Larian Studios
Posted By: Meril Which classes would you like to see the most? - 08/10/20 03:28 PM
Which classes would you like to see the most? and ... just write whatever you would like to write regarding that class

Here are mine:

Bard:
I enjoy the style of a bard, especially the music instruments and I think he could be designed to be a great support class - especially for supporting other players in multiplayer. Being able to mainly support other players instead of directly fighting would offer a new playstyle in which Icould primarely focus on my relationship with them: E.g. I would have to know their skills to support them optimally and coordinate with the skills they want to use. So playing bard could be less about the bard himself, but about how I can think of myself in a supportive relationship to others.
Another idea I have would be a song weaving mechanic, were you can compose actual music during combat for effects. Playing certain notes allow you to follow up with certain other notes to continue a melodie. My keyboard could become a music instrument and I could focus on both: continuing the music in a harmonious way and playing what is meaningful in the current combat situation. Or another system could allow me to create my own skills: certain notes are a modifier, another note is the kind of skill (melee, range, AoE) and a final note is the main effect. I could compose my skills in that way and they would have the designed effect while playing the chosen notes as a melodie. Certain melodies that are good creations could sound better than others were I badly combined skills. The developers would need to think in sounds to design this.

Druid:
I imagine shapeshifting into different enemies to be really enjoyable and would hope for each animal to have distinct and interesting skillsets. Nature magic and mysticism sound fun as well. Ideally each of the forms would have it's own depth and playstyle, so that shifting into an animal would be far more than just shifting into it to get a strong armor penetration attack. Also the shifting itself could have an effect, so that timing it would be meaningful in combat.

Artificer:
I like complex classes and the artificer seems to be one from my reading of it. Also being able to interact with all kinds of objects around me sounds fun and the artificer could be designed to interact more with the environment and things lying in it by infusing them with magic.


I just hope they don't limit druid shapes to just like bear, wolf and a cat xD
Paladins, just because of who your companions are right now (mostly evil characters). I'm hoping for some serious smiting to occur pretty quick.

Druids, because they are the most complex class of spellcasters of D&D5, their versatility is intimidating. But I'm afraid they'll just make them surface-powerhouses. Which would be a MAJOR turnoff for me and probably the last straw before giving up on the game.

Bards, because they'll test the limits of the engine with their versatility / mobility / buffs & debuffs.

Divine Soul sorcerer. Closest we will get to mystic theurge
All classes from the PHB will be included. As for subclasses, we'll see. Fingers crossed for Knowledge Cleric + Lore Bard.
All 12 classic classes will be joining the game for sure, which do i want to be added FIrst tho?

1. Druid - I've been a druid player for 2 decades, in as many different games as can be found that have an option like it, so this coming ASAP would be great.

2. Druid - See above.

3 Bard - I cannot wait to see what they do with this, very intrigued.
Hexblade warlock
Originally Posted by Denzla
I just hope they don't limit druid shapes to just like bear, wolf and a cat xD


I would like it, if they would give the druid some more unusual forms to shapeshift into - like owl bear.
If we count not-that-likely subclasses... I'd kill for Conquest Paladin and Gloomstalker.

Out of more likely subclasses - I'm curious about the implementation of Wild Magic Sorcerer and Assassin.

For classes in general, I want to see Druids. Not much of a Druid player, but I wonder how Wildshape will look.
I hear a lot of folks mentioning Paladin (well, not in this thread, but :P).

BUT Druid would be a perfect addition considering ...
I'd love to see the Swashbuckler subclass for Rogue
I imagine we’ll get all the PHB classes, no?

Druid is all but a certainty considering the Druid grove featuring early in game. The only class I doubt we’ll see is the Artificer since it originates in an Eberron sourcebook.

The question is just how many subclasses they include. Particularly ones that significantly alter the mechanics of the class compared to others (like Bladesinger for Wizards).
Originally Posted by Baraz
I hear a lot of folks mentioning Paladin (well, not in this thread, but :P).


\Was just on my way down here to write "paladins."

Also, Hexblade warlocks. And any type of bard.

But maybe most of all? Barbarians. Because I think it would make a lot of sense for them to shove people extra hard while raging, and I want to see the little gobbos fly.
Artifacer is a eberron specific class and is NOT one that should be in a D&D game set in Faerun.

