Combat mechanics (DOS > BG3) - 08/10/20 04:56 PM
After a few hours of play, I can say that I really enjoy the DnD dice rolls for conversations and passive world checks, but the combat seems forced to be focused into the rules instead of being enjoyable.
Divinity Original Sin has the best combat system I've ever seen in any RPG and this new Baldur's Gate game just isn't up to par. I think that an action point based shared by all types of action (including movement) allows for a much more tactical management of resources. Allowing the player to have to make difficult decisions such as having to choose between repositioning and attacking once or more.
I understand that diehard DnD fans might be triggered by any changes in the rules, but I hope that maybe in the future we could see something closer to Divinity's combat system in a Baldur's Gate world. The point of a Baldur's Gate game is the world and story, they just used the DnD ruleset because that's what was available at the time. I don't thing the game should be defined by that.
Divinity Original Sin has the best combat system I've ever seen in any RPG and this new Baldur's Gate game just isn't up to par. I think that an action point based shared by all types of action (including movement) allows for a much more tactical management of resources. Allowing the player to have to make difficult decisions such as having to choose between repositioning and attacking once or more.
I understand that diehard DnD fans might be triggered by any changes in the rules, but I hope that maybe in the future we could see something closer to Divinity's combat system in a Baldur's Gate world. The point of a Baldur's Gate game is the world and story, they just used the DnD ruleset because that's what was available at the time. I don't thing the game should be defined by that.