Argh, my eyes! - 08/07/22 09:52 PM
I am writing this because patch 8 just demonstrated that a very serious complaint that I made way back in the times of patch 7 apparently did not get noticed by Larian. So here is a dedicated message to all the masses of Larian employees that are reading this forum, hungry for valuable feedback.
The issue I want to address, obviously, is the horrendous way of marking something of someone as selected. To illustrate, here are two pictures of the same scene:
This first picture one looks really good. An almost realistic three-dimensional world, ready to absorb the adventure-hungry player.
Then look at this picture. What happened? I clicked on something. The beautiful 3D-illusion is brutally shattered by a selection outline that wipes its behind with any notion of maintaining immersion.
There really is no excuse for this visual vandalism, because the graphics engine clearly is capable of creating three-dimensional highlight effects. And Larian clearly is capable of creating of creating beautiful things with the engine. But the more effort is put into engrossing simulations, into lifelike characters, into realistic sceneries, the more jarring this totally unnecessary invasion from flatland becomes.
Make it stop! Oh please make it stop. Take it away and bury it somewhere deep.
Has making any improvement ever been more obvious?
The issue I want to address, obviously, is the horrendous way of marking something of someone as selected. To illustrate, here are two pictures of the same scene:
This first picture one looks really good. An almost realistic three-dimensional world, ready to absorb the adventure-hungry player.
Then look at this picture. What happened? I clicked on something. The beautiful 3D-illusion is brutally shattered by a selection outline that wipes its behind with any notion of maintaining immersion.
There really is no excuse for this visual vandalism, because the graphics engine clearly is capable of creating three-dimensional highlight effects. And Larian clearly is capable of creating of creating beautiful things with the engine. But the more effort is put into engrossing simulations, into lifelike characters, into realistic sceneries, the more jarring this totally unnecessary invasion from flatland becomes.
Make it stop! Oh please make it stop. Take it away and bury it somewhere deep.
Has making any improvement ever been more obvious?