I expect all the core rule book classes to be in the game. IMHO that shouldn't even be a question.
I would love to see Grave Cleric added! If any sourcebook other than PHB is added/prioritized it should be Xanathar
Sorcerer - Really looking forward to seeing how wild magic turns out.

Druid - Want to see what Wild Shape forms and abilities we will get. Hopefully all.

Paladin - Will we get Oathbreaker?

Doom Stalker Ranger - Needs to be in.
Scout Rogue - Needs to be in.
Divine Soul Sorcerer - Needs to be in.
Bard. My original run through BG1&2 was with a melee Bard. With the changes of an updated ruleset and the new subs like college of valor and college of whispers, really looking forward to running one again.

Edit: As a side note, hoping the Horizon Walker ranger sub makes it in.
1. Bard (Lore specifically)

2. Hexblade warlock

3. Paladín

4. Sorcerer
Definitely druid, with the option of becoming some interesting non-fighting wildshapes. Rats, ravens or squirrels for scouting, for example. In a truly open-world game I'd add creatures like small lizards and monkeys who could access otherwise inaccessible ledges and climb cliff-faces, but I appreciate that sometimes those inaccessible edges are there to designate the limits of the drawn known world.
I really want to recreate my current tabletop character in BG3 so I hope lore bard play well. Also really want to play as an assassin rogue!
Honestly I'm usually more drawn to exotic "prestige classes" or advanced hybrids.
Admittedly I'm not that familiar with what the 5th edition introduced in that sense. I keep hearing talks about the basic classes but I usually like things with some quirky mechanics.

Which is my chance to ask: I heard that 5th edition has a warrior subclass called Samurai. What's that? Some sort of 2nd edition's Kensai/Pathfinder's Sword Saint?
Originally Posted by Tuco
Honestly I'm usually more drawn to exotic "prestige classes" or advanced hybrids.
Admittedly I'm not that familiar with what the 5th edition introduced in that sense. I keep hearing talks about the basic classes but I usually like things with some quirky mechanics.

Which is my chance to ask: I heard that 5th edition has a warrior subclass called Samurai. What's that? Some sort of 2nd edition's Kensai/Pathfinder's Sword Saint?

https://www.nerdsandscoundrels.com/samurai-5e/
Should be useful to you.
I most want to see the artificer. I know, not in the original PHB, but since its an official class now I think it would make sense to include it. Also the artificer really is the class of my soul wink
Bard and Sorcerer + multiclass:)
There is only one good answer Paladin :P
I Really wanna play as a lute wielding bard, always have wanted to do this on TTRPG but too shy and anxious.
Druid smile
1.paladin
2.paladin
3.paladin
4.nidalap
Everyone forget prestige classes\Kits.
1. Blackguard ( Death Knight)
2. Red Wizard (Was Uber OP in Neverwinter)
3. Pale Master
4. Wild Mage
5. Assasin
6. Dwarven Defender
7. Skald
I am not familiar sith all the classes available in DnD, and so far I was most anxious to see the assassin arrive ; however some kind of demon focused warlock sublass that could summon big bad ass demons (something more impressive than an imp or some other little critter demon) or even transform into one would be a big wet nerd dream, however i'm not sure if these exist in DnD. Also any class that can have multiple summons, I would be super hyped (again not sure those exist, just saying what i would love to see).
Originally Posted by Sadurian

Yeah, I think I want this one.
Sounds like a lot of fun.
  • Paladin
  • Sorcerer
  • Bard


Really want to make my Bardadin character in game and well, Wild Sorcerer is my all-time favourite subclass (depending upon how they implement it - there are certain unofficial tweaks that are highly recommended to make it workable. Most importantly making Tides of Chaos automatically trigger a Wild Magic surge on the following turn (whether or not a spell is cast) - rather than happening at an unknown point chosen by the DM, takes some bookkeeping off the DM's hands and would likely make it easier to implement for the Devs).
Originally Posted by Denzla
I just hope they don't limit druid shapes to just like bear, wolf and a cat xD


I'd quite like to see something similar to the variant rules that appear in Xanathar's guide. That once you see/have fought a beast you can then turn into it (assuming you can turn into a creature of that CR), would make it a little more interesting than bear, wolf or cat, and less confusing than a whole library of wildshapes.
I'll be an odd one: celastial Warlock laugh love me some awesome healing for my friend.
Drems druid - again lovely fey magic druid ^^
and tweaked war magic? I mean all schools for Wizard should be in, but war magic should be from this one. It is usefull: https://www.dndbeyond.com/subclasses/183871-war-mage-war-magic-reenvisioned

