20 like you can get with fighters, clerics, paladins and the like. They might even be high dex druids wearing Leather instead, but it still limits their AC to roughly 16 or 17 at the most.

THAT is why they should be limited.
I really cant shake the feeling that you didnt actualy play the druid ...
You are talking about that they have "high damage spells, and heals" ... but you seem to forget that once you do one, you cant quite fully use the other, since you just used the resource that both option use. (Yup, spellslots.) :-/
You are talking about that they "can be a tank, and can turn into animal to gain extra HP" ... but you seem to forget that once you turn into animal, you get that animal AC no matter what YOU are wearing (shield included) so once again, you need to choose wich of those options you want to use.

Sure Druids are extremely versatile since they can basicaly do anything ... but anything is not everything. :-/
Posted By: Volsalex Re: Random Things - 15/03/22 11:17 AM
I support these ideas, especially the 5 man party idea!
As someone who plans to play a Sorcerer at release, I'm very unhappy with 4 man party.
I share the balanced party approach posted by OP and would like to have:
- an arcane caster (Sorcerer is unfortunately too limited on spell selection to cover all arcane magic versatility that could be needed), so Gale.
- a tank / bruiser to hold the frontline, so Lae'zel or the currently unreleased supposedly Paladin companion
- a divine magic healer to cover buffs / healing / divine magic tools in general, so Shadowheart
- a single target dd who can quickly dispatch of key targets, so Wyll / Astarion. Even though Sorcerer himself can fill this role with his Metamagic boosts or being a Sorlock, what if I find a magic resistant key enemy who needs to be killed ASAP, what is then?
The problem is that I have only 3 free slots and need to drop one of these party members, which feels very unpleasant.
So, 5 man party would have been much better.
Posted By: GM4Him Re: Random Things - 15/03/22 02:36 PM
@RagnarokCzD

I even said I'm on the fence on the druid thing. I'd lean towards restricting so that Hide Armor actually has purpose. Otherwise, it's pretty much junk armor.

The entire purpose of Hide armor IS Druid. If you let Druids use Studded Leather or Chain or Scale, Hide is meaningless. It IS 100% Druid related. I didn't make this up. It's a D&D thing. No one who can use Studded Leather would pick Hide instead unless for some reason they couldn't acquire Studded Leather.

Look at the entire design of Hide armor. Made of animal skins and furs and such. No other class would care for such armor.

So, my point was that either restrict the class to certain armors or get rid of Hide. It's totally unnecessary in the game unless you restrict Druids.

And I'm not the one to restrict Studded Leather. Many people feel it is metal related, but again I said that some don't restrict it. But again, if you don't, and a Druid can have Studded Leather instead, why take Hide over Studded? So, again, I'm inclined to restrict so Hide at least has some purpose.

As for Shield Dwarves, yeah, I forgot they put a Homebrew subclass in BG3. Most common dwarf subraces are Hill and Mountain with Duergar next in line.

Shield Dwarves gaining Shield proficiency is supposed to replace the typical Dwarven Weapon Proficiency, if I recall. It's not supposed to be on top of everything else. I also don't remember seeing that Shield Dwarves are supposed to get Light or Medium Armor Proficiency. I believe that is another Larian Homebrew. So, I'm not talking homebrew because lots of Larian homebrew offsets the balance of D&D.
Posted By: RagnarokCzD Re: Random Things - 15/03/22 03:23 PM
Originally Posted by GM4Him
Look at the entire design of Hide armor. Made of animal skins and furs and such. No other class would care for such armor.
Barbarian?

