On the other hand, I have seen others complain that there are too many confirmations to do actions, and that everything has an implicit, confirming "Are you sure?" Attached to it that feels clunky, slows down the game, and dilutes immersion. I'm not saying that one camp or the other is right or wrong, but this is clearly quagmire with implications for each problem that contradict each other. Any thoughts on a solution to balance these concerns from the forum?
I feel that execution is a problem. BG3 isn't first game to require confirmation on such actions - FiraXCOM and its imitators come to mind. I never minded having to confirm "dash" and other selfcast abilities in those. I think there are couple reasons:
1) They are not over produced - clicking on such abolities in XCOM doesn't trigger loud sound and character animation - just confirmation that we want to use the skill and discription of what it does.
2) The skill is still quick and easy to activate - if I remember well, double tapping the shortcut will make it happen, and I am pretty sure the space will also act as confirmation.
3) UI is responsive - BG3 has quite a few issues with that - animations locking off UI from being interactable, not being able to switch characters until selected one finishes his animation etc.
EDIT: The feedback above is based on pre-patch8 experience. I am finally able to give it a go myself, and things have improved immensly in terms of usability. Will write my full thoughts and feedback once I finish my run.