I don't count for mounts unfortunetly so paladin won't have one and there is no need for cavaliere.
I mean, we're going to get all of them, I believe.
Sorcerer and druid

I want dragon blooded sorcerer class
All 12 core classes they already stated would be added most likely late december we will probably see a patch for druid bard and paladin based on the rumor mill. Artificer was not confirmed to be being added but with feedback we will most likely see it as part of a dlc since there are only 13 official acknowledged classes everything else falls under subclasses in 5e. Hexblade and oathbreaker have been brought up several times and were hinted at in interviews but not confirmed.
Paladin
Necromancer
Sorcerer :
- Draconic bloodline / Psyonic sorcerer

But my most wanted is MONK.
Gloomstalker Ranger please smile
Shadowcaster from tome of magic 3.5 but redesign at 5 ed with INT not CHA !!!
Monk and Barbarian. I think they will need the most tuning by larian.
I'd like to see the Spellscar class after you get infected with the spellplague, I think that is a prestige class though
i already feel bad about future monk players. larian have shown to not be good at balancing and monk is really shit in 5e. also they already have problems with limited bonus actions and larian added so many.
i am just hoping for a miracle and not even for me. i don't think i am going to play a monk.

Originally Posted by nizanegusa
i already feel bad about future monk players. larian have shown to not be good at balancing and monk is really shit in 5e. also they already have problems with limited bonus actions and larian added so many.
i am just hoping for a miracle and not even for me. i don't think i am going to play a monk.



On the other hand Larians mess will fix Berserker Barbarian with the spam long test button. Frenzy>long rest>frenzy
Give me a sorcerer and bard so I can die happy. wink
I assumed all of the classes from the PHB would be in a 5e game.

My greatest wish is to play a Tabaxi monk. Besides being amazingly cool-looking and exotic in origin, they can climb and use claws for slashing damage. As for modeling, tails are already in and horns are similar to ears up there. Anyhow, monks are pretty great in 5e, but only if you build them right. The Way of the Four Elements is a little broken at the moment. Barring wicked cool cats, I'd go for a good dwarven drunken master.
Bard (which im pretty sure is coming)
I'm not up to par on 5e prestige classes/arch types or whatever they are now, so ill just toss the names out.

Harper Agent, Morninglord, and there was another related to Selune named Silverstar in 4e but, I couldn't find anything online about it for 5e.
There has been at least one thread like this already, but anyway...

I'd really like to see Monk next. I do remember, that Larian are sticking to classes from the Player's Handbook, so that class should get added until release, it's just a matter of patience. I'd really like to see the Monk's subclasses Kensei and Soul Knife, both of which are not in the PHB. Baldur's Gate 3 does have a setting which would allow both of them to be plausible within the game though. The Kensei are basically Monks, who train with weapons and learn to channel their Ki through them. Not that exotic on the sword coast, I'd say. Soul Knifes are exotic BUT we get infected with a mind flayer tadpole at level one. The monastic tradition is chosen at level 3 by which time we already got a taste of the tadpole's powers. The tampering of the Ilithids serves as a very convenient explanation for access to a psionic subclass.
[1] Psion
[2] Monk
[3] Sorcerer
[4] Wu Jen
Honestly? Probably only the "normal" ones that you can see in the player's handbook.
The original Lawful Good Paladin, would he tolerate a vampire spawn? Or a Cleric of Shar?
I can already play as a Half-Drow Rogue, so that's nice at least. Other than her, I'd most like to play as a...

Dragonborn Paladin (Oath of Devotion)
Yuan-ti Pureblood Sorcerer (Draconic Bloodline)
Aarakocra Bard (College of Lore)

So I guess for me it's about wanting to roleplay characters I've already made for tabletop. 🙂
Originally Posted by Amoteros
Shadowcaster from tome of magic 3.5 but redesign at 5 ed with INT not CHA !!!

ROFL nice, pretty sure there was a tattoo caster also in that book, maybe grafting.
Warforged spellsword
Divinity Soul Sorcerer and Hexblade Warlock please. laugh
Tremere or venture. One of them for sure
Bard in theory should be the best all-rounder for conversation trees. Monk ought to be best able to take advantage of the terrain which is a really element of bg3. Sorceror ought to be good for painting surfaces.
I'd really like the bladesinger subclass for wizard. It'd be perfect for a drow that worships Eilistraee. Devotion Paladin could work too
Originally Posted by Buttery_Mess
Bard in theory should be the best all-rounder for conversation trees. Monk ought to be best able to take advantage of the terrain which is a really element of bg3. Sorceror ought to be good for painting surfaces.