Barbarians can wear Medium armor without any restriction ...
The only armor that strips them from their Class abilities is Heavy. wink

And they look quite well in it. :3

I hear quite often that Barbarians are "not suppose to wear armor" ... but i dont think its true.
They more like just "dont neeed to wear armor" and only if their stats will support such build. smile

Sure, once you reach level 20 and get +4 to your Str and Con ... while your cap also raise to 24 ...
That is some SERIOUS competition for Medium Armors (What would you need to wear anyway? 17AC? +2 Half-Plate? ... or even more if your Dex score is higher than 14, that sounds almost impossible to beat. laugh ) ... but thats something we both know (presume?) its not going to happen in this game. frown
(Even tho i still think that we should get some "max level" bonus for pure classes. :P So quite honestly i would not mind at all if they would simply take theese bonuses and move them from level 20 to whatever level will be max.)

Originally Posted by GM4Him
So, my point was that either restrict the class to certain armors or get rid of Hide. It's totally unnecessary in the game unless you restrict Druids.
Or they can simply boost its AC a little so it gets to same value as Scale Mail ...

That way Barbarians and Druids would get an alternative providing them the same protection as the armor they are wearing right now ... while fitting them much better both in immersion and style aspect. smile
Posted By: GM4Him Re: Random Things - 16/03/22 02:44 AM
Why would a barbarian wear Hide armor?

12 + Dex (max 2)

Versus Unarmored Defense of 10 + Dex + Con.

Let's say you're a Barbarian with Dex 2 and Con 0. Okay. Yeah. Sure. Makes sense to wear Hide... But you could wear Scale or Half Plate or whatever other Medium Armor that provides better protection.

No. Barbarians almost always have high Con. So, without armor, they're almost always going to have at least 12 AC even if their Dex is 0; usually 13 with Dex 0. So, right away, equal to or better than Hide.

As for boosting the AC. Sure. Why not? Everything else is out the window. Why not also include flying poodles in the game? Like in the movie UHF. "Today, we're going to teach poodles how to fly."

Hide is low on purpose, Ragnarok, and it's made for druids on purpose. That's D&D. Each class has it's quirks and limits to balance them. Give druids the ability to wear armor like scale and half plate and you make things like Hide worthless.

Am I gonna cry if they chuck Hide? Nope.
Posted By: WebSpyder Re: Random Things - 16/03/22 03:53 AM
Originally Posted by GM4Him
Right. Again, subject to interpretation. "Will not" could mean that if you do, you are not a druid anymore. Like it was said, if you eat meat, you aren't really a vegan anymore. So, if you are a druid and wear metal, you aren't a druid anymore.

I linked the interpretation of Wizards of the Coast on the issue. So RAI is clearly known.
Posted By: RagnarokCzD Re: Random Things - 16/03/22 05:42 AM
Originally Posted by GM4Him
Why would a barbarian wear Hide armor?
I told you ... bcs it looks good. wink
Have you seen Barbarian in any other armor? Ugh. :-/

Originally Posted by GM4Him
12 + Dex (max 2)

Versus Unarmored Defense of 10 + Dex + Con.
*13 + Dex
https://baldursgate3.wiki.fextralife.com/The+Oak+Father's+Embrace :P wink

Originally Posted by GM4Him
But you could wear Scale or Half Plate or whatever other Medium Armor that provides better protection.
If you have it. laugh
And that is exactly why i said they could adjust AC of Hide, to match Scale. >> Same protection, much better style. :P

Originally Posted by GM4Him
Barbarians almost always have high Con.
This may come as a surprise to you ...
But Barbarians have as much Con as you (as their player) give them ... meaning anything between 8 and 15. wink laugh

Sure they are "suppose to" ... but that is once again, different topic ...
There is nothing in the heaven, or hell, or anything in between forcing us to make effective characters. :P

Originally Posted by GM4Him
As for boosting the AC. Sure. Why not?
Exactly ...
Since you are aginst it, i would like to hear at least single reason except "its not suppose to be that way". laugh

Originally Posted by GM4Him
Why not also include flying poodles in the game? Like in the movie UHF. "Today, we're going to teach poodles how to fly."
That is easy question. smile
Bcs its bullshit you just made up to dementate the argument ... cute effort, but its not going to work on me, so either react on asked question or spare yourself the awkwardness and simply ignore it. laugh

Originally Posted by GM4Him
Hide is low on purpose, Ragnarok, and it's made for druids on purpose.
Yes and that purpose is named "starting gear" ...
If you played DnD at least once i believe you heard about it ...

