Larian Studios
Lets be realistic, how many people are really abiding by the honor system with encounters requiring checks so that they aren't just saying and reloading every other second till it goes their way. It really makes the game a bit more of a grind than it has to be restarting every few minutes. I feel like a straight stat check (you either have it or you don't) or a faster save and load feature would greatly improve the playability of the game. Yes, I realize this may make some people cringe but does rolling a virtual dice really do it for anyone? At the very least just make the dice rolls optional (like a classic game mode) along with a straight stat check. I feel improving the situation from where it stands now would lead to a far more enjoyable and accessible experience.
I've genuinely been enjoying the rolling a lot and have abided by the rolls I've gotten. I think seeing the die adds an extra bit of tension that I like a lot and adds to the tabletop feeling.
Well, for me personally, If I fail a social roll, I've failed it. I don't reload strictly because of that and, in fact, try to not reload at all outside of a full party wipe. I've been reloading more than usual because of bugs and the like but yeah, that's at least one "realistic" point against your tally.

I see the diceroll as a part of every day luck. Did the guard sleep well today? Did his wife happen to leave him? did he stub his toe when he got out of bed, did he win the lottery?

Aside from that it also serves another roleplay purpose: If I'm playing a grumpy old halfling with a meanstreak a mile wide, and a tendency to chew tobacco with his mouth open, my charisma modifier is going to generally be low. Now let's say he wants to intimidate a guard into letting him pass. This is not very likely to happen, but damn wouldn't it be funny if it did? With a straight up stat check this would never happen. A roll at the very least gives the little bugger a chance. It makes for good stories.
I like them and I like the chance to fail. not everyone are cronic save scummers. :p
Originally Posted by L337Fool
Yes, I realize this may make some people cringe but does rolling a virtual dice really do it for anyone?
Yeah, it's D&D and seems to be a fairly popular feature.
I usually play games on Ironman mode, so I stick to the results I get. Neither do I let my players reload when I DM :p Savescumming is no fun for me personally. And I kinda like seeing the dice being rolled.
I hate the whole dice mechanic in terms of the pop-up visualization. Click once, wait for the dice to roll forever, click once more. Breaks the immersion. I understand some people may like it, but others like me hate it. It seems very polarized, and I think having an option to disable the pop-up visibility and having the die roll happen in the background would be best.
Hard pass for me, I want all the dice. DND is the mother of RPGs, and its been going for decades. Rolling dice is fun. More dice ingame please.
I don't hate the dice but,

Do not give me dice rolls, behind dice rolls in dialogue options.
Some of the checks are really high for early game, some I understand but others are questionable.
Dice rolls are an integral part of DND, like it or not. I personally love it. I don't think it breaks immersion at all. I used to love telling the DM what I was going to do, and then hearing the 20 sider being rolled multiple time behind his screens while you waited in anticipation for the results. If someone doesn't like them, maybe have an option to hide the rolls and do it behind the scenes, simply turning off the animations. Please don't take them away from us that love them. If people want to game the system by reloading every time they fail something, that's on them. A lot of us abide with it, and play on, unless you just hit a brick wall. In pencil and paper, the DM always tried to make sure things were fair and gave breaks for the sake of keeping the story and game moving. With the computer, when you simply can't go on, then you have to reload, not before that dead end though. That's the way I try to play, and I think a lot of other folks do too.
I think some things translate poorly to a video game. Like missing when you can see you didn't.

I do like the conversation rolls though, it adds a little tension, not knowing for certain whether or not a persuade or such will work. It might be better for some people if the roll was hidden, though.
Originally Posted by L337Fool
Lets be realistic, how many people are really abiding by the honor system with encounters requiring checks so that they aren't just saying and reloading every other second till it goes their way. It really makes the game a bit more of a grind than it has to be restarting every few minutes. I feel like a straight stat check (you either have it or you don't) or a faster save and load feature would greatly improve the playability of the game. Yes, I realize this may make some people cringe but does rolling a virtual dice really do it for anyone? At the very least just make the dice rolls optional (like a classic game mode) along with a straight stat check. I feel improving the situation from where it stands now would lead to a far more enjoyable and accessible experience.


I mean they could.
I don't think they should and if they removed a pretty core mechanic of the D&D 5th edition ruleset, that they've marketed the game on being based on, I'd expect them to also do a refund campaign because I'd probably want my money back and wait to see what other basic premises they might put on the chopping block before paying for the game.

Maybe you just need to accept that sometimes you can't succeed at everything in a game and "roll with the punches?" wink
Imagine the outcry here if dice rolls were abandoned lol
Hard pass on removing dice rolls. The animation could probably do with being automated, though. I don't like having to click to choose my dialog option, then click again to roll, then click again after the roll is concluded.
I would skip at least the click after clicking on the dialog option, seems redundant. I would just roll the dice right away, although I would not miss if they make it disappear completely. I am more interested in the cutscene.
Originally Posted by Fisher
Hard pass on removing dice rolls. The animation could probably do with being automated, though. I don't like having to click to choose my dialog option, then click again to roll, then click again after the roll is concluded.