Lore bard all the way. Would be asking too much for the eloquence school.

I’m afraid Barbs will be the new worst class of the game due to advantage scum. Yet, Berserker will rise once again once there’s unlimited resting laugh

~Larian, the Metagame breaker~
Adding my voice to Hexblade. Though really I simply wish they would add all the subclasses and classes from officially released material. I can understand if stuff from Theros would be cut because it's simply the wrong setting. But seriously, PHB and Xanathar is bare minimum.

Oh, and 6 people party size, of course. Anything else would just be rude.
Originally Posted by Abits
Tremere or venture Malkavian. One of them for sure

Fixed that for you. laugh
Realistically from PHB monk, if we include Xanathar's, then Divine Soul sorcerer, and Hexblade warlock. Bladesinging Wizard would also be cool.
Most likely unrealisting expectation ? Illusion arcane tradition for Wizard.


Celestial Warlock
Pale Master
SCAG SCAG SCAG SCAG SCAG

I made a thread about this but Bard is the class we need most immediately.

While I would love Forge Cleric — we ain’t getting it.
Barbarians, if I can dress them in nothing but loincloth and fur boots. If not, don't bother.
I may be echoing a few people, but my favorite 5e class is the Monk, so I would love to run around punching and kicking and shoving in BG3.
I want to see all classes and the variation found in Xanthers Guide to Everything as well as Sword Coast; which may have overlap. I forget.

1. I really want my Variant Human Paladin/Sorcerer with Polearm Master and Sentinel. I have to see this on screen.
2. I want to use my Rogue Assassin/ Ranger Glomstalker Drow elf come to life.
3. I want to use Lightning Lure, Green-Flame and Booming Blade. Sign me up.

I mean bard...obviously
Most of the classes really are already kind of represented, Warlocks feels like a sorc, Clerics can look kind of like a paladin. The only classic abilities that seem to be missing are bard performances and monk mechanics Outside of that a few more spells and subclasses may get you where you want to be. Depending on how close you really want to be to D&D verses Larian light D&D.
Druid most definitely. I play almost exclusively druids and rangers in most games. I just love nature oriented classes.

I am also really curious in how they'll implement the druid wildshape mechanic. I am hoping it'll be pretty faithful to 5e, but obviously they can't possibly have the sheer breadth of options that pen and paper allow, so what forms are added will make or break it.

If we just get bears, wolves, cats, and other such creatures I'll be pretty disappointed. I hope we'll have some more exotic options like crocodiles and giant snakes. And a fair few out-of-combat shapes like small birds and rats with their own unique ability to explore the map. Druids are fantastic at the exploration side of DnD and I'd want that to be consistent in Baldur's Gate 3 too.

It'd be interesting if we could like... Choose a couple forms to begin with at character creation, then need to see new forms in-game as we play to unlock a bigger roster. Or maybe tie the wildshapes you start with to your race and what animals they might see in their local region. Something to make beginning as an elven druid distinct from a half-orc or dwarf druid as the environments you came from would be quite different.
Is "all of them" a valid response?
Originally Posted by Fisher
Is "all of them" a valid response?


This +1
I’d love to see Artificer eventually. Later this month it’s being reprinted in the Tasha’s book and made more mainstream, less Eberron-centric.
Naturally these are the ones that I would like to see in no particular order:
Paladins
Druids
Sorcerers
Barbarians
Psions

And these are class-related but I'd like these just as much if not more:
Multiclassing
All of the subclass options that they don't have in early access.
Druid for me . I am not a fan of shapeshifting, but I dig the spells of a druid.
there are a lot of classes from the PHB missing still that I'm assuming are still in development like:
Barbarian, Bard, Druid, Monk, Paladin, and Sorcerer. Personally, I'd love the option to multiclass too as Im usually an avid multiclass smile
I believe Larian has already stated that they will be implementing the classes and subclasses from the PHB. Not sure about Xanathars. Even in early access, I think the one class that is missing and almost essential in any RPG is the Paladin. Plus, that would make for some interesting dialog between the story characters, which is probably why Larian hasn't done it yet. :P
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