I also believe that you allready noticed that they "do not" start in Hide armor in this game ... so that purpose is void.
I also believe that you allready noticed that while hide armor "properly provides" 12AC ... several armors in this game provide exactly same protection while not limiting Dex bonus:
https://baldursgate3.wiki.fextralife.com/Drowish+Studded+Leather+Armour
https://baldursgate3.wiki.fextralife.com/Drow+Studded+Leather+Armour
https://baldursgate3.wiki.fextralife.com/Leather+Armour++1
https://baldursgate3.wiki.fextralife.com/Studded+Leather+Armour
+ Armor from Minthara wich for some reason still isnt on this side. -_-

And they all are very easily accesible for player ... so why exactly would any player wear Hide Armor "purposely created for his druid" instead of litteraly any other from this list? laugh
Note that except Leather Armour +1, wich is sold by FIRST VENDOR YOU MEET they all are obtained by simply picking container. laugh

So the question stands ... what purpose is left for Hide armor in THIS GAME (read again THIS GAME, meaning NOT TABLETOP DnD ... read again NOT TABLETOP DnD) ?

Originally Posted by GM4Him
Give druids the ability to wear armor like scale and half plate and you make things like Hide worthless.
Open your eyes, hide IS worthless right now. laugh

Originally Posted by GM4Him
Am I gonna cry if they chuck Hide? Nope.
But you will if they make it actualy usefull? laugh
Posted By: GM4Him Re: Random Things - 16/03/22 08:42 AM
OMG. Whatever Rags.
Posted By: RagnarokCzD Re: Random Things - 16/03/22 09:11 AM
I see
Posted By: SammieGraceTV Re: Random Things - 16/03/22 09:23 AM
Originally Posted by GM4Him
Why would a barbarian wear Hide armor?

12 + Dex (max 2)

Versus Unarmored Defense of 10 + Dex + Con.

Let's say you're a Barbarian with Dex 2 and Con 0. Okay. Yeah. Sure. Makes sense to wear Hide... But you could wear Scale or Half Plate or whatever other Medium Armor that provides better protection.

No. Barbarians almost always have high Con. So, without armor, they're almost always going to have at least 12 AC even if their Dex is 0; usually 13 with Dex 0. So, right away, equal to or better than Hide.

As for boosting the AC. Sure. Why not? Everything else is out the window. Why not also include flying poodles in the game? Like in the movie UHF. "Today, we're going to teach poodles how to fly."

Hide is low on purpose, Ragnarok, and it's made for druids on purpose. That's D&D. Each class has it's quirks and limits to balance them. Give druids the ability to wear armor like scale and half plate and you make things like Hide worthless.

Am I gonna cry if they chuck Hide? Nope.
Most of my barbarians are always unarmoured, it just makes more sense but I am an avid 5e player so I always stat with con. Maybe they will start to add some cool unarmoured clothes options. In regards to the likes of hide armor, I agree that hide is pretty low on purpose in the game.
Posted By: Vortex138 Re: Random Things - 16/03/22 08:28 PM
Lol! I think we got off my original topic. :P My suggestion was for the gauntlets, boots, etc. I do believe different variants could be made that affect different stats or skill roles. What I found interesting is the "Metal Gauntlets" being light armor instead of medium or heavy.

