it is weird to chose reward for some quests - 20/11/22 03:26 PM
Hello,
I hope everyone is doing well.
I have a feedback/suggestion about the fact that some quests let you chose between several weapons as a reward and i think it´s weirdly implemented.
it would simply be better whether this choice was in a cinematic or if we just dropped the choice.
One example
However, i find it a bit weird that you get to chose the weapon like in a MMO.
First it´s bizarre to see an unexpected selection menu at the end of a conversation. The game avoids most of these menus for immersion. and when i see it, this menu breaks immersion.
Second, when other characters give you a reward, it´s well integrated in the conversation and cinematic, here it is just thrown outside of cinematic. Does she carry lot of random weapons to offer them just in case? At least if she was a black-smith offering you to build whatever you want that would work, but for adventurers in the middle of nowhere giving you rewards...
Third, chosing like that between rewards is something from MMOs to make sure that any player whatever their class get something out of any quest, but here, it´s a single player game, not all quests need to give you the exact best weapon for your class, people can just sell it and buy something they prefer.
Happy to have other peoples though on this suggestion
Have a nice sunday
Lekinf
I hope everyone is doing well.
I have a feedback/suggestion about the fact that some quests let you chose between several weapons as a reward and i think it´s weirdly implemented.
it would simply be better whether this choice was in a cinematic or if we just dropped the choice.
One example
First it´s bizarre to see an unexpected selection menu at the end of a conversation. The game avoids most of these menus for immersion. and when i see it, this menu breaks immersion.
Second, when other characters give you a reward, it´s well integrated in the conversation and cinematic, here it is just thrown outside of cinematic. Does she carry lot of random weapons to offer them just in case? At least if she was a black-smith offering you to build whatever you want that would work, but for adventurers in the middle of nowhere giving you rewards...
Third, chosing like that between rewards is something from MMOs to make sure that any player whatever their class get something out of any quest, but here, it´s a single player game, not all quests need to give you the exact best weapon for your class, people can just sell it and buy something they prefer.
Happy to have other peoples though on this suggestion
Have a nice sunday
Lekinf