Don't show us the difficulty class when going through a skill check - 19/03/23 02:23 PM
Swen once said that we shouldn't save scum if we fail a skill check, we should live with the consequences. This notion comes from a TTRPG where you never "FAIL" a skill check, you just get a different outcome. That's completely not the case in BG3! Rolling not high enough is perceived as a fail for several reasons(i list them below), and who wants to lose, right?
Why BG3 actually encourages you to save scum and re-roll:
1. You see the diificulty class of a check. So if you roll lower, it automatically makes you think that it is a fail and you need to fix that. It can be easily changed, just make an option to hide the difficulty classes of skill checks
2. Reason that will probably stay - every check in the game has only two clearly perceivable outcomes - success or fail. For example, remember the dialogue where you can talk to the bandit who is behind a closed door and you persuade him to open it? Let's assume you pick the [performance] check so you try to impersonate his chief(or a friend of his, i don't really remember). So you roll and there are two possible variants - you fool the bandit, he believes you and opens the door(success) and you fail your performance, he understands that you try to fool him(fail). And of course you want to re-roll because failing a skill check leaves you with nothing, you didn't achieve what you initially wanted and that's all
How TTRPG(with a good DM) handles low rolls:
1. You can get completely unexpected outcome which can be silly/funny or can lead to a plot twist even
2. Low roll doesn't make you feel that you failed, it rather adds new circumstances to deal with
3. The result is not boolean(fail/success) - if you roll much higher than DC, you get this, if you roll much lower, you get this, if you rolled nat 20 you get something else and etc.
I understand that they won't rework skill checks, the 1.0 is near, so please at least add an option to hide DCs of skill checks
Why BG3 actually encourages you to save scum and re-roll:
1. You see the diificulty class of a check. So if you roll lower, it automatically makes you think that it is a fail and you need to fix that. It can be easily changed, just make an option to hide the difficulty classes of skill checks
2. Reason that will probably stay - every check in the game has only two clearly perceivable outcomes - success or fail. For example, remember the dialogue where you can talk to the bandit who is behind a closed door and you persuade him to open it? Let's assume you pick the [performance] check so you try to impersonate his chief(or a friend of his, i don't really remember). So you roll and there are two possible variants - you fool the bandit, he believes you and opens the door(success) and you fail your performance, he understands that you try to fool him(fail). And of course you want to re-roll because failing a skill check leaves you with nothing, you didn't achieve what you initially wanted and that's all
How TTRPG(with a good DM) handles low rolls:
1. You can get completely unexpected outcome which can be silly/funny or can lead to a plot twist even
2. Low roll doesn't make you feel that you failed, it rather adds new circumstances to deal with
3. The result is not boolean(fail/success) - if you roll much higher than DC, you get this, if you roll much lower, you get this, if you rolled nat 20 you get something else and etc.
I understand that they won't rework skill checks, the 1.0 is near, so please at least add an option to hide DCs of skill checks