I believe you can play the game as you wish. smile However, I don't want to be forced to use heavy armor on a druid simply because that would make the druid not viable in the game. (I.E. Oh, you can play a druid, but to be affective, you HAVE to have splint or scale mail, and of course, you HAVE to get heavy armor proficiency at lvl 4 or you will fail) That kind of things. I always like options. smile Again, perhaps have medium armors made specifically for a druid, but can only be found in certain places. Can you wear metal armor, sure and you will find that earlier, but if you don't then you can go "here" and get the non metal varieties. That kind of thing.
Posted By: LukasPrism Re: Random Things - 16/03/22 08:39 PM
Personally I would prefer if Hide was the best armor for druids to begin with, and they might get magical hide or dragon scale or ankheg plate or whatever later. Let’s not forget WotC prefer if druids don’t use metal armor, even if it’s not a hard rule. Druids also have wild shape to help them tank with effectively temp hp, and they also have Barkskin - which is redundant if you’re running around in half plate.
Posted By: GM4Him Re: Random Things - 16/03/22 10:25 PM
Originally Posted by LukasPrism
Personally I would prefer if Hide was the best armor for druids to begin with, and they might get magical hide or dragon scale or ankheg plate or whatever later. Let’s not forget WotC prefer if druids don’t use metal armor, even if it’s not a hard rule. Druids also have wild shape to help them tank with effectively temp hp, and they also have Barkskin - which is redundant if you’re running around in half plate.

Exactly.
Posted By: WebSpyder Re: Random Things - 17/03/22 01:44 AM
Originally Posted by Vortex138
Lol! I think we got off my original topic. :P My suggestion was for the gauntlets, boots, etc. I do believe different variants could be made that affect different stats or skill roles. What I found interesting is the "Metal Gauntlets" being light armor instead of medium or heavy.

I believe you can play the game as you wish. smile However, I don't want to be forced to use heavy armor on a druid simply because that would make the druid not viable in the game. (I.E. Oh, you can play a druid, but to be affective, you HAVE to have splint or scale mail, and of course, you HAVE to get heavy armor proficiency at lvl 4 or you will fail) That kind of things. I always like options. smile Again, perhaps have medium armors made specifically for a druid, but can only be found in certain places. Can you wear metal armor, sure and you will find that earlier, but if you don't then you can go "here" and get the non metal varieties. That kind of thing.

Gauntlets, boots, etc shouldn't be "armor" at all. They aren't in 5e. This is yet more homebrewing by Larian in the first place.
Posted By: WebSpyder Re: Random Things - 17/03/22 01:46 AM
Originally Posted by LukasPrism
Personally I would prefer if Hide was the best armor for druids to begin with, and they might get magical hide or dragon scale or ankheg plate or whatever later. Let’s not forget WotC prefer if druids don’t use metal armor, even if it’s not a hard rule. Druids also have wild shape to help them tank with effectively temp hp, and they also have Barkskin - which is redundant if you’re running around in half plate.

As long as you're not forgetting WotC's preference, they consider studded leather to be druid appropriate armor.
Posted By: RagnarokCzD Re: Random Things - 17/03/22 08:58 AM
Originally Posted by WebSpyder
Originally Posted by Vortex138
Lol! I think we got off my original topic. :P My suggestion was for the gauntlets, boots, etc. I do believe different variants could be made that affect different stats or skill roles. What I found interesting is the "Metal Gauntlets" being light armor instead of medium or heavy.

I believe you can play the game as you wish. smile However, I don't want to be forced to use heavy armor on a druid simply because that would make the druid not viable in the game. (I.E. Oh, you can play a druid, but to be affective, you HAVE to have splint or scale mail, and of course, you HAVE to get heavy armor proficiency at lvl 4 or you will fail) That kind of things. I always like options. smile Again, perhaps have medium armors made specifically for a druid, but can only be found in certain places. Can you wear metal armor, sure and you will find that earlier, but if you don't then you can go "here" and get the non metal varieties. That kind of thing.

Gauntlets, boots, etc shouldn't be "armor" at all. They aren't in 5e. This is yet more homebrewing by Larian in the first place.

Agreed with both ...
Larian if you want to give item any property then either do that properly and make it count (as forbiding Wizards to wear metaluc gauntlets and boots since they curentky ARE armor no matter if they shpuld or not) ... or dont do it at all!
Posted By: GM4Him Re: Random Things - 17/03/22 10:48 AM
Originally Posted by WebSpyder
Originally Posted by Vortex138
Lol! I think we got off my original topic. :P My suggestion was for the gauntlets, boots, etc. I do believe different variants could be made that affect different stats or skill roles. What I found interesting is the "Metal Gauntlets" being light armor instead of medium or heavy.

