10 Feedback Points after 2 hours + of play through - 07/10/20 03:05 AM
Let me start by saying that I am liking this game so far. I love the art, animation, environments, VO, combat... Everything seems pretty good for the most part I ran into a few game crashing bugs here and there but it player pretty solidly. That being said there was so concerning issues.
1. First and foremost it still plays like a Divinity Game. I've spent lots of hours play DoS2 and have really enjoyed it. This is not really a bad thing it's just kind feels a bit apart from the D&D 5e experience I was expecting.
2. My next and probably the biggest issue I am having is the dice mechanic, I had a feeling it was going to feel disconnected like it did in the streams and even more so now playing it. (Also where is advantage and disadvantage?)
- I feel like the dice doesn't add to that oh crap feeling when its about to roll on a low and then goes high or vice versa
- I know my modifiers are being added to the roll, but i would like to see the actual roll of the dice and then like a prompt for + or - that animates over the dice and changes the total amount. It adds to the i crap, but then oh! wait! moment
3. No hide Helmet function? I may have missed it but I hope it gets added if not.
4. Would love the ability to jump over fire or other ground elements
5. Thank you, so much for adding more diversity with characters, girls with male voices and beards.... (Thank you) I really hope to see more of this in the future.
6. Sneak attack seems a bit off better than DoS2 yes... But shouldn't we get sneak attack on mobs currently engaged with other PCs
7. No limit on Arrows? This may have been a better design choice, but still feels a bit off, I feel like I should have to pick and choose my arrow amount or when I get more.
8. When clicking the level up + sign it places the cursor at Accept, and if you double click by mistake you miss the level up options
9. No checking for traps on boxes, or chests? I feel like even if there there I should be responsible as a rogue to check for traps just incase.
10. Some bodies seam to stretch across the whole map and I have to click around to find the loot symbol.
1. First and foremost it still plays like a Divinity Game. I've spent lots of hours play DoS2 and have really enjoyed it. This is not really a bad thing it's just kind feels a bit apart from the D&D 5e experience I was expecting.
2. My next and probably the biggest issue I am having is the dice mechanic, I had a feeling it was going to feel disconnected like it did in the streams and even more so now playing it. (Also where is advantage and disadvantage?)
- I feel like the dice doesn't add to that oh crap feeling when its about to roll on a low and then goes high or vice versa
- I know my modifiers are being added to the roll, but i would like to see the actual roll of the dice and then like a prompt for + or - that animates over the dice and changes the total amount. It adds to the i crap, but then oh! wait! moment
3. No hide Helmet function? I may have missed it but I hope it gets added if not.
4. Would love the ability to jump over fire or other ground elements
5. Thank you, so much for adding more diversity with characters, girls with male voices and beards.... (Thank you) I really hope to see more of this in the future.
6. Sneak attack seems a bit off better than DoS2 yes... But shouldn't we get sneak attack on mobs currently engaged with other PCs
7. No limit on Arrows? This may have been a better design choice, but still feels a bit off, I feel like I should have to pick and choose my arrow amount or when I get more.
8. When clicking the level up + sign it places the cursor at Accept, and if you double click by mistake you miss the level up options
9. No checking for traps on boxes, or chests? I feel like even if there there I should be responsible as a rogue to check for traps just incase.
10. Some bodies seam to stretch across the whole map and I have to click around to find the loot symbol.