Originally Posted by Minsc1122
I would skip at least the click after clicking on the dialog option, seems redundant. I would just roll the dice right away, although I would not miss if they make it disappear completely. I am more interested in the cutscene.


Yeah the whole dice-rolling animation could be a lot less click-intensive and a bit more unobtrusive for sure, but the mechanic itself should stay true to the D&D rules and the CORRECT information about the dice roll should be readily available. Still peeved at how they turned the skill check mechanic upside down crazy
Sorry OP, doesn't agree. Failing social checks is core experience of dnd and what makes it so often hilarious, and other times creates new branches of intrigue that wouldn't have existed otherwise.

If you do indeed reload saves at each fail check, you're missing out. A story where heroes succeed everything they do is quite boring indeed.

As for me, I'm actually sad I can't see _all_ the dice rolls (the log window on the right shows the rolls in combat, but not for all checks). I don't especially need an animation, though, having detailed logs is cool enough.
Yes absolutely, it needs hover-over information. In the log, when looking at the DC, in conversation checks, for attack chances etc etc
Nope. I absolutely love the dice rolls. They need to change the UI of it to show your character stats, but definitely keep, or even increase, dice rolls.
No, common... Dice rolls are fun! Failure create great stories.
I'm not save scumming for dialog rolls. Forcing yourself to live with it is very much part of D&D / RP. Failures become part of your story.

I think Larian should do a better job of introducing that concept, though. Anyone coming into this without a D&D background or RPG min/max mentality will just hate the rolls.
As I was explaining on another forum, the problem is not the dice rolls per se. It's locking the player choice behind a dice roll.

Every GM worth its salt knows not to lock content behind a dice roll because, in that case, it's the dice playing and not the player.
There are rolls that don't influence the story so heavily and they can just be a "pass/fail" because maybe they give just some more information, or advantage on a situation but there must be always a way for the players to reach the end of a (side/main) story without rolling a single stat check.

The stat check should be there to simplify the resolution to something, not to lock stuff out of reach. That's just horrible design.
Let them be, but lower the number of them. Five dice rolls in one conversation is crazy, even for an RPG session. :V
I love the dice roll and flat "If I have the skill level, I win" checks are boring and are not engaging. I'd rather have a chance of something going right when it likely shouldn't or wrong when it probably couldn't than being some god who always nails it just because I'm good at it. Mistakes happen, and dice rolls reflect that. No thanks to the change, it's great as-is.
Nope. This is a bad "hot take".
Nope, love the dice.
Absolutely not.
The problem with dice rolls isn't really the Skill Check mechanic in itself, the issue is more that succesful Skill Checks are gateways to plot content not necessarily with any reward involved, and failed Skill Checks are hard stops rather than being punitive in some way but still allowing you access to the plot content (or alternate, more dangerous/punitive ways to access it).
I think instead of fighting pro or contra dice rolls, it should like all things be an OPTION, just like difficulty settings, this way player who wish to experience a 1-try-live-with-it can still enjoy their experience, and also people who want to play for the story/plot and create a specific character personality/story should have the option to disable the dice or roll only above 15. None of these play styles are 'superior' so gatekeeping it helps nobody it just makes some people's egos inflate by making their style feel like the correct/superior one. Having it be an option would satisfy both players who want a challenge and enjoy the playstyle of classic D&D, and it would also help people who want specific outcomes and do not have dozens of hours to replay/reload until they achieved the desired result. I have tried both ways, and if you want specific results expect to spend 60-70% of your game reloading and dice-rolling, which gets tiring and annoying after 1-2 hours. So again, I believe they should consider simply adding it to the options menu, such as a game difficulty and under a dice difficulty (easy - above 15; medium - above 8; hard - randomized/normal) or have an option to enable/disable it.
Originally Posted by L337Fool
Lets be realistic, how many people are really abiding by the honor system with encounters requiring checks so that they aren't just saying and reloading every other second till it goes their way. It really makes the game a bit more of a grind than it has to be restarting every few minutes. I feel like a straight stat check (you either have it or you don't) or a faster save and load feature would greatly improve the playability of the game. Yes, I realize this may make some people cringe but does rolling a virtual dice really do it for anyone? At the very least just make the dice rolls optional (like a classic game mode) along with a straight stat check. I feel improving the situation from where it stands now would lead to a far more enjoyable and accessible experience.


I completely and utterly disagree.
The social rolling is what makes this game stand out, it makes it feel like a DnD game. If you can't handle the outcomes then that's on you, don't take away something that gives the game a lot of dynamics. I love having to live with the consequences, that's a part of the DnD experience.