I believe you can play the game as you wish. smile However, I don't want to be forced to use heavy armor on a druid simply because that would make the druid not viable in the game. (I.E. Oh, you can play a druid, but to be affective, you HAVE to have splint or scale mail, and of course, you HAVE to get heavy armor proficiency at lvl 4 or you will fail) That kind of things. I always like options. smile Again, perhaps have medium armors made specifically for a druid, but can only be found in certain places. Can you wear metal armor, sure and you will find that earlier, but if you don't then you can go "here" and get the non metal varieties. That kind of thing.

Gauntlets, boots, etc shouldn't be "armor" at all. They aren't in 5e. This is yet more homebrewing by Larian in the first place.

Agreed. Gauntlets, helmets, etc. should be a part of an armor set - not extras that even wizards can wear.

I was working on the mechanics for my own RPG, and I was dealing with this kind of thing. What I was doing was planning on having critical hit protection. You succeed in hitting by X number, you get a critical hit. Each piece of armor you add protects against this. Helmet adds 2 points of critical hit protection. Gauntlets 2. Boots 2. Breast and back are the main armor so no CHP there. Just the accessories. Have all the accessories and enemies can only score a Crit if they roll super high. So, need a 12 or higher to hit? Crit is 13-20. Wearing helmet? Crit is 15-20. Add gauntlets? 17-20. Add boots. 19-20. Something like that.

That'd be pretty darn hard to do, though, in a game like this where Nat 20 is the only way to Crit.
Posted By: mrfuji3 Re: Random Things - 17/03/22 05:58 PM
Originally Posted by GM4Him
Originally Posted by WebSpyder
Gauntlets, boots, etc shouldn't be "armor" at all. They aren't in 5e. This is yet more homebrewing by Larian in the first place.

Agreed. Gauntlets, helmets, etc. should be a part of an armor set - not extras that even wizards can wear.
To be fair, there is precedent in D&D (3.5e) for body-specific gear, as well as in many crpgs. It's not necessarily a bad thing on it's own. Care just has to be taken to
a.) not overwhelm the player with constant managing of equipment slots as gear gets incrementally better throughout the game
b.) balance the helment/gauntlets/boots/rings/etc with the rest of the game mechanics/character abilities/enemy strength

...unfortunately I don't have much faith in Larian to do a or b, let alone both, so in that case they should stick to 5e RAW.

I agree with OP that, at the very least, metal gauntlets/boots/helmets should be Heavy Armor, with appropriate restrictions and bonuses. Light leather or cloth gear could be light armor with different bonuses, etc.
Posted By: GM4Him Re: Random Things - 17/03/22 06:32 PM
Originally Posted by mrfuji3
Originally Posted by GM4Him
Originally Posted by WebSpyder
Gauntlets, boots, etc shouldn't be "armor" at all. They aren't in 5e. This is yet more homebrewing by Larian in the first place.

Agreed. Gauntlets, helmets, etc. should be a part of an armor set - not extras that even wizards can wear.
To be fair, there is precedent in D&D (3.5e) for body-specific gear, as well as in many crpgs. It's not necessarily a bad thing on it's own. Care just has to be taken to
a.) not overwhelm the player with constant managing of equipment slots as gear gets incrementally better throughout the game
b.) balance the helment/gauntlets/boots/rings/etc with the rest of the game mechanics/character abilities/enemy strength

...unfortunately I don't have much faith in Larian to do a or b, let alone both, so in that case they should stick to 5e RAW.

I agree with OP that, at the very least, metal gauntlets/boots/helmets should be Heavy Armor, with appropriate restrictions and bonuses. Light leather or cloth gear could be light armor with different bonuses, etc.

Totally agree.
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