Originally Posted by Aurgelmir
Originally Posted by L337Fool
Lets be realistic, how many people are really abiding by the honor system with encounters requiring checks so that they aren't just saying and reloading every other second till it goes their way. It really makes the game a bit more of a grind than it has to be restarting every few minutes. I feel like a straight stat check (you either have it or you don't) or a faster save and load feature would greatly improve the playability of the game. Yes, I realize this may make some people cringe but does rolling a virtual dice really do it for anyone? At the very least just make the dice rolls optional (like a classic game mode) along with a straight stat check. I feel improving the situation from where it stands now would lead to a far more enjoyable and accessible experience.


I completely and utterly disagree.
The social rolling is what makes this game stand out, it makes it feel like a DnD game. If you can't handle the outcomes then that's on you, don't take away something that gives the game a lot of dynamics. I love having to live with the consequences, that's a part of the DnD experience.



I try to playing the game as the dice falls, except in specific circumstances. For example with my evil Dwarf Warlock I decided that it was okay to re-roll intimidation rolls and stuff that seemed to lead to evil choices in general, because it would suck to be gated off from the content I want to play by a bad dice roll. This is why the Skill Check mechanic needs to be re-evaluated, failed Skill Checks shouldn't (always/necessarily) block you from doing stuff, rather it should "have a cost" and still allow you to access the content or let you access a diiferent approach to the problem that is worse than if you had simply succeeded the roll.
Hell no. That's what makes it feel like D&D. Don't listen to em' Larian!
For skill checks, take 10 can be an option in settings for those don't like dicing rolls.
Dice checks for every single line in a conversation is not D&D. There is not a decent DM in the world who would do that in their game. Their players would just reach over the table and strangle them. I am all for skill checks. In principle I love having them in the game. But yes, it is indisputable that they are very excessive here.
Originally Posted by kanisatha
Dice checks for every single line in a conversation is not D&D. There is not a decent DM in the world who would do that in their game. Their players would just reach over the table and strangle them. I am all for skill checks. In principle I love having them in the game. But yes, it is indisputable that they are very excessive here.


Excessive, or Larian needs to re-evaluate how success/fail is handled.
Rather than being rid of the dice rolls entirely, they should really rebalance the RNG on the dice rolls.

Any fan of a strategy rpg can tell you that what IS random and what FEELS random to a player is actually very different.

There are two big factors. 1) The average person subconciously balances stats and makes illogical calculations in their head before they roll the dice. If they have the know how, they might conciously adjust, but you'd be surprised what the subconscious mind can do to our mental math. 2) People are used to irl dice, which themselves aren't actually as random as assumed. Yet the odds of dice are what many are conditioned to view as random and thereby, divergence from this in RNG feels off.

As of now, the dice really do feel off, according to the accounts of multiple players I've seen on this forum, on Twitter and friends I've spoken to about the game, most find themselves getting uneven odds, rolling the same number repeatedly, over-and-over or just the same range of numbers with few to no expecptions. I do not believe Larian is using actual randomness based on these results; but they are not replicating that falsified sweet spot of cathartic "randomness" irl dice and some other games manage to hit.

My other suggestion might be that Larian preview the minimum number a dice must hit in order to succeed BEFORE the player commits to a course of action. Random example with deeply exaggerated numbers: if I take a special wisdom roll, knowing I have relatively high wisdom and find it's a 15 min that I've committed to and I lose I'm gonna feel fairly cheated out of other options I found appealing (and that might have had better odds, but I'll never know). Vs. if that says I must roll 5 and I lose it's a shrug off, "can't win them all" scenario, but I still feel confident I was making the right choice given the info and the character I play. Allowing the player to make more informed decisions can make the result more satisfying regardless of the adjustments made to rolls. Players should be able to tell apart and consent to high risk vs low risk rolls to foster a sense of agency.


The dice stay if I had the final say in this lol
Why is this a thread? There is 0% chance of it happening. Pick a realistic suggestion on how to have a better dice experience. Close thread, start one thats worth talking about.
ome people don't want to play a game of dice, they want to be lucky in a game of dice. I've had the best laughs from failing social checks, and having my battle plans foiled by a poor die roll means I have to think on my feet. I love my dice!
The dice are one of the most incredible features I've seen in an rpg. Dice are fantastic. Had more fun with this EA than most RPGs I've played, much of that is due to the dice.

Larian already said that they will include a "loaded die" feature for those people who would prefer that.
Originally Posted by ZawiszaTheBlack
Let them be, but lower the number of them. Five dice rolls in one conversation is crazy, even for an RPG session. :V


How often are combats resolved in fewer than 5 die rolls? What we need is X successes before Y failures, rather than one failure blowing everything.
Maybe they should just give you D:OS3 already.
I have nothing to solidly base this on mind you, but I would wager the load times should be cut down to a reasonable amount by launch once everything has been optimized. Itll be no BG1-2 load times mind you but that's to be expected lol
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